It was probably inevitable eventually, but Xbox Cloud Gaming is joining NVIDIA and other platforms in putting hourly limits on its streaming service. Xbox Cloud Gaming is a platform tied to Xbox Game Pass right now, giving you unlimited access to stream games from Game Pass as well as hundreds upon hundreds of digital games you own. In fact, thanks to Xbox's disc-to-digital program, you can now even play disc-based Xbox games you own if they're included in Xbox C
It was probably inevitable eventually, but Xbox Cloud Gaming is joining NVIDIA and other platforms in putting hourly limits on its streaming service.
Xbox Cloud Gaming is a platform tied to Xbox Game Pass right now, giving you unlimited access to stream games from Game Pass as well as hundreds upon hundreds of digital games you own. In fact, thanks to Xbox's disc-to-digital program, you can now even play disc-based Xbox games you own if they're included in Xbox Cloud Gaming.
Many users use Xbox Cloud Gaming on Xbox One to play current-gen Xbox Series X|S games that aren't available natively on older systems. It's also great for running games on laptops, tablets, and other devices that aren't powerful enough to run said titles natively.
Up until now, Xbox Cloud Gaming was unlimited, but Microsoft just announced that it will begin introducing limits.
The new hourly cloud gaming limits via Xbox Game Pass
Xbox Game Pass Tier
Features
Resolution
Price (US)
Essential
5 hours per month, with 50+ games
Up to ~1080p
$9.99/mo
Premium
10 hours per month, with 200+ games
Up to ~1080p
$14.99/mo
Ultimate
15 hours per month, with 400+ games, and day-one Xbox titles
Up to 1440p
$22.99/mo
"We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud," Microsoft said on Xbox Wire. "We expect this upcoming change to impact 4% of Game Pass subscribers. Once subscribers use their included hours, they will be able to purchase additional cloud playtime through the XBOX Store."
I'm told that the "additional cloud playtime" bundles will not have a "use by" expiry window once purchased, although Microsoft hasn't listed exactly how much these passes will cost as of yet.
Indeed, you will not need an Xbox Game Pass subscription to use these cloud playtime hours, which will grant you access to your own library of compatible Xbox Play Anywhere cloud games even if you don't fancy owning the Game Pass subscription.
"We’re introducing this model because the cost of providing cloud gaming grows as more people use it and play for longer," Microsoft explained. "Moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance."
"We understand that for some players the practical result is a higher cost. In November, we’ll provide more information about pricing, purchasing additional hours, eligible games, market availability, and how players can check their remaining time. We’ll listen closely to player feedback before and after the change takes effect and share any adjustments we make."
The RAMpocalypse is coming for cloud gaming, too
Xbox Cloud Gaming has improved immeasurably in recent years. (Image credit: Microsoft)
Microsoft has been long-rumored to be exploring an ad-based tier for Xbox Cloud Gaming and Xbox Game Pass in general. It's also true that the video ads business is incredibly tough, making me wonder if Microsoft decided to opt for this approach instead of trying to compete with Google / YouTube for video ad slots.
Indeed, many recent reports suggest that Twitch, despite being absolutely rammed with ads, is nowhere near profitable. What prayer would an ad-based Xbox Cloud Gaming tier have, given the monstrous amount of bandwidth required for Xbox Cloud Gaming video encoding?
The RAMpocalypse is impacting consumer electronics prices, but also cloud server prices too. Microsoft has reportedly joined NVIDIA and Google in earmarking 70% of Samsung's total DRAM output through to 2031. Unfortunately, I don't think a significant chunk of that memory is going towards gaming.
One advantage Xbox Cloud Gaming probably does have (at least in terms of Microsoft corporate politics) is that it does help keep cloud inference up — which in turn helps Microsoft justify infrastructure capital expenditure to shareholders. Xbox Cloud Gaming servers, while idle (at night, for example), can be used for training AI models potentially, which helps anchor Xbox's future in a corporation dominated by AI hype.
I suspect that introducing these limits now revolves around a plan to begin marketing Xbox Cloud Gaming more aggressively. If Microsoft ever did manage to find some form of mainstream breakthrough with Xbox Cloud Gaming, creating huge server queues (which we've seen in the past) wouldn't exactly represent a positive first-time experience for new players.
If Microsoft's goal is to form habits around Xbox Cloud Gaming in regions where console availability and affordability are low, ensuring a stable experience is obviously within their interests.
It remains to be seen if Xbox Cloud Gaming will ever be anything more than a niche kind of thing. It's useful for testing out games without installing them, but in most scenarios where you might want to use it, i.e., on a plane, on hotel Wi-Fi, or on a long-distance commute ... you're probably not going to have good enough internet speeds.
The laws of physics and the speed of light preclude Xbox Cloud Gaming from seeing any significant improvements from here, probably, but the upcoming direct-to-Wi-Fi Xbox controllers should offer a meaningful latency boost — if they ever actually come out.
It's a hot topic right now. With Xbox Helix and the PS6 threatening to be the most expensive consoles ever, perhaps even cloud gaming will end up too expensive to be worth it.
I'm tired of this AI stuff, mannnnnnnn.
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Xbox Cloud Gaming
Xbox Cloud Gaming will no longer be unlimited access with your subscription.
Xbox's disc-to-digital program was revealed in full last week, and at first, it seemed too good to be true. Codenamed Positron, Xbox's disc-to-digital program lets Xbox gamers unlock digital rights to physical games, including things like Xbox Cloud Gaming for streaming on the go, and Xbox Play Anywhere for entitlements on Windows PCs and gaming handhelds like the Xbox Ally. DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈There's somewhat insanely no downsi
There's somewhat insanely no downsides whatsoever: simply insert the disc, claim the entitlement from the disc tile's menu, and boom. The game is now digitally attached to your account. If you sell the disc or pass it on, the digital license will transfer from your account to the new owner. You could claim it back too if they return it.
I'm told this was ultimately how the original Xbox DRM was supposed to work back in 2013, before bad messaging confused the situation and triggered a massive ill-informed backlash (which was ultimately Microsoft's own fault.)
Fast forward to 2026, and people are far more accepting of digital convenience, even as debates over digital rights continue to swirl. PlayStation announced that it will sunset physical discs entirely by 2028, and collectors are not happy. At least Xbox's 2013 DRM has served this system in 2026, Microsoft's manufacturing process for its game discs means that it's able to track rights from physical discs. It's unclear if PlayStation can match it at this time.
Either way, you might be wondering exactly how many games are available. XCT.Live (via IdleSloth) is compiling a database of every disc that is currently compatible with the program, and the list is already quit exhausted. Over 200 completely de-listed games work too, which is phenomenal news for game preservation purposes.
The full list of Xbox Disc-to-Digital games (so far)
007 First Light
7 Days to Die
8 To Glory - The Official Game of the PBR
8-Bit RTS Series
[PROTOTYPE]
A Plague Tale: Innocence (X1)
A Plague Tale: Requiem (Win)
A Quiet Place: The Road Ahead
Ad Infinitum
Adventure Time: Finn and Jake Investigations
Adventure Time: Pirates of the Enchiridion
AEW: Fight Forever
Agatha Christie - Death on the Nile
Agatha Christie - Hercule Poirot: The First Cases
Agatha Christie - The ABC Murders (X1)
Agents of Mayhem
Agony
AI: THE SOMNIUM FILES Nirvana Initiative
Airoheart
Alan Wake 2
Alan Wake: Remastered
Alex Kidd in Miracle World DX
Aliens: Fireteam Elite
Alone in the Dark (2024)
Amerzone - The Explorer's Legacy
Among Us
Anthem
Apex Legends
Arcadegeddon
ARK: Survival Evolved
Armello
ARSLAN: THE WARRIORS OF LEGEND
Arzette: The Jewel of Faramore
Ashes Cricket
Assetto Corsa
Asterix & Obelix Slap Them All! 2
Asterix & Obelix XXL3: The Crystal Menhir
ASTRONEER
Atari 50: The Anniversary Celebration
Atari Flashback Classics Vol. 1
Atari Flashback Classics Vol. 2
Atari Flashback Classics Vol. 3
Atelier Yumia: The Alchemist of Memories & the Envisioned Land (SX)
Atlas Fallen: Reign of Sand (Win)
Atomic Heart
Attack on Titan
Attack on Titan 2
Aven Colony
AVICII Invector
Back 4 Blood
Back to the Future: The Game - 30th Anniversary Ed. (X1)
Baja: Edge of Control HD
Balatro
Baldur's Gate 3
Baldur's Gate and Baldur's Gate II: Enhanced Ed.
Banishers: Ghosts of New Eden
Banner Saga 3
Barbie: Project Friendship
Batman: Arkham Knight
Batman: Return to Arkham - Arkham Asylum
Batman: Return to Arkham - Arkham City
Batman: The Telltale Series (X1)
Battle Chasers: Nightwar
Battleborn
Battlefield 1
Battlefield 2042 (SX)
Battlefield 2042 (X1)
Battlefield 6
Battlefield V
Battlefield: Hardline (X1)
Beast Quest
Ben 10
Beyond a Steel Sky
Biomutant
BioShock 2: Remastered
BioShock: Infinite - The Complete Ed.
BioShock: Remastered
Black Desert
Black Mirror
Blackguards 2
BLADESTORM: Nightmare
Blair Witch
Blasphemous 2
BlazBlue: Chronophantasma Extend
Bleeding Edge
Bloodstained: Ritual of the Night (X1)
Bomb Rush Cyberfunk
Borderlands 2 (X1)
Borderlands 3
Borderlands 4
Borderlands: Game of the Year Ed.
Borderlands: The Pre-Sequel (X1)
Bramble: The Mountain King
Bridge Constructor: Portal
Brothers: a Tale of Two Sons (X1)
Bulletstorm: Full Clip Ed.
Burnout Paradise: Remastered
Bus Simulator 21 Next Stop
Cabela’s African Adventures
Call of Duty: Advanced Warfare (X1)
Call of Duty: Black Ops 4
Call of Duty: Black Ops 6
Call of Duty: Black Ops Cold War (X1)
Call of Duty: Black Ops III (X1)
Call of Duty: Infinite Warfare (X1)
Call of Duty: Modern Warfare (X1)
Call of Duty: Modern Warfare Remastered (X1)
Call of Duty: Vanguard (X1)
Call of Duty: WWII (X1)
Capcom Arcade 2nd Stadium
Carmageddon: Max Damage
Carnival Games
Cars 3: Driven to Win (X1)
Cartoon Network: Battle Crashers
Castlevania Advance Collection
Castlevania Dominus Collection
CHAOS;CHILD
Charon's Staircase
Chicken Run: Eggstraction
Chronos: Before the Ashes
Clair Obscur: Expedition 33
Clash: Artifacts of Chaos
Classified: France '44
Clock Tower: Rewind
Company of Heroes 3
Conan Exiles
Construction Simulator
Constructor
Contra: Operation Galuga
CONTRA: ROGUE CORPS
Control (X1)
Control Ultimate Edition (SX)
Crackdown 3: Campaign
Crash Bandicoot: N. Sane Trilogy
Crayola Scoot
Cricket 24: The Official Game of the Ashes (X1)
Crimson Desert
Cris Tales
Crysis 2 Remastered
Crysis 3 Remastered
Crysis Remastered
Cuisineer
Cuphead
Cyberpunk 2077
CYGNI: All Guns Blazing
Daemon X Machina: Titanic Scion
Danger Zone 2
Dangerous Driving
Darksiders Genesis (X1)
Darksiders II Deathinitive Ed.
Darksiders III (X1)
Darksiders Warmastered Ed.
DARQ Ultimate Ed.
Day of the Tentacle: Remastered
DC League of Super-Pets: The Adventures of Krypto and Ace
DC's Justice League: Cosmic Chaos
DCL-The Game
de Blob
de Blob 2
Dead Alliance: Multiplayer Ed.
Dead Island 2 (X1)
Dead Island: Definitive Ed.
DEAD OR ALIVE 5 Last Round: Core Fighters
DEAD OR ALIVE 6: Core Fighters
Dead Rising (X1)
Dead Rising 2 (X1)
Dead Rising 4 (X1)
Dead Rising Deluxe Remaster
Dead Space
Deadlight: Director's Cut
Deadpool (X1)
DEATHLOOP
Deformers
Deliver Us The Moon
Demon Turf
Desperados III
Destroy All Humans!
Destroy All Humans! 2 - Reprobed
Devil May Cry 5
Devil May Cry 5 Special Ed.
Devil May Cry HD Collection
Diablo III: Reaper of Souls – Ultimate Evil Ed.
Diablo IV
DiRT 4
DIRT 5
DiRT Rally
Disciples: Liberation
Disco Elysium - The Final Cut
Dishonored 2 (X1)
Dishonored: Death of the Outsider (X1)
Dishonored: Definitive Ed. (X1)
Disney Classic Games: Aladdin and The Lion King
Disney Dreamlight Valley
Disney Epic Mickey: Rebrushed
Disney Illusion Island
Disney Infinity 3.0 (X1)
Disneyland Adventures (X1)
Divinity: Original Sin - Enhanced Ed.
Divinity: Original Sin 2 - Definitive Ed.
DmC Devil May Cry: Definitive Ed.
Doctor Who: The Edge of Reality
Doctor Who: The Lonely Assassins
Dolmen
Don Bradman Cricket
DOOM
DOOM + DOOM II
DOOM 64
DOOM Eternal (X1)
DOOM: The Dark Ages
Double Dragon Gaiden: Rise of the Dragons
Dragon Age: Inquisition (X1)
Dragon Age: The Veilguard
Dragon's Dogma 2
Dragon's Dogma: Dark Arisen
DreamWorks Dragons Dawn of New Riders
DREDGE
Dungeons 3
Dying Light
Dying Light 2: Stay Human - Reloaded Ed.
DYNASTY WARRIORS 8 Empires
DYNASTY WARRIORS 9
DYNASTY WARRIORS 9 Empires
DYNASTY WARRIORS: ORIGINS
EA SPORTS College Football 25
EA SPORTS College Football 26
EA SPORTS FC 25 (X1)
EA SPORTS FIFA 17
EA SPORTS FIFA 20
EA SPORTS NHL 16
EA SPORTS Rory McIlroy PGA TOUR
Earthfall
Earthlock: Festival of Magic
eFootball PES 2020
eFootball PES 2021 SEASON UPDATE
Elex
ELEX II
Endling - Extinction is Forever
Enotria: The Last Song
EVERSPACE 2
Evil Dead: The Game
Evil Genius 2: World Domination
Evil West
Evolve
Exoprimal
Extinction
F1 2015
F1 2016
F1 2017
F1 2018 (X1)
F1 2019 (X1)
F1 2020
F1 2021
F1 22
F1 23
Fallen Legion Revenants
Fallen Legion: Rise to Glory
Farming Simulator 15 (X1)
FATAL FRAME II: Crimson Butterfly REMAKE
FATAL FURY: City of the Wolves
FIFA 15 (X1)
FIFA 16 (X1)
FIFA 21 (X1)
FIFA 22 (SX)
FIFA 22 (X1)
FIFA 23 (X1)
Firefighters: Airport Fire Department
Fishing Sim World: Pro Tour (X1)
Five Nights at Freddy's
Five Nights at Freddy's 2
Five Nights at Freddy's 3
Five Nights at Freddy's 4
Five Nights at Freddy's Into the Pit
Five Nights at Freddy's: Security Breach
Five Nights at Freddy's: Sister Location
Flashback 2
FlatOut 4: Total Insanity
Flintlock: The Siege of Dawn
Fortnite
Forza Horizon 4
Friday the 13th: The Game
FRONT MISSION 1st: Remake
FRONT MISSION 2: Remake
Frostpunk (X1)
Funko Fusion
G.I. Joe: Operation Blackout
Game of Thrones - The Telltale Series (X1)
Gears 5
Gears of War 4
Gears of War: Ultimate Ed.
Gears Tactics
Generation Zero
Gex Trilogy
Ghostbusters: Spirits Unleashed Ecto Ed.
Ghostbusters: The Video Game Remastered
Ghostbusters
Ghostrunner
Ghostrunner 2
Goat Simulator (X1)
Goat Simulator 3
God of Rock
Gotham Knights
Gothic Classic
GRADIUS ORIGINS
Grand Theft Auto III – The Definitive Ed.
Grand Theft Auto V (X1)
Grand Theft Auto: San Andreas – The Definitive Ed.
Grand Theft Auto: Vice City – The Definitive Ed.
Grandia HD Collection
Gravel
GreedFall
GRID
Grim Fandango Remastered
Grounded
Hades
Halo 5: Guardians
Halo Infinite
Halo Wars 2
Halo: The Master Chief Collection
Halo: The Master Chief Collection (China)
Harry Potter: Quidditch Champions
Harvest Moon: One World
Harvest Moon: The Winds of Anthos
Has-Been Heroes
Hellblade: Senua's Sacrifice (X1)
Hello Neighbor
Hello Neighbor 2
Hello Neighbor: Hide and Seek
Hi-Fi RUSH
High On Life
High On Life 2
HITMAN 3
HITMAN 2
Hogwarts Legacy (X1)
Hogwarts Legacy (SX)
Homefront: The Revolution
Hot Wheels Let's Race: Ultimate Speed
HOT WHEELS UNLEASHED
HOT WHEELS UNLEASHED 2 - Turbocharged
HOTEL BARCELONA
Hotel Transylvania 3: Monsters Overboard
House Flipper 2
Human Fall Flat
Immortal: Unchained
Immortals of Aveum
Indiana Jones and the Great Circle
Indivisible (X1)
Industry Giant 2
Infinite Air with Mark McMorris
Injustice 2 (X1)
INSIDE
Iron Harvest: Complete Ed.
John Carpenter's Toxic Commando
John Wick Hex
JoJo Siwa: Worldwide Party
Journey to the Savage Planet (X1)
Jumanji: The Video Game
Jumanji: Wild Adventures
Jurassic World Evolution
Jurassic World Evolution 2
Jurassic World Evolution 3
Ken Follett's The Pillars of the Earth
Kena: Bridge of Spirits
KeyWe
Killer Frequency
Killer Instinct
Killing Floor 2
Kingdom Come: Deliverance (X1)
Kingdom Come: Deliverance II
Kingdoms of Amalur: Re-Reckoning
Kung Fu Panda Showdown of Legendary Legends
L.A. Noire (X1)
Legacy of Kain Soul Reaver 1&2 Remastered
LEGO 2K Drive
LEGO Batman 3: Beyond Gotham (X1)
LEGO Batman: Legacy of the Dark Knight
LEGO CITY Undercover
LEGO DC Super-Villains
LEGO Dimensions (X1)
LEGO Harry Potter Collection (SX)
LEGO Harry Potter Collection (X1)
LEGO Jurassic World (X1)
LEGO Marvel Super Heroes
LEGO Marvel Super Heroes 2
LEGO Marvel's Avengers (X1)
LEGO Party!
LEGO Star Wars: The Force Awakens (X1)
LEGO Star Wars: The Skywalker Saga
LEGO The Incredibles
LEGO Worlds
LEGO Brawls
Let's Build a Zoo
Let's Sing 2022
Let's Sing 2024
Let's Sing 2026
Let's Sing Country
Lichdom: Battlemage
Lies of P
LOLLIPOP CHAINSAW RePOP
Looney Tunes: Wacky World of Sports
Lords of the Fallen (2014)
Lords of the Fallen (2024)
LUNAR Remastered Collection
Mad Max
Madden NFL 16 (X1)
Madden NFL 17 (X1)
Madden NFL 18
Madden NFL 19
Madden NFL 21 (X1)
Madden NFL 23 All Madden Ed. (X1) (SX)
Mafia II: Definitive Ed.
Mafia III
Mafia: Definitive Ed. (X1)
Mafia: The Old Country
Maneater
MARVEL Cosmic Invasion
Marvel Pinball Epic Collection Vol. 1
Marvel's Midnight Suns (SX)
Marvel’s Guardians of the Galaxy: The Telltale Series (X1)
Mass Effect: Andromeda
Mass Effect: Legendary Ed.
Matchbox Driving Adventures
Mato Anomalies
Mega Man 11
Mega Man Legacy Collection 2
Mega Man X Legacy Collection
Mega Man X Legacy Collection 2
Mega Man Zero/ZX Legacy Collection
Mega Man Legacy Collection
METAL GEAR & METAL GEAR 2: Solid Snake
Metal Gear Solid - Master Collection Version
Metal Gear Solid 2: Sons of Liberty - Master Collection Version
Metal Gear Solid 3: Snake Eater - Master Collection Version
METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version
Metal Gear Solid V: The Phantom Pain (X1)
Metal Gear Solid Δ: Snake Eater
METAL GEAR SOLID: Peace Walker - Master Collection Version
Metal Gear Survive
Metal Slug Tactics
Metro Redux
Micro Machines World Series
Middle-earth: Shadow of Mordor - Game of the Year Ed.
Middle-earth: Shadow of War
Mighty No. 9
MindsEye
Minecraft (X1)
Minecraft Dungeons
Minecraft Legends
Minecraft: Story Mode (X1)
Minecraft: Story Mode - Season 2 (X1)
Minecraft: (X1) Ed.
Mirror's Edge: Catalyst
MLB The Show 21
MLB The Show 22
MLB The Show 24
MLB The Show 25
Monster Crown
Monster Energy Supercross - The Official Videogame 4
Monster High Skulltimate Secrets
Monster Hunter Wilds
MONSTER HUNTER: WORLD
Monster Jam Steel Titans
Monster Jam: Crush It!
Mortal Kombat 11
Mortal Kombat X
Mortal Kombat: Legacy Kollection
Mortal Kombat 1
Mortal Shell: Enhanced Ed.
MOTHERGUNSHIP
Mount & Blade II: Bannerlord
MOUSE: P.I. For Hire
Moving Out
Moving Out 2
Mutant Football League
Mutant Year Zero: Road to Eden
MX vs ATV All Out
MX vs ATV Legends
MX vs. ATV Supercross Encore
MXGP2
MXX
MY LITTLE PONY: A Maretime Bay Adventure
My Time At Portia
My Time at Sandrock
MySims
MySims Kingdom
NASCAR Heat 2
NASCAR Heat 4
NASCAR Heat 5
NASCAR Heat Evolution
NBA 2K15 (X1)
NBA 2K16 (X1)
NBA 2K17 (X1)
NBA 2K19
NBA 2K20
NBA 2K21 (X1)
NBA 2K22 (X1)
NBA 2K23 (X1)
NBA 2K24 (X1)
NBA 2K25 (X1)
NBA 2K26 (SX)
NBA BOUNCE
Necromunda: Hired Gun
Need for Speed
Need for Speed: Heat
Need for Speed: Hot Pursuit Remastered
Need for Speed: Payback
Need for Speed: Unbound
Neptunia Game Maker R:Evolution
Neptunia: Sisters VS Sisters
NERF Legends
Neverwinter Nights: Enhanced Ed.
New Tales from the Borderlands
NHL 19
NHL 20
NHL 15 Full Game
NHL 21 Great Eight Ed.
Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl 2
Nickelodeon Kart Racers
Nickelodeon Kart Racers 2: Grand Prix
Nickelodeon Kart Racers 3: Slime Speedway
Nicktoons & The Dice of Destiny
NINJA GAIDEN 4
No Man's Sky
No More Heroes 3 (X1)
No Place Like Home
No Straight Roads
Northgard
Now That's What I Call Sing 2
Now That’s What I Call Sing
Observer: System Redux
OCCULTIC;NINE
Oddworld: Soulstorm Enhanced Ed.
OK K.O.! Let's Play Heroes
ONRUSH
Ori and the Blind Forest: Definitive Ed.
Ori and the Will of the Wisps
Outcast - A New Beginning
Outlast
Outlast 2
Overcooked! All You Can Eat
Overwatch
Painkiller
Paleo Pines
Past Cure
Pathfinder: Kingmaker - Definitive Ed.
PAW Patrol The Movie: Adventure City Calls
Paw Patrol: On a Roll
PAYDAY 2: CRIMEWAVE ED.
PAYDAY 3
Pentiment
Peppa Pig: World Adventures
PGA TOUR 2K25
Phantom Breaker: Battle Grounds Ultimate
Phar Lap - Horse Racing Challenge
Pharaonic
Phoenix Point
Pillars of Eternity II: Deadfire (X1)
Pillars of Eternity: Complete Ed.
PJ Masks: Heroes of the Night
Planet Coaster: Console Ed.
Plants vs. Zombies: Battle for Neighborville
Plants vs. Zombies Garden Warfare 2
Plumbers Don't Wear Ties: Definitive Ed.
Police Simulator: Patrol Officers
Port Royale 4
Power Rangers: Battle for the Grid
PRAGMATA
Prey (X1)
Pro Evolution Soccer 2015
Pro Evolution Soccer 2016
Pro Evolution Soccer 2017
PRO EVOLUTION SOCCER 2018
PRO EVOLUTION SOCCER 2019
Professional Farmer 2017
Project Cars
Project Highrise: Architect's Ed.
Project Spark
Promenade
Prototype 2
PSYCHO-PASS MANDATORY HAPPINESS
Psychonauts 2
Quake
Quake 2 (2023)
R-Type Final 2
R.B.I. Baseball 16
Race with Ryan
RAGE 2 (X1)
RAID: World War II
Raiden III x MIKADO MANIAX
Raiden IV x MIKADO remix
Rare Replay
REANIMAL
ReCore
Red Dead Redemption 2
Red Faction Guerrilla Re-Mars-tered
Redfall
Redout 2
Redout: Lightspeed Ed.
Remothered: Broken Porcelain
Remothered: Tormented Fathers
Resident Evil (X1)
Resident Evil 0 (X1)
Resident Evil 2
Resident Evil 4 (2023)
Resident Evil 4 (X1)
Resident Evil 5 (X1)
Resident Evil 6 (X1)
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard (Japan)
Resident Evil: Requiem
Resident Evil: Revelations (X1)
Resident Evil: Revelations 2 (X1)
Resident Evil: Village
Resonance: A Plague Tale Legacy
RetroRealms Arcade
Return to Monkey Island
RICO London
RIDE
Ride 2
RiME
Risk of Rain
Risk of Rain 2
RoboCop: Rogue City
RoboCop: Rogue City - Unfinished Business
Rock Band 4
Rocket Arena
Rocket League
Rogue Trooper Redux
Roman Rumble in Las Vegum - Asterix & Obelix XXL 2
Rugby 15
Rugby League Live 4
Rugby World Cup 2015
Rush: A Disney/Pixar Adventure (X1)
Rustler
RWBY: Arrowfell
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Saints Row
Saints Row IV: Re-Elected (X1)
Saints Row: Gat out of Hell (X1)
Saints Row: The Third - Remastered
SAMURAI SHODOWN (Standard Ver.)
SAMURAI WARRIORS 5
Scar-Lead Salvation
Scars Above
Scott Pilgrim EX
Screamer
ScreamRide (X1)
Scribblenauts Showdown
Sea of Stars: Sunset Ed.
Sea of Thieves
Session: Skate Sim
Severed Steel
Shadow Tactics: Blades of the Shogun
Shadow Warrior
Shadows of Doubt
Shadows: Awakening
Shantae Advance: Risky Revolution
Shaq Fu: A Legend Reborn
Shenmue
Shenmue II
Sherlock Holmes: The Devil's Daughter
Shi In
Shovel Knight: Treasure Trove (X1)
Sid Meier's Civilization VI
Sid Meier's Civilization VII (SX)
Sifu
SILENT HILL f
Sine Mora EX
Skull Island: Rise of Kong
Skylanders Imaginators
Skylanders SuperChargers Portal Owner's Pack
Slay The Spire
Slime Rancher
Slime Rancher 2
Sniper Elite 4
Sniper Elite 5
Sniper Elite V2 Remastered
Sniper Elite: Resistance
SNIPER Ghost Warrior 3
Sniper Ghost Warrior Contracts
Snooker 19
Song of the Deep
Sophstar
Soulstice
SOUTH PARK: SNOW DAY!
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated (X1)
SpongeBob SquarePants: The Cosmic Shake
SpongeBob SquarePants: The Patrick Star Game
SpongeBob SquarePants: Titans of the Tide
Spyro: Reignited Trilogy
Squirrel with a Gun
Star Trek Prodigy: Supernova
Star Trek: Resurgence
Star Wars - Episode I: Jedi Power Battles
Star Wars - Jedi: Fallen Order
Star Wars - Jedi: Survivor
STAR WARS Zero Company
Star Wars: Squadrons
STAR WARS Battlefront
STAR WARS Battlefront II
STAR WARS: Bounty Hunter
Stardew Valley (X1)
Starfield
Starship Troopers: Extermination
State of Decay 2: Juggernaut Ed.
State of Mind
Steelrising - Standard Ed.
Stern Pinball Arcade
Steven Universe: Save the Light
STORY OF SEASONS: A Wonderful Life
Strange Brigade
Stray
Street Fighter 30th Anniversary Collection
Street Fighter 6
Street Outlaws: The List
Street Power Soccer
Streets of Rage 4
Stubbs the Zombie in Rebel Without a Pulse
Styx: Shards of Darkness
Subnautica
Subnautica: Below Zero
Sudden Strike 4 - European Battlefields Ed.
Suicide Squad: Kill the Justice League
Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars
Sunset Overdrive (X1)
SUPER BOMBERMAN R
SUPER BOMBERMAN R 2
Super Lucky's Tale
Surviving Mars (X1)
Syberia - The World Before
Syberia 3
System Shock
Sébastien Loeb Rally EVO
Tales from the Borderlands - A Telltale Games Series (X1)
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants
Teenage Mutant Ninja Turtles: Shredder's Revenge
Teenage Mutant Ninja Turtles: The Cowabunga Collection
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Tempest 4000
Temtem
Tennis World Tour
Terminator 2D: NO FATE
TERMINATOR: RESISTANCE
Terraria
Test Drive Unlimited Solar Crown
The Addams Family: Mansion Mayhem
The Banner Saga
The Banner Saga 2
The Book of Unwritten Tales 2
The Callisto Protocol
The Chant
The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls Online
The Elder Scrolls V: Skyrim Special Ed. (X1)
The Elf on the Shelf: Christmas Heroes
The Escapists
The Eternal Cylinder
The Evil Within (X1)
The Evil Within 2 (X1)
The Falconeer
The First Berserker: Khazan
The Grinch: Christmas Adventures
The Inner World - The Last Wind Monk
The Invisible Hours
The Jackbox Party Pack 7
The Karate Kid: Street Rumble
THE KING OF FIGHTERS XV (SX)
The Knight Witch
The Last Kids on Earth and the Staff of Doom
The Last Stand: Aftermath
The LEGO Movie Videogame (X1)
The LEGO NINJAGO Movie Video Game
The Medium
The Occupation
The Precinct
The Quarry (SX)
The Riftbreaker
The Sims 4
The Smurfs - Mission Vileaf
The Surge (X1)
The Survivalists
The Technomancer
The Texas Chain Saw Massacre (X1)
The Town of Light
The Unicorn Princess
The Voice
The Voice, la plus belle voix
The Walking Dead Collection - The Telltale Series
The Walking Dead: Season 2 (X1)
The Walking Dead: The Final Season (X1)
The Walking Dead: The Telltale Definitive Series
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt – Complete Ed.
The Wolf Among Us
theHunter: Call of the Wild (X1)
Them's Fightin' Herds
This Is the Police
This War of Mine: The Little Ones
Thymesia
Tiny Tina's Wonderlands (SX)
Titan Quest
Titanfall 2
Tomb Raider I-III Remastered Starring Lara Croft
Tony Stewart's All-American Racing
Tony Stewart's Sprint Car Racing
TopSpin 2K25 (SX)
Torment: Tides of Numenera
Tour de France 2016
Tower of Guns: Special Ed.
TRANSFORMERS: BATTLEGROUNDS
TRANSFORMERS: Galactic Trials
TRANSFORMERS: Devastation
Trepang2
Trine 2: Complete Story
Trine 3: The Artifacts of Power
Trine 4: The Nightmare Prince
Trine 5: A Clockwork Conspiracy
Trine Enchanted Ed.
Troll & I
Tropico 5 - Penultimate Ed.
Tropico 6 - Next Gen Ed.
TUNIC
Turok
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion Remastered
TY the Tasmanian Tiger HD
UFO ROBOT GRENDIZER – The Feast of the Wolves
Ufouria: The Saga 2
UglyDolls: An Imperfect Adventure
Undertale
Unravel
Unravel 2
Vampire: The Masquerade - Bloodlines 2
Vampyr (X1)
Victor Vran
Vikings - Wolves of Midgard
Wanted: Dead
Warhammer 40,000: Inquisitor - Martyr
Warhammer: Chaosbane (X1)
Warhammer: End Times - Vermintide
Warhammer: Vermintide 2
WARHAMMER 40,000: Darktide
WARHAMMER 40,000: Mechanicus
WARHAMMER 40,000: Space Marine 2
WARRIORS OROCHI 4
Wasteland 2: Director's Cut
We Happy Few
Who Wants to Be a Millionaire? (2020)
Wild Hearts
Wo Long: Fallen Dynasty
Wolfenstein II: The New Colossus (X1)
Wolfenstein: The Old Blood (X1)
Wolfenstein: Youngblood (X1)
World War Z (X1)
Worms W.M.D
Wreckfest (X1)
Wreckreation
WUCHANG: Fallen Feathers
WWE 2K Battlegrounds
WWE 2K15 (X1)
WWE 2K16 (X1)
WWE 2K17 (X1)
WWE 2K18
WWE 2K19
WWE 2K20
WWE 2K22 (SX)
WWE 2K22 (X1)
WWE 2K23 (X1)
WWE 2K24
XCOM 2
Xenon Racer
XIII
Xuan Yuan Sword 7
Yooka-Laylee (X1)
Yooka-Laylee and the Impossible Lair (X1)
Yooka-Replaylee
You Suck at Parking Complete Ed.
Ziggurat
Zombie Army 4: Dead War
Zombie Army Trilogy
Zoo Tycoon: Ultimate Animal Collection
Zorro The Chronicles (SX)
ŌKAMI HD
A huge win for game preservation
All the discs. (Image credit: Future via Michael Hoglund)
The disc-to-digital program is currently available to Xbox Insiders in the Alpha and Alpha-Skip Ahead rings, and it already seems to be fully functional without any issues generally. I expect it'll roll out more broadly in the coming weeks, and then go live publicly probably by October 2026.
Some major publishers are currently not involved in the program, including Sega, Square Enix, Bandai Namco, and Ubisoft. Microsoft is likely working through the legalese with these publishers before some of them come online, but it's also possible that some of these publishers would rather you buy the game twice than enjoy benefits on content you already own.
Ubisoft in particularly has been painfully resistant to supporting things like Xbox Play Anywhere, opting instead to push its own Ubisoft Connect PC platform. It has given some Ubisoft games free licenses for Xbox owners on PC, but they don't come with Xbox Achievements and the like, which is irritating.
It's fantastic to see that Xbox is standardizing how physical discs should operate in the digital-first era ... it just came too little too late. Perhaps if this had been the default from 2013 onwards, disc-based gaming wouldn't be heading the scrapheap as quickly as it is now.
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Many will probably remember 2026 as the year Grand Theft Auto 6 launched, but for me, I'll remember it as The Year of Capcom. Huge updates to Monster Hunter Wilds, bangers like Resident Evil 9 and Pragmata, a huge expansion for Dragon's Dogma 2, and now the revival of the classic Onimusha franchise make for one of Capcom's most productive years, maybe ever. I've been playing Onimusha: Way of the Sword (Xbox, starting at $69.99) for the past couple of weeks on Xbo
Many will probably remember 2026 as the year Grand Theft Auto 6 launched, but for me, I'll remember it as The Year of Capcom.
Huge updates to Monster Hunter Wilds, bangers like Resident Evil 9 and Pragmata, a huge expansion for Dragon's Dogma 2, and now the revival of the classic Onimusha franchise make for one of Capcom's most productive years, maybe ever.
I've been playing Onimusha: Way of the Sword (Xbox, starting at $69.99) for the past couple of weeks on Xbox Series X for this review, and I'd already previewed the game a couple of times leading up to this. I admit I don't have much experience with the franchise in general, but I'd say that's probably true for a lot of people trying it out in 2026.
There are tons of high-quality samurai games out there in this day and age. Can Capcom compete with the best of them and stand out in what is arguably a pretty busy crowd? Can Onimusha revitalize the franchise for a modern audience and stay true to what veterans are expecting? Here are my thoughts.
Onimusha: Way of the Sword review — Story, setting, and art
Set in the twilight of the Sengoku period in Japan, Onimusha has generally revolved around historical swordsmen dropped into a fantastical, horror-tinged setting.
Onimusha was originally envisioned as a "ninja" version of Resident Evil, complete with tank controls and fixed camera angles. The original game was re-released in HD for Xbox recently, and it's actually pretty good if you have some old-school Resident Evil nostalgia. Onimusha: Way of the Sword is quite a different beast, though.
In Way of the Sword, you play as historical legendary swordsman Miyamoto Musashi, who is believed to have never lost a duel. Musashi's presentation in Onimusha is perhaps the game's biggest triumph: powered by RE Engine, Musashi is incredibly expressive, making his characterization particularly infectious. His cocky, almost comedically arrogant attitude leads the game's story delivery with similar confidence and also gives him a lot of room for character development throughout.
Musashi is one of the most fun unique protagonists modern Capcom has delivered. (Image credit: Windows Central | Jez Corden (via Capcom))
Set in Kyoto, Musashi is humbled early on as demonic Genma forces manifest and launch attacks on the surrounding villages and town center. Revived from the dead as an Onimusha, Musashi reluctantly takes charge of his new role as demon slayer, with the goal of preventing the permanent sundering of the veil between reality and the underworld.
Musashi is supported by an eclectic cast of interesting characters with great designs and similarly expressive delivery. But what really shone for me above all was the antagonistic characters. The demonic Dokyo does some absolutely heinous experiments on innocent townsfolk, and the hilariously creepy Genryu stalked Musashi, desperate to prove himself. One-off boss battles also enjoy top-tier characterization in ways many other similar games often neglect, giving those duel-style boss battles high stakes and memorable conclusions.
I'm not sure the overarching plot of Onimusha: Way of the Sword will be remembered as a true classic, but the visual treatment, characters, and setting are designed primarily to feed its infectious hack-and-slash gameplay — which is every bit as thoughtful and high-quality as modern Capcom is now known for.
Onimusha: Way of the Sword review — Gameplay
Onimusha's boss battles absolutely shine. (Image credit: Windows Central | Jez Corden (via Capcom))
This is a weird and complicated segment to write in some ways, and it reminds me of my Monster Hunter Wilds review from last year. There are things in Onimusha: Way of the Sword that Capcom nails spectacularly well, but there are also areas where they've really dropped the ball — and weirdly, it's similar pitfalls that I saw in Monster Hunter Wilds.
First, the good stuff. Onimusha's swordplay combat is absolutely spectacular and incredibly nuanced. It's often about playing defensively, where parries and dodges deliver the best form of offense over simply hack-and-slash. A well-timed parry will devastate an enemy's stamina meter, leaving them open for a spectacular dismembering attack, which can slice enemies cleanly in half. This extends even further to boss battles.
Oftentimes there are multiple different ways to interact with enemies. Some might have armor that needs to be broken; some attacks aren't blockable with regular parries and need to be deflected. Some attacks can't be blocked and need to be dodged. Learning when and how to react forms the basis of finding victory over more dangerous opponents, and the volume of unique and memorable bosses in Onimusha is generally impressive. This isn't a soulslike, but you will find yourself dying a couple of times (or more) on some of the harder bosses to learn their patterns.
Onimusha is at its best when it's more linear, the open-world segments just feel like a chore sadly. (Image credit: Windows Central | Jez Corden (via Capcom))
The big bads can often be found at the end of well-designed linear segments that function similarly to how dungeons might in other games. These areas are well-paced, sprinkled with story beats, unique music, and set pieces. It's the connective tissue between these areas that really let Onimusha down for me.
The "overworld" is an open-world map based on ancient Kyoto. It's an urban area with dense streets and pathways, with a needlessly frustrating, sometimes headache-inducing approach to map design.
There's a huge amount of needless gating throughout the open world, making exploration painful. An area might be blocked off by a wall that might be climbable in one area, but inexplicably un-climbable in another. "This door doesn't open from this side" is scattered throughout, even as the mini-map pings you for treasure on the other side, leading you on a wild goose chase to find the arbitrarily "correct" entrance to a walled-off area that, visually, should be easily passable.
You can re-try felled bosses at any time to help improve your skills later on. (Image credit: Windows Central | Jez Corden (via Capcom))
Sadly, you can't really ignore the "open world" gameplay, since upgrades require all manner of random bits and bobs like pieces of cloth and leather. Finding these around the open world is an absolute chore owing to all the random blocks, gates, and arbitrary barriers that simply frustrate and harm the pacing.
Onimusha might've been better had it had no open world whatsoever and stuck to being simply linear, or using a more Resident Evil-style maze-like layout. The game plays far better every time you escape the pain of the open world and its chore-like upgrade system, which is a shame.
It's not enough to prevent Onimusha's best aspects from shining through. Those boss battles are incredibly fun and rewarding, the story delivery is interesting and engaging, and the overall treatment makes for a game well worth your time. But man, Capcom in general needs to rethink its approach to "open world" gameplay, or perhaps better yet, not even try.
Onimusha: Way of the Sword review — Conclusion
Ganryu is a suitably creepy samurai rival you'll be seeing a fair bit of throughout Onimusha. (Image credit: Windows Central | Jez Corden (via Capcom))
Onimusha is let down by its open-world design, but the high points are so high that it isn't held back by its less favorable connective tissue.
Musashi is a great character who I hope we see more of, even if Onimusha games generally swap to new protagonists across each new game. Capcom's RE Engine absolutely shines here, with top-tier visuals, presentation, digital character acting, and nuanced and detailed combat.
Onimusha is launching in an incredibly busy window as developers of all sizes flee to avoid GTA 6's launch, but it is without a doubt one of the top-flight titles of the season. If you love Onimusha or action-oriented samurai games in general, and want something that avoids the stress of a soulslike while still being suitably challenging — this is absolutely
Onimusha: Way of the Sword launches on September 4, 2026 for Xbox Series X|S, PS5, and PC. It comes with Xbox Play Anywhere for Windows PCs and handhelds, too.
Onimusha: Way of the Sword puts you in command of Musashi, a samurai wanderer on a reckless path of self-destruction. That is, until he is called upon to defend Kyoto from a demonic invasion. Poor open world design aside, Onimusha's combat, boss battles, and linear segments make this a must--
Xbox's long awaited disc-to-digital program is here, and I just went hands on. Available now to Xbox Insiders in the Alpha Skip-Ahead and Alpha rings, users can immediately receive digital entitlement on hundreds upon hundreds of Xbox One and Xbox Series X|S titles without any additional effort or work. The program formerly codenamed "Positron" leaked as part of code snippets from the Xbox Cloud Gaming web interface. It was later confirmed by Tom Warren at The Ve
Xbox's long awaited disc-to-digital program is here, and I just went hands on.
Available now to Xbox Insiders in the Alpha Skip-Ahead and Alpha rings, users can immediately receive digital entitlement on hundreds upon hundreds of Xbox One and Xbox Series X|S titles without any additional effort or work.
The program formerly codenamed "Positron" leaked as part of code snippets from the Xbox Cloud Gaming web interface. It was later confirmed by Tom Warren at The Verge, and at the time, many thought it was too good to be true.
The way it works is incredibly simple.
Insert a compatible Xbox One or Xbox Series X disc into your Xbox Series X.
Select the disc tile with the menu button on your dashboard, and select "Claim Digital License." Alternatively, running the game from the disc will also automatically claim the license too.
Here's how you claim a digital license on Xbox One or Xbox Series X. (Image credit: Windows Central | Jez Corden)
If compatible, a toast message will inform you that digital entitlements have been unlocked, along with an explanation of how it works.
You can now remove the disc and put it back on your shelf!
You can now install the game from your library without the disc too, and it'll have a symbol on it denoting that it was claimed from a disc.
With the digital entitlement unlocked, you can now play compatible Xbox Play Anywhere games on devices like the Xbox Ally, or stream them from Xbox Cloud Gaming.
If you sell the disc or lend it to a friend, they will receive the digital entitlement after installing it for the first time. Then, your digital rights will be removed until you get the disc back or re-purchase it.
The process as you can see is incredibly seamless and intuitive. Simply inserting and installing the game immediately unlocks the rights, and the disc remains fully capable of transferring the license onwards if you ever decide to sell the game.
It creates a ton of added value specifically for Xbox discs, and so far, it doesn't seem like PlayStation is planning to replicate the feature.
It's a huge preservation win, too, because it seems that even many fully de-listed games are capable of providing a digital license as long as you own the disc. Users have noted the classic Deadpool game for Xbox One comes with a digital entitlement despite being no longer available for purchase.
Unfortunately, many publishers aren't participating in the program at the moment, including companies like Ubisoft, Sega, Bandai, and others. It could be that Microsoft is working with them to sort out the contractual minutiae, but it could also be that these companies are hostile to the idea of people being able to ... I dunno, actually own the content they paid for, which wouldn't be a shock.
Indeed, digital rights are very squarely in the consumer consciousness right now.
It's a nice bridge to the inevitable digital future, and a huge preservation win
Discs are sadly not long for this world, it seems. (Image credit: Windows Central)
PlayStation caused a ton of controversy when it announced that it will begin gradually phasing out discs completely by 2028, indicating that the next-gen PlayStation 6 will not have a disc drive at all.
Xbox hasn't offered an official alternative narrative yet, although there are some hopes among the disc-using faithful that Microsoft could seek to get a massive PR win over PlayStation by backing disc-based games. Xbox CEO Asha Sharma's tweet announcing the disc-to-digital program has a truly absurd 27 million views, with over 200,000 likes — giving you a sense of how passionate the user base is over this issue.
Speaking with Microsoft sources suggests that the future is bleak for disc-based games in general, and that, while no official decision has been made, the expectation is that the next-gen Xbox Helix will also follow in PlayStation's all-digital footsteps.
It's less about the discs themselves, but I've been told that the supply chain that produces optical disc drives like those found in the PS5 and Xbox Series X is effectively collapsing. Factories and assembly lines that produce lasers and lenses required for Blu-Ray drives are pivoting their floor space to industries that are growing and scaling. Practically the only use case for discs these days at any scale is PlayStation 5, with Xbox Series X offering a miniscule opportunity by itself.
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. We’ll start with thousands of titles and add more as we can. pic.twitter.com/XATsa8sjBtAugust 26, 2026
The likelihood of Xbox maintaining the disc-based supply chain by itself is vanishingly small in my view. If PlayStation's own ecosystem wasn't enough, I'm not quite sure how Xbox's would be able to go it alone in any way, shape, or form.
Regardless, the whole "digitization" saga is once again shining a huge spotlight on the lack of digital rights we seem to have as consumers. Microsoft has at least been quite fair on this topic in the past, refunding Groove Music (formerly Zune Music) MP3 purchasers no questions asked. It's also maintaining licensing for users who purchased digital content in its defunct Xbox Movies & TV platform, too. But, we shouldn't have to rely on companies "doing the right thing," as many evidently simply won't if given the chance.
Perhaps the big three will opt-in to another format to maintain the physicality many of us in the hobby enjoy. Perhaps Xbox and PlayStation will opt for key cartridges similar to what Nintendo Switch 2 offers. Perhaps Microsoft will revive Activision's Skylanders and slap the games on cute and collectible toy figurines via NFC chips. Who knows.
What I do know at least is that Xbox's disc-to-digital program is real. It works, and it's fantastic.
Once the testing period is over, it should roll out more broadly to all Xbox Series X owners in the coming weeks ahead.
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Sunset Overdrive Xbox One disc
Sunset Overdrive Xbox One disc owners can now get a digital copy for free with Microsoft's amazing new game preservation feature.
Hey Copilot, what's the definition of ironic? I'm not sure Microsoft Copilot would feed me this post from LinkedIn and Office EVP Ryan Roslansky, but maybe it should. Earlier in the year, Microsoft CEO Satya Nadella bemoaned the term "AI slop" and hoped 2026 would be the year everyone started lying down and accepting AI as inevitable. So far, that hasn't happened. And what's worse, Microsoft's own senior employees seem increasingly annoyed by the tech. DEAL: Get
I'm not sure Microsoft Copilot would feed me this post from LinkedIn and Office EVP Ryan Roslansky, but maybe it should.
Earlier in the year, Microsoft CEO Satya Nadella bemoaned the term "AI slop" and hoped 2026 would be the year everyone started lying down and accepting AI as inevitable. So far, that hasn't happened. And what's worse, Microsoft's own senior employees seem increasingly annoyed by the tech.
We've seen Xbox CEO Asha Sharma repeatedly use the phrase "AI slop" to describe subpar experiences like Microsoft's ill-fated "gaming Copilot," and LinkedIn itself deleted its "enhance with AI" post button, and replaced it with an "AI slop" report feature to try to boost the "quality" of its miserable, self-aggrandizing content algorithm.
Speaking of the hellscape that is LinkedIn, former CEO now Microsoft EVP Ryan Roslansky recently dropped this musing that I found to be particularly comical given what Microsoft has unleashed on the world.
Ryan Roslansky bemoaning "AI slop" in the workplace, liked by Microsoft President Brad Smith. (Image credit: Ryan Roslansky on LinkedIn)
Roslansky lamented, "AI slop isn't happening just on social networks ... it's happening in the day to day of work. Someone sent me what was clearly an AI generated doc. I read it, realized it was AI, had my AI summarize it, and ended up with nothing that brought new thinking to the idea ... This is a doom loop."
The phrase "no shit" comes to mind. Roslansky is speaking to a workplace irritation, but unwittingly touched on one of the AI industry's most self-destructive problems. One of the hilarious consequences of Microsoft Copilot, ChatGPT, Gemini, and other content-theft platforms is that they're trained entirely stolen human-made content. AI data sets post 2023 are doomed to rely on cannibalizing AI-generated content, creating an incestuous data "doom loop" Roslansky spoke of here. Researchers have described this as "model collapse" previously, as human content creators get put out of business by Google's AI summary box. Reddit is reportedly thinking of cancelling its AI training contracts with Google, after realizing that Google's content theft engines are killing Reddit's entire business. Reddit recently blocked ChatGPT from accessing its content, as the platform seeks to insulate its business from theft.
"If we're not careful, we'll end up with a very expensive way to avoid writing and reading in an ocean of sameness, genericness ... Let's not do that." Roslansky pleads, "Let's go another way where AI helps us to do things, to learn things, to create things, but in ways that we enhance and advance with our distinct perspectives and unique experiences!"
Lol. Lmao even.
The post was liked by Microsoft President Brad Smith, who I've noticed has been desperately trying to whitewash Microsoft's data center expansionism across his own LinkedIn recently. Microsoft, unlike other big tech firms, seems far more concerned with how badly AI is battering its public image. Microsoft's data centers are increasingly dealing with protests across the world. The destruction of local communities is uniting regular folk across the political spectrum in ways we haven't seen in years.
Microsoft unleashed this mess. Perhaps take some responsibility?
I've been covering Microsoft for over a decade, and I can't remember a time where it was more hated. (Image credit: Photo via Lexi Critchett/Bloomberg via Getty Images. Microslop logo by u/SaucyStrawberries, edit by Jez Corden (sorry). )
Xbox CEO Asha Sharma has been instrumental in turning around Microsoft's gaming brand in recent months, boosting perception of the platform with a flurry of consumer-friendly features and promises. It doesn't seem like other Microsoft departments got the memo, yet.
Linux adoption among consumers is gradually increasing, as gamers, tech enthusiasts, and even nation states seek to escape Microsoft's poor handling of Windows. AI buttons everywhere, unwanted bloatware, poor performance, and a collapse in trust has made Windows look more vulnerable than ever — and competitors are lining up to take advantage.
Microsoft is the undisputed monarch of AI slop.
Microsoft is the undisputed monarch of AI slop. Watching its execs cry about the technology they themselves foisted on the world is a master class in obliviousness and responsibility avoidance. Microsoft isn't fooling anyone, except perhaps themselves, and it's miserably sad.
I got into this business inspired by the innovations Microsoft was exploring a decade ago. Microsoft led cloud convenience and digital platform synergy, its hardware innovations across Surface even gave Apple pause. But it has become consumed by AI psychosis in recent years, and while shareholders are undoubtedly happy, consumers in Microsoft's "legacy" business are looking for the exit.
Whether it's data centers destroying local communities, AI bull cluttering up Windows, or Microsoft's harvesting of tech components blowing up consumer prices ... perhaps Microsoft's senior execs need to read the room, sit down, and take some responsibility for the chaos they've unleashed on the world.
A crazy idea — that didn't require any input from AI, by the way.
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The debate over whether or not Xbox should make Elder Scrolls VI exclusive or not isn't letting up, and the UK's BBC News recently turned up the heat. Ahead of the next-gen Xbox Helix, many are wondering how Microsoft can maneuver here. Xbox's hardware fortunes have been strained to say the least, as Microsoft grapples with strategic mis-steps and an AI-induced memory shortage of epic proportions. The Xbox Series X|S is more expensive than ever, and Xbox Helix t
The debate over whether or not Xbox should make Elder Scrolls VI exclusive or not isn't letting up, and the UK's BBC News recently turned up the heat.
Ahead of the next-gen Xbox Helix, many are wondering how Microsoft can maneuver here. Xbox's hardware fortunes have been strained to say the least, as Microsoft grapples with strategic mis-steps and an AI-induced memory shortage of epic proportions. The Xbox Series X|S is more expensive than ever, and Xbox Helix threatens to be even more so.
This year, Xbox will return to exclusive content to try and shore up interest in its hardware platform. As sales into its ecosystem collapsed, Microsoft hasn't been able to grow Xbox Game Pass or third-party sales as much as competitors. This year, Microsoft will ship Gears of War: E-Day exclusively on Xbox, after a few years of ditching exclusivity entirely to sell more content via PlayStation. The move dismembered the brand's identity arguably, and the lack of confidence planted a question mark over Microsoft's commitment to remain in the business all up.
On the topic of exclusivity, Xbox CEO Asha Sharma spoke to Laura Cress at the BBC about Elder Scrolls VI. Sharma noted, "every platform needs some form of exclusive experiences and content. We shared Gears [of War: E-Day] and Clockwork [Revolution]. We're going to do the best we can to continue to do that, all in the context of the business being healthy. We have to balance that."
Laura pressed Asha to discuss Elder Scrolls VI exclusivity, Asha smiled and replied "it's a beautiful game ..."
Indeed, Sharma has repeatedly cautioned the state of Xbox's expenditure. Microsoft has blown hundreds of millions on failed projects, such as Avalanche's open-world vehicular service game Contraband, which I'm told was a particularly expensive write-off for its publishing arm. Microsoft has also spun off a variety of studios like Undead Labs, Ninja Theory, and Double Fine, which also weren't able to ship quickly enough to even come close to meeting costs.
Some of Microsoft's pillar gaming franchises like Call of Duty have also seen a downturn in recent years, many of which have been subsidizing parts of the Xbox business that haven't performed as well. Call of Duty: Black Ops 7 failed to resonate with fans at the same clip as earlier games. Minecraft has also faced stiff competition from Roblox, and Candy Crush Saga has seen its user base chipped away by other casual games like Block Blast and Monopoly Go.
Elder Scrolls VI skipping PlayStation would be potentially putting hundreds of millions of dollars on the shelf in the short term — but keeping it multiplatform could also be just as risky in the long term.
Will Xbox blink?
Elder Scrolls VI exclusivity could be the best chance Xbox has to turn its platform around. (Image credit: Windows Central)
For Elder Scrolls VI to be exclusive, Microsoft would have to view it as some form of "loss leader" specifically with boosting Xbox's own platforms in mind. It could be that there simply isn't enough opportunity to justify the risk in Microsoft's view.
In my view, Xbox Series X|S and Steam should be enough. For PlayStation and Nintendo, having a smaller addressable audience is worth it to ensure they don't hollow out their core platform. Asha Sharma has repeatedly emphasized the need to strengthen Xbox's core, as users who own multiple consoles increasingly defaulted away from Xbox due to a collapse in confidence in Microsoft's strategy.
I feel like people will show up on other platforms to buy Elder Scrolls VI if it's good enough, whether that's PCs people already own, Xbox Cloud Gaming, or perhaps even buying an Xbox Helix or Series X|S as a companion console. The goal should be getting users into Xbox's ecosystem, creating a flywheel for third-party developers, and Xbox Game Pass subscriptions — the latter of which will never be allowed on Nintendo or PlayStation.
Whether or not Xbox is willing to give Elder Scrolls VI some form of exclusivity will be a sign post for how much faith Microsoft has in its gaming brand in my view. I think Sharma's refusal to commit either way suggests Xbox is still in deep debates and analysis about which way to go ...
The Xbox platform would benefit immeasurably from a longer term commitment to highly visible exclusives, but Microsoft of 2026 revolves around short-term thinking and quarterly returns for shareholders. What might be best for Xbox third-party developers and customers is probably in direct opposition to what is best for shareholders, unfortunately.
Time will tell.
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Perhaps one of the biggest challenges facing Xbox CEO Asha Sharma is what exactly to do with Halo. Halo used to be synonymous with Xbox. It was to Xbox what Mario is to Nintendo, but after years of painful mismanagement, corporate inertia, and hundreds of millions of dollars ... Halo is arguably at its lowest point ever. DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈Halo Campaign Evolved arguably didn't resonate as well as it perhaps should've done. Selli
Perhaps one of the biggest challenges facing Xbox CEO Asha Sharma is what exactly to do with Halo.
Halo used to be synonymous with Xbox. It was to Xbox what Mario is to Nintendo, but after years of painful mismanagement, corporate inertia, and hundreds of millions of dollars ... Halo is arguably at its lowest point ever.
Halo Campaign Evolved arguably didn't resonate as well as it perhaps should've done. Selling yet another re-master of the original Halo game, albeit this time without even competitive multiplayer, doesn't seem to have been a hugely worthwhile endeavour. You could even argue it did more harm than good to Xbox, given the fact Microsoft released it on PlayStation too, but that's just my opinion.
Halo Campaign Evolved has pretty graphics, but the new campaign missions were fairly disappointing. (Image credit: Xbox Game Studios)
What is perhaps less of an opinion is that Halo has absolutely mountains of untapped potential. It's a known quantity, the fanbase is clamouring for a new high-quality Halo game, and the transmedia opportunities are painfully clear. It's always been about execution.
Perhaps the answer to getting Halo back towards firing on all cylinders again is looking towards the alumni who made it great in the first place. Co-creators of the original games such as Joseph Staten have been reminiscing about the game lately, with Staten wondering what more Halo ODST-like spin-offs and expansions might look like.
"I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions — new stories, innovative mechanics, etc. Would have been great fun."
Super inspiring to see @CDPROJEKTRED deliver new Witcher 3 adventures. I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions — new stories, innovative mechanics, etc. Would have been great fun. https://t.co/HjHy72CqroAugust 26, 2026
There has been a lot of rumors and conjecture about what it's like working at Halo Studios right now, with some arguing that Microsoft and Xbox leadership isn't running it all too well.
Others have suggested Halo's slide is frustrated by its location, or Microsoft's creativity-stifling corporatism. Many others have expressed hopes that maybe some OG Bungie or 343i alumni could return to the franchise, such as Marcus Lehto.
Finished the prequels. They were really fun at points and I’m impressed with so many cool things about them and the campaign remake, namely the visuals which are gorgeous.Overall, the 3 pre levels left me flat and asking too many question, mostly about design and story pic.twitter.com/hOO0i1vTmcAugust 21, 2026
I really enjoyed Halo Wars 2, and Halo Infinite's campaign gameplay was decently fun, but there was always this sense of untapped potential across the franchise. Many of Halo Infinite's story beats connecting it to Halo 5 were shunted into books and out of the game, as 343i repeatedly reworked story beats only to subsequently abandon them and leave them unfinished. And let's not discuss the disastrous Halo TV show on Paramount.
With Gears of War, Fable, and Forza enjoying an incredibly strong showing throughout Gamescom and this year in general — Halo has oddly become the runt of the litter, which is an absolutely wild thing to say.
What would you like to see Asha Sharma do with the Halo franchise? Is it worth saving? Can it be saved? Would you like to see Joseph Staten return to lead? Let me know your thoughts.
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The next-gen Xbox Helix is gradually appearing on the horizon, but there's very big question marks over how it will actually show up. Microsoft's attempts to disrupt the gaming industry ended mostly with it disrupting itself, harming its own Xbox console business as well as third-party developers in its ecosystem. As Xbox's hardware footprint has shrank due to poor marketing and lack of exclusive games, so too has its relevancy on the general gaming stage. The tu
The next-gen Xbox Helix is gradually appearing on the horizon, but there's very big question marks over how it will actually show up.
Microsoft's attempts to disrupt the gaming industry ended mostly with it disrupting itself, harming its own Xbox console business as well as third-party developers in its ecosystem. As Xbox's hardware footprint has shrank due to poor marketing and lack of exclusive games, so too has its relevancy on the general gaming stage. The turmoil has been turbo charged by the AI-driven RAMpocalypse, which has seen consumer electronics prices soar due to RAM shortages.
New CEO Asha Sharma has been tasked with reviving Xbox's gaming fortunes, starting by bringing back exclusive games (including the amazing-looking Gears of War: E-Day), and delivering a barrage of fan-requested features.
Fans are increasingly wondering how Xbox will respond to PlayStation's own PR nightmare right now. PlayStation inexplicably announced a gradual phase out of disc-based games on its platform, with discs going away entirely by 2028. Microsoft has moved in the opposite direction, revealing today that Xbox discs will now grant digital entitlements for gamers in that ecosystem, including Xbox Cloud Gaming access and Xbox Play Anywhere.
In conversations with BBC reporter Laura Cress, Xbox CEO Asha Sharma acknowledged the backlash to Sony's physical phase out.
"I know players love physical media, and I know there's a lot of benefits in digital media, and I want to make sure people have a choice," Sharma said. "There are stacks of games on everybody's shelves. We're announcing the ability for players for 1,000 titles with physical discs to be able to have a digital entitlement."
"We've long pioneered backwards compatibility and so you'll continue to see that as we go forward in the generations. This next generation, we have to be thinking about efficiency and affordability alongside performance."
Will Xbox give disc-loving gamers the lifeline PlayStation won't?
Xbox faces a difficult choice. (Image credit: Future via Michael Hoglund)
Speaking to my own Xbox hardware sources, I was told that it's less about the discs themselves and more about the supply chain around optical disc drives collapsing. Factories and assembly lines previously oriented around making optical disc drives are moving towards other, more lucrative and more scalable industries, such as camera lenses and the like. Demand for optical disc drives revolves entirely around Xbox Series X and PlayStation 5 right now, with laptops, Blu-Ray devices, and other formats essentially phasing out the tech.
Consumers opted overwhelming for digital-only in the last few years, although the downsides are becoming increasingly apparent. The lack of rights consumers have over digital content has come into focus, as licenses can be revoked remotely at any time potentially. At least with a physical game or Blu-ray movie, it's definitively yours in perpetuity.
It's ironic perhaps given the revival of vinyl records in recent years, as more of us seek ownership and hobby-oriented collecting. Digital games, books, and movies don't create the same sense of participation, and lending games and sharing content with families is obviously much harder generally speaking when the content is tied to a specific account.
Xbox doesn't have strong family-sharing systems like Steam yet, nor does it come with the ability to re-sell digital games as some have called for. There's also no legislation in place to refund users when digital games are sunset or revoked.
It'll be interesting to see how Microsoft and the next-gen Xbox Helix navigates this impending reality for optical disc drive manufacturing, given the widespread backlash to PlayStation's vocal policies on it.
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Frankly I have no idea why it didn't always work this way, but better late than never eh?! Speaking at Gamescom, Microsoft confirmed that the long-expected disc-to-digital program is going live on Monday for Xbox Insiders, and it works exactly as you would've hoped and expected. First detailed by Tom Warren at The Verge following datamining leaks, codename "Positron" is a new feature that will be available across Xbox One and Xbox Series X consoles with a disc dr
Frankly I have no idea why it didn't always work this way, but better late than never eh?!
Speaking at Gamescom, Microsoft confirmed that the long-expected disc-to-digital program is going live on Monday for Xbox Insiders, and it works exactly as you would've hoped and expected.
First detailed by Tom Warren at The Verge following datamining leaks, codename "Positron" is a new feature that will be available across Xbox One and Xbox Series X consoles with a disc drive. Simply insert your Xbox physical game disc into a console, and you'll be prompted to redeem a digital version of the game too.
Naturally, it needs to be a game that actually works on Xbox One or Xbox Series X|S. OG Xbox and Xbox 360 discs aren't compatible, since they were never manufactured with digital identifiers in mind.
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. We’ll start with thousands of titles and add more as we can. pic.twitter.com/XATsa8sjBtAugust 26, 2026
The digital version will have all the same benefits as any other digital Xbox copy of a game: Xbox Play Anywhere support, meaning access on an Xbox Ally handheld or Windows PC and support for Xbox Cloud Gaming. If you console share with a family member, they'll also get access to the license via your account. Once you've activated the digital version, you won't need the disc to play the game. However, the disc you used doesn't become inert — it still contains the digital license, too.
Just like sharing a physical game in the real world, if you sell or give the disc away, the digital license will then transfer to the Microsoft Account of the new user, and off your account.
Your Xbox discs will gain new life next week. (Image credit: Future via Michael Hoglund)
The system will go live for Xbox Insiders on Monday will support for "thousands" of games, sources tell me. Microsoft plans to roll out support for more discs over time as it refines and polishes the service, although it seems that some discs may be incompatible due to how they were manufactured at the time.
Microsoft still hasn't really put its mark on the debate, although sources tell me it's less about the discs and more about the disc drives themselves; the entire supply chain for the components required to make optical disc drives is collapsing, with assembly lines pivoting away from the tech as users actively opt for digital-only.
Microsoft has also been actively building out Xbox game emulation on PC as well, with planned support for all Xbox 360 games, and potentially Xbox One and above in the future too. It's great, in my view, that Xbox is offering some sort of exit for those with digital collections — it remains to be seen if those on other platforms will be so lucky.
It'll be interesting to see how they navigate the inevitable phase out with the next-gen Xbox Helix as well, as users call on Xbox to take a different path to PlayStation.
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A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5.
Soon, you'll be able to get digital benefits with these discs.
Are we on the cusp of a turn-based tactics renaissance? After playing Star Wars Zero Company on Xbox for a few dozen hours over the past couple of weeks, I absolutely want to believe it.Star Wars Zero Company is from Bit Reactor, made up of XCOM and Firaxis alumni. The studio partnered with Respawn and EA, who are stewarding the Star Wars license for Disney through the oft-treacherous universe of gaming. Respawn and EA, I would argue, have more than done the lice
Are we on the cusp of a turn-based tactics renaissance? After playing Star Wars Zero Company on Xbox for a few dozen hours over the past couple of weeks, I absolutely want to believe it.
Star Wars Zero Company is from Bit Reactor, made up of XCOM and Firaxis alumni. The studio partnered with Respawn and EA, who are stewarding the Star Wars license for Disney through the oft-treacherous universe of gaming. Respawn and EA, I would argue, have more than done the license justice over the years. Jedi Fallen Order, Battlefront 2, and even Star Wars: The Old Republic have all performed incredibly well, even as Disney itself struggles with the universe on the silver screen.
Indeed, I admit I've had some of my own "Star Wars fatigue" given Disney's handling of some of the movies and shows. Disney spent a ton on the property, but in their haste to capitalize on it, they've probably done more harm than good.
It was my fandom of XCOM rather than Star Wars that drove my intrigue in Zero Company. If Take-Two no longer wants to make XCOM games, then Bit Reactor spun up a new studio to carry the torch. And Force be damned, carry it they did.
Star Wars Zero Company is truly phenomenal. Bit Reactor threw a lot of the rules out of the window building this game, delivering a cinematic "AAA" experience that is rarely associated with the isometric turn-based tactical genre. You can expect an authentic Star Wars experience here, complete with a crew of interesting characters from all sorts of galactic species, wrapped in an original plot that runs concurrent to the famed Clone Wars.
Here's why Star Wars Zero Company is an essential play for fans of turn-based tactics, and something well-worthy of consideration for Star Wars stalwarts.
Star Wars Zero Company launches on August 27, 2026, for Xbox Series X|S, PS5, and PC. This review was primarily conducted on Xbox Series X with a code provided by EA.
Star Wars Zero Company: Art and Performance
Respawn and Bit Reactor deliver very detailed, immersive environments to explore between major turn-based battles. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA)
Star Wars Zero Company follows a familiar formula for those who have played XCOM, given the pedigree of those who worked on both properties. The gameplay primarily revolves around isometric turn-based battles, with a grid-based cover system and squad-oriented combat mechanics. However, Zero Company goes a little bit further than most within this genre.
Given the Star Wars property, Bit Reactor has poured a ton of work into making Zero Company seem truly cinematic. This required ditching the rulebook to some degree, and giving the player the ability to explore the environments up close and personal. It also required a similarly cinematic story, with detailed character models that meet modern expectations.
Typically XCOM-style games straddle a stylized presentation, given the de-emphasis on story content and zoomed-out camera, but Zero Company defies this convention. The environments and lighting are immaculate and authentically Star Wars, with impressive explosion and smoke effects, in heavily destructible, dynamic combat spaces.
Smoke, lighting, and depth of field effects makes Star Wars Zero Company feel like a big-budget interactive movie. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
The game runs at a solid 60 FPS on Xbox Series X even with many, many units on screen. You'll see some dips at times when there's huge amounts of volumetric smoke popping off, but there's rarely an issue.
My only real complaint on the performance front pertains to calculation glitches that seem to be a staple of the genre in some ways. Sometimes the enemy AI can get stuck in loops in some scenarios, unable to actually take their turn. It's an issue that I've seen in various incarnations of this genre, whether it's XCOM, Gears Tactics, WH40K: Mechanicus, and beyond. Usually these kinds of issues get patched out over time, and Zero Company does have a turn-based autosave function, but it's not ideal in situations where you can lose progress. I also did have a couple of hard crashes even after the day one patch, so more polish is probably warranted. But it's hardly a deal breaker, and issues are definitively rare.
Overall, Zero Company is a generally technically impressive game. The art delivery is exactly what you'd expect from Respawn Entertainment's era of Star Wars games, with tons of little details and easter eggs Star Wars fans will appreciate. The digital acting is excellent, and the explorable environments between battles are also engaging and immersive. I would argue Zero Company has raised the bar and expectations for the genre as a result.
Star Wars Zero Company: Story
Captain Hawks (the player character) works with Jae and Republic Intelligence to combat a new, potentially deadly threat. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
I did not expect to be sitting here thinking of comparing a turn-based tactics game to the likes of Mass Effect for story delivery, but here we are.
Star Wars Zero Company absolutely rose to the occasion with regards to story treatment, given expectations around the legendary sci-fi license.
Players take the reins of Hawks, a disgraced former Republic captain, dishonorably discharged in a military stitch-up of sorts. Hawks sets up a mercenary band to make ends meet, although his team, Zero Company, has fallen upon hard times. And hard debt, owing thousands of credits to the Hutt clan.
It's only when an exiled noble, Jae, and a Republic Intelligence officer show up on his doorstep that things begin to look up. At least, comparatively speaking. Early on, Hawks finds himself running afoul of a new galactic faction, known as The Coil. Infected with some mysterious, psionic space virus, Coil members form into some sort of hive mind, intent on spreading their deadly cult. The Coil has already threatened various planets in Republic space, but the Clone Wars are in full swing, and resources are stretched thin. Perhaps some outsourcing might help?
The mysterious Fathom and her mystical plague take center stage as the game's central antagonistic faction. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA)
Republic Intelligence offers Hawks' band a deal he can't refuse, but the investigation into The Coil quickly becomes personal.
Without spoiling too much, the early stages of the game really did give me a Mass Effect vibe, particularly so in Mass Effect 2, in the most complimentary way possible. You're chasing a mysterious threat that kidnaps citizens, all while gathering a menagerie of mercenaries from all walks of alien life, with all sorts of different motivations. There are even loyalty-style missions that offer deeper insights into the various characters, complete with unique scenarios and unlockable story sequences that can also boost character prowess in combat.
Typically, I play these types of games for the infectious tactical gameplay and gradual sense of progression, but Zero Company was the first where I found myself playing specifically for the story.
I would've liked Zero Company to have been a little bit on the more "mature" side, given the espionage angle and coming off the back of Star Wars: Andor, but that's perhaps just personal preference. The Coil is a genuinely interesting threat, and the adjacency with the events of the Clone Wars is woven expertly in such a way that it doesn't interfere with established lore, but still makes for nostalgic moments and fan-service scenes that are truly delightful.
Thankfully, the gameplay itself is also top-notch.
Star Wars Zero Company: Gameplay
XCOM fans will feel right at home here. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
The last pure XCOM-style tactics game I played before this was Gears Tactics, and as much as I did enjoy it, it was clearly limited by the scope of the Gears in-universe tech. Given the diversity of weapons, technology, abilities, and enemy types in the Star Wars universe; Zero Company absolutely does not have this issue. There are so many options in Zero Company that you're often too spoiled for choice.
In Zero Company, you create your own character with a variety of alien races, clothes, and cosmetics to choose from; you're then able to choose a basic archetype class. These seem deceptively simple to start with, stuff like highly-ranged Sniper, advantage-seeking Scoundrel, and general-purpose Assault-type classes, and so on. However, as you level up, unlock focus points, equip different mods, weapons, accessories, and bond skills — depth ramps up quickly. And that's before we talk about hero character-specific abilities.
Indeed, beyond the basic archetypes and custom-created mercs you can make, Hawks will meet some very powerful characters along the way, fitting famed Star Wars roles. A Jedi padawan deserter signs up, alongside a jetpack-wielding Mandalorian. A Disney-approved new alien named Kabb is always on task to uppercut enemies across the map, too. Each of these heroes has unique and powerful abilities that can set up satisfying kill zones when the right conditions align.
Setting up sequences of deadly abilities lets you clear hordes of enemies very quickly. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
Many XCOM-style staples return, such as overwatch scanning zones, melee knockback attacks, and so on. Star Wars Zero Company changes it up with advantage points, which allow squaddies to use more powerful abilities. As you rack up kills, you'll be able to spend advantage points on things like a powerful Jedi area knock back shockwave, an extreme-range guaranteed crit sniper shot, and an electrifying taser stun gun.
You can switch between party members at any time, too, so you'll want to make sure they're positioned to complement each other well. Some passives let characters take extra shots in some conditions, for example. So you'll want them in line of sight to take advantage of that. You're also able to do things like Force-push enemies off ledges and into overwatch fields for extra shots, and call upon allies to back you up when you attack with their own follow-up shots.
Zero Company also tasks you with upgrading and maintaining your mercenary "den" between missions. Ensuring that you have a proper arsenal of powerful weapons, complementary equipment like grenades, and facilities like a med bay for healing injuries is paramount.
I've been playing through on normal difficulty so far, and have found the game to be a decidedly addictive experience. It doesn't reach the stakes of XCOM's panic-inducing time-limit mechanics, but you can ramp up the difficulty and turn on character perma-death and "beskar mode," which is Zero Company's ironman no-save scumming mode. Every decision is final. And yes, even major story characters can die here.
Star Wars Zero Company is simply a top-shelf XCOM-styled game, well worthy of the genre's legacy, and arguably the best we've seen from the medium in a very long time.
Star Wars Zero Company: Conclusion
Fight for the Republic ... but mostly for credits. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
Star Wars Zero Company is one of those rare games where I found myself grinning ear-to-ear (something I rarely do these days, frankly). Whether it was the nostalgic nods to Clone Wars events and even obscure Star Wars lore, pulling off kill sequences that made me feel smart (even though I'm not), or the various surprises and little details Bit Reactor weaved throughout the game — Star Wars Zero Company is a true delight.
If you don't like XCOM-style games like Gears Tactics, Final Fantasy Tactics, Midnight Suns, and so on, Star Wars Zero Company likely isn't going to do much to change your mind. It leans into that genre incredibly hard, at least on the gameplay side.
Star Wars Zero Company is truly phenomenal.
Where Zero Company changes it up is in the cinematic, character-driven story that feels every bit as deserving of a place among some of Star Wars' greatest video game tales. The characters are as interesting as they are fun to be around, making it all the more painful if you find one of them perma-killed by an ill-thought-out plan.
There's perhaps more Zero Company could've done to mitigate the genre's long-standing foibles. My attention-addled mind is less tolerant of things like waiting for the AI to catch up, or turn-based tooltips and messages to play out. I'm not sure why some abilities can't run concurrently, or enemies can't take attacks more quickly at times.
I also think Zero Company could've benefitted from leaning more towards Andor's darker tone rather than the family-friendly Clone Wars movies, given the likely age range of the turn-based tactics demographic (we're old, guys). But none of my personal preferences undermine what Bit Reactor has crafted here: Star Wars Zero Company is a banger, and I absolutely hope we see more of Hawks' squad in the future.
Star Wars Zero Company
Star Wars Zero Company is a rare AAA turn-based tactics game from the minds that brought you XCOM 2 and Midnight Suns. It's every bit as authentic as you'd hope, weaving a unique Clone Wars-adjacent storyline atop satisfying tactical combat.
Gamescom 2026 is in full swing, and there's already a bunch of big wins emerging for Xbox. My Gears of War: E-Day campaign preview just went live (and it looks amazing), a metric ton of Gamescom titles just got revealed for Xbox, and we have even more goodies being announced throughout the week (stay tuned for tomorrow ...). But, here's a personal big win that I'm very excited about.The Witcher 3 is inarguably one of the best games ever made, and it's getting a b
The Witcher 3 is inarguably one of the best games ever made, and it's getting a big remaster version on September 29, 2026, and is also COMPLETELY FREE for users who own the existing game.
"Remastered is a free upgrade for players who own The Witcher 3 on GOG, Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S, and includes both Hearts of Stone and Blood and Wine expansions. It is also available for pre-purchase on Battle.net and Nintendo Switch 2."
Update: I missed this part on the initial write up, but yes, The Witcher 3 is also coming to Microsoft and Blizzard's Battle.net. It's part of a wider initiative to open up Battle.net to third-party developers so I'm told, which we should hear more about at BlizzCon 2026 in September. Stay tuned for that one.
Furthermore, CD Projekt RED revealed in the small print that it also grabs Xbox Play Anywhere support, finally bridging the gap between Xbox Series X|S and Xbox Ally versions. It'll also get FSR 4.0 support on the Xbox Ally X, giving it massively improved performance.
Here's just some of the changes you can expect in the free update:
Improved combat flow, with new finishing moves and skills.
Boosted traversal with more intelligent and dynamic vaulting, platforming, etc.
Overhauled visuals, with improved lighting and spell effects.
Improved monster AI, giving them new moves of their own.
Revamped horse riding.
A complete Cyberpunk 2077-style overhaul of the skill tree.
Armor transmogrification.
Improved photo mode.
A variety of other smaller enhancements, such as boosted looting systems, UI interactions, tutorial modernization, HDR improvements, lighting overhaul, Xbox Play Anywhere, and more.
DLSS 4.5, AMD FSR 4.0 (great for Xbox Ally), Path Tracing on high-end systems, raytraced hair (wtf?), and more visual features.
Witcher 3 expansion "Songs of the Past" gets teased, too!
CD Projekt RED also recently announced that The Witcher 4 is slated for 2028, with yet another Witcher 3 expansion slated for later in 2027.
Additionally, CD Projekt RED also showed off the first teaser trailer for the third and final Witcher 3 DLC, titled "Songs of the Past."
"This full-fledged third expansion takes the White Wolf on a new adventure to the peaceful realm of Letten, where dark secrets lurk beneath the surface… Coming in 2027."
In the trailer, we catch a glimpse at a new hook-like tool Geralt has for pulling in enemies, as well as twisted nature-oriented enemies.
CD Projekt RED has been over-delivering almost none-stop since Cyberpunk 2077's launch, which disappointed users on PS4 and Xbox One owing to its performance. Fast forward half a decade, and Cyberpunk 2077 was fully revived and revamped, it had an award-winning TV show, and now we're getting an absolute mountain of free content for Witcher 3, the game that helped CD Projekt RED claim its top spot at the RPG pile.
Witcher 4 and Cyberpunk 2 are deep in development as well, and there's every reason to think they too will continue CD Projekt RED's path towards legendary status.
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Gears of War is having something of a renaissance right now, as The Coalition go all out to put the franchise back on the map. Gears has been one of the most consistent Xbox staples in the brand's history, popularizing the third-person shooter genre with its gritty storytelling and bleak world. Gears 4 and 5 experimented away from the formula a bit, and perhaps got lost in the weeds in some ways as they sought to give the franchise new footing. After a successful
Gears of War is having something of a renaissance right now, as The Coalition go all out to put the franchise back on the map.
Gears has been one of the most consistent Xbox staples in the brand's history, popularizing the third-person shooter genre with its gritty storytelling and bleak world. Gears 4 and 5 experimented away from the formula a bit, and perhaps got lost in the weeds in some ways as they sought to give the franchise new footing. After a successful Gears of War: E-Day beta event, increasingly it's looking like the key to Gears' future may, in fact, lie in the past.
Recently, I was lucky enough to go hands-on with two missions from Gears of War: E-Day's campaign, set during the initial attacks from the vile Locust swarm.
E-Day follows a younger Marcus Fenix and Dominic Santiago, worn down already from a major civil war that society had only just begun to recover from. Then, subterranean horrors emerged from the ground, bringing with them a whole host of terrifying war beasts and brutal makeshift weaponry in a legendary surprise attack that would eventually leave humanity on the brink of extinction.
E-Day is about those early years, and if the full game is even close to as good as what I experienced last week, Gears of War: E-Day could cement its place as the best Gears of War story in history.
A painstakingly detailed, reactive world
The older Gears of War titles took place in dilapidated ruins. Gears of War: E-Day demands something more detailed. (Image credit: Windows Central | Jez Corden | Xbox)
The original Gears of War is very much a product of its time, but also its setting. The game is essentially post-apocalyptic, taking place years after E-Day, with much of civilization already reduced to grey-brown ash and ruins.
Given that Gears of War: E-Day takes place at the very start of the war, The Coalition had to approach it like it is: a very different beast, ultimately. The stakes are far higher; there are still survivors running around, trapped in their homes, and The Coalition weaves that bleak reality into every pixel of E-Day's presentation and gameplay.
Taking place in the town of Kalona, the levels I experienced are right up there with the most painstakingly detailed urban environments I've experienced this gen. It feels less like it's designed specifically as a gameplay canvas, and more like it's designed to feel lived in. The Coalition absolutely delivered here, while still sneakily dotting the map with chest-high (and now shin-high) walls to hide behind with its dynamic cover system.
A Silent Hill-esque map greets you in some segments. Marcus will literally doodle notes onto the map as you explore, adding side objectives and exploration opportunities as you go. (Image credit: Windows Central | Jez Corden | Xbox)
If you played Gears of War's Siege mode beta, you might already have some idea of what I'm talking about with regard to environmental detail. Car tires puncture and deflate under gunfire, windows shatter, and cover deforms, giving E-Day a sense of life that was missing from the older games.
The town is full of storefronts and interiors, without even a whiff of copy-and-paste. Gears' campaign seems to connect linear segments into wider areas, complete with a mapping tool that was reminiscent of Silent Hill's own. Marcus will sketch notes and routes on the map as you move, which opens up exploration opportunities and side objectives for unlocking weapon mods and equipment for your loadout, as well as lore-enriching collectibles.
It's still unmistakably Gears, complete with a rough prototype chainsaw lancer machine gun, canned execution animations, atop a more dynamic cover system. But it also feels fresh in a way that many franchises struggle with several games deep. I dare say The Coalition cooked here.
A darker, more desperate tone
You can still saw enemies in half, of course. (Image credit: Windows Central | Jez Corden | Xbox)
Gears of War: E-Day is every bit as violent as the previous games, although I feel like we're getting more up close and personal with the reptilian Locust than ever before.
I mentioned stakes in the intro, but there's a keen sense of vulnerability for a C.O.G. that has been caught with its collective pants down — NPCs are seen fleeing the warzone, being gunned down (or worse) in cold blood, as wretches screech through, devouring up the remains.
This first wave of Locust is chaotic and visceral, armed with the ballistic equivalent of axes and clubs intent on murdering anything and everything with a human pulse. The top brass have no idea what's going on. One day, everyone woke up to murderous, hungry monsters writhing out of the ground, and E-Day leans hard into that dark fantasy.
The Locust Horde are not here to give mercy. (Image credit: Windows Central | Jez Corden | Xbox)
Marcus' self-assured stoicism hasn't fully hardened in E-Day; that sense of inexperience is oddly exposing, giving E-Day a tangible sense of vulnerability. The Coalition uses the game's side objectives to tell short stories within the game's world as well, giving you opportunities to see how regular civilians are being slaughtered en masse in the Locust feeding frenzy. It's an extension of the side-objectives system The Coalition seemed to explore a bit in Gears 5, although I'd argue it makes a lot more sense in E-Day's dense urban climbs. It doesn't rely on vehicular traversal, which arguably tripped up the game's pacing a bit in 5, and there are fewer engine limitations on injecting new areas on the fly.
Speaking of the engine, I think Gears of War: E-Day is probably the most visually impressive game I've played so far this gen. The Coalition are without a doubt the masters of Unreal Engine, perhaps surpassing Epic Games itself. The visual density, the lighting quality, the detailing, all while running at 60 FPS in an inexplicably crisp resolution, demand wonder and immersion like few other developers can muster.
The visuals and music delivery make Gears of War: E-Day's darkly cinematic presentation all the more evocative as you scrape through the blood-soaked streets of cities that are undoubtedly in the process of total destruction.
The Coalition takes Gears to the next level with total and complete confidence
Delta Squad is back. (Image credit: Windows Central | Jez Corden | Xbox)
There's little room for hope in Gears of War: E-Day. We all know the conclusion. But for the first time, we're going to experience that hopelessness firsthand.
Right after playing through the E-Day campaign preview, I loaded up the original Gears of War to do a direct comparison. It's easy to forget sometimes just how far we've come in terms of visuals, presentation, gameplay fidelity, and general polish. It's also easy to fill in the blanks with your imagination — that's practically what we had to do back in the day, playing games at 480p.
The Coalition and other developers working on legacy franchises have some of the toughest jobs in the business. How can you deliver experiences that compete with our nostalgia-tinted imagination? How can you exceed expectations that are, in part, misremembered through fragments of fading memories?
The Coalition's answer seems to be: "you have to over-deliver."
If Gears of War: E-Day's full campaign offers the kind of quality I experienced last week throughout — I'm confident it'll not only be remembered as the best entry in the franchise ... Gears: E-Day could also represent the starting point for a new decade of an Xbox dominated by The Coalition.
Gears of War: E-Day drops on October 6, 2026, for Xbox Series X|S and PC exclusively. Experience Emergence Day, when the Locust originally emerged and destroyed Sera's civilization. Guerrilla warfare in destroyed urban environments wrapped in the best visuals this gen has seen yet.
The big AI era isn't going as some might've hoped. OpenAI and other big companies are losing billions chasing artificial intelligence technology, and it's only clever accounting and circular investments keeping the entire industry afloat. OpenAI specifically is in hot water, with spending commitments through to 2030 coming scarily close to $1 trillion dollars, and is operating purely on the basis of handouts from the likes of SoftBank, NVIDIA, Oracle, and Microso
The big AI era isn't going as some might've hoped.
OpenAI and other big companies are losing billions chasing artificial intelligence technology, and it's only clever accounting and circular investments keeping the entire industry afloat. OpenAI specifically is in hot water, with spending commitments through to 2030 coming scarily close to $1 trillion dollars, and is operating purely on the basis of handouts from the likes of SoftBank, NVIDIA, Oracle, and Microsoft. OpenAI is looking to spend $50 billion in compute alone in 2026 on roughly $25~ billion in revenue, revenue which is also made up at least in part with IOUs.
Despite the scary numbers, OpenAI is trucking along on faith and fumes alone, as companies' belief in the tech keeps the firm alive, for now.
Yet, even Sam Altman is having doubts about the impact of large language models. In a new podcast, Altman lamented "economic inertia" for the lack of adoption, and also called out the AI industry for making the tech seem "scary."
"A lot of the people building AI have been off saying there's a 25% chance we're going to destroy the world ..."
Altman effectively blamed those pesky humans for not adopting ChatGPT and other AI products, lamenting that "people keep using their tools in the same way" they had previously been using them.
"I thought when we got to [ChatGPT]-4, which was back in 2023, I thought very quickly after that there'd be much more disruption, with the software business up for grabs right away. I was wrong about a few things, one of them, in terms of the speed ... the economy just has so much inertia. People keep doing the same things they're doing, they keep buying from the same company, they keep wanting to use their tools in the same way ..."
Altman implied that the "slow" pace of change would make the "transition" to AI "smoother." Elsewhere in the podcast, Sam Altman remarked that AI leaders had "not done a very good job" explaining AI tech, referring to the broad backlash to the technology.
"I also think a lot of the people building AI have been off saying there's a 25% chance we're going to destroy the world ... and yeah, we're going to race ahead and do it because otherwise those bad guys will do it first. Or it's like, 'man, this thing is going to be really terrible, and 50% of the jobs are going to go away in the next year, and we hope you are all okay,' but it seems really scary.
We have not, as a field, done a very good job of explaining to people what the benefits are and how the downsides can be mitigated. We certainly have not done a good job ... even if people have had answers like, 'well, there's going to be universal basic income, or work will be optional', or whatever. There's been very little discussion from people about how and why it's important that people have more power and freedom in the world, not less."
I think the key issue with this AI tech is that most people just don't find it very useful. I work in an industry that, at least on paper, should benefit from some kind of automagical writing tool. The problem is that it loses so much nuance and accuracy that, even if I wanted to use it for work, I literally can't.
I think a lot of these very technical, mathematically-inclined dudebros pushing this format have little knowledge or understanding about how and where this technology should be applied. Spotify, YouTube, Instagram, gaming platforms, and other services are actively trying to filter out AI content, as it is repeatedly proven to decrease engagement — users actively hate it. Companies that are using tokens to try to boost productivity are finding that they're actually just boosting costs, and that they're simply finding a new bottleneck in the finite amount of addressable customers.
LLMs undoubtedly have uses, but when 90% of the compute is being spent on utterly unproductive use cases, the economics simply seem primed to implode. If you're spending tokens for the sake of spending tokens, and it doesn't lead to any discernible increase in sales — what is the point? You could use AI to make hundreds of slop video games, but people already have more than enough to play built by an ironically more affordable human workforce.
In the future, I think we'll find AI probably ends up as a tool of governments in things like law enforcement and medical fields. Specific industries will benefit from tools that can parse and summarize large, complex data sets, albeit with the unfortunate knowledge of LLMs' penchant for hallucinations and outright lies. Just yesterday I asked Copilot to find some links to some old Windows Central articles I did. It just straight up lied and gave me some completely made-up links instead. Extrapolate these simple mistakes to medical fields or military applications, where lives are literally at stake ... is it worth the risk?
Perhaps the issue is that AI's inaccuracy renders it only viable in low-stakes businesses ... and those low-stakes businesses simply won't see a real return over doing things the "old way," which Altman describes as economic "inertia."
Perhaps it's not inertia. Perhaps the AI business model is just not the disruptor it was cracked up to be.
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Last July, Xbox users finally got their hands on one of the most viral games of the past couple of years. The celebrations were shortlived. Wuthering Waves is a free-to-play gatcha RPG, similar to the likes of Genshin Impact. Wuthering Waves is available on every platform now, including Xbox, consoles, mobile, and PC, complete with a high-quality story and decent combat depth. DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈The game is incredibly popular an
The game is incredibly popular and has amassed a global audience across every platform, landing itself 30 million~ players across its versions. It won the Player's Choice award at last year's Game Awards, and continues to find growth owing to large free content updates.
Unfortunately, though, the Xbox version is broken.
Wuthering Waves (affectionally nicknamed WuWa by the community) recently got a sizeable content patch, adding new story beats and features to the game. The update has, however, once again put a spotlight on the Xbox version, which seems more broken than ever.
"The situation has worsened as I’ve progressed through the game. I’m currently in Lahai-Roi, and it’s been impossible to play for 40 minutes without the game closing unexpectedly," one user wrote on Reddit. "I play on Xbox Series X, but the same bug persists even on Xbox Cloud Gaming, where high local processing power isn't required. Other players have reported similar issues."
The most recent video showcases new visual glitches introduced in this week's patch, where textures get stretched infinitely across the playspace until the game crashes.
We are still waiting for Wuthering Waves to be fixed on Xbox btw. Waiting two years for an Xbox port and getting worse experience is just sad. Absolutely unacceptable. https://t.co/3zHVBoElObAugust 4, 2026
Users have been tracking Wuthering Waves' lack of quality on Xbox since the game launched, and had hoped it would be improved in subsequent updates. Sadly, things have gotten worse rather than better.
There are theories that Wuthering Waves on Xbox is a port of the iOS and Android version of the game, owing to a lack of shadows, foilage, and other post-processing improvements. The PlayStation 5 version is is far far better looking, far less crash-prone, and generally more performant than the Xbox Series X version. This absolutely shouldn't be the case in a game designed to run on low-end mobile phones.
Wuthering Waves on Xbox is missing foilage, shadows, and other features, leading many to assume that the Xbox version is a bad mobile port. (Image credit: @jianxin501st)
We've reached out to Wuthering Waves' developer Kuro Games via their PR firm to get a comment, but I would be surprised if they offered one up.
If they thought the Xbox audience wasn't worth providing a high-quality port for, I'm confused as to why they bothered spending the money to deliver a port in the first place. Genshin Impact and other HoYoverse gatcha games like Zenless Zone Zero run incredibly well on Xbox. HoYoverse also did dedicated launches for Xbox, complete with bonuses and freebies for new players joining the ranks via Team Green.
Wuthering Waves' treatment of the Xbox audience by comparison has been a sad joke.
There's also some blame to be levied at Microsoft here I would argue. PlayStation demands that developers create visual parity with their multiplatform versions within reason. Xbox's certification processes are also notoriously strict compared to other platforms — what's the point of those apparent strict rules if they allow games like Wuthering Waves to launch in such a lamentable state? It makes Xbox look inferior for one thing, and treats Xbox customers like second class citizens in the other.
Either way, it sucks for Wuthering Waves fans on Xbox that Kuro Games doesn't seem to consider them worthwhile. I would recommend players stick to HoYoverse options instead. Hopefully Honkai Star Rail makes its way across to Xbox in the future too. PerhaHoYoverse' next big games come to Xbox on day one as well, further reducing the need to consider Wuthering Waves as an option.
If Kuro replies, I'll be sure to update this piece, but I wouldn't hold my breath. They don't seem to care about the Xbox version even slightly.
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Wuthering Waves: Winged villain.
The game sadly looks nowhere near this good on Xbox.
We are working closely with Take-Two and Rockstar Games to support efforts to protect creative works and intellectual property.August 21, 2026It hasn't been a fun week if you're working on Grand Theft Auto 6. GTA is no stranger to controversy, but this year seems to have cranked it up a notch. Take-Two has thrown the rule book out of the window for traditional game launches, and it's to be expected given the scale and hype around GTA 6. People have been waiting w
GTA is no stranger to controversy, but this year seems to have cranked it up a notch. Take-Two has thrown the rule book out of the window for traditional game launches, and it's to be expected given the scale and hype around GTA 6. People have been waiting well over a decade for a follow up to GTA V, in what promises to be potentially the biggest entertainment launch in history.
A self-styled group known as Cyberleeks began spreading footage of GTA 6 on X and other sites last week. The leakers are drip-feeding content from the build, while taking donations in crypto currency. The leaks have knocked Take-Two's share price down 2% over the past week, although it's still up 6% for the year overall. Either way, the firm isn't taking the leaks lying down.
Shared by Kotaku, the subpeona filed in New York City in the United States, calls on Microsoft, Discord, Google, and others to produce evidence that could lead to the arrest of the leakers.
"The copyrighted material includes but is not limited to audio visual content, artwork, images, dialogue, or other creative elements. Take-Two, through its counsel of record, has submitted a sworn declaration confirming that the purpose for which the DMCA subpoena is sought is to obtain the identity of an alleged infringer or infringers, and that such information will only be used for the purpose of protecting Take-Two’s rights."
"All internal Microsoft business records and investigative records associated with Microsoft’s internal investigation of the ‘cyberleek’ persona sufficient to identify the user(s), person(s) and/or entity/ies associated with that persona."
It's unclear what involvement Microsoft has here directly, although the subpoena suggests Microsoft is conducting an internal investigation of its own into the leaks. There had been some rumors that the GTA 6 builds had emerged from an Xbox dev kit, although it's unclear exactly if that's true right now.
Grand Theft Auto is arguably the most legendary video game franchise in history, owing to its penchant for setting new standards for quality, detail, and sandbox immersion. (Image credit: Rockstar Games)
Either way, Microsoft's vast cloud platform means that it often acts as a first layer of cyber defence for all sorts of companies and even nation states. There's at least some potential here that the Cyberleeks group used or accessed Xbox or Microsoft services in their activities. It could be that the leaked build pings back to Microsoft's Xbox servers, for example, either for uploading telemetry or accessing online services.
Take-Two has also requested information from Discord and Google, and I wouldn't be surprised if they eventually subpoena the crypto exchanges Cyberleeks are using as well.
Grand Theft Auto 6 is set for launch on November 19, 2026, exclusively on Xbox Series X|S and PS5. Other major games have been desperately trying to tailor their launches away from GTA 6, leaving the November launch window somewhat barren.
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Xbox has been on a bit of a tear recently with platform updates, and Microsoft just announced another raft of improvements big and small. The biggest features recently include boosts to how Xbox Cloud saves work, the ability to record your own voice in gameplay clips, and improvements on Xbox achievement visibility. Announced today on Xbox Wire, we're now getting some other goodies, set to go live later today to Alpha Skip-Ahead and Alpha members. DEAL: Get Surfs
Xbox has been on a bit of a tear recently with platform updates, and Microsoft just announced another raft of improvements big and small.
The biggest features recently include boosts to how Xbox Cloud saves work, the ability to record your own voice in gameplay clips, and improvements on Xbox achievement visibility. Announced today on Xbox Wire, we're now getting some other goodies, set to go live later today to Alpha Skip-Ahead and Alpha members.
Some solid improvements here, methinks. (Image credit: Microsoft)
Users can now customize any item in the recent games and apps list.
Using the Menu button (start button) you can remove items from the list of recents apps and games, including the "Play History" segment which some don't find as useful as others. I personally like it, but understand those who don't.
You can also hide all the home screen tiles by pressing the right stick, leaving your dynamic background to take center stage on your TV.
This is a fun cosmetic change I've seen people ask for. Xbox has a range of dynamic backgrounds which are hidden by the tiles and ads on the home screen. If you want to show off your dynamic background and turn your wall-mounted TV into an interactive work of art, now you can, simply by pressing the right stick. Would be cool if they could add slideshows to this in the future too. A connected OneDrive photos album might be rad.
Improvements to local game storage management.
Microsoft is now letting you manage local game saves more easily, giving you the ability to sort save files by size. For those using smaller storage solutions, sometimes games can take up deceptively large amounts of space. In the new Settings > System > Storage > Manage Local Game Saves section, you can now see all of your local saves in one place, and delete them at will.
If you eventually want to play the game again, Xbox will download your most recent save file from the cloud instead, saving you local storage. Xbox Cloud saves are free by the way, unlike many other platforms.
Xbox profile badges are getting some beefy improvements. (Image credit: Xbox)
You can now click into profile badges, giving users an explanation of what they represent.
Xbox profile badges are getting a big improvement. You can now click on a user's profile badge to see an explanation of what the badge represents.
Part of me is wondering whether this change is designed to facilitate Xbox's future "Platinum" trophies. I wouldn't be surprised if the reward for 100%'ing an Xbox game's achievements comes not with a "platinum" trophy, but instead a custom badge you can place on your profile instead. It would give developers an extra way to let their biggest fans show off some flair for their games, but we'll have to wait and see on that.
More wishlist improvements.
Wishlisting games has become a major part of the industry's marketing layer, with Steam wishlists becoming a cornerstone for financial projections on how well a game is likely to perform. Microsoft is also trying to ride this wave, adding a variety of improvements and visibility options for its own wishlisting system.
Now, purchased games will automatically be removed from your wishlist for example, which I think is a good change considering how often I've fallen afoul of this one.
I think Microsoft could/should do more to surface wishlisting features on the web, and I'm sure they're working on doing more in this space.
More goodies
The Xbox Insider Program has been pretty boring the last few years, with Microsoft's engineering teams focusing primarily on features like Xbox Cloud Gaming and things beyond Xbox Series X|S. With Xbox CEO Asha Sharma coming on board, the focus has returned to the core user base (namely us), delivering many long-awaited improvements a lot of us have been asking for for over a decade in some cases.
Microsoft says this update will hit Xbox Insiders on the Alpha Skip Ahead and Alpha rings today, with other updates arriving for all users as well more quickly.
If you want to leave feedback for the Xbox Series X|S OS, you should check out the Xbox Feedback Portal over here.
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As the dust settles from Microsoft's big summer layoffs, many of those impacted are still enduring. Whether it's visa expiry countdown timers, supporting their families, paying bills, etc., the gaming industry in general has a variety of problems, and it's more often than not workers and developers paying the price. For whatever reason, Microsoft seems to be disproportionately targeting Bethesda and ZeniMax for this layoff round. Hundreds of staffers from teams l
As the dust settles from Microsoft's big summer layoffs, many of those impacted are still enduring. Whether it's visa expiry countdown timers, supporting their families, paying bills, etc., the gaming industry in general has a variety of problems, and it's more often than not workers and developers paying the price.
For whatever reason, Microsoft seems to be disproportionately targeting Bethesda and ZeniMax for this layoff round. Hundreds of staffers from teams like ZeniMax Online Studios were laid off, and it looks like Arkane Lyon might end up being spun off to another publisher or taken independent. A lot of the alarm among the gaming community has focused on id Software, whose penchant for consistent quality and stewardship of the legendary DOOM IP has, in my view, represented a highlight of Microsoft's general gaming output.
Recently, id Software's Chris Hays spoke on a podcast, stating that Microsoft had left legendary DOOM maker id Software a shell of its former self, noting that it was "impossible" for the studio to deliver AAA games like DOOM 2016 with its current staffing levels. Rumors began swirling that Microsoft had well and truly gutted id Software, relegating its potential to a support studio, potentially ditching its legendary id Tech engine and focusing on building Unreal Engine games with other Microsoft studios.
I wanted to begin to learn more about what the truth is — and ultimately the proof will emerge when id Software's next title does eventually materialize. But it seems clear that id Software has been significantly disrupted by Microsoft's actions, and the path back to the top might be a tough one.
The impact of Xbox's id Software layoffs
id Software as of 2014. The team has gone through several eras since the 90s, counting industry legends like Tim Willits, John Carmack, and John Romero among its alumni. (Image credit: id Software / Xbox)
One person I spoke to recently was Andrew Willis, who was id Software's VFX/Technical Art and Design Producer and most recently worked on DOOM: The Dark Ages and its (very awesome) Revelations DLC.
He explained Microsoft was very blunt with its announcements, which had been rumored in the press for a hot minute. Microsoft told id Software staff not to come into the office on July 6th, then invited everyone onto Microsoft Teams.
"I received a Microsoft Teams invite, there were about 95 of us, no cameras on with chat disabled, everyone muted except [Executive Producer] Marty Stratton. He took about 50 seconds to say that if you were on this call, your positions were eliminated. He said it wasn't a reflection on our performance," Willis explained.
DOOM: The Dark Ages' Revelations DLC is an absolute masterpiece, and might be one of the best expansion packs of the gen. (Image credit: Bethesda Softworks)
I asked Willis to touch on something other Xbox studio leads have told me in recent months — that Microsoft poorly communicated its metrics for success. Not a couple of weeks before Microsoft shut down and later sold off Tango Gameworks a few years back, they'd called its most recent game 'Hi-Fi Rush' a big success.
"They never explained anything." Willis said, "They never told us what metric they wanted, which is extremely confusing given Xbox Game Pass. If there was something they wanted (downloads, playtime, Game Pass subscriptions, etc.), they never told us." Willis said that had id Software known what targets they were supposed to be hitting, they would've been able to design around it.
"It was frustrating to get laid off before we even saw how successful the [Revelations] DLC was. How can you lay off a team right before they release what gets called 'their best work yet'?"
Willis has been joined by other id Software and ZeniMax union members in protests at Bethesda's HQ in the United States, with more planned in the future.
I also spoke to Executive Producer Marty Stratton, who has been with id Software for over 25 years. Stratton remarked on the "emotion and pain" surrounding id Software's layoffs, but also spoke about the studio's future capabilities.
"I start a lot of conversations internally on how much I understand the emotion and the pain of the layoffs. It really is that. Any time I'm talking about the future, none of that is meant to diminish what people have gone through and their friends and colleagues who have been around for a very, very long time in some cases. I want to make sure that people understand that."
The future of id Software
DOOM helped popularize the FPS genre, which has made the industry billions upon billions of dollars since the 90s. (Image credit: id Software / Xbox)
A lot of the conjecture around id Software's future revolves around just how much capacity the studio is going to realistically have moving forward. It seems as though the studio has lost more than half of its staffers, wiping out decades of expertise and institutional knowledge, reducing the studio to roughly the same size it was when it shipped DOOM (2016).
Some have worried that id Software might be forced to ditch id Tech in favor of Unreal Engine to leverage contractors and the like. Some have expressed concerns that id Software will be reduced to a "support studio" of other Xbox projects; Stratton tells me that isn't the case. id Software will continue to make its own games, lead its projects, and also develop the id Tech engine, says Stratton.
"We're all in on id Tech; we're not moving to Unreal Engine," Stratton tells me. Stratton emphasized that MachineGames, of Wolfenstein fame, also remains all-in on id Tech, and the two studios will collaborate more closely on the tech stack moving forward.
"We're all in on id Tech, we're not moving to Unreal Engine."
Marty Stratton, id Software
"We had a meeting yesterday with five or six tech directors; sometimes you wish that the audience could've been in that tech meeting to see some of the excitement around some of this stuff. I don't think people should worry; we're going to continue to be a tech powerhouse moving forward."
Former VFX/Technical Art Producer Andrew Willis was a lot less upbeat about the near term. I asked Willis if he felt id Software's previous comments about the studio being the "same size" as it was for DOOM (2016) were cause for optimism for fans.
"This has been one of the most frustrating mischaracterizations I've seen. It is just damage control," Willis said. "Id is now objectively smaller than it was during 2016. They also fired 2/3rds of the folks that were left from 2016; these would be the people who have the experience needed to make a game like that. There are still amazing people there, no doubt. Some of my best friends still work there. But the amount of institutional knowledge lost was just incredible."
I noted to id Software Executive Producer Marty Stratton that fans are generally concerned about the capacity for id to deliver at the quality bar the team has become known for. He said that the recent QuakeCon event, while tough, had been a boost for the community.
"It was nice to be able to kind of share with attendees that, 'you know, hey, we're doing fine. It's tough, but we're going to move forward.' We've always persevered as a studio. We're going to again, we're going to continue to make great games, with great technology. And, like always, you know, we really appreciate the passion and support that they bring to us and the fuel that that gives us."
The industry is in a tough spot
id Software will persevere. (Image credit: id Software / Xbox )
Regardless of the reasons why this happened, the human cost is always the most apparent thing in my mind. Hundreds of staffers across Microsoft have had their lives upended, in Stratton's own words, with no reflection on their performance or skill.
As for id Software, the beloved DOOM maker seems like it will persevere and fight through, but Stratton also acknowledged that the ultimate proof of id Software's future viability will need to come through in the work.
"The verdict is going to be in how we move forward, what we deliver to fans, and whether or not that meets the bar. That's how we go into every single project we make. That's how we're going into what we're doing next."
"As hard as it's been, you know, over the course of the last month to have friends and long-time colleagues leave. I've been here 26 years now. This was my 26th anniversary. When I started, we were 12 people. We finished Doom 3 with 19 people. And again, I know it's a long time ago. That's an old game. Things change; we go through lots of transitions, but every single dev project is different from, you know, this combination of people, technological capability, and then marrying that to a design ambition. And I really believe in our team's ability to create amazing work moving forward."
The industry has huge challenges, but the disruption from non-gaming external factors is also a stressor. Microsoft is ironically one of the causes of those stressors, in partially facilitating the memory and component crisis, as it chases an uncertain AI bet that at least today, seems to be causing more problems than it's purported to solve.
"I would say to hang in there to developers," Andrew Willis offered. "To fans, I'd say please support the developers during this tough time. We all care about and love games like you, and we need to stop the people who do not care about game industry from ruining it."
DOOM: The Dark Ages is a generational FPS with an emphasis on melee combat and dimension-hopping ultra violence. It's also available on Xbox Game Pass. Coupled with the Revelations DLC, you're looking at around 30 hours of satisfying mayhem.
Everyone on the internet is angry. I guess that's nothing new, but are things worse than usual?Over the past week, the X (Twitter) algorithm has been serving me more negativity than usual. When your feeds are algorithmic, you have to stay cognizant of the fact that the platform has basically engineered what you see. Platforms like X, Instagram, etc. have billions of posts covering thousands upon thousands of topics. What you engage with is ultimately what you end
Everyone on the internet is angry. I guess that's nothing new, but are things worse than usual?
Over the past week, the X (Twitter) algorithm has been serving me more negativity than usual. When your feeds are algorithmic, you have to stay cognizant of the fact that the platform has basically engineered what you see. Platforms like X, Instagram, etc. have billions of posts covering thousands upon thousands of topics. What you engage with is ultimately what you end up seeing. For me, that's obviously gaming and Microsoft-adjacent topics.
For whatever reason, X has been boosting visibility for negativity on a variety of upcoming and recently released games. Wolverine for PS5 for example, is currently the subject of memes and mockery. GTA 6 also has a pretty broad hate campaign going on, and Halo Campaign Evolved too has been picked apart and torn to shreds as well.
Are things worse than usual? Is this par for the course? Have you noticed an upswing in negative discourse? Or is it all symptomatic of something else ...?
At least with regards to X, since the platform began paying people for their tweets, it seems to have amplified and incentivized some negative behaviors. Humans seem hard wired to engage with negativity in general, and there's likely evolutionary reasons for it if you dig deep enough — avoiding and mitigating negative outcomes is a survival trait oft-exploited by social media platforms to boost engagement. Everyone knows it. Articles with negative headlines simply get more clicks, with Google etc. use as a positive signal. It's why you'll more often see negative headlines even if the outlet or author in question tries to keep things balanced — positive content simply doesn't surface as often.
I do my absolute best to stay out of it and keep things balanced, but the algorithm doesn't really help my visibility therein. I get as many hate comments saying I'm an Xbox shill as I do saying I'm an Xbox hater, because it's ultimately the algorithm that decides which aspects of my content you see.
It could be a simple case of algorithmic perception here on my end, but I also see an uptick in people commenting on said negativity and nitpicking. Whether it's recent games like Wolverine or hate campaigns against recent movies like Nolan's The Odyssey, needless politicization and polarization seems to be social media strategy du jour right now.
Reacting to the hate wave for Wolverine at the weekend, Insomniac's James Stevenson points to Twitter's algorithm for amplifying negativity. (Image credit: @JamesStevenson on X)
There should always be room for genuine, constructive criticism of course. I'd argue that even less-constructive criticism is valid in a free speech context as long as you know you'll get push back for anything that is either outright dumb or at the very least, ill-conceived.
Where it becomes exhausting is when it's either obviously in bad faith or steeped in some kind of agenda. I think in the case of Wolverine for PS5 for example, it's getting a lot of collateral negativity right now owing to PlayStation's decision to kill physical discs — a plan that has large swaths of the internet up in arms. It reminds me of negative blowback some Xbox One games got back in the day unfairly too in my view, like RYSE, Killer Instinct, and even Titanfall, as Xbox's DRM plan was met with similar consternation fairly or not.
People seem to be mocking Wolverine based on a slice of gameplay that showcases some cinematic gameplay, with users suggesting it seems too "on rails" or something. I'm curious if those users have ever played a cinematic action game before ... because these sequences are hardly representative of the full package. Maybe I'm wrong, but it just seems like hate for the sake of hate, rather than genuine feedback.
Grand Theft Auto 6 also has a huge amount of hate flowing towards it right now, partially for Netflix's "exclusive" trailer, partially for its pay-walling of features behind expensive deluxe editions. People seem to be actively hoping for some of these games to fail, and it all seems to share a common thread.
Sometimes it seems to be less about the gameplay really. People seem to be less tolerant and more aware of corporate greed than I've known in previous years covering this industry, and maybe they're using other avenues to express it — regardless of the collateral.
It feels beyond gaming too
Halo Campaign Evolved took clear liberties with the art style, and the new missions are very "flat" I would say ... but at what point does critique devolve into hate? (Image credit: Xbox Game Studios)
The problem is that the anger is feeding grifters who are less concerned with actual corporate shenanigans, and more interested in riding negativity to highlight a political agenda. Many of these people evidently don't even game with any regularity, and have just seen an opportunity to farm engagement.
Furthermore, I'd argue the grift, political or not, buries legitimate feedback at times. I'm not sure humans were designed to be subjected to 24/7 drip feeds of negativity, least of all individual game developers and creators who aren't responsible for the decisions of their higher ups. I have written some pretty scathing critiques of World of Warcraft's writing in recent months, but I'd hope that they're at least constructive and presented in good faith.
I think it's the algorithm and the fact that negativity is easier to monetizeGo talk to people IRL and you don't get this negative discourse about gaming https://t.co/NeSkX5KJJmAugust 17, 2026
Perhaps people are just generally angry right now too. Wealth inequality has become absurd. Global economies revolve around benefitting the few over the many, with opportunities limited and honest work no longer providing a decent quality of life.
Perhaps gaming is a convenient outlet for expressing anger that isn't necessarily stemming from gaming directly. Gaming companies are visible online and individuals who work there often interact with the public, unlike other types of industries.
It perplexes me somewhat, because I feel as though I've got more high-quality games to play than I've ever had access to in my life. Mortal Shell II just came out and it's awesome, Star Wars Zero Company is on the horizon and that seems awesome too. Gears of War: E-Day plays fantastically well too. Onimusha is almost here, that seems excellent as well from what I've played. Blood of the Dawn Walker looks interesting. There are dozens of indie games I haven't gotten around to yet that I want to play as well.
There's plenty of games that have disappointed me ... but I tend to just move on from those, rather than make hating them my entire personality. They're just video games, right? Something else will come along, something better.
But I could also be wrong, sure. Maybe I'm naïve and overly optimistic, or am more tolerant of the issues. The gaming industry is facing unprecedented disruption, producing more layoffs than I've ever known since doing this. Traditional gaming audiences are being devoured by non-gaming activities and spend, and users are spending more time in free-to-play games without actually spending any money. Ownership rights are under threat by digitization. It's unclear if our hobby will even be affordable in the future thanks to Team Altman hogging all the RAM.
It's an odd thing: there's more games worth playing than ever, but more reasons to be genuinely concerned about the direction of the industry as well.
What's your take? Is it all just a social media bubble? Are games actually worse than ever? Are people aging out and don't want to accept it? I want to hear your thoughts.
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Master Chief with an angry emoji face
Everyone is mad on the internet, and I guess that's nothing new.
Console war. Console war never changes. Or well, maybe a little bit. You all know the story. Xbox ran away from exclusives a couple of years ago to boost margins, but all it ended up doing was hollowing out their own platform, with first and third-party sales declines while giving away its market share to competitors without so much as a fight.It started with Sea of Thieves, and ended with Halo itself going to PlayStation, robbing Xbox of, potentially, a reason t
Console war. Console war never changes. Or well, maybe a little bit.
You all know the story. Xbox ran away from exclusives a couple of years ago to boost margins, but all it ended up doing was hollowing out their own platform, with first and third-party sales declines while giving away its market share to competitors without so much as a fight.
It started with Sea of Thieves, and ended with Halo itself going to PlayStation, robbing Xbox of, potentially, a reason to exist at all. "If PlayStation has its own exclusives and Xbox's exclusives, why ever buy an Xbox?" Some might ask.
But, at the same time, you can't help but wonder "why" on paper.
Live playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater.August 11, 2026
This week, Xbox CEO Asha Sharma teased The Elder Scrolls 6, which seems to be subtitled "Sentinel."
Following the tease, debate began spreading across social media about whether or not Microsoft should truly go all in and bring the big guns: for Xbox Helix, would it move the needle if Elder Scrolls 6 or Fallout 5 were console exclusive, or would Xbox simply be cutting its nose off to spite its face?
The argument against Xbox console exclusivity
Fans have been waiting over a decade for a new mainline Elder Scrolls, although Elder Scrolls Online has filled the void for many between then and now. (Image credit: Bethesda Softworks)
It feels like the era of hardware subsidization is pretty much over. As the bulk of playtime hours go to games like Fortnite, which have very fickle monetization per user, platform holders are increasingly looking to the point of purchase itself to make money. Sony itself said it will no longer sell PlayStation hardware at a loss, and it seems Xbox is following suit.
In that world, it potentially makes far more sense to meet players where they are. With console hardware more expensive than ever, players are less likely than ever to switch platform or buy multiple consoles potentially.
It's pretty simple, really. By skipping PS5 or Nintendo Switch 2 and taking Elder Scrolls 6 Xbox console exclusive, you're potentially going to be harming the very expensive game's margins and profitability, at least on paper. It's not as if PlayStation's audience would deliver a 100% attach rate for Elder Scrolls 6 or Fallout 5, but there are many millions of potential customers who would potentially simply skip the game were it not available on their platform of choice.
Is turning The Elder Scrolls 6 and things like Fallout 5 into a "loss leader" something 2026 Xbox and Microsoft is willing to do?
The argument for Xbox console exclusivity
It's going to be pricy ... (Image credit: Windows Central)
Microsoft and others don't really really release data on how many users own both an Xbox Series X|S and a PS5, but some analysts suggest it could be up to 50%. Indeed, I've been told that a lot of the users Xbox sees across its network show up on different platforms, suggesting that even if Elder Scrolls 6 were exclusive, it would still have a pretty huge addressable audience to the tune of tens of millions even without PlayStation.
If Microsoft were to take Elder Scrolls 6 exclusive, it would send a very strong signal that Xbox is truly in it to win it (particularly if Elder Scrolls 6 is actually very good) and, the sales would come in strong regardless. If users can't buy it on PS5, they'd probably either grab it via Steam (which I can't see Xbox ditching any time soon) or their dusty Xbox Series X|S they haven't had any reason to turn on for several years.
By the time The Elder Scrolls 6 launches, Xbox will also have a range of new Cloud Gaming initiatives in the market place too. Direct-to-WiFi Xbox controllers will be available, shaving a non-trivial amount of latency off proceedings. Elder Scrolls 6 exclusivity might not just be a "loss leader" for Xbox Helix or Xbox Series X|S in that context, it could also be a marketing vehicle for "buy-to-own" Xbox Cloud Gaming, which I presume Xbox will be looking to market more seriously by the time the game launches.
If sales could become an issue under a console exclusivity package, Xbox could also take the step of keeping it off Xbox Game Pass Ultimate for a time, similar to what we're seeing with Call of Duty — although I imagine such a move would be pretty unpopular.
Poll: What do YOU think?
I can see both sides of the argument. Xbox Helix would have a massive boost in visibility with a tentpole exclusive like The Elder Scrolls 6 for its launch, but I'm not sure if The Elder Scrolls alone would be enough to convince users to drop a potential $1000 dollars on a video game console in this economy.
Xbox would need a steady cadence of high quality exclusives, and a visible strategy that says "if you buy this; you can expect more of these types of exclusives." The sorta "one offs" here and there with Gears of War: E-Day and Clockwork Revolution aren't going to cut it, I really feel like they need to be all-in and have all studios shoulder the burden of such a strategy, that would take years potentially to ferment.
The other argument is pretty simple: Xbox might end up just harming its studios' potential by limiting access arbitrarily. It's something CEO Satya Nadella touched on in court while explaining to lawmakers why Call of Duty would never go exclusive: the business model revolves around blanket market access.
POLL: Should 'The Elder Scrolls 6' go Xbox console exclusive?https://t.co/X65yuU8Id0 📊 VOTE. People are debating whether or not Microsoft should take tentpole games like The Elder Scrolls 6 or Fallout 5 console exclusive for Xbox Helix ... I can see both sides of the…August 14, 2026
The Elder Scrolls is arguably not like that, though ... nor are single player games in general. Xbox, PC, and Cloud Gaming should give Elder Scrolls the addressable audience to do gangbusters regardless. I heard Starfield was profitable before hitting PlayStation, for example, and so was Avowed. But is "profitable" enough for Microsoft shareholders, who are already likely annoyed by Xbox's drag on Microsoft's overall profit margin?
I think Xbox needs exclusive games to survive, and I think The Elder Scrolls 6 going exclusive would give the platform its best chance to make up lost ground over the previous two generations. I think a healthier Xbox is better for the industry, better for third-party developers, and better for Xbox customers in general. It's just unclear whether making The Elder Scrolls 6 exclusive actually would lead to a healthier Xbox ... since it would need to be part of a wider, and more visible strategy that I'm not sure Microsoft has the competitive spirit for in 2026.
At the end of the day: what would PlayStation or Nintendo do if they owned The Elder Scrolls 6 or Fallout 5? I think we all know the answer ...
But, what do YOU think? Vote in our poll above, let us know your thoughts in the comments.
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Twitch has another backlash on its hands, this time for forcibly opting-in all of its users to wanton content theft. Twitch is a generally awful platform. The business has been a major drag on Amazon's bottom line since they acquired the brand losing billions of dollars year in, year out. Amazon has simply been unable to figure out how to adequately monetize the platform in a video streaming universe dominated by YouTube and Google ads, but its treatment of its u
Twitch has another backlash on its hands, this time for forcibly opting-in all of its users to wanton content theft.
Twitch is a generally awful platform. The business has been a major drag on Amazon's bottom line since they acquired the brand losing billions of dollars year in, year out. Amazon has simply been unable to figure out how to adequately monetize the platform in a video streaming universe dominated by YouTube and Google ads, but its treatment of its userbase and content creators has hardly helped.
Indeed, Twitch is facing another backlash right now for forcibly opting users into "ai training." Now, when you stream on Twitch, by default your likeness, content, voice, and other interactions will be used to train Amazon's AI stuff, in a move nobody could've seen coming.
Responding to the backlash, Twitch Chief Product Officer Mike Minton admitted that they knew everyone hates it, but they don't care.
"Why is not opt-in?" Minton responded, acknowledging Twitch's very angry chat during a live stream this past week. "I get it ... let me opt-in vs. making me opt out. The honest answer, and I think most of you can probably appreciate this ... if it was opt-in, nobody would opt-in. That's honestly the answer. It's gonna' be on by default."
You can opt out of Twitch's AI content theft machine by going to settings, security and privacy, then toggling off "training for generative AI."
Shame AI can't teach tech bros to be normal, functional human beings. (Image credit: @_AlexHirsch on X (Twitter))
The entire tech world seems steeped in AI psychosis right now, expecting us plebians to just sit down and take generative slop and its painfully useless and forced "features" flooding into every corner of the web. AI Nutjob-In-Chief Sam Altman recently was fried alive on X (Twitter) for suggesting parents use ChatGPT to generate podcasts for their kids, rather than simply ... yanno, talk to them.
The latest Twitch backlash is just another long list in self-defeating stuff the platform has implemented over the last few years. For what it's worth, competitor YouTube does not give creators any control whatsoever over whether or not their content is used for training. Your content on YouTube is used automatically for Gemini's video training. Google only lets you opt-out of "third-party" training. At least Twitch is giving users an opt out ... which is something, I suppose.
As the tech world struggles to figure out how to make any of this AI stuff make sense, I suspect we'll see more dumb stuff emerge from the gaming universe, not less, in the near term.
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Twitch CPO Mike Minton admitting that Twitch hates its users
By default, Twitch will now steal your content to train AI. You can turn it off at least, unlike Google's YouTube.