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Reçu — 20 octobre 2026 ⏭ Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

Windows 11's design boss admits it needs work, while AI fixes OS inconsistencies

In what may be one of the year's least surprising stories, Microsoft's VP of Product Design, Diego Baca, has explained how AI is being used to help designers after being asked whether it's possible to launch a "fleet of viable agents" to address issues in Windows 11.

On AI agents, 100% agree. I’m not the best person to speak to the engineering side, but AI has already helped our design team accelerate significantly. We’re even seeing designers contribute directly to code fixes that improve craft, consistency, and quality. That’s exciting progress, and we’re only getting started.

Diego Baca, Microsoft

Now, this all comes shortly after an Xbox Business Strategist spiraled on X over how everyone is using AI, expressing frustration with the pretense that people aren't. That said, I do appreciate Baca’s honesty here. I always find that kind of candor refreshing.

Windows 11 still has a consistency problem

Windows 11 logo displayed over the default blue Windows wallpaper with a shattered glass effect across the image.

Microsoft acknowledges Windows 11's longstanding design inconsistencies as AI helps accelerate improvements across the operating system. (Image credit: Microsoft)

Interestingly, Baca's post on X (formerly Twitter) also acknowledged something Windows users have been complaining about for years in his reply to tech enthusiast Chris Pirillo, and that's consistency:

“Consistency across Windows is something we all want, and it’s an active workstream we’re continuing to accelerate,” he explained.

And to be fair, I have to agree. Windows 11 is now five years old (that's made me feel so old), yet parts of the operating system still feel like they're lacking the modern stylings, almost as though some of it still belongs in Windows 7, or even earlier, as Windows Latest points out in its own take.

Don't get me wrong, Microsoft has made progress, particularly with its efforts to modernize Windows Search, Run, and other legacy interfaces using WinUI 3. But I do wish these inconsistencies had been addressed before Windows 11 launched, though perhaps I’m wishing for too much.

Baca also acknowledged the criticism, admitting, “Finally, I completely recognize that people expect more from Windows. We expect more from ourselves, too.”

Finally, he added that Microsoft hopes to “earn back your enthusiasm for Windows through what we deliver, not just what we say.” It’s a refreshingly open response, and one I massively appreciate. How do you feel about Diego Baca's comments? Let me know in the comments and be sure to take part in our poll below:

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Oblivion Remastered gets an FPS performance boost from an AI-generated PC patch

The Elder Scrolls IV: Oblivion Remastered launched last year to massive success, surpassing nine million players in its first three months and selling over two million copies on Steam, according to SteamDB.

Despite the sales figures, fans have been vocal about the game's performance. Stuttering, frame spikes, and poor optimization have been common complaints, often attributed to the use of Unreal Engine 5. However, one fan on Reddit decided to take matters into their own hands and "vibe code" a fix.

Yes, people are now using AI to generate performance patches for games. User u/LTSharpe, posting on the r/ChatGPT subreddit, explained that they are a huge Oblivion fan who was struggling with the game’s performance despite running a high-end PC setup featuring an AMD 9070 XT, 32GB of DDR4 RAM, and a Ryzen 9 5800X processor.

Can AI really fix Oblivion Remastered's performance issues?

Opting to use Claude instead of ChatGPT, LTSharpe managed to boost the game’s average FPS by 37%. If you’re interested in trying the patch yourself, you can try the GitHub repository (using proper precautions, of course).

I played the Oblivion Remaster on Xbox, and even on that hardware, I noticed stuttering and frame spikes. While I’m usually cautious about how AI is used in development, I think this is a pretty clever use case, one that most people likely won’t mind.

Seeing someone take their framerate from 30 to a stable 60, while also fixing bugs that the developers missed, is impressive, even if an AI did the heavy lifting.

We are, of course, in the midst of an AI wave in the gaming space. Community-driven projects are cropping up everywhere thanks to these tools, whether it’s mashups between games or impossible ports. We’re seeing it all lately, and it’s enough for Xbox to take notice, having launched Xbox Labs to explore these emerging AI technologies.

Let me know if you agree or disagree with me on whether this is a good use case for AI. Both views are valid, so do share your thoughts in the comments, and be sure to take part in our poll below:

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What happens when Xbox Game Pass meets Linux? Xodus Nexus has the answer.

Xbox Game Pass is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (at least after the price cut a few months ago), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running SteamOS were out of luck.

That has now all changed, thanks to Xodus Nexus, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, including the Steam Deck and Steam Machine.

Could this convince Xbox gamers to switch to Linux?

You might be wondering how this works. Well, essentially, it lets you sign in to your Microsoft account, browse your library, and then use Proton as a translation layer to play your games natively on Linux.

According to the project documentation, you can browse the Store, install games you own or access through a subscription, and play with one shared runtime. Xbox sign-in and cloud saves are also available for supported games.

Right now, it can’t play every Xbox game on Linux, but the list so far is still impressive. It includes titles like Gears of War: E-Day, Deep Rock Galactic, Minecraft Dungeons II, Forza Horizon 6, No Man’s Sky, Doom: The Dark Ages, and Sea of Thieves, all with the usual Xbox bells and whistles and multiplayer support.

The full list of compatible games can be found here.

I always hoped Xbox would release their games on Linux at some point, though I understand how that could be a bit counter-intuitive to Xbox’s plans for Windows and their own gaming hardware. Despite Linux being home to a small number of players, it’s still a competitor in the space. And well... Xbox porting to competing hardware didn’t really go over all too well last time, with Xbox consoles now returning to exclusivity.

Still, seeing community projects like this is great, and I hope to see the project continue to expand. The Steam Deck used to be a great bit of kit, at least before the price hike, and whilst the Steam Machine seemingly released, never to be spoken about again, it is still awesome to see the community tackle Game Pass on hardware it was never meant for.

Do let me know: do projects like this mean you’d switch from Windows to Linux, or is it more of a novelty? Let me know in the comments and be sure to take part in our poll!

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Gears of War: E‑Day hits VR and looks fantastic?

Gears of War: E-Day has come and gone, and the game appears to have been a success. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.

Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review here. As for E-Day, we’ve already started to see mods crop up on PC, including one that turns your entire squad into characters from Halo. Letting us see Noble Team and the Master Chief in E-Day, and having them look as good as they do is fantastic.

Speaking of mods, one user, @rockonthehillc, took to X (Formerly Twitter) to show off an extremely impressive virtual reality mod for E-Day. It features full body tracking, manual weapon reloads, and more.

Is it time for a first-person Gears of War game?

The short demonstration uploaded to YouTube has seriously made me consider dusting off my Oculus Quest 2. But perhaps more surprisingly, it has made me want a first-person Gears of War game. To some, that might seem sacrilegious, but hear me out. Gears has already expanded into turn-based strategy, and I’m a firm believer that Xbox needs to do more with its IP. Experimenting with different genres is a smart move.

Halo is the perfect example of a mishandled IP. It should have been expanded into third-person shooters, horror, and other genres long ago. I think Gears of War could equally be turned into a first-person horror game set around the Locust.

E-Day does a fantastic job at making the Locust a terrifying threat. Seeing that unfold from a different angle would be incredible.

For now, though, fans will have to make do with the virtual reality community project, which is extremely impressive in its own right.

With that said, let me know your thoughts. Would you play a virtual reality Gears game, or even a first-person one? Leave a comment down below and be sure to take part in our poll!

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Xbox One games are running on iPhone without emulation, and Minecraft is first

Recently, I covered how the Xbox One could run a PlayStation 5 emulator, or how Original Xbox and Xbox 360 titles were being played on a jailbroken PS5. Now, the tables have turned, and we have Xbox One games running on iOS (and macOS).

In fact, just a few months ago, I wrote about an Xbox 360 emulator for iOS. At the time, that was impressive enough on its own, particularly given it could run games like Halo 3. This new development feels like a natural progression, especially considering how recent advancements in AI have seemingly propelled emulation and modding to a whole new level.

It is a wild timeline we are living in. I do suspect AI is a major driver behind this acceleration, but regardless of the cause, it is still pretty cool to see.

Utsuro, the project bringing Xbox One games to iOS and Mac

An iPhone displaying the Xbox One logo on a green screen, illustrating Xbox One games running on iOS.

Xbox One games are coming to iOS thanks to a new translation layer. (Image credit: Apple | Microsoft)

The project, created by @leviidev01 on X, works not through traditional emulation, but rather as a translation layer. It runs the console’s own "Windows-derived userland as x86-64 under FEXCore", supplying the system components that the hardware would normally provide. I will admit, some of the deeper technical specifics are lost on me, but the fact that it works at all is fascinating.

For now, the project has been shown running Minecraft with touchscreen controls relatively well, and it does include controller support.

Announcing Utsuro, run Xbox One games on iOS.It’s in the early works, but can already run Minecraft: Xbox One Edition extremely well. I’ve attached a video below, you don’t want to miss this.GitHub: https://t.co/X53sB3nRoODiscord: https://t.co/hLgRwHNVB0pic.twitter.com/dOqY620jj5October 18, 2026

Thinking back to the Xbox One era, it was around the time Xbox began porting its games to PC. That makes it hard for me to pinpoint exactly which Xbox One titles I would want to take on the go. However, projects like this serve as a stark reminder of just how shortsighted Microsoft was in shuttering Windows Phone.

Given the sheer volume of IP at Microsoft’s disposal now, having a dedicated smartphone capable of legitimately playing Original Xbox, Xbox 360, and even Xbox One games with full cloud saves and achievement support would have been a unique selling point.

I do think it could have really given Microsoft a genuine edge. Instead, we are seeing community projects fill that void, while Android devices are busy running full-blown Steam games. All I can do is shed a tear over what could have been.

Still, I’d be interested to know what you think. What Xbox One games would you like to see running on iOS or even Android? If anything comes to mind, let me know in the comments, and don’t forget to take part in our poll!

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Fans bring Halo: Combat Evolved to SEGA's retro Dreamcast console

It feels almost like Halo: Combat Evolved is becoming the new "Can it run Doom?" benchmark. Over the past couple of weeks, we’ve seen the game run on everything from iOS and Android to Linux and even the Nintendo 64. Now, we have it running on the SEGA Dreamcast, one of my favorite consoles growing up.

The project, dubbed Halo: Dreamcast Evolved, is quite ambitious, aiming to port the entire game to the Dreamcast. That is a considerable ask, given that the console is significantly weaker than the original Xbox. The Dreamcast has four times less memory, and if we look at the FLOPS metric, it comes in at 1.4 GFLOPS while the original Xbox clocks in at 20 GFLOPS, roughly 14 times more.

Halo on Dreamcast shouldn't be possible, yet here we are

Halo: Combat Evolved running on the SEGA Dreamcast showing an Assault Rifle and Warthog in a forest landscape

Halo: CE on Dreamcast (Image credit: JiltedValkyrie | Xbox)

Despite this massive gap in raw power, developer @JiltedValkyrie has managed to hit around 60 FPS in certain areas, which is impressive in itself. However, I wouldn’t call the game fully playable just yet. Outside of those brief moments, you are generally looking at frame rates between 10 and 20 FPS.

The developer does mention that the build is still extremely early, with culling, lower LODs, and the math pass still needing review. The CPU is the primary bottleneck here, as the Dreamcast’s processor is more than three times slower than the Xbox’s, and the game’s animations and enemy AI eat into those resources massively. To help smooth out gameplay, dead enemies and marines now despawn instead of staying on screen, something that doesn't happen in the Xbox version.

Still, I’m considerably impressed, and I urge you to check out the 24 minutes of gameplay uploaded to X to see for yourself.

Here is 24 Minutes of Gameplay of Halo: Dreamcast Evolved on the Pillar of Autumn mission and a bit of Halo level exploration after showing the detail mapping in real-time. pic.twitter.com/XUWRMBwbthOctober 17, 2026

It’s truly bizarre for me to see the Dreamcast capable of running Halo. Back in my day, the Dreamcast was my main go-to console until the original Xbox released with Halo. Since then, I have admittedly been an Xbox guy, but I’ve always had a lot of love for the Dreamcast. Being a Sonic fan, how couldn’t I? Seeing a game that basically went on to define my entire early childhood now run on hardware that defined another part of my childhood is truly insane to witness.

Of course, this is likely hot on the heels of all the recent AI modding and decompiling efforts, something Xbox itself has acknowledged with the sprouting of Xbox Labs to explore projects very much like this.

Enough babbling from me, though. I’d love to hear your thoughts. Do you share the same feelings towards this as I do, or do you find it an abomination? Either view is fine, but let me know what you think in the comments.

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PS5 games are now running on the Xbox One through more unusual emulation

I recently covered how PS5 games are now running on the Xbox Series X, made possible by Xbox’s Developer Mode and an AI-driven port of KytyPS5, a PC-based emulator adapted for Universal Windows Platform (UWP) apps.

Performance on the Series X leaves a lot to be desired, with Astro Bot running at around 10 FPS. The project is still early in development, so we can expect performance to improve over time. But 10 FPS on a Series X isn’t exactly playable, which raises the question: How does the Xbox One fare?

Somehow, PS5 emulation works on the Xbox One

Marvel Cosmic Invasion running on an Xbox One through a PS5 emulator, showing the game's title screen alongside performance statistics and debugging information.

Marvel Cosmic Invasion running on an Xbox One via PS5 emulation (Image credit: maccosmo)

Over on X (formerly Twitter), @Maccosomo, the person responsible for porting KytyPS5 to the Series X, has also managed to get the emulator running on the Xbox One. They’ve been playing lighter titles like Quake II and Marvel Cosmic Invasion, which don’t demand as much from the hardware.

It’s worth mentioning that you likely won’t be able to play demanding PS5 titles like Astro Bot on an Xbox One; the CPU and GPU power just isn’t there. But with a PS5 emulator now running on an Xbox One, I’d be interested to see what else is possible.

Maybe PS4 emulation on an Xbox One? To me, the PS4 was Sony’s last great console, packed with fantastic games like Spider-Man and The Last of Us. That doesn't exist yet, but given the AI-driven modding we’re seeing, it feels only a matter of time. Xbox has even acknowledged this trend with Xbox Labs, a new initiative focused on exploring AI-driven games and mods.

That said, as cool as this is, it’s mostly for the novelty of it. I wouldn’t expect much else to emerge in this specific scene. However, I could see Nintendo Switch emulation appearing on an Xbox One, especially since we already have it working on the Series X and, I believe, the Series S.

Do let me know your thoughts. Is all of this getting out of hand, or is it exciting? Let me know in the comments, and be sure to take part in our poll below:

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Xbox strategist says he might be fired: "Because I told you the truth — We're using AI"

Senior Business Strategy Manager at Microsoft (Xbox), Brandon Stirrup, has recently taken to social media to address the elephant in the room: AI. Having spent his weekend creating what he calls his “little bad game” with no prior experience in game development, Stirrup has made a bold acknowledgment that Western fans likely won’t be happy to hear.

Look if I’m fired tomorrow it will be because I told you the truth that nobody wants you to know. You can make a game with a simple prompt and yes you can make custom, tailored games. Everything you want in a game is right there for the taking, for better or worse.

Brandon Stirrup, Microsoft

It is true, mind you, that you can prompt a game into existence. The quality of those games will always be up for debate, but it’s no secret that the barriers to entry for game development are shrinking, whether for better or worse, as Stirrup says, with an apparent sense of unease.

"Watch and see" — Is Stirrup breaking rules?

Xbox Labs logo

Xbox Labs now focuses on emerging tech and AI experiments. (Image credit: Xbox)

Stirrup argues that the gaming industry is uniquely resistant to this shift. “Gaming is the only industry slow-walking the transition because users have negative sentiment. Everyone else accepts reality,” he claimed.

He also added, “Gaming is the only industry where leaders are afraid to talk about ai. Users want the truth. We’re using AI.”

It’s quite the admission, but it doesn’t come as a surprise, at least to me. While Xbox CEO Asha Sharma has been rather hesitant to fully embrace AI, we did just recently get Xbox Labs, an initiative to explore AI-driven game development and modding.

For what it’s worth, I hope Stirrup doesn’t get fired over these comments. As weird and scary as AI can be, I imagine many developers are using it, even ones you might not expect, like Capcom, which has admitted to its use.

The issue comes down to how AI is being used. As good a tool as it is, developers still need to understand what is being created by AI; otherwise, you end up with a hotbed of spaghetti code, which just leads to more issues down the line.

Do let me know how you feel about Stirrup’s comments. Do you agree, disagree, or land somewhere in the middle? And don’t forget to take part in our poll!

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Halo 3 inside Fallout: New Vegas is the latest entry in gaming’s “nothing makes sense anymore” era

My favorite game of all time and the title many consider the best Fallout entry are now seemingly merged. I assume this is another vibe-coded mashup, but honestly? It looks annoyingly cool.

Seeing Master Chief drive a Warthog around the Mojave Wasteland, or even fly a Banshee above the ruins, is genuinely bizarre. Not only that, but you can also seemingly play through the entire Fallout: New Vegas campaign with full dialogue options; only you’re playing as Master Chief, armed with an energy sword, battle rifle, grenades, and, why not, a gravity hammer.

Two completely different games, somehow running together?

It’s kind of difficult to know where to start, given what’s been happening in the space recently. We’ve seen Skate in Call of Duty, Minecraft in Elden Ring, and Mario in Halo, among all sorts of other monstrosities. I do feel a bit weird covering these things, but given Xbox’s latest venture in essentially approving of these AI mashups through Xbox Labs, I can’t feel too bad about it, I guess.

It’s genuinely unprecedented times for gaming. If this is what AI is capable of now, it’s a harrowing thought to consider what it might be capable of just a year from now. But I digress.

The Halo 3 and Fallout: New Vegas combination is cool, and I wouldn’t mind playing it myself. Of course, you can’t right now, because that would be too much fun. The developer, Reveries on YouTube, does say this about the project:

“An integration of Halo 3 and Fallout: New Vegas, allowing both games to run simultaneously and bringing Halo's original gameplay into the Mojave... Still in active development, planned for release on GitHub soon... Not a rewrite or decompilation, inspired by Chasm's SkyCraft project.”

So, unlike other AI mashups, this one isn’t available yet, but the video does a good job showcasing what you can get up to.

With that said, let me know how you feel about these AI remixes that combine games. Do you care? Is it too far? Or do you have other thoughts entirely? Let me know in the comments and be sure to take part in our poll below:

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Switch emulation hits Xbox Series X (and it's good)

It feels like the emulation scene is having a moment. Not long after reports surfaced of a PlayStation 5 emulator running on the Xbox Series X, we now have a Nintendo Switch emulator appearing on the platform as well.

Similar to the PS5 port, this requires you to be in Developer Mode. The emulator appears to be based on Eden, with gameplay footage showing Super Mario Odyssey, Super Mario Wonder, and Metroid Prime Beyond successfully booting.

I covered the possibility of a Nintendo Switch emulator arriving on Xbox just a few months ago, though that specific project never really materialized. However, given the current landscape of AI-assisted development, I wouldn’t be surprised if this is a straightforward UWP port of Eden, brute-forced into existence through vibe coding.

Emulation is always a tricky topic to discuss. Many people get a bit cagey about it, and it’s no surprise, given that the scene is rife with piracy. But emulation itself isn’t illegal. Assuming you can legitimately source your copies of the games, this could actually be a great way to experience titles that would otherwise be exclusive to Nintendo hardware.

O emulador de Switch no Xbox Series X está muito bom. Gostei pic.twitter.com/4wyhTQvEtkOctober 16, 2026

As for the state of this specific emulator, not much is known yet. I just happened to stumble across a post on X (formerly Twitter) showcasing it. If I had seen this a year ago, I would have jumped out of my seat in shock. But honestly, it’s par for the course given the current technological landscape, and even Xbox’s own admission of these AI-driven experiments through Xbox Labs.

It is a wild timeline to have both the Xbox Series X and PlayStation 5 capable of emulating a Nintendo Switch. I must admit, that is a shock. But with that said, I’d love to hear how you feel about this.

Would you emulate a Nintendo Switch on your Xbox console, or would you rather stick to the proper hardware? Let me know in the comments, and be sure to take part in our poll!

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Xbox had much bigger plans for Halo 2 and 3 remakes before layoffs canceled them

It looks like the early-stage Halo 2 and Halo 3 remakes were planned to far exceed the bare-minimum content that Halo: Campaign Evolved offered. It’s no secret that Halo: Campaign Evolved was a polarizing remake, releasing with very little content and bonus missions that I’d describe as on par with Halo 5's level of bad storytelling.

But I’m not here to pour my heart out over that. In a new report from @Mr_Rebs_, he provides us with some insight into how vast in scope a Halo 2 and Halo 3 remake was going to be before Halo Studios was gutted and the mantle of responsibility was handed over to Activision.

Multiplayer, Forge, Firefight, and more: What could have been

The Mister Chief helmet in Halo: The Master Chief Collection.

(Image credit: Windows Central)

According to Rebs, Halo Studios reportedly conducted a survey among select community members regarding what they wanted from a Halo 2 and a Halo 3 remake, with the studio allegedly referring to the trilogy of remakes as “Project Manihi.”

For the Halo 2 survey, Halo Studios reportedly asked the following questions:

  • Bringing back dual wielding and how important it was to the experience.
  • Including a full multiplayer component retaining Halo 2's classic gameplay.
  • Having a complete selection of multiplayer playlists available at launch.
  • Adding Firefight.
  • Reusing Blur Studio's Halo 2: Anniversary cinematics.
  • Potentially introducing entirely new bonus missions.

Rebs claims that participants pushed back against reusing Blur cutscenes because Halo Studios wanted to reuse assets from Campaign Evolved, creating a visual mismatch. Respondents also believed that dual wielding was essential to a Halo 2 remake, and on that, I do agree.

As for multiplayer, participants reportedly wanted the classic gameplay preserved while ensuring it remained appealing to casual and competitive players, with a full selection of playlists available from day one.

For Halo 3, however, Rebs alleges the studio's ambitions were even greater, with Halo Studios looking to take everything it had learned from Campaign Evolved and the proposed Halo 2 remake and apply it to Halo 3.

The survey reportedly evaluated how important it was to deliver the complete experience, and participants essentially said yes to everything: multiplayer, Forge, Theater, and additional modes like Firefight.

One of Rebs' sources suggested that Halo 3 was intended to become the flagship project of the entire remake initiative, with Halo Studios apparently looking to invest more resources into making it the most complete experience of the three.

It is also reported that Halo Studios were planning to do more bonus missions similar to what we got in Campaign Evolved, and that these next two remakes would also exist alongside the next mainline Halo game.

Since the layoffs at Halo Studios, though, all these plans are pretty much dead in the water, and I can’t say I’m not happy about that. I had zero faith in Halo Studios' ability to even remotely deliver one more remake, let alone two remakes alongside a new mainline entry, but maybe that’s just me.

Let me know how you feel in the comments. Would you have been excited for the prospects of a Halo Studios crack at a Halo 2 and Halo 3 remake, or are you like me and glad we’ll never see them?

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