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I tested MW4’s new DMZ mode, and the experience was way stranger (and better) than expected

Before the DMZ Beta went live in 2022 as a bonus mode for Call of Duty: Modern Warfare 2, it was widely considered one of gaming's worst-kept secrets. Pretty much everything about it had leaked in the months leading up to its launch.

When players did get their hands on it, the fledgling extraction mode was notably undercooked. The smarter AI for the time was impressive, but there was just not enough substance to keep a large player base active and excited.

Don't get me wrong, there were definitely DMZ die-hards in the Call of Duty community, but I was not among them. I liked the premise, and it certainly wanted to fill a void that had been left empty since I completed The Division's "Survival" DLC. But ultimately, I was convinced that I just wasn't meant to be an extraction shooter girly, and I made my way back to multiplayer and Warzone, where I belonged.

Earlier this year, I had the opportunity to visit Infinity Ward's studio and be among the first to see the reveal for Call of Duty: Modern Warfare 4. This included the upcoming third mode — DMZ.

I'm not going to act like I wasn't surprised. Signs were pointing to DMZ's potential return, especially with the rise in the success of extraction shooters like Arc Raiders, for example, but I just wasn't sold on the idea that the previous DMZ Beta had warranted enough fanfare to justify spending 4 years of resources on this extraction mode over some other third mode like classic Spec Ops.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

I grew even more nervous about the state of DMZ after the reveal, as launch inched closer and closer with absolutely zero marketing or reveals for the returning mode. No mention of DMZ during the MW4 Open Beta.

Finally, we had "DMZ Week", with a rush of information about the new mode flooding Call of Duty's marketing. When I returned to the studio to go hands-on with Call of Duty: Modern Warfare 4 this month, it was DMZ that I was most looking forward to playing, surprisingly. I was starting to warm to the idea of the mode in general, at least.

Artwork from Call of Duty: Modern Warfare 4 depicting three operators in the Forward Operating Base (FOB).

Operators in the DMZ FOB. (Image credit: Activision)

For me, these hybrid PvEvP modes can be a hard sell. In the original DMZ Beta of yesteryear, I often felt like the AI combatants were more of an annoyance than an actual threat — just an obstacle in the way of finding the next squad to take down because I was thoroughly Warzone-brained. While there were tasks to complete on the inside, they felt menial and didn't really add much to the overall experience. Looting was an option, but it just didn't mean much at the end of the day.

We started our hands-on time in the Forward Operating Base, the opening hub world for all things DMZ. It's nicely designed, but I do find that overall the HUB itself is a bit disjointed. There's a laptop for every feature. Walk over to this side of the HUB to check your dog tag collection; go back to that side to buy intel on Lieutenants you can hunt. Certain features are locked until you reach the minimum level requirement. Once we were familiar with the layout, we were placed into teams and turned loose to explore Hajin.

Welcome to Hajin

The Hajin tactical map for Call of Duty: Modern Warfare 4 DMZ.

Hajin is stunning: a sprawling map with large cities, beautiful foliage, and plenty of threats. (Image credit: Activision)

Before I get too deep into overall gameplay, I want to talk about the design of Hajin. The map for DMZ is absolutely massive, especially when compared to the previous map used for the DMZ Beta, Al Mazrah. Al Mazrah felt spacious, but barren. Hajin, however, is a massive map that feels dense and alive. The large buildings tower against the DMZ's skybox, teeming with enemy AI that pose legitimate threats to your safety in the zone. Lush open outdoor areas offer plenty of trees with beautiful foliage and tall grass as cover, making it possible to take a stealthy approach when hunting targets.

The world of Hajin feels real. If you're looking for bandages, check a hospital. Need ammo? Head to a police station. This isn't a new concept, not even for Call of Duty. The original DMZ and the first attempt at Warzone 2.0 both relied on this mechanic of lootable items being found in areas that made sense instead of just stuffed in a box against the wall. For DMZ, it serves an added benefit of forcing players to explore areas outside of popular hot zones.

It's easy for communities to lock into certain areas of maps, especially ones this big, and only want to fight for control of a certain building or lootable box. But the most basic mechanics of Hajin are designed around that. If you're going to level up your operator, you're going to have to eventually go into dangerous areas to collect valuable gear and crafting materials.

Gameplay with meaning and depth

First person view of a thermal scoped sniper rifle against a lieutenant in Modern Warfare 4 DMZ.

Targeted LT hunt in Call of Duty: Modern Warfare 4 DMZ. (Image credit: Cole Martin for Windows Central, Activision)

My biggest complaint with the original DMZ Beta was that completing tasks felt like they had little to no purpose. I'm happy to report that Modern Warfare 4's DMZ is overflowing with opportunity. From the story missions that continue the events of the campaign, to the dynamic ops that piece together new challenges with every deployment, to lieutenant hunts, and PvP encounters, this year's DMZ has plenty to offer players of all skill levels.

In my first attempt at DMZ during the hands-on period, I was paired up with a Sherpa from the development team and another player. We were pretty amenable to just exploring Hajin, taking in whatever came our way. Our Sherpa set us up with some dynamic ops that would let us get a little extra XP, and we dove in with the intent to free roam. We didn't start empty-handed; we had beginner-level vests and basic free loadouts to get us started.

Before long, we were collecting the necessary gear to take on bigger challenges, exploring areas with increased threat levels. Collecting gear and returning to the FOB gave us the opportunity to upgrade our operators' skill trees, making our progress feel even more meaningful than just "go in, grab things, get out." We became attached to our operators and their kits.

That is, until another team saw us heading for an exfil and opted to run us over with their trucks.

A player in the Forward Operating Base with mission directives in MW4 DMZ.

Back to the FOB between missions. (Image credit: Cole Martin for Windows Central, Activision)

With my operator now MIA in the exclusion zone, I was left with a choice: Pay the ransom to get her back, or take the loss and go in as a fresh little newbie again.

I paid the ransom.

But then I decided to return to the DMZ for another run, this time solo. I'm too agreeable for my own good, and playing with a squad had left me following along with what they wanted to do. I wanted to see what happened if I went in and followed my own whims. I headed to a laptop in the base and ponied up $10,000 for intel on the location of a Lieutenant, a sniper with a ghillie suit and deer skull mask.

I didn't head straight for the marked lieutenant; I gave myself some time to look for important gear in case I ran into trouble. A med kit, some bandages, extra ammo. When I felt confident I could handle the fight, I headed that way. The lieutenant I had picked wasn't a particularly challenging one, but for a solo player with lower-tier weapons and armor, it certainly proved to be a challenge. I grabbed the dog tags when all was said and done and made my way to exfil, where I threw up a truce flag from the menu wheel and hoped for the best.

A player collects legendary dog tags in Call of Duty: Modern Warfare 4 DMZ.

Collecting dog tags is an increased risk, as you become marked for all players in Hajin. (Image credit: Cole Martin for Windows Central, Activision)

My next deployment into DMZ was once again with two additional players. This time our group took a more adventurous approach, diving into some of the more extreme areas of Hajin. We were grossly underleveled, but that didn't stop us from tackling the enemies that were coming at us. By playing it smart and working together, we were able to slowly fight our way through the mission and take down its in-world boss. We hadn't yet finished the mission in its entirety, and there was one other problem: the gas was coming.

We had a choice to hit the only exfil left, which was 900+m away, or we could attempt to finish the mission and hope that an in-place exfil would drop as a reward. Right as our helicopter took the air, the gas overtook the zone. We made it out, but only barely.

DMZ is an exhilarating addition to Call of Duty: Modern Warfare 4

Combat in MW4 DMZ.

Clearing the path to a safe exfil site in DMZ. (Image credit: Cole Martin for Windows Central, Activision)

Call of Duty's third modes have always been a bit of an enigma. Treyarch's Zombies mode is an actual gold mine, building up a completely separate world that still ties in with the mainline title it's attached to and creating an intense alternative to multiplayer and Warzone that you can easily get lost in for hours, both solo and as a squad. It's genuinely impressive, but Infinity Ward's third mode, namely Spec Ops, never quite hit the community the same way that Zombies did.

The DMZ Beta was a dice roll for Modern Warfare 2, and whether it genuinely paid off at the time is dependent entirely on who you ask. But if we scope out and look at how the DMZ Beta has evolved into the DMZ that is part of Call of Duty: Modern Warfare 4, I think it is safe to say that Infinity Ward has finally struck third-mode gold.

And I've finally found something to fill the void left behind by The Division.

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'Call of Duty: Modern Warfare 4' story campaign is truly a cinematic masterpiece — a BIG return to form

It has been 23 years since Infinity Ward dropped the first Call of Duty title; more than 25 games later, CoD fans are all seated with bated breath and waiting for the conclusion of one of gaming's most popular franchises.

For those who pre-ordered Modern Warfare 4, early campaign access is available now.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

Call of Duty: Modern Warfare 4 is both a swan song and a rebirth for Infinity Ward, as the title is the first to release under new studio leadership, Jack O'Hara and Mark Grigsby, while also serving as the finale for the subseries' rebooted plotline that kicked off with Call of Duty: Modern Warfare (2020).

I had an opportunity to play the campaign for Call of Duty: Modern Warfare 4 in advance, and while I plan to hold off on an official review score until the full game is available, I do have some early thoughts — spoiler-free, of course.

Call of Duty: Modern Warfare 4 Campaign Impressions — Story, setting, and art

Call of Duty: Modern Warfare 4 campaign screenshot of Lt. West in a military vehicle.

Call of Duty: Modern Warfare 4 introduces us to Sierra-1, a hybrid team of American and ROK soldiers stationed in Seoul. (Image credit: Activision)

It only takes 5 days — and a few extra years, but we're not counting — to change the world. While the events leading up to the story for Call of Duty: Modern Warfare 4 have culminated over a few years of time, the latest campaign takes place over the course of just 5 chaotic days.

When all was said and done, I sat back from my desk, controller in hand and mouth agape with tears welling up in my eyes.

Cole Martin, Windows Central

Before diving too deep into Modern Warfare 4, it would be a good idea to refresh yourself on the lore of the MW trilogy up until this point.

The reboot of the subseries kicked off in 2019, centering Task Force 141 — Captain John Price, Lieutenant Simon "Ghost" Riley, Sergeant Kyle "Gaz" Garrick, and Sergeant Johnny "Soap" MacTavish — and their hush-hush global counter-terrorism efforts. Their efforts introduce us to a variety of interesting characters, including cartel leader "El Sin Nombre", Valeria Garza, and founder of the Urzikstan Liberation Force, Farah Karim.

I'm going to be a little reductive for brevity here, but ultimately the squad finds themselves chasing down the series antagonist, Vladimir Makarov, but their hunt turns personal after Makarov kills Soap in the finale of Sledgehammer Games' Call of Duty: Modern Warfare 3 (2023).

In my review for Modern Warfare 3 (2023), I remarked that the final act of the campaign, which included MacTavish's abrupt demise, felt rushed. It was a seemingly unnecessary death at the end of the story that did nothing to push things forward.

3 years later, I realize that I wasn't entirely correct. The ending was rushed, yes, but Soap's death kicked off an avalanche of global events. The beginning of Modern Warfare 4 shows us a squad of more green soldiers than we've become accustomed to seeing in Modern Warfare.

We begin with a group of military conscripts, South Korean soldiers serving their mandatory enlistment alongside American Marines, Corporal Joseph Dunn and First Lieutenant Reggie West, in Seoul.

West has introduced the squad to Wu-Tang Clan's classic, "C.R.E.A.M.," and we start the game with some playful banter between music beats that sets up who our would-be heroes actually are.

The scene is decidedly cinematic, feeling more like the cold open to a movie than the opening sequence of the fourth installment to a subseries of a two-decade-old franchise. We spend some time with the younger squad as they plan a hazing of one of their newbies before they are faced with an explosive and unexpected attack.

We ultimately help the squad make their way through the rapidly deteriorating city, fighting through a night-shrouded urban battleground against threats from a mysteriously enhanced North Korean invasion.

From this opener, we're then transported back in time to just 5 days before North Korea's attacks on South Korea and reunited with Captain Price, who we learn has continued his hunt for Makarov to avenge Soap's death.

Price chases Makarov through a nightclub and eventually into a snowy alleyway where the two engage in hand-to-hand combat. Shortly after this, Price is captured and taken to Makarov's accomplice — El Sin Nombre, herself. She makes Price an offer he can't refuse: a means to go straight to the top of the food chain and take down the Archer, the "head of the snake" for the terrorist organization.

Price's trust in Valeria comes at a cost, however, and he is then considered AWOL by CIA Watcher, Kate Laswell, who has no choice but to send what remains of Task Force 141 to capture or kill their own Captain, friend, and mentor. This story beat sets up a recurring theme of loyalty and betrayal that threads together all of the various subplots over the 5-day timeline.

Call of Duty: Modern Warfare 4 screen shot of Ghost with his mask but no gear.

Samuel Roukin's Simon "Ghost" Riley is a haunting force in Modern Warfare 4. (Image credit: Cole Martin for Windows Central, Activision)

Modern Warfare 4's campaign is nothing short of a cinematic masterpiece.

Cole Martin, Windows Central

Infinity Ward's Modern Warfare reboot has long faced challenges of satisfying the needs of its nostalgic player base while also innovating on the subseries in such a way that it draws in a new crowd to create nostalgia for.

Modern Warfare 4's campaign captures that struggle in its own way, with the actions of Price and the rest of Task Force 141 rippling throughout the narrative to have unexpected effects on Park and his squadron.

It's easy to reduce Call of Duty down to just an arcade shooter full of cinematic set pieces and Michael Bay-worthy explosions, but Modern Warfare 4 has somehow managed to increase the heightened sense of emotion in its story. Soap's death, which once felt meaningless and egregious, has created a weighted cloud over the events of Modern Warfare 4, one that leads to big emotional moments that legitimately took my breath away.

Call of Duty: Modern Warfare 4 Campaign Impressions — Gameplay

Call of Duty: Modern Warfare 4 campaign gunplay screenshot.

Call of Duty: Modern Warfare 4's campaign gunplay often revolves around intense battles against enemy soldiers in large, visually striking set pieces. (Image credit: Cole Martin for Windows Central, Activision)

Call of Duty: Modern Warfare 4's campaign consists of a mostly linear mission structure where the 16 story missions can take roughly 6 to 8 hours to complete, depending on skill level and willingness to look for secrets — of which there are plenty.

Most missions feature fairly on-rails gameplay that the Modern Warfare subseries is known for, big cinematic set pieces with the single player-controlled character assisted by AI squadmates working their way through a mission setting.

However, a couple of missions do deviate from the standard formula. In Mission 2, "Out in the Cold", we're faced with a chase sequence similar to what we have seen in past Call of Duty titles. Price, in his hunt for Makarov, tails the terrorist through a nightclub with some light parkour over rooftops and through crowded streets into an alleyway for a hand-to-hand brawl.

This is followed by Mission 3, "Following Orders", which certainly feels reminiscent of Modern Warfare 2 (2009)'s "No Russian" campaign mission. In this particular sequence, players are an unnamed North Korean operative assisting in the hunt for a defector.

The brutality of the North Korean regime is on full display, but the player does have the option to make choices in whether they participate in the cruelty or merely stand by as it happens. While the player can choose whether or not to confiscate contraband or intimidate civilians, there are some decisions that can have a lasting impact on the player, though the choice fails to have a lasting impact on the overall narrative of Modern Warfare 4.

Call of Duty: Modern Warfare 4's

The mission "Following Orders" forces players to choose how much, or how little, to participate in a brutal sweep of a North Korean village in the search for a defector. (Image credit: Cole Martin for Windows Central, Activision)

The most notable departure from the linear campaign is Mission 10, "Stranded." The members of Sierra-1 are behind enemy lines and must keep a low profile while exploring a semi-open world environment.

Players can engage or avoid North Korean operators as they read notes, search for an eye-watering 58 collectibles, unlike a plethora of special equipment chests, and take down 3 specific mission objectives. It's a chance to see Sierra-1's Park Hyun-Jun really stretch his legs as a lead character and to develop a deeper bond with the grunt squad as they fight to survive in dangerous territory.

Call of Duty: Modern Warfare 4 Campaign Impressions — Final thoughts

Sierra-1 declares Mission Accomplished in Call of Duty: Modern Warfare 4.

A fitting end for Modern Warfare. (Image credit: Cole Martin for Windows Central, Activision)

If you've been playing the Modern Warfare reboot's campaigns up until this point, you might agree with me that it has long felt like there was only one way for the story to come to an end. And yet, even as I reached the final missions of the campaign, I repeatedly found myself gasping at every turn, surprised by the hows and whys that led up to the events of this blockbuster finale.

Every aspect of Modern Warfare 4 is crafted with attention to detail that is unmatched in the AAA space. Infinity Ward leads the charge in high-detail graphics, creating sets where every ray of light adds to the ambience and emotion of the scene.

From the bright lights of a Seoul convenience store to the bloody snow of a New York alleyway to the cracked glass of a city high-rise bearing the weight of a contested brotherhood. Modern Warfare 4's campaign is nothing short of a cinematic masterpiece, beautifully shot and choreographed to enhance the story with purposeful action.

Even the narrative writing is carefully crafted, and every member of the cast brought their A-game to the voice acting and motion capture. Barry Sloane slips into Captain Price like he himself has seen the captain's battles firsthand, encapsulating Price's grief and moral quandaries with seriousness, while Valeria's voice actress, Maria Elisa Camargo, playfully ribs at him with niceties and nicknames.

Samuel Roukin's haunting stare as Ghost is every bit as damning as his insistence on holding the line. I want to care about these characters and have the story being told over a 4-installment subseries pay off.

When all was said and done, I sat back from my desk, controller in hand and mouth agape with tears welling up in my eyes. That sounds dramatic, I'm sure, but Infinity Ward has come up with a group of characters that I have invested in and cared about. Their efforts, their stories, and their camaraderie and brotherhood mattered.

Task Force 141's chapter may have come to a fitting — albeit gut-wrenching — end, but the cycle continues on. Somebody has to get their hands dirty so the world stays clean.

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Still trying to unlock the Call of Duty: Modern Warfare 4 Beta rewards? Here’s how long you can keep playing.

The Call of Duty: Modern Warfare 4 Open Beta weekend was expected to come to a close this afternoon, but just as the shutdown clock ticked toward its final moments, the team from Infinity Ward took to social media to share that players would have a few more hours to unlock exclusive Beta rewards.

The Open Beta for Modern Warfare 4 will now end on September 1 at 10 PM PT. For those on the East Coast, that makes the final end time September 2 at 1 AM ET.

A little more time on the clock. We see you grinding out those Beta Rewards and camos, so we’re giving you some extra time.The #MW4 Open Beta is extended until 10 PM PT tonight.2XP + Double Weapon XP stay active until close.Enjoy!September 1, 2026

The Open Beta weekend served as a second chance for players to provide feedback to Infinity Ward and the dozen other studios (including Raven Software and Beenox) that support the annually released first-person shooter. The Beta offered players their first hands-on experience with a select few maps and modes — including the new dynamic map Kill Block, new modes Hijack and Inflation, and a hands-on first look at new Ground War gameplay — that will be a part of the Multiplayer package for Call of Duty: Modern Warfare 4.

The Beta also introduced players to the new Resurgence map — Zodiac — that will come to Call of Duty: Warzone with Season 1 of Modern Warfare 4's post-launch content.

In exchange for providing gameplay data, players could unlock special rewards to show their participation in the Beta. Beta rewards included unlocks for limited player emblems and weapon charms, though the most coveted rewards included the Beta Operator Skin unlocked at Level 20, a weapon blueprint unlocked at Level 30, and a secret hidden weapon camo that could only be unlocked by racking up 1500 player kills (not eliminations) during the Beta window.

Beta Rewards for Call of Duty: Modern Warfare 4 include a weapon charm, loading screen, weapon blueprint, and Operator skin.

You now have more time to work at unlocking the limited emblem, weapon blueprint, and Operator skin, as well as the hidden weapon camo in Call of Duty: Modern Warfare 4's Open Beta. (Image credit: Activision)

Two opposing matchmaking systems have also been deployed with a variety of maps and modes. Modes with a modified Skill-Based Matchmaking (SBMM) algorithm have been pitted against the Open playlist popularized by Black Ops 7. The return of SBMM has led to some spirited debates as Infinity Ward maintains that player feedback indicates matches assembled with SBMM in place have better player retention and satisfaction.

Popular Call of Duty content creators and others from the community continue to argue that SBMM punishes players for doing well by putting them in more difficult lobbies.

Infinity Ward has made several adjustments to the multiplayer experience throughout the two live weekends of the Modern Warfare 4 Beta, making changes to weapon balancing and Time to Kill (TTK) in frequent patches. How Infinity Ward responds to feedback on SBMM ahead of the game's launch remains to be seen.

Call of Duty: Modern Warfare 4 is scheduled to launch on October 23 on Xbox Series X|S consoles, PlayStation 5, PC via Steam, Battle.net, and Xbox on PC, and the Nintendo Switch 2. Players who preorder Modern Warfare 4 can jump into the game's campaign up to one week early, starting on October 16.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

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When (and how) to watch Call of Duty NEXT ahead of the Modern Warfare 4 beta

The next premium Call of Duty release, Infinity Ward's upcoming Modern Warfare 4, is just a few months away from hitting consoles and PCs, and it's finally time for players to get a good look at the upcoming first-person shooter's multiplayer gameplay.

As it has with previous Call of Duty launches, Activision will show off Modern Warfare 4's multiplayer in detail during this year's Call of Duty NEXT showcase. COD NEXT is a fan-favorite event where many of the top Call of Duty players — from popular streamers to esports pros — go live to broadcast gameplay, dev commentary, and more across YouTube and Twitch.

Here's everything you need to know so you don't miss out on COD NEXT 2026.

When and where to watch Call of Duty NEXT 2026

Call of Duty NEXT 2026 is set to go live on August 21 at 9 AM PT/12 PM ET. Players can tune in to the official Call of Duty channels to catch the live stream. Those who have preordered or have otherwise received an early access beta code can hop into the Modern Warfare 4 beta via the Call of Duty HQ immediately following the broadcast.

The Early Access Beta for Call of Duty: Modern Warfare 4 is only for players on Xbox Series X|S, PlayStation 5, and PC via Xbox on PC, Steam, and Battle.net. Modern Warfare 4 will not release on last-gen consoles, but it will be available on the Nintendo Switch 2 for the first time. Switch fans will have to wait until the open beta on August 28 to try out multiplayer.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

What to expect from Call of Duty NEXT 2026

Official Call of Duty NEXT details remain scarce, even as the event draws nearer. Activision and Infinity Ward have been oddly tight-lipped on what players can expect to see during the showcase, but there have been some vague clues that the experience may be a bit different this year.

In previous years, Activision would pool together popular streamers, sports professionals, and more to show off gameplay. However, Xbox and Activision previously partnered with Fanatics Fest in July to spotlight the upcoming Kill Block map. Many of the popular streamers who typically participate in Call of Duty NEXT were present at the Fanatics Fest event for hands-on gameplay.

In an official blog post, the Call of Duty team calls COD NEXT 2026 a "global event featuring live gameplay, an in-depth briefing on the lineup of content coming to Modern Warfare 4's Multiplayer, developer insights, and new reveals ahead of the Beta."

The description is a bit vague, but the phrase "global event" has led many to speculate that this year's COD NEXT event will not feature the in-person gameplay event that has been a staple for the showcase. For the first time ever, the beta for this year's Call of Duty title will go live immediately following the COD NEXT broadcast — a welcome move that just might help the hype generated by the NEXT showcase carry over into the beta experience.

That move, however, may ultimately make it unfeasible to bring big-name gamers who might not want to miss streaming the beta during its early access period to an in-person event.

Infinity Ward has confirmed that it will showcase multiplayer during COD NEXT 2026, but the team has been surprisingly mum on Modern Warfare 4's third mode since the initial DMZ reveal. DMZ is not expected to be playable during the two beta weekends for Modern Warfare 4.

The Vault Edition for Call of Duty: Modern Warfare 4 includes the base game — complete with the campaign, multiplayer, and access to DMZ — as well as additional content that includes the Hostile Alliance Operator Pack, Special Forces Operator Pack, Signature Weapon Collection, 1 Season of BlackCell, and a DMZ Deployment Bonus. Preordering also unlocks early access to the Open Beta ahead of the game's launch, and 1 week of early access to the Campaign.View Deal

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Call of Duty: Modern Warfare 4 Open Beta screenshots including operators in combat and upcoming weapons.

Call of Duty NEXT 2026 goes live August 21 at 9 AM PT/12 PM ET.

The innovative "Kill Block" map for Call of Duty: Modern Warfare 4 is my most anticipated new feature for the game's multiplayer — and we finally get to see more of it

Xbox and Activision have broken with tradition and partnered with Fanatics Fest to show off one of the most innovative new maps heading to Call of Duty: Modern Warfare 4 when it launches this October.

Multiplayer map reveals are typically reserved for the annual Call of Duty NEXT event, but a date for the celebration of all things Call of Duty has yet to be confirmed for 2026. Rather than waiting until closer to launch, Infinity Ward will give the public their first look at the new map, "Kill Block", during Fanatics Fest in New York City from July 16-19.

Call of Duty: Modern Warfare 4 will be playable for those who have purchased tickets to Fanatics Fest at the Javits Center in NYC, and a panel featuring Kevin Durant, Inde Navarrette, Infinity Ward Studio Co-Head Mark Grigsby, and Tyler Bahl will take the stage for an exclusive panel on Call of Duty in Culture on Saturday, July 18.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer and the game is already breaking records. Preorder now to experience a brand-new thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

Get your first shot at Kill Block, the adaptive Multiplayer battleground, live at @FanaticsFest July 16-19 in NYC.Stay tapped in as we'll share more gameplay and details from the field. pic.twitter.com/d9daYaEAJlJuly 3, 2026

The original concept behind Kill Block was dreamed up by Multiplayer Creative Director Geoff Smith, who was inspired by the Santiago Bernabéu in Madrid. The stadium is designed to have multiple arena floorings set on a rotating slab, allowing it to shift from a football stadium to a concert venue and back again while maintaining the various fields.

From concept to production, Kill Block eventually evolved into an adaptive training facility with a modular battleground that pieces together different slabs to create hundreds of unique map combinations. Designed to resemble a live-fire training environment, Kill Block is assembled from two end slabs with a central slab that pieces together map sections, both new and from iconic locations seen throughout Modern Warfare's rich history.

Infinity Ward shared an overview of how the engineering behind Kill Block works in a new blog post.

Engineering a dynamic map for Modern Warfare 4

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

An overhead view of the Killhouse slab for Kill Block. (Image credit: Activision)

While Call of Duty is a video game, the team at Infinity Ward takes great pride in the real-world inspiration beyond the pixels. It would be easy enough for the development team to shrug off the hows and whys of the mechanics powering Kill Block as "It's just a game" and hope that the players could suspend disbelief enough to enjoy themselves. But Infinity Ward doesn't work that way, and the team has taken the engineering behind Kill Block very seriously.

Kill Block, which is set within the West Bridge Advanced Military Training Facility, is flanked along the perimeter by eight concrete towers that house the electronics, motors, and pulley systems that make the dynamic arena function. The map is functionally the size of the popular Shoot House map from Modern Warfare past, though its continuously evolving layout keeps things fresh with each new round.

The map's three slabs sit upon a network of rail-mounted wheel assemblies, known as 'bogies', that travel along tracks embedded above and below the training area. The map changes at the end of each round of Gunfight. When the active slab decouples from the others, it is lowered to a storage chamber beneath the arena for safekeeping. The motor then selects the new Slab and winches it into position before raising it to the surface. How's that for combat evolved, Halo?

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

A look at the Station slab for Kill Block. (Image credit: Activision)

Each slab effectively takes up one third of Kill Block's play space, and each one is completely self-contained while maintaining all the necessary openings to flow seamlessly into each other. While each team spawns on their respective endpoint, movement across all three slabs in the combo is unrestrained (and encouraged.)

Some slabs add more than just new buildings, trees, or other obstacles. Some are also fitted with military-grade weather simulation systems — introducing snow flurries, fog, and other conditions that affect not just the look of the map but also weapons.

Kill Block's slabs are a new way to experience old favorites

Infinity Ward's Geoff Smith showcases the slabs for the new dynamic map, Kill Block, coming to Modern Warfare 4 in October 2026.

Infinity Ward's multiplayer team claims they have enough assets for 900 map combos in the upcoming dynamic Kill Block. However, only 500 are expected to be live when Modern Warfare 4 launches in October. (Image credit: Activision)

Call of Duty as a franchise struggles to walk a tight line between feeding into the nostalgia of its long-time player base while allowing the developers the creative freedom to create fresh and new experiences that might lure new players in. One way the development teams have sought to bridge that gap is with remastered variants of once-popular multiplayer maps.

But leaning into an influx of remasters leaves players looking for something new out in the cold. After 5 different variants of Shipment and Shoothouse, both the fans and the players can find themselves struggling with the threat of Call of Duty fatigue. Kill Block is an interesting solution to that problem, introducing both the chaotic gunplay of a small map without leaning exclusively into the tried-and-true favorites.

Infinity Ward's multiplayer team has claimed that there are enough assets readily available for Kill Block to support up to 900 combos total, though at launch, players can expect roughly 500 to be live. The following slabs can be expected in the Kill Block rotation at launch, though some names may be changed:

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

The Station, Highrise, and Cabin prefab buildings on Kill Block. (Image credit: Activision)
  • Ambush (Call of Duty 4: Modern Warfare): A central slab featuring a convoy-clogged main road with blown-out pre-fab buildings on either side, with plenty of sniping opportunities.
  • Blacksite (Call of Duty: Modern Warfare II and III): An end slab featuring three prefabricated structures with open access between each of them. Players will find a mud and grass thoroughfare, a rusted van, an open cargo container, and stacked military gabions.
  • Killhouse (Call of Duty 4: Modern Warfare): Gabions corner prefab walls with some small gaps for mantling, while a central kill box dots the middle of the map, and small scenic cover opportunities cover the edge of the end slab.
  • ME-Town: A central slab featuring a kill box dirt courtyard surrounded by prefabricated structures in each corner. Lots of interior and roof space for sniper nests. The main building is turquoise and features plenty of opportunities for close-quarter combat in its tight rooms and scramble points.
  • Snow Block: The fortifications of open cargo containers and concrete blocks offer unique overwatch opportunities to would-be snipers, but there's a limit to how much cover you can find on this end slab.
  • Trench: This central slab is a literal no-man's land of sunken mud walls and pill boxes with sandbags, tires, and wooden trusses that feel like they're going to collapse in on your squad without a moment's notice. This is a fraught middle ground with minimal cover, but good sight lines.

In addition to the confirmed Kill Block slabs, Infinity Ward also teased imagery showing off combos for the dynamic map featuring parts of Station, Shoot House, Woods, and Killhouse. Additional maps and supported modes for Kill Block are expected to be added to the game during Call of Duty: Modern Warfare 4's seasonal content drops post-launch.

Hands-on impressions of Kill Block

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

A group of three players move through a Kill Block slab. (Image credit: Activision)

Members of the press and content creators alike were invited to Infinity Ward's studio for an early hands-on preview of Kill Block in action. During the preview, we were able to play matches of 10v10 Gunfight on Kill Block. The match would begin with the player teams each infilling on their respective end slabs with a loadout that had been randomly assembled by the game.

Gunfight is a round-based, one-life per player core mode, and the first interactions with Kill Block were surprisingly intimidating. There's an urge to explore the undeniably creative design of Kill Block and to understand all the machinations behind it. But doing so certainly puts you at risk of other players who aren't so interested in the aesthetics willing to pick you off as an easy target.

When you do get over the desire to ooh-and-aww over what Infinity Ward has managed to create out of Kill Block and decide to focus on the game, you'll find yourself quickly flung into intense combat against enemy players. As a long-time fan of small map playlists that throw you immediately into the line of danger, I was excited to feel that rush of instant action from Kill Block.

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

Operators engage in combat on the Woods slab of Kill Block. (Image credit: Activision)

Infinity Ward's willingness to give fans of small maps something to sink their teeth into had interesting effects on the player base in Modern Warfare 2 (2022). There were considerable complaints on social media by players who felt the time between matches was too long in standard map playlists as players flocked to small map rotations in order to complete grindy camo challenges.

And yet, at the same time, there was a subset of players who love small maps so much they were even requesting Treyarch to introduce IW's beloved tiny map, Shipment, to the Black Ops series. (They didn't, but they did take a risk and go even smaller with the chaotic GRWM limited map during April Fools.)

Kill Block feels fresh and exciting and new, but it's serving multiple purposes for the split fan base that pines for nostalgic gameplay and laments continuous remasters simultaneously. Personally, Kill Block is one of my most anticipated new additions for Call of Duty: Modern Warfare 4.

Call of Duty: Modern Warfare launches on Xbox Series X|S, Xbox on PC, Battle.net, Steam, PlayStation 5, and the Nintendo Switch 2 on October 23, 2026. Players who preorder the game will unlock early access to the Open Beta and up to one week of early access to the Modern Warfare 4 campaign starting on October 16. Modern Warfare 4 is the first Call of Duty title to skip last-gen consoles, and the game will also not be included in Xbox Game Pass subscriptions until Holiday 2027.

The Vault Edition for Call of Duty: Modern Warfare 4 includes the base game — complete with the campaign, multiplayer, and access to DMZ — as well as additional content that includes the Hostile Alliance Operator Pack, Special Forces Operator Pack, Signature Weapon Collection, 1 Season of BlackCell, and a DMZ Deployment Bonus. Preordering also unlocks early access to the Open Beta ahead of the game's launch, and 1 week of early access to the Campaign.View Deal

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Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

10 indie games from Summer Game Fest and the Xbox Games Showcase that I immediately added to my wishlist

There’s no shortage of hype surrounding Summer Game Fest, and its orbit of smaller indie game showcases, as well as the wildly successful Xbox Games Showcase. This year’s events were chock full of exciting game reveals, especially for AAA lovers.

Titles like State of Decay 3, Fable, and Call of Duty: Modern Warfare 4 dominated the post-showcase conversation, and it can be difficult for indie game reveals to get enough time in the limelight.

So we here at Windows Central want to take this opportunity to highlight ten indie game reveals for Xbox from this month’s showcases that have stolen our hearts. Maybe you’ll find a few that you want to bump up to the top of your wishlist, too.

Grave Seasons

The main character from Grave Seasons, an escaped convict dressed in a white shirt and blue jeans with black hair, holds a tomato above their head in a rudimentary garden.

Grow crops, fish, mine, and meet the locals for a little romance all while solving a murder mystery in Grave Seasons. (Image credit: Blumhouse Games, Perfect Garbage)

Life sims are having a moment. The genre has been on the rise for a few years now, though, which means that it is at risk of feeling stale. This has led to a new wave of genre mashups where newly released life sims have unique plot twists that keep players intrigued.

One of the best mashups of this genre is the cozy horror life sim. Grave Seasons, developed by Perfect Garbage and published by Blumhouse Games, is a shining example — we find ourselves playing as an escaped convict who has made themselves at home in an idyllic town called Ashenridge.

As one does in a cozy life sim, we set ourselves up with a darling little farm, rubbing elbows with the locals and maybe even falling in love. Hit the mines, grow your crops, and drown a few worms at the local fishing hotspots. It's all you would expect from a pixel art cozy life sim. Until the murders start, anyway, then you find yourself tossed into the chaos of investigating a murder and protecting the next victim whenever possible.

Grave Seasons is a narrative feast, with each playthrough having a different potential killer in the town — it could even be your current love interest. Different playthroughs of the game result in new details and conversations based on your relationships with the locals, keeping gameplay fresher than your garden harvest.

Start your new creepy life in Grave Seasons when it comes to Xbox Series X|S, Xbox on PC, and Xbox Cloud with support for Xbox Play Anywhere on August 14. Grave Seasons will also launch day one on Xbox Game Pass and PC Game Pass.

After escaping from jail, set up your homestead in the cozy town of Ashenridge. Grow crops, woo the locals, solve some murders. Grave Seasons blends cozy life and dating sim gameplay into an exciting whodunnit mystery.View Deal

Moss: The Forgotten Relic

A screenshot of the mouse Quill from Moss: The Forgotten Relic standing on a greenery-covered block with the remains of a stone statue.

Moss finally escapes the bondage of VR so that players on all platforms can experience the heartwarming fable of Quill's adventure. (Image credit: Polyarc)

In 2018, Polyarc released a 3-D action-adventure puzzle game about a little mouse named Quill, called Moss, and it stole our hearts. There was just one problem — Moss was only available in VR.

Those of us on Xbox or who were unable (or unwilling) to play in VR had to just look on at trailers and screenshots of Moss longingly and hope that someday it would eventually find its way to consoles in a non-VR variant. Though at the time, it didn’t seem likely at all for that to ever happen.

Imagine the surprise when the first trailer for Moss: The Forgotten Relic dropped. This stunning adventure that takes place in a living fable has players exploring a fallen kingdom that is slowly being reclaimed by nature.

Quill, the courageous but small mouse protagonist, will need your guidance and protection as you uncover hidden secrets and navigate puzzles in a story that feels plucked from the pages of a classic fairy tale.

Both Moss: Book I and Moss: Book II have been combined for a complete fairy tale epic that is enhanced and reimagined for Xbox Series X|S, Xbox One, Xbox on PC, and compatible handhelds.

Moss: The Forgotten Relic is developed and published by Polyarc and is expected to release this Summer.

Formerlly a VR-only game, Polyarc has completely revamped both the original Moss and its sequel, Moss Book II, into a console-friendly game without the VR requirement. Follow the story of Quill, a small mouse on a big adventure through a story inspired by classic fables.View Deal

Bad Magpie

The one-winged Magpie protagonist of Bad Magpie stands on an overgrown road with a small fire surrounding them.

The cure to loneliness? Shiny trinkets, of course. (Image credit: Milktooth)

Sometimes in life, you just want to be a magpie — burning meadows, finding shiny objects, and creating generalized chaos using cartoon logic. There’s just one problem. In Bad Magpie, your magpie self only has one wing. Surely that couldn’t have anything to do with the chaos and arson, right?

Anywho, Bad Magpie sets you loose in a small but densely packed world with plenty of chaotic things to do as a grounded magpie who wants nothing more than to win the heart of a fallen star and cure its own loneliness in the process.

It’s a delightfully chaotic romp through a colorful world packed with puzzles that give you the freedom to solve them however you see fit, as long as you’re curious enough to try.

Despite there being no text, no dialogue, and no cutscenes, Bad Magpie does have a rich story with a cast of critters and tactile interactions that encourage mischief and exploration in order to experience an emotional narrative told through environment and interactivity.

Bad Magpie, developed and published by Milktooth, is coming to Xbox Series X|S and Xbox on PC with Xbox Play Anywhere support and Xbox Game Pass in 2027.

A lonely little one-winged magpie has found itself in love with a falling star, and the only way to win its heart is with shiny trinkets. Burn a meadow, drain a swimming pool, you can't fly, but there are still plenty of ways to create some chaos and make that star fall in love with you.View Deal

Momento

A screenshot of a room in the unpacking-like game, Momento.

Choose objects that matter to you to create your own life story in Momento. (Image credit: Silver Lining Interactive, Fat Alien Cat & Nomo Studio)

The “put stuff in a room to learn a story” genre is an interesting niche that explores environmental storytelling through beautiful art and puzzles. In the five years since Unpacking popularized the concept, there have been several new entries, but few have captured the same gut reaction we all experienced when we finally started to understand the game’s narrative.

Developers Fat Alien Cat & Nomo Studio and publishers Silver Lining Interactive may have managed to expand that experience with the upcoming release of Momento.

Similar to Unpacking, Momento is a cozy room decorator where players place objects around a beautifully illustrated room, but there is a slight twist. It’s up to you to choose the objects that matter most to decorate with, and the objects you select have a lasting impact on the path the story takes.

Starting with your childhood scene, Memento asks us to choose the toys that represent our dreams and future, which then lead into different scenes in adulthood that explore unique themes.

Wonder, love, heartbreak, and the significance of sentimentality are at the heart of Momento, as you experience a lovingly crafted tactile world that reacts to you.

Unlike similar narrative room decorators, Memento does not have a puzzle element to its gameplay. Instead, small decisions made by the player have lasting impacts that ripple throughout the story. Memento is coming to Xbox One, Xbox Series X|S, Xbox on PC, and compatible handhelds with support for Xbox Play Anywhere.

The Witch’s Bakery

The Witch's Bakery protagonist Lunne speaks to customers in her bakery in this screenshot of the game.

(Image credit: Silver Lining Interactive, Sunny Lab)

Nothing heals a broken heart better than French pastries, which leads us to The Witch’s Bakery. Playing as Lunne, you can experience a colorful adventure in Paris as you serve the locals tasty treats from your newly opened bakery. Lunne’s not your ordinary chef, however. She’s also a witch with the power to see into people’s hearts.

Developed by Sunny Lab and published by Silver Lining Interactive, The Witch’s Bakery lets players experience Paris in three parts each day. During business hours, Lunne manages her bakery and serves up pastries.

As the sun goes down, Lunne closes up shop, and players can explore Paris and uncover the secrets of the city while building up relationships with her friends and neighbors. Sometimes characters’ emotions are locked away, and it requires a little more than just a chat to help them overcome their troubles.

During the evening hours, Lunne can use her witchy abilities to go inside of her friends’ troubled heart palaces and discover that person’s key ingredient — the secret touch to the recipe for a magic pastry that can heal them.

After guiding emotions through heart palaces and exploring Paris, Lunne can return to her atelier for the night to rest, improve her magic, and decorate her bakery before the next day begins anew.

The Witch’s Bakery is coming to Xbox One and Xbox Series X|S in August.

Serve up fresh pastries and heal the hearts of the locals in this beautifully illustrated indie about a powerful Witch and her bakery set in Paris. Coming to Xbox this August.View Deal

Magicians: The Devil’s Deal

Three men attack the protagonist from a first-person perspective in a screenshot of the streets of Magicians: The Devil's Deal.

From the developers of Submerged comes a new, action-packed adventure straight from the pits of Hell itself. (Image credit: Focus Entertainment, Uppercut Games)

If you prefer a more action-heavy take on magic, developer Uppercut Games and publisher Focus Entertainment’s upcoming narrative-driven first-person shooter, Magician’s The Devil’s Deal, just might scratch the itch for you. Uppercut Games is previously known for the narrative, no-dialogue, no-combat adventure Submerged and its sequel, making Magicians: The Devil’s Deal a new challenge for the experienced studio.

Magicians: The Devil’s Deal follows the story of Jacob Menteuro, an illusionist bound to a deal with the Devil, who unfortunately finds himself cast into Hell. Combat, exploration, and stage magic come together as Jacob and the player experience a narrative where he must overcome the Masters of Theatreland on an infernal stage that turns everyday magical props into lethal weapons.

Compelled by the Devil himself, Jacob must topple the Masters to take their powers for himself in this visually stunning world inspired by Victorian London.

Magicians: The Devil’s Deal takes the stage in 2027 on Xbox Series X|S and Xbox on PC. And for the final trick, you can play it day one on Xbox Game Pass.

Jacob's made a deal with the Devil, but now he must fight through the hell of Theatreland to overcome the masters who betrayed him in this upcoming first-person shooter adventure from the developers of Submerged.View Deal

Cassette Beasts 2002

Collectible creatures in Cassette Beasts 2002, including a colorful pegasus pinata, a cat-like creature with a reaper scythe, and a sentient tomogatchi device.

Cassette Beasts 2002 embraces the same retro vibe that made the first so special. (Image credit: Raw Fury, Bytten Studio)

In 2023, Cassette Beasts crashed onto consoles and introduced fans to a world where they could collect and transform creative monsters with the power of retro cassette tapes. During the recent rash of showcases, developer Bytten Studio and publisher Raw Fury showed off the upcoming sequel, Cassette Beasts 2002.

Cassette Beasts 2002 starts in a quiet neighborhood of London, but players will find themselves and their custom-created characters pulled down to the land of Nodnol. Players can explore Nodnol alone or with friends via online multiplayer, and can even opt to import their original character from the first game.

In Nodnol, players can form bonds with the colorful cast of twelve different companions who can be bonded with, recruited, and even romanced. Similar to its predecessor, Cassette Beasts 2002 lets players record audio from beasts using cassette tapes that can then be played back to take on their form in battle. Fusions are also making a return, but Cassette Beasts 2002 ups the ante with over 57,000 fully-animated fusion forms.

Cassette Beasts is coming to Xbox Series X|S and Xbox on PC with Xbox Play Anywhere entitlements and support for Xbox cross-platform multiplayer.

One of the most creative takes on monster-taming and creature collecting is back with an all-new time period, but it still embraces the nostalgic tech that made its predecessor popular. Record beasts, tame them, and then take them into battle.View Deal

Deer and Boy

Upcoming platformer Deer and Boy has long had a spot on our wishlists, and we will finally be able to get our hands on a heartwarming and poetic journey about a young runaway boy who befriends a delicate fawn very soon.

Deer and Boy is an original adventure with a unique twist: a single-player game where you are never alone as your companion grows into a majestic deer during your story, changing the way you interact with the game’s world and puzzles.

Developed by Lifeline Games and published by Dear Villagers that offers a deep narrative adventure with complex story layers that change how you see the game’s tale, with young players experiencing a wholesome story about the friendship between a boy and his deer companion. More mature players may see deeper meaning in the story, even though it has no dialogue or text.

Deer and Boy promises to be an easy, relatively short game that can be completed in a few sessions and is suitable for all members of the family — even the little guys. You can enjoy this interactive cinematic story when it releases on June 23 on Xbox Series X|S.

Experience a heartwarming story of a young runaway who forms a bond with a delicate fawn. This short, sweet, family-friendly game has a layered narrative that all ages can enjoy.View Deal

Cozy Grove: Camp Spirit

A customized player character interacts with Flamey in front of a tent in Cozy Grove: Camp Spirit.

Flamey returns for a new adventure on a new island. (Image credit: The Quantum Astrophysicists Guild, Spry Fox)

A beautiful island awash in a watercolor aesthetic, a wholesome character creator, and an ominous bus crash that leaves you stranded at a spooky campsite — welcome to Cozy Grove.

Cozy Grove: Camp Spirit is the much-anticipated sequel to the 2021 life sim, where players became Spirit Scouts stranded on an island inhabited by the ghosts of adorable bears. To return home, your Spirit Scout had to help those bears become at peace with elements of their past lives.

Some stories were tragic, others heartwarming, but all of them were meaningful and left us just a little sad when the bear’s ghost would move on and become golden.

Netflix snapped up Cozy Grove developer Spry Fox in its earliest days of reaching into the gaming industry, and initially hoarded the ghost-bear-helping life sim on its mobile platform before deciding to sell the studio back to its founders at the end of 2025.

That return to independence is great news for console and PC players who were desperate to return to this incredible world and experience more haunting bear stories, because now Cozy Grove: Camp Spirit is coming to Xbox on July 15.

Grab your badge sash, we’re going decorating and helping ghosts remember their pasts and come to peace with their deaths. New bears, new island, new NPCs to meet. Cozy Grove: Camp Spirit comes to Xbox One, Xbox Series X|S, Xbox on PC, and compatible handhelds with support for Xbox Play Anywhere. A free demo is available now.

After developer Spry Fox regained their independent, the previously Netflix-exclusive sequel to the cozy island life-sim, Cozy Grove, is now making its way to consoles. Cozy Grove: Camp Spirit launches July 15 with new bears, new collectibles, and a new story.View Deal

Grim Trials

Avelin is in the middle of a hellish fight in one of Grim Trial's arenas, a boss battle bar at low health is in the bottom and the player character is surrounded by large yellow and white slashes.

(Image credit: Soft Source Pte Ltd., Rolling Glory Jam)

There’s more to look forward to than just cozy games, so we’re closing out the list with a coming-of-age tale set in the afterlife, complete with heavy metal riffs and action roguelike gameplay. You can still craft, but like, in a hardcore way.

Grim Trials lets you customize your weapons and equipment as Avelin, a young woman who has been recruited to serve as one of Death’s reapers. It’s up to Avelin to track down impure souls, but in doing so, she will be forced to come to terms with her own untimely demise and face her own demons.

Grim Trials features endless hex-grid arenas where Avelin will need to overcome monsters and traps before tackling the 7 sacrilegious bosses. Players are armed with customizable scythes, crossbows, and Blessings from the Gods of Death.

A victory on the battlefield affords Avelin the spoils of war, and she can use the materials collected to craft better weapons, armor, and consumables to aid in the journey through the afterlife.

Developed by Rolling Glory Jam and published by Soft Source Pte Ltd, Grim Tales is sure to pique the interest of those who fell in love with Hades 2 and similar roguelikes with deep customization options, relationship-building side quests, and a full cast of characters to learn more about.

A demo for Grim Tales is available now, and you can look forward to it launching on PC, Xbox Series X|S, and compatible handhelds, though no release date has been confirmed just yet.

Face the trials of hell as Avelin, a young woman whose untimely demise has left her longing for her still-living love. Should she endure the trials of a fledgling reaper, she just may get to see them again. Can you defeat the 7 sacrilegious bosses in Avelin's way?View Deal

ID@Xbox games showcased during Summer Game Fest and the Xbox Games Showcase, including Magicians: The Devil's Deal, Bad Magpie, Grim Trials, Grave Seasons, and Cozy Grove: Camp Spirit.

You might have missed the indie game reveals during this month's showcase extravaganza. Here are 10 of our favorites from Summer Game Fest and Xbox Games Showcase.

"The most addictive Xbox game right now": Build your own unstoppable tank Lego-style in this moreish bullet heaven — right now on Xbox Game Pass

TerraTech Legion fuses survivor-like bullet‑heaven chaos with its signature Lego‑style vehicle building, dropping players into arenas where they must scrap together ever‑evolving tech to survive an AI‑controlled swarm. Available now on Xbox Game Pass and PC Game Pass.

TerraTech Legion gameplay screenshots showcasing tech, build screens, upgrade screens, and character art.

TerraTech Legion is available now on Xbox Series X|S, Xbox on PC, and playable via an Xbox Game Pass Ultimate subscription.

"I just wanted to take Solstice ... and kind of blow it up a little bit": This solo Xbox dev has built a puzzle gauntlet with metroidvania leanings, and it's coming soon

Solo developer Riddle Master Productions' voxel-style isometric metroidvania, OOLO, is coming to Xbox as a Play Anywhere title in May.

OOLO wizard collecting artifact screenshot.

OOLO wizard collecting artifact screenshot.

5 more AWESOME Xbox April indies: Take a break from getting beat up in Hades 2

Manage a bookshop or break out as a hit content creator in these newly released games brought to you by ID@Xbox.

Key art for the games Tiny Bookshop, REPLACED, Hacked: The Streamer, Content Warning, and Before I Go.

Key art for the games Tiny Bookshop, REPLACED, Hacked: The Streamer, Content Warning, and Before I Go.

'People of Note': Turn-based combat becomes a full-blown musical experience in this new Xbox Play Anywhere title from Annapurna Interactive

People of Note is a turn-based RPG musical available now on Xbox from Iridium Studios and Annapurna Interactive blending turn-based RPG mechanics that follows a would-be popstar that has to assemble a genre-bending band of musicians and experience music in a whole new light.

People of Note screenshot with Cadence and Fret performing together.

People of Note is available now on Xbox with Play Anywhere support.

"You wanna live forever?!": A boomer shooter inspired by the satirical world of 'Starship Troopers' will have you blasting bugs on Xbox

Based on the satirical novel and film franchise, Starship Troopers: Ultimate Bug War! puts the player in the shoes of Major Dietz as they fight back an army of alien arachnids. Or try things out from the bug’s perspective and destroy all humans. Either way, you’re in for a good time.

Starship Troopers Ultimate Bug War screenshot from a first-person perspective featuring a firearm aimed at large arachnid invaders.

Starship Troopers: Ultimate Bug War! is available now on Xbox Series X|S.

I’m hooked on this solo-dev-made dice roller on PC Game Pass: easy to learn and hard to master

If you’re looking for an addictive gambling-like with roguelike gameplay inspired by games like Balatro, Dice a Million is for you. Roll the dice, rack up as much as score as you can, and answer the mystery phone calls in this solo-developed indie available now on PC Game Pass.

Screenshots of the dice rolling game, Dice a Million, available now on PC Game Pass.

Think you can hit a million with nothing more than the roll of some dice? Dice a Million is your chance to prove it.

Call of Duty: Black Ops 7 brings back fan-favorite multiplayer maps and modes in Season 3

Season 3 adds an array of new and returning maps and modes to Call of Duty: Black Ops 7 when it launches on April 2.

Call of Duty: Black Ops 7 Season 3

Black Ops 7 Season 3 blends the old and new with more outrageous operator skins and nostalgic maps.

Call of Duty: Black Ops 7 campaign's Endgame mode is going free to play for a limited time with the April launch of Season 3 — plus new content and changes to Combat Rating are on the way

Treyarch aims to release Black Ops 7 campaign's Endgame mode for free as part of Call of Duty: Warzone with the Season 3 update on April 2. Free-to-play access to Endgame is only for a limited time.

Black Ops 7 Endgame Season 3

The Endgame mode from Call of Duty: Black Ops 7 is a 4-player PvE experience blending futuristic military combat against The Guild and horrific nightmare ghouls together on the Avalon map.

Solo queuers rejoice! Call of Duty: Warzone update brings back solos and Verdansk (again)

Warzone fans decried Raven Software and Treyarch's decision to only have quad queues for Black Ops Royale. The team has now updated the battle royale modes to bring back Solo queues and the Standard Battle Royale mode with Verdansk as the big map, even in the face of Black Ops Royale's success.

Call of Duty: Warzone screenshots for Black Ops Royale.

Call of Duty: Warzone screenshots for Black Ops Royale.

'Starsand Island' hits early access on Xbox Game Pass: This Ghibli-esque life sim has evolved into a truly special cozy adventure that just keeps getting better

Starsand Island is finally out in Game Preview on Xbox and PC Game Pass, and it has had quite the glow-up since we last saw it.

A screenshot of a cutscene from Starsand Island featuring the player character and an NPC pulling an arrow back with a bow.

A screenshot of a cutscene from Starsand Island featuring the player character and an NPC pulling an arrow back with a bow.

Kingdom Come: Deliverance 2 is confirmed for Game Pass after Xbox teaser

Warhorse Studios' epic medieval journey, Kingdom Come: Deliverance 2, is set to follow in the path of its predecessor and join the lineup of games in the Xbox Game Pass subscription service, according to a new social media teaser.

Kingdom Come: Deliverance 2

Kingdom Come: Deliverance 2

Activision confirms spring shutdown date for Call of Duty: Warzone Mobile servers

Just two years after launching, Call of Duty: Warzone Mobile is set to go offline on April 17, 2026. The game was previously delisted from app stores in 2025, and there will be no refunds on unused COD points prior to shutdown.

Call of Duty: Warzone Mobile and Call of Duty: Mobile screenshots

Call of Duty: Warzone Mobile and Call of Duty: Mobile screenshots

Forza Horizon 6 is getting full cross-save across PC and console for the first time — even on PS5

Playground Games confirms that Forza Horizon 6 will support cross-platform play, including cross-saves, between PC, Xbox, and PlayStation consoles.

Forza Horizon 6 screenshots

Forza Horizon 6 takes racing shenanigans to Japan this year, and will feature full cross-platform support between consoles and PC for the first time in the series' history.

Ready your COD Points — Call of Duty reveals Black Ops 7 Season 2 Battle Pass content

As Call of Duty: Black Ops 7 fans gear up for Season 2, Treyarch drops details on the new battle pass, revealing operator skins for the new villain, Victoria Atwood, along with new weapon blueprints.

Call of Duty: Black Ops 7 operator Phantom and the Eclipse variant featuring a black cloak.

How is it already time for Season 2?

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