Heroes of the Storm fans, rejoice: Blizzard has not forgotten you. Yes, shocking many, I’m sure. Blizzard has just released a new blog post announcing that Xal’atath is joining Heroes of the Storm alongside a major new update. That’s right: for the first time in almost six years, the game is receiving a brand-new hero, making her the 91st to join the Nexus.To celebrate the launch, fans can earn exclusive Twitch drops starting today, September 28, at 9:00 am PT, t
Heroes of the Storm fans, rejoice: Blizzard has not forgotten you. Yes, shocking many, I’m sure. Blizzard has just released a new blog post announcing that Xal’atath is joining Heroes of the Storm alongside a major new update.
That’s right: for the first time in almost six years, the game is receiving a brand-new hero, making her the 91st to join the Nexus.
To celebrate the launch, fans can earn exclusive Twitch drops starting today, September 28, at 9:00 am PT, through October 5 at 11:59 pm PT. Rewards scale with watch time, ranging from 1,000 gold for an hour to Epic and Legendary loot chests, and even an Epic Deadly Chaos Wolf at the eight-hour mark.
Now, my personal knowledge of Heroes of the Storm is limited, but the blog post does detail the new hero. Xal’atath is a ranged assassin, and her ability kit is as follows:
Trait - Void Volley. Basic attacks build Soul Essence; at full Essence, unleash a barrage of void orbs at a target area while moving freely.
Q - Shadow Mark. Cast a large Void Orb that marks enemy Heroes hit by its inner radius; the Dark Heart moves to the impact point and detonates on marked enemy Heroes.
W - Dark Heart Ritual. Summon the Dark Heart talisman to pulse void energy at nearby enemies, then follow and detonate on any Shadow Marked Hero.
E - Void Step. Blink between three points in a triangular pattern, gaining attack damage at each stop; can be cancelled early to reposition or escape.
Heroic - Void Eruption. Channel a growing void orb, launch it to blind enemies and dominate space, then detonate in a large area - cast on the Dark Heart for an instant, fully empowered eruption.
Heroic - Void Convergence. Summon a portal that spawns relentless void minions to overwhelm nearby enemies, replacing fallen minions until the portal ends or is destroyed.
Xal’atath is a paid hero, available for $7.99 right now. For those who prefer to use gold, Blizzard aims to make her available for gold later this year, tentatively set for the end of November.
Outside of this new hero, Blizzard details a bunch of other stuff in the blog post, which you should check out, including a teaser that more might be to come... Fans of Heroes of the Storm seemingly have a lot to be excited about, and I for one hope the game can stick it to other MOBAs.
Do let me know your thoughts in the comments, whether you’re excited, not excited, or somewhere in between. And with that, do be sure to take part in our poll below:
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Winhanced is a launcher that essentially replaces Xbox Mode on your Windows handheld. Instead of simply fullscreening the Xbox app, Winhanced gives you a fully featured user interface that connects to your Xbox, Steam, GOG, and Epic libraries, alongside support for emulators, other apps, and much more.I've talked quite extensively about Winhanced here on Windows Central, using the launcher for quite some time on my own handhelds, and seen it in both its current,
Winhanced is a launcher that essentially replaces Xbox Mode on your Windows handheld. Instead of simply fullscreening the Xbox app, Winhanced gives you a fully featured user interface that connects to your Xbox, Steam, GOG, and Epic libraries, alongside support for emulators, other apps, and much more.
I've talked quite extensively about Winhanced here on Windows Central, using the launcher for quite some time on my own handhelds, and seen it in both its current, near-complete state and its not-so-complete state a few months back.
The launcher is nearing version 1.0, which I’m sure I’ll cover when it releases, as the sneak peek I’ve seen — and will discuss closer to release — is extremely exciting. However, version 0.9.9.9 is available today and boasts new features and improvements. These are just a few that caught my attention:
Friend cards, letting you message your friends, see what they’re doing, view their profiles, and more. (Public)
Better integration with Discord, Steam, Xbox, and PlayStation. (Public)
PC streaming through the new Winhanced Streaming Companion. (Public)
Install Windows updates without leaving Winhanced. (Public)
Improved driver detection for updating your handheld’s drivers through Winhanced. (Public)
Game theme music, including the option to choose your own tracks. (Public)
Improved Epic and GOG downloads, including resumable downloads. (Public)
Create your own collections for easier access to different groups of games. (Early Access)
A Discord server browser that can be navigated with a controller. (Early Access)
Those are just a handful of the additions, and 0.9.9.9 also includes substantial behind-the-scenes work to improve how Winhanced works in general, making it a pretty seamless experience. If you're interested, I urge you to join the Winhanced Discord and check out the full release notes because there’s simply far too much for me to reasonably cram into one overextended post without getting into the weeds.
I’ve moaned since the day I got my Xbox Ally X about just how unpolished and, frankly, disappointing the user experience was. Winhanced has genuinely changed that for me, though, and made me much more willing to pick up my Xbox Ally X and actually play games on it, which isn’t something I can say for the other launchers I’ve tried.
If you’ve tried Winhanced before and found it too buggy, I’d suggest giving it another shot now. A big part of 0.9.9.9 focused on squashing hardware-related bugs and improving consistency across supported handhelds, with the developer describing this release's device consistency as finally at a "1.0 level."
If Winhanced isn’t your thing, though, that’s okay too. Xbox Mode is improving, but I'll still use this instead. Let me know your thoughts in the comments, or just drop a vote on the poll!
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I’m sure it needs no recap at this point, but Halo Studios is no more. Well, mostly no more, as the studio has reportedly been left with just 20 or so employees, while Activision has now taken on the mantle of responsibility for Halo.Regardless of your thoughts on the matter, @Mr_Rebs_, a prominent leaker within the Halo community, has spoken out about what he alleges Halo Studios had planned for the franchise’s future. Despite my grievances with Halo Studios and
However, given the letdown of Campaign Evolved, I personally have very little faith that Halo Studios could have seen these ideas through. So, without further ado, let’s dive into it.
According to Rebs, Halo Studios was reportedly working on Halo 2 and Halo 3 remakes, as well as Halo 7. However, these projects were apparently still years away.
More interesting to me, though, is the fourth project: a standalone spin-off campaign based on Halo: First Strike, a genuinely great novel by Eric Nylund.
First Strike, for those unaware, fills in the gaps between Halo: Combat Evolved and Halo 2, which genuinely would have been great to see adapted into a game. Apparently, the project was targeting a release next year, although development was still in its early stages.
Given the state Campaign Evolved was in, I really doubt we would have seen it within that timeframe, especially considering the reported plans to include around five campaign missions alongside a Firefight mode.
The Halo 2 and Halo 3 remakes, though, were almost a given and something we’ve reported on before, with Halo 2 even being teased at the end of Campaign Evolved.
Halo 7 was actually in the conceptual stages, with a concept for the game apparently presented to Matt Booty and other Xbox executives shortly before the recent changes at Halo Studios. According to Rebs, the plan was for Halo 7 to launch with Campaign, PvP, PvE, and Forge from day one.
Of the remaining staff at Halo Studios, Pierre Hintze (Studio Head) does remain, a figure of controversy within the community and according to Rebs, Pierre still has a plan, Rebs states:
Pierre is still going to try and find a way to make morestuff, probably to save his own ass, but it seems veryunlikely that Microsoft or Activision would approve. Hewants to use Al to deliver smaller Halo projects and try toget resources to outsource development for the remakes.I've heard Activision wants nothing to do with Pierre.
Rebs - Content Creator
If this is the case, I do hope Pierre is unsuccessful in these endeavors; the last thing Halo needs right now is AI slop.
I’m personally happy with the changes being made to Halo. While I do have my reservations regarding Activision, there’s no doubt it has the infrastructure to support an IP as big as Halo.
And while my long-dreamed-of wish to see Halo’s books adapted into games is probably dead for the foreseeable future, I’d still much prefer a future where Halo Studios is no longer making Halo. Because yes, things really were that bad.
If you feel differently about everything, do let me know in the comments. I’ll be sure to respond, and as always, don’t forget to take part in our poll!
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I know, I know. It’s a bold statement, and before you rush to the comments, let me explain myself. You’ve likely all heard the news by now. Halo Studios may be whittled down to as few as 20 employees, with the franchise hoisted under the Activision umbrella and a new team created to take over the mantle of responsibility. It is genuinely devastating that well over 200 people were impacted by this move and are now out of work.Despite how painful it has been to be
I know, I know. It’s a bold statement, and before you rush to the comments, let me explain myself. You’ve likely all heard the news by now. Halo Studios may be whittled down to as few as 20 employees, with the franchise hoisted under the Activision umbrella and a new team created to take over the mantle of responsibility. It is genuinely devastating that well over 200 people were impacted by this move and are now out of work.
Despite how painful it has been to be a Halo fan over the past 15 years, we should still show compassion and kindness to those impacted by these decisions because, at the end of the day, we’re all human. "Genuinely devastating" is also how I’d describe Halo itself, at least in its current state.
It’s no secret that 343 Industries, and later Halo Studios, struggled to capture what made Halo truly fantastic, with each game suffering from glaring launch issues or missing features. Despite this, I find it a little unfair for 343i/Halo Studios to shoulder all the blame. I imagine Microsoft itself played a heavy role in how poorly the franchise was handled and mismanaged, even going as far back as the Bungie days.
Can it really get any worse?
Master Chief in Campaign Evolved. (Image credit: Xbox Game Studios)
This begs the question of whether Activision is actually the right choice here. If we look at Call of Duty, it’s fair to be concerned that Halo won’t be treated much better there either. However, I believe the franchise is at such an unbelievable low point that Activision is a better bet for Halo’s future than another game developed under Halo Studios, and I will explain why.
We know Halo Studios relied heavily on contract work to finish Halo: Campaign Evolved, if you could even call it finished. Due to this outsourcing, I'd argue that Halo: Campaign Evolved is among the worst ways to experience the first Halo game, second only to Halo: Combat Evolved Anniversary.
Like Campaign Evolved, the Anniversary edition takes creative liberties that I believe ruin the experience for returning fans and do the original a disservice for first-time Halo players.
Don’t get me wrong, though, Campaign Evolved isn’t awful. It still tells the same story as the original, so it isn’t all bad, and I enjoyed the updated visuals and even some of the changes to levels, but that’s mostly where my positives end.
Halo: Campaign Evolved featuring Master Chief and 343 Guilty Spark. (Image credit: Windows Central)
Campaign Evolved suffers from worse cutscenes, awkward pacing, poorly directed voice-overs, and an experience that feels like it was worked on by 2,000 people who barely communicated with one another. That said, I’d still give the campaign itself a solid 7/10 because, despite my problems with it, I had fun.
Master Chief and Sgt Johnson in Campaign Evolved prequel missions. (Image credit: Windows Central)
Halo Studios developed three new missions that take place before the events of Halo: Campaign Evolved. However, in almost every way possible, they fail to deliver anything meaningful to Halo’s lore. Instead, they wasted what should have been an opportunity for Halo Studios to show that it understood Halo and could carry the franchise forward.
What we got instead turned into an experience I can only describe as possibly the worst story told within a Halo game, right up there next to Halo 5. Allow me to paint a better picture of what we could have had.
Instead of Master Chief and Sgt. Johnson meandering around a Covenant ship, imagine three missions spliced throughout the campaign following Thel 'Vadam, the Arbiter, as he desperately tries and ultimately fails to stop Master Chief from destroying Halo.
Not only would that have given us a far more interesting perspective on the events of the first game, but it could have perfectly led into Halo 2. Instead, we got a barely memorable experience that feels like a huge missed opportunity.
That brings me back around to why I believe Activision is a better option than what we were currently looking at for Halo’s future. The franchise is at a point where, despite enjoying Halo since 2001, I would now rather see the publisher responsible for Call of Duty make a Halo game.
I genuinely don’t see how things could get much worse than they already are.
Yes, I am aware Call of Duty’s battle passes are awful, and skill-based matchmaking is also awful. But I will also remind people that Halo Infinite required you to pay $10 to color your Spartan white and already has skill-based matchmaking as strict as Call of Duty, except with a player base not even a fraction of the size.
Why Activision might actually make sense
Halo: Campaign Evolved main art with Activision logo in the background (Image credit: Microsoft | Edit by: Windows Central)
Seeing the word Activision rightfully invokes a sense of doom. However, the company has also consistently managed to ship enormous Call of Duty games on an annual basis, with the franchise regularly sitting among the best-selling games each year.
Despite yearly Call of Duty releases becoming stale, it’s fair to say that Activision operates a well-oiled machine with seemingly no signs of letting up. Unlike 343i/Halo Studios, which often struggled to get games out of the door, Activision has repeatedly demonstrated that it can coordinate enormous titles across multiple studios and actually ship them.
We’re talking about an operation capable of juggling huge campaigns, multiplayer, progression systems, live-service content, PC support, console support, backend infrastructure, and multiple studios all working alongside one another.
Somehow, it still gets a Call of Duty game out of the door every single year. Whether every single one of those games is good is another question entirely. Again, there’s no denying that Activision knows how to organize and ship enormous FPS projects.
Call of Duty promotional image for Black Ops (Image credit: Source: Activision)
So, having a company that has consistently managed projects of this scale does at least sound appealing on paper. It’s also important not to get caught up in the fact that it’s Activision.
They are reportedly creating a completely new team to head up a Halo project, and I’m hoping we see some old, familiar faces join on board, with the likes of Joe Staten and, of course, Marcus Lehto, who has recently spoken about how he’d love to return to Halo, even posting numerous polls asking fans what they’d like to see from the franchise moving forward.
If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel. PvP would be the brains, PvE the heart and soul. It would not be "everyone's" Halo.
Marcus Lehto, Halo Co-creator
That new team is probably what gives me the most hope, as it clearly won’t just be Treyarch or Sledgehammer being told to make Halo, or Infinity Ward being pulled away from Call of Duty. Microsoft is effectively building a new Halo team under Activision, which creates an opportunity to bring in people specifically because they want to work on Halo.
A completely new team also means completely new leadership and, hopefully, a clearer creative direction from the very beginning. Activision’s existing technology, production pipelines, QA teams, and general infrastructure could still sit behind that new team without necessarily dictating what Halo itself has to become.
That’s really the important distinction here because I don’t want Call of Duty wearing a Halo skin. What I want is Halo being given access to the kind of development structure that has allowed Call of Duty to consistently ship enormous games year after year, while still retaining what actually makes Halo, well, Halo.
Halo doesn’t need to reinvent the wheel or itself
Halo: Reach promotional art (Image credit: Microsoft)
This really brings me to what I think Halo actually needs moving forward. At this point, I don’t think the franchise needs yet another grand reinvention, although I wouldn’t necessarily be against them rebooting things and picking the story back up after Halo 3.
Halo 4 tried to take the story in a completely different direction, Halo 5 then shifted things again, and Halo Infinite was supposed to become a platform for Halo for years to come. Then, 343 Industries became Halo Studios with the promise that things would change (Spoiler: they didn't). At some point, you really do just need somebody to make a complete Halo game.
Give me a campaign with scoring and timing, split-screen, campaign co-op, Forge, Firefight, Big Team Battle, social modes, custom games, theater, a proper progression system, and a multiplayer suite that actually feels complete when I boot the game up on day one. These shouldn’t feel like ambitious requests either because, for a franchise like Halo, a lot of these things were once simply expected as far back as 2010.
More than anything, I’d also like to see some consistency with the story again. Halo has spent far too long introducing new ideas, setting up villains, establishing plot threads, and then seemingly deciding by the next game that it would rather move on to something else entirely. I'm keeping my fingers crossed.
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Amid the latest wave of updates at Xbox, which includes huge bombshells like Halo moving under Activision, we also got word that Obsidian, the developers behind Fallout: New Vegas, Avowed, and The Outer Worlds, are being moved under ZeniMax. For those keeping track, ZeniMax is the parent company of Bethesda, which, of course, all fits under the Xbox umbrella following the 2021 acquisition for $7.5 billion.We also recently learned that Obsidian would be making a n
We also recently learned that Obsidian would be making a new Fallout game, a project that no doubt will require deep collaboration between both Bethesda and Obsidian. Given that Xbox has owned Obsidian since 2018, I’m genuinely shocked it’s taken this long, but with Asha Sharma’s push to focus more on heavy-hitting IP, I’m glad something is happening, even though it’s five years later than I’d have hoped.
The big question remains, as I’m sure many have seen online, whether Obsidian will lose any and all autonomy under ZeniMax. Bethesda President Jill Braff has come out to clarify that this isn’t the case. In an email obtained by Aftermath, she explains:
"The creative identity and strengths that make Obsidian distinct will remain at the core of their studio and work… Feargus [Urquhart] and the Obsidian leadership team will continue to lead Obsidian, with the studio reporting to me. Bethesda Game Studios will continue to lead the Fallout franchise."
"Together, the teams will build on their longstanding relationship and the early work already underway on a new Fallout project, with more to share in the months ahead. This structure supports the franchise-led model we've been strengthening while keeping accountability for both the studio and the franchise clear."
It’s a relief, I’m sure, for many. However, it’s also just something that we’ll have to wait and see how everything pans out. The Fallout project is very clearly in its early days, and despite Todd Howard refuting claims of any bad blood between Bethesda and Obsidian, I think fans will tread on the side of caution and prefer to see results over words.
Obsidian has extraordinary creative talent, deep expertise, and a long history of creating memorable games and experiences. I'm looking forward to working more closely with them.
Bethesda President - Jill Braff
Regardless of how you feel, it’s hard to deny that Asha Sharma hasn’t hit the ground running with Xbox. Whilst it’s still early days in her tenure as CEO, I’m personally much more optimistic about the changes we’re seeing, as opposed to those online who believe Xbox is consolidating studios in order to make the likes of ZeniMax and Activision more appealing for sale.
Enough about my thoughts, though. Do let me know how you feel in the comments, and be sure to take part in our poll!
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