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Reçu — 14 octobre 2026 ⏭ Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Halo Campaign Evolved gets multiplayer, thanks to yet another fan-made mod

I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.

First, there’s Project Reclaimer for Halo 3, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.

Not only that, but in Campaign Evolved, while it was reported that the remnants of Halo Studios are working to bring Theater and Firefight to the game in December, some community members have already taken it upon themselves to start testing Firefight within the game, to varying success, mind you.

Now onto the main attraction, Mjolnir Core, a community effort to bring multiplayer to Halo: Campaign Evolved. I must say, so far it’s pretty impressive. The project supports 19 maps, including classics like Blood Gulch, Battle Creek, and Hang ‘Em High. The mod also supports up to 16 players, pushing past the initial four-player limit it had at the start of development.

The mod itself is in alpha, but those working on it have put together a pretty hefty amount of documentation for those who wish to help and get involved. From what I can tell, the mod works pretty effortlessly.

You get the launcher, install multiplayer, and you’re ready to go. That said, I don't believe there’s any public game browser in the game yet, so you’ll need to invite friends through your fireteam to play together.

Seeing the community put this much effort in really pains me. Halo: Campaign Evolved needed some sort of multiplayer content at release, even if it were just Firefight. And whilst projects like this are great, they’ll likely sadly remain rather niche, as people have already moved on to other games like Gears of War: E-Day, which actually outperformed Halo on launch.

Regardless, I can’t stress enough how cool this is and how I hope the team behind it continues their hard work. So let me know your thoughts: is this cool, too little too late, or do you have any other thoughts? Drop them in the comments, and be sure to take part in our poll!

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PS5 games are now booting on Xbox hardware thanks to a modified emulator

I’ve sat here for 10 minutes now, staring at my PC, because I really just don’t know what to say about how this is even possible, but here goes. Yes, PS5 emulation is now working on the Xbox Series X via Xbox’s Developer Mode as a UWP app.

The emulator in question is KytyPS5, which has been ported by @maccosmo to Xbox. If you’ve been keeping up with the emulator on X (formerly Twitter), it's probably the main PS5 emulator making the most progress right now. Most notably, the emulator can play Demon’s Souls and Astro Bot at over 60 FPS, while Wolverine is bootable but runs at a much lower frame rate that isn’t really playable (these figures are for the PC version of the emulator, not the Xbox version).

You’re probably wondering what performance is like playing a PS5 game on an Xbox Series X, and well, it’s not great. Astro Bot sits at around 10 FPS, but there’s a lot going on under the hood. The Xbox fork of KytyPS5 includes a Direct3D 12 renderer that uses Mesa’s spirv_to_dxil to translate shaders, meaning there's a lot of code translation happening to make this work.

It’s a work in progress, but it’s not crazy to imagine Astro Bot eventually reaching a level where you can play it comfortably. For myself, I’ve made it known that I have no interest in PS5 hardware. That’s just my preference.

But Astro Bot has always been one of the few PS5 exclusives I thought genuinely looked good. If I thought I could purchase a copy of the game and play it on my Series X somehow, I think I probably would.

As I said, I’m just bewildered here. But the progress that’s been made, whether forced through thanks to AI, is cool to see. I mean, thanks to PS5 jailbreaking, we’ve already got Xbox Cloud Gaming on PS5, and there’s even one developer attempting to get Windows running on PS5, with some success too, as Hades is currently playable.

Let me know your thoughts. Is this something you’d try, or do you think this is all getting out of hand and regulators need to step in? Leave a comment below, and be sure to take part in our poll!

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Gears of War: E-Day takes the #1 spot on Xbox stores across the globe

Gears of War: E-Day is seemingly still full of surprises, and according to the latest Xbox US store data, the game is flying off (digital) shelves. It has secured the number one spot, overtaking titles like Minecraft Dungeons 2 and the critically acclaimed Star Wars: Galactic Racer.

Gears of War: E-Day reaching the top spot in the US isn’t the only news, too. The game also topped the UK store and many others across the globe, which is great to see.

I will say, I am a bit surprised, obviously given the games on Game Pass, that does come with a certain, how would you say, online drama? Especially as it's often thought Xbox gamers don’t buy games, which of course has been debunked time and time again, but I digress.

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We also know, thanks to reporting from TrueAchievements, that Gears of War: E-Day is 2026’s second-biggest Xbox launch. It surpassed Halo: Campaign Evolved by 8.6% but fell just shy of Forza Horizon 6, managing only 67.3% of Forza’s player count at launch, which of course was a massive success on both Xbox and PC.

I’m impressed with how well Gears of War: E-Day has done, and it's honestly well deserved. Having beaten the game myself, it has given me the Gears itch, and I am probably going to run through Gears 2, 3, 4, and 5 on Insane, just like I have done with the first game and E-Day.

Hopefully, everyone has enjoyed E-Day as much as I have, and I hope the game continues to perform well. There was, of course, reporting from Alinea Analytics, which estimated 230,000 copies sold across both Steam and Xbox. Steam accounted for 168,000 of those, with Xbox (console and PC) selling 62,000.

Alinea also estimated that 1.7 million people played the game via Game Pass, and of that 1.7 million, 722,000 paid for the five-day early access upgrade. Alinea also reported that the game grossed $37 million in revenue, and they called for the game to be released on PlayStation 5 too to help recoup development costs.

I won’t dive into that drama, though. Don't worry. For now, let me know your thoughts on E-Day, how it's performed, whether you're impressed, or if you expected it to do better, in the comments, and be sure to take part in our poll!

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Xbox developers just gained support for another free game engine with 'Defold'

Following Xbox's recent push to simplify development for its platform, we have a new engine joining the party with official hardware support: Defold. For those unfamiliar, Defold is a game engine originally created by King, the studio behind Candy Crush, which is now owned by Microsoft.

Naturally, given its origins, the engine was heavily utilized for mobile titles like Blossom Blast Saga. However, it has since evolved into a solid option for indie developers, with existing support for Nintendo Switch and PlayStation consoles.

While Defold might not be the first engine that comes to mind for most people, I’m a strong believer that making development easier across whatever engines people choose is a fantastic move. In this case, it seems Defold has managed to make Xbox support as straightforward as possible.

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According to its creators, Xbox support is now available in Defold 1.14.0, provided free of charge to approved developers. This completes a major expansion of the engine’s console capabilities, meaning it now supports all three major platforms.

Developers must first be approved for Xbox console development through programs like ID@Xbox before they can access the specific resources. Once approved, they can request access to the Xbox extension, which includes platform integrations such as user management and game saves, along with the necessary tools and workflows for building and testing Xbox games.

The engine itself has been around since 2008, so it’s been a long wait for official Xbox support. When asked why it took so long by @Danielon5538 on X (formerly Twitter), Defold responded:

“We (at Defold Foundation) developed Xbox support alongside our ongoing work on Defold, using the Foundation's own savings. Defold is free and all its console ports are completely free for approved developers too. We sustain development through partnerships and community donations. It took some time and sweat, but we're happy to finally make it available!”

You can also help fund Defold, which helps pay developers, and support core services, donations can be made here.

Hopefully, this is a sign of more things to come to make development easier for Xbox. While I can’t speak to what other engines might be lacking in the Xbox development space, lowering barriers in any way possible is one of Xbox’s best chances of getting as many developers on board with their platform as possible.

Let me know in the comments if you use Defold, if you’re glad it now has Xbox support, or if you just heard of the engine today. And, as always, don’t forget to take part in our poll!

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Jailbroken PS5 consoles could soon run Windows PC games via "Mihawk OS"

It’s easy to forget that the PS5 has any true exclusives left, given how few remain. Xbox, though, can hardly boast of a strong exclusive library either, having only recently started to reclaim that territory. Yet an extremely ambitious developer has managed to get Windows 11 running on the PS5 using a project called Mihawk OS.

This is just another wild turn for the PS5 modding scene since the console was jailbroken, but what developer Mihawk is actually doing is genuinely impressive. They are building a translation layer that will allow both 32-bit and 64-bit Windows games to run directly on a jailbroken PS5.

While development of Mihawk OS isn’t open source like many other mods currently releasing, Mihawk says progress is going well, and just to instill some confidence in what Mihawk is capable of, they also got RetroArch running, which allows a whole host of emulators to work on the console. That said, we don’t know much yet, particularly regarding how games actually perform. However, we have seemingly seen HADES run within Windows on PS5.

🎮 PP (PS5 Proton) — A homebrew that runs Windows games on PS5.The project is growing into something bigger: Mihawk OS, a Windows 11 Clone🔥32-bit and 64-bit Windows gaming through Proton, with a Linux compatibility layer planned as well. pic.twitter.com/kL1CBYp11tOctober 10, 2026

How other games perform is still unknown, but it's impressive regardless. Who knows, instead of relying on Xbox Cloud Gaming via a new homebrew app, you might eventually be able to play titles like Gears of War: E-Day natively.

Of course, that assumes you’re comfortable with the cost of jailbreaking your console, which naturally limits your access to PlayStation servers and could even put your account at risk.

I’ve covered other impressive work in the PS5 jailbreak scene, including Xbox 360 and OG Xbox emulation running directly on the PS5. It’s honestly getting a little out of control. If Windows games can run natively on the PS5, I think that would push me over the edge to buy one.

It would seemingly make for a solid living room console, effectively becoming what I wanted the Steam Machine to be, but at a heavily discounted price if I went the second-hand route.

Just a rather quick asterisk, too: Jailbreaking isn't something I necessarily recommend, but it also isn't illegal, and I do recommend you at least purchase the games you are either going to play or emulate on a jailbroken PS5.

If you’re as baffled and impressed by these latest advancements as I am, let me know in the comments!

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