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Reçu — 26 octobre 2026 ⏭ Windows Central - News, Forums, Reviews, Help for Windows 10 and all things Microsoft.

New Surface Laptop Ultra firmware update fixes screen flickering and long reboot times

Microsoft has released its first firmware update for the new Surface Laptop Ultra that fixes a number of issues that users and reviewers have reported since launch day a few weeks ago. Namely, issues with the display and long reboot times are finally being addressed.

According to the changelog, this firmware update was released on October 22, 6 days after the Surface Laptop Ultra launched. It appears under the name "Microsoft Corporation System Hardware Update (200.0.7.0)" in Windows Update, and includes the following fixes:

  • Resolves an issue that could cause extended reboot times.
  • Resolves an issue that could cause screen flickering.
  • Resolves an issue that could cause unexpected restarts.
  • Includes additional bug fixes and general performance improvements.

Reviewers (myself included) had noted that the Surface Laptop Ultra's Mini-LED screen was disappointing as the display suffered from ghosting and flickering. Microsoft says the flickering issue should now be fixed with this latest update, though the ghosting issue is still present.

I also mentioned in my review that the Surface Laptop Ultra suffered from really long reboot times, which made installing Windows updates and drivers a pain as it made the process take twice as long. That issue is now also fixed as of this latest firmware update.

Other fixes include performance improvements and a reduction in unexpected restarts (BSODs,) something I am yet to encounter on Surface Laptop Ultra anyway. It's good to see Microsoft moving so quickly to improve the Surface Laptop Ultra, which is expected to get firmware updates for 6 years, until 2032.

Surface Laptop Ultra is on sale now starting at $2,599. It's Microsoft's first RTX Spark powered Surface PC, which explains why there have been some teething problems with the platform. I expect Microsoft to issue more bug fixes and improvements via firmware updates over the coming weeks.

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Windows and Xbox clash over Project Helix | Windows Central Podcast

On this episode of the Windows Central Podcast, Daniel Rubino and Zac Bowden tackle behind-the-scenes reporting on internal tensions between Microsoft’s Windows and Xbox engineering divisions regarding the next-generation Project Helix hardware. Sparked by a detailed report in Fortune, we examine conflicting visions over whether future Xbox hardware—including a rumored 2027 handheld and 2028 home console—should run a streamlined desktop Windows build or iterate on the locked-down, hyper-optimized, containerized Xbox OS.

We also breaks down leaked Microsoft internal survey research investigating potential shifts in first-party exclusivity for blockbuster franchises like Fallout and Minecraft. Daniel then details his comprehensive review impressions of the ultralight 3.9 lb ASUS ProArt P16 and the HP OmniBook Ultra 16, followed by an overview of AMD FSR 4.1 rolling out to handhelds like the ROG Xbox Ally series to boost frame rates on constrained hardware.

This episode of the Windows Central Podcast is sponsored by Surfshark VPN. Unlimited devices, access your content from anywhere, and auto-block malware on Windows, Edge, and other platforms from $2.50/mo, with 3 months extra FREE. Sign up today!

  • [01:47] – Introduction & Episode Overview: Daniel and Zac kick off Episode 408, laying out the agenda: Windows vs. Xbox internal friction, Project Helix roadmaps, hardware reviews, and AMD FSR updates.
  • [04:35] – Project Helix & The Fortune Report: Analysis of reported tensions between Asha Sharma’s Xbox leadership and the Windows team over software architecture for next-gen hardware.
  • [06:49] – Updated Launch Timelines & Handheld Rumors: Dissecting expectations for a potential Xbox gaming handheld targeting late 2027 and the living room console shifting toward late 2028.
  • [08:20] – Xbox OS vs. Windows Desktop Shell: Comparing console-level security, sandboxing, and background stability against open PC desktop architecture, and examining official executive responses.
  • [15:08] – The Handheld Software Dilemma: Out-of-box user experience friction on Windows-based gaming handhelds (driver updates, launchers) compared to dedicated console environments.
  • [23:51] – Security, Containerization & Publishers: Why game publishers prefer isolated hypervisor environments over open desktop file systems to prevent tampering and day-one piracy.
  • [30:27] – Windows 12 & State Separation: History of Microsoft’s state-separated OS initiatives (Core OS, CorePC) and whether architectural isolation could arrive in future Windows releases.
  • [35:31] – Leaked Exclusivity Research Survey: Discussion of leaked internal questionnaires gauging consumer reaction if future releases in franchises like Fallout or Minecraft become Xbox console exclusives.
  • [46:00] – ASUS ProArt P16 In-Depth Review: Daniel breaks down the 3.9 lb RTX Spark laptop, evaluating 3K vs. 4K OLED panels, thermal cooling under 50 dB, and everyday 10-hour battery life.
  • [54:32] – HP OmniBook Ultra 16: Contrasting ASUS’s utility suite (OLED dimming, taskbar protection) with HP’s build weight and software support.
  • [55:55] – AMD FSR 4.1 Launch on Handhelds: What the new upscaling and frame generation driver update means for the ASUS ROG Xbox Ally family and constrained hardware.
  • [01:00:08] – Live Audience Q&A: Viewer questions addressing Windows on ARM anti-cheat progress, Xbox Play Anywhere adoption incentives, and high-end hardware expectations.

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