Xbox's Year in Review feature, which lets players look back on their favorite games and greatest achievements, has been missing for over 2 years; the last one was in 2024, and in 2025, players had to turn to fan-made alternatives.However, it appears Microsoft is finally looking to bring back Xbox Year in Review, but it will be reborn as a new feature called "Xbox Playback" in honor of Xbox's 25th anniversary.Xbox's "Year in Review" page will be replaced with "Pla
Xbox's Year in Review feature, which lets players look back on their favorite games and greatest achievements, has been missing for over 2 years; the last one was in 2024, and in 2025, players had to turn to fan-made alternatives.
However, it appears Microsoft is finally looking to bring back Xbox Year in Review, but it will be reborn as a new feature called "Xbox Playback" in honor of Xbox's 25th anniversary.
This discovery comes from X user @redphx, who has uploaded images of this system in action (and we can confirm with our sources that it is real). It lists his most-played game of all time, total playtime across all platforms, total number of games played, rarest achievement, and much more.
However, @redphx notes Xbox Playback is bugged right now, as it listed the Xbox One as their first console despite never seeing or owning it, and mentions the Xbox Series X was their first console.
@redphx mentions Xbox's "Year in Review" tab page will be replaced with "Playback" at https://xbox.com/playback, but the link is currently not publicly available.
Not that I'm complaining, of course. It's cool to see Xbox Year-in-Review coming back, but this time detailing your entire Xbox career instead of just the past year. So I'm looking forward to seeing the final product in action when Xbox Playback gets officially announced.
Could these be part of a series of more updates coming to Xbox platforms when the brand's 25th anniversary lands on November 15, 2026? We'll have to wait to find out.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox Game Pass is, by far, the best deal in gaming, at least since the price cut earlier this year. While the future of the service remains a bit of a mystery with rumors swirling about potential transformations, I’ve always thought it was a shame that mobile users couldn’t play at least some Game Pass games natively on their phones. Heaven knows it would have been an amazing selling point for Windows Phone, but I digress.Those on Android, and even iPhone, have h
Now, whilst iOS users are out of luck, at least for now, Android can now natively play Xbox Game Pass PC games thanks to the latest DroidDeck update. For now, the feature is in testing, but I’m rather impressed. In fact, we’re seeing a lot of things like this crop up lately; not long ago, we also got Xbox’s PC Game Pass on Steam Deck, thanks to Xodus Nexus, or heck, we even got Xbox One games running on iPhone.
How well do Xbox Game Pass PC games run on Android?
Performance-wise, having looked into it, you can expect pretty decent results, depending on the game, of course. Hollow Knight: Silksong runs at over 100 FPS on a device like the Ayn Thor, and Minecraft Dungeons 2 is hitting 30 to 40 FPS.
It’s still early days, with DroidDeck (which you can check out yourself on GitHub) only on version 0.6.0, but the app itself is coming along nicely. Beyond Game Pass support, you get access to Steam, Epic Games, GOG, Amazon Games, and even itch.io, making it pretty feature-rich.
I find this all extremely cool. I think playing these games on a handheld that actually fits in your pocket, instead of something that requires a backpack, is the future of portable gaming. As much as I enjoy my Xbox Ally X, I’d rather have games on something that, to me, feels like a handheld the way a Nintendo DS or PSP used to.
Maybe that’s just me, though. Let me know your thoughts on DroidDeck and Game Pass PC games on Android in the comments, and be sure to take part in our poll below.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Back in July 2026, Microsoft announced via Xbox Wire that games from the original Xbox would get achievements implemented on modern consoles and PC. However, it seems that this long-requested feature has already been sneaking onto Xbox Series X|S for certain games without any official fanfare.This has been confirmed by photographs taken by X users @xgramiliki and @PiquenoLoredo (via @CentralXBOX_) showing achievements for OG Xbox games like Destroy All Humans!, F
Back in July 2026, Microsoft announced via Xbox Wire that games from the original Xbox would get achievements implemented on modern consoles and PC. However, it seems that this long-requested feature has already been sneaking onto Xbox Series X|S for certain games without any official fanfare.
This has been confirmed by photographs taken by X users @xgramiliki and @PiquenoLoredo (via @CentralXBOX_) showing achievements for OG Xbox games like Destroy All Humans!, Full Spectrum Warrior, Star Wars: Republic Commando, Panzer Dragoon Orta, and KOF: Neowave.
🔥 BOMBA: ¡LOS LOGROS DE LOS JUEGOS DE XBOX ORIGINAL EMPIEZAN A APARECER EN LA LISTA DE JUEGOS!Los títulos de la XBOX original están dando un paso importante hacia una nueva etapa de retrocompatibilidad.Imágenes via @xgramiliki y @PiquenoLoredo https://t.co/6n1kmmPwzNOctober 26, 2026
However, it seems the update isn't finished, as each of the aforementioned games shows "0/0" achievements and zero Gamerscore earned. The possible explanation for this could be that these achievements have shown up on players' profiles by mistake due to a programming error before they were officially ready.
These achievements will probably be taken down shortly when Microsoft discovers this and brought back once they're fully ready so they can join the other OG Xbox titles that have achievements officially, like BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, Fuzion Frenzy.
Either way, this will be great news for Xbox Achievement hunters looking to get the prestige Xbox Mythic Achievement from their favorite OG Xbox titles and serve as the perfect excuse to replay them.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox has officially announced that Game Pass is heading to eligible T-Mobile customers in the U.S. starting this November. Through T-Mobile's new "T-Mix" plan perks, eligible subscribers will be able to pick Xbox Game Pass Ultimate or Premium as an included benefit, granting access across Xbox consoles, PC, Smart TVs, and cloud devices.If you’re based in the UK, this announcement might seem like something of a nothing burger. EE has offered Game Pass Ultimate as
Xbox has officially announced that Game Pass is heading to eligible T-Mobile customers in the U.S. starting this November. Through T-Mobile's new "T-Mix" plan perks, eligible subscribers will be able to pick Xbox Game Pass Ultimate or Premium as an included benefit, granting access across Xbox consoles, PC, Smart TVs, and cloud devices.
If you’re based in the UK, this announcement might seem like something of a nothing burger. EE has offered Game Pass Ultimate as an "Inclusive Extra" or an easy mobile bill add-on over here for absolutely years now. But across the Atlantic, this is actually the very first time a major U.S. wireless carrier has integrated Xbox Game Pass directly into its mobile plans.
Here's how T-Mix works
(Image credit: T Mobile)
T-Mobile's new setup moves away from rigid pre-selected bundles and introduces a modular "Picks" system across three main plan tiers: Standard, More, and Loaded.
Depending on your plan tier and the number of lines on your account, you receive a bucket of monthly Picks to spend across partner streaming, tech, and gaming perks.
Xbox Game Pass Premium: Requires 2 Picks.
Xbox Game Pass Ultimate: Requires 3 Picks.
For single-line accounts, T-Mix More starts at $75/month and includes 2 Picks which is enough to cover Game Pass Premium. If you want full Game Pass Ultimate access, you'll need 3 Picks, which comes included with a single line on T-Mix Loaded starting at $95/month (or through multi-line account allotments).
T-Mobile is also letting subscribers "remix" and swap out their chosen partner perks four times a year, so you aren't permanently locked in if your gaming or streaming habits change.
Why is this a big deal? UK have had this for ages!
(Image credit: Windows Central | Jez Corden)
For years, U.S. mobile networks have thrown free Netflix, Disney+, Hulu, or Apple Music subscriptions at customers to push plan upgrades. Yet despite Xbox pushing cloud gaming so heavily on mobile devices, game subscription services haven't made it into the mix.
When I wrote earlier this year that the Xbox Game Pass problem could be fixed without dropping the price, my main argument was that Microsoft needed to tackle subscription fatigue by letting us consolidate our monthly bills. Bundling in with mobile contracts is a fantastic way to do that, but Xbox shouldn't stop there. Bringing that same modular approach to the subscription itself, by letting players swap out unused extras like Fortnite Crew or EA Play for perks they’ll actually use, would instantly soften the blow of that monthly fee. Yes the price hike was ultimately reversed, but my point still stands.
Either way, T-Mobile’s November rollout of T-Mix is a long overdue one for the US audience. If Microsoft wants Game Pass to keep expanding beyond traditional hardware, partnering with major telecom providers to absorb that out-of-pocket cost is easily one of the smartest moves they can make right now.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
If you're still waiting for a reasonable price on next-gen consoles to upgrade for Grand Theft Auto 6, you'll be waiting a long time. That said, Argos have just made a surprise cut to the Xbox Series S 512GB model, taking it down to pre-RAMpocalypse prices of £299.99. I can't believe I'm calling this a deal but at this point in 2026 with the current climate, it actually is the cheapest way to upgrade to current gen right now and I can't see stocks lasting much lo
I can't believe I'm calling this a deal but at this point in 2026 with the current climate, it actually is the cheapest way to upgrade to current gen right now and I can't see stocks lasting much longer. In fact, I'd argue the even better deal is the 1TB model at £349.99, down from £519.99, as the extra storage is kind of essential nowadays.
Series S (512GB): was £429.99 now £299.99 If you are still gaming on older hardware and looking for the absolute most cost effective way to get ready for GTA6 and the next wave of current-gen exclusives, this is officially the lowest barrier to entry. The Xbox Series S is fully digital, so no disc drive, but does play all the same games as the Xbox Series X. There is also a 1TB model on sale, for those who will easily fill up a 512GB SSD.
The Xbox Series S has always been the easiest and cheapest way to get into Xbox's eco system, and launched in November 2020 for £249.99 as an alternative to the beefier Xbox Series X, but it plays all of the same current generation games. I wrote a full Xbox Series S review if you want to read further, but I still love and use mine daily (and at current prices it will be a family heirloom.)
Those prices are now a thing of the past, and £299.99 is a bargain by current standards, with the price being recently hiked to a whopping £519.99. Thanks to Argos, we are now at a reasonable price point again, but that will be entirely dependent on your postcode and whether there are any in stock, so go fast!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Original Article:On October 23, 2026, the official X account of Stellar Blade revealed that the game is going to have a collaboration with Overwatch titled "Overwatch X Eve Protocol".Like past collaborations with other franchises, Overwatch will no doubt create new cosmetic rewards based on Stellar Blade's main characters and pass them on to Overwatch's Heroes.The date for this collaboration and its content have not been specified at this time.You have my attenti
On October 23, 2026, the official X account of Stellar Blade revealed that the game is going to have a collaboration with Overwatch titled "Overwatch X Eve Protocol".
Like past collaborations with other franchises, Overwatch will no doubt create new cosmetic rewards based on Stellar Blade's main characters and pass them on to Overwatch's Heroes.
The date for this collaboration and its content have not been specified at this time.
For those unaware, Stellar Blade is a character action game where you play as EVE, a soldier dispatched to Earth to liberate it from monstrous alien invaders called the Naytiba.
With this expected collaboration with Overwatch, a first-party Xbox franchise, there might be a chance we could get an Xbox version of Stellar Blade down the pipeline.
Would you like to play Stellar Blade on Xbox?
I wouldn't mind giving Stellar Blade a chance if it lands on Xbox Series X|S, especially with Xbox Play Anywhere so I can play it while travelling on holiday.
Its gameplay looks fun and gives off the same over-the-top feel as classic combat-heavy titles like Nier: Automata and Bayonetta (it's even getting a crossover Bayonetta skin for EVE when the game lands on Nintendo Switch 2).
But what do you think? Could this Overwatch collaboration be hinting at an Xbox Series X|S port of Stellar Blade? Would you play it if it landed on Xbox? Do you think Stellar Blade's sequel, Stellar Blade: Blood Rain, will come to Xbox as well?
If you have any thoughts on the matter, please let us know in the comments, poll, or Reddit.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Late on Friday, it was revealed that former Minecraft lead Helen Chiang was leaving Microsoft, shared by CEO Asha Sharma in an internal email. Helen Chiang had been leading at Xbox as its first ever Chief Operations Officer, and had only been in the post for a few months. As such, the departure raised eyebrows immediately. "Helen Chiang is leaving Microsoft today. I’m grateful for her years of service and wish her well," Asha Sharma said in an internal email shar
"Helen Chiang is leaving Microsoft today. I’m grateful for her years of service and wish her well," Asha Sharma said in an internal email shared by The Verge. Sharma noted that an update on the COO post would arrive later. Indeed, it doesn't sound as though the COO post is going away, suggesting that this wasn't a redundancy departure. People immediately began to speculate that Chiang had been removed over a clash or disagreement of sorts.
In a statement to Windows Central, a Microsoft spokesperson said: "We don't discuss individual personnel matters. We are grateful for Helen's years of service and wish her well," echoing statements given to other outlets.
We now have more detail on what might've transpired from Eurogamer, who suggests that Chiang was "terminated for policy violations," via one of its sources, although it said it wasn't able to gain additional corroborative sources.
Helen Chiang was instrumental in growing Minecraft to the fiscal powerhouse it is today. (Image credit: Mojang Studios)
Chiang has had a large, storied career at Microsoft. She joined all the way back in 2005 working on mapping software, and then began rising through the ranks of Xbox back in 2007. She's been working on Minecraft since 2014, and led the game's expansion across consoles, mobile devices, education services, merchandising, and more recently, movies and other transmedia opportunities.
Chiang is incredibly well-liked and highly regarded within Microsoft by every employee I've spoken to. She's known as supportive and helpful, described to me as going above and beyond for employees at all levels.
She has been one of Xbox's longest-serving leaders and her promotion to COO was celebrated. Her purported termination immediately struck me as odd, and not exactly something that would've been done lightly.
I suspect this isn't the last we've heard of this story, and certainly not the last we've heard of Chiang, who by all accounts was excellent in her role.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox's 25th anniversary is here, and it's been a wild ride with plenty of ups and downs, to say the least. To celebrate such a momentous occasion, I'm looking back on how I was introduced to the Xbox ecosystem, what convinced me to stick with it above all the other consoles, and how it shaped my most fond gaming memories.DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈My first meeting with XboxHey? You ever wonder why we're here? (Image credit: 343 Industri
Xbox's 25th anniversary is here, and it's been a wild ride with plenty of ups and downs, to say the least.
To celebrate such a momentous occasion, I'm looking back on how I was introduced to the Xbox ecosystem, what convinced me to stick with it above all the other consoles, and how it shaped my most fond gaming memories.
My first memories of the Xbox ecosystem were during the early 2000s, when my brother came home with his friends to play some strange new sci-fi shooter called Halo on the original Xbox.
We all had a blast playing through the single campaign in co-op (despite my brother constantly getting us killed with his grenade obsession and bad Warthog driving skills) and even spent some time in the PvP modes fighting in the iconic 'Blood Gulch' map.
Admittedly, as a kid, I didn't play much of the OG Xbox's catalog, like Halo 1 and 2, as I was more obsessed with Sony's PlayStation 2 and Nintendo's GameCube at the time.
Sadly, that meant I missed out on classics like Psychonauts, Star Wars: Knights of the Old Republic, and Jade Empire when they were brand new, and I wouldn't get to play them until decades later.
I certainly can't say the same for the Xbox 360 when it came out in the mid-2000s, as I was obsessed with it as a teen.
Hooked by the Xbox 360
Fallout 3. (Image credit: Bethesda Softworks)
While I was still enjoying the amazing games on the PlayStation 3 and Nintendo Wii, I found myself spending more time with the Xbox 360 and its library of iconic games like Gears of War, Mass Effect, Fallout 3, and BioShock, and underrated gems like Kameo: Elements of Power and Lost Odyssey, just to name a few.
I got to the point where I played multi-platform games like Metal Gear Rising: Revengeance, Transformers: War for Cybertron, Batman: Arkham Asylum, the Saints Row series, and Devil May Cry 4 only on Xbox 360, as I enjoyed its controls more for 3D games than any other home console.
I'll never forget you Mass Effect. (Image credit: EA)
And, in case anyone's wondering, my Xbox 360 managed to escape the infamous "Red Ring of Death", but I remember having technical issues of my own to deal with, mostly of my own making.
I somehow jumbled several Microsoft accounts together due to my inexperience with email addresses as a teen, and it took my brother several months to fix. I owed him big time for that and repaid his service by doing the "Scan the Keeper" quest in Mass Effect for him whenever he played (which has sadly become a family tradition I'll never escape from).
Thriving on the Xbox One
Xbox One. (Image credit: Future)
When the 2010s rolled around, there came a huge turning point in my gaming career. I was starting to become bored of how stale Nintendo games had become and was tired of dealing with motion-control gimmicks.
Plus, I was sick of having to deal with Sony's poor cybersecurity, as it was getting hacked every few months, forcing me to constantly change my account details on my PlayStation consoles.
As a result, I found myself playing console games exclusively on the Xbox One despite its disastrous launch, which mandated always-online requirements while being forced to be bundled with the Kinect, which Microsoft quickly backpedaled on.
Killer Instinct (2013) is in my opinion, one of the greatest gaming reboots of all time. (Image credit: Xbox Game Studios)
While I didn't play the Xbox One as much as I did the Xbox 360 due to me getting into PC gaming during the mid-2010s, the Xbox One era held some of my fondest gaming memories and triumphs.
The Xbox One era held some of my fondest gaming memories and triumphs.
The Xbox One brought back one of the few fighting games I ever liked, Killer Instinct, with an amazing reboot that lasted for several years. It had amazing AAA titles like The Witcher 3: Wild Hunt, Devil May Cry V, and Resident Evil 7: Biohazard, and cool indie retro throwbacks like Cuphead.
However, all of those memories paled in comparison to when I was introduced to one of my favorite games of all time on the Xbox One (even though it's not an Xbox exclusive), Monster Hunter: World.
Fatalis from Monster Hunter World makes every boss in Elden Ring look like a complete joke. (Image credit: Windows Central)
With over 2,000 hours on my Xbox save file, I have never before (or since) been so maddeningly obsessed with a single game as I was with Monster Hunter World on the Xbox One. The in-depth combat system, the vibrant, interactable world laden with secrets, the cool and challenging monsters, the endless amount of gear to grind for — it was amazing.
Even dealing with Monster Hunter World's cumbersome multiplayer matchmaking system and story-locking was worth suffering through, as hunting giant monsters the size of buildings with my friends was some of the most fun I ever had, and no other multiplayer game has topped it since for me.
A shaky modern era and the unknown future
The Xbox Series X and Xbox Series X. (Image credit: Getty Images | Future)
And that brings us to the current Xbox Series X|S era, and it's been a mixed bag, to say the least. While it's brought us some amazing games like Elden Ring, Lies of P, Psychonauts 2, and Baldur's Gate 3, this era has brought about some depressing situations that made me almost consider quitting Xbox altogether.
Lies of P is one of my favorite Xbox games of this Xbox Series X generation thus far. (Image credit: NEOWIZ)
Yet despite this bleak era we're currently in, I'm not giving up. If Xbox was able to survive the global credit crisis of 2007 and the COVID-19 pandemic that lasted for several years, then I believe it will weather this cyber apocalypse as well.
So long as my friends keep playing Xbox games, I will stay the course so we can make more precious memories together as we ponder what the Xbox Series X|S's successor, Project Helix, will be like.
Happy anniversary, Xbox, and here's to another 25 years of gaming!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Earlier this week, Microsoft announced that AMD FSR 4.1 would be implemented on current Xbox devices, which will happen sooner than you'd think, according to our sources.Well, that time has come for Xbox handhelds, as Reddit user "Sjknight413" has discovered that beta drivers for AMD FSR 4.1 have rolled out and are ready to download on Xbox Ally, Xbox Ally X, and Xbox Ally X20.The FSR4 preview driver for the Xbox Ally X is now available to download from r/XboxAll
Well, that time has come for Xbox handhelds, as Reddit user "Sjknight413" has discovered that beta drivers for AMD FSR 4.1 have rolled out and are ready to download on Xbox Ally, Xbox Ally X, and Xbox Ally X20.
For those unaware, AMD FSR 4.1 is an upscaling technology designed to boost the graphical details of a game's image higher than its native resolution would allow. It accomplishes this by rendering games at a lower resolution, then using machine learning to generate sharper images.
This technique would allow the console to not spend as much on rendering a game's resolution and use the leftover overhead to boost its framerate performance.
Our sources informed us last time that Xbox handhelds receive this update first, with the Xbox Series X|S to follow suit in the following weeks, so we'll keep an eye out and inform you when it arrives.
In the meantime, be sure to look forward to Jez Corden's personal testing of the AMD FSR 4.1 on Xbox Ally X, and see if its resolution and performance boost can match up to the Steam Deck's impressive usage of FSR 4, without the latter's complicated setup for it via GitHub.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox is ramping up to its 25th Anniversary celebrations on November 15th, but it’s looking even further ahead to the holidays. Hallmark has just dropped a brand new Christmas tree decoration honoring the holy grail of retro hardware: the original Halo Special Edition Xbox console. It just went live on Amazon for $27.99, and if it's anything like the rest of the anniversary drops, it's going to sell out notoriously fast.
Xbox is ramping up to its 25th Anniversary celebrations on November 15th, but it’s looking even further ahead to the holidays. Hallmark has just dropped a brand new Christmas tree decoration honoring the holy grail of retro hardware: the original Halo Special Edition Xbox console.
It just went live on Amazon for $27.99, and if it's anything like the rest of the anniversary drops, it's going to sell out notoriously fast.
Hallmark
Keepsake Microsoft Christmas Ornament (Xbox Console)
A teeny tiny Xbox to sit on your tree, 3.5 x 1.25 x 3.5 inches to be exact. Just don't wear the batteries out showing it off to your guests.
Deck the halls with merch from Xbox fa-la-la-la-laaa
HallmarkHallmark
Hallmark has made some awesome Xbox and gaming-related baubles before, including the original black console and this adorable mini Master Chief, but this one is the best I've seen so far because it's the transparent console everyone is reminiscing about right now (and unlike the Series X25 you can actually buy it.)
Even better, it plays the console startup sound and music from "Halo Theme Mjolnir Mix" from Halo 2.
Shockingly, it actually includes the batteries too and doesn't make you buy them separately (I hate it when that happens). I love Hallmark's decorations, and would love to make a whole gaming-themed tree, (Xbox ROG Ally at the top maybe, but at $27.99 a pop I may have to rethink my ambitions (or buy them on sale in January)
If you're hunting for more nostalgic merch, you can find a bunch of other collectible items to grab over on our full Xbox 25th Anniversary item roundup.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
CD Projekt Red has finished divulging the full details of Cyberpunk 2077's 2.5 update coming to home consoles and PC on October 22, 2026. The update will feature a new questline that acts as a prologue to Cyberpunk: Edgerunners season 2, dual-wielding pistols, new Cyberware and cosmetic customization options, FOV sliders on consoles, mod support on consoles, and more.DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈Additionally, Cyberpunk 2077 has just recei
The update will feature a new questline that acts as a prologue to Cyberpunk: Edgerunners season 2, dual-wielding pistols, new Cyberware and cosmetic customization options, FOV sliders on consoles, mod support on consoles, and more.
Here are all the full details and patch notes for Cyberpunk 2077's 2.5 update.
Click here to expand the full list ↴
Cyberpunk 2077 2.5 update — patch notes
Edgerunners Content
Added a new side quest, Clampdown, set before the events of Cyberpunk: Edgerunners 2. To unlock it, complete The Heist and two gigs for Wakako, then wait for a message from her.
Added a new 5-piece gear set based on the character King, which can be obtained during the Clampdown side quest.
Added a new radio station, HKGN 102.0 FM, featuring a selection of tracks from the Cyberpunk: Edgerunners series.
Show Off
A brand-new clothing collection has arrived in Night City! 5 new outfit sets can now be purchased from certain clothing vendors:
Maxiwear: available in Heywood, Arroyo, Little China
Jinguji: available in City Center
NetWatch: available in Kabuki, Japantown
IconAmerica: available in Pacifica, Badlands, Northside
And one more set that will hit Night City shelves just a little later...
The NUS Infiltrator clothing set can be now purchased from clothing vendors in Kabuki and Japantown.
4 new TWINTONE skins for Quadra Turbo-R V-Tech are now available via Twitch Drops.
Some of the hairstyles that were previously exclusive to NPCs are now available for V. Please note that some hairstyles are available only to feminine or masculine body types.
Show off your chrome! You can now customize your hand cyberware. Equip your Mantis Blades, Gorilla Arms, Monowire or Projectile Launch System, and visit one of 5 Glamdocs (marked with a spray paint icon on the map) to give your implants a fresh, new look. Each Glamdoc is located in a unique shop, along with their own intro scene with voiceover and animations, and offers a unique catalog of cyberware skins with customizable colors.
Sometimes one gun just isn't enough. The new Double Trouble perk in the Cool tree (along with four auxiliary perks) introduces an entirely new playstyle, allowing you to dual-wield Pistols and Revolvers from the Power category.
Added frames from the Cyberpunk Trading Card Game to Photo Mode, allowing you to make your preem shots look like custom cards.
Added new poses in Photo Mode to show off your dual-wielding prowess.
Mod the World
Added Cross-Platform Mod Support, powered by mod.io, a first step into cross-platform modding that allows you to easily browse and install a selection of player-created mods directly from the in-game menu. More mods will become available over time. The feature is available on PC, Mac, PlayStation 5, PlayStation 5 Pro and Xbox Series X|S.
Upgrading the World
Welcome to Paradise! Added a new side quest that takes you on a journey to uncover a mystery and explore Night City on a guided tour narrated by Richard Night. It unlocks after completing The Heist and reaching level 15 Street Cred.
Added 12 new Minor Arcana Tarot Cards to discover across Night City. The Tarot menu now has separate sections for Major and Minor Arcana. The new tarot cards are part of a new side quest, an extension of Fool on the Hill, which activates after scanning any of the new cards. Collect them all to get a special reward.
Quality of Life
Saves in the “Load Game” menu are now grouped by separate playthroughs.
Added item filters to apartment and vehicle stashes.
Modded saves in the "Load Game" menu are now marked with a dedicated icon. Please note that achievements and trophies cannot be earned while playing on console from a modded save file.
Added an FOV (Field Of View) slider on consoles.
Updated the selection of AMD FSR options. FSR 3 upscaling is no longer included, while FSR 2.1, FSR 4, and FSR 3.1 Frame Generation remain available.
Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.
Technology
Added support for DLSS 4.5, including up to 6X Multi Frame Generation or Dynamic Multi Frame Generation, and the 2nd Generation Transformer Model.
Added support for glasses-free 3D effects on compatible Samsung Odyssey 3D monitors, along with a Motion Comfort setting that lets you balance 3D depth and viewing comfort.
Added support for MetalFX Frame Interpolation and Denoising on Mac.
Added a toggle in settings for FSR Anti-Lag 2.
Introduced various performance optimizations, including improvements specifically for Ray Tracing and for PlayStation 5 Pro.
Improved HDR rendering to provide more accurate colors, brightness, and contrast on compatible displays.
Fixes
Fixed an issue on Nintendo Switch 2 where saving the game could result in a "Save failed - insufficient space" error.
Fixed an issue where adjusting HDR settings on PlayStation 5 had no effect.
Things Done Changed - Fixed an issue where the Delamain cab could get stuck after crashing into another vehicle, blocking quest progression.
Fixed an issue where enabling Film Grain had no effect.
Fixed an issue where tagging enemies while scanning could also cause V to crouch or stand up when using certain control schemes.
Fixed an issue where controller settings for the Third-Person Camera were missing.
Fixed several typos in various languages.
Added various other fixes for features and content introduced since Patch 2.1.
Dual-wielding pistols and FOV sliders on consoles? Sign me up!
Thought you were done with Night City? Well, Night City isn't quite done with you.Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow.Jack in: https://t.co/pae5wylOdPhttps://t.co/QOcX5VljR2October 21, 2026
Overall, all these new features sound cool. My favorite aspects of this update are mowing down enemies while dual-wielding guns and the FOV slider that will allow me to adjust the game's first-person view so it won't feel so cramped and claustrophobic on Xbox anymore.
Of course, mod support so we can customize Cyberpunk 2077 however we like, and customizing my cybernetic upgrades' looks is pretty awesome too.
But what do you think? Is this update worth another playthrough of Cyberpunk 2077? Will it motivate you to play it for the first time if you haven't already, or have you decided to move on and wait for Cyberpunk 2077's sequel?
If you have any thoughts on the subject, please let us know in the comments, on Reddit, or in the poll.
Fight, kill, and survive the dystopian nightmare of Night City and become a legend in the hit open-world RPG, Cyberpunk 2077. The Ultimate Edition combines the base game with its Phantom Liberty DLC into one definitive package.
A few weeks ago, Microsoft unveiled pretty huge limits on Xbox Cloud Gaming, which up until now has been unlimited for Xbox Game Pass Ultimate users. Starting in November, Xbox Cloud Gaming via Xbox Game Pass Ultimate will be limited to 15 hours, with Premium users getting 10, and basic users getting 5. The breakdown of the limitations can be seen below. However, Microsoft just revealed that users will be able to move beyond these limits with new cloud playtime p
However, Microsoft just revealed that users will be able to move beyond these limits with new cloud playtime passes — which don't require Xbox Game Pass at all.
Xbox Cloud Gaming access via playtime passes
Xbox Cloud Gaming access in hours
Resolution and bitrate
Price
10 hours
Up to ~1080p
$3.99
25 hours
Up to ~1080p
$7.99
50 hours
Up to ~1080p
$11.99
30 minutes per session
Up to ~1080p
Free with ads
In a blog post, Microsoft says, "Cloud playtime packs provide an ad-free cloud gaming experience, including shorter wait times, high-quality streaming, and playtime that remains available until it's used."
Unlike some other providers, these playtime passes don't expire until they're actually fully used. You could buy the 50-hour pass and just keep it rolling throughout the year, for example, using it when needed. Some other services put a limit on when the passes can be used, i.e., they expire within the month.
For those on Xbox Game Pass, these are the current limits you get with Xbox Cloud Gaming.
Xbox Game Pass Tier
Features
Resolution
Price (US)
Essential
5 hours per month, with 50+ games
Up to ~1080p
$9.99/mo
Premium
10 hours per month, with 200+ games
Up to ~1080p
$14.99/mo
Ultimate
15 hours per month, with 400+ games, and day-one Xbox titles
Up to 1440p
$22.99/mo
Microsoft says that these new passes will go live for Xbox Insider Program members today, as well as a new free ad-supported tier. I'm told it comes with a 30-minute session limit for the Xbox Insider Program test run.
After 30 minutes, an ad will play, and then users will have to re-queue to resume their session. The ad-based option is, indeed, an option, and probably designed to on-ramp players to a more premium offering.
Is this all in preparation for Grand Theft Auto 6?
Xbox Cloud Gaming is quite good, but it'll be interesting to see how well this token-based playtime system is received. (Image credit: Windows Central | Jez Corden)
Recently, Tom Warren at The Verge reported that Microsoft has landed Xbox Cloud Gaming rights for Grand Theft Auto 6, although it led to a very curiously worded denial from Xbox. Microsoft said specifically that they won't be streaming GTA 6 on PC, nor exclusively ... but left the door open for console streaming. Perhaps Microsoft has landed some form of access for streaming GTA 6 via Xbox Cloud Gaming, specifically to Xbox consoles.
The Xbox One console range can stream Xbox Cloud titles, and there are still hundreds of thousands of users on the previous-gen console platform, given that games like Fortnite, Roblox, Minecraft, and others are still fully updated on PS4 and Xbox One.
It's entirely possible that Microsoft has landed some form of cloud streaming deal specifically for Xbox consoles, offering Xbox One players a chance to join in on the GTA 6 fun without having to upgrade to one of the more expensive modern systems. Microsoft also has a few PC games on Xbox Cloud Gaming too ... perhaps World of Warcraft: Forever could jump on this bandwagon as well, given that WoW:F won't be native on consoles for now.
This is speculation for the time being, though. I'm also curious how well received the pricing tiers will be for users who are active on Xbox Cloud Gaming. As an Ultimate subscriber, 15 hours is already way more than I use cloud these days (since getting an Xbox Ally ... which will get even better with FSR 4.1 soon).
Electronic Arts (EA) is officially closing the doors of BioWare, creators of Dragon Age and Mass Effect, as reported by Jason Schreier at Bloomberg. This comes as part of a corporate restructuring that will cut 400 jobs. The lay offs representing about 3% of EAs total workforce and include roughly 50 jobs at BioWare. Rest in peace Bioware :(Anthem had great promise but ultimately failed to deliver (Image credit: Electronic Arts (EA))BioWare, founded in 1995 and a
Electronic Arts (EA) is officially closing the doors of BioWare, creators of Dragon Age and Mass Effect, as reported by Jason Schreier at Bloomberg. This comes as part of a corporate restructuring that will cut 400 jobs. The lay offs representing about 3% of EAs total workforce and include roughly 50 jobs at BioWare.
Rest in peace Bioware :(
Anthem had great promise but ultimately failed to deliver (Image credit: Electronic Arts (EA))
BioWare, founded in 1995 and acquired by EA in 2007 leaves behind a profound legacy in the role-playing genre. Its future has been on shaky ground given the reception and well-reported behind-the-scenes issues surrounding its most recent title, Dragon Age: The Veilguard, which missed sales expectations. This followed the failure of the overhyped Anthem. However, I was one of many hoping for redemption with the promise of an upcoming Mass Effect 5 that was in early development. Unfortunately, that has now been cancelled.
According to an internal letter from EA Chief Operating Officer David Tinson and Chief Studios Officer Cam Weber, the publisher is taking a "hard look" at its operations. The cancellation of Mass Effect 5 is included in a bunch of cancelled projects, as well as a planned The Sims game code-named Project Lotus, shifting focus instead to a venture called Project Evergreen.
These sweeping cuts follow EA's transition to a private company in August, prompted by a $55 billion leveraged buyout led by Saudi Arabia’s investment fund. The acquisition placed nearly $18 billion in debt on the publisher's books, triggering a directive to slash up to $700 million in research and development costs.
Despite the closures, EA reaffirmed its commitment to its sports portfolio, Apex Legends, and upcoming action-adventure titles, including the next Star Wars Jedi game and Marvel’s Iron Man. EA will also continue developing Skate, though the team behind it will be downsized.
Additionally, the Battlefield franchise will continue, with Respawn and DICE collaborating on a new project rumored to be another entry in the Star Wars: Battlefront series.
"These games became so much more because you played them."
BioWare have put out a heartfelt statement on social media reminding us of all the great games they've worked on, from Baldur's Gate to Star Wars: Knights of the Old Republic. BioWare were truly legendary and this loss will be felt acutely across the community.
Not long ago, Xbox unveiled Xbox Labs, an initiative created by CEO Asha Sharma to research and explore new and emerging technologies across gaming. It is, of course, a direct response to the wave of AI modding and game mashups we’ve been seeing online, whether it’s Minecraft in Elden Ring, Halo in Fallout, or Skate in Call of Duty. Xbox has clearly seen these projects and is wondering how they could benefit the platform.While nothing major has happened on that f
Not long ago, Xbox unveiled Xbox Labs, an initiative created by CEO Asha Sharma to research and explore new and emerging technologies across gaming. It is, of course, a direct response to the wave of AI modding and game mashups we’ve been seeing online, whether it’s Minecraft in Elden Ring, Halo in Fallout, or Skate in Call of Duty. Xbox has clearly seen these projects and is wondering how they could benefit the platform.
Van Vliet has shared footage of the original Xbox 360 Blades dashboard running in a web browser on his PC, alongside the NXE dashboard from 2008 and the Metro dashboard from 2011.
On X, Van Vliet stated: “I've been cooking up retro vibes in XBOX LABS. Tell @asha_shar and I your favorite era!”
At the time, it seemed like just good PR, a way of letting fans know she was aware of the older days of Xbox. Now, however, this new Xbox Labs experiment is giving me, and many others, hope that maybe, next generation, we could get a more customizable dashboard experience.
Personally, I think dropping a retro Blades dashboard in honor of Xbox turning 25 years old would be pretty amazing. It’s probably a big ask, though, and I’m not sure how Xbox would fit the seemingly required ad spot onto a Blades dashboard.
That said, let me know: would you like to see the return of Blades, or do you have fond memories of a different dashboard? Let me know in the comments!
Rumors that Microsoft was willing to sell off its entire Xbox division have been swirling for a while. While those reports never came to fruition, a new report from The Information reveals that there was indeed interest from private equity firms.According to the outlet, Xbox was valued between $100 billion and $150 billion. The report does say that the discussions were short-lived and strictly exploratory, with no formal negotiations ever taking place. It remains
Rumors that Microsoft was willing to sell off its entire Xbox division have been swirling for a while. While those reports never came to fruition, a new report from The Information reveals that there was indeed interest from private equity firms.
According to the outlet, Xbox was valued between $100 billion and $150 billion. The report does say that the discussions were short-lived and strictly exploratory, with no formal negotiations ever taking place. It remains unclear which specific firms were involved in the talks.
I think that we’re going to be an important part of Microsoft for a very long time
Asha Sharma - CEO of XBOX
That comment feels like a direct jab at online folk who have long claimed Microsoft is exiting the gaming space. But I digress.
A $100 Billion Xbox Buyout Would Have Changed Everything
Xbox Red ring of death (Image credit: Jeff the Trojan / Flickr)
A future where Xbox was purchased for over $100 billion would have been a wild timeline. It’s also interesting to compare that valuation to what Microsoft paid for Activision Blizzard King in 2022, which was nearly $70 billion. If you subtract that acquisition cost from the current valuation, it suggests Xbox without Activision is worth somewhere between $30 billion and $80 billion. That is a massive figure, regardless of where on that spectrum you land.
It’s no secret that Xbox has been struggling these past few years. I’m glad Microsoft stuck it out and has seemingly started making positive changes. It really boggles my mind what was going on within the division during the Phil Spencer era. As much as I believe he did amazing work for the brand, the direction Xbox was heading felt like a recipe for disaster.
Let me know your thoughts. Would you have been happier seeing Xbox purchased by a private equity firm, or are you glad Microsoft stuck to its guns and appointed Asha Sharma?
Leave a comment down below and be sure to take part in our poll too!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
AMD and Microsoft this week took the lid off plans for expanding FSR 4.1 tech to Xbox Series X|S, AMD Ryzen gaming handhelds (like the Xbox Ally X), Ryzen APUs, and older Radeon RX 6000 GPUs. The official announcement comes after teasing the move earlier this month.I can't help but see this as one of the most important things that Microsoft could possibly do for current-gen Xbox owners who likely just found out that their consoles will need to last longer than ex
I can't help but see this as one of the most important things that Microsoft could possibly do for current-gen Xbox owners who likely just found out that their consoles will need to last longer than expected.
A longer life for your gaming devices? No better time than now.
To say I'm relieved about FSR 4.1 coming to Xbox Series X|S and Xbox gaming handhelds is an understatement, and I don't think the news could have come at a better time.
That's a long time to ask the flagship Xbox Series X to remain relevant, and the situation only worsens for the weaker (but more affordable) Xbox Series S.
In our new world of inflated hardware prices, caused by AI-fueled memory and storage shortages, landing a free performance upgrade of this caliber is an outright life preserver for the entire Xbox lineup, including consoles and gaming handhelds.
With so many gamers already feeling the burn of high prices within (and outside) their favorite hobby, improved upscaling is basically the cheapest hardware upgrade I can think of.
The Xbox Series S has the most to gain
The Xbox Series X and Series S will each receive the FSR 4.1 update, but the latter should stand to gain the most. (Image credit: Windows Central | Jez Corden)
Where I live, the Xbox Series S is essentially the only console I can buy for less than $1,000.
It's great for plenty of people, but it has undoubtedly always been living in the shadow of compromise compared to its Series X sibling. Less performance, lower resolutions ... you get the idea.
This is where an improved upscaler like FSR 4.1 that can work better with fewer pixels should make the most difference. But it's not going to be a magic bullet that solves every issue.
The reality of what to expect from the FSR 4.1 upgrade
An example showing Blood of Dawnwalker with FSR 3.1 and FSR 4.1. (Image credit: AMD)
I'm not looking to oversell FSR 4.1. It's not just going to suddenly arrive for every game. Developers need to patch the update into their games, and the timeline for that is still muddy.
The first wave of Xbox games with FSR 4.1 is expected to be small, with a "handful" of titles ready for the 2026 holiday season. More will then trickle out through 2027 (and beyond).
It's not going to be a magic bullet that solves every issue.
There's also the performance factor. Yes, FSR 4.1 is going to boost framerates on Xbox, but the Series S likely won't see the same boost as the Series X due to its weaker hardware that uses INT8 shaders.
We won't know just how well this change affects the Xbox devices until it arrives, but don't expect your Series S to suddenly feel like a Series X.
Xbox's future is becoming clearer
Xbox Helix isn't expected to arrive until 2028. (Image credit: Windows Central)
There's an overarching ecosystem theme here that I think many are overlooking.
With this update, Xbox Series X|S, Xbox Ally handhelds, and PCs will all sit at the same upscaling table, making it easier for developers to implement.
If that actually pans out as I imagine, Xbox Series S owners will continue to benefit from upgrades and updates intended for other devices, which is a great place to be.
What I'm keeping an eye on
The biggest hurdle now? Developers going back and adding FSR 4.1 support to their Xbox games. Once a steady stream begins, this will all start to feel a lot more real. Especially if they're games that already require performance mode to run at an acceptable framerate.
I'm not rushing out to buy an Xbox Series S with this news, but it is certainly heartening. If you're already a Series S owner, you should be feeling pretty good about your device.
Do you plan to stick with your Xbox Series S until Helix arrives? Are you no longer on the fence about buying a Series S in 2026? Let me know in the comments section below!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Final Fantasy fans on Xbox are eating good this month. Not only do we have the Final Fantasy Resonance (which I personally found to be amazing) coming out this week, but Microsoft has announced (via Xbox Wire) that Final Fantasy VII Remake Intergrade is finally coming to Xbox Game Pass as part of its latest batch of new games.The batch also includes some more niche titles like Planets Vs. Zombies: Replanted and The Séance of Blake Manor, but Final Fantasy VII Rem
The batch also includes some more niche titles like Planets Vs. Zombies: Replanted and The Séance of Blake Manor, but Final Fantasy VII Remake Intergrade is the star of the show.
Here's the full list of games coming and leaving Xbox Game Pass for the second half of October 2026.
Game
Date Available
Available on (Game Pass versions)
Sandustry (Game Preview)
October 21, 2026
PC(Ultimate, Premium, PC Game Pass)
Dodo Duckie
October 22, 2026
Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)
Scramble Knights Online (Game Preview)
October 22, 2026
Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)
The Séance of Blake Manor
October 27, 2026
Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)
Final Fantasy VII Remake Intergrade
October 29, 2026
Cloud, Xbox Series X|S, and PC(Premium, Ultimate and PC Game Pass)
Plants vs. Zombies: Replanted
October 29, 2026
Cloud, Console, and PC(Ultimate and PC Game Pass)
Terrible Lizards
October 29, 2026
Cloud, Xbox Series X|S, and PC(Ultimate and PC Game Pass)
Pit of Goblin
November 3, 2026
Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)
Games leaving Xbox Game Pass (October 31)
Day of the Tentacle Remastered (Cloud, Console, and PC)
Dead Static Drive (Cloud, Console, and PC)
Deep Rock Galactic (Cloud, Console, and PC)
Full Throttle Remastered (Cloud, Console, and PC)
Grim Fandango Remastered (Cloud, Console, and PC)
Lara Croft and the Temple of Osiris (Cloud, Console, and PC)
Lego Star Wars: The Skywalker Saga (Cloud, Console, and PC)
Wartales (Cloud, Console, and PC)
Wildgate (Cloud, Console, and PC)
Games leaving Xbox Game Pass (November 10)
Football Manager 26 (PC)
Football Manager 26 – Console Edition (Cloud, Console, and PC)
Windows Central's take
Final Fantasy VII Remake Intergrade is an action-RPG reimagining of the classic 1990s JRPG, Final Fantasy VII, that tells the beginning of Cloud's journey to save his planet from destruction at the hands of the evil megacorp Shinra and the megalomaniacal Sephiroth.
With its inclusion in Xbox Game Pass, Xbox fans will now have more ways to enjoy Final Fantasy VII Remake Intergrade's thrilling combat, complex characters, and in-depth story.
Plus, it will serve as a great appetizer for Final Fantasy VII Rebirth's eventual inclusion in Xbox Game Pass and the epic finale of the FF7 Remake trilogy, Final Fantasy VII: Revelations, which will drop on April 8, 2027, for Xbox Series X|S (with Xbox Play Anywhere support), PlayStation 5, Nintendo Switch 2, and PC via Steam.
Embark on an epic journey through the entire reimagining of one of the greatest JRPGs of all time with the FINAL FANTASY VII Remake Series Trilogy Edition, which features Final Fantasy VII Remake Intergrade, Final Fantasy VII Rebirth, and Final Fantasy VII Revelation.
Xbox Ally and Xbox Series X|S consoles are about to get a big AMD-shaped boost. Yesterday, AMD and Microsoft revealed that FSR 4.1 is coming to the entire suite of current-gen Xbox devices. That includes Xbox Ally (base model), Xbox Ally X, and Xbox Series X|S consoles. FSR 4.1 is an upscaling technology that allows games to render images at a lower resolution, passing overhead to performance. Then, FSR 4.1 upscales the image to create a sharper image, granting t
FSR 4.1 is an upscaling technology that allows games to render images at a lower resolution, passing overhead to performance. Then, FSR 4.1 upscales the image to create a sharper image, granting the appearance of higher native resolution. Technologies like FSR and DLSS have been boosting the lifespan of older and less-powerful hardware for some time now, and given the on-going RAMpocalypse and component crisis, anything that extends the usability of more affordable hardware is a win in my book.
But, when can we expect to get our hands (and eyes) on it? Here's what our sources are telling us so far.
FSR 4.1 will become available to Xbox Series X|S game developers in the next couple of weeks. Some partner developers have already had early access in preview builds, and will enable FSR 4.1 earlier than others. In the AMD video above, the firm used Blood of Dawnwalker to demonstrates FSR 4.1 boosts on Xbox Ally devices, so you can probably expect that to be among the first batch.
For Xbox Ally X and the Xbox Ally base model, AMD and ASUS will ship updated drives to the Armoury Crate's new "Preview Update" segment by Friday, Oct 23. The new preview segment which lets users test out early builds if they don't mind risking some bugs and polish, similar to the Xbox and Windows Insider programs.
(Image credit: AMD)
Developers that have enabled FSR 3.1 on existing PC games will automatically get enhanced when the drivers go live on Xbox Ally devices.
On Xbox Series X|S console, FSR 4.1 won't be retroactively injected into existing games. Developers will have to implement it into their existing games via updates, or support it out of the box in future games.
Sources tell me that there is a "handful" of FSR 4.1-enhanced titles slated for the holiday season on Xbox Series X|S, with a steady feed of new games gaining FSR 4.1 throughout 2027 and beyond.
FSR 4.1 upscaling is a big leap over previous versions. (Image credit: AMD)
FSR 4.1 should provide a meaningful quality bump for all sorts of games across Xbox Series X|S and Xbox Ally X and the base model, but perhaps more so on the lower-end devices. The Xbox Series S has been notorious for performance trade offs, with developers struggling with the irregular RAM allocation.
Games on Xbox Series X|S that presently trade resolution down for frame rates should get noticeably sharper even in performance mode when implemented.
People have been using apps like Optiscaler on Github to inject FSR 4 on devices like the Steam Deck, and the results have been impressive, but setting it up can be a chore. Native, official support should bring a ton of performance benefits for the Xbox range across the board without the headaches of using workarounds.
As soon as it's available, I'll be demonstrating how it all works in practice right here on Windows Central.
The big question is ... will GTA 6 support it? Time will tell.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Microsoft's next-gen Xbox hardware lineup is beginning to come into focus. According to a new report from Fortune, the company is gearing up to ship new hardware in the form of a handheld in 2027, followed by a full-blown console in 2028.It's unclear if the handheld project is a first party Xbox device, or a third-party device designed and manufactured by an OEM partner like ASUS and the ROG Ally X. The console is expected to be first-party, and is likely to run
Microsoft's next-gen Xbox hardware lineup is beginning to come into focus. According to a new report from Fortune, the company is gearing up to ship new hardware in the form of a handheld in 2027, followed by a full-blown console in 2028.
It's unclear if the handheld project is a first party Xbox device, or a third-party device designed and manufactured by an OEM partner like ASUS and the ROG Ally X. The console is expected to be first-party, and is likely to run a specialized version of Windows.
The report claims that Xbox and Windows have been at odds about how the OS should run on Project Helix. Windows leaders wanted the consoles to run a modified version of Windows desktop, but Xbox leaders wanted a more boutique OS experience designed for gaming.
"Tensions ran high enough that a senior Xbox executive threatened to scrap the handheld project rather than adopt the Windows build ... Xbox is now largely controlling the direction of the operating system for the project" Fortune claims.
Microsoft's Xbox CTO, Scott Van Vliet has taken to X to refute Fortune's claims, stating that the report "misrepresents both the technical work and the relationship between the teams." But Windows and Xbox have a long history of clashing, and is the least surprising part of this report.
My own sources tell me that both Windows and Xbox teams have disagreed over the direction of the platform for certain gaming-specific experiences, but that doesn't mean the teams aren't still working together.
Windows already powers the current Xbox Series consoles, as well as Xbox One. It's a modified version of the OS that the Xbox team has customized, built on top of the Windows OS core that is developed by the Windows team.
It sounds like the Xbox team has decided to maintain this approach with Project Helix consoles, expanding and building upon it with new features and capabilities such as running PC games.
This is why you've seen an uptick in Xbox OS features for existing Xbox consoles over the last handful of months, as the Xbox org has started reinvesting in the OS experience they already control. This work will naturally also benefit the next-gen consoles.
Alarmingly, Fortune claims that Microsoft is currently expecting the next-gen Xbox console to cost somewhere between $1,200 and $1,800, making it the most expensive gaming console ever. It's possible that Microsoft may choose to subsidize the cost, which would bring it closer to $1,000, but nothing is confirmed.
Of course, these rumors are unconfirmed. Plans could change and schedules could slip, so nothing is set in stone until Microsoft is ready to formalize its plans officially. For now, we know that Project Helix is still in development, with first devkits expected to debut in early 2027.
Let us know in the comments what you think about Project Helix so far.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Surprise! Hot on the heels of PlayStation's own upscaling tech announcements, Microsoft and AMD just revealed that the firm's flagship FSR 4.1 tech is coming to the Xbox platform. FSR (FidelityFX Super Resolution) is a technology from AMD that renders games at a lower resolution, and then uses machine learning to generate a sharper image. Since the hardware isn't working as hard, that overhead can be used for performance. FSR 4.1 is a big leap over previous versi
Surprise! Hot on the heels of PlayStation's own upscaling tech announcements, Microsoft and AMD just revealed that the firm's flagship FSR 4.1 tech is coming to the Xbox platform.
FSR (FidelityFX Super Resolution) is a technology from AMD that renders games at a lower resolution, and then uses machine learning to generate a sharper image. Since the hardware isn't working as hard, that overhead can be used for performance.
FSR 4.1 is a big leap over previous versions, and Microsoft has partnered with AMD to bring it not only to Xbox Series X, but also Xbox Ally X, Xbox Ally S and Xbox Series S — the latter two of which should benefit from very, very big performance boosts as a result.
"At Xbox, we're building a gaming platform designed to meet players where they are, and make it easier for creators to reach them," Xbox CTO Scott Van Vilet explained. "AMD has been an important partner in that journey for more than two decades. Together our teams have been pushing gaming forward, across Xbox and Windows. From the silicon at the heart of our consoles and handhelds, to technologies like DirectX, Advanced Shader Delivery, and AutoSR that helps developers get more from the hardware and deliver better experiences for our players."
"Today, we're excited to take another step forward together. With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next."
It's unclear exactly when these technologies will roll out to Xbox devices. It sounds as though FSR 4.1 will hit Xbox Ally X before the year end, but Xbox Series X|S are listed as "coming soon," with no exact window offered.
AMD showed how much of a boost FSR 4.1 can offer. (Image credit: AMD)
Sadly, it seems the Xbox Ally base model is fully incompatible with FSR 4.1, which is a bit of a shame, but it should prove transformative for those with the Xbox Ally X and the just-released Xbox Ally X20, as well as the Xbox Series S.
We're reaching out to Microsoft for some clarification on timelines for Xbox Ally and Xbox Series X|S consoles, and will get back to you if we hear from them.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.