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The big Xbox exclusivity debate: SHOULD Fallout 5 and The Elder Scrolls 6 be Xbox console exclusive?

Console war. Console war never changes. Or well, maybe a little bit.

You all know the story. Xbox ran away from exclusives a couple of years ago to boost margins, but all it ended up doing was hollowing out their own platform, with first and third-party sales declines while giving away its market share to competitors without so much as a fight.

It started with Sea of Thieves, and ended with Halo itself going to PlayStation, robbing Xbox of, potentially, a reason to exist at all. "If PlayStation has its own exclusives and Xbox's exclusives, why ever buy an Xbox?" Some might ask.

Fast forward to 2026, and things are changing. Incoming Xbox CEO Asha Sharma is intent on giving Xbox exclusives again, starting with Gears of War: E-Day and Clockwork Revolution next year.

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But, at the same time, you can't help but wonder "why" on paper.

Live playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater.August 11, 2026

This week, Xbox CEO Asha Sharma teased The Elder Scrolls 6, which seems to be subtitled "Sentinel."

Following the tease, debate began spreading across social media about whether or not Microsoft should truly go all in and bring the big guns: for Xbox Helix, would it move the needle if Elder Scrolls 6 or Fallout 5 were console exclusive, or would Xbox simply be cutting its nose off to spite its face?

The argument against Xbox console exclusivity

The Elder Scrolls Online Blackwood

Fans have been waiting over a decade for a new mainline Elder Scrolls, although Elder Scrolls Online has filled the void for many between then and now. (Image credit: Bethesda Softworks)

It feels like the era of hardware subsidization is pretty much over. As the bulk of playtime hours go to games like Fortnite, which have very fickle monetization per user, platform holders are increasingly looking to the point of purchase itself to make money. Sony itself said it will no longer sell PlayStation hardware at a loss, and it seems Xbox is following suit.

In that world, it potentially makes far more sense to meet players where they are. With console hardware more expensive than ever, players are less likely than ever to switch platform or buy multiple consoles potentially.

It's pretty simple, really. By skipping PS5 or Nintendo Switch 2 and taking Elder Scrolls 6 Xbox console exclusive, you're potentially going to be harming the very expensive game's margins and profitability, at least on paper. It's not as if PlayStation's audience would deliver a 100% attach rate for Elder Scrolls 6 or Fallout 5, but there are many millions of potential customers who would potentially simply skip the game were it not available on their platform of choice.

Is turning The Elder Scrolls 6 and things like Fallout 5 into a "loss leader" something 2026 Xbox and Microsoft is willing to do?

The argument for Xbox console exclusivity

Xbox Helix logos

It's going to be pricy ... (Image credit: Windows Central)

Microsoft and others don't really really release data on how many users own both an Xbox Series X|S and a PS5, but some analysts suggest it could be up to 50%. Indeed, I've been told that a lot of the users Xbox sees across its network show up on different platforms, suggesting that even if Elder Scrolls 6 were exclusive, it would still have a pretty huge addressable audience to the tune of tens of millions even without PlayStation.

If Microsoft were to take Elder Scrolls 6 exclusive, it would send a very strong signal that Xbox is truly in it to win it (particularly if Elder Scrolls 6 is actually very good) and, the sales would come in strong regardless. If users can't buy it on PS5, they'd probably either grab it via Steam (which I can't see Xbox ditching any time soon) or their dusty Xbox Series X|S they haven't had any reason to turn on for several years.

By the time The Elder Scrolls 6 launches, Xbox will also have a range of new Cloud Gaming initiatives in the market place too. Direct-to-WiFi Xbox controllers will be available, shaving a non-trivial amount of latency off proceedings. Elder Scrolls 6 exclusivity might not just be a "loss leader" for Xbox Helix or Xbox Series X|S in that context, it could also be a marketing vehicle for "buy-to-own" Xbox Cloud Gaming, which I presume Xbox will be looking to market more seriously by the time the game launches.

If sales could become an issue under a console exclusivity package, Xbox could also take the step of keeping it off Xbox Game Pass Ultimate for a time, similar to what we're seeing with Call of Duty — although I imagine such a move would be pretty unpopular.

Poll: What do YOU think?

I can see both sides of the argument. Xbox Helix would have a massive boost in visibility with a tentpole exclusive like The Elder Scrolls 6 for its launch, but I'm not sure if The Elder Scrolls alone would be enough to convince users to drop a potential $1000 dollars on a video game console in this economy.

Xbox would need a steady cadence of high quality exclusives, and a visible strategy that says "if you buy this; you can expect more of these types of exclusives." The sorta "one offs" here and there with Gears of War: E-Day and Clockwork Revolution aren't going to cut it, I really feel like they need to be all-in and have all studios shoulder the burden of such a strategy, that would take years potentially to ferment.

The other argument is pretty simple: Xbox might end up just harming its studios' potential by limiting access arbitrarily. It's something CEO Satya Nadella touched on in court while explaining to lawmakers why Call of Duty would never go exclusive: the business model revolves around blanket market access.

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POLL: Should 'The Elder Scrolls 6' go Xbox console exclusive?https://t.co/X65yuU8Id0 📊 VOTE. People are debating whether or not Microsoft should take tentpole games like The Elder Scrolls 6 or Fallout 5 console exclusive for Xbox Helix ... I can see both sides of the…August 14, 2026

The Elder Scrolls is arguably not like that, though ... nor are single player games in general. Xbox, PC, and Cloud Gaming should give Elder Scrolls the addressable audience to do gangbusters regardless. I heard Starfield was profitable before hitting PlayStation, for example, and so was Avowed. But is "profitable" enough for Microsoft shareholders, who are already likely annoyed by Xbox's drag on Microsoft's overall profit margin?

I think Xbox needs exclusive games to survive, and I think The Elder Scrolls 6 going exclusive would give the platform its best chance to make up lost ground over the previous two generations. I think a healthier Xbox is better for the industry, better for third-party developers, and better for Xbox customers in general. It's just unclear whether making The Elder Scrolls 6 exclusive actually would lead to a healthier Xbox ... since it would need to be part of a wider, and more visible strategy that I'm not sure Microsoft has the competitive spirit for in 2026.

At the end of the day: what would PlayStation or Nintendo do if they owned The Elder Scrolls 6 or Fallout 5? I think we all know the answer ...

But, what do YOU think? Vote in our poll above, let us know your thoughts in the comments.

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The Elder Scrolls 6 logo with Xbox behind it

We're still waiting ...

The Xbox One S is the best value ticket to saying "no" to streaming services and going all-in on physical media

Scrolling through social media recently, I stumbled on a Reel (and I'm sorry; I forgot to save it, so my apologies to its creator for not being able to link out) where a dad was explaining how he cancelled Disney+ and saved money in the long run.

But he did it by buying an Xbox One S.

When it first released, one of the killer features beyond being a slimmed-down, brick-less Xbox One was its 4K UHD Blu-Ray drive. We take it for granted now, but the Xbox One S was the first in the family to get that hardware. For $300 you got the ability to play 4K Blu-ray discs, significantly less expensive than most of the dedicated players out there.

Being an affordable 4K Blu-ray player is still one of the strengths of the Xbox One S; only now, it's generally even cheaper. Though yes, let's acknowledge before anyone says it in the comments, obviously you don't get Dolby Vision.

Seeing the aforementioned Reel made the penny drop. It could actually be a viable way to break free of the endless cycle of subscribing to streaming services and buying digital content that we now know for sure could disappear at any time.

The Xbox One S and physical media has always been a winner

A white Xbox One S showing its disc drive and a matching white Xbox One controller on top.

The Xbox One S was always a hidden gem for physical media fans. (Image credit: Windows Central)

The crux of the Reel that inspired this post was that buying a used Xbox One S, plus picking up their kids' favorite movies used on Blu-ray, was cheaper than a year of the Disney+ plan they were paying for.

Obviously on Disney+ there's a ton of content, but the value is only there if you're consuming it. It'd be like paying for Xbox Game Pass for a full year and playing only one game; it doesn't make sense. In this case, most of the content was never being watched, so it worked out cheaper to cancel and just buy the discs.

But Disney+ is just one service. We went from a world where breaking free of cable TV was exciting and a way to save money by only watching what we wanted without the guff. But now we're in a worse position, because the content is locked behind so many paywalls that by the time you add it all up, you may as well have just had cable.

An image of the Marvel subsection on the Disney+ web app.

Streaming services are great, as long as they keep putting out content you want to watch. (Image credit: Windows Central)

It's frightening, frankly. Looking at my own bills, I'm subscribed to Netflix, Disney+, TNT Sports on HBO Max, Apple TV+, and Amazon Prime Video, though the latter I don't really count because Prime is worth it just for the free shipping.

But counting the first five, I'm paying at least what I used to pay for my premium TV package back before I became a 'cordcutter.' And I don't even get everything I want when I want it!

I've always been a fan of physical media. I love my games; I love my movies. Hell, I still have a stack of music cassettes and a Walkman. Today's generation may be finding this stuff for the first time; some of us never let it go.

But depending on how much you spend versus how much you actually watch, maybe it does make sense to buy the physical versions of the stuff you actually care about? At least it won't disappear.

Not owning your content isn't really the answer

A hand holding Venom, Avengers Infinity War, and Star Wars The Last Jedi 4K Ultra HD blu-ray discs in their cases.

If you have one of these, you can actually say you own it. (Image credit: Windows Central)

If you already have an old Xbox One S spare, or even a One X or your current Xbox Series X (sorry, Series S owners), you're already in a prime position. If you don't, you can pick a used One S up right now at least fairly cheaply. Though as ever, location will have an effect on that.

Xbox also had a leg up on PlayStation, remarkably, which didn't have 4K Blu-ray capabilities on any of the PS4 lineup, despite being able to play games at 4K on the PS4 Pro.

It's a prudent thing to think of, though. There's a whole community out here of folks who like to digitize their own media with a Plex or Jellyfin server, but if you have the discs, this is far simpler.

The argument has been brought to light recently by Sony. First by removing video content from its customers' libraries that they had paid for, and then by deciding to end physical game production from 2028. When you buy digital, you have no ownership of your content.

When you buy a piece of digital content, you're buying a license to consume it. But only for as long as you're allowed to, which apparently isn't forever. At least when it's a physical item in your possession, you have the control.

I'm going to deploy my Xbox One S again

A white Xbox One S stood up with a Spider-Man: No Way Home 4K Ultra HD Blu-Ray disc ejected from its drive.

Time to break out the old warhorse as a dedicated movie box. (Image credit: Windows Central)

I won't be cancelling the various streaming services I subscribe to anytime soon, more's the pity. When you've got two kids who watch most of them regularly, familial bliss is the price to pay for the, well, price. That and I do enjoy some of the content on them you can't get anywhere else.

But if it's a piece of media I care about and want to truly enjoy for years to come, I already lean towards buying a Blu-ray. The quality is better, it's mine, and I can digitize all of my Blu-Ray discs on my PC and toss a copy onto my NAS.

I have been using my Xbox Series X, but I don't generally keep that in the front room attached to my 4K TV. I'd actually forgotten until thinking about this post that I still have my old Xbox One S stashed away. So it's going to be coming out of retirement to live a second life as a full-time movie box. I think I still even have a PDP Xbox remote control somewhere.

But whether it's to free yourself of the streaming services, throw a middle finger up to the digital future being forced upon us, or you just like to own your stuff, the Xbox One S is still a great value way to enjoy high-quality content. Owned, not rented.

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The white Xbox One S console pictured from the top with a 4K UHD Blu-Ray of Spider-Man: No Way Home ejected from the disc drive.

The Xbox One S is still about the cheapest 4K Blu-Ray player you can get right now.

Xodus - Vos jeux Xbox PC tourneront bientôt sur Linux / macOS

Par : Korben ✨
12 août 2026 à 09:06

Vous jouez sous Linux et votre bibliothèque Steam, GOG ou Epic tourne à peu près entièrement grâce à Proton ? Cela signifie que, malheureusement, vos jeux Xbox PC et ceux du Game Pass, eux, restent à la porte... C'est con d'avoir un catalogue entier, payé tous les mois rubis sur l'ongle et de ne pas pouvoir y toucher ailleurs que sous Windows, via le streaming cloud.

Mais cette époque est révolue puisque Xodus est un projet open source qui rétro-ingénierie la chaîne Xbox PC pour faire tourner ces jeux directement sur Linux. Son dépôt coche déjà la connexion de l'appareil, celle du compte, l'autorisation Xbox, la récupération des licences, le téléchargement des paquets de jeu et le déchiffrement des exécutables à la demande. Bref, la douane est passée (non pas Hamza, celle de Microsoft).

Ce qui bloquait n'a jamais été Proton puisqu'en fait un jeu Xbox PC moderne repose sur le GDK de Microsoft et arrive emballé dans un conteneur MSIXVC chiffré, dont les clés dépendent de la licence attachée au compte.

Rien à voir donc avec un .exe posé dans un dossier.

L'équipe, emmenée par Paweł Lidwin qui contribue aussi à Heroic , a donc dû fabriquer ses propres briques, une bibliothèque d'authentification Xbox, un lecteur capable de parcourir ces conteneurs, et surtout une réimplémentation libre de xgameruntime.dll, le composant par lequel les jeux réclament les services Xbox (Celle-là est toujours en chantier). Le projet entretient même ses propres versions modifiées de Wine et de Proton.

Sauf qu'on ne joue toujours pas... Aucun binaire n'est distribué, il faut tout compiler soi-même, et les fameux services Xbox doivent encore être servis aux jeux à travers Wine. Le lancement, c'est donc le gros morceau restant même si un jeu auquel vous avez droit se récupère et se déchiffre.

Côté catalogue, il faut du GDK et du MSIXVC. Le MSIXVC2 n'est pas géré, Gears of War 4 reste sur le carreau, et les titres rétrocompatibles se récupèrent mais réclameront peut-être des correctifs dans wine ou dxvk. Quant au déchiffrement, il s'appuie sur les instructions AES du processeur. Cela signifie que sur une machine trop vieille pour les avoir, ça ne ramera même pas... ça s'arrête juste net sur une instruction "illegal".

Et puis, vous vous en doutez, il y a Microsoft... Le projet n'est ni affilié ni approuvé par Redmond, donc c'est à utiliser à vos risques et périls, car rien n'empêche l'éditeur de changer une clé ou de modifier un bout du protocole et de refermer la porte du jour au lendemain. Avec Xodus, personne n'a rien promis, et c'est un pari sur un avenir incertain... Toutefois le dépôt avance bien quand même, sans binaire à la clé pour le moment.

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Limited Edition Gears of War: E-Day Xbox controllers have been revealed, and they're some of the sickest-designed Xbox gamepads I've seen in ages

The excitement for Gears of War: E-Day continues to build as Xbox announces brand-new, limited-edition Gears of War: E-Day-style Xbox controllers, now available for pre-ordering on the Xbox website.

One controller is pre-made with a design to resemble the Gears of War logo, while the other controller features a custom-made Xbox Design Lab faceplate along with several buttons, triggers, and joysticks that the player can customize the look of to fit their fashion sense.

Here's everything you need to know about these awesome-looking controllers.

Promotional image of the Gears of War: E-Day limited Xbox Controller displayed against a rocky, volcanic flood and a city in ruins.

The limited-edition Gears of War: E-Day Xbox controller (Image credit: Microsoft)

For starters, these accessories are regular Xbox Series X|S controllers with modified cosmetic looks inspired by Gears of War: E-Day, meaning they'll feature all the high-quality ergonomics, responsive controls, and satisfying feedback that earned them a spot among our favorite Xbox controllers.

The pre-made Gears of War: E-Day controller features 3D-molded, laser-etched details meant to resemble the cracked asphalt of a road giving way to a Locust Emergence hole, with the Gears of War logo shining brightly in the middle.

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Additionally, the pre-made controller has a mix of sharp black and red buttons and joysticks to help it stand out more, firm textured grips to make it more comfortable, and a painting of a COG tag on the battery door as a fan-servicey reference to all the dog-tag-style COG tags players collect throughout the Gears of War series.

The limited-edition Gears of War: E-Day Xbox controller will cost you $89.99 and is available for pre-ordering on the Xbox Store or at your local retailer.

Promotional image of the Gears of War: E-Day Xbox controller with a custom skull and chainsaw design placed against an apocalyptic background.

Xbox Design Lab's version of the Gears of War: E-Day Xbox controller. (Image credit: Microsoft)

The custom Xbox Design Labs Gears of War: E-Day Xbox Controller features a custom faceplate with bloody, heavy-metal-style artwork by Luke Preece, who created official artwork for heavy metal bands like System of a Down, Metallica, Black Sabbath, and more.

As with any Xbox Design Labs controllers, players will be able to augment the controller with cosmetic upgrades like metallic triggers and D-Pads, rubberized side and back grips, and a personalized engraving to make it their own.

If you're going to Gamescom this year, you will be able to see them firsthand, as they'll be on public display at the Xbox Booth, where players will get their first playable taste of Gears of War: E-Day's story campaign mode.

The Xbox Design Labs Gears of War: E-Day Xbox Controller will be available for purchase and customization on September 30, 2026, on the Xbox Store.

A black Gears of War E-Day themed charging stand with red lightning-like cracks, a lightning bolt icon, and a green Designed for Xbox circular logo placed next to the Gears of War logo.

Keep your Xbox controller topped up with 8BitDo's Gears of War: E-Day charging dock. (Image credit: 8Bitdo | Microsoft)

But wait, there's more. 8BitDo is collaborating with Xbox to create a special charging dock designed to be paired up with the pre-made Gears of War: E-Day Xbox controller, and it is called the '8BitDo Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day'.

This charging dock is also compatible with regular Xbox Series X|S controllers and Xbox One controllers, and it includes an 8BitDo rechargeable battery pack to save you the trouble of buying one separately for your controller to work with this dock.

The '8BitDo Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day' will cost you $39.99 and is available for pre-ordering on Amazon and 8BitDo's eShop.


Keep your Xbox controllers fully charged when fighting the Locust hordes with the Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day.View Deal

Windows Central's take

Xbox has had some wild tie-in controllers over the years, but these Gears of War: E-Day controllers are possibly the coolest ones I've seen in a long time.

The pre-made is definitely my favorite, as its well-done design gives off the cool effect of the Gears of War logo erupting from the ground, and the overall black and red color scheme looks so sick.

I can't wait to get my hands on one of these controllers and play Gears of War: E-Day with it when the game comes out on October 30, 2026, for Xbox Series X|S, Xbox Game Pass, and PC.

Gears of War: E-Day (Xbox): $69.00

Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

Xbox Store
SteamView Deal

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Two Gears of War E-Day limited edition Xbox controllers are displayed against a dark, fiery background with text promoting their availability.

Gears of War: E-Day Xbox controllers on display

Images of what looks like a prototype Xbox Elite Series 3 controller seemingly leaked on Reddit — before being rapidly removed

Yesterday, on August 11, 2026, a post in the r/Controller subreddit shared images of what appears to be the long-awaited Xbox Elite Series 3 controller, a successor to one of the best Xbox controllers, which we gave a near-perfect score to back in 2021.

The original poster deleted their "leaked" gallery of the implied prototype (potentially in response to an unconfirmed cease-and-desist order from Microsoft). Still, the images were nonetheless preserved and shared again by The Verge's Tom Warren, who clarifies how the original post claimed the poster purchased it from "OfferUp", an online reseller marketplace.

Microsoft’s upcoming Xbox Elite 3 controller has appeared on Reddit. The poster says they purchased it on OfferUp https://t.co/HeJ3TQ9qaG pic.twitter.com/XsPOP1eCaHAugust 11, 2026

As with any rumor —or supposed leak — it's always best to take them with a pinch of salt, as any could turn out to be fake, and these images of the Xbox Elite Series 3 controller are no exception. Then again, there are plenty of hints in its design that this is indeed a prototype that was never intended to be seen publicly. The Verge's report even confirms that the battery pack says "Prototype, not for sale".

A black Xbox Elite controller rests inside a zippered, oval-shaped carrying case, positioned above a small charging dock on a textured white blanket.
The back of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
A black, oval-shaped, hardshell carrying case for an Xbox controller with the Xbox logo centered on the lid, resting on a white quilted blanket.
The case for the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
A black Xbox Elite wireless controller sits inside a round, zippered carrying case, featuring a metallic D-pad and standard gaming button layout.
The front of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox

Still, these could be knockoffs of the official Xbox Elite Series controller or an early, unfinished model that looks nothing like the final product. However, the fact that these images were quickly removed implies they may be real.

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If it is genuine, it at least doesn't appear at a glance that the Elite Series 3 has changed much from its predecessor, other than a slightly different rubberized grip design and different-looking trigger locks.

However, The Verge's analysis shows some new features. These include two new scroll wheels along the bottom edge, a wireless mode that would connect directly to Xbox Cloud Gaming servers, and a 'Pair' button that switches the controller's connection between Cloud Gaming servers and an Xbox console.

Either way, we will have to wait for Microsoft's official announcement of the Xbox Elite Series 3 controller to see whether this design becomes the final product or an outdated prototype/knock-off. Gamescom is coming up, so we'll see.

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A black Xbox Elite wireless controller sits inside a round, zippered carrying case, featuring a metallic D-pad and standard gaming button layout.

Xbox's Elite Series 3 controller may have finally been revealed in an unusual way.

'Star Wars: Zero Company' preview — the XCOM (and Mass Effect?!) successor I didn't know I needed is a personal GOTY contender

I've long been a fan of XCOM, which is why when I heard two of my favorite franchises were about to collide on Xbox and PC, my interest was immediately piqued.

This is Star Wars: Zero Company, an upcoming turn-based tactics game set in the legendary sci-fi universe that needs little introduction.

Developed by Bit Reactor, who themselves are comprised heavily of XCOM and Firaxis vets, I recently was lucky enough to talk to the team behind the game, as well as go hands-on for the first time.

Bit Reactor's Greg Foertsch, art director of XCOM fame, was candid on the game's origin story. It was actually the late great Vince Zampella of Titanfall and Call of Duty fame who offered it up first, and the rest is history: "Star Wars was not on my bingo card, to be quite honest, till Vince brought it up, and frankly, I was a little terrified at first, but I had to say yes."

Terrified they might've been. But from what I've seen, I think they've absolutely nailed it and have nothing to fear whatsoever. Star Wars Zero Company is now a personal game-of-the-year contender, if indeed the full game continues to be as infectious and intriguing as the demo slice I played.

Bit Reactor noted that they felt the turn-based tactics genre still had a big story to tell, even as Take Two essentially wound down the XCOM franchise in favor of focusing on Civilization. What better way to introduce the genre to a new audience than via one of the biggest franchises in the world?

But Bit Reactor has also been keen to modernize every aspect of it for modern sensibilities: photorealistic art, a third-person camera, high-quality story writing and cinematic treatment, and a Mass Effect-like character bonding system that has enormous potential.

Star Wars: Zero Company launches on Xbox and PC on August 27, 2026.

A heaping of XCOM, a dash of Mass Effect?

Star Wars: Zero Company

Lead a rag tag group of survivors on a quest for fame and fortune, and unravel a potentially darker plot along the way. (Image credit: EA | Bit Reactor)

In Star Wars Zero Company, you take command of a "dirty dozen" style mercenary outfit, which immediately gave me Mass Effect 2 vibes.

This ragtag group of rejects, bounty hunters, and warriors of fortune come together under a variety of difficult circumstances. The Clone Wars are in full swing, and the Republic needs mercs willing to undertake missions that are perhaps beyond their remit (and missions that skirt the law ... and perhaps even basic morality.)

As such, you play as Captain Hawks, a fully customizable humanoid and former Republic officer who has gone into business for himself. You can fully tailor Hawks' identity and pick from a variety of iconic Star Wars species to lead your crew.

As you get further in, you'll meet other heroes who join your squad for a variety of their own reasons. There's Tel-Rea, who is a former Jedi Padawan, Trick, a "forcibly retired" clone trooper, and Cly, a Mandalorian driven by vengeance.

The eclectic cast led Bit Reactor to create its "Bond system," which gave me a ton of Mass Effect 2 vibes. As your crew collaborates both in missions and during trips to The Den (your base of operations), they build relationships and synergies that benefit your tactical options and also develop their characters.

Star Wars: Zero Company

Kabbney "Kabb" Uppercut is a Felshi, a completely new species created for Zero Company. (Image credit: EA | Bit Reactor)

"I wanted that to have a long arc of play over the course of the whole campaign… you’re not just learning to power your characters up, but you’re also having them develop relationships that’s evolving in your head," game director James Brawley explained to us. "Characters grow stronger as a result… that’s why they’re able to beat these overwhelming threats, because they know how to work together."

"This is your Star Wars game… how you get there, what you experience, the characters you build, the relationships and bonds you make — they’re all unique to your playthrough."

The team explained that the events of Zero Company take place adjacent to The Clone Wars, in the shadows, using an entire cast of new characters. And indeed, like any good XCOM-like, permadeath is a feature here. If you have two characters that synergize well and unlock powerful abilities as a result, having one of them die not only severs that bond but also deprives you of access to those powerful abilities. The stakes remain incredibly high as a result, in true XCOM-fashion. You'll also lose the resolution of their stories and experiences too, making every playthrough potentially unique (unless you save scum, that is ... but there are auto-saves-only Ironman modes for those who don't want to be enticed into such heretical gameplay styles.)

Star Wars: Zero Company

Set up powerful killzones with overwatch commands, and leverage unique Star Wars-inspired abilities to decimate your enemies. (Image credit: EA | Bit Reactor)

I didn't get to experience too much of the combat gameplay, but from what I played, it felt every bit as satisfying and fun as previous official XCOM-style games I've played from the team here. Bit Reactor is comprised of XCOM and Firaxis vets, as noted, and you can feel that pedigree in every aspect of play. The team said Disney was on hand too to verify the Star Wars authenticity but was also incredibly open to Bit Reactor's own agency therein. The team said they "couldn't praise Disney enough," in what sounds like a very productive working relationship.

Disney hasn't always handled the Star Wars IP as well as I would've liked ... but it's hard to deny that they've had some absolute bangers on their hands. Rogue One has been a particular highlight for me, but also the games. Cinematic delivery I'd argue is more important in a Star Wars-adjacent title, which obviously comes with certain expectations. You can expect great characters, a grand adventure across the galaxy, and big cinematic moments sprinkled throughout Zero Company, the developers tell me. But crucially, also dark villains.

The Clone Wars are in full swing in corners of the galaxy, but while bounty hunting, Hawks and his crew get caught up in a uniquely dangerous situation. The separatist-aligned cult known as the Infinite Coil rears its head early on. Its members seem infected with a mysterious space plague that, if I were a betting man, potentially has dark side origins.

"The Clone Wars offered us a place to tell a Star Wars story that touched on canon, but didn’t interfere… it allows people to attach to new characters in a way that hasn’t been done before."

The Jedi Fallen Order franchise has been well-received, and before Vince Zampella's passing, it seemed like EA was on an upward swing with its Star Wars license stewardship. Zero Company looks set to continue that legacy and also maintain the quality bar Jedi Fallen Order established.

Star Wars: Zero Company

In Zero Company, you'll fight separatist forces of all stripes, but the central antagonistic force is a shadowy cult known as the Infinite Coil. (Image credit: EA | Bit Reactor)

Indeed, I was surprised to discover how far Zero Company diverges from the typical XCOM formula from a story perspective, where most of the characters are throwaway soldiers designed to ultimately be expendable. The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect.

Zero Company makes heavy use of a traditional third-person over-the-shoulder camera for some of these sequences too, making the game feel almost more like a CRPG in the vein of Baldur's Gate 3 or Wasteland 3, as opposed to a pure tactics game. Tactics games with fixed isometric cameras often come with stylized art given that the camera is zoomed out a lot of the time. Zero Company went deeper on visuals to accommodate its more cinematic delivery, and the results speak for themselves. Zero Company feels painstakingly authentic.

"We should be better looking, not worse. We should be better frame rates, not worse. We should have more stories, more immersion," Bit Reactor explained. "We’re just making a great game — it just happens to be turn‑based.”

If you've never played an XCOM-like before, its RPG systems might be what entices you most

Star Wars: Zero Company

More XCOM-style games please. (Image credit: EA | Bit Reactor)

I was incredibly encouraged by Star Wars: Zero Company's preview cycle. I was immediately drawn to the characters and intrigued by the potential of the game's Bond system. What events and storytelling opportunities would I be able to unlock? What consequences would befall me for mismanaging those bonds and potentially getting some of my heroes killed? What exactly is the Infinite Coil, and what do they want?

Star Wars: Zero Company is a bit of a rarity in 2026, as big publishers chase service games, infinite experience, and microtransaction hellscapes. Take Two itself no longer seems to want to service the XCOM franchise sadly, and other companies that have attempted it have often struggled to broaden their appeal. Truly "AAA"-grade tactics games have become vanishingly rare.

Star Wars is the perfect universe to offer a take on this genre in my view, particularly in the Clone Wars era. But Bit Reactor's clear efforts on the cinematic and story-delivery side give Zero Company broad potential that similar attempts at the turn-based tactics genre have missed in recent years. Baldur's Gate 3-style cinematics and character delivery, atop modern high-quality visuals and focused XCOM-style tactical play? Zero Company has everything I didn't know I needed from this quarter's very busy slate of games.

Star Wars: Zero Company is something every Star Wars and turn-based afficionado should put on their wishlist.

If you have any questions about the game, drop them in the comments and I'll get them answered!

Star Wars Zero Company is a turn-based tactics experience with heavy cinematic leanings. Set in the Clone Wars Star Wars era, lead a merc group across the galaxy seeking fame and fortune, but perhaps finding something darker along the way.

Pre-order at: Xbox | SteamView Deal

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Star Wars: Zero Company

XCOM meets Star Wars meets deeper RPG relationships? Sign me up.

Xbox has finally started recognizing your account activity and clears the need for age verification

Xbox is legally required in some territories, such as the UK and, more recently, Australia, to verify the age of its users in order to access certain features.

Whether we like it or not, there's no way around it. Governments will always government. But what most of us objected to more was the use of faceless third-parties that were being used to verify some of our most personal information. In Xbox's case, it was Yoti, a company that's found itself in hot water before over its handling of data.

Fortunately, at long, long last, if you've held out on completing Xbox age verification, it looks like you won't have to. A message is hitting the inboxes of those accounts that haven't yet verified their age through other means but have been determined as having an "adult account" through their activity.

Our own Ben Wilson was one such holdout and got the message himself last night. Here's what it says in full:

Due to longstanding account activity, we've estimated your Xbox profile to be an adult account and updated its age verification status to "Verified." You are no longer required to complete full age verification for uninterrupted access to social features on Xbox. While no further action is required, you can update your privacy and safety settings on Xbox at any time. For more information, click "Learn more" below.

Reddit is likewise lighting up with folks who've had the same message and have been released from the requirements to verify their age for full access.

This seems to be taking place predominantly in the UK, with Australian age verification recently hitting the news as frustrated users see what us Brits were faced with at first.

But since Xbox can clearly identify your age effectively using your account data, why isn't it applied automatically to everyone immediately?

I don't personally care whether I have to be verified as an adult or not, but I do care about being asked to hand over biometric data to companies I have no usual business with. I remember many years ago, being told by a local shop they wouldn't photocopy my passport for me because they wouldn't handle personal information such as this.

Now we're being asked to funnel all that into a computer somewhere, trusting that they're going to behave responsibly with it.

But a win's a win. Even if it's a win that took a little long to get here. Hopefully it can roll out quickly in any subsequent markets that require age verification.

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A hand holds a Samsung Galaxy Z Flip 7, showing an Xbox app notification about verified adult account status. Two controllers and a keyboard sit slightly out of focus.

Why couldn't this be done from the off?

Xbox CTO shares an explanation of Xbox Live's recent down time, in a refreshing display of transparency

A couple of weeks ago, Xbox's live services suffered the biggest outage in the brand's recent history. For over a day, Xbox players couldn't access online services, their game library both online and offline, their apps, and more.

The outage was so bad it even prevented physical Xbox game discs from working, as it stopped their entitlement checks from functioning.

Fast forward to today, and the CTO of Xbox, Scott Van Vliet, took to social media to provide Xbox fans with a detailed explanation of how this disaster occurred, what Xbox's engineers did to fix it, and what their plans are to ensure this never happens again.

I wanted to provide an update on the incident affecting some players trying to launch games and access other game library features last week.What was the root cause?As I previously wrote, an underlying service required for XBOX Home Console sharing and Game Pass purchased… https://t.co/hqC8ebV4oyAugust 10, 2026

Scott reiterates from his interview with The Verge that this outage was caused by an update made to an underlying service within the Xbox's digital ecosystem that was required for Xbox Home Console sharing, Xbox Game Pass purchased content, and PC scenarios to function, putting them in an unresponsive state.

While this update was happening and causing these systems to shut down, a bug within the Xbox client software stack caused other digital game licence checks to fail. These multiple issues combined created a domino effect where the accumulating failure scenarios blocked some players from launching games while causing issues with library enumeration.

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To combat this, Scott says Microsoft is transferring ownership of the underlying licensing service to the Xbox team while Microsoft's engineers work on improving the stability of Xbox Live's services and infrastructure for future updates.

As for the client bug, it will be fixed in an update to the Xbox that rolls out today and will become mandatory to download on August 17, 2026.

In addition, Scott says Microsoft has plans to roll out new features for players along with quality-of-life improvements for system updates as it looks for more ways to improve the stability of its products and services.

Windows Central's take

A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5.

I'm sticking with physical game discs from now on. (Image credit: Windows Central)

On the one hand, it's nice to see Xbox be a little transparent for once regarding its mistakes and its attempts to fix them, as it shows there are people higher in the company who do care about the quality of their product.

But on the other hand, it's going to take a miracle for Xbox or anyone else to convince me to trust digital games ever again, especially when companies like Sony are so keen on killing physical media and the risk of Microsoft blocking people's entire accounts for no fault of their own if they get hacked.

To me, getting DRM-free games (like the ones you see at GOG for example) with their own dedicated launchers and storing them in external SSDs is currently the best way to preserve your modern games library and play them without being shackled to licence entitlements or online services (unless you're playing multiplayer-only games like Overwatch or World of Warcraft, in which case, you're out of luck).

Either way, time will tell if this new update to the Xbox client will prevent any future fiascos for Xbox Live's services.

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Technicians in a server room work on an Xbox Live console display showing 100% repair status under a glowing Full Connectivity sign in green light.

Xbox servers being fully repaired after its biggest outage in recent memory.

As Australia forces Xbox to make you reveal your age, it's also gone back to banning games again

Recently, the Australian gaming journalist website Press Start has confirmed that Xbox players in Australia are now forced to verify their age to play games rated for people aged 18+ and over on Xbox Series X|S and PC.

This was done because, according to Microsoft's email notice sent to Australian players, and I quote, "As part of our compliance program in Australia, beginning late August 2026, adult XBOX accounts must verify their age to be able to access apps and games rated 18+ on the Microsoft and XBOX Store. Access to such content may be restricted unless you verify your age. Apps and games you already own won’t be affected. Select below to verify now. Please ignore if you’ve already verified.”

Players consigned to this must verify their age either through Email-based age verification, facial age estimation by taking a self-portrait using their camera, providing credit card details, or providing government-issued ID like a driver's license, passport, national ID, or residence permit.

Despite every effort on our part, the Australian Classifications Board has denied “Halloween: The Game” a rating. The denial was not based on the presence of the iconic slasher, Michael Myers, or the outstanding kills that can be performed in the game, but rather the presence of…August 9, 2026

Around the same time this happened, Australia had banned "The Halloween: The Game", an upcoming Xbox horror game based on the iconic Halloween movie franchise because of the presence of a controlled substance, rather than the violent murders that occur in the game.

A bleak glimpse at the digital future?

Photograph of the Hyperkin Duke Xbox controller

Sigh...I long for the simple days of the OG Xbox when we didn't have to worry about any of this madness. (Image credit: Windows Central | Jez Corden)

Now, Australia banning a horror game is nothing new, as the country has a long history of censoring games or outright banning them in the past, such as the Grand Theft Auto series and South Park: Stick of Truth.

Although some games do manage to get released under the "Adults Only" rating, such as Hotline Miami, Outlast 2, and We Happy Few, to name a few.

However, what is concerning is the age verification enforcement, as we're seeing more Western countries like Australia, the UK, and several states in the US implementing it across many websites, online services, and video games, bottlenecking what we can or cannot access.

As physical discs come under attack and governments act as a morality police over the types of content adults are allowed to consume, gamers and game developers like Hideo Kojima are increasingly concerned that we're on a slippery slope where eventually we'll own nothing digitally and what we do own will be so censored that it's not even worth owning.

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Not to mention there's the big risk to our private freedom, with gaming activists like Stop Killing Games proclaiming these age verification systems are just another means for corporations and governments to gatekeep content, collect sensitive data (which is at risk of being stolen or leaked by hackers), and make the open web harder for everyone to use.

Either way, between this and the ongoing memory crisis hiking the price of Xbox Series X|S and other related tech, the gaming industry is in a volatile and chaotic state right now that I pray we recover from soon somehow because, if things keep going the way they are...I think it may be time to invest in a new hobby we actually have ownership and freedom over.

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Two tactical officers in dark gear stand before a locked prison cell containing a black Xbox Series X and a white Xbox Series S with controllers.

This is a glimpse into the future of gaming?

CEO of company that printed money with GTA 6 digital pre-orders shockingly supports ending physical game discs

Sony's decision to kill physical games from 2028 is the discussion that won't go away, and we're still waiting to see what the Xbox stance will be.

But wading in today is Strauss Zenick, CEO of Take Two (via IGN), otherwise known as the company that counts Rockstar Games among its portfolio. The same Rockstar Games that recently printed a ridiculous sum of money when GTA 6 pre-orders went live.

Only this time, and for the first time in the franchise, there will be no physical version at all. If you buy it from a retailer, all you get is a download code. Naturally, Zelnick is all for this.

“Our business is well over 90% digitally distributed,” Zelnick said. “It's already a digital business. So in certain instances, especially if it's a big game, discs just — and note I said discs — don't really make sense for the consumer.

Also, most instances you have to register online to play anyhow. So if you're already connected, who cares if you download digitally? It's all the same and it's much more convenient."

Grand Theft Auto 6 screenshot showing protagonist Lucia and a male character walking through a store

GTA 6 is all digital and there's no going back. (Image credit: Rockstar Games)

Granted, I'll give Rockstar Games specifically a little more slack here. GTA V came on two discs on the Xbox 360 originally because the game was too big for one (PS3 used Blu-Ray and was a single disc). Likewise, even on the larger capacity discs for Xbox One, Red Dead Redemption 2 suffered the same fate.

Nobody wants to get up and have to change discs. Not to mention more raw materials, manufacturing costs, etc. But I take particular exception to the second part of the quote above.

It's not our fault we have to register online to play a game. It's not our fault we need to have a Microsoft or Sony account, probably also a Rockstar Games account created alongside either of those. A subscription to play online. Alongside an account for every other different publisher who says we need to have an account.

Are digital games more convenient? Of course they are. But let's not pretend that this has anything to do with making our lives easier. Without a physical copy of something in our hands, we know that at any point it could just vanish without a trace.

It's not remotely surprising GTA 6 is digital-only. Even ignoring the likely technical issues fitting much of it onto a disc, it kills the resale market stone dead. Used game stores won't have copies of GTA 6 on the shelves after players are done with it. GTA Online is the cash cow, but there are still plenty of us who will play the campaign and call it a day. Those players can't sell on or trade in their copy anymore.

Curiously, Zelnick also said that "It doesn't mean that we won't have physical additions now and then, I'm sure we will in the same way that there’s still vinyl in the recorded music business." I don't even know where he's going with that one.

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A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5.

I guess these might be collectors items now?

A new survey shows the scale of Xbox's fall vs. PlayStation and Nintendo in the U.S. — and the scale of the opportunity

Everyone knows Xbox isn't doing so hot these days, but new research from Statista Consumer Insights has put that common belief to the test.

Xbox is "unhealthy" according to new CEO Asha Sharma, which has led to thousands of layoffs this summer and many more throughout the next fiscal year. Gaming as a whole is struggling from a variety of headwinds, including the memory crisis, dilution of attention, competition from non-gaming hobbies, and potentially an unhealthy dependence on free-to-play forever games like Fortnite.

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Indeed, Microsoft's gaming division saw a decline to the tune of 11% last fiscal year, which sources tell me almost entirely revolves around Call of Duty having an off year. I suspect diversifying the Xbox business would probably be a good idea to reduce dependence on the firm's handful of mega-games, but that's a discussion for another time.

It's no secret that Xbox One was ill-received by the core gaming community, and Microsoft is still paying for those mistakes over a decade later. New data from Statista Consumer Insights put common beliefs about Xbox's performance to the test, surveying over 3,200 gamers in the United States.

Chart showing PlayStation and Nintendo beating Xbox in the United States, per a survey of 3200 gamers.

The data from Statista shows PlayStation beating Nintendo and Xbox by a healthy margin, with Xbox combined platforms languishing in last place. (Image credit: Statista Consumer Insights)

Users were asked which console platforms they frequently play on specifically, with PC and mobile excluded from the picture. Of console players in the United States, some 85% frequently play on PlayStation platforms, 76% play on Nintendo platforms, with Xbox coming in last at 58%. The figures suggest that most people own multiple consoles and frequently play across different platforms. What is perhaps most striking is how popular the Xbox 360 still is, which is even giving the Nintendo Switch 2 a run for its money. It aligns with what I've previously heard about Xbox 360 engagement, which is uniquely sticky for Microsoft.

In a universe where some service games last "forever," there are arguably few reasons to upgrade from a PS4 or an Xbox One if all you enjoy playing is Fortnite or Minecraft and the like, which are still updated and fully functional on older platforms. At least it shows that users remain engaged, even if they are playing on older platforms. The challenge is figuring out how to convince them the upgrade is worth it.

Grand Theft Auto 6 is exclusive to Xbox Series X|S and PlayStation 5, which in a usual console cycle would likely have a dramatic upward impact on the current-gen systems. That uptake is likely going to be a tad muted for Xbox, which is struggling to source memory at reasonable prices for its Xbox Series X|S range. The box is already more expensive than ever, and has firmly slipped beyond your average luxury purchase.

Xbox Helix logos

Can devices like the Xbox Ally and the next-gen Xbox Helix help Microsoft's struggling gaming division find its footing? (Image credit: Windows Central)

It'll be interesting to see how Xbox CEO Asha Sharma addresses the delta here. Xbox PC and Xbox Cloud Gaming are obviously excluded from the results here, and both of these platforms represent a huge growth area for Microsoft. Microsoft has barely marketed Xbox Cloud Gaming arguably, and Xbox Game Pass on PC remains a fantastic deal too. Putting more investment into these products (and maybe I dunno, marketing them?) could make for an easy win.

Sharma said that there are "200 million" Xbox players last month, but it's unclear exactly how Microsoft arrives at this figure. Does that include Minecraft players on PS5 or Nintendo Switch for example? It's hard to parse. What isn't hard to parse is the scale of the challenge facing Xbox, whose identity has been rocked by a variety of experiments that landed with mixed results.

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Xbox has a new console on the horizon, in the form of Project Helix, but so too will PlayStation. The competition for the future will remain fierce, but it's unclear if Microsoft still has the stamina to keep investing in gaming as shareholders heap demands for more AI.

It'll be interesting to see how Xbox weathers the next few years, with no end in sight for memory shortages, demographic shifts to PC, and the rise of free-to-play perpetuating something of a race to the bottom.

We've seen where the United States prefers to play, but where do YOU prefer to play, Windows Central reader? Vote in our poll below!

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Chart showing PlayStation beating Xbox and Nintendo in the United States

The console war is back on. Seriously, check the comments on any positive or negative Xbox article we post on Twitter.

You've only got 9 days left to play this criminally underrated Xbox Game Pass title in time for its sequel

Five years ago back in 2021, a game was released with a famous franchise attached that initially slipped me by. I'm talking about Aliens: Fireteam Elite.

I don't really have any affinity for the movie franchise, so that's likely why I didn't even give it a look. But after catching a couple of streamers playing it, I took a punt, and boy was I in for a surprise.

To this day I think Aliens: Fireteam Elite is woefully underrated. I can't speak to whether it's a truly authentic Aliens experience, but it's a fun game with plenty of replayability, without being too serious or requiring all your time. And it's about to leave Xbox Game Pass in 9 days as I write this, so consider this your notice to check it out while you still can.

You've got various classes and loadouts to build out, perks, different weapons, and hidden caches to find to get yourself some of the better loot. It has mild elements of a looter shooter in its mechanics, but it really isn't one.

It's a run-and-gun action game where your objective primarily is slaying alien creatures. Lots and lots of alien creatures. My former colleague, Miles Dompier, summed it up perfectly in our original 2021 review.

"Aliens: Fireteam Elite genuinely caught me off guard. I was excited about the idea of playing another co-op shooter in the Aliens universe, but I wasn't confident it would be a quality title worth spending a great deal of time with. However, my squad and I are already strategizing our loadouts for the more extreme difficulties. Despite my initial reservations, I'm fully expecting to spend the next several weeks playing Aliens: Fireteam Elite with friends."

Aliens Fireteam Smartgun

Don't stop, just mow them all down! (Image credit: 20th Century Games)

This is exactly what happened to me, though I played more solo than with others. While it's more fun with friends, it's perfectly playable solo from beginning to end.

Better still, the Pathogen expansion is currently heavily discounted, too, and I'll be honest, that passed me by. I own the game (and it has Xbox Play Anywhere, too), but with Aliens: Fireteam Elite 2 coming really soon, it's as good a time as any to revisit this gem.

But seriously, if you're stuck for something to play right now and you have Xbox Game Pass Premium, Ultimate, or PC Game Pass, take it for a spin. I think you'll be pleasantly surprised.

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Aliens Fireteam Hive

Aliens Fireteam Hive

Xbox Free Play Days: Hit the Court with NBA 2K26, Gear Up for Ghost Recon, & More This Weekend

Par : Nayan
6 août 2026 à 16:56
If your weekend schedule is looking wide open, Xbox has you covered with an extraordinarily packed edition of Free Play Days. Whether you want to dominate on the hardwood, run tactical ops with your squad, restore legendary sports venues, or vibe out in a cozy indie record shop, this week’s lineup offers something for every […]

Xbox Insiders Get More Control Over Captures, Cloud Saves, Achievements, and Wishlists

Par : Nisha
6 août 2026 à 08:41
Microsoft has rolled out a new wave of Xbox Insider features that give players greater control over game captures, cloud saves, achievement tracking, and wishlists. The update is now available for Xbox Insiders, with some features already expanding to all Xbox users while others remain exclusive to the Alpha Skip-Ahead ring for testing. These quality-of-life […]

Here's a quick look (and listen) at Xbox's new voice clip recording feature, available to insiders

Xbox has been on a bit of a tear when it comes to new platform features lately.

Yesterday, Microsoft announced the latest build for the Xbox Insider Program, with a variety of new features big and small. The features included better management for Xbox cloud saves, better sorting of your games library, and other bits and pieces. The headline act, however, is voice clip recording on the Xbox Game DVR. This is a feature people have been asking Microsoft to add for over a decade, all the way back to the Xbox One era.

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When you have an epic gameplay moment with friends, it would be awesome if you could also capture their reactions without having to use a complex capture rig. You'd need to use a streaming PC with StreamLabs OBS or a capture card like the Elgato 4K S to extract the audio alongside your Xbox gameplay. But yesterday's update has made it a million times easier.

Here's a clip from a quick gameplay session on Warhammer 40K: Space Marine 2 I had this morning, showing how the first iteration works.

Here's an example of Xbox's new voice capture in the Game DVR. It's early days yet (available on the Insider ring). It seems to freeze the game for a split second when you hit capture. Also as far as I can tell, there's no way to adjust audio levels. You can barely hear me in… pic.twitter.com/0wmR5id4KVAugust 6, 2026

As you can see (or ... well, hear) the audio levels aren't ideal out of the box. You can barely hear me in this capture over the audio of the game. You would have to lower the gameplay sound a fair bit in order to be able to hear me, but it would be ideal if Microsoft would add settings for this.

In order for this feature to work, users have to enable it in the settings. Only users who have enabled game or party chat audio capture will appear in the sound mix, giving you total control over whether or not your reactions are captured (potentially saving your more embarrassing gameplay moments from going viral.)

You can also set whether your voice is clippable in public audio settings too, such as lobby chat on Call of Duty (oh boy) or in proximity chat games like Arc Raiders and the like.

Xbox party chat audio capture settings

Head into preferences, then clip settings, and then voice in captures and live streams to access the above settings. As of writing, they're available to Xbox Insider Program users in the Alpha ring. (Image credit: Windows Central | Jez Corden)

Hopefully, Microsoft will add audio mix granularity sliders in the future, as it's far too quiet in my opinion as of writing. Additionally, capturing a clip seems to temporarily freeze a game for 0.2 seconds when you have voice capture turned on. I'm not sure if that's a consequence of the feature or an instability in the latest Alpha build, but I'm sure the experience will be improved before hitting general availability.

It's potentially exciting how this feature could evolve in the future. Xbox CEO Asha Sharma is a former Meta executive, and likely has thoughts on how to leverage social media virality as a vector for growing Xbox's footprint. Perhaps there's a future where Xbox supports webcam picture-in-picture clipping too, and maybe we'll even get direct sharing to social networks back again some day on top. Perhaps even native Xbox Series X|S video editing tools will return as well, who knows?!

Microsoft has been listening to user feature ideas more aggressively lately via the Xbox Player Voice portal over here. The top most requested feedback is still "Xbox exclusive games," which Xbox has delivered in the form of Clockwork Revolution and Gears of War: E-Day. Xbox also confirmed it will deliver "Platinum" completion achievements later in 2026.

What features would YOU like to see Xbox deliver? Let us know in the comments.

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Macro shot of the circular Xbox logo power button on the corner of the console, under a purple metallic sheen.

NEW features are cool. Here's a quick look at the latest.

Xbox will finally let you record party chat in gameplay clips, and more

Xbox has just announced on its website that it is rolling out new Xbox Series X|S console features for Xbox Insiders before sending them out to the general public, one of which has been requested by many Xbox players since the days of the Xbox One.

These new features include being able to have voice chat included in game captures, more options for viewing achievements, more control over Cloud save data, and improvements to Xbox wishlists.

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Voice Chat in Game Captures

Display screen showing a player operating the Voice in Captures and Live Streams menu

Voice chat is now possible for recorded gameplay clips (Image credit: Microsoft)

The first and possibly biggest new feature of this bunch is allowing gameplay captures to include your voice and those of your chat party instead of just the gameplay audio alone.

Each player can choose if they want to have their voice included in the clip, and you can also choose to include in-game chat audio in your captures if you're not using the Xbox app's voice chat party feature.

This feature is now available for Xbox Insider users in the Alpha Skip-Ahead ring.

New methods of viewing your Xbox Achievements

A player is accessing a menu screen that is allowing them to view their Xbox Achievement history

Viewing Xbox achievements just got easier. (Image credit: Microsoft)

Keeping track of your Xbox Achievements has now been made less of a hassle for Xbox Insider users in the Alpha Skip-Ahead ring.

In addition to the 'last played' view option, players can now sort games by title, completion percentage, Gamerscore earned, and the number of Achievements unlocked.

These options can also be sorted in ascending or descending order, whichever a user prefers.

This feature will no doubt be super useful for those hunting for the newly announced Xbox Platinum Achievements coming soon.

More Control Over Your Cloud Saves

A menu showing options on saving cloud storage data

Back up more Cloud data. (Image credit: Microsoft)

This feature is already available for Xbox Insiders, but starting next week, more Xbox players will have the option to restore previously synced cloud save data directly from their Xbox console with games that support it, starting with Forza Horizon 6.

This means that if you need to recover a precious version of your save, you can browse cloud save versions and restore it to an easier save file directly from your console instead of just the Cloud.

You can access this feature for Forza Horizon 6 by going into the Xbox console's 'Manage game & add-ons' options menu, going to 'Saved data', and then clicking 'Restore saved data'.

More Xbox games will support this feature in future updates.

Add More Games To Your Wishlist

An Xbox menu screen showing an Xbox's player's game wishlist

Add more games to your wishlist (Image credit: Microsoft)

The final new feature announced is available for all Xbox users and it's a simple one.

Starting today, you can now add up to 1,000 Xbox games to your wishlist, instead of only 301, allowing you to keep track of more upcoming Xbox you're interested in playing and when they'll go on sale.

Windows Central's take

New console features are rolling out to XBOX insiders!💬Voice chat in game captures🏆 New ways to view achievements☁️ More control over cloud saves🎮 More games on wishlistRead more about these upcoming features: https://t.co/eBIUKNYxkoAugust 5, 2026

All these features are all fine and dandy, but the one me and my friends are hyped about mostly is the voice chat becoming available to be included in game captures.

Some of my favorite gaming moments have been listening to my friends freaking out being mauled by monsters in Monster Hunter, or screaming triumphantly after killing a boss I've been stuck on for hours in Elden Ring.

Yes, you can do this already if you're a livestreamer, but that usually requires going out of your way to purchase recording capture cards and learning how to stream, which can be expensive and time-consuming.

With this new feature, you can have your voice in gameplay clips with just your Xbox console alone; no capture gear or streaming knowledge needed, which is good for me, as I never want to become a streamer anytime soon due to stage fright.

But what about you? Are you happy that voice chat in recorded game clips is now possible? Are there any other features you want Xbox consoles to include?

If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

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An Xbox interface showing a central profile with three circular icons, a sound wave visualizer, and side menus for game lists and wishlist settings.

Voice chat in recorded gameplay clips is finally on Xbox.

Confirmed: Xbox 'Platinum' completion achievements are coming "later this year"

Xbox is back with a flurry of updates for the Xbox Series X|S, including one headline act that I think will make many people very happy.

Today, Xbox revealed that it has acted on some of the top feedback requests from the Xbox Feedback site, including voice clip and party chat recording inside the Xbox game DVR. Recordings will now also capture your team mates' cries of valor or wails of defeat (if you enable it, that is), alongside other various Xbox system improvements.

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Microsoft has been on a bit of a tear with regards to fan feedback through 2026. It started delivering Xbox exclusives again, added the Xbox backward compatibility emulator to PC, and also reverted the much-hated Xbox Game Pass price hike from last year. And now, Xbox CEO Asha Sharma just confirmed one of the most-requested features for "later this year."

Team is working on something for later this year!August 5, 2026

Speaking on X (Twitter), Xbox CEO Asha Sharma replied to a fan "team is working on something for later this year," when asked if Microsoft would implement "Platinum"-styled completion achievements.

Players have been pining for an answer to PlayStation's platinum trophy system, which rewards players with a trophy for achieving 100% completion rates in games. Xbox games typically come with 1000 gamer score to earn per title, but there's no reward for acquiring all of the achievements.

I suspect Xbox was probably working out some of the finer details about how it would work in continuity with gamer score. Many games receive extra achievements post-launch, which would obviously remove your "100%" completion status. Perhaps you get the platinum achievement simply for hitting the base 1000 gamer score in the title? Who knows. Either way, it seems that Xbox will have an answer for it later this year!

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Xbox achievement banner saying "Finally, we're getting platinum achievements"

It's been 84 years ...

Xbox’s New Disc-to-Digital Program Could Let You Play Physical Games Without a Disc Drive

Par : Nisha
5 août 2026 à 08:00
Microsoft is reportedly preparing a major upgrade for Xbox players that could finally bridge the gap between physical and digital game libraries. The upcoming Xbox Disc-to-Digital Program is expected to allow Xbox One and Xbox Series X owners to insert a physical game disc once to receive a digital license linked to both the disc […]

Xbox has made some amazing special edition consoles over the last 25 years, so which one is your favorite?

One thing we haven't had so much of with the Xbox Series X|S compared to previous generations is limited edition consoles. There have been some, like the Halo Xbox Series X and some competition specials, but compared to the Xbox 360 and Xbox One especially, it's been a pretty dry time.

Some of the older limited editions command a pretty penny on the used market these days, and obviously there's a finite supply of them. But there are some real gems, like the Gears 5 Xbox One X (pictured above) or even the blood red Gears of War 4 Xbox One S. Later this year we'll also see the Xbox Series X25, with its classic translucent green shell. Though unfortunately, a vastly increased price, now.

But over on the Xbox subreddit there's a thread rolling right now where folks are talking about these consoles, so I thought I'd bring it on over here, too. So what's your favorite limited edition Xbox console of all time?

What’s your favorite limited edition console(s)?
 from r/xbox

There are some incredible choices on the Reddit thread, from the classic Crystal Green OG Xbox through the Halo 4 Xbox 360, the Titanfall Xbox One, and some others that folks like myself based in the UK might not even have known existed.

I didn't know there was a Taco Bell Xbox One X, for example, nor a green Mountain Dew OG Xbox. Granted, neither of these were actually sold, but they still exist, and I'd definitely go for a Mountain Dew Xbox if I could get my hands on one without selling a kidney.

I've never actually owned a limited edition console myself. The closest I've come so far is the Project Scorpio launch edition Xbox One X, which I still have in my office looking pretty.

Xbox One X Cyberpunk 2077 Console

Does this one take the crown as your favorite limited edition? (Image credit: Microsoft)

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If I had to pick, it'd be between two. The Xbox console I always coveted the most was the Crystal Green first-generation. I wish I'd chopped in my standard black console to get one, but given I'd already spent a whole paycheck from a part-time job on one at the age of 17, I decided against it lest I risk the wrath of the parents.

The other might be one most wouldn't pick given some of the wild designs, but as a massive fan of the franchise, I always wanted the blue Forza Edition Xbox One. It didn't help that a friend of mine actually had one, taunting me every time I went over.

So, those are my picks, but I'm more interested in yours. There's no shortage to choose from, so hit the comments below and share your own favorite limited edition Xbox console design from the last 25 years!

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A photo of a special edition Gears of War Xbox One X and matching controller with three Gears of War Funko Pop figures.

We used to get special edition consoles all the time, like this Gears of War Xbox One X.

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