Those of us old enough to have played Halo: Combat Evolved when it was first around (I think we're boomers now?) will have probably done so with the most legendary of all Xbox controllers. The Duke. The absolute goliath of a controller that back then, in my teenage hands, felt like a dinner plate. But what a thing. Hefty, sturdy, a real piece of equipment. I adapted pretty quickly, having been used to the equally sizable Dreamcast controller, and have many fond m
Those of us old enough to have played Halo: Combat Evolved when it was first around (I think we're boomers now?) will have probably done so with the most legendary of all Xbox controllers.
The Duke.
The absolute goliath of a controller that back then, in my teenage hands, felt like a dinner plate. But what a thing. Hefty, sturdy, a real piece of equipment. I adapted pretty quickly, having been used to the equally sizable Dreamcast controller, and have many fond memories of one of Xbox's most iconic franchises.
I hadn't even thought of digging out my Hyperkin Duke for Halo: Campaign Evolved until I came across a thread on Reddit simply calling it a "nostalgia rush."
The only trouble is that if you don't already have one of Hyperkin's remade controllers, they're not as plentiful as they once were.
Right now you can only buy the white Xbox 20th anniversary edition, with the original black and the crystal green ones no longer in stock (unless you hunt a used one down.)
"If you've played any OG Xbox games on backwards compatibility, you have to buy this thing. Those games were designed specifically for those shiny white and black buttons, and it just feels so right having the Duke in hand when that backwards compatible Xbox boot screen loads up on your shiny modern TV." ~ Jez Corden
The Hyperkin Duke is a perfect recreation of the original, except you can use it on modern Xbox consoles and your PC. The icing on the cake is the OLED panel in the giant center button that shows the OG Xbox boot-up screen when the controller is connected.
As my colleague, Jez Corden, wrote when first trying it out, this controller is built for nostalgia. Playing backwards compatible games with it just feels right. Halo: Campaign Evolved may be shiny and new, but it's as classic an Xbox game as you can get.
After all, the original incarnation of the game was the console seller back then. I'm not a massive Halo fan these days, but the original is the game that got me to buy an Xbox. The first time I played it at a friend's house with a Duke, all of my next paycheck from my part-time job was used to buy a console and a copy of Halo.
I haven't played Campaign Evolved yet, but suddenly I have the urge to dig out my green Duke from the box of many things in the attic and get to it. Better still, I guess, now we're also getting original Xbox backwards compatible games on PC, too.
Earlier this week, my colleague, Alex Cope, wrote a piece detailing how a surprise game had turned around his growing ill feelings towards gaming. It resonated with me because it mirrors a lot of the same feelings I've been having myself.There's a huge selection of great games out there, don't get me wrong, but the whole state of the industry weighs heavy. Not to mention I'm really burned out on live service gaming and the constant grift.Thanks to another of my c
Earlier this week, my colleague, Alex Cope, wrote a piece detailing how a surprise game had turned around his growing ill feelings towards gaming. It resonated with me because it mirrors a lot of the same feelings I've been having myself.
There's a huge selection of great games out there, don't get me wrong, but the whole state of the industry weighs heavy. Not to mention I'm really burned out on live service gaming and the constant grift.
I've always known how popular these games are, but I finally get it. You're given an enormous sandbox to play in, and you can make of it what you wish. Play the game, make your own game, change it with add-ons, or play with others on community servers.
These are old games but still get new content regularly and, at some point, will finally arrive on console, too. If you look at them and think it might be a tedious gameplay loop, you couldn't be more wrong.
For me, it's all about the drive
It's just you, your trailer, and the open road. (Image credit: Windows Central)
You can pretty much make of Euro Truck Simulator 2 and American Truck Simulator what you want. There's no campaign to speak of, and from the off you're able to drive anywhere on any of the maps you own.
For me, it's the driving that's completely sucked me in. I could easily be making money faster, buying more trucks, hiring more drivers, and building my own virtual empire, but I'm not really driven that way.
It's all about the road trips. Leveling up to open up bigger, more valuable cargo earns more monetary reward, but it also opens up longer drives. It's one of the most relaxing video games I've ever played.
Sure, AI traffic at times acts dumb and produces a bit of the old virtual road rage, but mostly it's me, my trailer, and the open road. Stick on some music from the selection of in-game but still real-world radio stations, settle in, and admire the surroundings.
There's plenty of sightseeing to be done without ever havign to go outside. (Image credit: Windows Central)
It can be challenging, too. Navigating tight roads gets the brain matter working, and I'm still not very good at reversing a trailer, but it also never feels frustrating. There's a real sense of satisfaction when you do it right and don't crash into everything around you.
Hours just fly past. Thinking, "Oh, I'll just jump on and do a few short deliveries," suddenly becomes driving across the entire map. I don't even have all the DLCs for either of the games, but without consciously thinking about it, I'm accepting a 1,000-mile+ drive from New Mexico up to Oregon.
I've spent more time in American Truck Simulator than I have in Euro Truck Simulator 2 purely because I think the drives are better. I've seen plenty of real-life Europe in my years on the planet, and it's nice, but it's not quite the same as some of the spectacular scenery in the U.S.
It feels more like a real road adventure to me.
Both games have limitless potential for customization
A simple mod to add some immersion is to add real-life companies to replace the fake standard ones. (Image credit: Windows Central)
Besides the quantity of official DLCs, both American Truck Simulator and Euro Truck Simulator 2 have quite ridiculous mod support. Both from the Steam Workshop and external sources.
I've barely scratched the surface of this yet, but it's mindboggling how far you can go. You can add real-life companies to replace the standard, fake ones. You can download new vehicles, including those not officially in the game. There are graphics mods, physics mods, weather mods, mods to customize your trucks, and mods to change the traffic.
If you can think of it, there's probably already a mod for it.
There are a ridiculous number of mods available for both games. (Image credit: Windows Central)
There are also ways to play with others. Inside the game, there are convoys that you can join in with, but there are also external options, with the most well-known being TruckersMP.
This is a mod that allows you to drive on dedicated servers alongside other real people rather than AI traffic, and there's a whole community built around it. I haven't yet dipped a toe in the multiplayer waters, so I can't speak with any authority, but the option is there.
Ultimately, you can make the experience your own. If you want to go down the hyper-realism route, you can. If you're happy just trucking by yourself using the official content, you can do that too. Or any step in between.
Both Euro Truck Simulator 2 and American Truck Simulator play great on handhelds
This is American Truck Simulator on the Steam Deck and it still looks pretty good. (Image credit: Windows Central)
Most of my time trucking so far has actually been spent on my Steam Deck, feet up on the sofa. One day I'm going to get more serious with a wheel and probably a button box, but it's perfectly enjoyable with a controller and a handheld.
Both games actually have a native Linux version you can enjoy on the Steam Deck, and both are still being kept up to date with the Windows equivalent. I've been playing it through Proton instead, and I do think it's a little better overall. But you don't have to. They're as pick-up-and-play as it can be on SteamOS.
There are limitations, and frame rate will drop in some of the newer DLCs and the bigger cities, but overall, it's superb. I'm not even playing on the lowest settings, either. Some are set to low, but most are on medium, and it's working just fine. It looks good enough to still feel impressive on those long drives through the countryside.
Both are perfect games to play on a handheld, and for me at least, I get added relaxation from moving away from my gaming PC. The one I spend all day in front of while I'm working. These two truck sims plus the Steam Deck are a perfect antidote.
I've always loved games where you can explore, and what's better than a huge open map to drive across as you please?
If you've ever been even curious, I definitely recommend checking out at least one of them. The base games are cheap, and while there's a lot of DLC map add-ons, there's enough road in each of the base maps to help you get a feel for it.
"Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona"
"Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits."
Technology rarely stands still, and having a job like this means seeing newer, better, faster hardware on a regular basis. But through all of the upgrades I've made in the last decade, there's one piece of tech that has been with me throughout and won't be going anywhere anytime soon. Many years ago, I bought a monitor to pair with my gaming PC of the time. You can read about it in my Dell S2417DG review, which I had to double-check the date on. I've had this mon
Technology rarely stands still, and having a job like this means seeing newer, better, faster hardware on a regular basis. But through all of the upgrades I've made in the last decade, there's one piece of tech that has been with me throughout and won't be going anywhere anytime soon.
Many years ago, I bought a monitor to pair with my gaming PC of the time. You can read about it in my Dell S2417DG review, which I had to double-check the date on. I've had this monitor for 9 years now.
It's not the only PC monitor I've used in that time, of course. I've paired it with various other secondaries, and I've moved it off to use with another PC while I review other monitors.
But almost a decade after cracking open the box, it's still here. It's my primary display for work and for PC gaming, and unlike every other piece of tech I've got itchy feet over upgrading through the years, I've got no plans to get rid of the Dell S2417DG. It's still plenty good enough, even for gaming when refresh rates have gone through the roof. I absolutely adore it.
What makes the Dell S2417DG so good
When I originally bought and subsequently reviewed the Dell S2417DG, I was looking for three things in particular.
At a then-list price of $430, compared to a lot of the competition, the S2417DG represented phenomenal value. The key specs that drew me to this specific model are highlighted in the table below.
Category
Key Specification
Screen Size & Panel
23.8" QHD (2560 x 1440) TN
Refresh Rate
144 Hz (Overclockable to 165 Hz via DP)
Response Time
1 ms (GtG)
Adaptive Sync
NVIDIA G-Sync
Inputs
1x DisplayPort 1.2, 1x HDMI 1.4, 4x USB 3.0
Ergonomics
Height, Tilt, Swivel, Pivot (90°), 100x100 VESA
When I bought it, I'd just secured an NVIDIA GTX 1080 Ti, the beast of its time, and my previous primary monitor didn't have a refresh rate or resolution high enough to allow me to stretch its legs.
Fast forward 9 years and I'm still happy gaming at 1440p and still happy at 165Hz. Could I do 4K? Sure, I'm fortunate to be running an RTX 5090 these days. Could I do more frames? Absolutely.
I've tested laptops and monitors with higher resolution and/or refresh rates far in excess of 165Hz and never once felt I needed more in my own setup. Playing Call of Duty: Black Ops 7 at 240Hz rather than 165Hz is not going to suddenly change the game for me. It certainly won't help a gamer in his forties be any better at it.
For day-to-day use, I've long felt 120Hz is the sweet spot. I only really use 165Hz because this monitor has a factory overclock, so why not?
Yes, I've left the stickers on for 9 years as well. (Image credit: Windows Central)
But it has everything I need. The color isn't the absolute greatest, but 98% sRGB is fine for my needs since I don't do any serious color accuracy work, and games still look great.
Even with an older DisplayPort standard, I haven't yet been held back, and the 1ms response has since been beaten by newer monitors, but again, it was more than enough back then for me, and it's still the same today.
In years past, I also made use of the USB 3.0 hub built into the monitor. Nowadays my desktop PC has enough USB ports that are faster than this that I don't need to. But in the early days it was extremely useful.
Only one area this monitor has started to underperform
The HDMI needed to keep up with the Xbox Series X is the only thing letting this monitor down. (Image credit: Windows Central)
Over the lifespan of this monitor, I've also used it hooked up to my Xbox console. It's only here, now, that it's starting to show its age.
The HDMI 1.4 port on the Dell S2417DG is hard-capped at 60Hz, even though it will still support the 1440p native resolution. Even dropping to 1080p, that 60Hz cap applies on this monitor.
It's not a total dealbreaker, since 60Hz has been fine on console for long enough, but with an Xbox Series X I'm not able to make full use of the 120Hz capabilities in supported games using this monitor anymore.
As such, the Xbox Series X has been hooked up to a more modern 1080p monitor with a newer spec HDMI connection. I'll take frame rate over resolution any day.
I don't see the point in 'upgrading' to a newer monitor
There are far more technically impressive monitors out there now, but I feel like I'd be wasting my money. (Image credit: Windows Central | Zachary Boddy)
Are there better monitors out there? Of course there are. There are plenty with 4K displays, OLED, faster refresh rates, and larger panels.
But I've long felt 1440p is the sweet spot for gaming. I don't have the space for large displays, and having tested higher refresh rate panels, I don't actually feel like I'd be getting anything beneficial.
Call of Duty is the only 'competitive' game I play, and I've got enough FPS to be comfortable in that. Looking at what's out there right now at prices I'd be comfortable paying, I feel like any new monitor would be a sidegrade, less so than an upgrade.
Would I be better off with more up-to-date ports? Most likely I would, but I've been fine for 9 years now without feeling like I'm held back. The old warhorse is still pulling along as well as it ever did.
I'm also a big believer in not adding to e-waste. I could sell this on to someone else, but it works well enough still, so what's the point in that? Times are hard, everything is more expensive than ever before, and you never know when you'll need to cash in a kidney to buy another stick of RAM or an SSD.
I truly can't think of another piece of tech I still own and have used for as long as this monitor consistently. I'm just praying that writing about it doesn't hex the whole thing and I wake up tomorrow and it decides it's had enough...
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A photo of the Dell S2417DG pc monitor on a white desk next to a HP Elite X3 smartphone in front of a purple and gold patterned wall.
This was my monitor when it was new. It's got a few marks since then but, otherwise, remained faultless and still keeps up with today's games.
We're headed towards an all-digital future, and there's nothing we can do about it. We've only ourselves to blame, really. As more of us moved away from buying physical music, movies, and video games, it's given the platform holders the fuel they need to do away with it entirely. PlayStation has already pulled the trigger, confirming that from 2028 there will be no new physical console games released. The next Xbox, Project Helix, is going to be some kind of PC/c
We're headed towards an all-digital future, and there's nothing we can do about it. We've only ourselves to blame, really. As more of us moved away from buying physical music, movies, and video games, it's given the platform holders the fuel they need to do away with it entirely.
PlayStation has already pulled the trigger, confirming that from 2028 there will be no new physical console games released. The next Xbox, Project Helix, is going to be some kind of PC/console mashup, and we're expecting it'll do the same. We already have the Xbox Series S and a digital-only version of the Xbox Series X.
I'm not an eggs-in-either-basket person. I have a large library of digital content, as well as physical games, music, and movies. I like buying a thing on a disc, and I appreciate the convenience of not having to do that, also.
But in less than a week we've had two major Xbox outages and one from PlayStation; living proof this all-digital future we seem to be locked into is going to be pretty awful at times.
Unfortunately, I don't really know the answer. One thing is pretty clear, though; we need more robust systems in place and we need reliable ways to enjoy our content in an offline environment when these systems go down.
Offline access needs to be guaranteed
Steam at least has a robust offline mode. (Image credit: Ben Wilson | Windows Central)
It's not just Xbox and PlayStation catching attention for the wrong reasons in recent weeks. Ubisoft had a hit on its hands when it launched Assassin's Creed Black Flag Resynced, only to stomp all over it when folks couldn't play it offline on PC.
A Ubisoft Connect outage somehow also stopped players playing the game offline, leading us to question whether Ubisoft even knows what an offline mode really is. Ironically there were comments about saying pirated versions of the game were working just fine
We've since found out that a licensing tool not specific within Microsoft to just Xbox is what failed and ultimately brought everything crashing down around it. Folks couldn't even see their library of 'owned' games. All these systems are in place to prove 'ownership' of our content, and it turns out that they're not necessarily up to scratch.
Steam, for all its faults, at least has a pretty robust offline mode. There are still conditions that need to be met, but assuming you keep game files up to date, there's no external connection required to launch or play, and it uses Steam's own DRM for your 'ownership' check, you're usually able to play when you don't have a connection.
I've had a Steam Deck for four years now and never once have had an issue playing a game offline on it that didn't need outside connections. The rest really do need to catch up.
The future really isn't so bright after all
In the Xbox app, you have some pretty strict limitations over offline play in a world where handhelds are now a thing. (Image credit: Windows Central)
I've been feeling increasingly disillusioned with gaming over the past few months, for many reasons I won't go into here. The Xbox layoffs situation certainly hasn't helped.
But I think it also carries over a little from other media. Trying to explain to my children what it was like when I was their age is like speaking a foreign language.
Going to Blockbuster to find a movie to watch at the weekend. Hitting the local games store with friends to hunt for something new to play, then being able to just put a cartridge or disc into a console and get right to playing it. No updates, no accounts, just straight into the fun.
The entertainment industry as a whole is structured now to take as much money as possible from us and give us the least in return. Instead of focusing on making good games (at least at the biggest studios), the focus is on how to ensure that a game can extract revenue for as long as possible.
We're paying more than ever with less to show for it. And it's only going to get worse.
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Xbox Series S
All digital, all the time. Never really owning anything.
Sim Update 6 for Microsoft Flight Simulator 2024 is on its way, and following the recent first beta release, there's now a newer one to try out with more new features. In the Sim Update 6 1.8.8.0 beta there are two pieces of new content to take a look at, including the much-anticipated return of Bush Trips from Flight Simulator 2020. It's not all of them at this point, but it sounds like a good chunk are available to try out before the public release, per the pat
In the Sim Update 6 1.8.8.0 beta there are two pieces of new content to take a look at, including the much-anticipated return of Bush Trips from Flight Simulator 2020.
It's not all of them at this point, but it sounds like a good chunk are available to try out before the public release, per the patch notes.
"As announced during FlightSimExpo 2026, bush trips are coming to MSFS 2024 and are now accessible in the Sim Update 6 Beta from the Activities menu. We have added a large amount of the bush trips from MSFS 2020 already and more will be added in the coming days."
The other fresh content concerns lighting, one of the already promised big upgrades for Sim Update 6. Generic airport lighting upgrades were made in the previous beta, while this latest one adds MastLights to those same generic airports, improving the illumination at parking spots.
This is on top of the features that came in the first Sim Update 6 beta, including DLSS 4.5, FSR 4, and the ability to skip walkarounds in Free Flight mode.
Steam betas are managed through the game's Properties menu, and PS5 players can download the beta via the PlayStation Store.
There's no release date yet set for the public version of Sim Update 6, but the latest roadmap shows a July or August timeframe. So it's not too far away.
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The day when AI isn't completely polarizing feels like it'll never arrive, and there's a definite divide between those for and those against. This drama has now spilled into the Linux kernel, prompting a lengthy and firm response from its creator, Linus Torvalds (via GamingOnLinux). It emerged as a topic referencing using AI and a tool called "Sashiko" for agentic reviews of changes to the Linux kernel. Then in swoops Torvalds to firmly put his foot down. The ful
The day when AI isn't completely polarizing feels like it'll never arrive, and there's a definite divide between those for and those against.
This drama has now spilled into the Linux kernel, prompting a lengthy and firm response from its creator, Linus Torvalds (via GamingOnLinux).
It emerged as a topic referencing using AI and a tool called "Sashiko" for agentic reviews of changes to the Linux kernel. Then in swoops Torvalds to firmly put his foot down.
The full transcript of his response is below:
"Yes.
And no, that's not the position of the Linux kernel. I realize that some people really dislike AI, but this is an area where I'm willing to absolutely put my foot down as the top-level maintainer.
Linux is not one of those anti-AI projects, and if somebody has issues with that, they can do the open-source thing and fork it.
Or just walk away.
AI is a tool, just like other tools we use. And it's clearly a useful one.
It may not have been that "clearly" even just a year ago, but it's no longer in question today.
There are other questions around AI (like what the economy of it will actually look like in the end), but "is it useful" is no longer one of those questions. Anybody who doubts that clearly hasn't actually used it.
Yes, it can also be a somewhat painful tool, both for maintainer workloads and just from a "it keeps finding embarrassing bugs" standpoint.
But the solution is not to put your head in the sand and sing "La La La, I can't hear you" at the top of your voice like some people seem to do.
The solution is to make sure those LLM tools _help_ maintainers instead of just causing them pain. There's no question on that side.
We're not forcing anybody to use it, but I will very loudly ignore people who try to argue against other people from using it.
And no, AI isn't perfect. But Christ, anybody who points to the problems at AI had better be looking in the mirror and pointing at themselves at the same time.
Because it's not like natural intelligence is always all that great either.
The kernel project has been and will continue to be about the technology.
Sure, the social angle of working on open source is important and often a very motivating part of the project, but in the end that's a side benefit, not the _point_ of the project.
This is *NOT* some kind of "social warrior" project, never has been, and never will be.
In the kernel community we do open source because it results in better technology, not because of religious reasons.
And so we make decisions primarily based on technical merit. Not fear of new tools.
Linus"
Linux is not a "social warrior" project. (Image credit: Windows Central)
I can already see the pitchforks rising, but let's take a step back. While Torvalds does appear to be flexing some muscle, if you read carefully, he's also not actually advocating for AI.
"AI is a tool... And clearly a useful one." There's no ideology behind it. He's not suddenly saying that the Linux kernel is going to be built using AI. More that if it can be used to make certain parts of the process better, then it will be.
And as he says, human intelligence isn't exactly perfect, is it?
It's a sticky wicket and sure to provoke some discussion. Linux is where many of the most serious enthusiasts go, and plenty just have a fundamental opposition to AI. I'm not getting into that, because it's exhausting, and we've been round and round on the topic plenty.
I do like Torvalds' approach in addressing this, though. Unlike, say, Microsoft, there are no business interests to push and bank accounts to swell by pushing the general public into using AI. There's also an alternative; if you don't like it, you can fork it and make your own. There are already plenty of custom kernels on Linux.
He's simply being pragmatic. The genie is free from the lamp; AI is here, and ignoring it simply isn't an option. Everyone can have their own opinion, but as he states, Linux isn't a "social warrior" project. They're just trying to make the best software, and increasingly, that's going to mean folks leveraging AI. Like it or not.
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Acer Swift Edge running Linux
There's apparently no room for anti-AI sentiment when it comes to the Linux kernel anymore.
Once Human first launched two years ago, initially just on PC, with a mobile version following in 2025. Now, finally, it's coming to console after a period of beta testing. Once Human is officially set to launch on Xbox Series X|S and PS5 on August 25, 2026. Additionally, it will be coming to the Xbox app on PC on the same date. It's not Xbox Play Anywhere, but it doesn't need to be, since it's a free-to-play game. It does have full cross-play and cross-progressi
Once Human first launched two years ago, initially just on PC, with a mobile version following in 2025. Now, finally, it's coming to console after a period of beta testing.
Once Human is officially set to launch on Xbox Series X|S and PS5 on August 25, 2026. Additionally, it will be coming to the Xbox app on PC on the same date.
It's not Xbox Play Anywhere, but it doesn't need to be, since it's a free-to-play game. It does have full cross-play and cross-progression, though, including account linking if you've previously played on PC or mobile.
Additional goodies include keyboard and mouse support on console, and while it is free to play, there will be a couple of paid packs you can buy if you so wish with some premium items in to help you on your way.
"Survive in a supernatural apocalypse where reality has fallen apart. As a Meta-Human, explore a vast, Stardust-infected open world where monsters are threat and key to your survival. Every expedition is risk and resource. Gather materials and build your ultimate territory, but be prepared to defend your home against relentless sieges."
Two years is a pretty long wait, and Once Human now is not Once Human as it was. But it's an interesting idea. There are aspects of looter games mixed with survival elements and both PvE and PvP gameplay, with the latter being an opt-in rather than forced upon players.
The console version doesn't appear to be up-to-date with the existing PC and mobile versions, at least at first. A Q&A on the Once Human website states that "in the future, the console version will catch up with the progress of other platform versions, and it is expected to remain consistent."
Build the post-apocalyptic base of your dreams. Or just somewhere to hold up. (Image credit: NetEase)
That all seems fair, at least for launch. For one, it's more important to get it out there and make sure it's actually all working as intended. Two years is a lot of content and updates, and I think it's a smart move. It should be less overwhelming, if nothing else.
The one thing that isn't listed in the Xbox version right now is any sign of achievements. For two years this has been a frustration of the Steam release, with multiple threads referencing the fact that the developers haven't added any.
Xbox console games should have achievement support, so maybe it's just an omission from the early listing. Conversely, maybe the launch on console may finally help bring achievements to Steam. In any case, we don't have long to wait and find out.
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The Call of Duty: Black Ops and Black Ops 2 ports for the PS4 and PS5 were received to much hype and excitement. But guess what? They're a mess. Who possibly could have guessed?Only everyone who's ever tried playing the backward compatible versions on Xbox consoles in recent memory. Collectively, it's an "I told you so," because we knew it would happen. The only difference is that the 'shiny new' ports on PlayStation seem to be getting some kind of active support
Only everyone who's ever tried playing the backward compatible versions on Xbox consoles in recent memory. Collectively, it's an "I told you so," because we knew it would happen.
The only difference is that the 'shiny new' ports on PlayStation seem to be getting some kind of active support from Activision. Because Black Ops has had some of its playlists deactivated while "issues" are investigated.
The issues are simple: hackers. You think Black Ops 7 has a bad rep for hackers? Without modern anticheat technologies, the old games are like the Wild West.
📢 Call of Duty: #BlackOps on PS4/PS5Select playlists have been disabled as we investigate reported issues.July 13, 2026
It's taken absolutely no time at all for the new ports to be compromised, which really does show just how lazy they are. We're not just talking about wallhacks, either, though those are bad enough.
Players are being inundated with lobbies packed with players running exploits. Some are instantly max prestige, everything unlocked, ridiculous statistics, and perhaps worst of all for legitimate players, it's been reported a "negative XP" hack is dropping players back to level 1.
I love both of these games, but from the get-go, I saw nothing but a quick cash grab, cashing in on player nostalgia for the old games we loved so much, especially in a year when the new Call of Duty hasn't had the best reception. But they're not 'new,' are they? They're just the same old games we've been able to play on Xbox all along.
I saw a question on Reddit where, potentially linked to the recent hype, an Xbox player was asking if it was worth them buying Black Ops 2. At full price, the only answer is no. If you want to enjoy multiplayer, I'd also say the answer is no. If you can get a cheap disc to enjoy the campaign and Zombies? Sure.
But props at least to Activision for seemingly offering support on these ports. How long it'll last and how far they'll go, I guess we'll find out. But it's more than we've seen on Xbox with the existing versions in a long time.
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As the arcade racing video game genre is absolutely flying, EA, it seems, wants no part in it any longer. At least that's how it appears if you read between the lines of a recent report from IGN at the studio responsible for much of the series, Criterion. UK-based Criterion is hitting a big milestone: its 30th birthday. While it hasn't just been responsible for Need for Speed over the years, racing is responsible for some of its biggest hits. Lest we also forget
As the arcade racing video game genre is absolutely flying, EA, it seems, wants no part in it any longer. At least that's how it appears if you read between the lines of a recent report from IGN at the studio responsible for much of the series, Criterion.
UK-based Criterion is hitting a big milestone: its 30th birthday. While it hasn't just been responsible for Need for Speed over the years, racing is responsible for some of its biggest hits. Lest we also forget the monumentally fun Burnout series.
But as Criterion celebrates its birthday, there's a stark reminder that the future for these two beloved franchises looks as non-existent as it could be. It's now "Criterion: A Battlefield Studio."
When I ask whether the Burnout and Need For Speed developer’s newly established scope might include projects other than Battlefield, Coutaz is clear: “We are solely focused on Battlefield.”
Phil Iwaniuk, IGN
This is such a boneheaded move, but then, this is also EA we're talking about. Thanks in large part to XBOX's Forza Horizon franchise, the thirst for arcade racers has never been higher.
Ubisoft's The Crew is on its third outing, with Motorfest still going strong and getting plenty of fresh content. Forza Horizon 6 has just arrived on the scene and will continue to draw players for years to come. Ex-Playground Games wizards went off and did their own thing and are due to drop Clutch in 2027.
Whether you think the most recent Need for Speed games were any good or not isn't the point. EA is a steward to one of the most famous brands in the space and seems content to leave it on the shelf.
EA is committed to F1, at least, but it's not the same. (Image credit: EA)
I'm pretty mad, which doesn't usually take much doing from EA these days. I wasn't thrilled when the company gobbled up another British studio making racing games, Codemasters, which had itself previously acquired Project Cars maker Slightly Mad Studios.
EA has under its ownership the F1 franchise, Dirt's library of rally games alongside EA WRC, Need for Speed, Burnout, Project Cars, and Grid. Right now, only one of those is alive.
Development on any future rally titles is on hold; Project Cars is dead; Grid is soon to be dead, with the servers on Grid Legends being shut off later this year. Burnout hasn't seen any life since 2018, and now the studio that has most recently been looking after Need for Speed is all-in on Battlefield.
F1 25 is all that really remains with its live service platform in tow. All that greatness in the locker, and EA is chasing a pot of gold at the end of a rainbow it will never reach.
Battlefield 6 is fine, but it's never going to catch Call of Duty. (Image credit: Michael Hoglund)
Battlefield 6 is fine; I don't really enjoy it, but it's doing well, and it's a perfectly good game. But I feel like EA is sacrificing some much-loved franchises to help chase that Call of Duty money. Which just isn't going to happen.
Everything has to be live service from the biggest publishers with the biggest budgets these days, and that's fine, too. It's not going away, so we may as well accept it. But Forza Horizon 6 and The Crew Motorfest are living proof that the model works for arcade racers and that generally we're happy and enjoying it.
PlayStation players jumped on Forza Horizon 5 in massive numbers. A game that was, at the time, four years old. The newest one is flying on Xbox and PC right now, and we're looking forward to Clutch. But I don't understand why Need for Speed, especially, has been put on the shelf.
In the golden age of The Fast and the Furious, Need for Speed: Underground arrived, and it was all my friend group was talking about. My 180mph orange Corsa packed with a ludicrous body kit and neon lights was just pure joy. EA could do anything with this franchise.
We are lucky that there are still studios out there making amazing games we can enjoy, but all of this is just another notch on the belt of ongoing disappointment I'm feeling with gaming as a whole of late.
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Need for Speed Heat
It looks like a dark future for Need for Speed, and that's a mistake.
Microsoft Flight Simulator 2024 continues to be on a roll with a packed roadmap of new content taking us to the end of the year. Just recently we had City Update 15 and World Update 22, and the next big one heading our way is Sim Update 6. Due to drop sometime in July or August, Sim Update 6 was detailed at FSExpo last month. There's a whole bunch of new stuff headed our way that we already heard about, and now that the first beta has dropped, we get to try some
Microsoft Flight Simulator 2024 continues to be on a roll with a packed roadmap of new content taking us to the end of the year. Just recently we had City Update 15 and World Update 22, and the next big one heading our way is Sim Update 6.
Due to drop sometime in July or August, Sim Update 6 was detailed at FSExpo last month. There's a whole bunch of new stuff headed our way that we already heard about, and now that the first beta has dropped, we get to try some of it early for ourselves.
A couple of the new features arriving with Sim Update 6 that weren't talked about during its initial reveal are ready to test right away: Upgrades to both DLSS and FSR upscaling.
With Microsoft Flight Simulator 2024 Sim Update 6, DLSS is upgraded to version 4.5, while on the AMD front, we're getting a bump to FSR 4.
DLSS 4.5 becomes the new default since it's supported on all generations of NVIDIA RTX GPUs. It comes with Dynamic Frame Generation with in-game VSync.
For AMD users, you only have an option to choose FSR. The version you use will be decided by your driver, since, unlike DLSS 4.5, FSR 4 is not supported on older generation GPUs.
Not all of the newness coming with Sim Update 6 is available to test just yet, but the promised lighting improvements are a part of this initial build. Generic airports have lights added, with the full improvements still to come.
Improved night lighting is one of the features arriving with Sim Update 6. (Image credit: Microsoft)
Also in this beta is the ability to start a flight without a walkaround in the Free Flight mode. This has been added based on community feedback, where lots of folks wanted a quicker way to just jump in and do some flying.
There is an extensive list of patch notes for Sim Update 6 beta 1.8.5.0 available to read on the Microsoft Flight Simulator forums. There are a ton of fixes and improvements, both general and specific to different aircraft and systems.
If you want to try the new beta for yourself, how you get in depends on where you're playing. Sign up to be a Flight Simulator Insider first, and then flights are managed through the XBOX Insider Hub app on console or PC. Steam betas are managed through the game's Properties menu, and PS5 players can download the beta via the PlayStation Store.
I haven't taken a look at it yet myself, and as a still fairly new Microsoft Flight Simulator 2024 pilot, I might hold off on betas for a little bit. If you want to see some of what's new without installing it yourself, though, check out the YouTube video below from Huddison who walks through this first build.
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A screenshot from Microsoft Flight Simulator 2024 of a white plane with a yellow stripe flying over the UK.
The first chance to test the next big update is here.
Earlier this week I wrote about the marketplace scandal rearing its head in Microsoft Flight Simulator 2024. Fast forward a few days and we have action. It's all centered around a single vendor, Mscenery, who is – there's no other word for it – scamming people. Poor quality work riddled with issues, AI imagery, and highly suspicious ratings are all on the table. After the issue was receiving significant attention online, Microsoft has provided an update, and it's
It's all centered around a single vendor, Mscenery, who is – there's no other word for it – scamming people. Poor quality work riddled with issues, AI imagery, and highly suspicious ratings are all on the table.
After the issue was receiving significant attention online, Microsoft has provided an update, and it's good news; Mscenery is being given the old heave-ho. The Microsoft Flight Simulator Community Manager has posted the following message on the official forums.
We want to share an important update regarding content available in the Microsoft Flight Simulator 2020 and 2024 in-game Marketplaces.
Over time, we have received a significant amount of feedback from the community regarding products developed by Mscenery. After receiving a large number of complaints about the 1) low quality of Mscenery content, 2) lacking information in product descriptions and misleading images and 3) validity of high user scores, we have made the decision to stop offering Mscenery content for sale in the Marketplace, effective immediately.
For customers who have already purchased Mscenery products, please be assured that your existing purchases will remain accessible and usable as usual. This change only affects new sales of their content within the Marketplace.
We greatly value the feedback and engagement from the flight simulation community, and decisions like this are not made lightly. Your input continues to play a critical role in helping us maintain a high-quality and trusted Marketplace experience for all simmers.
Thank you for your continued support and for helping us improve Microsoft Flight Simulator.
Sincerely, The Microsoft Flight Simulator Team
In this instance, it's a win for the community, and the marketplace will look immediately a little better. What we need to see going forward, though, are processes to ensure it doesn't happen again.
This message, while one Microsoft Flight Simulator 2024 fans will be ecstatic to hear, doesn't talk about what may or may not happen on this front. But one step at a time – the scammer is gone.
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A screenshot of an Mscenery product in the Microsoft Flight Simulator 2024 marketplace showing perfect ratings and an AI generated thumbnail.
Forza Horizon 6 is not a serious sim. It's the best example of an arcade racer you can play right now, but that doesn't mean it isn't worth playing with a racing wheel. In fact, it becomes a whole new experience ditching the controller. Drifting is more fun; cruising is more fun. Everything is just more fun!Racing wheels can be pricey, though, but if you're not seriously getting into sim racing and want a cheap but still good-quality wheel for Forza Horizon 6, lo
Forza Horizon 6 is not a serious sim. It's the best example of an arcade racer you can play right now, but that doesn't mean it isn't worth playing with a racing wheel. In fact, it becomes a whole new experience ditching the controller. Drifting is more fun; cruising is more fun. Everything is just more fun!
Racing wheels can be pricey, though, but if you're not seriously getting into sim racing and want a cheap but still good-quality wheel for Forza Horizon 6, look no further than this. Right now on Amazon Prime Day you can pick up a Thrustmaster TMX for just $89.99, and at that money, this really is a no-brainer.
Thrustmaster already made an entry-level wheel (T128), but its TMX regularly undercuts it with deals like this. This comes with an accelerator and brake pedal and works with both Xbox consoles and PC.
Does it have all the bells and whistles on? No, not at all. But for a beginner, or a casual player, this is plenty of wheel at a price you just don't normally see outside of the used market.
It has the full 900-degree rotation and is plug-and-play with both Xbox consoles and PC. The included pedals are basic but serviceable, and you always have the option to upgrade to a better set of Thrustmaster pedals down the line.
The only thing really missing is a clutch, so you can't pair this wheel with an H-pattern shifter, but the paddles are all you really need to get going in Forza Horizon 6, anyway.
You don't need a proper wheel stand or rig, either; this entry-level wheel will be perfectly OK mounted to a regular desk.
For $90 this is an incredible value package, and it won't be around for long. Prime Day ends at close of play on June 26, and this is one you don't want to miss out on.
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Forza Horizon 6 screenshot of drift cars
Drifting in Forza Horizon 6 is a whole different game with a racing wheel.
I recently got into playing Microsoft Flight Simulator 2024, and I get it. I really do. There's a massive dedicated community around this Microsoft franchise, and even as a beginner I see why. The sky is the limit, and yes, pun intended. You can quite happily get along and have a great time playing on PC, Xbox or PS5 with just a controller, but I guarantee the bug will catch and catch quickly. Before long you'll want to up the ante and make the experience more re
I recently got into playing Microsoft Flight Simulator 2024, and I get it. I really do. There's a massive dedicated community around this Microsoft franchise, and even as a beginner I see why. The sky is the limit, and yes, pun intended.
You can quite happily get along and have a great time playing on PC, Xbox or PS5 with just a controller, but I guarantee the bug will catch and catch quickly. Before long you'll want to up the ante and make the experience more realistic. I'm not saying you'll build a full cockpit, not right away at least! But you'll probably be yearning for aflight stick, yoke, maybe even some rudder pedals.
If you're looking for a game to really sink some time into, this is one of the best decisions you could make, even if you've never thought it would be for you. While Amazon Prime Dayis going on, it is also a perfect time to jump in with both feet and get yourself some good hardware to get started with or upgrade an existing setup.
For those with an Xbox Series X or Series S console — the Turtle Beach VelocityOne Flight is the gateway to the best Flight Simulator experience. Turtle Beach has singlehandedly delivered a monumental leap in the quality of console gear. ~ Matt Brown, Former Senior Editor
"Compatible with Xbox consoles and Windows PC, the VelocityOne Flightstick is perfect for immersive simulations or action-packed space flights with eight high-precision axes. " ~ Ben Wilson, Senior Editor
Thrustmaster doesn't pretend that the T.Flight HOTAS One is a premium flight stick, as it carefully cuts back on any excessive features like built-in displays or unnecessary RGB, sticking instead to a no-frills shell and focusing on the responsive joystick and throttle combination. ~ Ben Wilson, Senior Editor
Honeycomb Aeronautical's award-winning Alpha Flight Controls is updated and compatible with Xbox (with the external Xbox hub accessory) and is one of the absolute best options for flight sim players when combined with the equally great Bravo Throttle Quadrant. ~ Zachary Boddy, Former Staff Writer
Part of a wider effort to simplify a yoke and throttle setup and, in turn, offer a more affordable price tag to help new players ease their way into an ultra-realistic simulation rig — you'll notice I never used the word "cheap" here, and that's for a good reason. ~ Ben Wilson, Senior Editor
The rudder can be hard to accurately control using a controller or twisting a flight stick, so these pedals from Logitech are a great addition to your setup. with self-centering, smooth action, and adjustable tension. Whether small planes or big jets, these rudder pedals will do the job fantastically well. View Deal
Flight stick FAQ
Should I buy a flight stick or a yoke?
This mostly depends on your knowledge of aircraft, as each control type varies in real life. Some small planes use a yoke, while some large airliners, notably the Airbus ones, will use a stick. It depends what you think you'll be more comfortable with, or how close to realism you're trying to get.
Do I need to buy rudder pedals?
Not necessarily. While it does offer a realistic experience and appeals to intermediate players and above, you can usually emulate these controls with flight sticks that allow twisting. Pedals are generally more useful for anyone buying a yoke, but they match up with traditional flight sticks, too. If you're a new player, don't worry about pedals.
Do all flight sticks work on Xbox and PS5?
No. While flight sticks and yokes made for consoles will generally work on PCs that meet MSFS' spec requirements, the same is not true for the opposite. Always check for explicit compatibility confirmation before buying any peripheral if that's your intended platform. Windows PC players don't have to worry as much.
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Sim racing with a PC or Xbox has got more and more realistic over the years, but this wheel from Fanatec takes it to a whole other level.A photo of a BMW M4 GT3 race car on the Fanatec booth at the Sim Racing Expo.Not a replica, an actual real-life racing wheel that can also be used with your favorite racing game.
I finally got my hands on GameSir's Swift Drive prototype, and it's beyond any of my expectations. This is a truly game-changing product.A prototype of the GameSir TR640 game controller in white with Assetto Corsa in the background.This is genuinely the most mind-blowing controller if you're into racing games.
Alongside Barn Finds, Forza Horizon 6 introduces Treasure Cars, another set of 9 hidden vehicles that you'll definitely want to get your hands on. Here's how and where to get them.Locating one of the 9 Treasure Cars in Forza Horizon 6.Treasure Cars don't need full restoration, but they are a bit dirty!
Alongside Barn Finds, Forza Horizon 6 introduces Treasure Cars, another set of 9 hidden vehicles that you'll definitely want to get your hands on. Here's how and where to get them.
Locating one of the 9 Treasure Cars in Forza Horizon 6.
Treasure Cars don't need full restoration, but they are a bit dirty!
Legend Island is the only part of the Forza Horizon 6 map that's locked out of the gate. Here's how you get there and what happens when you do.An image of a convoy arriving at the Legends Island outpost in Forza Horizon 6.Making the grand arrival onto Legend Island.
Forza Horizon 6 is back with another batch of 12 Barn Finds to hunt down, so here's how you unlock them and all the locations you need to go to.An in-game photo from Forza Horizon 6 showing a Subaru BRZ Forza Edition parked outside one of the Barn Find locations.Barn Finds are back with Forza Horizon 6, and here's where you'll find them all.
You don't play Forza Horizon 6 for a compelling story and great voice acting, and so if it's getting on your nerves, here's how to make it go away.A screenshot of Forza Horizon 6 characters talking at the Horizon Festival outpost.It can be tiring listening to the characters talking in Forza Horizon 6, so turn them right down.
Forza Horizon 6 has made a pretty big change to its fast travel system, which still rewards exploration but reduces some of the tedium.An image of the Lamborghini Diablo SV at the Horizon Festival Outpost in Forza Horizon 6. A big wheel fairground ride is in the background.Moving quickly about the map has changed in Forza Horizon 6.