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Fans clown PlayStation for killing game discs after the latest Wolverine trailer, and Xbox should absolutely be paying attention

Marvel's Wolverine has recently unleashed a new cinematic trailer, featuring an epic montage of the superhero Wolverine being awesome, killing bad guys while briefly getting into a tussle with his longtime nemesis, Sabretooth.

However, fans are hardly paying much positive attention to the game itself, as the comments section of the trailer on YouTube is overflowing with negative comments condemning Sony for killing off physical game discs for future PlayStation games.

Most of the comments are your typical outrage posts demanding that Sony reverse its decision to cancel game discs. However, a grand majority of them mock Sony for its actions using jokes like "Wolverine was really getting PHYSICAL in this trailer; he has such a DISCtinct presence".

The most hilarious of these comments is "Wolverine's treasured photograph shows the significance of physical media". This is a reference to a scene from the trailer showing a photo of Wolverine and someone they're close to burning to ashes.

This causes our hero to go nuts at the bad guys for destroying it, and fans took it as an unintentional piece of commentary on the dire state of physical media in the gaming industry and used it to clown on Sony relentlessly.

Xbox could and should figure out a way to offer an alternative

A partially burned photograph of a smiling couple surrounded by flames, with dark ground visible beneath.

Is this burnt photo symbolic of the imminent death of physical media in gaming, movies and entertainment in general? (Image credit: Sony Interactive Entertainment)

In recent days, it seems like Sony has gone mad with wanting to destroy physical media, what with closing down the PlayStation 3 and PSVita digital stores, delisting over 500 movies from UK customers with no refunds, and, most recently, making it harder and more expensive to purchase physical anime and manga via Crunchyroll.

I mean, if companies like KFC and Domino's Pizza are mocking Sony for killing off physical media, you know something's gone very wrong.

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Now granted, it's very likely Xbox Helix will drop physical discs as well. However, Microsoft is working on a special disc-to-digital program called 'Positron' and there's a chance it might figure out a way to preserve disc-based games without forcing consumers to resort to piracy.

What's more, this turbulent backlash Sony is facing may give Xbox the first opportunity in probably decades to give PlayStation a one-up, providing gamers with a consumer-friendly alternative to Sony's dark future for digital media on PlayStation, if it plays its cards right.

Only time will tell what the future holds for Microsoft and Sony. Still, in the meantime, I'll be praying for Marvel's Wolverine to land on PC and perhaps Xbox someday (even though the odds of both are very unlikely) because it looks too awesome to be contained on a single platform.

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A character in a yellow and black costume lies on the ground, surrounded by flames, with a serious expression against a dark background.

Gamers are feeling just as tired as Wolverine right now with how horrible news they've been dealing with lately

Linux is not a "social warrior project," says its creator Linus Torvalds as he puts his foot firmly down against anti-AI comments

The day when AI isn't completely polarizing feels like it'll never arrive, and there's a definite divide between those for and those against.

This drama has now spilled into the Linux kernel, prompting a lengthy and firm response from its creator, Linus Torvalds (via GamingOnLinux).

It emerged as a topic referencing using AI and a tool called "Sashiko" for agentic reviews of changes to the Linux kernel. Then in swoops Torvalds to firmly put his foot down.

The full transcript of his response is below:

"Yes.

And no, that's not the position of the Linux kernel. I realize that some people really dislike AI, but this is an area where I'm willing to absolutely put my foot down as the top-level maintainer.

Linux is not one of those anti-AI projects, and if somebody has issues with that, they can do the open-source thing and fork it.

Or just walk away.

AI is a tool, just like other tools we use. And it's clearly a useful one.

It may not have been that "clearly" even just a year ago, but it's no longer in question today.

There are other questions around AI (like what the economy of it will actually look like in the end), but "is it useful" is no longer one of those questions. Anybody who doubts that clearly hasn't actually used it.

Yes, it can also be a somewhat painful tool, both for maintainer workloads and just from a "it keeps finding embarrassing bugs" standpoint.

But the solution is not to put your head in the sand and sing "La La La, I can't hear you" at the top of your voice like some people seem to do.

The solution is to make sure those LLM tools _help_ maintainers instead of just causing them pain. There's no question on that side.

We're not forcing anybody to use it, but I will very loudly ignore people who try to argue against other people from using it.

And no, AI isn't perfect. But Christ, anybody who points to the problems at AI had better be looking in the mirror and pointing at themselves at the same time.

Because it's not like natural intelligence is always all that great either.

The kernel project has been and will continue to be about the technology.

Sure, the social angle of working on open source is important and often a very motivating part of the project, but in the end that's a side benefit, not the _point_ of the project.

This is *NOT* some kind of "social warrior" project, never has been, and never will be.

In the kernel community we do open source because it results in better technology, not because of religious reasons.

And so we make decisions primarily based on technical merit. Not fear of new tools.

Linus"

A Huawei MateBook D running Linux

Linux is not a "social warrior" project. (Image credit: Windows Central)

I can already see the pitchforks rising, but let's take a step back. While Torvalds does appear to be flexing some muscle, if you read carefully, he's also not actually advocating for AI.

"AI is a tool... And clearly a useful one." There's no ideology behind it. He's not suddenly saying that the Linux kernel is going to be built using AI. More that if it can be used to make certain parts of the process better, then it will be.

And as he says, human intelligence isn't exactly perfect, is it?

It's a sticky wicket and sure to provoke some discussion. Linux is where many of the most serious enthusiasts go, and plenty just have a fundamental opposition to AI. I'm not getting into that, because it's exhausting, and we've been round and round on the topic plenty.

I do like Torvalds' approach in addressing this, though. Unlike, say, Microsoft, there are no business interests to push and bank accounts to swell by pushing the general public into using AI. There's also an alternative; if you don't like it, you can fork it and make your own. There are already plenty of custom kernels on Linux.

He's simply being pragmatic. The genie is free from the lamp; AI is here, and ignoring it simply isn't an option. Everyone can have their own opinion, but as he states, Linux isn't a "social warrior" project. They're just trying to make the best software, and increasingly, that's going to mean folks leveraging AI. Like it or not.

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Acer Swift Edge running Linux

There's apparently no room for anti-AI sentiment when it comes to the Linux kernel anymore.

Microsoft blocks Windows 11 KB5101650 update for Dell PCs due to "unexpected shutdowns, poor performance, increased heat, and battery drain"

Microsoft has confirmed that it has blocked the availability of the recent Windows 11 July Patch Tuesday update (KB5101650) on Dell PCs, after Dell reported a number of issues including unexpected shutdowns, overheating, poor performance, and more caused by the preview update that released before it.

The KB5101650 began rolling out on July 14, and includes a number of quality of life improvements and fixes. For most users, this update is issue free, but Dell PCs will find that the update is not available for them currently.

"A limited number of Dell devices might display a yellow exclamation point in Device Manager next to the Intel Innovation Platform Framework Processor Participant driver. These devices can potentially experience unexpected shutdowns, poor performance, increased heat, and battery drain."

This issue applies to both the KB5101650 update that rolled out on July 14, and the optional preview update KB5095093 that rolled out on June 23, on either Windows 11 version 24H2 or 25H2. Dell PCs running either of these updates and experiencing issues should roll back.

The bug in question appears to be caused by the new Windows USB-C Connection Manager interface, with the Intel Innovation Platform Framework Processor Participant driver no longer functioning as intended. "This issue was reported by Dell during testing and identified as an incompatibility between the Intel driver and the new Windows USB-C Connection Manager interface."

Microsoft says that it's working on a fix, and will release a resolution for the PCs that are impacted by this issue soon. The good news is that it appears Microsoft was aware of the problem right away, as the July 14 update was blocked on Dell PCs right out of the gate.

Unfortunately, there was no immediate block on the optional update that released on June 23, meaning some devices may have installed the update that is causing problems. The best course of action in that situation is to simply roll-back to the previous update.

via Bleeping Computer

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Windows Update

Windows Update

Dispatch’s long‑awaited Xbox Series X|S debut is finally confirmed, and it arrives in less than two weeks with full Xbox Play Anywhere support

After months since its Xbox port was announced back in March 2026, the wait to play the hit superhero game Dispatch will soon be over, as Adhoc Studio has announced its Xbox release date.

On July 29, 2026, players will get to enjoy Dispatch on Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, and Xbox Play Anywhere. However, there's no word of it coming to Xbox Game Pass as of yet.

Hey team this is your dispatcher speaking 📞Dispatch arrives on July 29: https://t.co/nm1ZsZj4LH pic.twitter.com/LzkLjAcFsIJuly 15, 2026

For those unaware, Dispatch is a narrative-adventure superhero game created by writers and directors who worked on the critically acclaimed The Wolf Among Us and Tales from the Borderlands games.

It follows the tale of Robert Patterson, a.k.a. Mecha Man, a superhero who gets taken out of action after his mech-suit gets destroyed while fighting a supervillain.

Robert then gets a job as a dispatcher at a superhero dispatch center designed to rehabilitate former supervillains into heroes. Your goal as Robert is to manage your dysfunctional former villains to quell ongoing crises (while keeping them from killing each other), build relationships with colleagues, and rebuild your mech-suit to get back at the villain who forced you into semi-retirement.

Windows Central's take

This game exploded in popularity in 2025. It sold over a million copies across PC and PlayStation 5 alone in just 10 days, won three British BAFTA awards (in the Best Animation, Audio Achievement, and Performer in a Supporting Role categories), won an award for the best Outstanding Story-Rich Game at the 2025/2026 Steam Awards, and scored two nominations at The 2025 Game Awards despite having only four episodes being released at the time.

Even one of my former colleagues, Samuel Tolbert, loved Dispatch for its humorous and subversive take on the superhero genre, well-written characters, superb voice acting, gorgeous art direction, and intriguing story.

I unfortunately didn't have time to play Dispatch when it first came out due to being interested in other games and being swamped with work.

But now that all of Dispatch's episodes are available and that my wishlist is empty, perhaps I will finally give Dispatch a shot once it lands on Xbox on July 29, 2026, as I enjoyed the developers' previous work on The Tales of the Borderlands series.

But what about you? Will you be playing Dispatch on Xbox, or have you already completed it multiple times on PC, PlayStation 5, and Nintendo Switch 2?

If you have any thoughts, please let us know through the poll, the comments section, or our Reddit page.


Experience of a superhero dispatcher as you strive to micromanage a chaotic team of former villains to save the day (or burn down the city trying) in the hit superhero game, Dispatch.

Xbox Store Page
Steam Store PageView Deal

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An office worker putting on a pair of headphones while getting ready to work a full day in an office building.

Robert Robertson is strapping for another day's work at the Superhero Dispatch Network.

Alienware made an "entry-level" gaming laptop with RTX 5050 graphics — but this 15-inch PC needs more than NVIDIA's clever upscaling tech to offset its downsides.

An entry-level Alienware PC almost sounds like a contradiction; it's long been the all-out brand you could choose when money isn't a concern, and you'd rather have a guarantee your games will run. So, does the Alienware 15 need to exist, or is it just competing with the tantalizingly new category of high-end gaming handhelds?

Including NVIDIA's RTX 5050 graphics certainly piqued my interest, because until now, I've never seen what this low-end laptop GPU can actually do. Is it worth picking the 50 Series chip for the benefit of cutting-edge DLSS upscaling, or is it too weak to be worth your time? I had so many questions, and these are the conclusions I reached from my testing for this review.

How much does the Alienware 15 cost?

A partially open Alienware 15 laptop rests on fabric, showing its metallic lid with the Alienware logo and rear cooling vents, set against a glowing blue sci‑fi background.

Alienware's modern design language still peeks through in parts of this entry-level laptop. (Image credit: Ben Wilson | Windows Central)

The Alienware 15 starts at $1,399.99 on Dell.com, featuring the same AMD Ryzen 7 260 processor as my sample but with a previous-generation NVIDIA GeForce RTX 4050 discrete graphics card. Memory and storage remain at 16GB of RAM and a 512GB SSD, but upgrading to an RTX 5050 GPU increases the price to $1,459.99.

A third and final variant of the AMD model increases storage to 1TB with an RTX 5060 GPU for $1,849.99, but the CPU remains the Ryzen 7 260. Alternatively, an Intel-based Alienware 15 starts at $1,499.99 on Dell.com with a Core 7-240H CPU, RTX 5050 GPU, and 16GB/512GB of memory and storage, though you can upgrade to RTX 5060 graphics and a 32GB/1TB RAM and SSD combo.

In the United Kingdom, the AMD-based Alienware 15 starts at £829.00 with a less powerful Ryzen 5 220 processor, RTX 3050 graphics, and 8GB of RAM and 512GB of storage. At the time of writing, an Intel-based Alienware 15 starts at £849.01 with a Core 5-210H CPU, RTX 3050 GPU, and the same 8GB/512GB RAM/SSD.

Alienware 15 sample specifications

Component

Spec

CPU

AMD Ryzen 7 260

RAM

1x 16GB SO-DIMM DDR5-5600 MT/s

GPU

AMD Radeon 780M (Integrated)
NVIDIA GeForce RTX 5050 (8 GB)

Display

15.3" 16:10 WUXGA (1920 x 1200) non-touch
165Hz

Storage

512 GB M.2 NVMe PCIe 4.0 SSD

Battery / Charger

68WHrs / 180W barrel jack

Weight

4.89 lbs (2.22 kg)

Tested spec

This gets you exactly what I tested, or an upgrade to a more powerful RTX 5060 GPU and 1TB SSD will cost you $1,849.99. If you aren't confident in self-installed upgrades, you should strongly consider it.View Deal

Is the Alienware 15 well made?

The left side of an Alienware 15 laptop shows multiple ports, including power, Ethernet, HDMI, two USB‑A ports, and a USB‑C port, with a blue-toned landscape wallpaper visible on the screen.
180W AC power requires an outdated barrel jack, but Ethernet, HDMI, and USB-A/C are all welcome.Ben Wilson | Windows Central
A close-up of an Alienware 15 laptop’s right side shows a 3.5mm headphone jack and a USB‑C port, with part of the keyboard and faint Alienware branding visible on the bezel.
Wired headphones and another USB-C port on the right side will likely be well used.Ben Wilson | Windows Central
The underside of an Alienware laptop rests on a fabric surface, showing ventilation grilles, rubber feet, and a central label with certification markings and a QR code.
An elevated portion of the underside holds the cooling fans, and they work hard.Ben Wilson | Windows Central
A laptop keyboard with a full numeric keypad sits above a centered touchpad, and an AMD Ryzen 7 sticker is visible on the lower right of the palm rest.
The touchpad feels small, but it's good enough to navigate Windows 11.Ben Wilson | Windows Central

The Alienware 15 is a bit of a mixed bag, starting with a relatively plain exterior design featuring an iridescent alien head logo and thick air vent panels underneath, synonymous with the capable cooling you'll see in this category. And while its most striking first impression is how heavy it is — at 4.89 lbs (2.22 kg) — it still isn't much different from its rivals. Gaming laptops are just heavy.

Its 15.3-inch screen sits on a gapped hinge, which looks strange at first glance, but I can feel airflow around the gap while it's in use, so it makes sense. The backlit keyboard is unremarkable, sticking to a single color and including a number pad that I'm sure most gamers will never use, and, as usual, I wish the space had been saved for larger speakers.

The 180W AC adapter needs an old-school barrel jack, but you can charge up to 100W with USB-C.

Admittedly, despite my gripes with the lack of any significant bass response, the sheer volume of the fans during games likely nullifies the appeal of its speakers anyway. As with all gaming laptops, I'm recommending you use headphones here. A small 5.5-inch mechanical touchpad only clicks properly in the bottom half, but you'll probably use a dedicated mouse for most games.

A 3.5mm audio jack pairs with a USB-C 3.2 Gen 1 port on the right side, while a single USB-C 3.2 Gen 2 is available on the left side, along with two traditional USB-A 3.2 Gen 1 ports for dongles, HDMI-out 2.1 for external monitors, and gigabit Ethernet for wired networking. The 180W AC adapter needs an old-school barrel jack, but you can charge up to 100W with USB-C.

How fast is the Alienware 15?

Counter-Strike 2 gameplay screenshot showing gunfights and UI elements running on an Alienware 15 laptop
Counter-Strike 2 demands a smooth frame rate, and 165 FPS is attainable with the RTX 5050.Ben Wilson | Windows Central
Counter-Strike 2 gameplay screenshot showing gunfights and UI elements running on an Alienware 15 laptop
You barely have to tweak the settings in CS2 to keep the FPS high enough.Ben Wilson | Windows Central

Starting with Counter-Strike 2, the game recommends 'High' settings with AMD FidelityFX Super Resolution and vsync disabled for native, uncapped rendering at 1920 x 1200. While spectating a few rounds on Dust II, I saw the frame rate remain around the 165 FPS target when I was connected to AC power and Alienware's 'Performance' mode was active.

However, the laptop's fans were extremely loud throughout, keeping the CPU and GPU temperatures at around 68 °C and 60 °C, respectively. Switching to 'Stealth' mode reduced the fan speed, but no amount of graphical tweaks brought them down to a comfortable, more inconspicuous level. This is a loud laptop, and you'll have to get used to wearing headphones when you're gaming.

Cyberpunk 2077 gameplay screenshot showing car driving mechanics and UI elements running on an Alienware 15 laptop
Cyberpunk 2077 is quickly becoming the poster child for DLSS because it works so well.Ben Wilson | Windows Central
Cyberpunk 2077 gameplay screenshot showing the male protagonist and UI elements running on an Alienware 15 laptop
Certain visuals will look better than others, but upscaling certainly helps the game run smoothly.Ben Wilson | Windows Central

In Cyberpunk 2077, I found that the 'High' preset with ray tracing and upscaling disabled most consistently achieved a native 60 FPS baseline in the game's built-in benchmark. Of course, the game supports DLSS 4.5, so setting Super Resolution to 'Balanced' and Multi Frame Generation (MFG) to 4X in the 'Ray Tracing: Low' preset has the Alienware 15 scaling to 171 FPS, up from ~42 FPS.

I have to assume you're considering a gaming laptop with NVIDIA's RTX 50 Series graphics to take advantage of realistic, ray-traced lighting. Luckily, that is quite possible with the RTX 5050 in the Alienware 15, depending on your feelings around MFG and "fake frames". If, on the other hand, you don't care so much about those visual luxuries, then it runs quite smoothly without ray tracing.

PUBG gameplay screenshot showing third person prone position and UI elements running on an Alienware 15 laptop
PUBG: BATTLEGROUNDS dips in busy areas, but I was able to stay above 100 FPS.Ben Wilson | Windows Central
Apex Legends gameplay screenshot showing gun sights and UI elements running on an Alienware 15 laptop
Apex Legends fared better with frame pacing, though it needed more fine-tuning in the settings.Ben Wilson | Windows Central

For other popular multiplayer titles, PUBG: BATTLEGROUNDS generally runs above 60 FPS with the 'High' preset at render scale 100, but you can push it to 165 FPS or higher by switching to the 'Medium' preset and further lowering some settings. Similarly, Apex Legends can reach 165 FPS and beyond with a little time spent in the settings, but the laptop's fans will be loud.

Performance benchmarks

Geekbench 6 CPU benchmark test results in a bar graph highlighting the Alienware 15 laptop
Geekbench 6 CPU benchmarking shows the Ryzen 7 260 being beaten by years-old handheld chips.Ben Wilson | Windows Central
Storage benchmark results from CrystalDiskMark in a bar chart highlighting the Alienware 15
While the 512GB SSD is limited in capacity, it reads just as fast as the SSDs in Alienware's high-end laptops.Ben Wilson | Windows Central
3DMark Time Spy GPU benchmark test results in a bar graph highlighting the Alienware 15 laptop
You'll see the RTX 5050 suitably appearing in plenty of entry-level gaming laptops like this.Ben Wilson | Windows Central

To put the specs of Alienware's cheapest laptop into perspective, the Ryzen 7 260 is a "Hawk Point" processor built on AMD's previous-generation Zen 4 architecture and ranks as the second-fastest CPU in the Ryzen 200 Series mobile range. That 8-core, 16-thread chip pairs with NVIDIA's entry-level RTX 50 Series mobile GPU, the GeForce RTX 5050.

However, benchmarking the Alienware 15's CPU in Geekbench 6 burst performance tests placed the Ryzen 7 260 even lower than I perhaps expected, even falling below the original ASUS ROG Ally gaming handheld from 2024. Cinebench 2024 failed to run any extended CPU stress tests after complaints of insufficient memory, so there's sadly no reprieve for this processor.

(The RTX 5050 is) faster than the last-gen RTX 4050, but of course, it still falls behind the 4060.

Testing the RTX 5050 across 3DMark's full gamut of GPU-centric tests yields a reasonably consistent and unsurprising conclusion: it's faster than the last-gen RTX 4050, but of course, it still falls behind the 4060. If you were choosing between a gaming laptop with an older GPU, such as an RTX 3060, and the 5050 in this Alienware 15, you'd choose the Alienware.

Finally, the PCIe Gen 4 SSD hits around 7,023 MB/s read speeds in CrystalDiskMark, while write speeds drop closer to 5,962 MB/s. It's a fast drive, and one that sees the Alienware 15 running neck-and-neck with the high-end Alienware m18 R2 from 2024. The 512 GB SSD has limited storage capacity, but it performs as expected.

Does the Alienware 15 have any issues?

Windows 11 desktop screenshot showing almost full storage on an Alienware 15 gaming laptop with games installed on Steam

After installing only four PC games, I started seeing warnings about low storage space. (Image credit: Ben Wilson | Windows Central)

Above all, the most significant issue I had during my time with the Alienware 15 was its limited 512 GB SSD, reporting a usable 477 GB with only 332 GB of free space on its first boot into Windows 11. It simply isn't enough, and no amount of optimizations offered by the pre-installed 'SupportAssist' app can help that. After installing only four games, I was out of space.

Alienware advertises "user-upgradeable options" for "up to 1TB PCIe SSD (Gen4) storage", promoting "the flexibility to adapt for whatever comes next", but the ongoing memory crisis stunts that notion. It isn't Alienware's (or Dell's) fault, but I quickly learned that 512 GB isn't good enough in a gaming laptop, and upgrades are extremely expensive in 2026.

A handheld orange sound level meter with a foam‑covered microphone displays a reading of 58.8 dBA while being held above an Alienware 15 laptop keyboard.
Holding up a decibel meter during gameplay demonstrates how loud the fans really are.Ben Wilson | Windows Central
A FLIR thermal camera view of an Alienware 15 keyboard shows warmer areas in yellow and orange and cooler regions in purple and red, peaking at 46.4°C near the A key.
The keyboard gets warm during gameplay, which eventually made my fingers uncomfortable.Ben Wilson | Windows Central

Otherwise, the loud fans (~58 dBA) are difficult to ignore and will likely annoy anyone around you. Booting into a game switches the Alienware 15 into 'Performance' mode via the Alienware Command Center companion app, which quickly ramps up the fan speed. Profiles like 'Stealth' mode advertise the laptop as "ideal for any environment", but it's only true if you aren't gaming.

Despite the fans working as hard as they can, the keyboard still gets quite warm during gaming, and it felt a little uncomfortable after a while. I could solve it by plugging in my Steam Controller or by using an external keyboard and mouse, but at that point it feels like I'm hardly using the laptop. Using a thermal camera, I detected a temperature of 46°C around the WASD keys — not abnormal for a gaming laptop, but not exactly ideal either.

Should you buy the Alienware 15?

A close-up of an Alienware laptop shows the “ALIENWARE” branding above the keyboard, with visible function keys, number keys, and part of the Windows taskbar on the screen.

Switching power modes with F6 and F7 wrangles the fans a little, but it doesn't stop the overall roar. (Image credit: Ben Wilson | Windows Central)

You should buy this if ...

✅ You want a modern, entry-level NVIDIA gaming laptop

✅ You don't have space for a full-sized desktop PC

You should not buy this if ...

❌ You're looking for quiet, portable AAA gaming

The biggest problem with entry-level gaming laptops is that they immediately compete with high-end gaming handhelds, like the Xbox Ally X, which will be more tempting for its versatility alone. However, if you're looking for a stay-at-home gaming machine that occasionally travels with you — with an 180W AC adapter included — the Alienware 15 keeps up with modern gaming by leaning heavily on NVIDIA's RTX 5050 GPU.

Its 512 GB of storage will fill up fast, so you'll either have to be happy with regularly switching between installed games from your library, or rely on an external hard drive to transfer backups. This laptop is loud, restrained, and heavy, but it will play your games, particularly so if they support NVIDIA's latest DLSS upscaling technology. If you're pondering the Alienware 15 on a budget because it's on sale, then I say go for it.

Dell Alienware 15 gaming laptop render

Alienware
15 (Ryzen 7 260, RTX 5050)

NVIDIA's GPU does all the heavy lifting, with DLSS upscaling helping this entry-level gaming laptop to keep up.

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An Alienware 15 laptop sits on a cloth surface with its display showing a blue landscape wallpaper and the Alienware head logo. The background behind the laptop features glowing blue sci‑fi scenery.

Does Alienware need to offer "low-end" hardware in the first place?

Cracks are starting to show in Xbox Game Pass after Microsoft removed a previously promised first‑party game it literally owns [UPDATE]

Xbox recently revealed a pretty impressive lineup of games coming to Xbox Game Pass, with Palworld 1.0 and Tony Hawk's Pro Skater 1+2 among the biggest announcements. However, while Palworld 1.0 is still on the way, Tony Hawk's Pro Skater 1+2 has since been removed, with Xbox updating its original announcement to include the following note:

"We've removed Tony Hawk's Pro Skater 1+2 from the list of titles coming soon to Game Pass."

As for why it was removed, your guess is as good as mine, but Tony Hawks is actually an IP Xbox owns, making its removal even more head-scratching, though some have speculated it could be due to music licensing. Rumors surrounding the long-term viability of Xbox Game Pass have been circulating online for a while now, with some reports claiming Xbox leadership views the service as unsustainable. Xbox is also in the middle of a major restructuring, with studios becoming independent and around 1,600 layoffs taking place so far.

It's impossible to say whether pulling a single game from the lineup means anything on its own, but it doesn't exactly inspire confidence either. At the very least, it leaves me feeling a little more cautious about what the future of Game Pass might look like.

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I'm actually a big fan of Game Pass. It's given me the opportunity to play games I probably never would've tried otherwise, and I'm much more willing to take a chance on something new if it launches on the service.

That said, I feel like I'm in the minority. I think the average gamer is more likely to stick with the games they already know, whether that's Fortnite, Call of Duty, Roblox, Minecraft, or the latest sports title, and that’s all without mentioning the attention war with the likes of short-form content. Now, there’s nothing wrong with sticking to the games you know, but with Game Pass growth slowing, it doesn't exactly paint the most encouraging picture for the service's future. For context, reports suggest the subscriber count has fallen from around 34 million to 30 million active users.

Let me know how you feel about Tony Hawk's Pro Skater 1+2 being removed from the upcoming Game Pass lineup. Do you care, are you worried, or do you think it was simply a mistake?

As always, let me know your thoughts in the comments, and be sure to take part in our poll!

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A large red cross overlays the Tony Hawk's Pro Skater 1+2 promotional artwork, symbolizing its removal from the upcoming Xbox Game Pass lineup.

Tony Hawk's Pro Skater 1 + 2 no longer coming to Xbox Game Pass

Xbox adds 52 more titles to 'Stream Your Own Games,' including Black Ops 6 and indie classics

Dozens of games were just made available to stream through Xbox Cloud Gaming. Those titles are now supported by the "Stream Your Own Games" part of Xbox Game Pass that lets you stream supported titles through the cloud.

As popular as playing titles that come with Xbox Game Pass is, many of the best Xbox games do not come with the subscription. Stream Your Own Games allows you to play many of your favorite titles to your phone, tablet, PC, or other supported devices.

This month's collection of newly supported games includes several popular titles such as Call of Duty: Black Ops 6 and Assassin's Creed Black Flag Resynced.

The folks over at True Achievements gathered together the complete list:

Game Title

#Blud

A Hat in Time

Absolver

Ascend to Zero

Assassin's Creed Black Flag Resynced

Beat Cop

Blightbound

Bō: Path of the Teal Lotus

Bravely Default Flying Fairy HD Remaster

Buckshot Roulette

Call of Duty: Black Ops 6

Carto

Disc Room

D-topia

Exit the Gungeon

Fade to Silence

Forager

Gato Roboto

Hotline Miami 2: Wrong Number

I Hate Running Backwards

Ikenfell

Lock's Quest

Metal Wolf Chaos XD

Minit

Monaco 2

Monaco: What's Yours is Mine

Monster Jam Steel Titans

My Friend Pedro

Olija

Pepper Grinder

Phantom Abyss

Pikuniku

Protodroid DeLTA

Shadow Warrior

Shadow Warrior 2

Shadow Warrior 3: Definitive Edition

South of the Circle

Stories Untold

Supraland

Tamashika

Temtem

The Messenger

The Mound: Omen of Cthulhu

The Occupation

The Talos Principle: Reawakened

Void Bastards

Wandersong

Wildfire

Winds of Arcana: Ruination

Wizard with a Gun

World of Tanks Modern Armor

Wuthering Waves

To use the Stream Your Own Games feature, you need to purchase a copy of the game and be subscribed to Xbox Game Pass. You can be subscribed to Game Pass Essential, Premium, or Ultimate to stream your games.

Originally, the Stream Your Own Games library only had 50 games. It's steadily grown since then and supported games now number in the hundreds. Over 70 new titles were added this May.

You can check out the complete gallery of supported games on Xbox's website.

Xbox Game Pass Ultimate

Subscribe to Xbox Game Pass Ultimate and play day one Xbox games whichever way you'd like, on Xbox consoles, PC, or even through the Cloud on a wide range of devices. Going with this tier means you never miss out on anything coming to the service.

See at: Amazon | Best Buy | CDKeysView Deal

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Body Shield feature in Call of Duty Black Ops 6

Call of Duty: Black Ops 6 is one of 52 titles supported by Xbox Game Pass' "Stream Your Own Games."

I tested Windows 11's overhauled search experience, and I think Microsoft has finally fixed it: Windows Search is now more accurate and easier to use

This week, Microsoft unveiled a major overhaul coming soon to Windows 11's search experience that's designed to fix its biggest flaws and criticisms. For a long time, many have agreed that search on Windows is pretty much broken, but the new changes that are now in testing may finally be fixing that problem.

I've been testing the new Windows Search out over the last two days, and I'm very impressed with the new experience. Right off the bat, the search pane is no longer a noisy mess of Bing ads and sponsored content. It's a clean list of recent searches, exactly what you'd expect from a search pane.

Search items that appear in this list are categorized so that you know whether an item is an app, document, setting, or web search. Hovering over items in this menu will display options depending on the type of item it is, such as apps which present the option to pin it to the Taskbar or run as an administrator.

Windows Search UX

Quick options appear when you hover over recent search items. (Image credit: Zac Bowden / Windows Central)

You can also right-click on any of the items in the search pane for more info, which displays additional options such as uninstall or app settings, open file location, as well as the ability to remove the item from the recents list.

Getting onto the actual searching experience, it's a major step up. The UI is nice and clean, and web results now pretty much never show up at the top unless you are actively searching for a website or query that makes sense for a search engine. In the old Window Search, searing for "windows central" would always bring the Bing result to the top, but now it prioritizes my local files and folders.

When a web result does appear at the top, you'll no longer see any ads or sponsored content in that result. The Bing results are now ad-free, showing only results that relate to your search query, which is amazing. You no longer have to worry about accidentally clicking on a link or app that has paid to be there.

New Windows Search UX
Web results are now more deliberate and ad-free.Zac Bowden / Windows Central
New Windows Search UX
Previously, searching "windows central" would show a web result. Now, it shows my local files that relate to that term. Zac Bowden / Windows Central

I also find that search results are now more accurate based on how you use your system. For example, on a PC where I have both the Photos and Photoshop app installed, typing "photos" actually surfaces Photoshop, which is what I want. I believe this is happening because I've never opened the Photos app on my PC before, and so Windows assumes that I'd want to use the app I use more often or most recently.

To test this theory, I ran Photos a few times and then typed "photos" again, and sure enough the Photos app was now appearing above Photoshop. To triple confirm, I started opening Photoshop a few times, and Photoshop became the top result for "photos" after.

This is great for those who have a system set in place where all the apps they ever use are already in full circulation on their PC. Windows knows which apps you use most, and will now do its best to position them as a best match when it thinks you're searching for it, listing follow up results below it that you can manually select if that's what you need instead.

New Windows Search UX

Windows will surface a best match based on how you use your PC. As I frequently use Photoshop, searching for "photos" places it at the top. (Image credit: Zac Bowden / Windows Central)

I also find that search is now a little smarter and more dynamic. If you don't know the name of an app, you can search for a category and Windows will do its best to surface an app that it thinks can do that job. For example, if I type "video editor" into the search box, Windows surfaces Clipchamp as a result, as that's the only video editor I have installed.

Windows Search now also does a much better job at surfacing settings that you might want to configure. If I type "temp" it'll show delete temporary files, or if i type "wifi" the wi-fi settings page is at the top. Even things like "insider" now correctly surface the Insider settings page. You can now pretty much search for any Windows Setting and have it accurately appear in the search pane, without needing to open Settings first.

Some settings even have configurable options within the search pane. For example, typing restart PC will show a setting to do so right from search, which then lets you select whether you want to restart or shut down. It's pretty neat, though most people will probably find it faster to just do that from Start.

New Windows Search UX

Settings are now better represtedn in search (Image credit: Zac Bowden / Windows Central)

Overall, these new search improvements are a real strong step in the right direction. In my brief testing, I've not really been able to fault it, and understand why the best match results are what they are. Being able to turn off things like Microsoft Store and web results are also a great addition, letting you craft your experience into whatever you need it to be. If you only ever want local search results, you can make it so.

It's clear that even in its default state now, local results are the number one priority. Unless your search query is clearly one intended for a search engine, Windows will more than likely place a local result as a best match, which is going to address the biggest complaint most people have with Windows Search.

These improvements are rolling out now in preview for Windows Insiders, with general availability expected later this year.

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Man pointing at Windows 11's new search UI.

Man pointing at Windows 11's new search UI.

This capable mini-PC for both work and 1080p gaming with increasingly expensive RAM and storage is now on sale just for today [EXPIRED]

This RAMpocalypse is getting worse by the day, making vital components for PCs like SSD units for storage and RAM chips for boosting performance cost hundreds of dollars by themselves.

During such a crisis, it's easier to find essential parts built into pre-made desktops. One such example is the Geekom A7 Max AI Mini-PC, a compact form-factor desktop built for crushing heavy workloads while being capable of light to mid-level gaming thanks to its 1TB SSD and 16GB of RAM.

Fortunately for workers and gamers alike, the Geekom A7 Max AI Mini-PC is now on a limited-time 29% discount for $594.00 at Best Buy (which is nearly half the price of a Steam Machine) just for today.


"The quality of Geekom’s build quality is exceptional, and right from the box the largely metal construction of the A7 Max is a delight." ~ Mark Pickavance, Writer at TechRadar

TechRadar Review: ⭐⭐⭐½View Deal

Why buy the the Geekom A7 MAX AI Mini-PC over the Steam Machine?

A sleek, compact Geekom mini PC with a silver finish sits on a green cutting mat. It features USB ports and a power button, conveying a modern tech vibe.

The Geekom A7 Max AI mini-PC on display. (Image credit: Tech Radar (Mark Pickavance) | Geekom)

The Geekom A7 MAX AI Mini-PC is a handy desktop for work and 1080p gaming on the side. It's equipped with an AMD Ryzen 9 7940HS CPU, an AMD Radeon 780M GPU, 16GB of RAM, and a 1TB SSD (the latter two of which can be upgraded to 64GB RAM and a 2TB SSD, respectively).

With these specs, the Geekom A7 MAX Mini-PC will suffer little to no lag performing productivity duties like typing or opening internet browser tabs while being capable of running light indie games at 60fps and even some AAA games at 1080p resolutions/30fps (with FSR enabled) at medium settings.

Another notable feature of this mini-PC is its large number of USB and HDMI ports, which allow it to connect to four monitors simultaneously, making it incredibly useful for those who want to open multiple programs at once without having to juggle their positioning on a single screen.

So, if you want a compact-sized, desk-space-saving mini-PC to play light games like Minecraft or indie games like Mina the Hollower on the side while tackling never-ending paperwork at the office, the Geekom A7 MAX that's now $594.00 at Best Buy could be your next best workplace buddy.

Just be aware that this deal is only available until July 15, 2026, so think fast if you want to get it.

FAQ

Can it be upgraded?

Yes. The Geekom A7 MAX AI Mini-PC's RAM can be upgraded up to 64GB via two SODIMM slots supporting dual DDR5 RAM and its storage space can be upgraded to 2TB max via inserting SSDs into its M.2 2280 PCIe Gen 4 SSD slot.

Is it good for productivity?

Indeed it is, the Geekom A7 MAX AI Mini-PC was primarily designed as productivity desktop that chew through heavy office workloads like typing reports, creating spreadsheets, editing videos, researching information on the internet.

How many ports does it have?

The Geekom A7 Max AI Mini-PC features 15 ports which includes two USB4 and two HDMI ports so it can support multiple monitors at once, two ethernet ports, six USB-A ports for accessories, an SD carder and a 3.5mm headset audio jack.

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A Geekom A7 Max mini PC with multiple cables connected sits on a desk, with a USB flash drive on top and a computer monitor displaying graphs in the background.

The Geekom A7 Max mini-PC's collection of ports.

Xbox's cuts and layoffs don't solve its biggest problem — What will Asha do to solve Microsoft's biggest gaming crisis?

The Xbox camp's airwaves have been dominated by pessimism now for as long as I can remember.

For years and years, Xbox fans and employees alike have endured a rollercoaster of ups and downs for Microsoft's gaming brand. Whether it's layoffs, unpopular decisions, or external factors like the memory crisis — team Xbox can't catch a break. Things can't get any worse, right? Well ...

Much has been said about the callousness of this latest round of Microsoft layoffs, which hit the entire run of the company, as has become tradition almost every July now. It's painful knowing that these cuts and reductions won't solve the biggest problem facing Xbox, and traditional gaming platforms in general.

The eternal question: where will the next phase of real growth come from?

The attention economy is getting more saturated by the day

Tiktok app open with an Xbox Ally in the background

Even before the advent of TikTok, social media has been frying attention spans for some time. (Image credit: Windows Central | Jez Corden)

The uncomfortable truth for traditional video game platforms is that revenue is only growing by squeezing the existing user base. PlayStation, Xbox, Nintendo, and even Steam are basically trading the same fixed amount of users back and forth. Some estimates predict a contraction in gaming this year, owing to the memory crisis pushing prices beyond people's means.

The memory crisis won't be forever, but even after that, therein lies an existential question: huge swathes of younger cohorts have side-stepped Xbox, PlayStation, and even Nintendo, in favor of Roblox.

The Robloxification of gaming demographics cannot be overstated. Roblox has more monthly active users than Steam and Xbox combined, and double that of Minecraft. It's only when you throw in casual games like Candy Crush Saga that Xbox really begins to approach similar figures, but it obviously becomes a faulty comparison at that point.

It's also true that Roblox hasn't made a penny (yet). They're in their growth phase, burning cash on changing user behavior before jacking up prices — effectively the Spotify and Netflix model. Eventually, creditors will want to see returns, by which point Roblox hopes to have become the default gaming development platform. For many, it already has.

Roblox title art.

The kids love Roblox, not Xbox or PlayStation. (Image credit: Roblox Corproation)

Xbox and PlayStation have grossly under-invested in younger cohorts, and Nintendo's insistence on gatekeeping their franchises behind hardware has limited their ability to reach younger audiences. The fact that traditional core games also take exponentially longer periods of time to produce means that youngsters might completely age out of titles that target them before they even ship, by which point trends will have changed, and tastes will have evolved.

Indeed, in our attention-anemic, hyper-infotainment, insta-gratification society, Roblox's "quick and dirty" game delivery model is perfect for the era. Games come and go in a flash, devouring the latest memes and in-jokes that baffle older generations and celebrate youth culture in ways God of War or Halo simply cannot tap into now.

For sure, Roblox's rise to dominance is less about gameplay quality or visual fidelity, but more about the social value Roblox offers that has made it a juggernaut. The vibes.

The fact Microsoft looked to a former Meta executive to run Xbox is likely no coincidence.

Can Xbox become ... COOL?

An official wallpaper of Xbox consoles against a galactic background.

Younger cohorts increasingly care more about talking to friends on Roblox on their phones than they do sitting down with a controller. (Image credit: Microsoft)

One criticism I have of Phil Spencer and, honestly, Microsoft in general is their utilitarian approach to product design. Xbox and Windows both have become sterile in recent years, with fun and quirky features relegated to memes and memories. Indeed, trends are cycling more quickly than ever, turbo-charged by artificial intelligence and short-form social media. That's perhaps not ideal if you're a corporation that moves as slowly as Microsoft, which also has no culturally relevant social media layer.

Therein lies Xbox's core problem. Putting the legal troubles and safety concerns to a separate discussion for now, Roblox has amalgamated social media and gaming into this amorphous digital monster that seems inaccessible to Microsoft and Xbox in general.

How can Xbox hope to become culturally relevant in an era where culture is now a chaotic revolving door? It was barely relevant to begin with, but in ages past it had the advantage of an era where corporations had greater control over content and context. Modern internet culture spawns from a vast and increasingly artificial digital ooze which bubbles up an occasional banger only for it to almost instantaneously deteriorate when corporations get their tasteless claws in. The rise of independent creation has corporations like Microsoft and Xbox completely locked out.

But Xbox does have one cube-shaped trick up its sleeve here ...

Pixelated characters from a video game sit around a campfire with a tent in the background. They appear relaxed, creating a cozy, adventurous tone.

Will Asha Sharma FINALLY leverage Minecraft to boost Xbox? Up until now, Xbox has left Minecraft to the side to do its own thing, but times are changing. (Image credit: Mojang Studios)

Xbox CEO Asha Sharma has stated that her short-term goal is to improve the situation for the core. Namely, older gen-z, millennials, and gen-x, who are pretty locked in their ways and want specific types of games and experiences. They aren't the future of the platform, though, nor are they the future of growth. We're aging out, getting old, having kids, and, ya know, dying to be blunt about it.

For Xbox to maintain competitive salaries against AI funny-money talent scouts and inflation, it needs to find new growth. This summer, that growth came from cuts and price increases. That's hardly sustainable, though. It's a short-term solution to hedge against a longer-term problem.

The big problem is Xbox's lack of new user acquisition. Xbox Game Pass, Xbox Cloud Gaming, and devices like the Xbox Ally haven't really helped. Most Xbox Cloud Gaming and Xbox handheld gamers are already Xbox Series X|S users. The trick is finding those elusive new users, which Microsoft describes as "NTX" internally (new to Xbox).

MSN Messenger 6.2 running a chat window with escargot.chat to replace .NET Passport

Microsoft defined internet culture in the 90s and early 00s with programs like MSN Messenger and Skype, but weirdly did nothing to maintain their position. Xbox can't afford to be this unimaginative if it's to survive. (Image credit: Windows Central | Ben Wilson)

The crux of it will make for uncomfortable reading for Microsoft higher-ups: Xbox needs to become social media adjacent. It needs to be less sanitized. It needs to lean into that digital ooze I mentioned, and, perhaps even a little dangerous if it wants to succeed in an era where cultural capital is more important than pixel density.

I don't think Microsoft has the stomach for it ... but this is Asha Sharma's wheelhouse. It's probably no accident that she was specifically chosen for this job. It's probably no accident that she just bought Minecraft, Xbox's closest Roblox allegory, in-house. It's probably no accident that she hired Matthew Ball, who wrote the book on social media-adjacent games like Roblox as CSO.

It might take years to see the fruits of her ideas in this area ... and in the short term, she's going to focus on strengthening the core of what Xbox is today. But I believe she's also planting seeds for a social media revolution at Xbox — bringing Microsoft into an industry that it has long been too afraid to even touch.

What's your take? Let me hear it in the comments, down below.

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Asha Sharma, CEO of Xbox with an Xbox Series X background photo

What are Asha's plans to solve Xbox's biggest actual crisis?

The Call of Duty Black Ops ports on PS4 and PS5 are a hot mess of hackers

The Call of Duty: Black Ops and Black Ops 2 ports for the PS4 and PS5 were received to much hype and excitement. But guess what? They're a mess. Who possibly could have guessed?

Only everyone who's ever tried playing the backward compatible versions on Xbox consoles in recent memory. Collectively, it's an "I told you so," because we knew it would happen.

The only difference is that the 'shiny new' ports on PlayStation seem to be getting some kind of active support from Activision. Because Black Ops has had some of its playlists deactivated while "issues" are investigated.

The issues are simple: hackers. You think Black Ops 7 has a bad rep for hackers? Without modern anticheat technologies, the old games are like the Wild West.

📢 Call of Duty: #BlackOps on PS4/PS5Select playlists have been disabled as we investigate reported issues.July 13, 2026

It's taken absolutely no time at all for the new ports to be compromised, which really does show just how lazy they are. We're not just talking about wallhacks, either, though those are bad enough.

Players are being inundated with lobbies packed with players running exploits. Some are instantly max prestige, everything unlocked, ridiculous statistics, and perhaps worst of all for legitimate players, it's been reported a "negative XP" hack is dropping players back to level 1.

I love both of these games, but from the get-go, I saw nothing but a quick cash grab, cashing in on player nostalgia for the old games we loved so much, especially in a year when the new Call of Duty hasn't had the best reception. But they're not 'new,' are they? They're just the same old games we've been able to play on Xbox all along.

I saw a question on Reddit where, potentially linked to the recent hype, an Xbox player was asking if it was worth them buying Black Ops 2. At full price, the only answer is no. If you want to enjoy multiplayer, I'd also say the answer is no. If you can get a cheap disc to enjoy the campaign and Zombies? Sure.

But props at least to Activision for seemingly offering support on these ports. How long it'll last and how far they'll go, I guess we'll find out. But it's more than we've seen on Xbox with the existing versions in a long time.

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Call of Duty: Black Ops 1

BRB just hunting down all the hackers.

"We are expanding opportunities to collaborate": Former Xbox studio Compulsion Games hopes to team up with other devs following layoffs and divestment

One week after Microsoft and Xbox began a large series of "reset" 3,200 layoffs across the gaming brand that saw 1,600 devs let go immediately and four studios split from the company, Compulsion Games — one of the teams divested — has now signaled how it intends to move forward.

In a new post on LinkedIn, the studio behind the action-adventure games We Happy Few and 2025's award-winning Xbox title South of Midnight reaffirmed that it will continue on as an independent developer, while also announcing that it's "expanding opportunities to collaborate with studios across the games and entertainment industry."

"With Compulsion Games returning to its roots as an independent developer, we are expanding opportunities to collaborate with studios across the games and entertainment industry," reads Compulsion's statement.

"We invite partners to leverage the talent and creativity of the award-winning team behind South of Midnight, a game that was honored with a BAFTA Award, a Peabody Award, seven Canadian Game Awards, and recognized on multiple ‘Best Games of 2025’ lists," it continued.

Though it wasn't a massive success for Microsoft and Xbox commercially, South of Midnight reviewed quite well with critics and players, and took home several major awards as Compulsion highlights here. We gave it a 4/5 score in our own review, stating that it "delivers a story filled with trauma and beauty, with a gorgeous world that doesn't overstay its welcome."

Notably, in the past, Compulsion contributed to the development of games like Darksiders and Dungeons & Dragons: Daggerdale in the leadup to its debut puzzle-platform title Contrast. Now, the developer hopes to work with other studios once again.

"With deep experience in creating acclaimed original IP, we bring our artistry, technical expertise and collaborative approach to every project," the announcement adds. "We are excited to support the development of memorable experiences that engage and entertain players around the world."

The layoffs and divestment of Compulsion Games from Xbox came as part of a wider effort from Microsoft to reorganize its gaming business after it "overextended," with Xbox's new CEO Asha Sharma pushing for the brand to "move faster" with and focus on its largest properties such as Fallout, The Elder Scrolls, and Halo.

Games like South of Midnight that have less selling power than huge established franchises aren't going to mesh well with that strategy, which is ultimately why Microsoft and Xbox cut Compulsion loose. That departure is frustrating to see for many — myself included — as we know it came with layoffs...but, at the very least, I'm glad that the studio will live on.

As for what its developers will end up working on, either on their own or with other teams across the industry? Only time will tell. Whatever's next for Compulsion Games, though, I hope that it will be a project its workers are passionate about, and that it will succeed well enough to give the studio stability in what's become an extremely volatile time for game development.

What kind of game would you like to see Compulsion Games make next? What studio(s) should is partner and collaborate with? Let me know what you think in the comments.

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Hazel and a companion in South of Midnight

South of Midnight stood out as one of the best new Xbox games from last year, even if it wasn't a hit in terms of commercial performance.

"The business side ... always gets the last remark": Warframe director says Destiny 2 dying is "existentially threatening" for all game developers

One of the biggest and most upsetting recent developments in the gaming industry was the sudden and shocking end of Destiny 2, with developer Bungie announcing its conclusion in May before delivering one last content update, Monument of Triumph, in early June. Despite players pushing to keep the series alive, publisher Sony ultimately ended support for Destiny 2 (though it remains playable) and laid off "most of the Destiny team" soon after.

The downfall of a franchise as massive and prominent as Destiny — reportedly caused by poor leadership and financial troubles — was a bombshell to many, including Rebecca Ford, the creative director of Warframe. Digital Extremes' 2013 live-service sci-fi action RPG, one of Destiny 2's biggest rivals, has now outlasted it...but Ford isn't celebrating.

On the contrary, she views the end of Destiny 2, and the way it ended, to be deeply concerning: "It's horrible news, because it shows that even if you care so much, the business side of this industry always gets the last remark," she told GamesRadar+ during an interview at TennoCon 2026.

"Those are the types of stories and experiences that, when you're in a position where you have your own game, your own IP, and you work as hard as you do on it...that's not the first time it's happened, and it'll happen again, where the business aspect of the video game economy makes the decision for you, and it is existentially threatening at every level, because the idea that we aren't in charge of our own goodbye is something I wake up thinking about every single day," she continued.

Destiny 2

The sudden and shocking end of Destiny 2 last month serves as a grim reminder of the tumultuous state of the wider gaming industry right now. (Image credit: Bungie)

While this isn't something that private, independent studios have to worry about, these kinds of shutdowns, layoffs, and closures are undoubtedly things that developers operating under a publisher's wing have come to fear more and more in recent years.

One only has to look at last week's events at Xbox for a glaring example of why; Microsoft's gaming brand began a series of 3,200 ongoing layoffs, with 1,600 workers immediately let go and another 1,600 set to be cut over the course of 12 months. Four studios are being divested from Xbox Game Studios as well, and that number could rise to five depending on how negotiations about Arkane Lyon with the French government shake out.

As a result of what Xbox calls a "reset" for an operation that's "not healthy," over half of DOOM dev id Software and over 200 devs at The Elder Scrolls Online maker ZeniMax Online Studios have been discharged, with numerous other teams across Xbox also affected. Bethesda workers fear The Elder Scrolls 6 will be delayed and that Fallout 76 support may not continue, while its union fights back with a Save Our Devs protest this week.

The cuts at Xbox and Bungie are merely the latest in a devastating series of industry layoffs that have continued to pile up since 2022, initiated by overinvestment into gaming during the pandemic and worsened by the impact of tariffs, the hardware crisis, and other socioeconomic factors.

In an era where publishers dismissing thousands of devs and canceling or shutting down projects has become disturbingly routine, Ford is right to see what's happened with Destiny and Bungie as a grim reminder of the current state of the industry. We can only hope that a light at the end of the tunnel isn't too far away.

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An official screenshot of Warframe showing a squad of three players.

Destiny 2 was one of Warframe's biggest rivals while it was still supported, but creative director Rebecca Ford believes the end of Bungie's looter shooter is "horrible news."

"We still have the crew we need": Xbox's DOOM dev id Software responds to layoffs, assures fans "we're going to keep building the great games and tech"

Of all the layoffs that came down on Xbox Game Studios developers this week as part of Microsoft and Xbox's 3,200 "reset" cuts and four studio divestments, the ones that hit the DOOM developer id Software were the most shocking to many given the popularity and success of its modern trilogy of games.

It's been reported that well over half of id was axed from Xbox, with 136 developers — 96 at its Texas headquarters and an additional 40 remote workers — let go from the studio. The cuts impacted nearly every department within the developer, including the teams building, maintaining, and improving its id Tech game engine used for a variety of ZeniMax projects.

Individual DOOM devs have shared reactions to the layoffs, though id Software itself hadn't yet shared a response until today. Now it has, with the studio posting a statement to the community on social media to assuage fears about its future under Microsoft and Xbox.

"Thank you for all the support this week. While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for," reads id's letter. "The team today is about the same size we were when making DOOM (2016). We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward."

"We are focused on supporting each other and team members impacted. We're going to keep building the great games and tech that have defined us for the past 35 years, and we're looking forward to seeing you at QuakeCon this August," it added.

Blank Pixel

Notably, this statement confirms our recent, earlier report that in the wake of the layoffs, id Software is now about the size that it was when it released the 2016 DOOM reboot ten years ago, and that the studio isn't in danger of being closed or split away from Microsoft and Xbox.

It also confirms that the developer will still move forward with new games, though it seems unlikely it will have a chance to explore some of its experimental ideas. Still, I expect that we'll see additional DOOM titles from the team, and that it will continue to iterate upon id Tech for the benefit of Wolfenstein dev MachineGames and other studios.

Ultimately, this news is quite relieving to hear from id Software — though to be clear, I'm not downplaying the severity of the cuts in saying that. On the contrary, I'm glad that the developer still has a future under Xbox's wing despite how significantly it was affected by the dismissals.

The layoffs at id represent a large portion of about 440 total cuts across all of ZeniMax and Bethesda, with other teams hit including Bethesda Game Studios (The Elder Scrolls, Fallout, Starfield) and ZeniMax Online Studios (The Elder Scrolls Online).

Bethesda devs fear that The Elder Scrolls 6 will suffer crunch and delays because of the layoffs, and the reduction in force at ZeniMax Online Studios has led to "shifting" roadmaps for The Elder Scrolls Online. Bethesda's official union, OneBGS, plans to protest against the cuts next week with a "Save Our Devs" march.

What are your thoughts on the layoffs at id Software? Do you feel Microsoft and Xbox went too far with them based on everything we know? Share your take in the comments, and vote in the above poll.

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DOOM: The Dark Ages

DOOM: The Dark Ages will not be id Software's last game, as the studio has confirmed it will weather Microsoft's Xbox layoffs and continue working on new projects.

"Our next steps are to mobilize": Bethesda union members are protesting Xbox's layoffs with a 'Save Our Devs' march next week after 440 ZeniMax cuts

In response to this week's wave of mass Xbox layoffs from Microsoft that have cut 3,200 roles and four studios from the company, union workers at Bethesda Game Studios — the developer behind Skyrim, Fallout 4, and Starfield, among other titles — are organizing a protest to fight back.

Several public listings for the rally — titled "Save Our Devs" — have been spotted for Bethesda's various different locations, including its Rockville headquarters and offices in Austin, Dallas, and Montreal. These calls to action confirm that unionized OneBGS staffers are coordinating to march on July 15 next week.

"Microsoft and ZeniMax leadership have made the devastating decision to slash over 440 positions across BGS, ZOS, id, ZWU (QA) and ZeniMax corporate (including CTO and CSUR)," wrote the union. "Because we organized and certified our Unions, we have hard-won legal rights and protections that non-unionized studios simply do not have."

"The company wants us to accept this as a done deal and quietly disappear. We won't let that happen. Our next steps are to mobilize," it continued. "We need every single member visible and unified. To that end, we are announcing our Save Our Devs March across all studios on Wednesday July 15th."

In an email sent to union workers seen by Game Developer, OneBGS has reportedly stated that 35 Bethesda Game Studios devs have been let go in the US, with 12 also laid off in Montreal. This roughly lines up with a previous report that about 50 employees have been laid off from the studio.

Reportedly, "this has had a crushing effect on morale" at Bethesda, with devs fearing that The Elder Scrolls 6 will suffer delays and crunch as a result of the redundancies. There are also concerns that support for Fallout 76 may end.

The Elder Scrolls V: Skyrim

According to Bethesda's OneBGS union, 440 workers across Bethesda Game Studios, ZeniMax Online Studios, id Software, and other ZeniMax teams have been cut by Microsoft's mass Xbox layoffs. (Image credit: Bethesda Game Studios)

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Elsewhere under the ZeniMax and Bethesda banner, the cuts go even deeper. Over 200 developers were laid off from The Elder Scrolls Online studio ZeniMax Online Studios, and well over half of DOOM maker id Software has been axed as well — though it's been reported that the situation there isn't as dire as some say. A small comfort.

Xbox CEO Asha Sharma stated the layoffs are part of a "reset" for the Xbox business after it "overextended" with its ambitions; OneBGS claims that Microsoft referred to them as an "entrepreneurial change in the scope of business," which is a notion it's fighting against as it negotiates to have affected developers brought into open roles across Xbox Game Studios.

"While we push that legal fight forward, Microsoft is still legally required right now to sit down with us for 'Effects Bargaining.' This means we have the right to negotiate exactly how these layoffs impact our people, and we are heading to the table to fight for every single affected worker," it explained.

"We are going to be demanding preferential transfers to force Microsoft to place affected BGS workers into open roles across Xbox and Microsoft first, stronger severance and extended healthcare to ensure no one is financially abandoned, as well as recall rights to ensure our laid-off members are the first ones hired back when BGS expands."

"Stay strong, look out for one another, and we look forward to seeing us all marching together on the 15th," concluded the union. Whether next week's protest has a meaningful impact or not remains to be seen, but ultimately, I hope it helps laid off ZeniMax and Bethesda devs find new opportunities and get the best severance and healthcare packages possible.

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Fallout 4 power armor

Bethesda Game Studios' union is taking a stand against Microsoft and Xbox next week with a 'Save Our Devs' rally that will be held across all four of its development offices.

Microsoft’s emissions just jumped 25% because AI datacenters are exploding in size, and dropping renewable credits finally exposed how much power the company is burning to fuel its AI ambitions

Microsoft’s latest sustainability report sparked claims that the company produced 34 million metric tons of carbon emissions in a single year. That figure was never reported by the company. What the report actually shows is a 25 percent year‑over‑year increase driven by AI datacenter expansion and Microsoft’s decision to stop buying unbundled renewable energy certificates.

The Microsoft Environmental Sustainability Report shows a complicated progression of rising emissions caused by AI datacenters, controversial "greenwashing" tactics, and enough wiggle room to leave space for debate.

Real emissions vs estimated emissions

When I first read the coverage surrounding the Microsoft Environmental Sustainability Report, it seemed like a clear case of AI hurting the planet and a tech giant callously damaging the environment. I was ready to write a piece calling out Microsoft for setting carbon neutral goals and then increasing carbon emissions by 25% in a single year.

But as I do with any story I cover, I went to the source material and did some digging. What surprised me is that the Microsoft Environmental Sustainability Report does not indicate unbridled burning of fuel to power AI datacenters. Instead, it shows efforts to reduce emissions and make meaningful changes.

I want to be clear, AI datacenters do create high carbon emissions. Microsoft is not faultless when it comes to energy use or pollution. I think there is a lot more the company could do to help the environment. I also think there's some misunderstood data seeping onto social media and throughout the web.

A chart from the Microsoft Environmental Sustainability Report illustrating emmissions and hypothetical emission rates.

The most recent Microsoft Environmental Sustainability Report shows the actual emissions of the company (solid line) compared to the estimated emissions if Microsoft had not taken steps to reduce its emissions. (Image credit: Microsoft)

The above chart from the Microsoft Environmental Sustainability Report shows Microsoft's actual reported emissions over the years and the estimated emissions without select interventions. The footnote on the chart directs to a clarifying statement on the estimate. I'll include the full footnote here but highlight the most relevant text:

"The solid line represents Microsoft’s reported greenhouse gas emissions (Scopes 1, 2, and 3) for FY20–FY25, prepared in accordance with GHG Protocol and management’s criteria, and uses a market-based emissions approach. The dotted line represents an illustrative counterfactual scenario of estimated emissions had select, discrete carbon reduction initiatives not been undertaken. These initiatives include energy efficiency improvements for XBOX consoles, renewable energy purchases, sustainable aviation fuel (SAF) and sustainable marine fuel (SMF) certificates, and supply chain decarbonization of Surface devices. The difference between the two lines is an estimate of emissions avoided through these specific initiatives relative to a scenario without those initiatives occurring. This estimate is directional in nature, does not represent the full scope of Microsoft’s decarbonization efforts, and is not part of our reported greenhouse gas inventory. It should not be interpreted as a comprehensive measure of total emissions reductions or as additive to other carbon reduction or removal claims."

Basically, the chart shows Microsoft's actual emissions and then a rough estimate of how much the company would have emitted had it not taken steps to reduce its carbon footprint. But Microsoft did take those steps. Microsoft did not have 34 million metric tons of carbon emissions in the last year. The actual emissions figure is 20 million metric tons.

That's still a massive amount of emissions, and 20 million metric tons is a 25% increase year-over-year, but there's some needed context.

What are unbundled renewable energy certificates?

Climeworks facility in Iceland

Microsoft has several plans to reduce carbon emissions, including a 10-year partnership with Climeworks for direct air capture. (Image credit: Windows Central | Jez Corden)

Microsoft's carbon emissions increased by 25% in a single year. The increase was driven primarily by Microsoft's expansion of datacenter infrastructure and the fact that the company paused the purchase of unbundled renewable energy certificates.

In February 2025, Microsoft announced that it "ceased purchasing non-additional, unbundled renewable energy certificates." That decision led to the massive jump in emissions seen in the recently published sustainability report (in conjunction with AI datacenter infrastructure expansion).

Renewable energy certificates (RECs) represent the legal ownership of the "renewable-ness" of generated electricity. Unbundled RECs are sold separately from the electricity itself.

The United States Environmental Protection Agency notes that "Unbundled Renewable Energy Certificates (RECs) refer to RECs that are sold, delivered, or purchased separately from electricity. RECs provide no physical delivery of electricity to customers and as such the customer is purchasing power from a separate entity than the one selling them the REC."

The separation of generated electricity from the legal ownership of the "renewable-ness" is controversial (that phrase comes straight from the EPA).

Many, including myself, view unbundled RECs as a form of greenwashing. Microsoft or any other company can legally say they are powered by renewable electricity without actually using the electricity that was generated.

The defense is that buying unbundled RECs financially contributes to the development of renewable energies.

Microsoft did not refer to unbundled RECs as a form of greenwashing, but its statement is telling:

"While we continue to apply the carbon fee to investments in emissions reductions, we have ceased purchasing non-additional, unbundled renewable energy certificates. We are refocusing the use of these funds on more long-term, higher-impact investments across carbon reduction, carbon removal, and clean electricity procurement. These interventions are expected to more effectively help us achieve our goal of becoming carbon negative by 2030 and may take us out of carbon-neutral position."

Microsoft implied that unbundled RECs are not the most effective way to have a long-term positive impact on the environment.

The rest of the report

The Microsoft Environmental Sustainability Report is 65 pages of dense information. It links to several external resources as well. If it were a paper report, there'd be a good joke here about an environmental report killing so many trees.

A large portion of the report is dedicated to discussion about Microsoft's use of water, which is a critical component of its environmental strategy. Notably, Microsoft replenished more water than it withdrew in the year.

Because of the size of the report, I've focused on the carbon emissions of Microsoft, but I suggest people read the entire report to get perspective on what's being done and where Microsoft still falls short.

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Microsoft Fairwater Datacentre

Microsoft's Fairwater Datacenter is one of the most powerful datacenters in the world. It is one of many datacenters contributing to Microsoft's spike in carbon emissions.

Ubisoft rewards its Barcelona branch for Assassin's Creed Black Flag: Resynced's strong launch with 51 employee layoffs

The launch of Assassin's Creed Black Flag: Resynced, the highly anticipated (and high-scoring) remaster of one of the best games in the Assassin's Creed series, has been followed by 51 of its game designers from Ubisoft Barcelona being laid off, according to an exclusive report by Tom Henderson at Insider Gaming.

The report states that Ubisoft tends to assign teams to new projects long before they finish their current project (sometimes up to a year in advance, at least). The developers tried to raise their concerns with Ubisoft's higher-ups about not being given a new project back in 2025, yet in this case, they were never given a new assignment to work on before being laid off.

In fact, one employee who was affected by these layoffs (who wishes to remain anonymous) informed Insider Gaming:

"These layoffs coincide with the broader context of ongoing workplace issues. This is not an isolated event; it reflects a pattern of constant mistreatment, loss of talent, forced departures resulting from the erosion of workers’ rights, and an increasingly top-down management culture that leaves employees with little voice in decisions affecting their work.”

The report then states that, in response to this, Ubisoft Barcelona's staff will go on strike every Tuesday and Thursday afternoon from June 30, 2026, to July 16, 2026.

Windows Central's take

To compound the severity of this depressing situation, these layoffs were announced shortly after Assassin's Creed Black Flag Resynced had a successful launch. It is currently enjoying a high overall Metacritic score of 84 — based on 84 critics — and fans are leaving mostly positive reviews on its Steam Page.

We even gave Assassin's Creed Black Flag Resynced a near-perfect 4.5 review score for improving upon the original Assassin's Creed IV: Black Flag's already stellar naval combat, beautiful graphics redone from the ground up, and new content along with story-rewrites that has made the story more compelling (the fact they got rid of the modern-day segments from the original game already makes this remake superior in my book).

This will no doubt degrade the morale of Ubisoft's developers, knowing that even if a game launches to critical and fan acclaim, they will still be laid off before the official sales numbers even start to come in.

Will the strike at Ubisoft Barcelona convince Ubisoft to improve working conditions? Will we see more layoffs at Ubisoft on the level of Xbox's massive 'Reset' that has laid off over 3,200 people? We'll watch for further developments.

Assassin's Creed Black Flag Resynced is now available for purchase on Xbox Series X|S, PlayStation 5, and PC via Steam.


Relive the tales of Edward Kenway as he sails the seven seas for treasure while unraveling a dark conspiracy of the evil Templars in Assassin's Creed Black Flag, remade for the modern era with new graphics, improved combat, and more.

Xbox Store Page
Steam Store PageView Deal

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A stealthy character in brown clothing quietly subdues a red-coated soldier with a sword outdoors. Tension and focus are palpable in the leafy scene.

Ubisoft Barcelona's staff will reportedly go on strike.

"I have no idea how they'll continue": Bethesda dev is worried Xbox layoffs could end Fallout 76 updates without help from "an external studio"

Though it launched to scathing criticism and widespread controversy in late 2018 due to lackluster content offerings and severe technical issues, Fallout 76 — Bethesda Game Studios' multiplayer-focused MMO-lite take on the post-apocalyptic RPG series — grew to become fairly popular over time, with the title still enjoying regular content updates and a healthy community eight years later.

In the wake of this week's massive wave of 3,200 Xbox layoffs and four studio divestments, however, there are fears that support for the long-running Appalachian adventure may soon come to an end. Teams under the ZeniMax and Bethesda umbrella have been affected "significantly," including the game's steward, Bethesda Game Studios.

It's been reported that over 50 staffers have been cut from Bethesda across its headquarters in Rockville, Maryland and its office in Dallas, Texas a reduction in force that has The Elder Scrolls 6 devs fearing crunch on and delays of the long-awaited RPG moving forward. Some also worry that a significant amount of time will have to be spent training contractors to use Bethesda's proprietary tools like the Creation Engine.

Notably, though, one Bethesda developer commented to IGN that they "have no idea how they'll continue updating Fallout 76 without hiring an external studio," which suggests development of the experimental Fallout title could end at some point in the near future.

A screenshot of a player character in Fallout 76 giving a thumbs up.

Fallout 76 has enjoyed eight years of steady patches and content updates, but support for the game may now be at risk after Microsoft's Xbox layoffs hit Bethesda.

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Another possibility is that Fallout 76 support will ultimately continue, but with its updates and patches being reduced in size and cadence. This appears to be what's happening with The Elder Scrolls Online and ZeniMax Online Studios; content roadmaps for that game are "shifting" after its developer suffered over 200 cuts this week.

We may also see external support for Fallout 76 come, as in a letter sent to staff, Bethesda president Jill Braff emphasized the need for the studio to better support its "strongest franchises" — echoing recent sentiment from Xbox's CEO Asha Sharma that it needs to "move faster" with core IPs like Fallout.

Ending support for the most recent game in the series would arguably go against that goal — especially while the extremely popular Fallout TV show is bringing countless new eyes to the property. With that said, Fallout 76 is now eight years old and isn't massively popular, and with Obsidian now making a new Fallout game, Microsoft may not see much value in continuing to invest resources in the title.

In the end, it's impossible to say what will happen with Fallout 76 moving forward until we hear something official from Microsoft, Xbox, or Bethesda. Based on the aforementioned comment from a developer, though, I do think it's likely that the game's live-service development will change in some way.

Whether it ends up stopping completely or just slowing down remains to be seen, but I can't imagine that this week's cuts won't be reflected in Fallout 76's update cadence somehow.

In the wake of Microsoft's Xbox layoffs, should support for Fallout 76 continue? Or do you think Bethesda should move on from the game? Let me know in the comments, and in the above poll.

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Fallout

Microsoft's mass Xbox layoffs affected over 50 employees at Bethesda, and one developer fears support for Fallout 76 may not be able to continue without outside help as a result.

Windows now uses AI to find and help fix vulnerabilities, but it's not replacing humans

Microsoft is using AI to protect Windows against attackers. The development represents an arms race because AI is also being used increasingly to find vulnerabilities modern tech, as highlighted by The Hacker News.

Hackers can use AI to find and take advantage of vulnerabilities that could then be weaponized. It's not just discovery that's been sped up, reverse engineering security flaws is now a quicker process because of AI. That means attackers can find flaws and quickly take advantage of them before traditional methods of protection could take effect.

To combat those malicious actors and evolving tactics, Microsoft is deploying MDASH (Multi-Model Agentic Scanning Harness) at scale across Windows.

Pavan Davuluri, EVP of Windows and Devices at Microsoft, shared a blog post about the new methods the company is using to protect Windows.

"The fastest way to reduce customer exposure is to find issues before attackers can use them," said Davuluri. "Windows is expanding its ability across the platform to find issues earlier, accelerate the engineering work to fix them, strengthen validation, and deliver timely, high-quality updates that keep customers protected."

Using AI to identify potential flaws, prioritize fixes, and scale discovery across the codebase of Windows lets Microsoft quickly roll out protection to customers.

To scale MDASH to Windows, a dedicated cloud infrastructure was set up for scanning for potential flaws. A separate prove pipeline then is used to eliminate false positives. The Windows engineering team can then act on the most likely candidates that need addressing.

Microsoft will expand its use of AI for scanning and proving to other parts of the company.

Using AI to improve work

When Microsoft announced 4,800 layoffs across the company, its leaders emphasized that the eliminated roles are not being replaced by AI. People across a wide range of sectors are concerned about automation taking human jobs.

The approach Microsoft is using to scan for issues and streamline the selection process of candidates to address represents AI helping people rather than replacing workers.

When speaking of improving internal systems and practices, Davuluri said, "That means using AI to help identify potential issues earlier in the development process, while relying on human expertise to evaluate findings, make risk-based decisions and ensure fixes meet the quality bar customers expect."

The end result is that more security updates will be included in each security release, which should protect PCs from the growing number of attacks.

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Suface Laptop for Business 8th Edition with a black keyboard and a modern design, displaying a blue abstract swirl on its screen, set against a light gradient background.

Suface Laptop for Business 8th Edition with a black keyboard and a modern design, displaying a blue abstract swirl on its screen, set against a light gradient background.

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