BlizzCon 2026 was an absolute banger this year, with Diablo V, STARCRAFT, Heroes of the Storm revival, and more revealed. The show ended with World of Warcraft Forever, which is Blizzard's take on the popular "Classic+" request. WoW Classic players prefer the old-school, social-first experience the game delivered in its early years, before retail added matchmaking systems and other "modern" features that arguably decimated the game's sense of community building.
BlizzCon 2026 was an absolute banger this year, with Diablo V, STARCRAFT, Heroes of the Storm revival, and more revealed.
The show ended with World of Warcraft Forever, which is Blizzard's take on the popular "Classic+" request. WoW Classic players prefer the old-school, social-first experience the game delivered in its early years, before retail added matchmaking systems and other "modern" features that arguably decimated the game's sense of community building.
WoW Forever builds on the original classic experience, adding new "old school" zones, raids, dungeons, quests, and new race/class combinations previously unavailable. The game will take place in a separate but adjacent timeline to the current WoW lore, offering alternative "what if" scenarios that won't impact the official timeline.
One example of this is the new race coming to World of Warcraft Forever: the Skyborne elves, available to both Horde and Alliance players when the game goes live in just under two months.
The first bit of controversy is the fact that Skyborne elves aren't simply included as part of WoW Forever. They come as part of a $29.99 pack, which marks the first time Blizzard has ever "sold" a race. If this race has particularly powerful racial abilities, i.e., so powerful that they become "meta," many are wondering if this doesn't effectively constitute a pay-to-win scenario.
I didn't know that aspect of the Skyborne when I went into my interview with Blizzard earlier today at BlizzCon, but I did want to know exactly why they decided to add yet "another" elf race to the game. People on social media have already been mocking the inclusion a bit, given the fact that WoW's narrative and race additions have been effectively dominated by elves for years at this point. Void elves, Nightborne elves, Dracthyr human-form elves — the main storyline is all about elves — and now WoW Forever is adding yet another new elf. I wanted to know why Blizzard leaned further into this, knowing the memes already circling about "World of Elfcraft."
The answer might be exactly what you expect it to be.
"We know that being an elf is extremely popular," Lead Classic Designer Tim Jones tells me, "We know from our own experiences we went through going into Burning Crusade, the ability to have a so-called 'pretty character' on the Horde was a big deal. If you go back to 2004, 2005, the balance of the factions was 60% Alliance, 40% Horde, and we discovered once we added Blood Elves to the Horde, it actually flipped to 60% Horde. Being able to make a very 'attractive' character is important to our players. We knew players were going to enjoy it. We have a really cool story to tell about it ... so why not? They're not the same as the elves we know."
"There are stories that we want to tell here," explains Kris Zierhut, Principal Designer."One of the places we talked about was Shen'dralas, that space in between Mulgore and Desolace ... where you'll get more of the story about the history of Eldre'thalas, which is what became Dire Maul. Who opposed Prince Tortheldrin when he decided to sap his own people for power to summon demons? We thought it would be a cool opportunity when we're exploring that storyline among many untold stories that we want to finish and expand upon in the Classic space ... we tied that to the Skyborne."
So, there you have it. And its core ... the reason both Horde and the Alliance are getting access to the blood elf model is for faction balance, in essence. It's absolutely true that "elves" are WoW's most popular race according to the data ... although as a long-suffering Ogre enjoyer, I can't deny that I am immensely disappointed in the tastes of my fellow Azerothian brethren. I'm never getting playable Ogres, am I?
It's perhaps "not ideal" that they're admitting here that the reason they're adding elves is due to their popularity, only for the powers that be to paywall them behind a $29.99 package ... at that point, wouldn't it just be better to sell WoW Forever as a boxed product? I'll let the community debate that aspect of it ... clearly a lot of work has gone into WoW Forever. But monetizing races is potentially a slippery slope in my view.
In any case, how are you feeling about WoW Forever and BlizzCon 2026 in general? Hit the comments and let me know.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Blizzard's worst-kept secret of recent times has been revealed. This is World of Warcraft's take on "Classic+".World of Warcraft's current retail incarnation is fun, but it's an oddly lonely experience. The game's matchmaking systems introduced some years ago, at this point, really damaged the social fabric of the game, reducing player interactions to the bare-bones functional basics for maximum efficiency. World of Warcraft Classic, complete with retro graphics,
Blizzard's worst-kept secret of recent times has been revealed. This is World of Warcraft's take on "Classic+".
World of Warcraft's current retail incarnation is fun, but it's an oddly lonely experience. The game's matchmaking systems introduced some years ago, at this point, really damaged the social fabric of the game, reducing player interactions to the bare-bones functional basics for maximum efficiency.
World of Warcraft Classic, complete with retro graphics, was an attempt by Blizzard to recapture the old-style WoW used to provide, in response to pirated servers from players craving the old-school WoW. WoW arguably had far more RPG depth back in the day, even if it was mechanically more simplistic overall (I do not miss one-button damage rotations and effectively useless talent specs).
At BlizzCon 2026, Blizzard revealed "World of Warcraft Forever," which is their take on the community's "Classic+" request. Here's how it works.
Players have long asked Blizzard to offer something that retains the experience of World of Warcraft classic, while also providing new content. Blizzard's "Season of Discovery" was their first attempt at this, but WoW Forever seems far more ambitious.
WoW Forever revamps three classic zones and adds three additional ones on top. It also adds three new raids, a new battleground, and a new race in the Skyborne elves (yes ... more elves). WoW Forever also adds "Thousands" of new quests and new content in existing classic zones.
WoW Forever exists in something of a time bubble. The idea is that Blizzard will continue expanding the level 60 experience in WoW Forever, adding new raids, quests, and content in a horizontal way rather than a vertical way.
It's unclear as of writing if this exists in a separate timeline from the current WoW, giving Blizzard narrative license to diverge from the Retail pipeline.
Skyborne elves aren't mentioned anywhere in the current lore to my knowledge, for example, unless Blizzard is going to figure out some clever way to incorporate them retroactively.
Blizzard also teased the next WoW retail content patch in the form of "Eclipse," where players will take the fight to Xal'atath for one final showdown. Given that we already know the next expansion is called "The Last Titan," it doesn't sound as though we'll be victorious in our battle with Xal'atath here ... Blizzard also offered a small teaser for said expansion, although it sounds as though it'll be further out into 2027.
World of Warcraft Forever launches in just six weeks from now, so you won't have to wait long to try it out for yourself.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Finally, after over a decade of waiting, Blizzard is returning to StarCraft. Revealed at BlizzCon 2026, Blizzard lifted the lid on one of gaming's biggest rumor mills of recent memory. STARCRAFT is coming in 2030, and here's the first cinematic trailer. StarCraft has historically been a real-time strategy franchise, often credited with kickstarting the mainstreaming of live esports. The franchise focuses on three main factions: humans of the United Earth Director
Finally, after over a decade of waiting, Blizzard is returning to StarCraft.
Revealed at BlizzCon 2026, Blizzard lifted the lid on one of gaming's biggest rumor mills of recent memory. STARCRAFT is coming in 2030, and here's the first cinematic trailer.
StarCraft has historically been a real-time strategy franchise, often credited with kickstarting the mainstreaming of live esports. The franchise focuses on three main factions: humans of the United Earth Directorate, advanced aliens known as the Protoss, and the Xenomorph-like Zerg swarm.
The classic RTS and its follow-up, StarCraft II, have effectively been on ice since StarCraft II shipped its final expansion, Legacy of the Void, some years ago.
StarCraft has previously attempted a foray into shooters too, with the famously canceled "StarCraft: Ghost." The new STARCRAFT seems like something of a soft reignition of the franchise, particularly given the fact it shares its namesake with the original StarCraft (which is always a tad annoying when discussing games which literally share a name ...). But to me, it feels indicative of a Blizzard intent on reintroducing the franchise to a new, potentially more mainstream audience.
What remains to be seen is whether or not we get a tried-and-true StarCraft 3 RTS, as I'm sure many StarCraft fans will be slighted by the decision to step away from the franchise's traditional roots.
There are rumors that Nexon and other companies have pitched Blizzard to work in the StarCraft franchise, so we'll have to wait and see.
I'm curious why Blizzard decided to announce it so early too, considering we're literally four years away from its stated landing strip. I guess this helps Blizzard ramp up hiring for the game's development; it could also be indicative of the game's potential scope.
From what I've heard and seen, the game has been in development for quite a while already. Blizzard may also have its work cut out differentiating StarCraft from a surging Warhammer 40K, which has truly found mainstream success in recent years. It'll be interesting to see how Blizzard navigates some of that.
In any case, what do you think of StarCraft's pending return? Hit the comments, let us know.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Long-suffering Heroes of the Storm fans got a small reprieve at BlizzCon 2026 with the reveal of a new hero. Heroes of the Storm is a MOBA in the vein of League of Legends, inspired by the classic Warcraft 3 DOTA mod. It's perhaps ironic that it was a Warcraft 3 mod in the first place, but Blizzard was unfortunately a bit slow to capitalize on the trend. Riot took full advantage, and effectively cornered almost the entire market. Blizzard's answer was Heroes of t
Long-suffering Heroes of the Storm fans got a small reprieve at BlizzCon 2026 with the reveal of a new hero.
Heroes of the Storm is a MOBA in the vein of League of Legends, inspired by the classic Warcraft 3 DOTA mod. It's perhaps ironic that it was a Warcraft 3 mod in the first place, but Blizzard was unfortunately a bit slow to capitalize on the trend. Riot took full advantage, and effectively cornered almost the entire market.
Blizzard's answer was Heroes of the Storm, which is generally seen as more approachable than League of Legends, which ended up being a double-edged sword in some ways. Without an item economy and slower gameplay, Heroes of the Storm failed to draw in interest from League of Legends and other similar games, but remained popular with a dedicated Blizzard audience niche.
Heroes of the Storm is comprised of characters from across the Blizzard mythos, including Overwatch, Warcraft, StarCraft, Diablo, and more. There are still dozens of characters from across the Blizzard metaverse that fans have hoped to see emerge in the game, but unfortunately Blizzard put the game in "maintenance mode" after the launch of Hogger back in December 2020, promising bug fixes and occasional balance patches only. That changed at BlizzCon 2026 this week.
Blizzard revealed that Xal'atath is now coming to Heroes of the Storm, hitting Heroes' public test realm on Monday, with a launch penned in for towards the end of September.
Xal'atath is the current big evil in World of Warcraft, threatening to take over the cosmos itself by taking control of Azeroth's planetary world soul.
She's a bit of an enigma, with her origins shrouded in mystery, but what's less of an enigma is how powerful she is. She has the capability to level entire cities with her void powers, responsible for the destruction of Dalaran itself.
Blizzard has cautioned players not to expect Heroes of the Storm to be fully revived yet, though ... noting to me that future updates will depend on how well-received Xal'atath is.
It's something of an industry trend to revive classic games at the moment, with games like Age of Empires 3, Witcher 3, Diablo 2, and other old-school titles getting updates after decades of dormancy in some cases. Heroes of the Storm has huge potential to be Xbox's answer to Super Smash Bros. in my view, if Blizzard was willing to add heroes from other franchises. I could see characters like Geralt of Rivia given Blizzard's new collab with CD Projekt RED, and other Xbox characters like DOOM Slayer or Master Chief jumping into the Nexus.
Blizzard faithful might find it annoying ... but a dead game is potentially more annoying in my view. Expanding to other franchises (and even putting the game on console) could give Heroes of the Storm the unique hook it needs to exist in a niche dominated by League of Legends.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Reçu — 10 septembre 2026⏭Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
In a major coup for Xbox game publishing, Microsoft has landed the contract to publish Physint, Hideo Kojima's long-awaited follow up to Death Stranding. Despite being announced by PlayStation, somehow, Xbox has managed to acquire the rights to publish Hideo Kojima's return to the "action-espionage" genre. It was all announced just now via Xbox Wire.Physint in essence sounds like a spiritual successor to Kojima's classic Metal Gear Solid franchise. Metal Gear own
In a major coup for Xbox game publishing, Microsoft has landed the contract to publish Physint, Hideo Kojima's long-awaited follow up to Death Stranding.
Despite being announced by PlayStation, somehow, Xbox has managed to acquire the rights to publish Hideo Kojima's return to the "action-espionage" genre. It was all announced just now via Xbox Wire.
Physint in essence sounds like a spiritual successor to Kojima's classic Metal Gear Solid franchise. Metal Gear owner Konami and Hideo Kojima had a high-profile bust-up a few years ago, following the launch of MGSV: The Phantom Pain — which arguably remains unfinished to this day.
Since then, Kojima went independent, developed the award-winning Death Stranding franchise, and later landed a publishing deal with Xbox for horror title OD. Death Stranding 2 is presently a PlayStation exclusive, but the first Death Stranding since launched on Xbox with Xbox Play Anywhere. Later, Kojima re-acquired the rights to Death Stranding from PlayStation itself. It stands to reason Death Stranding 2 will eventually hit Xbox in the future as well.
During the previous announcement two years ago, PlayStation Studios' lead Herman Hulst said that Physint was "part of the PlayStation and Kojima Productions partnership," although that no longer seems to be the path Kojima chose.
“Creators have choices about where and how they bring their ideas to life," Xbox CEO Asha Sharma said in today's blog post. "We’re honored that Kojima-san has chosen XBOX to work with KOJIMA PRODUCTIONS on PHYSINT. His ambition to challenge conventions reflects the kind of creativity we want to support at XBOX."
"This expands our relationship with XBOX beyond OD," said Hideo Kojima. "As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world."
Microsoft and Hideo Kojima also said that the two are collaborating across film and television as well, beyond horror title OD. It sounds as though Microsoft is investing a ton into Kojima Productions to bring this partnership to life, although it sounds as though there's some drama that has taken place behind the scenes between Kojima Productions and PlayStation. Physint was announced on the PlayStation stage, so for it to swap hands in such a stark way suggests there's a bigger story at play here.
As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep… pic.twitter.com/rQqhxAnb7NSeptember 10, 2026
In response, Sony has released a statement confirming that it has "made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT."
An update from PlayStation Studios: After careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima's vision for the game.Our relationship…September 10, 2026
Either way, it's a fantastic win for Xbox, potentially. Working with such high-profile developers like Hideo Kojima boosts Xbox's visibility with audiences that Microsoft has typically struggled to access. It also feeds into Asha Sharma's strategy of targeting more ambitious AAA projects with trans-media opportunities for TV and movie treatments.
Whether it all lands remains to be seen, but man oh man, this is NOT one I saw coming.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Reçu — 9 septembre 2026⏭Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
Microsoft's long-rumored disc-to-digital program for Xbox went live in testing last week, and it has grown to supporting hundreds upon hundreds of games since. So far, there are well over 1,000 games available as part of Xbox's disc-to-digital testing program, which gives you digital rights for disc-based games. Simply inserting a compatible disc into an Xbox One or Xbox Series X console gives you the ability to attach it digitally to your account, giving you the
Microsoft's long-rumored disc-to-digital program for Xbox went live in testing last week, and it has grown to supporting hundreds upon hundreds of games since.
The disc doesn't become inert after licensing the digital version either. If you sell the disc or give it away, the next user can grab the digital license from your account. You won't lose your cloud save either, so if you re-acquire the disc or buy it outright digitally later on, you'll be able to continue on as normal.
Some users have been disappointed with the initial roll out, however, as some major publishers have so far not opted in.
Some outlets went with headlines today decrying Ubisoft and others for their apparent decision to boycott the system. Ubisoft has long been the target of game preservationists, given that Ubisoft's shuttering of The Crew and other games led to stronger calls for digital rights. Ubisoft denying access to digital versions from disc-based games already sold would seem a bit like their M.O. in that universe. It seems the anger was premature, though.
Microsoft has always stated that this initial testing phase doesn't represent the full scope of content coming to the disc-to-digital program. Indeed, many publishers are still likely going over the contracts and ensuring that the legalese all matches up before going ahead with it. SEGA, Square Enix, Bandai Namco, and Ubisoft were among those apparently not honoring the program.
Today, it seemed that Ubisoft games have now gone live in the system for Xbox Insider testers in the Alpha and Alpha Skip-Ahead, however.
Yeah, I just converted my Ubisoft games. Trials Fusion with the season pass, AC Ezio Collection, AC Syndicate and Far Cry Primal.September 8, 2026
As you can see in the X (Twitter) thread above, Ubisoft games are now fully available on the disc-to-digital program, with titles like Far Cry Primal, Far Cry 4, Trials Fusion, Assassin's Creed titles, and many more going live.
I received a DM about an hour ago informing me of the change, and it seems other titles are now following suit.
It remains to be seen when (or if) other publishers come on board. Given how aggressively Square Enix has supported forward-facing Xbox initiatives like Xbox Play Anywhere and Xbox Cloud Gaming, it's fairly obvious to me that Square Enix will jump on board pretty soon. I'm told other publishers are just going over the detailing before committing, which is standard practice for any big corporation.
Xbox's disc-to-digital program is one of the most impressive innovations we've seen from Microsoft's gaming efforts in recent years, although it was originally pitched in 2013 as part of the Xbox One. It was pretty poorly presented back then, though, and users in 2026 are far more knowledgeable about the potential benefits of digital gaming. Still, there's more Xbox could potentially do here to sweeten the deal. With PlayStation committing to the phase out of discs entirely by 2028, many are wondering (and hoping) on whether Xbox will continue the disc-based torch with the next-gen Xbox Helix.
What publishers are you hoping to see jump on board? Hit the comments, let us know.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
BlizzCon 2026 kicks off in full next weekend, and for the Blizzard faithful, hype is reaching fever pitch already. Last month, Blizzard President Johanna Faries declared internally that the Warcraft division is now the "top-performing" within Xbox, beating out Bethesda, Call of Duty, and other franchises. It follows a massive year for Blizzard, where Diablo IV's Lord of Hatred expansion landed incredibly well, and a resurgent Overwatch reconnected with its audien
There still exists enormous untapped potential within Blizzard franchises, in my view. World of Warcraft has yet to reclaim the heights of the Wrath of the Lich King days, although I would argue the potential still exists therein. Dormant franchises like StarCraft are waiting in the wings for a big-budget revival, and even classic games like Heroes of the Storm would likely have a new audience with the right business model and investment.
We haven't seen BlizzCon since 2023, as the firm now typically waits for a wider variety of announcements to coalesce before spinning up the event. As such, I'm expecting this year's BlizzCon to be perhaps its biggest and most important yet — in an age where competition for Blizzard's staples is also more aggressive than ever.
Here are some spoiler-free hopes, dreams, speculations, and information about what to expect from Blizzard Entertainment's big show.
The big one: StarCraft at Blizzcon 2026
Long dormant, StarCraft remains one of Blizzard's most beloved and nostalgic franchises. (Image credit: Blizzard Entertainment)
StarCraft is coming back this year, after a long period in cryostasis.
StarCraft is Blizzard's flagship sci-fi franchise, although it has been dormant since the conclusion of StarCraft II: Legacy of the Void back in 2015. If we're talking about major tentpole releases, the wait has been even longer.
StarCraft is set in a bleak future where humanity is besieged by futuristic Protoss and Alien-like infesting Zerg. StarCraft and Battle.net were both instrumental in legitimizing esports in general, particularly in Korea, where the game's demanding real-time strategic gameplay won over millions.
In the Activision era, former CEO Bobby Kotick preferred franchises that could reach mass mainstream audiences, and eschewed "niche" genres even if their fans were incredibly engaged. Now under Xbox, which arguably specializes in "niche," there's every chance we could see StarCraft see a bombastic revival.
Even in 2026, the classic StarCraft games more than hold up. We all know about the long-rumored StarCraft shooter, but what about a revival for the RTS games too? (Image credit: Blizzard Entertainment Inc.)
Blizzard has been hiring for an "open world shooter" for many years, seeking disciplinary expertise for vehicular gameplay and first- and third-person combat. I've personally seen some early test footage of the project Schreier first reported on, featuring playable Terran marines battling Zerg threats in what appears to be an open-world setting, complete with high-end visuals and cinematic campaign treatment.
It's unclear exactly what the finished product will be like, but I'm expecting and hoping for a full-blown co-op campaign with multiplayer PvE content, akin to Gears of War's new Siege mode, for example, or perhaps something broader like Helldivers 2. Schreier recently said on his podcast not to expect it to be an MMO-lite akin to Destiny, but StarCraft would surely be a ripe option for multiplayer PvE content on the side, or maybe even PvP content, pitting Protoss, human, and Zerg players against each other somehow.
I'm also curious if Blizzard plans to revive some of the StarCraft RTS games as well. Nexon has reportedly pitched to Blizzard to build a game within the StarCraft IP. I've heard rumors that Blackbird Interactive, which was a co-dev on Warcraft Remastered, might also be once again involved in Blizzard's classic RTS efforts — although perhaps that is for Warcraft itself again. Speaking of ...
Warcraft at BlizzCon 2026
The conclusion of Xal'atath's story arc should be revealed at BlizzCon 2026. (Image credit: Blizzard)
Warcraft remains Blizzard's most visible franchise, more than likely, as the industry-leading subscription-based MMORPG enters its third decade.
I'm fully expecting that Blizzard will reveal not only the next major content patch for the current expansion, Midnight, but also give us the full rundown of The Last Titan.
World of Warcraft is in a bit of an odd place in my view, with something of an identity crisis. Warcraft's writing team seems intent on making it more "cozy" and appealing to broader audiences, at the cost of the franchise's historical bite and edge. Horde and Alliance faction war has been edited out of the story, and the game's writing in general has been a lot more "gentle" in recent times.
I've long thought World of Warcraft still has a ton of untapped potential to reach its old-school audience; whether that comes in the form of gameplay or story direction (or a combination of both) remains to be seen, but I'm expecting Blizzard to over-deliver for World of Warcraft in the near future. Why? Blizzard potentially has some serious competition looming on the horizon in the form of the League of Legends MMO, long in development at Riot Games. Final Fantasy 14 has also proven itself to be a viable alternative. Blizzard tends to do best when it has competitors biting at its heels.
With RTS games like Age of Empires and WH40K: Dawn of War getting a lot of love this year, could Blizzard circle back on classic Warcraft RTS games too? (Image credit: Blizzard)
Beyond World of Warcraft retail, there are strong rumors of a so-called "Classic+" reveal on the horizon.
Blizzard has been trying to deliver two separate experiences of WoW for some time, with the more RPG-leaning classic rendition of the game re-emerging as a separate experience. Fans of that gameplay style want something more, leading many to think that codename "Camelot" might represent a World of Warcraft Classic "prequel" of sorts, taking place in Azeroth's ancient history.
On top of that, there are also rumors that Blizzard might be exploring Warcraft's RTS roots again. A title, "Warcraft Chronicles," emerged alongside the Camelot codename, and given rumors I've heard about RTS aficionados Blackbird Interactive being on board with Blizzard again, perhaps we could see new expansions for Warcraft 3, or remakes of Warcraft 1 or 2 even.
It does seem like a general industry trend right now to bring new content to older games. Witcher 3 is getting a new expansion, for example, and Microsoft un-canceled expansions for Age of Empires II and III both, as the franchise finds a small but very passionate audience. I think new content for Blizzard's classic RTS games is something I personally highly expect, given what we've heard.
Overwatch, Diablo, and ... Heroes of the Storm?!
Could we see an Age of Empires-style Heroes of the Storm revival? (Image credit: Windows Central)
Finally, we have Overwatch and Diablo. Overwatch is arguably Blizzard's biggest franchise now, enjoyed by millions across the world. Blizzard's strategy of over-delivering a huge tranche of heroes all at once really helped Overwatch regain popularity, and remains one of the few big service games capable of tapping both Gen-Z and Millennial audiences in equal measure.
I'm expecting Overwatch to continue its upward trajectory with new hero announcements, and perhaps, finally, we'll see some form of transmedia announcement for the franchise. Overwatch's lore and characterization have received a ton of investment in recent months. What better way to top that off than a big-budget Netflix Anime or perhaps even an animated movie?
Speaking of, I'm also expecting Diablo to get the same transmedia treatment. I've been hearing for months that Diablo has a TV show in development. It's unclear whether it's at Netflix or Amazon or whoever else. Perhaps we'll see that revealed in full here at BlizzCon 2026, if it's indeed true.
Lillith's story arc might be over, but Diablol (Image credit: Blizzard)
I expect we'll also hear what's next for Diablo. One thing I've heard is that Blizzard wants the waiting time between tentpole Diablo launches to be shorter, although it's probably still too early for a reveal of Diablo 5 if I had to guess. It's more likely we'll see a big season reveal for Diablo 4, and if we're lucky, maybe more classic content for Diablo 2 like the recent Warlock DLC. This is one area where Blizzard could surprise me, though.
I'm not expecting a new Diablo 4 expansion right now, instead with resources flowing towards Diablo 5. But I could be wrong; I'm excited to find out what they're cooking here.
Beyond that, we'll likely get new content for Hearthstone (perhaps the long-awaited Monk class inclusion?), and I wouldn't be surprised if Blizzard also announces other new mobile game spin-offs from third parties, such as Overwatch Rush.
But what about ... Heroes of the Storm? Blizzard's long-dormant MOBA has been getting an uptick in love recently, with updates filtering through, and it even has some esports tournaments at BlizzCon this year as well. A little birdie has been teasing me that this upcoming weekend could be exciting for Heroes of the Storm fans ... what would it look like if Heroes of the Storm got a similar Overwatch-style multi-hero announcement?! Let me have my hopium ...
What do YOU want to see from BlizzCon 2026?
Heroes of the Storm is ready for a revival in my view. Bring on the classics! (Image credit: Blizzard)
Blizzard is one of the game industry's most legendary outlets, on par with the likes of Nintendo. Few studios have managed to deliver so consistently for so long, creating so many millions of fans across such a wide variety of genres.
I have my issues with Blizzard's direction at times, particularly with World of Warcraft's writing, and the lack of love for games like StarCraft and Heroes of the Storm. BlizzCon is always an opportunity to see Blizzard addressing feedback, however. And we know that they can do it: Overwatch is proof that awesome games can be revived with the right amount of love and investment. Diablo 4 is proof that Blizzard can still deliver top-shelf story writing, too.
BlizzCon 2026 feels like the first time in years every major Blizzard franchise has real momentum again.
I'd love to see Heroes of the Storm get a console port to Xbox, PlayStation, and even Nintendo Switch. MOBAs absolutely can work on console, and with an eclectic cast of known characters, I think Heroes of the Storm could find a huge new audience, especially if they opened it up to third-party characters. Microsoft-owned characters like The Doom Slayer, Master Chief, and even weirder stuff like Banjo would be a perfect fit for the game in my view, even if some Heroes fans might consider it sacrilegious ... it hardly makes a ton of sense for Tracer to be fighting Deathwing in the first place, no?
Adding new content to Warcraft 3 or remaking classic RTS titles like StarCraft 1 or Warcraft 1 and 2 would also help the genre's resurgence. I'd love to see something surprising and new for Overwatch too, beyond new heroes, and I'm intrigued to see where Blizzard takes Diablo from here.
Writing a spoiler-free BlizzCon predictions/preview/hopes and dreams article today. What do YOU want to see?September 8, 2026
Either way, there's still so so much potential within Blizzard in my view, despite how big it already is. BlizzCon is becoming an industry event in its own right, now featuring content from third parties like CD Projekt RED for the first time. Could we eventually see it evolve to include even more games and franchises? It's exciting to think about.
Let me know what you want to see from BlizzCon 2026 in the comments. I'll be out there, so say hi if you see me!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Reçu — 4 septembre 2026⏭Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.
It was probably inevitable eventually, but Xbox Cloud Gaming is joining NVIDIA and other platforms in putting hourly limits on its streaming service. Xbox Cloud Gaming is a platform tied to Xbox Game Pass right now, giving you unlimited access to stream games from Game Pass as well as hundreds upon hundreds of digital games you own. In fact, thanks to Xbox's disc-to-digital program, you can now even play disc-based Xbox games you own if they're included in Xbox C
It was probably inevitable eventually, but Xbox Cloud Gaming is joining NVIDIA and other platforms in putting hourly limits on its streaming service.
Xbox Cloud Gaming is a platform tied to Xbox Game Pass right now, giving you unlimited access to stream games from Game Pass as well as hundreds upon hundreds of digital games you own. In fact, thanks to Xbox's disc-to-digital program, you can now even play disc-based Xbox games you own if they're included in Xbox Cloud Gaming.
Many users use Xbox Cloud Gaming on Xbox One to play current-gen Xbox Series X|S games that aren't available natively on older systems. It's also great for running games on laptops, tablets, and other devices that aren't powerful enough to run said titles natively.
Up until now, Xbox Cloud Gaming was unlimited, but Microsoft just announced that it will begin introducing limits.
The new hourly cloud gaming limits via Xbox Game Pass
Xbox Game Pass Tier
Features
Resolution
Price (US)
Essential
5 hours per month, with 50+ games
Up to ~1080p
$9.99/mo
Premium
10 hours per month, with 200+ games
Up to ~1080p
$14.99/mo
Ultimate
15 hours per month, with 400+ games, and day-one Xbox titles
Up to 1440p
$22.99/mo
"We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud," Microsoft said on Xbox Wire. "We expect this upcoming change to impact 4% of Game Pass subscribers. Once subscribers use their included hours, they will be able to purchase additional cloud playtime through the XBOX Store."
I'm told that the "additional cloud playtime" bundles will not have a "use by" expiry window once purchased, although Microsoft hasn't listed exactly how much these passes will cost as of yet.
Indeed, you will not need an Xbox Game Pass subscription to use these cloud playtime hours, which will grant you access to your own library of compatible Xbox Play Anywhere cloud games even if you don't fancy owning the Game Pass subscription.
"We’re introducing this model because the cost of providing cloud gaming grows as more people use it and play for longer," Microsoft explained. "Moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance."
"We understand that for some players the practical result is a higher cost. In November, we’ll provide more information about pricing, purchasing additional hours, eligible games, market availability, and how players can check their remaining time. We’ll listen closely to player feedback before and after the change takes effect and share any adjustments we make."
The RAMpocalypse is coming for cloud gaming, too
Xbox Cloud Gaming has improved immeasurably in recent years. (Image credit: Microsoft)
Microsoft has been long-rumored to be exploring an ad-based tier for Xbox Cloud Gaming and Xbox Game Pass in general. It's also true that the video ads business is incredibly tough, making me wonder if Microsoft decided to opt for this approach instead of trying to compete with Google / YouTube for video ad slots.
Indeed, many recent reports suggest that Twitch, despite being absolutely rammed with ads, is nowhere near profitable. What prayer would an ad-based Xbox Cloud Gaming tier have, given the monstrous amount of bandwidth required for Xbox Cloud Gaming video encoding?
The RAMpocalypse is impacting consumer electronics prices, but also cloud server prices too. Microsoft has reportedly joined NVIDIA and Google in earmarking 70% of Samsung's total DRAM output through to 2031. Unfortunately, I don't think a significant chunk of that memory is going towards gaming.
One advantage Xbox Cloud Gaming probably does have (at least in terms of Microsoft corporate politics) is that it does help keep cloud inference up — which in turn helps Microsoft justify infrastructure capital expenditure to shareholders. Xbox Cloud Gaming servers, while idle (at night, for example), can be used for training AI models potentially, which helps anchor Xbox's future in a corporation dominated by AI hype.
I suspect that introducing these limits now revolves around a plan to begin marketing Xbox Cloud Gaming more aggressively. If Microsoft ever did manage to find some form of mainstream breakthrough with Xbox Cloud Gaming, creating huge server queues (which we've seen in the past) wouldn't exactly represent a positive first-time experience for new players.
If Microsoft's goal is to form habits around Xbox Cloud Gaming in regions where console availability and affordability are low, ensuring a stable experience is obviously within their interests.
It remains to be seen if Xbox Cloud Gaming will ever be anything more than a niche kind of thing. It's useful for testing out games without installing them, but in most scenarios where you might want to use it, i.e., on a plane, on hotel Wi-Fi, or on a long-distance commute ... you're probably not going to have good enough internet speeds.
The laws of physics and the speed of light preclude Xbox Cloud Gaming from seeing any significant improvements from here, probably, but the upcoming direct-to-Wi-Fi Xbox controllers should offer a meaningful latency boost — if they ever actually come out.
It's a hot topic right now. With Xbox Helix and the PS6 threatening to be the most expensive consoles ever, perhaps even cloud gaming will end up too expensive to be worth it.
I'm tired of this AI stuff, mannnnnnnn.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox's disc-to-digital program was revealed in full last week, and at first, it seemed too good to be true. Codenamed Positron, Xbox's disc-to-digital program lets Xbox gamers unlock digital rights to physical games, including things like Xbox Cloud Gaming for streaming on the go, and Xbox Play Anywhere for entitlements on Windows PCs and gaming handhelds like the Xbox Ally. DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈There's somewhat insanely no downsi
There's somewhat insanely no downsides whatsoever: simply insert the disc, claim the entitlement from the disc tile's menu, and boom. The game is now digitally attached to your account. If you sell the disc or pass it on, the digital license will transfer from your account to the new owner. You could claim it back too if they return it.
I'm told this was ultimately how the original Xbox DRM was supposed to work back in 2013, before bad messaging confused the situation and triggered a massive ill-informed backlash (which was ultimately Microsoft's own fault.)
Fast forward to 2026, and people are far more accepting of digital convenience, even as debates over digital rights continue to swirl. PlayStation announced that it will sunset physical discs entirely by 2028, and collectors are not happy. At least Xbox's 2013 DRM has served this system in 2026, Microsoft's manufacturing process for its game discs means that it's able to track rights from physical discs. It's unclear if PlayStation can match it at this time.
Either way, you might be wondering exactly how many games are available. XCT.Live (via IdleSloth) is compiling a database of every disc that is currently compatible with the program, and the list is already quit exhausted. Over 200 completely de-listed games work too, which is phenomenal news for game preservation purposes.
The full list of Xbox Disc-to-Digital games (so far)
007 First Light
7 Days to Die
8 To Glory - The Official Game of the PBR
8-Bit RTS Series
[PROTOTYPE]
A Plague Tale: Innocence (X1)
A Plague Tale: Requiem (Win)
A Quiet Place: The Road Ahead
Ad Infinitum
Adventure Time: Finn and Jake Investigations
Adventure Time: Pirates of the Enchiridion
AEW: Fight Forever
Agatha Christie - Death on the Nile
Agatha Christie - Hercule Poirot: The First Cases
Agatha Christie - The ABC Murders (X1)
Agents of Mayhem
Agony
AI: THE SOMNIUM FILES Nirvana Initiative
Airoheart
Alan Wake 2
Alan Wake: Remastered
Alex Kidd in Miracle World DX
Aliens: Fireteam Elite
Alone in the Dark (2024)
Amerzone - The Explorer's Legacy
Among Us
Anthem
Apex Legends
Arcadegeddon
ARK: Survival Evolved
Armello
ARSLAN: THE WARRIORS OF LEGEND
Arzette: The Jewel of Faramore
Ashes Cricket
Assetto Corsa
Asterix & Obelix Slap Them All! 2
Asterix & Obelix XXL3: The Crystal Menhir
ASTRONEER
Atari 50: The Anniversary Celebration
Atari Flashback Classics Vol. 1
Atari Flashback Classics Vol. 2
Atari Flashback Classics Vol. 3
Atelier Yumia: The Alchemist of Memories & the Envisioned Land (SX)
Atlas Fallen: Reign of Sand (Win)
Atomic Heart
Attack on Titan
Attack on Titan 2
Aven Colony
AVICII Invector
Back 4 Blood
Back to the Future: The Game - 30th Anniversary Ed. (X1)
Baja: Edge of Control HD
Balatro
Baldur's Gate 3
Baldur's Gate and Baldur's Gate II: Enhanced Ed.
Banishers: Ghosts of New Eden
Banner Saga 3
Barbie: Project Friendship
Batman: Arkham Knight
Batman: Return to Arkham - Arkham Asylum
Batman: Return to Arkham - Arkham City
Batman: The Telltale Series (X1)
Battle Chasers: Nightwar
Battleborn
Battlefield 1
Battlefield 2042 (SX)
Battlefield 2042 (X1)
Battlefield 6
Battlefield V
Battlefield: Hardline (X1)
Beast Quest
Ben 10
Beyond a Steel Sky
Biomutant
BioShock 2: Remastered
BioShock: Infinite - The Complete Ed.
BioShock: Remastered
Black Desert
Black Mirror
Blackguards 2
BLADESTORM: Nightmare
Blair Witch
Blasphemous 2
BlazBlue: Chronophantasma Extend
Bleeding Edge
Bloodstained: Ritual of the Night (X1)
Bomb Rush Cyberfunk
Borderlands 2 (X1)
Borderlands 3
Borderlands 4
Borderlands: Game of the Year Ed.
Borderlands: The Pre-Sequel (X1)
Bramble: The Mountain King
Bridge Constructor: Portal
Brothers: a Tale of Two Sons (X1)
Bulletstorm: Full Clip Ed.
Burnout Paradise: Remastered
Bus Simulator 21 Next Stop
Cabela’s African Adventures
Call of Duty: Advanced Warfare (X1)
Call of Duty: Black Ops 4
Call of Duty: Black Ops 6
Call of Duty: Black Ops Cold War (X1)
Call of Duty: Black Ops III (X1)
Call of Duty: Infinite Warfare (X1)
Call of Duty: Modern Warfare (X1)
Call of Duty: Modern Warfare Remastered (X1)
Call of Duty: Vanguard (X1)
Call of Duty: WWII (X1)
Capcom Arcade 2nd Stadium
Carmageddon: Max Damage
Carnival Games
Cars 3: Driven to Win (X1)
Cartoon Network: Battle Crashers
Castlevania Advance Collection
Castlevania Dominus Collection
CHAOS;CHILD
Charon's Staircase
Chicken Run: Eggstraction
Chronos: Before the Ashes
Clair Obscur: Expedition 33
Clash: Artifacts of Chaos
Classified: France '44
Clock Tower: Rewind
Company of Heroes 3
Conan Exiles
Construction Simulator
Constructor
Contra: Operation Galuga
CONTRA: ROGUE CORPS
Control (X1)
Control Ultimate Edition (SX)
Crackdown 3: Campaign
Crash Bandicoot: N. Sane Trilogy
Crayola Scoot
Cricket 24: The Official Game of the Ashes (X1)
Crimson Desert
Cris Tales
Crysis 2 Remastered
Crysis 3 Remastered
Crysis Remastered
Cuisineer
Cuphead
Cyberpunk 2077
CYGNI: All Guns Blazing
Daemon X Machina: Titanic Scion
Danger Zone 2
Dangerous Driving
Darksiders Genesis (X1)
Darksiders II Deathinitive Ed.
Darksiders III (X1)
Darksiders Warmastered Ed.
DARQ Ultimate Ed.
Day of the Tentacle: Remastered
DC League of Super-Pets: The Adventures of Krypto and Ace
DC's Justice League: Cosmic Chaos
DCL-The Game
de Blob
de Blob 2
Dead Alliance: Multiplayer Ed.
Dead Island 2 (X1)
Dead Island: Definitive Ed.
DEAD OR ALIVE 5 Last Round: Core Fighters
DEAD OR ALIVE 6: Core Fighters
Dead Rising (X1)
Dead Rising 2 (X1)
Dead Rising 4 (X1)
Dead Rising Deluxe Remaster
Dead Space
Deadlight: Director's Cut
Deadpool (X1)
DEATHLOOP
Deformers
Deliver Us The Moon
Demon Turf
Desperados III
Destroy All Humans!
Destroy All Humans! 2 - Reprobed
Devil May Cry 5
Devil May Cry 5 Special Ed.
Devil May Cry HD Collection
Diablo III: Reaper of Souls – Ultimate Evil Ed.
Diablo IV
DiRT 4
DIRT 5
DiRT Rally
Disciples: Liberation
Disco Elysium - The Final Cut
Dishonored 2 (X1)
Dishonored: Death of the Outsider (X1)
Dishonored: Definitive Ed. (X1)
Disney Classic Games: Aladdin and The Lion King
Disney Dreamlight Valley
Disney Epic Mickey: Rebrushed
Disney Illusion Island
Disney Infinity 3.0 (X1)
Disneyland Adventures (X1)
Divinity: Original Sin - Enhanced Ed.
Divinity: Original Sin 2 - Definitive Ed.
DmC Devil May Cry: Definitive Ed.
Doctor Who: The Edge of Reality
Doctor Who: The Lonely Assassins
Dolmen
Don Bradman Cricket
DOOM
DOOM + DOOM II
DOOM 64
DOOM Eternal (X1)
DOOM: The Dark Ages
Double Dragon Gaiden: Rise of the Dragons
Dragon Age: Inquisition (X1)
Dragon Age: The Veilguard
Dragon's Dogma 2
Dragon's Dogma: Dark Arisen
DreamWorks Dragons Dawn of New Riders
DREDGE
Dungeons 3
Dying Light
Dying Light 2: Stay Human - Reloaded Ed.
DYNASTY WARRIORS 8 Empires
DYNASTY WARRIORS 9
DYNASTY WARRIORS 9 Empires
DYNASTY WARRIORS: ORIGINS
EA SPORTS College Football 25
EA SPORTS College Football 26
EA SPORTS FC 25 (X1)
EA SPORTS FIFA 17
EA SPORTS FIFA 20
EA SPORTS NHL 16
EA SPORTS Rory McIlroy PGA TOUR
Earthfall
Earthlock: Festival of Magic
eFootball PES 2020
eFootball PES 2021 SEASON UPDATE
Elex
ELEX II
Endling - Extinction is Forever
Enotria: The Last Song
EVERSPACE 2
Evil Dead: The Game
Evil Genius 2: World Domination
Evil West
Evolve
Exoprimal
Extinction
F1 2015
F1 2016
F1 2017
F1 2018 (X1)
F1 2019 (X1)
F1 2020
F1 2021
F1 22
F1 23
Fallen Legion Revenants
Fallen Legion: Rise to Glory
Farming Simulator 15 (X1)
FATAL FRAME II: Crimson Butterfly REMAKE
FATAL FURY: City of the Wolves
FIFA 15 (X1)
FIFA 16 (X1)
FIFA 21 (X1)
FIFA 22 (SX)
FIFA 22 (X1)
FIFA 23 (X1)
Firefighters: Airport Fire Department
Fishing Sim World: Pro Tour (X1)
Five Nights at Freddy's
Five Nights at Freddy's 2
Five Nights at Freddy's 3
Five Nights at Freddy's 4
Five Nights at Freddy's Into the Pit
Five Nights at Freddy's: Security Breach
Five Nights at Freddy's: Sister Location
Flashback 2
FlatOut 4: Total Insanity
Flintlock: The Siege of Dawn
Fortnite
Forza Horizon 4
Friday the 13th: The Game
FRONT MISSION 1st: Remake
FRONT MISSION 2: Remake
Frostpunk (X1)
Funko Fusion
G.I. Joe: Operation Blackout
Game of Thrones - The Telltale Series (X1)
Gears 5
Gears of War 4
Gears of War: Ultimate Ed.
Gears Tactics
Generation Zero
Gex Trilogy
Ghostbusters: Spirits Unleashed Ecto Ed.
Ghostbusters: The Video Game Remastered
Ghostbusters
Ghostrunner
Ghostrunner 2
Goat Simulator (X1)
Goat Simulator 3
God of Rock
Gotham Knights
Gothic Classic
GRADIUS ORIGINS
Grand Theft Auto III – The Definitive Ed.
Grand Theft Auto V (X1)
Grand Theft Auto: San Andreas – The Definitive Ed.
Grand Theft Auto: Vice City – The Definitive Ed.
Grandia HD Collection
Gravel
GreedFall
GRID
Grim Fandango Remastered
Grounded
Hades
Halo 5: Guardians
Halo Infinite
Halo Wars 2
Halo: The Master Chief Collection
Halo: The Master Chief Collection (China)
Harry Potter: Quidditch Champions
Harvest Moon: One World
Harvest Moon: The Winds of Anthos
Has-Been Heroes
Hellblade: Senua's Sacrifice (X1)
Hello Neighbor
Hello Neighbor 2
Hello Neighbor: Hide and Seek
Hi-Fi RUSH
High On Life
High On Life 2
HITMAN 3
HITMAN 2
Hogwarts Legacy (X1)
Hogwarts Legacy (SX)
Homefront: The Revolution
Hot Wheels Let's Race: Ultimate Speed
HOT WHEELS UNLEASHED
HOT WHEELS UNLEASHED 2 - Turbocharged
HOTEL BARCELONA
Hotel Transylvania 3: Monsters Overboard
House Flipper 2
Human Fall Flat
Immortal: Unchained
Immortals of Aveum
Indiana Jones and the Great Circle
Indivisible (X1)
Industry Giant 2
Infinite Air with Mark McMorris
Injustice 2 (X1)
INSIDE
Iron Harvest: Complete Ed.
John Carpenter's Toxic Commando
John Wick Hex
JoJo Siwa: Worldwide Party
Journey to the Savage Planet (X1)
Jumanji: The Video Game
Jumanji: Wild Adventures
Jurassic World Evolution
Jurassic World Evolution 2
Jurassic World Evolution 3
Ken Follett's The Pillars of the Earth
Kena: Bridge of Spirits
KeyWe
Killer Frequency
Killer Instinct
Killing Floor 2
Kingdom Come: Deliverance (X1)
Kingdom Come: Deliverance II
Kingdoms of Amalur: Re-Reckoning
Kung Fu Panda Showdown of Legendary Legends
L.A. Noire (X1)
Legacy of Kain Soul Reaver 1&2 Remastered
LEGO 2K Drive
LEGO Batman 3: Beyond Gotham (X1)
LEGO Batman: Legacy of the Dark Knight
LEGO CITY Undercover
LEGO DC Super-Villains
LEGO Dimensions (X1)
LEGO Harry Potter Collection (SX)
LEGO Harry Potter Collection (X1)
LEGO Jurassic World (X1)
LEGO Marvel Super Heroes
LEGO Marvel Super Heroes 2
LEGO Marvel's Avengers (X1)
LEGO Party!
LEGO Star Wars: The Force Awakens (X1)
LEGO Star Wars: The Skywalker Saga
LEGO The Incredibles
LEGO Worlds
LEGO Brawls
Let's Build a Zoo
Let's Sing 2022
Let's Sing 2024
Let's Sing 2026
Let's Sing Country
Lichdom: Battlemage
Lies of P
LOLLIPOP CHAINSAW RePOP
Looney Tunes: Wacky World of Sports
Lords of the Fallen (2014)
Lords of the Fallen (2024)
LUNAR Remastered Collection
Mad Max
Madden NFL 16 (X1)
Madden NFL 17 (X1)
Madden NFL 18
Madden NFL 19
Madden NFL 21 (X1)
Madden NFL 23 All Madden Ed. (X1) (SX)
Mafia II: Definitive Ed.
Mafia III
Mafia: Definitive Ed. (X1)
Mafia: The Old Country
Maneater
MARVEL Cosmic Invasion
Marvel Pinball Epic Collection Vol. 1
Marvel's Midnight Suns (SX)
Marvel’s Guardians of the Galaxy: The Telltale Series (X1)
Mass Effect: Andromeda
Mass Effect: Legendary Ed.
Matchbox Driving Adventures
Mato Anomalies
Mega Man 11
Mega Man Legacy Collection 2
Mega Man X Legacy Collection
Mega Man X Legacy Collection 2
Mega Man Zero/ZX Legacy Collection
Mega Man Legacy Collection
METAL GEAR & METAL GEAR 2: Solid Snake
Metal Gear Solid - Master Collection Version
Metal Gear Solid 2: Sons of Liberty - Master Collection Version
Metal Gear Solid 3: Snake Eater - Master Collection Version
METAL GEAR SOLID 4: Guns of the Patriots - Master Collection Version
Metal Gear Solid V: The Phantom Pain (X1)
Metal Gear Solid Δ: Snake Eater
METAL GEAR SOLID: Peace Walker - Master Collection Version
Metal Gear Survive
Metal Slug Tactics
Metro Redux
Micro Machines World Series
Middle-earth: Shadow of Mordor - Game of the Year Ed.
Middle-earth: Shadow of War
Mighty No. 9
MindsEye
Minecraft (X1)
Minecraft Dungeons
Minecraft Legends
Minecraft: Story Mode (X1)
Minecraft: Story Mode - Season 2 (X1)
Minecraft: (X1) Ed.
Mirror's Edge: Catalyst
MLB The Show 21
MLB The Show 22
MLB The Show 24
MLB The Show 25
Monster Crown
Monster Energy Supercross - The Official Videogame 4
Monster High Skulltimate Secrets
Monster Hunter Wilds
MONSTER HUNTER: WORLD
Monster Jam Steel Titans
Monster Jam: Crush It!
Mortal Kombat 11
Mortal Kombat X
Mortal Kombat: Legacy Kollection
Mortal Kombat 1
Mortal Shell: Enhanced Ed.
MOTHERGUNSHIP
Mount & Blade II: Bannerlord
MOUSE: P.I. For Hire
Moving Out
Moving Out 2
Mutant Football League
Mutant Year Zero: Road to Eden
MX vs ATV All Out
MX vs ATV Legends
MX vs. ATV Supercross Encore
MXGP2
MXX
MY LITTLE PONY: A Maretime Bay Adventure
My Time At Portia
My Time at Sandrock
MySims
MySims Kingdom
NASCAR Heat 2
NASCAR Heat 4
NASCAR Heat 5
NASCAR Heat Evolution
NBA 2K15 (X1)
NBA 2K16 (X1)
NBA 2K17 (X1)
NBA 2K19
NBA 2K20
NBA 2K21 (X1)
NBA 2K22 (X1)
NBA 2K23 (X1)
NBA 2K24 (X1)
NBA 2K25 (X1)
NBA 2K26 (SX)
NBA BOUNCE
Necromunda: Hired Gun
Need for Speed
Need for Speed: Heat
Need for Speed: Hot Pursuit Remastered
Need for Speed: Payback
Need for Speed: Unbound
Neptunia Game Maker R:Evolution
Neptunia: Sisters VS Sisters
NERF Legends
Neverwinter Nights: Enhanced Ed.
New Tales from the Borderlands
NHL 19
NHL 20
NHL 15 Full Game
NHL 21 Great Eight Ed.
Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl 2
Nickelodeon Kart Racers
Nickelodeon Kart Racers 2: Grand Prix
Nickelodeon Kart Racers 3: Slime Speedway
Nicktoons & The Dice of Destiny
NINJA GAIDEN 4
No Man's Sky
No More Heroes 3 (X1)
No Place Like Home
No Straight Roads
Northgard
Now That's What I Call Sing 2
Now That’s What I Call Sing
Observer: System Redux
OCCULTIC;NINE
Oddworld: Soulstorm Enhanced Ed.
OK K.O.! Let's Play Heroes
ONRUSH
Ori and the Blind Forest: Definitive Ed.
Ori and the Will of the Wisps
Outcast - A New Beginning
Outlast
Outlast 2
Overcooked! All You Can Eat
Overwatch
Painkiller
Paleo Pines
Past Cure
Pathfinder: Kingmaker - Definitive Ed.
PAW Patrol The Movie: Adventure City Calls
Paw Patrol: On a Roll
PAYDAY 2: CRIMEWAVE ED.
PAYDAY 3
Pentiment
Peppa Pig: World Adventures
PGA TOUR 2K25
Phantom Breaker: Battle Grounds Ultimate
Phar Lap - Horse Racing Challenge
Pharaonic
Phoenix Point
Pillars of Eternity II: Deadfire (X1)
Pillars of Eternity: Complete Ed.
PJ Masks: Heroes of the Night
Planet Coaster: Console Ed.
Plants vs. Zombies: Battle for Neighborville
Plants vs. Zombies Garden Warfare 2
Plumbers Don't Wear Ties: Definitive Ed.
Police Simulator: Patrol Officers
Port Royale 4
Power Rangers: Battle for the Grid
PRAGMATA
Prey (X1)
Pro Evolution Soccer 2015
Pro Evolution Soccer 2016
Pro Evolution Soccer 2017
PRO EVOLUTION SOCCER 2018
PRO EVOLUTION SOCCER 2019
Professional Farmer 2017
Project Cars
Project Highrise: Architect's Ed.
Project Spark
Promenade
Prototype 2
PSYCHO-PASS MANDATORY HAPPINESS
Psychonauts 2
Quake
Quake 2 (2023)
R-Type Final 2
R.B.I. Baseball 16
Race with Ryan
RAGE 2 (X1)
RAID: World War II
Raiden III x MIKADO MANIAX
Raiden IV x MIKADO remix
Rare Replay
REANIMAL
ReCore
Red Dead Redemption 2
Red Faction Guerrilla Re-Mars-tered
Redfall
Redout 2
Redout: Lightspeed Ed.
Remothered: Broken Porcelain
Remothered: Tormented Fathers
Resident Evil (X1)
Resident Evil 0 (X1)
Resident Evil 2
Resident Evil 4 (2023)
Resident Evil 4 (X1)
Resident Evil 5 (X1)
Resident Evil 6 (X1)
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard (Japan)
Resident Evil: Requiem
Resident Evil: Revelations (X1)
Resident Evil: Revelations 2 (X1)
Resident Evil: Village
Resonance: A Plague Tale Legacy
RetroRealms Arcade
Return to Monkey Island
RICO London
RIDE
Ride 2
RiME
Risk of Rain
Risk of Rain 2
RoboCop: Rogue City
RoboCop: Rogue City - Unfinished Business
Rock Band 4
Rocket Arena
Rocket League
Rogue Trooper Redux
Roman Rumble in Las Vegum - Asterix & Obelix XXL 2
Rugby 15
Rugby League Live 4
Rugby World Cup 2015
Rush: A Disney/Pixar Adventure (X1)
Rustler
RWBY: Arrowfell
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Saints Row
Saints Row IV: Re-Elected (X1)
Saints Row: Gat out of Hell (X1)
Saints Row: The Third - Remastered
SAMURAI SHODOWN (Standard Ver.)
SAMURAI WARRIORS 5
Scar-Lead Salvation
Scars Above
Scott Pilgrim EX
Screamer
ScreamRide (X1)
Scribblenauts Showdown
Sea of Stars: Sunset Ed.
Sea of Thieves
Session: Skate Sim
Severed Steel
Shadow Tactics: Blades of the Shogun
Shadow Warrior
Shadows of Doubt
Shadows: Awakening
Shantae Advance: Risky Revolution
Shaq Fu: A Legend Reborn
Shenmue
Shenmue II
Sherlock Holmes: The Devil's Daughter
Shi In
Shovel Knight: Treasure Trove (X1)
Sid Meier's Civilization VI
Sid Meier's Civilization VII (SX)
Sifu
SILENT HILL f
Sine Mora EX
Skull Island: Rise of Kong
Skylanders Imaginators
Skylanders SuperChargers Portal Owner's Pack
Slay The Spire
Slime Rancher
Slime Rancher 2
Sniper Elite 4
Sniper Elite 5
Sniper Elite V2 Remastered
Sniper Elite: Resistance
SNIPER Ghost Warrior 3
Sniper Ghost Warrior Contracts
Snooker 19
Song of the Deep
Sophstar
Soulstice
SOUTH PARK: SNOW DAY!
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated (X1)
SpongeBob SquarePants: The Cosmic Shake
SpongeBob SquarePants: The Patrick Star Game
SpongeBob SquarePants: Titans of the Tide
Spyro: Reignited Trilogy
Squirrel with a Gun
Star Trek Prodigy: Supernova
Star Trek: Resurgence
Star Wars - Episode I: Jedi Power Battles
Star Wars - Jedi: Fallen Order
Star Wars - Jedi: Survivor
STAR WARS Zero Company
Star Wars: Squadrons
STAR WARS Battlefront
STAR WARS Battlefront II
STAR WARS: Bounty Hunter
Stardew Valley (X1)
Starfield
Starship Troopers: Extermination
State of Decay 2: Juggernaut Ed.
State of Mind
Steelrising - Standard Ed.
Stern Pinball Arcade
Steven Universe: Save the Light
STORY OF SEASONS: A Wonderful Life
Strange Brigade
Stray
Street Fighter 30th Anniversary Collection
Street Fighter 6
Street Outlaws: The List
Street Power Soccer
Streets of Rage 4
Stubbs the Zombie in Rebel Without a Pulse
Styx: Shards of Darkness
Subnautica
Subnautica: Below Zero
Sudden Strike 4 - European Battlefields Ed.
Suicide Squad: Kill the Justice League
Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars
Sunset Overdrive (X1)
SUPER BOMBERMAN R
SUPER BOMBERMAN R 2
Super Lucky's Tale
Surviving Mars (X1)
Syberia - The World Before
Syberia 3
System Shock
Sébastien Loeb Rally EVO
Tales from the Borderlands - A Telltale Games Series (X1)
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants
Teenage Mutant Ninja Turtles: Shredder's Revenge
Teenage Mutant Ninja Turtles: The Cowabunga Collection
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Tempest 4000
Temtem
Tennis World Tour
Terminator 2D: NO FATE
TERMINATOR: RESISTANCE
Terraria
Test Drive Unlimited Solar Crown
The Addams Family: Mansion Mayhem
The Banner Saga
The Banner Saga 2
The Book of Unwritten Tales 2
The Callisto Protocol
The Chant
The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls Online
The Elder Scrolls V: Skyrim Special Ed. (X1)
The Elf on the Shelf: Christmas Heroes
The Escapists
The Eternal Cylinder
The Evil Within (X1)
The Evil Within 2 (X1)
The Falconeer
The First Berserker: Khazan
The Grinch: Christmas Adventures
The Inner World - The Last Wind Monk
The Invisible Hours
The Jackbox Party Pack 7
The Karate Kid: Street Rumble
THE KING OF FIGHTERS XV (SX)
The Knight Witch
The Last Kids on Earth and the Staff of Doom
The Last Stand: Aftermath
The LEGO Movie Videogame (X1)
The LEGO NINJAGO Movie Video Game
The Medium
The Occupation
The Precinct
The Quarry (SX)
The Riftbreaker
The Sims 4
The Smurfs - Mission Vileaf
The Surge (X1)
The Survivalists
The Technomancer
The Texas Chain Saw Massacre (X1)
The Town of Light
The Unicorn Princess
The Voice
The Voice, la plus belle voix
The Walking Dead Collection - The Telltale Series
The Walking Dead: Season 2 (X1)
The Walking Dead: The Final Season (X1)
The Walking Dead: The Telltale Definitive Series
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt – Complete Ed.
The Wolf Among Us
theHunter: Call of the Wild (X1)
Them's Fightin' Herds
This Is the Police
This War of Mine: The Little Ones
Thymesia
Tiny Tina's Wonderlands (SX)
Titan Quest
Titanfall 2
Tomb Raider I-III Remastered Starring Lara Croft
Tony Stewart's All-American Racing
Tony Stewart's Sprint Car Racing
TopSpin 2K25 (SX)
Torment: Tides of Numenera
Tour de France 2016
Tower of Guns: Special Ed.
TRANSFORMERS: BATTLEGROUNDS
TRANSFORMERS: Galactic Trials
TRANSFORMERS: Devastation
Trepang2
Trine 2: Complete Story
Trine 3: The Artifacts of Power
Trine 4: The Nightmare Prince
Trine 5: A Clockwork Conspiracy
Trine Enchanted Ed.
Troll & I
Tropico 5 - Penultimate Ed.
Tropico 6 - Next Gen Ed.
TUNIC
Turok
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion Remastered
TY the Tasmanian Tiger HD
UFO ROBOT GRENDIZER – The Feast of the Wolves
Ufouria: The Saga 2
UglyDolls: An Imperfect Adventure
Undertale
Unravel
Unravel 2
Vampire: The Masquerade - Bloodlines 2
Vampyr (X1)
Victor Vran
Vikings - Wolves of Midgard
Wanted: Dead
Warhammer 40,000: Inquisitor - Martyr
Warhammer: Chaosbane (X1)
Warhammer: End Times - Vermintide
Warhammer: Vermintide 2
WARHAMMER 40,000: Darktide
WARHAMMER 40,000: Mechanicus
WARHAMMER 40,000: Space Marine 2
WARRIORS OROCHI 4
Wasteland 2: Director's Cut
We Happy Few
Who Wants to Be a Millionaire? (2020)
Wild Hearts
Wo Long: Fallen Dynasty
Wolfenstein II: The New Colossus (X1)
Wolfenstein: The Old Blood (X1)
Wolfenstein: Youngblood (X1)
World War Z (X1)
Worms W.M.D
Wreckfest (X1)
Wreckreation
WUCHANG: Fallen Feathers
WWE 2K Battlegrounds
WWE 2K15 (X1)
WWE 2K16 (X1)
WWE 2K17 (X1)
WWE 2K18
WWE 2K19
WWE 2K20
WWE 2K22 (SX)
WWE 2K22 (X1)
WWE 2K23 (X1)
WWE 2K24
XCOM 2
Xenon Racer
XIII
Xuan Yuan Sword 7
Yooka-Laylee (X1)
Yooka-Laylee and the Impossible Lair (X1)
Yooka-Replaylee
You Suck at Parking Complete Ed.
Ziggurat
Zombie Army 4: Dead War
Zombie Army Trilogy
Zoo Tycoon: Ultimate Animal Collection
Zorro The Chronicles (SX)
ŌKAMI HD
A huge win for game preservation
All the discs. (Image credit: Future via Michael Hoglund)
The disc-to-digital program is currently available to Xbox Insiders in the Alpha and Alpha-Skip Ahead rings, and it already seems to be fully functional without any issues generally. I expect it'll roll out more broadly in the coming weeks, and then go live publicly probably by October 2026.
Some major publishers are currently not involved in the program, including Sega, Square Enix, Bandai Namco, and Ubisoft. Microsoft is likely working through the legalese with these publishers before some of them come online, but it's also possible that some of these publishers would rather you buy the game twice than enjoy benefits on content you already own.
Ubisoft in particularly has been painfully resistant to supporting things like Xbox Play Anywhere, opting instead to push its own Ubisoft Connect PC platform. It has given some Ubisoft games free licenses for Xbox owners on PC, but they don't come with Xbox Achievements and the like, which is irritating.
It's fantastic to see that Xbox is standardizing how physical discs should operate in the digital-first era ... it just came too little too late. Perhaps if this had been the default from 2013 onwards, disc-based gaming wouldn't be heading the scrapheap as quickly as it is now.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Many will probably remember 2026 as the year Grand Theft Auto 6 launched, but for me, I'll remember it as The Year of Capcom. Huge updates to Monster Hunter Wilds, bangers like Resident Evil 9 and Pragmata, a huge expansion for Dragon's Dogma 2, and now the revival of the classic Onimusha franchise make for one of Capcom's most productive years, maybe ever. I've been playing Onimusha: Way of the Sword (Xbox, starting at $69.99) for the past couple of weeks on Xbo
Many will probably remember 2026 as the year Grand Theft Auto 6 launched, but for me, I'll remember it as The Year of Capcom.
Huge updates to Monster Hunter Wilds, bangers like Resident Evil 9 and Pragmata, a huge expansion for Dragon's Dogma 2, and now the revival of the classic Onimusha franchise make for one of Capcom's most productive years, maybe ever.
I've been playing Onimusha: Way of the Sword (Xbox, starting at $69.99) for the past couple of weeks on Xbox Series X for this review, and I'd already previewed the game a couple of times leading up to this. I admit I don't have much experience with the franchise in general, but I'd say that's probably true for a lot of people trying it out in 2026.
There are tons of high-quality samurai games out there in this day and age. Can Capcom compete with the best of them and stand out in what is arguably a pretty busy crowd? Can Onimusha revitalize the franchise for a modern audience and stay true to what veterans are expecting? Here are my thoughts.
Onimusha: Way of the Sword review — Story, setting, and art
Set in the twilight of the Sengoku period in Japan, Onimusha has generally revolved around historical swordsmen dropped into a fantastical, horror-tinged setting.
Onimusha was originally envisioned as a "ninja" version of Resident Evil, complete with tank controls and fixed camera angles. The original game was re-released in HD for Xbox recently, and it's actually pretty good if you have some old-school Resident Evil nostalgia. Onimusha: Way of the Sword is quite a different beast, though.
In Way of the Sword, you play as historical legendary swordsman Miyamoto Musashi, who is believed to have never lost a duel. Musashi's presentation in Onimusha is perhaps the game's biggest triumph: powered by RE Engine, Musashi is incredibly expressive, making his characterization particularly infectious. His cocky, almost comedically arrogant attitude leads the game's story delivery with similar confidence and also gives him a lot of room for character development throughout.
Musashi is one of the most fun unique protagonists modern Capcom has delivered. (Image credit: Windows Central | Jez Corden (via Capcom))
Set in Kyoto, Musashi is humbled early on as demonic Genma forces manifest and launch attacks on the surrounding villages and town center. Revived from the dead as an Onimusha, Musashi reluctantly takes charge of his new role as demon slayer, with the goal of preventing the permanent sundering of the veil between reality and the underworld.
Musashi is supported by an eclectic cast of interesting characters with great designs and similarly expressive delivery. But what really shone for me above all was the antagonistic characters. The demonic Dokyo does some absolutely heinous experiments on innocent townsfolk, and the hilariously creepy Genryu stalked Musashi, desperate to prove himself. One-off boss battles also enjoy top-tier characterization in ways many other similar games often neglect, giving those duel-style boss battles high stakes and memorable conclusions.
I'm not sure the overarching plot of Onimusha: Way of the Sword will be remembered as a true classic, but the visual treatment, characters, and setting are designed primarily to feed its infectious hack-and-slash gameplay — which is every bit as thoughtful and high-quality as modern Capcom is now known for.
Onimusha: Way of the Sword review — Gameplay
Onimusha's boss battles absolutely shine. (Image credit: Windows Central | Jez Corden (via Capcom))
This is a weird and complicated segment to write in some ways, and it reminds me of my Monster Hunter Wilds review from last year. There are things in Onimusha: Way of the Sword that Capcom nails spectacularly well, but there are also areas where they've really dropped the ball — and weirdly, it's similar pitfalls that I saw in Monster Hunter Wilds.
First, the good stuff. Onimusha's swordplay combat is absolutely spectacular and incredibly nuanced. It's often about playing defensively, where parries and dodges deliver the best form of offense over simply hack-and-slash. A well-timed parry will devastate an enemy's stamina meter, leaving them open for a spectacular dismembering attack, which can slice enemies cleanly in half. This extends even further to boss battles.
Oftentimes there are multiple different ways to interact with enemies. Some might have armor that needs to be broken; some attacks aren't blockable with regular parries and need to be deflected. Some attacks can't be blocked and need to be dodged. Learning when and how to react forms the basis of finding victory over more dangerous opponents, and the volume of unique and memorable bosses in Onimusha is generally impressive. This isn't a soulslike, but you will find yourself dying a couple of times (or more) on some of the harder bosses to learn their patterns.
Onimusha is at its best when it's more linear, the open-world segments just feel like a chore sadly. (Image credit: Windows Central | Jez Corden (via Capcom))
The big bads can often be found at the end of well-designed linear segments that function similarly to how dungeons might in other games. These areas are well-paced, sprinkled with story beats, unique music, and set pieces. It's the connective tissue between these areas that really let Onimusha down for me.
The "overworld" is an open-world map based on ancient Kyoto. It's an urban area with dense streets and pathways, with a needlessly frustrating, sometimes headache-inducing approach to map design.
There's a huge amount of needless gating throughout the open world, making exploration painful. An area might be blocked off by a wall that might be climbable in one area, but inexplicably un-climbable in another. "This door doesn't open from this side" is scattered throughout, even as the mini-map pings you for treasure on the other side, leading you on a wild goose chase to find the arbitrarily "correct" entrance to a walled-off area that, visually, should be easily passable.
You can re-try felled bosses at any time to help improve your skills later on. (Image credit: Windows Central | Jez Corden (via Capcom))
Sadly, you can't really ignore the "open world" gameplay, since upgrades require all manner of random bits and bobs like pieces of cloth and leather. Finding these around the open world is an absolute chore owing to all the random blocks, gates, and arbitrary barriers that simply frustrate and harm the pacing.
Onimusha might've been better had it had no open world whatsoever and stuck to being simply linear, or using a more Resident Evil-style maze-like layout. The game plays far better every time you escape the pain of the open world and its chore-like upgrade system, which is a shame.
It's not enough to prevent Onimusha's best aspects from shining through. Those boss battles are incredibly fun and rewarding, the story delivery is interesting and engaging, and the overall treatment makes for a game well worth your time. But man, Capcom in general needs to rethink its approach to "open world" gameplay, or perhaps better yet, not even try.
Onimusha: Way of the Sword review — Conclusion
Ganryu is a suitably creepy samurai rival you'll be seeing a fair bit of throughout Onimusha. (Image credit: Windows Central | Jez Corden (via Capcom))
Onimusha is let down by its open-world design, but the high points are so high that it isn't held back by its less favorable connective tissue.
Musashi is a great character who I hope we see more of, even if Onimusha games generally swap to new protagonists across each new game. Capcom's RE Engine absolutely shines here, with top-tier visuals, presentation, digital character acting, and nuanced and detailed combat.
Onimusha is launching in an incredibly busy window as developers of all sizes flee to avoid GTA 6's launch, but it is without a doubt one of the top-flight titles of the season. If you love Onimusha or action-oriented samurai games in general, and want something that avoids the stress of a soulslike while still being suitably challenging — this is absolutely
Onimusha: Way of the Sword launches on September 4, 2026 for Xbox Series X|S, PS5, and PC. It comes with Xbox Play Anywhere for Windows PCs and handhelds, too.
Onimusha: Way of the Sword puts you in command of Musashi, a samurai wanderer on a reckless path of self-destruction. That is, until he is called upon to defend Kyoto from a demonic invasion. Poor open world design aside, Onimusha's combat, boss battles, and linear segments make this a must--
Xbox's long awaited disc-to-digital program is here, and I just went hands on. Available now to Xbox Insiders in the Alpha Skip-Ahead and Alpha rings, users can immediately receive digital entitlement on hundreds upon hundreds of Xbox One and Xbox Series X|S titles without any additional effort or work. The program formerly codenamed "Positron" leaked as part of code snippets from the Xbox Cloud Gaming web interface. It was later confirmed by Tom Warren at The Ve
Xbox's long awaited disc-to-digital program is here, and I just went hands on.
Available now to Xbox Insiders in the Alpha Skip-Ahead and Alpha rings, users can immediately receive digital entitlement on hundreds upon hundreds of Xbox One and Xbox Series X|S titles without any additional effort or work.
The program formerly codenamed "Positron" leaked as part of code snippets from the Xbox Cloud Gaming web interface. It was later confirmed by Tom Warren at The Verge, and at the time, many thought it was too good to be true.
The way it works is incredibly simple.
Insert a compatible Xbox One or Xbox Series X disc into your Xbox Series X.
Select the disc tile with the menu button on your dashboard, and select "Claim Digital License." Alternatively, running the game from the disc will also automatically claim the license too.
Here's how you claim a digital license on Xbox One or Xbox Series X. (Image credit: Windows Central | Jez Corden)
If compatible, a toast message will inform you that digital entitlements have been unlocked, along with an explanation of how it works.
You can now remove the disc and put it back on your shelf!
You can now install the game from your library without the disc too, and it'll have a symbol on it denoting that it was claimed from a disc.
With the digital entitlement unlocked, you can now play compatible Xbox Play Anywhere games on devices like the Xbox Ally, or stream them from Xbox Cloud Gaming.
If you sell the disc or lend it to a friend, they will receive the digital entitlement after installing it for the first time. Then, your digital rights will be removed until you get the disc back or re-purchase it.
The process as you can see is incredibly seamless and intuitive. Simply inserting and installing the game immediately unlocks the rights, and the disc remains fully capable of transferring the license onwards if you ever decide to sell the game.
It creates a ton of added value specifically for Xbox discs, and so far, it doesn't seem like PlayStation is planning to replicate the feature.
It's a huge preservation win, too, because it seems that even many fully de-listed games are capable of providing a digital license as long as you own the disc. Users have noted the classic Deadpool game for Xbox One comes with a digital entitlement despite being no longer available for purchase.
Unfortunately, many publishers aren't participating in the program at the moment, including companies like Ubisoft, Sega, Bandai, and others. It could be that Microsoft is working with them to sort out the contractual minutiae, but it could also be that these companies are hostile to the idea of people being able to ... I dunno, actually own the content they paid for, which wouldn't be a shock.
Indeed, digital rights are very squarely in the consumer consciousness right now.
It's a nice bridge to the inevitable digital future, and a huge preservation win
Discs are sadly not long for this world, it seems. (Image credit: Windows Central)
PlayStation caused a ton of controversy when it announced that it will begin gradually phasing out discs completely by 2028, indicating that the next-gen PlayStation 6 will not have a disc drive at all.
Xbox hasn't offered an official alternative narrative yet, although there are some hopes among the disc-using faithful that Microsoft could seek to get a massive PR win over PlayStation by backing disc-based games. Xbox CEO Asha Sharma's tweet announcing the disc-to-digital program has a truly absurd 27 million views, with over 200,000 likes — giving you a sense of how passionate the user base is over this issue.
Speaking with Microsoft sources suggests that the future is bleak for disc-based games in general, and that, while no official decision has been made, the expectation is that the next-gen Xbox Helix will also follow in PlayStation's all-digital footsteps.
It's less about the discs themselves, but I've been told that the supply chain that produces optical disc drives like those found in the PS5 and Xbox Series X is effectively collapsing. Factories and assembly lines that produce lasers and lenses required for Blu-Ray drives are pivoting their floor space to industries that are growing and scaling. Practically the only use case for discs these days at any scale is PlayStation 5, with Xbox Series X offering a miniscule opportunity by itself.
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. We’ll start with thousands of titles and add more as we can. pic.twitter.com/XATsa8sjBtAugust 26, 2026
The likelihood of Xbox maintaining the disc-based supply chain by itself is vanishingly small in my view. If PlayStation's own ecosystem wasn't enough, I'm not quite sure how Xbox's would be able to go it alone in any way, shape, or form.
Regardless, the whole "digitization" saga is once again shining a huge spotlight on the lack of digital rights we seem to have as consumers. Microsoft has at least been quite fair on this topic in the past, refunding Groove Music (formerly Zune Music) MP3 purchasers no questions asked. It's also maintaining licensing for users who purchased digital content in its defunct Xbox Movies & TV platform, too. But, we shouldn't have to rely on companies "doing the right thing," as many evidently simply won't if given the chance.
Perhaps the big three will opt-in to another format to maintain the physicality many of us in the hobby enjoy. Perhaps Xbox and PlayStation will opt for key cartridges similar to what Nintendo Switch 2 offers. Perhaps Microsoft will revive Activision's Skylanders and slap the games on cute and collectible toy figurines via NFC chips. Who knows.
What I do know at least is that Xbox's disc-to-digital program is real. It works, and it's fantastic.
Once the testing period is over, it should roll out more broadly to all Xbox Series X owners in the coming weeks ahead.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Hey Copilot, what's the definition of ironic? I'm not sure Microsoft Copilot would feed me this post from LinkedIn and Office EVP Ryan Roslansky, but maybe it should. Earlier in the year, Microsoft CEO Satya Nadella bemoaned the term "AI slop" and hoped 2026 would be the year everyone started lying down and accepting AI as inevitable. So far, that hasn't happened. And what's worse, Microsoft's own senior employees seem increasingly annoyed by the tech. DEAL: Get
I'm not sure Microsoft Copilot would feed me this post from LinkedIn and Office EVP Ryan Roslansky, but maybe it should.
Earlier in the year, Microsoft CEO Satya Nadella bemoaned the term "AI slop" and hoped 2026 would be the year everyone started lying down and accepting AI as inevitable. So far, that hasn't happened. And what's worse, Microsoft's own senior employees seem increasingly annoyed by the tech.
We've seen Xbox CEO Asha Sharma repeatedly use the phrase "AI slop" to describe subpar experiences like Microsoft's ill-fated "gaming Copilot," and LinkedIn itself deleted its "enhance with AI" post button, and replaced it with an "AI slop" report feature to try to boost the "quality" of its miserable, self-aggrandizing content algorithm.
Speaking of the hellscape that is LinkedIn, former CEO now Microsoft EVP Ryan Roslansky recently dropped this musing that I found to be particularly comical given what Microsoft has unleashed on the world.
Ryan Roslansky bemoaning "AI slop" in the workplace, liked by Microsoft President Brad Smith. (Image credit: Ryan Roslansky on LinkedIn)
Roslansky lamented, "AI slop isn't happening just on social networks ... it's happening in the day to day of work. Someone sent me what was clearly an AI generated doc. I read it, realized it was AI, had my AI summarize it, and ended up with nothing that brought new thinking to the idea ... This is a doom loop."
The phrase "no shit" comes to mind. Roslansky is speaking to a workplace irritation, but unwittingly touched on one of the AI industry's most self-destructive problems. One of the hilarious consequences of Microsoft Copilot, ChatGPT, Gemini, and other content-theft platforms is that they're trained entirely stolen human-made content. AI data sets post 2023 are doomed to rely on cannibalizing AI-generated content, creating an incestuous data "doom loop" Roslansky spoke of here. Researchers have described this as "model collapse" previously, as human content creators get put out of business by Google's AI summary box. Reddit is reportedly thinking of cancelling its AI training contracts with Google, after realizing that Google's content theft engines are killing Reddit's entire business. Reddit recently blocked ChatGPT from accessing its content, as the platform seeks to insulate its business from theft.
"If we're not careful, we'll end up with a very expensive way to avoid writing and reading in an ocean of sameness, genericness ... Let's not do that." Roslansky pleads, "Let's go another way where AI helps us to do things, to learn things, to create things, but in ways that we enhance and advance with our distinct perspectives and unique experiences!"
Lol. Lmao even.
The post was liked by Microsoft President Brad Smith, who I've noticed has been desperately trying to whitewash Microsoft's data center expansionism across his own LinkedIn recently. Microsoft, unlike other big tech firms, seems far more concerned with how badly AI is battering its public image. Microsoft's data centers are increasingly dealing with protests across the world. The destruction of local communities is uniting regular folk across the political spectrum in ways we haven't seen in years.
Microsoft unleashed this mess. Perhaps take some responsibility?
I've been covering Microsoft for over a decade, and I can't remember a time where it was more hated. (Image credit: Photo via Lexi Critchett/Bloomberg via Getty Images. Microslop logo by u/SaucyStrawberries, edit by Jez Corden (sorry). )
Xbox CEO Asha Sharma has been instrumental in turning around Microsoft's gaming brand in recent months, boosting perception of the platform with a flurry of consumer-friendly features and promises. It doesn't seem like other Microsoft departments got the memo, yet.
Linux adoption among consumers is gradually increasing, as gamers, tech enthusiasts, and even nation states seek to escape Microsoft's poor handling of Windows. AI buttons everywhere, unwanted bloatware, poor performance, and a collapse in trust has made Windows look more vulnerable than ever — and competitors are lining up to take advantage.
Microsoft is the undisputed monarch of AI slop.
Microsoft is the undisputed monarch of AI slop. Watching its execs cry about the technology they themselves foisted on the world is a master class in obliviousness and responsibility avoidance. Microsoft isn't fooling anyone, except perhaps themselves, and it's miserably sad.
I got into this business inspired by the innovations Microsoft was exploring a decade ago. Microsoft led cloud convenience and digital platform synergy, its hardware innovations across Surface even gave Apple pause. But it has become consumed by AI psychosis in recent years, and while shareholders are undoubtedly happy, consumers in Microsoft's "legacy" business are looking for the exit.
Whether it's data centers destroying local communities, AI bull cluttering up Windows, or Microsoft's harvesting of tech components blowing up consumer prices ... perhaps Microsoft's senior execs need to read the room, sit down, and take some responsibility for the chaos they've unleashed on the world.
A crazy idea — that didn't require any input from AI, by the way.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
The debate over whether or not Xbox should make Elder Scrolls VI exclusive or not isn't letting up, and the UK's BBC News recently turned up the heat. Ahead of the next-gen Xbox Helix, many are wondering how Microsoft can maneuver here. Xbox's hardware fortunes have been strained to say the least, as Microsoft grapples with strategic mis-steps and an AI-induced memory shortage of epic proportions. The Xbox Series X|S is more expensive than ever, and Xbox Helix t
The debate over whether or not Xbox should make Elder Scrolls VI exclusive or not isn't letting up, and the UK's BBC News recently turned up the heat.
Ahead of the next-gen Xbox Helix, many are wondering how Microsoft can maneuver here. Xbox's hardware fortunes have been strained to say the least, as Microsoft grapples with strategic mis-steps and an AI-induced memory shortage of epic proportions. The Xbox Series X|S is more expensive than ever, and Xbox Helix threatens to be even more so.
This year, Xbox will return to exclusive content to try and shore up interest in its hardware platform. As sales into its ecosystem collapsed, Microsoft hasn't been able to grow Xbox Game Pass or third-party sales as much as competitors. This year, Microsoft will ship Gears of War: E-Day exclusively on Xbox, after a few years of ditching exclusivity entirely to sell more content via PlayStation. The move dismembered the brand's identity arguably, and the lack of confidence planted a question mark over Microsoft's commitment to remain in the business all up.
On the topic of exclusivity, Xbox CEO Asha Sharma spoke to Laura Cress at the BBC about Elder Scrolls VI. Sharma noted, "every platform needs some form of exclusive experiences and content. We shared Gears [of War: E-Day] and Clockwork [Revolution]. We're going to do the best we can to continue to do that, all in the context of the business being healthy. We have to balance that."
Laura pressed Asha to discuss Elder Scrolls VI exclusivity, Asha smiled and replied "it's a beautiful game ..."
Indeed, Sharma has repeatedly cautioned the state of Xbox's expenditure. Microsoft has blown hundreds of millions on failed projects, such as Avalanche's open-world vehicular service game Contraband, which I'm told was a particularly expensive write-off for its publishing arm. Microsoft has also spun off a variety of studios like Undead Labs, Ninja Theory, and Double Fine, which also weren't able to ship quickly enough to even come close to meeting costs.
Some of Microsoft's pillar gaming franchises like Call of Duty have also seen a downturn in recent years, many of which have been subsidizing parts of the Xbox business that haven't performed as well. Call of Duty: Black Ops 7 failed to resonate with fans at the same clip as earlier games. Minecraft has also faced stiff competition from Roblox, and Candy Crush Saga has seen its user base chipped away by other casual games like Block Blast and Monopoly Go.
Elder Scrolls VI skipping PlayStation would be potentially putting hundreds of millions of dollars on the shelf in the short term — but keeping it multiplatform could also be just as risky in the long term.
Will Xbox blink?
Elder Scrolls VI exclusivity could be the best chance Xbox has to turn its platform around. (Image credit: Windows Central)
For Elder Scrolls VI to be exclusive, Microsoft would have to view it as some form of "loss leader" specifically with boosting Xbox's own platforms in mind. It could be that there simply isn't enough opportunity to justify the risk in Microsoft's view.
In my view, Xbox Series X|S and Steam should be enough. For PlayStation and Nintendo, having a smaller addressable audience is worth it to ensure they don't hollow out their core platform. Asha Sharma has repeatedly emphasized the need to strengthen Xbox's core, as users who own multiple consoles increasingly defaulted away from Xbox due to a collapse in confidence in Microsoft's strategy.
I feel like people will show up on other platforms to buy Elder Scrolls VI if it's good enough, whether that's PCs people already own, Xbox Cloud Gaming, or perhaps even buying an Xbox Helix or Series X|S as a companion console. The goal should be getting users into Xbox's ecosystem, creating a flywheel for third-party developers, and Xbox Game Pass subscriptions — the latter of which will never be allowed on Nintendo or PlayStation.
Whether or not Xbox is willing to give Elder Scrolls VI some form of exclusivity will be a sign post for how much faith Microsoft has in its gaming brand in my view. I think Sharma's refusal to commit either way suggests Xbox is still in deep debates and analysis about which way to go ...
The Xbox platform would benefit immeasurably from a longer term commitment to highly visible exclusives, but Microsoft of 2026 revolves around short-term thinking and quarterly returns for shareholders. What might be best for Xbox third-party developers and customers is probably in direct opposition to what is best for shareholders, unfortunately.
Time will tell.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Perhaps one of the biggest challenges facing Xbox CEO Asha Sharma is what exactly to do with Halo. Halo used to be synonymous with Xbox. It was to Xbox what Mario is to Nintendo, but after years of painful mismanagement, corporate inertia, and hundreds of millions of dollars ... Halo is arguably at its lowest point ever. DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈Halo Campaign Evolved arguably didn't resonate as well as it perhaps should've done. Selli
Perhaps one of the biggest challenges facing Xbox CEO Asha Sharma is what exactly to do with Halo.
Halo used to be synonymous with Xbox. It was to Xbox what Mario is to Nintendo, but after years of painful mismanagement, corporate inertia, and hundreds of millions of dollars ... Halo is arguably at its lowest point ever.
Halo Campaign Evolved arguably didn't resonate as well as it perhaps should've done. Selling yet another re-master of the original Halo game, albeit this time without even competitive multiplayer, doesn't seem to have been a hugely worthwhile endeavour. You could even argue it did more harm than good to Xbox, given the fact Microsoft released it on PlayStation too, but that's just my opinion.
Halo Campaign Evolved has pretty graphics, but the new campaign missions were fairly disappointing. (Image credit: Xbox Game Studios)
What is perhaps less of an opinion is that Halo has absolutely mountains of untapped potential. It's a known quantity, the fanbase is clamouring for a new high-quality Halo game, and the transmedia opportunities are painfully clear. It's always been about execution.
Perhaps the answer to getting Halo back towards firing on all cylinders again is looking towards the alumni who made it great in the first place. Co-creators of the original games such as Joseph Staten have been reminiscing about the game lately, with Staten wondering what more Halo ODST-like spin-offs and expansions might look like.
"I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions — new stories, innovative mechanics, etc. Would have been great fun."
Super inspiring to see @CDPROJEKTRED deliver new Witcher 3 adventures. I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions — new stories, innovative mechanics, etc. Would have been great fun. https://t.co/HjHy72CqroAugust 26, 2026
There has been a lot of rumors and conjecture about what it's like working at Halo Studios right now, with some arguing that Microsoft and Xbox leadership isn't running it all too well.
Others have suggested Halo's slide is frustrated by its location, or Microsoft's creativity-stifling corporatism. Many others have expressed hopes that maybe some OG Bungie or 343i alumni could return to the franchise, such as Marcus Lehto.
Finished the prequels. They were really fun at points and I’m impressed with so many cool things about them and the campaign remake, namely the visuals which are gorgeous.Overall, the 3 pre levels left me flat and asking too many question, mostly about design and story pic.twitter.com/hOO0i1vTmcAugust 21, 2026
I really enjoyed Halo Wars 2, and Halo Infinite's campaign gameplay was decently fun, but there was always this sense of untapped potential across the franchise. Many of Halo Infinite's story beats connecting it to Halo 5 were shunted into books and out of the game, as 343i repeatedly reworked story beats only to subsequently abandon them and leave them unfinished. And let's not discuss the disastrous Halo TV show on Paramount.
With Gears of War, Fable, and Forza enjoying an incredibly strong showing throughout Gamescom and this year in general — Halo has oddly become the runt of the litter, which is an absolutely wild thing to say.
What would you like to see Asha Sharma do with the Halo franchise? Is it worth saving? Can it be saved? Would you like to see Joseph Staten return to lead? Let me know your thoughts.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
The next-gen Xbox Helix is gradually appearing on the horizon, but there's very big question marks over how it will actually show up. Microsoft's attempts to disrupt the gaming industry ended mostly with it disrupting itself, harming its own Xbox console business as well as third-party developers in its ecosystem. As Xbox's hardware footprint has shrank due to poor marketing and lack of exclusive games, so too has its relevancy on the general gaming stage. The tu
The next-gen Xbox Helix is gradually appearing on the horizon, but there's very big question marks over how it will actually show up.
Microsoft's attempts to disrupt the gaming industry ended mostly with it disrupting itself, harming its own Xbox console business as well as third-party developers in its ecosystem. As Xbox's hardware footprint has shrank due to poor marketing and lack of exclusive games, so too has its relevancy on the general gaming stage. The turmoil has been turbo charged by the AI-driven RAMpocalypse, which has seen consumer electronics prices soar due to RAM shortages.
New CEO Asha Sharma has been tasked with reviving Xbox's gaming fortunes, starting by bringing back exclusive games (including the amazing-looking Gears of War: E-Day), and delivering a barrage of fan-requested features.
Fans are increasingly wondering how Xbox will respond to PlayStation's own PR nightmare right now. PlayStation inexplicably announced a gradual phase out of disc-based games on its platform, with discs going away entirely by 2028. Microsoft has moved in the opposite direction, revealing today that Xbox discs will now grant digital entitlements for gamers in that ecosystem, including Xbox Cloud Gaming access and Xbox Play Anywhere.
In conversations with BBC reporter Laura Cress, Xbox CEO Asha Sharma acknowledged the backlash to Sony's physical phase out.
"I know players love physical media, and I know there's a lot of benefits in digital media, and I want to make sure people have a choice," Sharma said. "There are stacks of games on everybody's shelves. We're announcing the ability for players for 1,000 titles with physical discs to be able to have a digital entitlement."
"We've long pioneered backwards compatibility and so you'll continue to see that as we go forward in the generations. This next generation, we have to be thinking about efficiency and affordability alongside performance."
Will Xbox give disc-loving gamers the lifeline PlayStation won't?
Xbox faces a difficult choice. (Image credit: Future via Michael Hoglund)
Speaking to my own Xbox hardware sources, I was told that it's less about the discs themselves and more about the supply chain around optical disc drives collapsing. Factories and assembly lines previously oriented around making optical disc drives are moving towards other, more lucrative and more scalable industries, such as camera lenses and the like. Demand for optical disc drives revolves entirely around Xbox Series X and PlayStation 5 right now, with laptops, Blu-Ray devices, and other formats essentially phasing out the tech.
Consumers opted overwhelming for digital-only in the last few years, although the downsides are becoming increasingly apparent. The lack of rights consumers have over digital content has come into focus, as licenses can be revoked remotely at any time potentially. At least with a physical game or Blu-ray movie, it's definitively yours in perpetuity.
It's ironic perhaps given the revival of vinyl records in recent years, as more of us seek ownership and hobby-oriented collecting. Digital games, books, and movies don't create the same sense of participation, and lending games and sharing content with families is obviously much harder generally speaking when the content is tied to a specific account.
Xbox doesn't have strong family-sharing systems like Steam yet, nor does it come with the ability to re-sell digital games as some have called for. There's also no legislation in place to refund users when digital games are sunset or revoked.
It'll be interesting to see how Microsoft and the next-gen Xbox Helix navigates this impending reality for optical disc drive manufacturing, given the widespread backlash to PlayStation's vocal policies on it.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Frankly I have no idea why it didn't always work this way, but better late than never eh?! Speaking at Gamescom, Microsoft confirmed that the long-expected disc-to-digital program is going live on Monday for Xbox Insiders, and it works exactly as you would've hoped and expected. First detailed by Tom Warren at The Verge following datamining leaks, codename "Positron" is a new feature that will be available across Xbox One and Xbox Series X consoles with a disc dr
Frankly I have no idea why it didn't always work this way, but better late than never eh?!
Speaking at Gamescom, Microsoft confirmed that the long-expected disc-to-digital program is going live on Monday for Xbox Insiders, and it works exactly as you would've hoped and expected.
First detailed by Tom Warren at The Verge following datamining leaks, codename "Positron" is a new feature that will be available across Xbox One and Xbox Series X consoles with a disc drive. Simply insert your Xbox physical game disc into a console, and you'll be prompted to redeem a digital version of the game too.
Naturally, it needs to be a game that actually works on Xbox One or Xbox Series X|S. OG Xbox and Xbox 360 discs aren't compatible, since they were never manufactured with digital identifiers in mind.
Your physical game library is more than a collection of discs. It holds years of memories and stories worth preserving. Starting next week, XBOX Insiders can unlock a digital entitlement for supported physical games. We’ll start with thousands of titles and add more as we can. pic.twitter.com/XATsa8sjBtAugust 26, 2026
The digital version will have all the same benefits as any other digital Xbox copy of a game: Xbox Play Anywhere support, meaning access on an Xbox Ally handheld or Windows PC and support for Xbox Cloud Gaming. If you console share with a family member, they'll also get access to the license via your account. Once you've activated the digital version, you won't need the disc to play the game. However, the disc you used doesn't become inert — it still contains the digital license, too.
Just like sharing a physical game in the real world, if you sell or give the disc away, the digital license will then transfer to the Microsoft Account of the new user, and off your account.
Your Xbox discs will gain new life next week. (Image credit: Future via Michael Hoglund)
The system will go live for Xbox Insiders on Monday will support for "thousands" of games, sources tell me. Microsoft plans to roll out support for more discs over time as it refines and polishes the service, although it seems that some discs may be incompatible due to how they were manufactured at the time.
Microsoft still hasn't really put its mark on the debate, although sources tell me it's less about the discs and more about the disc drives themselves; the entire supply chain for the components required to make optical disc drives is collapsing, with assembly lines pivoting away from the tech as users actively opt for digital-only.
Microsoft has also been actively building out Xbox game emulation on PC as well, with planned support for all Xbox 360 games, and potentially Xbox One and above in the future too. It's great, in my view, that Xbox is offering some sort of exit for those with digital collections — it remains to be seen if those on other platforms will be so lucky.
It'll be interesting to see how they navigate the inevitable phase out with the next-gen Xbox Helix as well, as users call on Xbox to take a different path to PlayStation.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5.
Soon, you'll be able to get digital benefits with these discs.
Are we on the cusp of a turn-based tactics renaissance? After playing Star Wars Zero Company on Xbox for a few dozen hours over the past couple of weeks, I absolutely want to believe it.Star Wars Zero Company is from Bit Reactor, made up of XCOM and Firaxis alumni. The studio partnered with Respawn and EA, who are stewarding the Star Wars license for Disney through the oft-treacherous universe of gaming. Respawn and EA, I would argue, have more than done the lice
Are we on the cusp of a turn-based tactics renaissance? After playing Star Wars Zero Company on Xbox for a few dozen hours over the past couple of weeks, I absolutely want to believe it.
Star Wars Zero Company is from Bit Reactor, made up of XCOM and Firaxis alumni. The studio partnered with Respawn and EA, who are stewarding the Star Wars license for Disney through the oft-treacherous universe of gaming. Respawn and EA, I would argue, have more than done the license justice over the years. Jedi Fallen Order, Battlefront 2, and even Star Wars: The Old Republic have all performed incredibly well, even as Disney itself struggles with the universe on the silver screen.
Indeed, I admit I've had some of my own "Star Wars fatigue" given Disney's handling of some of the movies and shows. Disney spent a ton on the property, but in their haste to capitalize on it, they've probably done more harm than good.
It was my fandom of XCOM rather than Star Wars that drove my intrigue in Zero Company. If Take-Two no longer wants to make XCOM games, then Bit Reactor spun up a new studio to carry the torch. And Force be damned, carry it they did.
Star Wars Zero Company is truly phenomenal. Bit Reactor threw a lot of the rules out of the window building this game, delivering a cinematic "AAA" experience that is rarely associated with the isometric turn-based tactical genre. You can expect an authentic Star Wars experience here, complete with a crew of interesting characters from all sorts of galactic species, wrapped in an original plot that runs concurrent to the famed Clone Wars.
Here's why Star Wars Zero Company is an essential play for fans of turn-based tactics, and something well-worthy of consideration for Star Wars stalwarts.
Star Wars Zero Company launches on August 27, 2026, for Xbox Series X|S, PS5, and PC. This review was primarily conducted on Xbox Series X with a code provided by EA.
Star Wars Zero Company: Art and Performance
Respawn and Bit Reactor deliver very detailed, immersive environments to explore between major turn-based battles. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA)
Star Wars Zero Company follows a familiar formula for those who have played XCOM, given the pedigree of those who worked on both properties. The gameplay primarily revolves around isometric turn-based battles, with a grid-based cover system and squad-oriented combat mechanics. However, Zero Company goes a little bit further than most within this genre.
Given the Star Wars property, Bit Reactor has poured a ton of work into making Zero Company seem truly cinematic. This required ditching the rulebook to some degree, and giving the player the ability to explore the environments up close and personal. It also required a similarly cinematic story, with detailed character models that meet modern expectations.
Typically XCOM-style games straddle a stylized presentation, given the de-emphasis on story content and zoomed-out camera, but Zero Company defies this convention. The environments and lighting are immaculate and authentically Star Wars, with impressive explosion and smoke effects, in heavily destructible, dynamic combat spaces.
Smoke, lighting, and depth of field effects makes Star Wars Zero Company feel like a big-budget interactive movie. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
The game runs at a solid 60 FPS on Xbox Series X even with many, many units on screen. You'll see some dips at times when there's huge amounts of volumetric smoke popping off, but there's rarely an issue.
My only real complaint on the performance front pertains to calculation glitches that seem to be a staple of the genre in some ways. Sometimes the enemy AI can get stuck in loops in some scenarios, unable to actually take their turn. It's an issue that I've seen in various incarnations of this genre, whether it's XCOM, Gears Tactics, WH40K: Mechanicus, and beyond. Usually these kinds of issues get patched out over time, and Zero Company does have a turn-based autosave function, but it's not ideal in situations where you can lose progress. I also did have a couple of hard crashes even after the day one patch, so more polish is probably warranted. But it's hardly a deal breaker, and issues are definitively rare.
Overall, Zero Company is a generally technically impressive game. The art delivery is exactly what you'd expect from Respawn Entertainment's era of Star Wars games, with tons of little details and easter eggs Star Wars fans will appreciate. The digital acting is excellent, and the explorable environments between battles are also engaging and immersive. I would argue Zero Company has raised the bar and expectations for the genre as a result.
Star Wars Zero Company: Story
Captain Hawks (the player character) works with Jae and Republic Intelligence to combat a new, potentially deadly threat. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
I did not expect to be sitting here thinking of comparing a turn-based tactics game to the likes of Mass Effect for story delivery, but here we are.
Star Wars Zero Company absolutely rose to the occasion with regards to story treatment, given expectations around the legendary sci-fi license.
Players take the reins of Hawks, a disgraced former Republic captain, dishonorably discharged in a military stitch-up of sorts. Hawks sets up a mercenary band to make ends meet, although his team, Zero Company, has fallen upon hard times. And hard debt, owing thousands of credits to the Hutt clan.
It's only when an exiled noble, Jae, and a Republic Intelligence officer show up on his doorstep that things begin to look up. At least, comparatively speaking. Early on, Hawks finds himself running afoul of a new galactic faction, known as The Coil. Infected with some mysterious, psionic space virus, Coil members form into some sort of hive mind, intent on spreading their deadly cult. The Coil has already threatened various planets in Republic space, but the Clone Wars are in full swing, and resources are stretched thin. Perhaps some outsourcing might help?
The mysterious Fathom and her mystical plague take center stage as the game's central antagonistic faction. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA)
Republic Intelligence offers Hawks' band a deal he can't refuse, but the investigation into The Coil quickly becomes personal.
Without spoiling too much, the early stages of the game really did give me a Mass Effect vibe, particularly so in Mass Effect 2, in the most complimentary way possible. You're chasing a mysterious threat that kidnaps citizens, all while gathering a menagerie of mercenaries from all walks of alien life, with all sorts of different motivations. There are even loyalty-style missions that offer deeper insights into the various characters, complete with unique scenarios and unlockable story sequences that can also boost character prowess in combat.
Typically, I play these types of games for the infectious tactical gameplay and gradual sense of progression, but Zero Company was the first where I found myself playing specifically for the story.
I would've liked Zero Company to have been a little bit on the more "mature" side, given the espionage angle and coming off the back of Star Wars: Andor, but that's perhaps just personal preference. The Coil is a genuinely interesting threat, and the adjacency with the events of the Clone Wars is woven expertly in such a way that it doesn't interfere with established lore, but still makes for nostalgic moments and fan-service scenes that are truly delightful.
Thankfully, the gameplay itself is also top-notch.
Star Wars Zero Company: Gameplay
XCOM fans will feel right at home here. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
The last pure XCOM-style tactics game I played before this was Gears Tactics, and as much as I did enjoy it, it was clearly limited by the scope of the Gears in-universe tech. Given the diversity of weapons, technology, abilities, and enemy types in the Star Wars universe; Zero Company absolutely does not have this issue. There are so many options in Zero Company that you're often too spoiled for choice.
In Zero Company, you create your own character with a variety of alien races, clothes, and cosmetics to choose from; you're then able to choose a basic archetype class. These seem deceptively simple to start with, stuff like highly-ranged Sniper, advantage-seeking Scoundrel, and general-purpose Assault-type classes, and so on. However, as you level up, unlock focus points, equip different mods, weapons, accessories, and bond skills — depth ramps up quickly. And that's before we talk about hero character-specific abilities.
Indeed, beyond the basic archetypes and custom-created mercs you can make, Hawks will meet some very powerful characters along the way, fitting famed Star Wars roles. A Jedi padawan deserter signs up, alongside a jetpack-wielding Mandalorian. A Disney-approved new alien named Kabb is always on task to uppercut enemies across the map, too. Each of these heroes has unique and powerful abilities that can set up satisfying kill zones when the right conditions align.
Setting up sequences of deadly abilities lets you clear hordes of enemies very quickly. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
Many XCOM-style staples return, such as overwatch scanning zones, melee knockback attacks, and so on. Star Wars Zero Company changes it up with advantage points, which allow squaddies to use more powerful abilities. As you rack up kills, you'll be able to spend advantage points on things like a powerful Jedi area knock back shockwave, an extreme-range guaranteed crit sniper shot, and an electrifying taser stun gun.
You can switch between party members at any time, too, so you'll want to make sure they're positioned to complement each other well. Some passives let characters take extra shots in some conditions, for example. So you'll want them in line of sight to take advantage of that. You're also able to do things like Force-push enemies off ledges and into overwatch fields for extra shots, and call upon allies to back you up when you attack with their own follow-up shots.
Zero Company also tasks you with upgrading and maintaining your mercenary "den" between missions. Ensuring that you have a proper arsenal of powerful weapons, complementary equipment like grenades, and facilities like a med bay for healing injuries is paramount.
I've been playing through on normal difficulty so far, and have found the game to be a decidedly addictive experience. It doesn't reach the stakes of XCOM's panic-inducing time-limit mechanics, but you can ramp up the difficulty and turn on character perma-death and "beskar mode," which is Zero Company's ironman no-save scumming mode. Every decision is final. And yes, even major story characters can die here.
Star Wars Zero Company is simply a top-shelf XCOM-styled game, well worthy of the genre's legacy, and arguably the best we've seen from the medium in a very long time.
Star Wars Zero Company: Conclusion
Fight for the Republic ... but mostly for credits. (Image credit: Windows Central | Jez Corden | Bit Reactor / EA )
Star Wars Zero Company is one of those rare games where I found myself grinning ear-to-ear (something I rarely do these days, frankly). Whether it was the nostalgic nods to Clone Wars events and even obscure Star Wars lore, pulling off kill sequences that made me feel smart (even though I'm not), or the various surprises and little details Bit Reactor weaved throughout the game — Star Wars Zero Company is a true delight.
If you don't like XCOM-style games like Gears Tactics, Final Fantasy Tactics, Midnight Suns, and so on, Star Wars Zero Company likely isn't going to do much to change your mind. It leans into that genre incredibly hard, at least on the gameplay side.
Star Wars Zero Company is truly phenomenal.
Where Zero Company changes it up is in the cinematic, character-driven story that feels every bit as deserving of a place among some of Star Wars' greatest video game tales. The characters are as interesting as they are fun to be around, making it all the more painful if you find one of them perma-killed by an ill-thought-out plan.
There's perhaps more Zero Company could've done to mitigate the genre's long-standing foibles. My attention-addled mind is less tolerant of things like waiting for the AI to catch up, or turn-based tooltips and messages to play out. I'm not sure why some abilities can't run concurrently, or enemies can't take attacks more quickly at times.
I also think Zero Company could've benefitted from leaning more towards Andor's darker tone rather than the family-friendly Clone Wars movies, given the likely age range of the turn-based tactics demographic (we're old, guys). But none of my personal preferences undermine what Bit Reactor has crafted here: Star Wars Zero Company is a banger, and I absolutely hope we see more of Hawks' squad in the future.
Star Wars Zero Company
Star Wars Zero Company is a rare AAA turn-based tactics game from the minds that brought you XCOM 2 and Midnight Suns. It's every bit as authentic as you'd hope, weaving a unique Clone Wars-adjacent storyline atop satisfying tactical combat.
Gamescom 2026 is in full swing, and there's already a bunch of big wins emerging for Xbox. My Gears of War: E-Day campaign preview just went live (and it looks amazing), a metric ton of Gamescom titles just got revealed for Xbox, and we have even more goodies being announced throughout the week (stay tuned for tomorrow ...). But, here's a personal big win that I'm very excited about.The Witcher 3 is inarguably one of the best games ever made, and it's getting a b
The Witcher 3 is inarguably one of the best games ever made, and it's getting a big remaster version on September 29, 2026, and is also COMPLETELY FREE for users who own the existing game.
"Remastered is a free upgrade for players who own The Witcher 3 on GOG, Steam, Epic Games Store, PlayStation 5, and Xbox Series X|S, and includes both Hearts of Stone and Blood and Wine expansions. It is also available for pre-purchase on Battle.net and Nintendo Switch 2."
Update: I missed this part on the initial write up, but yes, The Witcher 3 is also coming to Microsoft and Blizzard's Battle.net. It's part of a wider initiative to open up Battle.net to third-party developers so I'm told, which we should hear more about at BlizzCon 2026 in September. Stay tuned for that one.
Furthermore, CD Projekt RED revealed in the small print that it also grabs Xbox Play Anywhere support, finally bridging the gap between Xbox Series X|S and Xbox Ally versions. It'll also get FSR 4.0 support on the Xbox Ally X, giving it massively improved performance.
Here's just some of the changes you can expect in the free update:
Improved combat flow, with new finishing moves and skills.
Boosted traversal with more intelligent and dynamic vaulting, platforming, etc.
Overhauled visuals, with improved lighting and spell effects.
Improved monster AI, giving them new moves of their own.
Revamped horse riding.
A complete Cyberpunk 2077-style overhaul of the skill tree.
Armor transmogrification.
Improved photo mode.
A variety of other smaller enhancements, such as boosted looting systems, UI interactions, tutorial modernization, HDR improvements, lighting overhaul, Xbox Play Anywhere, and more.
DLSS 4.5, AMD FSR 4.0 (great for Xbox Ally), Path Tracing on high-end systems, raytraced hair (wtf?), and more visual features.
Witcher 3 expansion "Songs of the Past" gets teased, too!
CD Projekt RED also recently announced that The Witcher 4 is slated for 2028, with yet another Witcher 3 expansion slated for later in 2027.
Additionally, CD Projekt RED also showed off the first teaser trailer for the third and final Witcher 3 DLC, titled "Songs of the Past."
"This full-fledged third expansion takes the White Wolf on a new adventure to the peaceful realm of Letten, where dark secrets lurk beneath the surface… Coming in 2027."
In the trailer, we catch a glimpse at a new hook-like tool Geralt has for pulling in enemies, as well as twisted nature-oriented enemies.
CD Projekt RED has been over-delivering almost none-stop since Cyberpunk 2077's launch, which disappointed users on PS4 and Xbox One owing to its performance. Fast forward half a decade, and Cyberpunk 2077 was fully revived and revamped, it had an award-winning TV show, and now we're getting an absolute mountain of free content for Witcher 3, the game that helped CD Projekt RED claim its top spot at the RPG pile.
Witcher 4 and Cyberpunk 2 are deep in development as well, and there's every reason to think they too will continue CD Projekt RED's path towards legendary status.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Gears of War is having something of a renaissance right now, as The Coalition go all out to put the franchise back on the map. Gears has been one of the most consistent Xbox staples in the brand's history, popularizing the third-person shooter genre with its gritty storytelling and bleak world. Gears 4 and 5 experimented away from the formula a bit, and perhaps got lost in the weeds in some ways as they sought to give the franchise new footing. After a successful
Gears of War is having something of a renaissance right now, as The Coalition go all out to put the franchise back on the map.
Gears has been one of the most consistent Xbox staples in the brand's history, popularizing the third-person shooter genre with its gritty storytelling and bleak world. Gears 4 and 5 experimented away from the formula a bit, and perhaps got lost in the weeds in some ways as they sought to give the franchise new footing. After a successful Gears of War: E-Day beta event, increasingly it's looking like the key to Gears' future may, in fact, lie in the past.
Recently, I was lucky enough to go hands-on with two missions from Gears of War: E-Day's campaign, set during the initial attacks from the vile Locust swarm.
E-Day follows a younger Marcus Fenix and Dominic Santiago, worn down already from a major civil war that society had only just begun to recover from. Then, subterranean horrors emerged from the ground, bringing with them a whole host of terrifying war beasts and brutal makeshift weaponry in a legendary surprise attack that would eventually leave humanity on the brink of extinction.
E-Day is about those early years, and if the full game is even close to as good as what I experienced last week, Gears of War: E-Day could cement its place as the best Gears of War story in history.
A painstakingly detailed, reactive world
The older Gears of War titles took place in dilapidated ruins. Gears of War: E-Day demands something more detailed. (Image credit: Windows Central | Jez Corden | Xbox)
The original Gears of War is very much a product of its time, but also its setting. The game is essentially post-apocalyptic, taking place years after E-Day, with much of civilization already reduced to grey-brown ash and ruins.
Given that Gears of War: E-Day takes place at the very start of the war, The Coalition had to approach it like it is: a very different beast, ultimately. The stakes are far higher; there are still survivors running around, trapped in their homes, and The Coalition weaves that bleak reality into every pixel of E-Day's presentation and gameplay.
Taking place in the town of Kalona, the levels I experienced are right up there with the most painstakingly detailed urban environments I've experienced this gen. It feels less like it's designed specifically as a gameplay canvas, and more like it's designed to feel lived in. The Coalition absolutely delivered here, while still sneakily dotting the map with chest-high (and now shin-high) walls to hide behind with its dynamic cover system.
A Silent Hill-esque map greets you in some segments. Marcus will literally doodle notes onto the map as you explore, adding side objectives and exploration opportunities as you go. (Image credit: Windows Central | Jez Corden | Xbox)
If you played Gears of War's Siege mode beta, you might already have some idea of what I'm talking about with regard to environmental detail. Car tires puncture and deflate under gunfire, windows shatter, and cover deforms, giving E-Day a sense of life that was missing from the older games.
The town is full of storefronts and interiors, without even a whiff of copy-and-paste. Gears' campaign seems to connect linear segments into wider areas, complete with a mapping tool that was reminiscent of Silent Hill's own. Marcus will sketch notes and routes on the map as you move, which opens up exploration opportunities and side objectives for unlocking weapon mods and equipment for your loadout, as well as lore-enriching collectibles.
It's still unmistakably Gears, complete with a rough prototype chainsaw lancer machine gun, canned execution animations, atop a more dynamic cover system. But it also feels fresh in a way that many franchises struggle with several games deep. I dare say The Coalition cooked here.
A darker, more desperate tone
You can still saw enemies in half, of course. (Image credit: Windows Central | Jez Corden | Xbox)
Gears of War: E-Day is every bit as violent as the previous games, although I feel like we're getting more up close and personal with the reptilian Locust than ever before.
I mentioned stakes in the intro, but there's a keen sense of vulnerability for a C.O.G. that has been caught with its collective pants down — NPCs are seen fleeing the warzone, being gunned down (or worse) in cold blood, as wretches screech through, devouring up the remains.
This first wave of Locust is chaotic and visceral, armed with the ballistic equivalent of axes and clubs intent on murdering anything and everything with a human pulse. The top brass have no idea what's going on. One day, everyone woke up to murderous, hungry monsters writhing out of the ground, and E-Day leans hard into that dark fantasy.
The Locust Horde are not here to give mercy. (Image credit: Windows Central | Jez Corden | Xbox)
Marcus' self-assured stoicism hasn't fully hardened in E-Day; that sense of inexperience is oddly exposing, giving E-Day a tangible sense of vulnerability. The Coalition uses the game's side objectives to tell short stories within the game's world as well, giving you opportunities to see how regular civilians are being slaughtered en masse in the Locust feeding frenzy. It's an extension of the side-objectives system The Coalition seemed to explore a bit in Gears 5, although I'd argue it makes a lot more sense in E-Day's dense urban climbs. It doesn't rely on vehicular traversal, which arguably tripped up the game's pacing a bit in 5, and there are fewer engine limitations on injecting new areas on the fly.
Speaking of the engine, I think Gears of War: E-Day is probably the most visually impressive game I've played so far this gen. The Coalition are without a doubt the masters of Unreal Engine, perhaps surpassing Epic Games itself. The visual density, the lighting quality, the detailing, all while running at 60 FPS in an inexplicably crisp resolution, demand wonder and immersion like few other developers can muster.
The visuals and music delivery make Gears of War: E-Day's darkly cinematic presentation all the more evocative as you scrape through the blood-soaked streets of cities that are undoubtedly in the process of total destruction.
The Coalition takes Gears to the next level with total and complete confidence
Delta Squad is back. (Image credit: Windows Central | Jez Corden | Xbox)
There's little room for hope in Gears of War: E-Day. We all know the conclusion. But for the first time, we're going to experience that hopelessness firsthand.
Right after playing through the E-Day campaign preview, I loaded up the original Gears of War to do a direct comparison. It's easy to forget sometimes just how far we've come in terms of visuals, presentation, gameplay fidelity, and general polish. It's also easy to fill in the blanks with your imagination — that's practically what we had to do back in the day, playing games at 480p.
The Coalition and other developers working on legacy franchises have some of the toughest jobs in the business. How can you deliver experiences that compete with our nostalgia-tinted imagination? How can you exceed expectations that are, in part, misremembered through fragments of fading memories?
The Coalition's answer seems to be: "you have to over-deliver."
If Gears of War: E-Day's full campaign offers the kind of quality I experienced last week throughout — I'm confident it'll not only be remembered as the best entry in the franchise ... Gears: E-Day could also represent the starting point for a new decade of an Xbox dominated by The Coalition.
Gears of War: E-Day drops on October 6, 2026, for Xbox Series X|S and PC exclusively. Experience Emergence Day, when the Locust originally emerged and destroyed Sera's civilization. Guerrilla warfare in destroyed urban environments wrapped in the best visuals this gen has seen yet.
The big AI era isn't going as some might've hoped. OpenAI and other big companies are losing billions chasing artificial intelligence technology, and it's only clever accounting and circular investments keeping the entire industry afloat. OpenAI specifically is in hot water, with spending commitments through to 2030 coming scarily close to $1 trillion dollars, and is operating purely on the basis of handouts from the likes of SoftBank, NVIDIA, Oracle, and Microso
The big AI era isn't going as some might've hoped.
OpenAI and other big companies are losing billions chasing artificial intelligence technology, and it's only clever accounting and circular investments keeping the entire industry afloat. OpenAI specifically is in hot water, with spending commitments through to 2030 coming scarily close to $1 trillion dollars, and is operating purely on the basis of handouts from the likes of SoftBank, NVIDIA, Oracle, and Microsoft. OpenAI is looking to spend $50 billion in compute alone in 2026 on roughly $25~ billion in revenue, revenue which is also made up at least in part with IOUs.
Despite the scary numbers, OpenAI is trucking along on faith and fumes alone, as companies' belief in the tech keeps the firm alive, for now.
Yet, even Sam Altman is having doubts about the impact of large language models. In a new podcast, Altman lamented "economic inertia" for the lack of adoption, and also called out the AI industry for making the tech seem "scary."
"A lot of the people building AI have been off saying there's a 25% chance we're going to destroy the world ..."
Altman effectively blamed those pesky humans for not adopting ChatGPT and other AI products, lamenting that "people keep using their tools in the same way" they had previously been using them.
"I thought when we got to [ChatGPT]-4, which was back in 2023, I thought very quickly after that there'd be much more disruption, with the software business up for grabs right away. I was wrong about a few things, one of them, in terms of the speed ... the economy just has so much inertia. People keep doing the same things they're doing, they keep buying from the same company, they keep wanting to use their tools in the same way ..."
Altman implied that the "slow" pace of change would make the "transition" to AI "smoother." Elsewhere in the podcast, Sam Altman remarked that AI leaders had "not done a very good job" explaining AI tech, referring to the broad backlash to the technology.
"I also think a lot of the people building AI have been off saying there's a 25% chance we're going to destroy the world ... and yeah, we're going to race ahead and do it because otherwise those bad guys will do it first. Or it's like, 'man, this thing is going to be really terrible, and 50% of the jobs are going to go away in the next year, and we hope you are all okay,' but it seems really scary.
We have not, as a field, done a very good job of explaining to people what the benefits are and how the downsides can be mitigated. We certainly have not done a good job ... even if people have had answers like, 'well, there's going to be universal basic income, or work will be optional', or whatever. There's been very little discussion from people about how and why it's important that people have more power and freedom in the world, not less."
I think the key issue with this AI tech is that most people just don't find it very useful. I work in an industry that, at least on paper, should benefit from some kind of automagical writing tool. The problem is that it loses so much nuance and accuracy that, even if I wanted to use it for work, I literally can't.
I think a lot of these very technical, mathematically-inclined dudebros pushing this format have little knowledge or understanding about how and where this technology should be applied. Spotify, YouTube, Instagram, gaming platforms, and other services are actively trying to filter out AI content, as it is repeatedly proven to decrease engagement — users actively hate it. Companies that are using tokens to try to boost productivity are finding that they're actually just boosting costs, and that they're simply finding a new bottleneck in the finite amount of addressable customers.
LLMs undoubtedly have uses, but when 90% of the compute is being spent on utterly unproductive use cases, the economics simply seem primed to implode. If you're spending tokens for the sake of spending tokens, and it doesn't lead to any discernible increase in sales — what is the point? You could use AI to make hundreds of slop video games, but people already have more than enough to play built by an ironically more affordable human workforce.
In the future, I think we'll find AI probably ends up as a tool of governments in things like law enforcement and medical fields. Specific industries will benefit from tools that can parse and summarize large, complex data sets, albeit with the unfortunate knowledge of LLMs' penchant for hallucinations and outright lies. Just yesterday I asked Copilot to find some links to some old Windows Central articles I did. It just straight up lied and gave me some completely made-up links instead. Extrapolate these simple mistakes to medical fields or military applications, where lives are literally at stake ... is it worth the risk?
Perhaps the issue is that AI's inaccuracy renders it only viable in low-stakes businesses ... and those low-stakes businesses simply won't see a real return over doing things the "old way," which Altman describes as economic "inertia."
Perhaps it's not inertia. Perhaps the AI business model is just not the disruptor it was cracked up to be.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.