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Here's a quick look (and listen) at Xbox's new voice clip recording feature, available to insiders

Xbox has been on a bit of a tear when it comes to new platform features lately.

Yesterday, Microsoft announced the latest build for the Xbox Insider Program, with a variety of new features big and small. The features included better management for Xbox cloud saves, better sorting of your games library, and other bits and pieces. The headline act, however, is voice clip recording on the Xbox Game DVR. This is a feature people have been asking Microsoft to add for over a decade, all the way back to the Xbox One era.

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When you have an epic gameplay moment with friends, it would be awesome if you could also capture their reactions without having to use a complex capture rig. You'd need to use a streaming PC with StreamLabs OBS or a capture card like the Elgato 4K S to extract the audio alongside your Xbox gameplay. But yesterday's update has made it a million times easier.

Here's a clip from a quick gameplay session on Warhammer 40K: Space Marine 2 I had this morning, showing how the first iteration works.

Here's an example of Xbox's new voice capture in the Game DVR. It's early days yet (available on the Insider ring). It seems to freeze the game for a split second when you hit capture. Also as far as I can tell, there's no way to adjust audio levels. You can barely hear me in… pic.twitter.com/0wmR5id4KVAugust 6, 2026

As you can see (or ... well, hear) the audio levels aren't ideal out of the box. You can barely hear me in this capture over the audio of the game. You would have to lower the gameplay sound a fair bit in order to be able to hear me, but it would be ideal if Microsoft would add settings for this.

In order for this feature to work, users have to enable it in the settings. Only users who have enabled game or party chat audio capture will appear in the sound mix, giving you total control over whether or not your reactions are captured (potentially saving your more embarrassing gameplay moments from going viral.)

You can also set whether your voice is clippable in public audio settings too, such as lobby chat on Call of Duty (oh boy) or in proximity chat games like Arc Raiders and the like.

Xbox party chat audio capture settings

Head into preferences, then clip settings, and then voice in captures and live streams to access the above settings. As of writing, they're available to Xbox Insider Program users in the Alpha ring. (Image credit: Windows Central | Jez Corden)

Hopefully, Microsoft will add audio mix granularity sliders in the future, as it's far too quiet in my opinion as of writing. Additionally, capturing a clip seems to temporarily freeze a game for 0.2 seconds when you have voice capture turned on. I'm not sure if that's a consequence of the feature or an instability in the latest Alpha build, but I'm sure the experience will be improved before hitting general availability.

It's potentially exciting how this feature could evolve in the future. Xbox CEO Asha Sharma is a former Meta executive, and likely has thoughts on how to leverage social media virality as a vector for growing Xbox's footprint. Perhaps there's a future where Xbox supports webcam picture-in-picture clipping too, and maybe we'll even get direct sharing to social networks back again some day on top. Perhaps even native Xbox Series X|S video editing tools will return as well, who knows?!

Microsoft has been listening to user feature ideas more aggressively lately via the Xbox Player Voice portal over here. The top most requested feedback is still "Xbox exclusive games," which Xbox has delivered in the form of Clockwork Revolution and Gears of War: E-Day. Xbox also confirmed it will deliver "Platinum" completion achievements later in 2026.

What features would YOU like to see Xbox deliver? Let us know in the comments.

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Macro shot of the circular Xbox logo power button on the corner of the console, under a purple metallic sheen.

NEW features are cool. Here's a quick look at the latest.

Microsoft filings suggest "around 70%" of its AI revenue is concentrated entirely on OpenAI — which seems rather unhealthy

Microsoft's stocks rallied this past week on accelerating AI growth, but the devil is always in the details.

Over the past month, Microsoft's shares have surged almost 30% following its quarterly filings, which beat Wall Street estimates by a significant margin. Microsoft proved that its AI business is accelerating in growth, and that cash flows remain healthy despite the firm's extensive capital expenditure on new data centers. However, new information suggests that there's still an enormous caveat to this news.

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Analysis from Bloomberg has poured cold water over Microsoft's AI earnings potential. Disclosures from Microsoft suggest that OpenAI accounts for around 70% of Microsoft's total AI-related income, based on projected growth and previous disclosures that relate to revenue derived from OpenAI.

Microsoft reported that Copilot has millions of paid seats in Microsoft 365, and is being gradually adopted by a wide variety of governmental, public, and private sector businesses. But when you tally it against previous disclosures, it shows that GPU and infrastructure consumption specifically from OpenAI still drives between 65 to 70% of Microsoft's total AI business. Training platforms like ChatGPT and simply serving it to customers remains the cornerstone of Microsoft's AI business. That's potentially problematic and comes with a huge amount of risk.

Microsoft Azure is being displayed on a smartphone with a Windows blue screen visible in the background

Azure has turned Microsoft into an absolute powerhouse, but I would argue its AI bets still threaten that. (Image credit: Getty Images | NurPhoto)

On the gaming side, Call of Duty having an off year was enough to drive Xbox's total revenue down by 11%, leading to masses of layoffs. OpenAI, by comparison, is estimated to be losing anywhere between 10 and 20 billion dollars per year, on a comparatively modest $2-5 billion in revenue. OpenAI has a mountain of investors keeping it afloat right now, and Microsoft itself remains one of OpenAI's biggest backers, investing to the tune of billions in cash, infra, compute credits, and other instruments. On the face of it, Microsoft's AI bookings simply represent OpenAI's compute bill packaged as revenue.

It's not unheard of in business. Spotify ran losses for years until eventually becoming profitable (to the tune of billions, I might add). The idea is that you burn through debt, scale rapidly, change user behavior, and create new markets. Then, you lock people in and make them dependent, and start monetizing. Microsoft and OpenAI's other creditors are betting that one day, ChatGPT will become the default — an inescapable cornerstone of computing for billions of people.

But what if that doesn't happen?

What if people end up choosing Claude or Gemini over ChatGPT? What if regulatory scrutiny or public opinion sours ever further? What if elections are won on the promise of blocking new data centers, rather than enabling them?

Twitter screenshot: Sam Altman suggests using ChatGPT to generate podcasts for kids to listen to on the way to school. Alex Hirsch replies

Public perception of AI remains incredibly negative, owing to the damage data centers cause in communities, and the theft and destruction of art and human-created content. (Image credit: Alex Hirsch on X (Twitter))

The disclosures suggest that Microsoft's AI growth is inorganic and revolves almost entirely around training ChatGPT's models. If OpenAI imploded or decelerated, Microsoft would be on the hook for billions in sunk cost and enormous amounts of excess data center capacity.

There's no suggestion of a deceleration, quite the opposite — which is why the stock price has surged. But there's also little reason to believe that this entire segment is even vaguely organic.

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Microsoft is already trying to diversify by training its own "more efficient" MAI models for consumer applications while boosting external enterprise adoption. It's started to devote more attention to its legacy consumer businesses too, namely Xbox and Windows, as neglect therein becomes untenable. But none of this will save Microsoft or its shareholders if the so-called "AI bubble" well and truly does pop.

It'll be interesting to watch how CEO Satya Nadella navigates Microsoft through this somewhat unprecedented era.

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Satya Nadella with Sam Altman at a conference

Microsoft and OpenAI don't see eye to eye.

Confirmed: Xbox 'Platinum' completion achievements are coming "later this year"

Xbox is back with a flurry of updates for the Xbox Series X|S, including one headline act that I think will make many people very happy.

Today, Xbox revealed that it has acted on some of the top feedback requests from the Xbox Feedback site, including voice clip and party chat recording inside the Xbox game DVR. Recordings will now also capture your team mates' cries of valor or wails of defeat (if you enable it, that is), alongside other various Xbox system improvements.

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Microsoft has been on a bit of a tear with regards to fan feedback through 2026. It started delivering Xbox exclusives again, added the Xbox backward compatibility emulator to PC, and also reverted the much-hated Xbox Game Pass price hike from last year. And now, Xbox CEO Asha Sharma just confirmed one of the most-requested features for "later this year."

Team is working on something for later this year!August 5, 2026

Speaking on X (Twitter), Xbox CEO Asha Sharma replied to a fan "team is working on something for later this year," when asked if Microsoft would implement "Platinum"-styled completion achievements.

Players have been pining for an answer to PlayStation's platinum trophy system, which rewards players with a trophy for achieving 100% completion rates in games. Xbox games typically come with 1000 gamer score to earn per title, but there's no reward for acquiring all of the achievements.

I suspect Xbox was probably working out some of the finer details about how it would work in continuity with gamer score. Many games receive extra achievements post-launch, which would obviously remove your "100%" completion status. Perhaps you get the platinum achievement simply for hitting the base 1000 gamer score in the title? Who knows. Either way, it seems that Xbox will have an answer for it later this year!

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Xbox achievement banner saying "Finally, we're getting platinum achievements"

It's been 84 years ...

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