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Hier — 26 août 2026Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

'The Witcher 3: Remastered' drops on Sept. 29 — with SURPRISE Xbox Play Anywhere support and FSR 4.0 for the Xbox Ally. Here's what's new.

Gamescom 2026 is in full swing, and there's already a bunch of big wins emerging for Xbox.

My Gears of War: E-Day campaign preview just went live (and it looks amazing), a metric ton of Gamescom titles just got revealed for Xbox, and we have even more goodies being announced throughout the week (stay tuned for tomorrow ...). But, here's a personal big win that I'm very excited about.

The Witcher 3 is inarguably one of the best games ever made, and it's getting a big remaster version on September 29, 2026, and is also COMPLETELY FREE for users who own the existing game.

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"Remastered is a free upgrade for players who own The Witcher 3 on GOG, Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S, and includes both Hearts of Stone and Blood and Wine expansions. It is also available for pre-purchase on Battle.net and Nintendo Switch 2."

Update: I missed this part on the initial write up, but yes, The Witcher 3 is also coming to Microsoft and Blizzard's Battle.net. It's part of a wider initiative to open up Battle.net to third-party developers so I'm told, which we should hear more about at BlizzCon 2026 in September. Stay tuned for that one.

Furthermore, CD Projekt RED revealed in the small print that it also grabs Xbox Play Anywhere support, finally bridging the gap between Xbox Series X|S and Xbox Ally versions. It'll also get FSR 4.0 support on the Xbox Ally X, giving it massively improved performance.

Here's just some of the changes you can expect in the free update:

  • Improved combat flow, with new finishing moves and skills.
  • Boosted traversal with more intelligent and dynamic vaulting, platforming, etc.
  • Overhauled visuals, with improved lighting and spell effects.
  • Improved monster AI, giving them new moves of their own.
  • Revamped horse riding.
  • A complete Cyberpunk 2077-style overhaul of the skill tree.
  • Armor transmogrification.
  • Improved photo mode.
  • A variety of other smaller enhancements, such as boosted looting systems, UI interactions, tutorial modernization, HDR improvements, lighting overhaul, Xbox Play Anywhere, and more.
  • DLSS 4.5, AMD FSR 4.0 (great for Xbox Ally), Path Tracing on high-end systems, raytraced hair (wtf?), and more visual features.

Witcher 3 expansion "Songs of the Past" gets teased, too!

CD Projekt RED also recently announced that The Witcher 4 is slated for 2028, with yet another Witcher 3 expansion slated for later in 2027.

Additionally, CD Projekt RED also showed off the first teaser trailer for the third and final Witcher 3 DLC, titled "Songs of the Past."

"This full-fledged third expansion takes the White Wolf on a new adventure to the peaceful realm of Letten, where dark secrets lurk beneath the surface… Coming in 2027."

In the trailer, we catch a glimpse at a new hook-like tool Geralt has for pulling in enemies, as well as twisted nature-oriented enemies.

CD Projekt RED has been over-delivering almost none-stop since Cyberpunk 2077's launch, which disappointed users on PS4 and Xbox One owing to its performance. Fast forward half a decade, and Cyberpunk 2077 was fully revived and revamped, it had an award-winning TV show, and now we're getting an absolute mountain of free content for Witcher 3, the game that helped CD Projekt RED claim its top spot at the RPG pile.

Witcher 4 and Cyberpunk 2 are deep in development as well, and there's every reason to think they too will continue CD Projekt RED's path towards legendary status.

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The Witcher 3 Remastered logo

The Witcher 3

PREVIEW: Gears of War: E-Day might be remembered as the best Gears story ever, if the entire campaign is as good as this

Gears of War is having something of a renaissance right now, as The Coalition go all out to put the franchise back on the map.

Gears has been one of the most consistent Xbox staples in the brand's history, popularizing the third-person shooter genre with its gritty storytelling and bleak world. Gears 4 and 5 experimented away from the formula a bit, and perhaps got lost in the weeds in some ways as they sought to give the franchise new footing. After a successful Gears of War: E-Day beta event, increasingly it's looking like the key to Gears' future may, in fact, lie in the past.

Recently, I was lucky enough to go hands-on with two missions from Gears of War: E-Day's campaign, set during the initial attacks from the vile Locust swarm.

E-Day follows a younger Marcus Fenix and Dominic Santiago, worn down already from a major civil war that society had only just begun to recover from. Then, subterranean horrors emerged from the ground, bringing with them a whole host of terrifying war beasts and brutal makeshift weaponry in a legendary surprise attack that would eventually leave humanity on the brink of extinction.

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E-Day is about those early years, and if the full game is even close to as good as what I experienced last week, Gears of War: E-Day could cement its place as the best Gears of War story in history.

A painstakingly detailed, reactive world

Gears of War: E-Day Campaign Preview Screenshots running on an Xbox Series X

The older Gears of War titles took place in dilapidated ruins. Gears of War: E-Day demands something more detailed. (Image credit: Windows Central | Jez Corden | Xbox)

The original Gears of War is very much a product of its time, but also its setting. The game is essentially post-apocalyptic, taking place years after E-Day, with much of civilization already reduced to grey-brown ash and ruins.

Given that Gears of War: E-Day takes place at the very start of the war, The Coalition had to approach it like it is: a very different beast, ultimately. The stakes are far higher; there are still survivors running around, trapped in their homes, and The Coalition weaves that bleak reality into every pixel of E-Day's presentation and gameplay.

Taking place in the town of Kalona, the levels I experienced are right up there with the most painstakingly detailed urban environments I've experienced this gen. It feels less like it's designed specifically as a gameplay canvas, and more like it's designed to feel lived in. The Coalition absolutely delivered here, while still sneakily dotting the map with chest-high (and now shin-high) walls to hide behind with its dynamic cover system.

Gears of War: E-Day Campaign Preview Screenshots running on an Xbox Series X

A Silent Hill-esque map greets you in some segments. Marcus will literally doodle notes onto the map as you explore, adding side objectives and exploration opportunities as you go. (Image credit: Windows Central | Jez Corden | Xbox)

If you played Gears of War's Siege mode beta, you might already have some idea of what I'm talking about with regard to environmental detail. Car tires puncture and deflate under gunfire, windows shatter, and cover deforms, giving E-Day a sense of life that was missing from the older games.

The town is full of storefronts and interiors, without even a whiff of copy-and-paste. Gears' campaign seems to connect linear segments into wider areas, complete with a mapping tool that was reminiscent of Silent Hill's own. Marcus will sketch notes and routes on the map as you move, which opens up exploration opportunities and side objectives for unlocking weapon mods and equipment for your loadout, as well as lore-enriching collectibles.

It's still unmistakably Gears, complete with a rough prototype chainsaw lancer machine gun, canned execution animations, atop a more dynamic cover system. But it also feels fresh in a way that many franchises struggle with several games deep. I dare say The Coalition cooked here.

A darker, more desperate tone

Gears of War: E-Day Campaign Preview Screenshots running on an Xbox Series X

You can still saw enemies in half, of course. (Image credit: Windows Central | Jez Corden | Xbox)

Gears of War: E-Day is every bit as violent as the previous games, although I feel like we're getting more up close and personal with the reptilian Locust than ever before.

I mentioned stakes in the intro, but there's a keen sense of vulnerability for a C.O.G. that has been caught with its collective pants down — NPCs are seen fleeing the warzone, being gunned down (or worse) in cold blood, as wretches screech through, devouring up the remains.

This first wave of Locust is chaotic and visceral, armed with the ballistic equivalent of axes and clubs intent on murdering anything and everything with a human pulse. The top brass have no idea what's going on. One day, everyone woke up to murderous, hungry monsters writhing out of the ground, and E-Day leans hard into that dark fantasy.

Gears of War: E-Day Campaign Preview Screenshots running on an Xbox Series X

The Locust Horde are not here to give mercy. (Image credit: Windows Central | Jez Corden | Xbox)

Marcus' self-assured stoicism hasn't fully hardened in E-Day; that sense of inexperience is oddly exposing, giving E-Day a tangible sense of vulnerability. The Coalition uses the game's side objectives to tell short stories within the game's world as well, giving you opportunities to see how regular civilians are being slaughtered en masse in the Locust feeding frenzy. It's an extension of the side-objectives system The Coalition seemed to explore a bit in Gears 5, although I'd argue it makes a lot more sense in E-Day's dense urban climbs. It doesn't rely on vehicular traversal, which arguably tripped up the game's pacing a bit in 5, and there are fewer engine limitations on injecting new areas on the fly.

Speaking of the engine, I think Gears of War: E-Day is probably the most visually impressive game I've played so far this gen. The Coalition are without a doubt the masters of Unreal Engine, perhaps surpassing Epic Games itself. The visual density, the lighting quality, the detailing, all while running at 60 FPS in an inexplicably crisp resolution, demand wonder and immersion like few other developers can muster.

The visuals and music delivery make Gears of War: E-Day's darkly cinematic presentation all the more evocative as you scrape through the blood-soaked streets of cities that are undoubtedly in the process of total destruction.

The Coalition takes Gears to the next level with total and complete confidence

Gears of War: E-Day Campaign Preview Screenshots running on an Xbox Series X

Delta Squad is back. (Image credit: Windows Central | Jez Corden | Xbox)

There's little room for hope in Gears of War: E-Day. We all know the conclusion. But for the first time, we're going to experience that hopelessness firsthand.

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Right after playing through the E-Day campaign preview, I loaded up the original Gears of War to do a direct comparison. It's easy to forget sometimes just how far we've come in terms of visuals, presentation, gameplay fidelity, and general polish. It's also easy to fill in the blanks with your imagination — that's practically what we had to do back in the day, playing games at 480p.

The Coalition and other developers working on legacy franchises have some of the toughest jobs in the business. How can you deliver experiences that compete with our nostalgia-tinted imagination? How can you exceed expectations that are, in part, misremembered through fragments of fading memories?

The Coalition's answer seems to be: "you have to over-deliver."

If Gears of War: E-Day's full campaign offers the kind of quality I experienced last week throughout — I'm confident it'll not only be remembered as the best entry in the franchise ... Gears: E-Day could also represent the starting point for a new decade of an Xbox dominated by The Coalition.

Gears of War: E-Day drops on October 6, 2026, for Xbox Series X|S and PC exclusively. Experience Emergence Day, when the Locust originally emerged and destroyed Sera's civilization. Guerrilla warfare in destroyed urban environments wrapped in the best visuals this gen has seen yet.

See at: Xbox View Deal

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Gears of War: E-Day Campaign Preview Screenshots running on an Xbox Series X

B O O M.

The Xbox release of Wuthering Waves still suffers from issues that make it hard to recommend (for now)

Last July, Xbox users finally got their hands on one of the most viral games of the past couple of years. The celebrations were shortlived.

Wuthering Waves is a free-to-play gatcha RPG, similar to the likes of Genshin Impact. Wuthering Waves is available on every platform now, including Xbox, consoles, mobile, and PC, complete with a high-quality story and decent combat depth.

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The game is incredibly popular and has amassed a global audience across every platform, landing itself 30 million~ players across its versions. It won the Player's Choice award at last year's Game Awards, and continues to find growth owing to large free content updates.

Unfortunately, though, the Xbox version is broken.

Current state of Wuthering Waves on Xbox#Xbox #WutheringWaves #WuWa pic.twitter.com/7CNhPQMVDYAugust 24, 2026

Wuthering Waves (affectionally nicknamed WuWa by the community) recently got a sizeable content patch, adding new story beats and features to the game. The update has, however, once again put a spotlight on the Xbox version, which seems more broken than ever.

"The situation has worsened as I’ve progressed through the game. I’m currently in Lahai-Roi, and it’s been impossible to play for 40 minutes without the game closing unexpectedly," one user wrote on Reddit. "I play on Xbox Series X, but the same bug persists even on Xbox Cloud Gaming, where high local processing power isn't required. Other players have reported similar issues."

The most recent video showcases new visual glitches introduced in this week's patch, where textures get stretched infinitely across the playspace until the game crashes.

We are still waiting for Wuthering Waves to be fixed on Xbox btw. Waiting two years for an Xbox port and getting worse experience is just sad. Absolutely unacceptable. https://t.co/3zHVBoElObAugust 4, 2026

Users have been tracking Wuthering Waves' lack of quality on Xbox since the game launched, and had hoped it would be improved in subsequent updates. Sadly, things have gotten worse rather than better.

There are theories that Wuthering Waves on Xbox is a port of the iOS and Android version of the game, owing to a lack of shadows, foilage, and other post-processing improvements. The PlayStation 5 version is is far far better looking, far less crash-prone, and generally more performant than the Xbox Series X version. This absolutely shouldn't be the case in a game designed to run on low-end mobile phones.

Side-by-side comparison of Wuthering Waves running on PC and Xbox Series X, highlighting noticeably lower image quality, reduced shadows, and less detailed textures on the Xbox version.

Wuthering Waves on Xbox is missing foilage, shadows, and other features, leading many to assume that the Xbox version is a bad mobile port. (Image credit: @jianxin501st)

We've reached out to Wuthering Waves' developer Kuro Games via their PR firm to get a comment, but I would be surprised if they offered one up.

If they thought the Xbox audience wasn't worth providing a high-quality port for, I'm confused as to why they bothered spending the money to deliver a port in the first place. Genshin Impact and other HoYoverse gatcha games like Zenless Zone Zero run incredibly well on Xbox. HoYoverse also did dedicated launches for Xbox, complete with bonuses and freebies for new players joining the ranks via Team Green.

Wuthering Waves' treatment of the Xbox audience by comparison has been a sad joke.

Xbox version is downright unacceptable and genuinely a joke
 from r/WutheringWaves

There's also some blame to be levied at Microsoft here I would argue. PlayStation demands that developers create visual parity with their multiplatform versions within reason. Xbox's certification processes are also notoriously strict compared to other platforms — what's the point of those apparent strict rules if they allow games like Wuthering Waves to launch in such a lamentable state? It makes Xbox look inferior for one thing, and treats Xbox customers like second class citizens in the other.

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Either way, it sucks for Wuthering Waves fans on Xbox that Kuro Games doesn't seem to consider them worthwhile. I would recommend players stick to HoYoverse options instead. Hopefully Honkai Star Rail makes its way across to Xbox in the future too. PerhaHoYoverse' next big games come to Xbox on day one as well, further reducing the need to consider Wuthering Waves as an option.

If Kuro replies, I'll be sure to update this piece, but I wouldn't hold my breath. They don't seem to care about the Xbox version even slightly.

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Wuthering Waves: Winged villain.

The game sadly looks nowhere near this good on Xbox.

I miss playing these incredible and underrated Transformers games, and I (along with nearly 60,000 people) want to see some Xbox Backward Compatibility.

Recently, the fan-run Xbox Game Preservation website saw a major surge in votes from players who want classic Transformers games playable on modern Xbox consoles via Xbox Backward Compatibility, with at least 58,489 votes. This number makes Transformers the most-requested third-party franchise fans want preserved on Xbox, and the second-most-requested franchise, behind Skylanders, which has over 163,000 votes.

The games that make up the most of this number (with 33,969 votes combined) are Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Devastation. All of these are fantastic games in their own right, especially if you're a longtime Transformer fan like me.

Over 58K votes for Transformers games to become XBOX backwards compatible, making it the most-requested third-party franchise.Nearly 27K votes are for just two games: Transformers: War for Cybertron, and Transformers: Fall of Cybertron. https://t.co/TrzQuZjlHnAugust 22, 2026

The War for Cybertron and Fall of Cybertron games (released in 2010 and 2012, respectively) are brilliant third-person shooters with grim yet entertaining campaigns and slick gameplay that mixed Gears of War-style gunplay (without cover mechanics because Transformers don't need cover) with Transformers-style transformation mechanics.

Transformers: Devastation (released in 2015) was an equally fun third-person beat-em-up that took the high-octane insanity of Devil May Cry and Bayonetta and applied it to the Transformers universe with an addictive combat system.

Two Xbox 360 game cases featuring Transformers: War for Cybertron and Transformers: Fall of Cybertron, displayed side-by-side on a wooden surface.

I still own my copies of Transformers: War for Cybertron and Transformers: Fall of Cybertron over a decade later. (Image credit: Windows Central (Alex Cope) | Activision)

Unfortunately, these games have been locked behind the previous Xbox 360 and Xbox One console generations and have not been re-released on modern systems or PC platforms to this day, even after over a decade.

They've also been delisted from digital stores, so the only way to play them (without resorting to piracy) is to track down their physical copies, which are pretty rare these days.

As someone who grew up with Transformers ever since the incredible (and surprisingly dark) Transformers: Beast Wars series in the 1990s, I loved these games for how fun they were and how faithful they were to the source material (which were the palette cleansers after watching those awful Michael Bay live-action Transformers movies).

After seeing Xbox put effort into its Backward Compatibility program again, I would do some pretty desperate things to see Transformers: War for Cybertron, Transformers: Fall of Cybertron, and Transformers: Devastation playable again on Xbox Series X|S and Xbox on PC.

After all, if long-forgotten games like Blinx the Time Sweeper and Conker: Live and Reloaded can be brought back via Xbox Backward Compatibility, then don't these awesome Transformers games deserve a revival too?

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A metallic, robotic Tyrannosaurus Rex breathes a stream of fire in a dark, industrial environment filled with smaller mechanical creatures and debris.

Me, Grimlock, want to smash Decepticons on Xbox again.

À partir d’avant-hierWindows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Xbox's "OG Green" Series X25 console might cost nearly $900, with rumors aligning the $100 premium with a Black Friday launch.

A limited-edition translucent green Series X console was unveiled earlier this year at the Xbox Showcase as the "Xbox Series X25", planned for release in November with no confirmed pricing, alongside a matching Series X|S wireless controller.

Fans who attended the show were told they'd receive one for free, but regular consumers have been left in the dark until an apparent €899.99 European price and November 27 release were revealed by "billbil-kun" via Dealabs' High-Tech magazine earlier today.

According to the data in our possession, we are able to say that the price of the XBOX Series X25 limited edition console will be €899.99 in France and Europe.

billbil-kun, Dealabs (Translated)

It's connected to a previous rumor that potential pre-orders for the translucent controller could start during Gamescom 2026, but billbil-kun couldn't confirm whether that aligns with listings for the Series X25 console. Interestingly, Black Friday lands on November 27 this year, kicking off the holiday shopping season.

How much will the Series X25 cost in the US?

Transparent green Xbox Series X and controller, text reads

(Image credit: Xbox)

Right now, a standard Xbox Series X "1TB Disc Drive Carbon Black" on the official Xbox Store costs €799.99 in France and $799.99 in the US. The same currency-symbol switch applies in the same way to the "1TB All-Digital Robot White" at €749.99/$749.99, so it's reasonable to assume that the limited-edition Xbox Series X25 could cost $899.99.

Dealabs rightly assumes the same, with another translation explaining, "the equivalent of this price is expected to be $899.99 in the US," putting what is otherwise a functionally identical Xbox Series X console at $100 above its standard variant for the benefit of its "OG Green" shell and green-tinted light on its power button.

It all follows Microsoft's earlier hardware price hike announcement, which increased the Xbox Series X price from $649.99 to its current $799.99. That $150 increase was already unpopular among Xbox fans, and particularly so with our readers, who voted that "Xbox consoles are too expensive now." If the price leak is true, asking for another $100 will presumably be equally shunned.

Since the start of its 25th-anniversary celebrations, I've been more interested in the translucent green controller. The original console is special to me, but I can't justify spending hundreds of dollars on something like a build-your-own OG Xbox console. I'm keeping my fingers crossed for an affordable X25 joypad.

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Xbox Series X25

Rumors hint that Xbox's translucent green Series X25 console will launch on November 27 for $100 more than its standard, disc-based counterpart.

A build-your-own OG Xbox has Morrowind and Psychonauts secrets hidden inside its not-LEGO bricks — and it costs over $300

A buildable recreation of the original Xbox from 2001 is coming from Mattel Brick Shop, technically under the same brand umbrella as the MEGA-branded 3:4 scale Xbox 360 from 2023. Listing the "Microsoft Xbox Building Toy Kit For Collectors" without a firm release date for $329.99 at Best Buy, and even less information at Amazon, the pricey set hides some nostalgic dioramas inside.

Wanna build gaming history? 🎮Get your hands on the Original XBOX Console Collector Building Set from Mattel Brick Shop: https://t.co/LoL6GTj5xm pic.twitter.com/kcBnKNGADUAugust 19, 2026

Alongside the chunky console itself is a close-enough representation of the original "Duke" controller, and three internal displays based on popular titles from the console's lifespan. Miniature set pieces from Halo, Psychonauts, and The Elder Scrolls III: Morrowind have built-in lighting that's activated by the Duke joypad and fit comfortably inside this 1:1 set with 3,509 pieces.

Slightly bigger, but a lot more expensive

Mattel Brick Shop original Xbox model opened to show Halo, Fable, and Psychonauts dioramas, with close-up Xbox controller buttons and a green grid background.

(Image credit: Mattel | Microsoft)

I'm admittedly the target audience for this sort of thing; a total sucker for nostalgia. I already own LEGO models of the SEGA Mega Drive (Genesis) console and its controller, displayed on shelves alongside other happy memories from my childhood. A full-sized, 1:1 recreation of the gigantic original Xbox wouldn't fit with it, but I'm sure I'd find somewhere else.

This isn't LEGO, though. It's the other brand, and it's asking a lot more money for this more complicated representation of Microsoft's hardware than Mattel's bricked-up Xbox 360 set that launched for $150 — one I already skipped. Asking over $300 for a follow-up toy feels steep, especially when many of us could find the real console on eBay for less.

OH MY GOD that price!I could get a real original Xbox in great condition with those 3 games and way more for much less.

@stok54, X

On the other hand, the cute Morrowind feature appeals to a very specific part of my nostalgic heart, and ditto for Psychonauts. Still, to show off those parts and have them all visible, I'd need some serious display space. At that point, I'd rather buy the dioramas separately and show those off instead of a set that just looks like the real thing from a distance.

It's a neat way to celebrate Xbox's 25th anniversary, but I'm still patiently waiting for that translucent green Series X|S joypad instead. Rumor has it we'll see controller reservations opening at Gamescom for an October 20 release (via @eXtas1stv). Fingers crossed. I only have so much disposable income to burn on nostalgic accessories before my family starts getting concerned.

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Mattel Brick Shop original Xbox console with green logo and wired Duke controller on a dark reflective surface, lit with green highlights.

Mattel Brick Shop's buildable OG Xbox is a 1:1 recreation with a steep price.

Xbox Insiders are getting a wave of new Xbox Series X|S dashboard features today, here's what's new

Xbox has been on a bit of a tear recently with platform updates, and Microsoft just announced another raft of improvements big and small.

The biggest features recently include boosts to how Xbox Cloud saves work, the ability to record your own voice in gameplay clips, and improvements on Xbox achievement visibility. Announced today on Xbox Wire, we're now getting some other goodies, set to go live later today to Alpha Skip-Ahead and Alpha members.

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Here's what's new for Xbox Insiders today

What's new for Xbox insiders today

Some solid improvements here, methinks. (Image credit: Microsoft)
  • Users can now customize any item in the recent games and apps list.

Using the Menu button (start button) you can remove items from the list of recents apps and games, including the "Play History" segment which some don't find as useful as others. I personally like it, but understand those who don't.

  • You can also hide all the home screen tiles by pressing the right stick, leaving your dynamic background to take center stage on your TV.

This is a fun cosmetic change I've seen people ask for. Xbox has a range of dynamic backgrounds which are hidden by the tiles and ads on the home screen. If you want to show off your dynamic background and turn your wall-mounted TV into an interactive work of art, now you can, simply by pressing the right stick. Would be cool if they could add slideshows to this in the future too. A connected OneDrive photos album might be rad.

  • Improvements to local game storage management.

Microsoft is now letting you manage local game saves more easily, giving you the ability to sort save files by size. For those using smaller storage solutions, sometimes games can take up deceptively large amounts of space. In the new Settings > System > Storage > Manage Local Game Saves section, you can now see all of your local saves in one place, and delete them at will.

If you eventually want to play the game again, Xbox will download your most recent save file from the cloud instead, saving you local storage. Xbox Cloud saves are free by the way, unlike many other platforms.

Profile badge improvements

Xbox profile badges are getting some beefy improvements. (Image credit: Xbox)
  • You can now click into profile badges, giving users an explanation of what they represent.

Xbox profile badges are getting a big improvement. You can now click on a user's profile badge to see an explanation of what the badge represents.

Part of me is wondering whether this change is designed to facilitate Xbox's future "Platinum" trophies. I wouldn't be surprised if the reward for 100%'ing an Xbox game's achievements comes not with a "platinum" trophy, but instead a custom badge you can place on your profile instead. It would give developers an extra way to let their biggest fans show off some flair for their games, but we'll have to wait and see on that.

  • More wishlist improvements.

Wishlisting games has become a major part of the industry's marketing layer, with Steam wishlists becoming a cornerstone for financial projections on how well a game is likely to perform. Microsoft is also trying to ride this wave, adding a variety of improvements and visibility options for its own wishlisting system.

Now, purchased games will automatically be removed from your wishlist for example, which I think is a good change considering how often I've fallen afoul of this one.

I think Microsoft could/should do more to surface wishlisting features on the web, and I'm sure they're working on doing more in this space.

More goodies

The Xbox Insider Program has been pretty boring the last few years, with Microsoft's engineering teams focusing primarily on features like Xbox Cloud Gaming and things beyond Xbox Series X|S. With Xbox CEO Asha Sharma coming on board, the focus has returned to the core user base (namely us), delivering many long-awaited improvements a lot of us have been asking for for over a decade in some cases.

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Microsoft says this update will hit Xbox Insiders on the Alpha Skip Ahead and Alpha rings today, with other updates arriving for all users as well more quickly.

If you want to leave feedback for the Xbox Series X|S OS, you should check out the Xbox Feedback Portal over here.

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Xbox home screen

New stuff is always good, right?

On This Day in 2015, Xbox laid out a “games everywhere” strategy that sounded ambitious — but it ended up defining the next 11 years of the brand

Back in August 2015, Microsoft was working to link console, PC, and mobile gaming into a single network. Coverage at the time framed this "games everywhere" approach as a major shift, with Windows, ironically, serving as the central hub to keep game libraries synced across devices. Phil Spencer was early in his tenure, working through the fallout of the Xbox One's rocky launch and its controversial DRM policies. Industry observers remained skeptical, and players questioned whether Microsoft could actually pull off cross-platform play and cloud integration.

Eleven years later, that initial push sits at the center of Xbox's modern business model. Under Asha Sharma, Microsoft Gaming has pulled back on its controversial "This is an Xbox campaign," trying to reprioritize the console, while deemphasizing Copilot AI. Indeed, there is a big list of things that need fixing. Oh, and apparently it's now XBOX.

The original questions around brand identity and hardware relevance haven't gone away, but their context has completely changed. Looking back at this 2015 report shows that the foundation for today's strategy was already being built, even if the execution took over a decade to solidify (if you can even call it that). — Daniel Rubino, Editor-in-Chief.

The original article below, "The future of Xbox is bright, and it's everywhere," was published on August 13th, 2015, by Richard Devine.

Windows Central

Gamescom 2015 was a blast for Xbox fans. Just as E3 was before it. Microsoft keeps floating the phrase, "the best games line up in Xbox history," and it's probably true. After a flaky launch for the Xbox One by anyone's standards, under Phil Spencer's stewardship things are going in the right direction.

And that direction is out. Xbox is finally becoming something bigger than the box that sits under your television. Gaming is important to Microsoft, and Xbox is its brand. Everywhere.

There have been smatterings of it outside the console for a while, like Xbox Live Achievement support for Windows 8 and Windows Phone games, and the now revoked Xbox branding for Microsoft's music and video services. With the removal of the latter, Xbox is now exactly what it should be for Microsoft. It's all about the games.

Phil Spencer, head of Xbox, on stage.

The big push really began in January when Spencer appeared at Microsoft's big Windows 10 event. It was the launch of Xbox on Windows 10 and while it all sounded grand, as the months have passed the vision has become so much clearer. Phones, tablets, PCs, consoles, HoloLens, Xbox is going to be everywhere. Cross-buy, cross-play and game streaming are but the beginning.

Take this quote from Spencer in a recent interview with Polygon as an example:

"I think when we look back on Xbox five years from now or so, I think Windows itself will be a critical component to the success I think we can realize of Xbox itself — and gaming will be a critical component of the success of Windows. I really believe that. When we say 'putting gamers at the center,' that's different than putting a piece of plastic or a specific device at the center."

Xbox Booth @ Gamescom

Our recent trip to Cologne for Gamescom helped further put this into perspective. The vast space that was the Xbox booth was lined with both consoles and Windows 10 side-by-side. Windows wasn't shoved away in a corner; it was right there alongside the biggest new titles Microsoft had to show. Games like Fable Legends and Gigantic played together on both platforms. The only difference, your preference for a controller or keyboard and mouse.

Windows 10 is a big step forward for Microsoft in so many spaces. It's allowing the company to do things that it, nor anyone else has done before. Sure, Sony has dabbled with game streaming, but unless you own a PlayStation and at least one other Sony product, it's useless. How many more people already have what they need to stream Xbox One games? A Windows PC. Sony can't boast what Microsoft is able to do with its games on Windows 10. No-one can.

It's also going to become, I believe, less important to focus on how many consoles Microsoft sells versus Sony. And that's because of the platform. In the same way that a smartphone is a way to deliver Microsoft services to your pocket, the Xbox One will be a way to deliver Xbox to your living room. With Xbox as the games platform available here and on hundreds of millions of Windows 10 PCs around the world, who really gets the bigger marketshare?

Elite Controller

And let's not forget that as of Windows 10, official Xbox peripherals, including the forthcoming Elite Controller, are compatible out of the box. Just plug 'em in and away you go.

We're only at the beginning. There's so much to look forward to that we do and don't know about. The new Xbox One experience powered by Windows 10, cross-play games like Gigantic, Fable Legends and Killer Instinct, not to mention Halo Wars 2 in 2016. Engineers have told us that yes, they'd love to reverse the Xbox One game streaming feature, but whether it happens or not is still an open question. The Xbox app on Windows 10 will get better every month and we've got things like Crackdown 3, leveraging the power of the Microsoft cloud, to look forward to.

To sum up, I heard this phrase while at Gamescom that I think says everything. What if you could imagine a future where there weren't Xbox One games and Windows games, there were just Xbox games.

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Visitors walk past the Xbox booth at the Gamescom video games trade fair in Cologne, western Germany on August 22, 2024. According to organisers, around 1400 exhibitors from 64 countries will be presenting their products during the fair running until August 25, 2024. (Photo by Ina FASSBENDER / AFP) (Photo by INA FASSBENDER/AFP via Getty Images)

Xbox Logo

The Witcher 3 will leave Xbox Game Pass this month, barely half a year after joining — as an indie-heavy wave enters instead

If you're subscribed to Xbox Game Pass, you'll have a wave of new games hitting your app over the next few days — with titles coming to Series X|S consoles, PC, and devices that support the ever-expanding Xbox Cloud Gaming platform — with new picks hitting Ultimate and Premium tiers.

It starts with Egging On launching today, August 18, which you might recognize from last year's ID@Xbox showcase. If you ever played "A Difficult Game About Climbing" on Steam, or any of its many rage-inducing derivatives, you'll know what to expect from this, and how much patience to bring with you.

You can see more after the jump, but the less exciting news is the expiration of The Witcher 3: The Wild Hunt Remastered Edition — leaving Game Pass for cloud and consoles on August 31. The successful and nonlinear monster slayer's "Complete Edition" had only joined Game Pass in February this year, so if you abandoned a half-finished save, your time is running out (via Xbox Wire).

Goodbye Geralt, and shoutout to Starsand

Screenshot of The Witcher 3: Wild Hunt on Xbox Series X.

The Witcher 3: Wild Hunt offers a gorgeous adventure, and it's easy to recommend. (Image credit: Windows Central)

The Witcher 3: Wild Hunt is one of those gigantic role-playing games with a 50+ hour story, and even more on offer for completionists. It's just huge. The game's Remastered Edition was only recently offered up to xCloud and console players, so I hadn't been tempted by it as a primary PC Game Pass player, but it's a shame to see it leave relatively quickly.

When I had played it, I became so distracted by collecting flowers, herbs, and other busybody side quests that I never actually finished the mainline story. Nevertheless, I know I enjoyed the game and loved roaming its world and listening to its quality voice acting (and noting the interesting accent choices for certain comical NPCs), so try it before it's gone.

I'll get around to it one day. For now, I'm intrigued by the Ghibli-esque life sim, Starsand Island, as it fits the kind of cozy co-op time drainers that my wife and I enjoy playing on a quiet evening. It's definitely different from The Witcher's world, but paying for Game Pass gives us a chance to try it out on PC or console with our Ultimate subscription.

Game Pass in August 2026

  • Available today
    • Egging On (August 18)
  • Coming soon
    • Vapor World: Over the Mind (August 19)
    • BlazBlue Entropy Effect X (August 19)
    • Relooted (August 19)
    • Starsand Island (August 20)
    • Aerial_Knight's DropShot (August 25)
    • Blood Dungeon (August 25)
    • Resonance: A Plague Tale Legacy (August 27)
    • Young Suns (August 31)
    • Shelldiver (September 1)
  • Leaving August 31
    • Another Crab's Treasure
    • I Am Your Beast
    • Neon Abyss
    • One Lonely Outpost
    • The Witcher 3: The Wild Hunt Remastered Edition
  • Leaving September 6
    • NBA 2K26

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The Witcher 3: Wild Hunt Korean Swords

The Witcher 3: The Wild Hunt Remastered Edition leaves Game Pass on August 31 after only joining in February, while indie titles arrive.

The big Xbox exclusivity debate: SHOULD Fallout 5 and The Elder Scrolls 6 be Xbox console exclusive?

Console war. Console war never changes. Or well, maybe a little bit.

You all know the story. Xbox ran away from exclusives a couple of years ago to boost margins, but all it ended up doing was hollowing out their own platform, with first and third-party sales declines while giving away its market share to competitors without so much as a fight.

It started with Sea of Thieves, and ended with Halo itself going to PlayStation, robbing Xbox of, potentially, a reason to exist at all. "If PlayStation has its own exclusives and Xbox's exclusives, why ever buy an Xbox?" Some might ask.

Fast forward to 2026, and things are changing. Incoming Xbox CEO Asha Sharma is intent on giving Xbox exclusives again, starting with Gears of War: E-Day and Clockwork Revolution next year.

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But, at the same time, you can't help but wonder "why" on paper.

Live playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater.August 11, 2026

This week, Xbox CEO Asha Sharma teased The Elder Scrolls 6, which seems to be subtitled "Sentinel."

Following the tease, debate began spreading across social media about whether or not Microsoft should truly go all in and bring the big guns: for Xbox Helix, would it move the needle if Elder Scrolls 6 or Fallout 5 were console exclusive, or would Xbox simply be cutting its nose off to spite its face?

The argument against Xbox console exclusivity

The Elder Scrolls Online Blackwood

Fans have been waiting over a decade for a new mainline Elder Scrolls, although Elder Scrolls Online has filled the void for many between then and now. (Image credit: Bethesda Softworks)

It feels like the era of hardware subsidization is pretty much over. As the bulk of playtime hours go to games like Fortnite, which have very fickle monetization per user, platform holders are increasingly looking to the point of purchase itself to make money. Sony itself said it will no longer sell PlayStation hardware at a loss, and it seems Xbox is following suit.

In that world, it potentially makes far more sense to meet players where they are. With console hardware more expensive than ever, players are less likely than ever to switch platform or buy multiple consoles potentially.

It's pretty simple, really. By skipping PS5 or Nintendo Switch 2 and taking Elder Scrolls 6 Xbox console exclusive, you're potentially going to be harming the very expensive game's margins and profitability, at least on paper. It's not as if PlayStation's audience would deliver a 100% attach rate for Elder Scrolls 6 or Fallout 5, but there are many millions of potential customers who would potentially simply skip the game were it not available on their platform of choice.

Is turning The Elder Scrolls 6 and things like Fallout 5 into a "loss leader" something 2026 Xbox and Microsoft is willing to do?

The argument for Xbox console exclusivity

Xbox Helix logos

It's going to be pricy ... (Image credit: Windows Central)

Microsoft and others don't really really release data on how many users own both an Xbox Series X|S and a PS5, but some analysts suggest it could be up to 50%. Indeed, I've been told that a lot of the users Xbox sees across its network show up on different platforms, suggesting that even if Elder Scrolls 6 were exclusive, it would still have a pretty huge addressable audience to the tune of tens of millions even without PlayStation.

If Microsoft were to take Elder Scrolls 6 exclusive, it would send a very strong signal that Xbox is truly in it to win it (particularly if Elder Scrolls 6 is actually very good) and, the sales would come in strong regardless. If users can't buy it on PS5, they'd probably either grab it via Steam (which I can't see Xbox ditching any time soon) or their dusty Xbox Series X|S they haven't had any reason to turn on for several years.

By the time The Elder Scrolls 6 launches, Xbox will also have a range of new Cloud Gaming initiatives in the market place too. Direct-to-WiFi Xbox controllers will be available, shaving a non-trivial amount of latency off proceedings. Elder Scrolls 6 exclusivity might not just be a "loss leader" for Xbox Helix or Xbox Series X|S in that context, it could also be a marketing vehicle for "buy-to-own" Xbox Cloud Gaming, which I presume Xbox will be looking to market more seriously by the time the game launches.

If sales could become an issue under a console exclusivity package, Xbox could also take the step of keeping it off Xbox Game Pass Ultimate for a time, similar to what we're seeing with Call of Duty — although I imagine such a move would be pretty unpopular.

Poll: What do YOU think?

I can see both sides of the argument. Xbox Helix would have a massive boost in visibility with a tentpole exclusive like The Elder Scrolls 6 for its launch, but I'm not sure if The Elder Scrolls alone would be enough to convince users to drop a potential $1000 dollars on a video game console in this economy.

Xbox would need a steady cadence of high quality exclusives, and a visible strategy that says "if you buy this; you can expect more of these types of exclusives." The sorta "one offs" here and there with Gears of War: E-Day and Clockwork Revolution aren't going to cut it, I really feel like they need to be all-in and have all studios shoulder the burden of such a strategy, that would take years potentially to ferment.

The other argument is pretty simple: Xbox might end up just harming its studios' potential by limiting access arbitrarily. It's something CEO Satya Nadella touched on in court while explaining to lawmakers why Call of Duty would never go exclusive: the business model revolves around blanket market access.

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POLL: Should 'The Elder Scrolls 6' go Xbox console exclusive?https://t.co/X65yuU8Id0 📊 VOTE. People are debating whether or not Microsoft should take tentpole games like The Elder Scrolls 6 or Fallout 5 console exclusive for Xbox Helix ... I can see both sides of the…August 14, 2026

The Elder Scrolls is arguably not like that, though ... nor are single player games in general. Xbox, PC, and Cloud Gaming should give Elder Scrolls the addressable audience to do gangbusters regardless. I heard Starfield was profitable before hitting PlayStation, for example, and so was Avowed. But is "profitable" enough for Microsoft shareholders, who are already likely annoyed by Xbox's drag on Microsoft's overall profit margin?

I think Xbox needs exclusive games to survive, and I think The Elder Scrolls 6 going exclusive would give the platform its best chance to make up lost ground over the previous two generations. I think a healthier Xbox is better for the industry, better for third-party developers, and better for Xbox customers in general. It's just unclear whether making The Elder Scrolls 6 exclusive actually would lead to a healthier Xbox ... since it would need to be part of a wider, and more visible strategy that I'm not sure Microsoft has the competitive spirit for in 2026.

At the end of the day: what would PlayStation or Nintendo do if they owned The Elder Scrolls 6 or Fallout 5? I think we all know the answer ...

But, what do YOU think? Vote in our poll above, let us know your thoughts in the comments.

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The Elder Scrolls 6 logo with Xbox behind it

We're still waiting ...

The Xbox One S is the best value ticket to saying "no" to streaming services and going all-in on physical media

Scrolling through social media recently, I stumbled on a Reel (and I'm sorry; I forgot to save it, so my apologies to its creator for not being able to link out) where a dad was explaining how he cancelled Disney+ and saved money in the long run.

But he did it by buying an Xbox One S.

When it first released, one of the killer features beyond being a slimmed-down, brick-less Xbox One was its 4K UHD Blu-Ray drive. We take it for granted now, but the Xbox One S was the first in the family to get that hardware. For $300 you got the ability to play 4K Blu-ray discs, significantly less expensive than most of the dedicated players out there.

Being an affordable 4K Blu-ray player is still one of the strengths of the Xbox One S; only now, it's generally even cheaper. Though yes, let's acknowledge before anyone says it in the comments, obviously you don't get Dolby Vision.

Seeing the aforementioned Reel made the penny drop. It could actually be a viable way to break free of the endless cycle of subscribing to streaming services and buying digital content that we now know for sure could disappear at any time.

The Xbox One S and physical media has always been a winner

A white Xbox One S showing its disc drive and a matching white Xbox One controller on top.

The Xbox One S was always a hidden gem for physical media fans. (Image credit: Windows Central)

The crux of the Reel that inspired this post was that buying a used Xbox One S, plus picking up their kids' favorite movies used on Blu-ray, was cheaper than a year of the Disney+ plan they were paying for.

Obviously on Disney+ there's a ton of content, but the value is only there if you're consuming it. It'd be like paying for Xbox Game Pass for a full year and playing only one game; it doesn't make sense. In this case, most of the content was never being watched, so it worked out cheaper to cancel and just buy the discs.

But Disney+ is just one service. We went from a world where breaking free of cable TV was exciting and a way to save money by only watching what we wanted without the guff. But now we're in a worse position, because the content is locked behind so many paywalls that by the time you add it all up, you may as well have just had cable.

An image of the Marvel subsection on the Disney+ web app.

Streaming services are great, as long as they keep putting out content you want to watch. (Image credit: Windows Central)

It's frightening, frankly. Looking at my own bills, I'm subscribed to Netflix, Disney+, TNT Sports on HBO Max, Apple TV+, and Amazon Prime Video, though the latter I don't really count because Prime is worth it just for the free shipping.

But counting the first five, I'm paying at least what I used to pay for my premium TV package back before I became a 'cordcutter.' And I don't even get everything I want when I want it!

I've always been a fan of physical media. I love my games; I love my movies. Hell, I still have a stack of music cassettes and a Walkman. Today's generation may be finding this stuff for the first time; some of us never let it go.

But depending on how much you spend versus how much you actually watch, maybe it does make sense to buy the physical versions of the stuff you actually care about? At least it won't disappear.

Not owning your content isn't really the answer

A hand holding Venom, Avengers Infinity War, and Star Wars The Last Jedi 4K Ultra HD blu-ray discs in their cases.

If you have one of these, you can actually say you own it. (Image credit: Windows Central)

If you already have an old Xbox One S spare, or even a One X or your current Xbox Series X (sorry, Series S owners), you're already in a prime position. If you don't, you can pick a used One S up right now at least fairly cheaply. Though as ever, location will have an effect on that.

Xbox also had a leg up on PlayStation, remarkably, which didn't have 4K Blu-ray capabilities on any of the PS4 lineup, despite being able to play games at 4K on the PS4 Pro.

It's a prudent thing to think of, though. There's a whole community out here of folks who like to digitize their own media with a Plex or Jellyfin server, but if you have the discs, this is far simpler.

The argument has been brought to light recently by Sony. First by removing video content from its customers' libraries that they had paid for, and then by deciding to end physical game production from 2028. When you buy digital, you have no ownership of your content.

When you buy a piece of digital content, you're buying a license to consume it. But only for as long as you're allowed to, which apparently isn't forever. At least when it's a physical item in your possession, you have the control.

I'm going to deploy my Xbox One S again

A white Xbox One S stood up with a Spider-Man: No Way Home 4K Ultra HD Blu-Ray disc ejected from its drive.

Time to break out the old warhorse as a dedicated movie box. (Image credit: Windows Central)

I won't be cancelling the various streaming services I subscribe to anytime soon, more's the pity. When you've got two kids who watch most of them regularly, familial bliss is the price to pay for the, well, price. That and I do enjoy some of the content on them you can't get anywhere else.

But if it's a piece of media I care about and want to truly enjoy for years to come, I already lean towards buying a Blu-ray. The quality is better, it's mine, and I can digitize all of my Blu-Ray discs on my PC and toss a copy onto my NAS.

I have been using my Xbox Series X, but I don't generally keep that in the front room attached to my 4K TV. I'd actually forgotten until thinking about this post that I still have my old Xbox One S stashed away. So it's going to be coming out of retirement to live a second life as a full-time movie box. I think I still even have a PDP Xbox remote control somewhere.

But whether it's to free yourself of the streaming services, throw a middle finger up to the digital future being forced upon us, or you just like to own your stuff, the Xbox One S is still a great value way to enjoy high-quality content. Owned, not rented.

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The white Xbox One S console pictured from the top with a 4K UHD Blu-Ray of Spider-Man: No Way Home ejected from the disc drive.

The Xbox One S is still about the cheapest 4K Blu-Ray player you can get right now.

Limited Edition Gears of War: E-Day Xbox controllers have been revealed, and they're some of the sickest-designed Xbox gamepads I've seen in ages

The excitement for Gears of War: E-Day continues to build as Xbox announces brand-new, limited-edition Gears of War: E-Day-style Xbox controllers, now available for pre-ordering on the Xbox website.

One controller is pre-made with a design to resemble the Gears of War logo, while the other controller features a custom-made Xbox Design Lab faceplate along with several buttons, triggers, and joysticks that the player can customize the look of to fit their fashion sense.

Here's everything you need to know about these awesome-looking controllers.

Promotional image of the Gears of War: E-Day limited Xbox Controller displayed against a rocky, volcanic flood and a city in ruins.

The limited-edition Gears of War: E-Day Xbox controller (Image credit: Microsoft)

For starters, these accessories are regular Xbox Series X|S controllers with modified cosmetic looks inspired by Gears of War: E-Day, meaning they'll feature all the high-quality ergonomics, responsive controls, and satisfying feedback that earned them a spot among our favorite Xbox controllers.

The pre-made Gears of War: E-Day controller features 3D-molded, laser-etched details meant to resemble the cracked asphalt of a road giving way to a Locust Emergence hole, with the Gears of War logo shining brightly in the middle.

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Additionally, the pre-made controller has a mix of sharp black and red buttons and joysticks to help it stand out more, firm textured grips to make it more comfortable, and a painting of a COG tag on the battery door as a fan-servicey reference to all the dog-tag-style COG tags players collect throughout the Gears of War series.

The limited-edition Gears of War: E-Day Xbox controller will cost you $89.99 and is available for pre-ordering on the Xbox Store or at your local retailer.

Promotional image of the Gears of War: E-Day Xbox controller with a custom skull and chainsaw design placed against an apocalyptic background.

Xbox Design Lab's version of the Gears of War: E-Day Xbox controller. (Image credit: Microsoft)

The custom Xbox Design Labs Gears of War: E-Day Xbox Controller features a custom faceplate with bloody, heavy-metal-style artwork by Luke Preece, who created official artwork for heavy metal bands like System of a Down, Metallica, Black Sabbath, and more.

As with any Xbox Design Labs controllers, players will be able to augment the controller with cosmetic upgrades like metallic triggers and D-Pads, rubberized side and back grips, and a personalized engraving to make it their own.

If you're going to Gamescom this year, you will be able to see them firsthand, as they'll be on public display at the Xbox Booth, where players will get their first playable taste of Gears of War: E-Day's story campaign mode.

The Xbox Design Labs Gears of War: E-Day Xbox Controller will be available for purchase and customization on September 30, 2026, on the Xbox Store.

A black Gears of War E-Day themed charging stand with red lightning-like cracks, a lightning bolt icon, and a green Designed for Xbox circular logo placed next to the Gears of War logo.

Keep your Xbox controller topped up with 8BitDo's Gears of War: E-Day charging dock. (Image credit: 8Bitdo | Microsoft)

But wait, there's more. 8BitDo is collaborating with Xbox to create a special charging dock designed to be paired up with the pre-made Gears of War: E-Day Xbox controller, and it is called the '8BitDo Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day'.

This charging dock is also compatible with regular Xbox Series X|S controllers and Xbox One controllers, and it includes an 8BitDo rechargeable battery pack to save you the trouble of buying one separately for your controller to work with this dock.

The '8BitDo Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day' will cost you $39.99 and is available for pre-ordering on Amazon and 8BitDo's eShop.


Keep your Xbox controllers fully charged when fighting the Locust hordes with the Ultimate Charging Dock for XBOX Controllers – Gears of War: E-Day.View Deal

Windows Central's take

Xbox has had some wild tie-in controllers over the years, but these Gears of War: E-Day controllers are possibly the coolest ones I've seen in a long time.

The pre-made is definitely my favorite, as its well-done design gives off the cool effect of the Gears of War logo erupting from the ground, and the overall black and red color scheme looks so sick.

I can't wait to get my hands on one of these controllers and play Gears of War: E-Day with it when the game comes out on October 30, 2026, for Xbox Series X|S, Xbox Game Pass, and PC.

Gears of War: E-Day (Xbox): $69.00

Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

Xbox Store
SteamView Deal

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Two Gears of War E-Day limited edition Xbox controllers are displayed against a dark, fiery background with text promoting their availability.

Gears of War: E-Day Xbox controllers on display

Images of what looks like a prototype Xbox Elite Series 3 controller seemingly leaked on Reddit — before being rapidly removed

Yesterday, on August 11, 2026, a post in the r/Controller subreddit shared images of what appears to be the long-awaited Xbox Elite Series 3 controller, a successor to one of the best Xbox controllers, which we gave a near-perfect score to back in 2021.

The original poster deleted their "leaked" gallery of the implied prototype (potentially in response to an unconfirmed cease-and-desist order from Microsoft). Still, the images were nonetheless preserved and shared again by The Verge's Tom Warren, who clarifies how the original post claimed the poster purchased it from "OfferUp", an online reseller marketplace.

Microsoft’s upcoming Xbox Elite 3 controller has appeared on Reddit. The poster says they purchased it on OfferUp https://t.co/HeJ3TQ9qaG pic.twitter.com/XsPOP1eCaHAugust 11, 2026

As with any rumor —or supposed leak — it's always best to take them with a pinch of salt, as any could turn out to be fake, and these images of the Xbox Elite Series 3 controller are no exception. Then again, there are plenty of hints in its design that this is indeed a prototype that was never intended to be seen publicly. The Verge's report even confirms that the battery pack says "Prototype, not for sale".

A black Xbox Elite controller rests inside a zippered, oval-shaped carrying case, positioned above a small charging dock on a textured white blanket.
The back of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
A black, oval-shaped, hardshell carrying case for an Xbox controller with the Xbox logo centered on the lid, resting on a white quilted blanket.
The case for the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox
A black Xbox Elite wireless controller sits inside a round, zippered carrying case, featuring a metallic D-pad and standard gaming button layout.
The front of the "Xbox Elite Series 3" controllerReddit (r/Controller) | Xbox

Still, these could be knockoffs of the official Xbox Elite Series controller or an early, unfinished model that looks nothing like the final product. However, the fact that these images were quickly removed implies they may be real.

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If it is genuine, it at least doesn't appear at a glance that the Elite Series 3 has changed much from its predecessor, other than a slightly different rubberized grip design and different-looking trigger locks.

However, The Verge's analysis shows some new features. These include two new scroll wheels along the bottom edge, a wireless mode that would connect directly to Xbox Cloud Gaming servers, and a 'Pair' button that switches the controller's connection between Cloud Gaming servers and an Xbox console.

Either way, we will have to wait for Microsoft's official announcement of the Xbox Elite Series 3 controller to see whether this design becomes the final product or an outdated prototype/knock-off. Gamescom is coming up, so we'll see.

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A black Xbox Elite wireless controller sits inside a round, zippered carrying case, featuring a metallic D-pad and standard gaming button layout.

Xbox's Elite Series 3 controller may have finally been revealed in an unusual way.

'Star Wars: Zero Company' preview — the XCOM (and Mass Effect?!) successor I didn't know I needed is a personal GOTY contender

I've long been a fan of XCOM, which is why when I heard two of my favorite franchises were about to collide on Xbox and PC, my interest was immediately piqued.

This is Star Wars: Zero Company, an upcoming turn-based tactics game set in the legendary sci-fi universe that needs little introduction.

Developed by Bit Reactor, who themselves are comprised heavily of XCOM and Firaxis vets, I recently was lucky enough to talk to the team behind the game, as well as go hands-on for the first time.

Bit Reactor's Greg Foertsch, art director of XCOM fame, was candid on the game's origin story. It was actually the late great Vince Zampella of Titanfall and Call of Duty fame who offered it up first, and the rest is history: "Star Wars was not on my bingo card, to be quite honest, till Vince brought it up, and frankly, I was a little terrified at first, but I had to say yes."

Terrified they might've been. But from what I've seen, I think they've absolutely nailed it and have nothing to fear whatsoever. Star Wars Zero Company is now a personal game-of-the-year contender, if indeed the full game continues to be as infectious and intriguing as the demo slice I played.

Bit Reactor noted that they felt the turn-based tactics genre still had a big story to tell, even as Take Two essentially wound down the XCOM franchise in favor of focusing on Civilization. What better way to introduce the genre to a new audience than via one of the biggest franchises in the world?

But Bit Reactor has also been keen to modernize every aspect of it for modern sensibilities: photorealistic art, a third-person camera, high-quality story writing and cinematic treatment, and a Mass Effect-like character bonding system that has enormous potential.

Star Wars: Zero Company launches on Xbox and PC on August 27, 2026.

A heaping of XCOM, a dash of Mass Effect?

Star Wars: Zero Company

Lead a rag tag group of survivors on a quest for fame and fortune, and unravel a potentially darker plot along the way. (Image credit: EA | Bit Reactor)

In Star Wars Zero Company, you take command of a "dirty dozen" style mercenary outfit, which immediately gave me Mass Effect 2 vibes.

This ragtag group of rejects, bounty hunters, and warriors of fortune come together under a variety of difficult circumstances. The Clone Wars are in full swing, and the Republic needs mercs willing to undertake missions that are perhaps beyond their remit (and missions that skirt the law ... and perhaps even basic morality.)

As such, you play as Captain Hawks, a fully customizable humanoid and former Republic officer who has gone into business for himself. You can fully tailor Hawks' identity and pick from a variety of iconic Star Wars species to lead your crew.

As you get further in, you'll meet other heroes who join your squad for a variety of their own reasons. There's Tel-Rea, who is a former Jedi Padawan, Trick, a "forcibly retired" clone trooper, and Cly, a Mandalorian driven by vengeance.

The eclectic cast led Bit Reactor to create its "Bond system," which gave me a ton of Mass Effect 2 vibes. As your crew collaborates both in missions and during trips to The Den (your base of operations), they build relationships and synergies that benefit your tactical options and also develop their characters.

Star Wars: Zero Company

Kabbney "Kabb" Uppercut is a Felshi, a completely new species created for Zero Company. (Image credit: EA | Bit Reactor)

"I wanted that to have a long arc of play over the course of the whole campaign… you’re not just learning to power your characters up, but you’re also having them develop relationships that’s evolving in your head," game director James Brawley explained to us. "Characters grow stronger as a result… that’s why they’re able to beat these overwhelming threats, because they know how to work together."

"This is your Star Wars game… how you get there, what you experience, the characters you build, the relationships and bonds you make — they’re all unique to your playthrough."

The team explained that the events of Zero Company take place adjacent to The Clone Wars, in the shadows, using an entire cast of new characters. And indeed, like any good XCOM-like, permadeath is a feature here. If you have two characters that synergize well and unlock powerful abilities as a result, having one of them die not only severs that bond but also deprives you of access to those powerful abilities. The stakes remain incredibly high as a result, in true XCOM-fashion. You'll also lose the resolution of their stories and experiences too, making every playthrough potentially unique (unless you save scum, that is ... but there are auto-saves-only Ironman modes for those who don't want to be enticed into such heretical gameplay styles.)

Star Wars: Zero Company

Set up powerful killzones with overwatch commands, and leverage unique Star Wars-inspired abilities to decimate your enemies. (Image credit: EA | Bit Reactor)

I didn't get to experience too much of the combat gameplay, but from what I played, it felt every bit as satisfying and fun as previous official XCOM-style games I've played from the team here. Bit Reactor is comprised of XCOM and Firaxis vets, as noted, and you can feel that pedigree in every aspect of play. The team said Disney was on hand too to verify the Star Wars authenticity but was also incredibly open to Bit Reactor's own agency therein. The team said they "couldn't praise Disney enough," in what sounds like a very productive working relationship.

Disney hasn't always handled the Star Wars IP as well as I would've liked ... but it's hard to deny that they've had some absolute bangers on their hands. Rogue One has been a particular highlight for me, but also the games. Cinematic delivery I'd argue is more important in a Star Wars-adjacent title, which obviously comes with certain expectations. You can expect great characters, a grand adventure across the galaxy, and big cinematic moments sprinkled throughout Zero Company, the developers tell me. But crucially, also dark villains.

The Clone Wars are in full swing in corners of the galaxy, but while bounty hunting, Hawks and his crew get caught up in a uniquely dangerous situation. The separatist-aligned cult known as the Infinite Coil rears its head early on. Its members seem infected with a mysterious space plague that, if I were a betting man, potentially has dark side origins.

"The Clone Wars offered us a place to tell a Star Wars story that touched on canon, but didn’t interfere… it allows people to attach to new characters in a way that hasn’t been done before."

The Jedi Fallen Order franchise has been well-received, and before Vince Zampella's passing, it seemed like EA was on an upward swing with its Star Wars license stewardship. Zero Company looks set to continue that legacy and also maintain the quality bar Jedi Fallen Order established.

Star Wars: Zero Company

In Zero Company, you'll fight separatist forces of all stripes, but the central antagonistic force is a shadowy cult known as the Infinite Coil. (Image credit: EA | Bit Reactor)

Indeed, I was surprised to discover how far Zero Company diverges from the typical XCOM formula from a story perspective, where most of the characters are throwaway soldiers designed to ultimately be expendable. The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect.

Zero Company makes heavy use of a traditional third-person over-the-shoulder camera for some of these sequences too, making the game feel almost more like a CRPG in the vein of Baldur's Gate 3 or Wasteland 3, as opposed to a pure tactics game. Tactics games with fixed isometric cameras often come with stylized art given that the camera is zoomed out a lot of the time. Zero Company went deeper on visuals to accommodate its more cinematic delivery, and the results speak for themselves. Zero Company feels painstakingly authentic.

"We should be better looking, not worse. We should be better frame rates, not worse. We should have more stories, more immersion," Bit Reactor explained. "We’re just making a great game — it just happens to be turn‑based.”

If you've never played an XCOM-like before, its RPG systems might be what entices you most

Star Wars: Zero Company

More XCOM-style games please. (Image credit: EA | Bit Reactor)

I was incredibly encouraged by Star Wars: Zero Company's preview cycle. I was immediately drawn to the characters and intrigued by the potential of the game's Bond system. What events and storytelling opportunities would I be able to unlock? What consequences would befall me for mismanaging those bonds and potentially getting some of my heroes killed? What exactly is the Infinite Coil, and what do they want?

Star Wars: Zero Company is a bit of a rarity in 2026, as big publishers chase service games, infinite experience, and microtransaction hellscapes. Take Two itself no longer seems to want to service the XCOM franchise sadly, and other companies that have attempted it have often struggled to broaden their appeal. Truly "AAA"-grade tactics games have become vanishingly rare.

Star Wars is the perfect universe to offer a take on this genre in my view, particularly in the Clone Wars era. But Bit Reactor's clear efforts on the cinematic and story-delivery side give Zero Company broad potential that similar attempts at the turn-based tactics genre have missed in recent years. Baldur's Gate 3-style cinematics and character delivery, atop modern high-quality visuals and focused XCOM-style tactical play? Zero Company has everything I didn't know I needed from this quarter's very busy slate of games.

Star Wars: Zero Company is something every Star Wars and turn-based afficionado should put on their wishlist.

If you have any questions about the game, drop them in the comments and I'll get them answered!

Star Wars Zero Company is a turn-based tactics experience with heavy cinematic leanings. Set in the Clone Wars Star Wars era, lead a merc group across the galaxy seeking fame and fortune, but perhaps finding something darker along the way.

Pre-order at: Xbox | SteamView Deal

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Star Wars: Zero Company

XCOM meets Star Wars meets deeper RPG relationships? Sign me up.

Xbox has finally started recognizing your account activity and clears the need for age verification

Xbox is legally required in some territories, such as the UK and, more recently, Australia, to verify the age of its users in order to access certain features.

Whether we like it or not, there's no way around it. Governments will always government. But what most of us objected to more was the use of faceless third-parties that were being used to verify some of our most personal information. In Xbox's case, it was Yoti, a company that's found itself in hot water before over its handling of data.

Fortunately, at long, long last, if you've held out on completing Xbox age verification, it looks like you won't have to. A message is hitting the inboxes of those accounts that haven't yet verified their age through other means but have been determined as having an "adult account" through their activity.

Our own Ben Wilson was one such holdout and got the message himself last night. Here's what it says in full:

Due to longstanding account activity, we've estimated your Xbox profile to be an adult account and updated its age verification status to "Verified." You are no longer required to complete full age verification for uninterrupted access to social features on Xbox. While no further action is required, you can update your privacy and safety settings on Xbox at any time. For more information, click "Learn more" below.

Reddit is likewise lighting up with folks who've had the same message and have been released from the requirements to verify their age for full access.

This seems to be taking place predominantly in the UK, with Australian age verification recently hitting the news as frustrated users see what us Brits were faced with at first.

But since Xbox can clearly identify your age effectively using your account data, why isn't it applied automatically to everyone immediately?

I don't personally care whether I have to be verified as an adult or not, but I do care about being asked to hand over biometric data to companies I have no usual business with. I remember many years ago, being told by a local shop they wouldn't photocopy my passport for me because they wouldn't handle personal information such as this.

Now we're being asked to funnel all that into a computer somewhere, trusting that they're going to behave responsibly with it.

But a win's a win. Even if it's a win that took a little long to get here. Hopefully it can roll out quickly in any subsequent markets that require age verification.

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A hand holds a Samsung Galaxy Z Flip 7, showing an Xbox app notification about verified adult account status. Two controllers and a keyboard sit slightly out of focus.

Why couldn't this be done from the off?

Xbox CTO shares an explanation of Xbox Live's recent down time, in a refreshing display of transparency

A couple of weeks ago, Xbox's live services suffered the biggest outage in the brand's recent history. For over a day, Xbox players couldn't access online services, their game library both online and offline, their apps, and more.

The outage was so bad it even prevented physical Xbox game discs from working, as it stopped their entitlement checks from functioning.

Fast forward to today, and the CTO of Xbox, Scott Van Vliet, took to social media to provide Xbox fans with a detailed explanation of how this disaster occurred, what Xbox's engineers did to fix it, and what their plans are to ensure this never happens again.

I wanted to provide an update on the incident affecting some players trying to launch games and access other game library features last week.What was the root cause?As I previously wrote, an underlying service required for XBOX Home Console sharing and Game Pass purchased… https://t.co/hqC8ebV4oyAugust 10, 2026

Scott reiterates from his interview with The Verge that this outage was caused by an update made to an underlying service within the Xbox's digital ecosystem that was required for Xbox Home Console sharing, Xbox Game Pass purchased content, and PC scenarios to function, putting them in an unresponsive state.

While this update was happening and causing these systems to shut down, a bug within the Xbox client software stack caused other digital game licence checks to fail. These multiple issues combined created a domino effect where the accumulating failure scenarios blocked some players from launching games while causing issues with library enumeration.

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To combat this, Scott says Microsoft is transferring ownership of the underlying licensing service to the Xbox team while Microsoft's engineers work on improving the stability of Xbox Live's services and infrastructure for future updates.

As for the client bug, it will be fixed in an update to the Xbox that rolls out today and will become mandatory to download on August 17, 2026.

In addition, Scott says Microsoft has plans to roll out new features for players along with quality-of-life improvements for system updates as it looks for more ways to improve the stability of its products and services.

Windows Central's take

A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5.

I'm sticking with physical game discs from now on. (Image credit: Windows Central)

On the one hand, it's nice to see Xbox be a little transparent for once regarding its mistakes and its attempts to fix them, as it shows there are people higher in the company who do care about the quality of their product.

But on the other hand, it's going to take a miracle for Xbox or anyone else to convince me to trust digital games ever again, especially when companies like Sony are so keen on killing physical media and the risk of Microsoft blocking people's entire accounts for no fault of their own if they get hacked.

To me, getting DRM-free games (like the ones you see at GOG for example) with their own dedicated launchers and storing them in external SSDs is currently the best way to preserve your modern games library and play them without being shackled to licence entitlements or online services (unless you're playing multiplayer-only games like Overwatch or World of Warcraft, in which case, you're out of luck).

Either way, time will tell if this new update to the Xbox client will prevent any future fiascos for Xbox Live's services.

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Technicians in a server room work on an Xbox Live console display showing 100% repair status under a glowing Full Connectivity sign in green light.

Xbox servers being fully repaired after its biggest outage in recent memory.

As Australia forces Xbox to make you reveal your age, it's also gone back to banning games again

Recently, the Australian gaming journalist website Press Start has confirmed that Xbox players in Australia are now forced to verify their age to play games rated for people aged 18+ and over on Xbox Series X|S and PC.

This was done because, according to Microsoft's email notice sent to Australian players, and I quote, "As part of our compliance program in Australia, beginning late August 2026, adult XBOX accounts must verify their age to be able to access apps and games rated 18+ on the Microsoft and XBOX Store. Access to such content may be restricted unless you verify your age. Apps and games you already own won’t be affected. Select below to verify now. Please ignore if you’ve already verified.”

Players consigned to this must verify their age either through Email-based age verification, facial age estimation by taking a self-portrait using their camera, providing credit card details, or providing government-issued ID like a driver's license, passport, national ID, or residence permit.

Despite every effort on our part, the Australian Classifications Board has denied “Halloween: The Game” a rating. The denial was not based on the presence of the iconic slasher, Michael Myers, or the outstanding kills that can be performed in the game, but rather the presence of…August 9, 2026

Around the same time this happened, Australia had banned "The Halloween: The Game", an upcoming Xbox horror game based on the iconic Halloween movie franchise because of the presence of a controlled substance, rather than the violent murders that occur in the game.

A bleak glimpse at the digital future?

Photograph of the Hyperkin Duke Xbox controller

Sigh...I long for the simple days of the OG Xbox when we didn't have to worry about any of this madness. (Image credit: Windows Central | Jez Corden)

Now, Australia banning a horror game is nothing new, as the country has a long history of censoring games or outright banning them in the past, such as the Grand Theft Auto series and South Park: Stick of Truth.

Although some games do manage to get released under the "Adults Only" rating, such as Hotline Miami, Outlast 2, and We Happy Few, to name a few.

However, what is concerning is the age verification enforcement, as we're seeing more Western countries like Australia, the UK, and several states in the US implementing it across many websites, online services, and video games, bottlenecking what we can or cannot access.

As physical discs come under attack and governments act as a morality police over the types of content adults are allowed to consume, gamers and game developers like Hideo Kojima are increasingly concerned that we're on a slippery slope where eventually we'll own nothing digitally and what we do own will be so censored that it's not even worth owning.

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Not to mention there's the big risk to our private freedom, with gaming activists like Stop Killing Games proclaiming these age verification systems are just another means for corporations and governments to gatekeep content, collect sensitive data (which is at risk of being stolen or leaked by hackers), and make the open web harder for everyone to use.

Either way, between this and the ongoing memory crisis hiking the price of Xbox Series X|S and other related tech, the gaming industry is in a volatile and chaotic state right now that I pray we recover from soon somehow because, if things keep going the way they are...I think it may be time to invest in a new hobby we actually have ownership and freedom over.

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Two tactical officers in dark gear stand before a locked prison cell containing a black Xbox Series X and a white Xbox Series S with controllers.

This is a glimpse into the future of gaming?

CEO of company that printed money with GTA 6 digital pre-orders shockingly supports ending physical game discs

Sony's decision to kill physical games from 2028 is the discussion that won't go away, and we're still waiting to see what the Xbox stance will be.

But wading in today is Strauss Zenick, CEO of Take Two (via IGN), otherwise known as the company that counts Rockstar Games among its portfolio. The same Rockstar Games that recently printed a ridiculous sum of money when GTA 6 pre-orders went live.

Only this time, and for the first time in the franchise, there will be no physical version at all. If you buy it from a retailer, all you get is a download code. Naturally, Zelnick is all for this.

“Our business is well over 90% digitally distributed,” Zelnick said. “It's already a digital business. So in certain instances, especially if it's a big game, discs just — and note I said discs — don't really make sense for the consumer.

Also, most instances you have to register online to play anyhow. So if you're already connected, who cares if you download digitally? It's all the same and it's much more convenient."

Grand Theft Auto 6 screenshot showing protagonist Lucia and a male character walking through a store

GTA 6 is all digital and there's no going back. (Image credit: Rockstar Games)

Granted, I'll give Rockstar Games specifically a little more slack here. GTA V came on two discs on the Xbox 360 originally because the game was too big for one (PS3 used Blu-Ray and was a single disc). Likewise, even on the larger capacity discs for Xbox One, Red Dead Redemption 2 suffered the same fate.

Nobody wants to get up and have to change discs. Not to mention more raw materials, manufacturing costs, etc. But I take particular exception to the second part of the quote above.

It's not our fault we have to register online to play a game. It's not our fault we need to have a Microsoft or Sony account, probably also a Rockstar Games account created alongside either of those. A subscription to play online. Alongside an account for every other different publisher who says we need to have an account.

Are digital games more convenient? Of course they are. But let's not pretend that this has anything to do with making our lives easier. Without a physical copy of something in our hands, we know that at any point it could just vanish without a trace.

It's not remotely surprising GTA 6 is digital-only. Even ignoring the likely technical issues fitting much of it onto a disc, it kills the resale market stone dead. Used game stores won't have copies of GTA 6 on the shelves after players are done with it. GTA Online is the cash cow, but there are still plenty of us who will play the campaign and call it a day. Those players can't sell on or trade in their copy anymore.

Curiously, Zelnick also said that "It doesn't mean that we won't have physical additions now and then, I'm sure we will in the same way that there’s still vinyl in the recorded music business." I don't even know where he's going with that one.

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A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5.

I guess these might be collectors items now?

A new survey shows the scale of Xbox's fall vs. PlayStation and Nintendo in the U.S. — and the scale of the opportunity

Everyone knows Xbox isn't doing so hot these days, but new research from Statista Consumer Insights has put that common belief to the test.

Xbox is "unhealthy" according to new CEO Asha Sharma, which has led to thousands of layoffs this summer and many more throughout the next fiscal year. Gaming as a whole is struggling from a variety of headwinds, including the memory crisis, dilution of attention, competition from non-gaming hobbies, and potentially an unhealthy dependence on free-to-play forever games like Fortnite.

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Indeed, Microsoft's gaming division saw a decline to the tune of 11% last fiscal year, which sources tell me almost entirely revolves around Call of Duty having an off year. I suspect diversifying the Xbox business would probably be a good idea to reduce dependence on the firm's handful of mega-games, but that's a discussion for another time.

It's no secret that Xbox One was ill-received by the core gaming community, and Microsoft is still paying for those mistakes over a decade later. New data from Statista Consumer Insights put common beliefs about Xbox's performance to the test, surveying over 3,200 gamers in the United States.

Chart showing PlayStation and Nintendo beating Xbox in the United States, per a survey of 3200 gamers.

The data from Statista shows PlayStation beating Nintendo and Xbox by a healthy margin, with Xbox combined platforms languishing in last place. (Image credit: Statista Consumer Insights)

Users were asked which console platforms they frequently play on specifically, with PC and mobile excluded from the picture. Of console players in the United States, some 85% frequently play on PlayStation platforms, 76% play on Nintendo platforms, with Xbox coming in last at 58%. The figures suggest that most people own multiple consoles and frequently play across different platforms. What is perhaps most striking is how popular the Xbox 360 still is, which is even giving the Nintendo Switch 2 a run for its money. It aligns with what I've previously heard about Xbox 360 engagement, which is uniquely sticky for Microsoft.

In a universe where some service games last "forever," there are arguably few reasons to upgrade from a PS4 or an Xbox One if all you enjoy playing is Fortnite or Minecraft and the like, which are still updated and fully functional on older platforms. At least it shows that users remain engaged, even if they are playing on older platforms. The challenge is figuring out how to convince them the upgrade is worth it.

Grand Theft Auto 6 is exclusive to Xbox Series X|S and PlayStation 5, which in a usual console cycle would likely have a dramatic upward impact on the current-gen systems. That uptake is likely going to be a tad muted for Xbox, which is struggling to source memory at reasonable prices for its Xbox Series X|S range. The box is already more expensive than ever, and has firmly slipped beyond your average luxury purchase.

Xbox Helix logos

Can devices like the Xbox Ally and the next-gen Xbox Helix help Microsoft's struggling gaming division find its footing? (Image credit: Windows Central)

It'll be interesting to see how Xbox CEO Asha Sharma addresses the delta here. Xbox PC and Xbox Cloud Gaming are obviously excluded from the results here, and both of these platforms represent a huge growth area for Microsoft. Microsoft has barely marketed Xbox Cloud Gaming arguably, and Xbox Game Pass on PC remains a fantastic deal too. Putting more investment into these products (and maybe I dunno, marketing them?) could make for an easy win.

Sharma said that there are "200 million" Xbox players last month, but it's unclear exactly how Microsoft arrives at this figure. Does that include Minecraft players on PS5 or Nintendo Switch for example? It's hard to parse. What isn't hard to parse is the scale of the challenge facing Xbox, whose identity has been rocked by a variety of experiments that landed with mixed results.

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Xbox has a new console on the horizon, in the form of Project Helix, but so too will PlayStation. The competition for the future will remain fierce, but it's unclear if Microsoft still has the stamina to keep investing in gaming as shareholders heap demands for more AI.

It'll be interesting to see how Xbox weathers the next few years, with no end in sight for memory shortages, demographic shifts to PC, and the rise of free-to-play perpetuating something of a race to the bottom.

We've seen where the United States prefers to play, but where do YOU prefer to play, Windows Central reader? Vote in our poll below!

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Chart showing PlayStation beating Xbox and Nintendo in the United States

The console war is back on. Seriously, check the comments on any positive or negative Xbox article we post on Twitter.

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