This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.The project, known as Halo-64, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also need a copy of the original Xbox version of Halo: CE to get it working. The setup process seems a bit complicated if you are uncomfortable with the
This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.
The project, known as Halo-64, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also need a copy of the original Xbox version of Halo: CE to get it working. The setup process seems a bit complicated if you are uncomfortable with the Command Prompt, but the project itself is really cool and appears to be working pretty well.
We are in the midst of pretty unprecedented times, what with all the AI modding happening and Xbox itself essentially jumping on the bandwagon with Xbox Labs. However, there’s currently no indication that this project uses AI, and I thought that was important to mention before I dive into what you can expect from Halo-64.
Halo on the Nintendo 64 shouldn't be possible, yet here we are
Halo: Combat Evolved on Nintendo 64? Yes, really, and it even comes with Firefight (Image credit: JackTulli | Xbox)
The game supports all 13 multiplayer maps with up to four-player split-screen, including game modes we’ve all come to know and love, like Team Slayer and Capture the Flag. It also supports bots in-game, with up to 8 AI players at four different skill levels. In a nice touch, those bots take random names from a "list of about 300 Mario, Zelda, GoldenEye, and Rare N64 characters."
Most impressively, the game features a Firefight mode. For those who don’t know, Firefight is Halo’s PvE mode featuring wave-based enemies, and it’s something that Halo: Campaign Evolved, the latest remake, doesn’t even have. The port also includes Rumble Pak support, so you can feel the shots and such on your controller.
Unfortunately, there’s no campaign, and I’d be surprised if we ever did get something like that. It’s crazy enough that we get multiplayer and Firefight, but Halo: CE’s campaign on a Nintendo 64? Now I do think that would be impossible.
Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, one determined fan is putting in most of the legwork.I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and
Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, one determined fan is putting in most of the legwork.
I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously terrible by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.
Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.
How 'Halo 5: Reforged' actually works on PC
Halo 5: Reforged uses a custom PC runtime built around Halo 5: Forge, adapted to work with content you supply locally. This does mean you’ll need to source your own legitimate copy of the game to extract the necessary files.
It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, they've even managed to support up to 32 players, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.
Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord here.
Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that they couldn't know for sure.
Now if I were to speculate, I would say that given the recent announcement of Xbox Labs and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.
Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? Leave a comment and be sure to take part in our poll!
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I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.First, there’s Project Reclaimer for Halo 3, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.Not only that, b
I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.
First, there’s Project Reclaimer for Halo 3, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.
Now onto the main attraction, Mjolnir Core, a community effort to bring multiplayer to Halo: Campaign Evolved. I must say, so far it’s pretty impressive. The project supports 19 maps, including classics like Blood Gulch, Battle Creek, and Hang ‘Em High. The mod also supports up to 16 players, pushing past the initial four-player limit it had at the start of development.
The mod itself is in alpha, but those working on it have put together a pretty hefty amount of documentation for those who wish to help and get involved. From what I can tell, the mod works pretty effortlessly.
You get the launcher, install multiplayer, and you’re ready to go. That said, I don't believe there’s any public game browser in the game yet, so you’ll need to invite friends through your fireteam to play together.
Seeing the community put this much effort in really pains me. Halo: Campaign Evolved needed some sort of multiplayer content at release, even if it were just Firefight. And whilst projects like this are great, they’ll likely sadly remain rather niche, as people have already moved on to other games like Gears of War: E-Day, which actually outperformed Halo on launch.
Regardless, I can’t stress enough how cool this is and how I hope the team behind it continues their hard work. So let me know your thoughts: is this cool, too little too late, or do you have any other thoughts? Drop them in the comments, and be sure to take part in our poll!
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Halo 3, my favorite entry in the franchise, just keeps getting better thanks to Project Reclaimer. This new PC-specific launcher runs Halo 3 directly off your installation of Halo: The Master Chief Collection, so yes, you do need to own the base game.That said, what the community is building here is genuinely impressive and honestly a little bewildering. Players are setting up matches with up to 128 people, including 64-on-64 team battles, all with full mod suppo
Halo 3, my favorite entry in the franchise, just keeps getting better thanks to Project Reclaimer. This new PC-specific launcher runs Halo 3 directly off your installation of Halo: The Master Chief Collection, so yes, you do need to own the base game.
That said, what the community is building here is genuinely impressive and honestly a little bewildering. Players are setting up matches with up to 128 people, including 64-on-64 team battles, all with full mod support. The catch, sadly, is that this is all PC-only, which is a real shame.
The entire project is so ambitious that I barely feel like I’ve scratched the surface. You can play the Halo 3 campaign in co-op with up to 16 players, and I appreciate that you can bring your own customized Spartan or Elite too. What I love most, though, is that they’ve restored Halo 3’s original menu and even managed to cram in a server browser, so you can play to your heart’s content.
I love stuff like this. I really do. It’s just frustrating that so much of the labor of love for Halo seems to come from the community rather than the people who were in charge of the franchise.
Beyond the campaign, four-player split-screen is back. Unlike the original Xbox 360 release, though, those four players aren’t stuck on a local network. You can take your entire local group online and jump into community servers together.
Forge has also been completely blown open. Creators can now use objects from across different maps, remove invisible boundaries, mess around with custom lighting, and even place Halo 3’s AI directly into their creations. Spartans, Elites, Marines, Grunts, Jackals, Brutes, Hunters, and more can all be thrown into maps and made to fight players or each other.
Dedicated servers are here as well, running on Windows or Linux, alongside playlists where players can vote on what map and mode comes next. Now I had to sit down when I heard that mods can even be downloaded automatically when you join a server, rather than requiring everyone to go hunting around online for the exact same files beforehand! Something that takes me back to my Garry's Mod days.
It basically feels like someone looked at everything Halo 3 could have become on PC and just decided to build it themselves. Project Reclaimer isn’t simply increasing the player count; it’s effectively building an entire community multiplayer platform around a game that originally released almost two decades ago.
I highly recommend you check the project out and let me know what you think. It really reminds me of ElDewrito, if anyone remembers that. It was a port of Halo Online a while back, before Halo officially launched on PC.
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Color me surprised. Somehow, Halo: Campaign Evolved survived?Yes, according to leaker @Mr_Rebs_, who detailed what’s left of Halo Studios in his latest video. He also broke down plans for a final content update for Campaign Evolved and clarified the team’s connection, or rather lack thereof, with Activision. As we all know, Activision is now in control of Halo, so let’s first jump into what we know about the remainder of Halo Studios.To many’s surprise, and perha
Color me surprised. Somehow, Halo: Campaign Evolved survived?
Yes, according to leaker @Mr_Rebs_, who detailed what’s left of Halo Studios in his latest video. He also broke down plans for a final content update for Campaign Evolved and clarified the team’s connection, or rather lack thereof, with Activision. As we all know, Activision is now in control of Halo, so let’s first jump into what we know about the remainder of Halo Studios.
To many’s surprise, and perhaps chagrin, Pierre Hintze has remained. He is a figure of controversy within the studio, but he continues to head a 30-person team. Their priorities are set to be handling Halo Fest and shipping a content update for Campaign Evolved.
For those unfamiliar, Firefight is Halo’s PvE mode featuring wave-based gameplay, whilst Theater mode lets players replay their matches, record clips, and use free-cam within their played matches. It was a great tool for the likes of Machinima, so shout-out to anyone who remembers those.
Rebs also mentions that some things may be cut due to the recent layoffs, so don’t hold out hope just yet on all of these making it into the game.
His source also expects Halo Studios to disappear completely in the future. The remaining team has no contact with Activision or the future of Halo, a fact I’m personally pleased with. I haven’t been best pleased with the state of Halo these past 15 years.
It’s weird, and almost bittersweet, how things have panned out. I don’t know if Activision is the right choice for Halo. I do have some thoughts on it, and I am more positive about the prospects of another Halo game from Activision than I am about another Halo Studios effort. But it’ll be years before we see the fruits of Activision’s labor.
Frankly, unless the game is a massive hit, I’d be surprised if anyone really comes back to Halo. Then again, I know I’ll somehow find a way to muster up the courage to potentially be disappointed for the hundredth time.
Let me know your thoughts on a potential last update for Campaign Evolved, whether you’re happy nobody at Halo Studios is jumping ship to Activision, or anything else down below in the comments.
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The death of 343 Industries and Halo Studios, whether you view it as the right call or not, has brought an enormous amount of drama with it. We aren't going to dive into that mess today. Instead, I want to highlight something that has been somewhat buried in the noise: a community-driven effort has ported the original Halo: Combat Evolved to a host of devices.We are talking about your web browser, Android, Linux, and yes, even the PS4 and PS5. All of these ports
The death of 343 Industries and Halo Studios, whether you view it as the right call or not, has brought an enormous amount of drama with it. We aren't going to dive into that mess today. Instead, I want to highlight something that has been somewhat buried in the noise: a community-driven effort has ported the original Halo: Combat Evolved to a host of devices.
Of course, these projects are largely driven by AI-powered tools, or at least most are anyway. With Claude recently releasing Opus 5.5, the barrier to entry for this kind of work has dropped significantly, so make of that what you will.
Personally, I am somewhat indifferent about these things. I find it rather cool that the community is pushing the boundaries of what is possible, but I do worry about the long-term implications of AI being able to transform games to this extent. It raises some interesting questions about what it might mean for multiplayer titles in the future, especially if AI can start reverse engineering games.
With all that said, do let me know your thoughts in the comments. Whether you agree with where I sit on this matter or disagree, both opinions are welcome!
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I’m sure it needs no recap at this point, but Halo Studios is no more. Well, mostly no more, as the studio has reportedly been left with just 20 or so employees, while Activision has now taken on the mantle of responsibility for Halo.Regardless of your thoughts on the matter, @Mr_Rebs_, a prominent leaker within the Halo community, has spoken out about what he alleges Halo Studios had planned for the franchise’s future. Despite my grievances with Halo Studios and
However, given the letdown of Campaign Evolved, I personally have very little faith that Halo Studios could have seen these ideas through. So, without further ado, let’s dive into it.
According to Rebs, Halo Studios was reportedly working on Halo 2 and Halo 3 remakes, as well as Halo 7. However, these projects were apparently still years away.
More interesting to me, though, is the fourth project: a standalone spin-off campaign based on Halo: First Strike, a genuinely great novel by Eric Nylund.
First Strike, for those unaware, fills in the gaps between Halo: Combat Evolved and Halo 2, which genuinely would have been great to see adapted into a game. Apparently, the project was targeting a release next year, although development was still in its early stages.
Given the state Campaign Evolved was in, I really doubt we would have seen it within that timeframe, especially considering the reported plans to include around five campaign missions alongside a Firefight mode.
The Halo 2 and Halo 3 remakes, though, were almost a given and something we’ve reported on before, with Halo 2 even being teased at the end of Campaign Evolved.
Halo 7 was actually in the conceptual stages, with a concept for the game apparently presented to Matt Booty and other Xbox executives shortly before the recent changes at Halo Studios. According to Rebs, the plan was for Halo 7 to launch with Campaign, PvP, PvE, and Forge from day one.
Of the remaining staff at Halo Studios, Pierre Hintze (Studio Head) does remain, a figure of controversy within the community and according to Rebs, Pierre still has a plan, Rebs states:
Pierre is still going to try and find a way to make morestuff, probably to save his own ass, but it seems veryunlikely that Microsoft or Activision would approve. Hewants to use Al to deliver smaller Halo projects and try toget resources to outsource development for the remakes.I've heard Activision wants nothing to do with Pierre.
Rebs - Content Creator
If this is the case, I do hope Pierre is unsuccessful in these endeavors; the last thing Halo needs right now is AI slop.
I’m personally happy with the changes being made to Halo. While I do have my reservations regarding Activision, there’s no doubt it has the infrastructure to support an IP as big as Halo.
And while my long-dreamed-of wish to see Halo’s books adapted into games is probably dead for the foreseeable future, I’d still much prefer a future where Halo Studios is no longer making Halo. Because yes, things really were that bad.
If you feel differently about everything, do let me know in the comments. I’ll be sure to respond, and as always, don’t forget to take part in our poll!
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I know, I know. It’s a bold statement, and before you rush to the comments, let me explain myself. You’ve likely all heard the news by now. Halo Studios may be whittled down to as few as 20 employees, with the franchise hoisted under the Activision umbrella and a new team created to take over the mantle of responsibility. It is genuinely devastating that well over 200 people were impacted by this move and are now out of work.Despite how painful it has been to be
I know, I know. It’s a bold statement, and before you rush to the comments, let me explain myself. You’ve likely all heard the news by now. Halo Studios may be whittled down to as few as 20 employees, with the franchise hoisted under the Activision umbrella and a new team created to take over the mantle of responsibility. It is genuinely devastating that well over 200 people were impacted by this move and are now out of work.
Despite how painful it has been to be a Halo fan over the past 15 years, we should still show compassion and kindness to those impacted by these decisions because, at the end of the day, we’re all human. "Genuinely devastating" is also how I’d describe Halo itself, at least in its current state.
It’s no secret that 343 Industries, and later Halo Studios, struggled to capture what made Halo truly fantastic, with each game suffering from glaring launch issues or missing features. Despite this, I find it a little unfair for 343i/Halo Studios to shoulder all the blame. I imagine Microsoft itself played a heavy role in how poorly the franchise was handled and mismanaged, even going as far back as the Bungie days.
Can it really get any worse?
Master Chief in Campaign Evolved. (Image credit: Xbox Game Studios)
This begs the question of whether Activision is actually the right choice here. If we look at Call of Duty, it’s fair to be concerned that Halo won’t be treated much better there either. However, I believe the franchise is at such an unbelievable low point that Activision is a better bet for Halo’s future than another game developed under Halo Studios, and I will explain why.
We know Halo Studios relied heavily on contract work to finish Halo: Campaign Evolved, if you could even call it finished. Due to this outsourcing, I'd argue that Halo: Campaign Evolved is among the worst ways to experience the first Halo game, second only to Halo: Combat Evolved Anniversary.
Like Campaign Evolved, the Anniversary edition takes creative liberties that I believe ruin the experience for returning fans and do the original a disservice for first-time Halo players.
Don’t get me wrong, though, Campaign Evolved isn’t awful. It still tells the same story as the original, so it isn’t all bad, and I enjoyed the updated visuals and even some of the changes to levels, but that’s mostly where my positives end.
Halo: Campaign Evolved featuring Master Chief and 343 Guilty Spark. (Image credit: Windows Central)
Campaign Evolved suffers from worse cutscenes, awkward pacing, poorly directed voice-overs, and an experience that feels like it was worked on by 2,000 people who barely communicated with one another. That said, I’d still give the campaign itself a solid 7/10 because, despite my problems with it, I had fun.
Master Chief and Sgt Johnson in Campaign Evolved prequel missions. (Image credit: Windows Central)
Halo Studios developed three new missions that take place before the events of Halo: Campaign Evolved. However, in almost every way possible, they fail to deliver anything meaningful to Halo’s lore. Instead, they wasted what should have been an opportunity for Halo Studios to show that it understood Halo and could carry the franchise forward.
What we got instead turned into an experience I can only describe as possibly the worst story told within a Halo game, right up there next to Halo 5. Allow me to paint a better picture of what we could have had.
Instead of Master Chief and Sgt. Johnson meandering around a Covenant ship, imagine three missions spliced throughout the campaign following Thel 'Vadam, the Arbiter, as he desperately tries and ultimately fails to stop Master Chief from destroying Halo.
Not only would that have given us a far more interesting perspective on the events of the first game, but it could have perfectly led into Halo 2. Instead, we got a barely memorable experience that feels like a huge missed opportunity.
That brings me back around to why I believe Activision is a better option than what we were currently looking at for Halo’s future. The franchise is at a point where, despite enjoying Halo since 2001, I would now rather see the publisher responsible for Call of Duty make a Halo game.
I genuinely don’t see how things could get much worse than they already are.
Yes, I am aware Call of Duty’s battle passes are awful, and skill-based matchmaking is also awful. But I will also remind people that Halo Infinite required you to pay $10 to color your Spartan white and already has skill-based matchmaking as strict as Call of Duty, except with a player base not even a fraction of the size.
Why Activision might actually make sense
Halo: Campaign Evolved main art with Activision logo in the background (Image credit: Microsoft | Edit by: Windows Central)
Seeing the word Activision rightfully invokes a sense of doom. However, the company has also consistently managed to ship enormous Call of Duty games on an annual basis, with the franchise regularly sitting among the best-selling games each year.
Despite yearly Call of Duty releases becoming stale, it’s fair to say that Activision operates a well-oiled machine with seemingly no signs of letting up. Unlike 343i/Halo Studios, which often struggled to get games out of the door, Activision has repeatedly demonstrated that it can coordinate enormous titles across multiple studios and actually ship them.
We’re talking about an operation capable of juggling huge campaigns, multiplayer, progression systems, live-service content, PC support, console support, backend infrastructure, and multiple studios all working alongside one another.
Somehow, it still gets a Call of Duty game out of the door every single year. Whether every single one of those games is good is another question entirely. Again, there’s no denying that Activision knows how to organize and ship enormous FPS projects.
Call of Duty promotional image for Black Ops (Image credit: Source: Activision)
So, having a company that has consistently managed projects of this scale does at least sound appealing on paper. It’s also important not to get caught up in the fact that it’s Activision.
They are reportedly creating a completely new team to head up a Halo project, and I’m hoping we see some old, familiar faces join on board, with the likes of Joe Staten and, of course, Marcus Lehto, who has recently spoken about how he’d love to return to Halo, even posting numerous polls asking fans what they’d like to see from the franchise moving forward.
If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel. PvP would be the brains, PvE the heart and soul. It would not be "everyone's" Halo.
Marcus Lehto, Halo Co-creator
That new team is probably what gives me the most hope, as it clearly won’t just be Treyarch or Sledgehammer being told to make Halo, or Infinity Ward being pulled away from Call of Duty. Microsoft is effectively building a new Halo team under Activision, which creates an opportunity to bring in people specifically because they want to work on Halo.
A completely new team also means completely new leadership and, hopefully, a clearer creative direction from the very beginning. Activision’s existing technology, production pipelines, QA teams, and general infrastructure could still sit behind that new team without necessarily dictating what Halo itself has to become.
That’s really the important distinction here because I don’t want Call of Duty wearing a Halo skin. What I want is Halo being given access to the kind of development structure that has allowed Call of Duty to consistently ship enormous games year after year, while still retaining what actually makes Halo, well, Halo.
Halo doesn’t need to reinvent the wheel or itself
Halo: Reach promotional art (Image credit: Microsoft)
This really brings me to what I think Halo actually needs moving forward. At this point, I don’t think the franchise needs yet another grand reinvention, although I wouldn’t necessarily be against them rebooting things and picking the story back up after Halo 3.
Halo 4 tried to take the story in a completely different direction, Halo 5 then shifted things again, and Halo Infinite was supposed to become a platform for Halo for years to come. Then, 343 Industries became Halo Studios with the promise that things would change (Spoiler: they didn't). At some point, you really do just need somebody to make a complete Halo game.
Give me a campaign with scoring and timing, split-screen, campaign co-op, Forge, Firefight, Big Team Battle, social modes, custom games, theater, a proper progression system, and a multiplayer suite that actually feels complete when I boot the game up on day one. These shouldn’t feel like ambitious requests either because, for a franchise like Halo, a lot of these things were once simply expected as far back as 2010.
More than anything, I’d also like to see some consistency with the story again. Halo has spent far too long introducing new ideas, setting up villains, establishing plot threads, and then seemingly deciding by the next game that it would rather move on to something else entirely. I'm keeping my fingers crossed.
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Perhaps one of the biggest challenges facing Xbox CEO Asha Sharma is what exactly to do with Halo. Halo used to be synonymous with Xbox. It was to Xbox what Mario is to Nintendo, but after years of painful mismanagement, corporate inertia, and hundreds of millions of dollars ... Halo is arguably at its lowest point ever. DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈Halo Campaign Evolved arguably didn't resonate as well as it perhaps should've done. Selli
Perhaps one of the biggest challenges facing Xbox CEO Asha Sharma is what exactly to do with Halo.
Halo used to be synonymous with Xbox. It was to Xbox what Mario is to Nintendo, but after years of painful mismanagement, corporate inertia, and hundreds of millions of dollars ... Halo is arguably at its lowest point ever.
Halo Campaign Evolved arguably didn't resonate as well as it perhaps should've done. Selling yet another re-master of the original Halo game, albeit this time without even competitive multiplayer, doesn't seem to have been a hugely worthwhile endeavour. You could even argue it did more harm than good to Xbox, given the fact Microsoft released it on PlayStation too, but that's just my opinion.
Halo Campaign Evolved has pretty graphics, but the new campaign missions were fairly disappointing. (Image credit: Xbox Game Studios)
What is perhaps less of an opinion is that Halo has absolutely mountains of untapped potential. It's a known quantity, the fanbase is clamouring for a new high-quality Halo game, and the transmedia opportunities are painfully clear. It's always been about execution.
Perhaps the answer to getting Halo back towards firing on all cylinders again is looking towards the alumni who made it great in the first place. Co-creators of the original games such as Joseph Staten have been reminiscing about the game lately, with Staten wondering what more Halo ODST-like spin-offs and expansions might look like.
"I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions — new stories, innovative mechanics, etc. Would have been great fun."
Super inspiring to see @CDPROJEKTRED deliver new Witcher 3 adventures. I often think about what it would have been like if we’d kept building on Halo 3 with ODST-like expansions — new stories, innovative mechanics, etc. Would have been great fun. https://t.co/HjHy72CqroAugust 26, 2026
There has been a lot of rumors and conjecture about what it's like working at Halo Studios right now, with some arguing that Microsoft and Xbox leadership isn't running it all too well.
Others have suggested Halo's slide is frustrated by its location, or Microsoft's creativity-stifling corporatism. Many others have expressed hopes that maybe some OG Bungie or 343i alumni could return to the franchise, such as Marcus Lehto.
Finished the prequels. They were really fun at points and I’m impressed with so many cool things about them and the campaign remake, namely the visuals which are gorgeous.Overall, the 3 pre levels left me flat and asking too many question, mostly about design and story pic.twitter.com/hOO0i1vTmcAugust 21, 2026
I really enjoyed Halo Wars 2, and Halo Infinite's campaign gameplay was decently fun, but there was always this sense of untapped potential across the franchise. Many of Halo Infinite's story beats connecting it to Halo 5 were shunted into books and out of the game, as 343i repeatedly reworked story beats only to subsequently abandon them and leave them unfinished. And let's not discuss the disastrous Halo TV show on Paramount.
With Gears of War, Fable, and Forza enjoying an incredibly strong showing throughout Gamescom and this year in general — Halo has oddly become the runt of the litter, which is an absolutely wild thing to say.
What would you like to see Asha Sharma do with the Halo franchise? Is it worth saving? Can it be saved? Would you like to see Joseph Staten return to lead? Let me know your thoughts.
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If there are two features I'll turn off in every single video game in which they are present, it would be chromatic aberration and film grain. I get why it exists, but I wish it didn't because it never gives the look (in my opinion anyway) that you think the developers are aiming for. So, not being able to turn either off in Halo: Campaign Evolved, a shiny futuristic space epic, seems like a misstep. On PC there were ways around it, but now that won't be necessar
If there are two features I'll turn off in every single video game in which they are present, it would be chromatic aberration and film grain.
I get why it exists, but I wish it didn't because it never gives the look (in my opinion anyway) that you think the developers are aiming for.
So, not being able to turn either off in Halo: Campaign Evolved, a shiny futuristic space epic, seems like a misstep.
On PC there were ways around it, but now that won't be necessary, as the next update will allow both to be disabled. As it should have been from the start.
⭐️A new game update for #HaloCE is arriving next week, including multiple fixes and improvements.🔧Update highlights:• Improvements to Sgt. Johnson to prevent blocked mission progression.• Jackals can now be staggered more reliably when targeting their hands and feet.•…August 13, 2026
Such is my dislike for both of these graphical 'features' that I haven't even opened Halo: Campaign Evolved yet. I shouldn't need to use config files to turn off something this basic.
The updates to Sgt. Johnson sound pretty important, too, if progression being blocked has been an issue until now.
There isn't much to go on besides the X post shown above, with the update scheduled for some time next week. Full patch notes will be available at that time, and these are just the "highlights," so there'll be a bunch of lower-level stuff as well, it seems.
Crucially, it looks like you'll need to make sure you're at a save point at the end of a mission before the update drops, or else you'll lose some of your progress. The post specifically only mentions mid-mission save points, so everything else will be fine.
"Campaign Evolved ultimately delivers an incredible reimagining of the original Halo, enhancing it with jaw-dropping audiovisual presentation, carefully considered gameplay and level additions, an enjoyable new three-mission story, and a suite of over three dozen collectible Skulls for tons of replay value."
It's not perfect, sure, and it literally is just the campaign with some new missions added, but overall it's pretty well executed. The next update at least will fix some of the irritations.
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Master Chief and Sergeant Johnson in a cutscene from Halo: Campaign Evolved's Operation: METEORITE levels.
Chief will look better without chromatic aberration and film grain.
Halo: Campaign Evolved launched just days ago, and it appears Microsoft is moving quickly to make cuts at Halo Studios now that the game is out. A number of developers who were previously employed at Halo Studios have posted on LinkedIn today confirming that some roles have been laid off. (via Insider Gaming)Halo Studios producer Nick Treitman confirmed that he was impacted by the layoffs, stating that "after 6.5 years working on Halo and dodging just as many rou
Halo: Campaign Evolved launched just days ago, and it appears Microsoft is moving quickly to make cuts at Halo Studios now that the game is out. A number of developers who were previously employed at Halo Studios have posted on LinkedIn today confirming that some roles have been laid off. (via Insider Gaming)
Halo Studios producer Nick Treitman confirmed that he was impacted by the layoffs, stating that "after 6.5 years working on Halo and dodging just as many rounds of layoffs - it has finally caught up to me. I have nothing but love for Halo and the folks at the studio, this is just a tough reality in the gaming industry right now."
Paul Morris, listed as Scrum Master at Halo Studios, also confirmed that his role had been impacted by layoffs this week. "Today, I learned my time at Halo Studios will be coming to an end following the successful launch of our latest game, Halo: Campaign Evolved. I know this is one of the most challenging job markets our industry has seen, and I know the road ahead won’t be easy."
A number of other Halo Studio employees have updated their LinkedIn pages confirming that they are now available for work. The layoffs come as new reports claim Halo: Campaign Evolved's development was troubled throughout, taking up more resources than originally planned and causing other projects such as a Halo multiplayer game to be canceled.
Unfortunately for the studio, this led to development being more complex, with third-party studio Abstraction struggling to meet deadlines imposed by Halo Studios and being ultimately kicked off the project, forcing Halo Studios to scrap much of the work done by Abstraction and rebuild assets in the Blam engine instead.
If this story sounds familiar, that's because it closely mirrors the development of Halo: Infinite. That game also suffered from a troubled development cycle, with contractors struggling to meet deadlines and work in the Slipspace Engine (which was just the Blam engine with a new name.)
Now, with layoffs impacting Halo Studios, it's clear that Microsoft is moving forward with its confirmed 3,200 layoffs, 1,600 of which were already made back in July.
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Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.
Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.
Nobody could've seen this one coming! Much has been said about Xbox's previous approach to its gaming portfolio. In a sprint to boost margin mandates seeded by Microsoft CFO Amy Hood, Xbox leadership put together a haphazard plan to publish icons like Gears of War, Halo, and Forza onto PlayStation. Forza has been an utterly resounding success, but ... the other two not so much. It's arguably been particularly damaging with regards to Halo. Halo is to Xbox what Ma
It's arguably been particularly damaging with regards to Halo. Halo is to Xbox what Mario is to Nintendo, and for Xbox to put Halo on its arch-rival could be interpreted as a very visible signal that Microsoft isn't in it for the long haul.
Every hardware ecosystem tends to have some form of exclusive content, whether it's creative software on Apple products or native Google services on Android. Microsoft decided it wanted Xbox to be the only closed platform in history without any form of exclusive content. Was the juice worth the squeeze?
Well, the data very much says "not," I think.
According to Circana's Player Engagement Tracker, on July 28th Halo: Campaign Evolved ranked 4th in US DAU on Xbox platforms (8% of total Xbox players on that date launched the game), while placing 14th on Steam (2% of actives) and 29th on PlayStation (1% of actives).
Despite some clear sales success, Halo: Campaign Evolved has hardly lit the PlayStation world on fire. Halo: Campaign Evolved defeated some service game staples on Xbox during its launch week, claiming the 4th highest daily active users across Xbox Series X|S consoles. It managed to rank a lowly 14th on Steam, and an even worse 29th on PlayStation, claiming just 1% of PlayStation's install base.
I would argue that the immeasurable brand damage putting Halo on PlayStation has wrought on Xbox is hardly worth this paltry figure. Circana senior director Mat Piscatella noted that the data shows "the massive challenge for new games in an environment dominated by the live service behemoths."
For Xbox, I would argue that Halo Campaign Evolved's performance represents a larger problem.
Halo Campaign Evolved is a decent throwback to the classic that kickstarted Xbox, but ... the franchise's future is still befuddled. (Image credit: Xbox Game Studios)
Halo Campaign Evolved has been generally controversial for its lack of multiplayer, perceived (or unperceived) "liberties" taken with the art direction and detailing, while accentuating a lack of visible roadmap for the future of the franchise. Sources familiar tell us that Halo Studios recently canceled a multiplayer-focused Halo game titled Project "Ekur," formerly "Tatanka," a short while ago, leaving the franchise somewhat adrift.
Microsoft's handling of Halo in general has been legendarily poor. The franchise was formerly a staple of the industry landscape and a cornerstone of Xbox's identity. In 2026, it feels like a shadow of its former glory, with a weak TV adaptation doing its own damage to the brand, and repeated "soft reboots" leaving the central narrative in a confused state.
The PS5 version doing poorly is a reflection on how much lustre Halo has lost in the wider gamer consciousness. Xbox fans have been jumping in for the nostalgia, but the fact nobody else cares is an indictment of how the franchise has been handled in general.
Making Halo exclusive to Xbox again is low-hanging fruit ... delivering a Halo that can reclaim the franchise's lost glory is going to be much, much harder, as faith in Halo Studios seems to be in short supply, to put it politely.
As incoming Xbox CEO Asha Sharma seeks to reset the brand and double down on Microsoft's core IP library ... I think of all Xbox's problems, repairing Halo's prestige is by far the biggest challenge facing Xbox. What do you think?
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Master Chief in green armor holds a pistol with a flashlight in a dark environment, facing a glowing blue and green alien creature in the background.
If you're a PlayStation gamer, chances are high you didn't care about Halo Campaign Evolved.
Content creator Sean Dubs TV, who regularly covers Halo, recently took a closer look at a Microsoft trademark filed back in 2021 for Halo: The Endless. At the time, many assumed it was connected to Halo Infinite, possibly as the title of a campaign expansion, but that never materialized. What's particularly interesting is that Microsoft continued fighting to secure the trademark until April 2026, suggesting it may have been intended for something else entirely.Fo
Content creator Sean Dubs TV, who regularly covers Halo, recently took a closer look at a Microsoft trademark filed back in 2021 for Halo: The Endless.
At the time, many assumed it was connected to Halo Infinite, possibly as the title of a campaign expansion, but that never materialized. What's particularly interesting is that Microsoft continued fighting to secure the trademark until April 2026, suggesting it may have been intended for something else entirely.
For those unfamiliar with Halo lore, the Endless are a mysterious species introduced in Halo Infinite. While very little is known about them, some fans have speculated they're connected to the Precursors, the ancient race said to have created all life in the Halo universe.
That doesn't prove the events are related, but it certainly raises questions about whether Halo: The Endless was once part of an earlier vision for the franchise that has since been left behind.
Sean Dubs TV also uncovered a little-known interview with Halo Studios head Pierre Hintze, in which he reflects on lessons learned from previous Halo games. Speaking about Halo 5, Hintze said:
“We chose to go a different direction when it comes to the narrative where Master Chief was not the main protagonist and the backlash was imminent, and for us there are certain things which we have to deliver in terms of the expectation of our players.”
Personally, I think Halo Studios may be taking away the wrong lesson from Halo 5. It wasn't simply that players wanted more Master Chief, but that the game was marketed around him only to shift focus to Spartan Locke.
Bungie also proved with Halo 3: ODST and Halo: Reach, while Ensemble Studios did the same with Halo Wars, that Halo stories can succeed without Master Chief when expectations are set appropriately.
“I think we're going to see deeper experiences where the line between playing with and against humans becomes more blurred... Yes, it is incredibly rewarding if you go into a first person shooter and play one v one and win. But it is also incredibly rewarding if you are completing an objective or completing a raid in an MMO and you see the solidarity and the help and support we can lend each other.”
It's worth stressing that Hintze was answering a broader question about the future of gaming, not Halo specifically, and he never suggests Halo is becoming an MMO.
Even so, the comments have attracted attention online, and when combined with Microsoft's decision to abandon the Halo: The Endless trademark, they've left fans, myself included, wondering exactly what direction Halo Studios is now taking.
I know Xbox is currently amid the biggest restructuring in its history, and yes, it all sucks, even if it's probably a necessary change for the company's future. Instead, though, I want to take you back to days gone by, when the infamous Don Mattrick was at the helm.By all accounts, Mattrick inherited a golden goose in the Xbox 360, only to smash it into a million pieces with the disastrous reveal of the Xbox One. That moment all but erased the goodwill Xbox had
By all accounts, Mattrick inherited a golden goose in the Xbox 360, only to smash it into a million pieces with the disastrous reveal of the Xbox One. That moment all but erased the goodwill Xbox had built throughout the Xbox 360 era, effectively handed the entire console generation to PlayStation, and created problems the brand is arguably still dealing with today.
Over on BlueSky, former Halo 4 developer Don Callan spoke out about a meeting that was held between 343 Industries at the time and Don Mattrick. Callan recalls it as follows:
“I have very distinct memories of having to demo Halo 4 for Don Mattrick and realizing that these people just live on different planes of reality... I was showing off my mission and when the Mantis showed up... he raised his hand and said to the group, 'Has anyone here played... Diablo 3?'... He then went on to suggest we should copy their idea of a real money auction house for campaign mech skins…”
Halo 4 x Diablo 3 (Image credit: Xbox Game Studios)
Callan went on to explain that while everyone around Mattrick outwardly reacted as though it was a brilliant idea, they privately thought it was beyond stupid, especially considering Halo 4 was already around 90% complete. He ultimately summed up his experience by saying, "game execs remain stupid detached money grubbing idiots."
Hopefully, Xbox's new leadership has more sense than whatever Mattrick was thinking at the time. With the company still in the middle of a major restructuring, tensions are understandably high both inside Xbox and among fans watching from the outside. But let me know your thoughts. Would Halo 4 have been even worse with a real-money auction house? Leave a comment below and be sure to take part in our poll below:
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Master Chief stands in the foreground while artwork of two Diablo III characters replaces Cortana in the background, creating a Halo and Diablo crossover themed image.
One of this year's biggest new games for Microsoft and Xbox is Halo: Campaign Evolved — a full-fledged remake of the first game, 2001's Halo: Combat Evolved, that features new gameplay additions, expanded replayability, and an Unreal Engine 5-powered graphical makeover.It's headed to Xbox Series X|S, Windows PC, and PS5 late next month, with Xbox confirming its long-rumored release date of July 28 during the Xbox Games Showcase. Notably, you can jump in on July 2
One of this year's biggest new games for Microsoft and Xbox is Halo: Campaign Evolved — a full-fledged remake of the first game, 2001's Halo: Combat Evolved, that features new gameplay additions, expanded replayability, and an Unreal Engine 5-powered graphical makeover.
It's headed to Xbox Series X|S, Windows PC, and PS5 late next month, with Xbox confirming its long-rumored release date of July 28 during the Xbox Games Showcase. Notably, you can jump in on July 23, five days early, if you purchase the Premium Edition; I imagine that's incentivized many players to preorder, leading to the game climbing the Steam sales chart.
Now that the Halo remake is just over a month away from its full launch, something PC players in particular have been wanting to know is what the game's system requirements and recommended specs are.
Thankfully, they've now been announced by Xbox and developer Halo Studios, and I've included them in the below image and table for your convenience:
The official PC requirements for Halo: Campaign Evolved as listed by Xbox and Halo Studios. (Image credit: Xbox Game Studios)
All in all, for an Unreal Engine 5 title that's aiming to deliver peak visual fidelity, Halo: Campaign Evolved's CPU, GPU, and VRAM requirements aren't too bad at all. Targeting a 1440p / 4K resolution with 60 FPS and Medium or High settings can be done with hardware that's five to six years old, which is likely what many gaming rigs are equipped with.
The memory and storage requirements, though, are a bit harsher. Demanding 16GB of memory for the lower quality levels at 1080p and 1440p is fine — most players have that much — but the requirement for 32GB if you want to push higher is a little debilitating, especially during the ongoing RAM crisis.
Campaign Evolved requires a steep 100GB of SSD space, too, which is quite a lot for a campaign-only FPS game. You'll need to uninstall a game or two if your gaming hard drive doesn't have triple-digit room available.
Something worth noting is that it's unclear if these requirements were determined with or without performance-enhancing technologies like Super Resolution and Frame Generation factored in. What we do know, though, is that Campaign Evolved supports their use, alongside things like NVIDIA Reflex and other anti-latency tools. These will make taking advantage of the game's uncapped framerate easier.
Ultimately, the 100GB requirement aside? I'd say it sounds like the Halo remake has been optimized fairly well, and should run well on most PCs with optimal settings chosen. I can't say that for sure until the game is out, though.
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Master Chief aims a sidearm in Halo: Campaign Evolved, standing before towering Forerunner structures and a ringworld landscape beneath a dramatic alien sky
Halo: Campaign Evolved is a complete remake of the first Halo game, 2001's Halo: Combat Evolved. It comes out late next month to Xbox Series X|S, Windows PC, and PS5.
Halo: Waypoint Chronicles – Volume One is out now, bringing together over 30 narrated Halo stories spanning the Forerunners, the Banished, and decades of Halo lore.The stunning cover art is illustrated by Levi "Leviathan" Hoffmeier, known for official artwork in the 2022 Halo Encyclopedia and the beloved fan-made comic A Fistful of Arrows.<em>Halo: Waypoint Chronicles - Volume One key art</em>
Halo: Waypoint Chronicles – Volume One is out now, bringing together over 30 narrated Halo stories spanning the Forerunners, the Banished, and decades of Halo lore.
The stunning cover art is illustrated by Levi "Leviathan" Hoffmeier, known for official artwork in the 2022 Halo Encyclopedia and the beloved fan-made comic A Fistful of Arrows.
<em>Halo: Waypoint Chronicles - Volume One key art</em>
Xbox's upcoming Halo: Campaign Evolved remake was reportedly largely built by outsourced developers according to a new report about the game.Halo Studios Master ChiefOur first look at what would become Halo: Campaign Evolved came two years ago when 343 Industries rebranded as Halo Studios, announcing its move to Unreal Engine 5 with a "Project Foundry" tech demo.
Xbox's upcoming Halo: Campaign Evolved remake was reportedly largely built by outsourced developers according to a new report about the game.
Halo Studios Master Chief
Our first look at what would become Halo: Campaign Evolved came two years ago when 343 Industries rebranded as Halo Studios, announcing its move to Unreal Engine 5 with a "Project Foundry" tech demo.
Halo: Campaign Evolved has been spotted on PlayStation 5 store shelves at GameStop, sparking debate among Halo fans on just how surreal it is to see.Master Chief standing in front of a Halo ring with a large PS5 logo overlaid across the center of the image.Halo: Campaign Evolved on PS5
A new report from Rebs Gaming claims Halo Infinite’s multiplayer narrative cutscenes were originally building toward Project Tatanka, Halo’s canceled Battle Royale-inspired project, before layoffs at 343 Industries reportedly led to the storyline being scrapped.Two Spartan soldiers stand back-to-back in Halo Infinite, holding rifles inside a futuristic facility.A new report from Rebs Gaming claims Halo Infinite’s multiplayer narrative cutscenes were originally building toward Project Tatanka.
A new report from Rebs Gaming claims Halo Infinite’s multiplayer narrative cutscenes were originally building toward Project Tatanka, Halo’s canceled Battle Royale-inspired project, before layoffs at 343 Industries reportedly led to the storyline being scrapped.
Two Spartan soldiers stand back-to-back in Halo Infinite, holding rifles inside a futuristic facility.
A new report from Rebs Gaming claims Halo Infinite’s multiplayer narrative cutscenes were originally building toward Project Tatanka.
Halo Rogue is a fan-made Minecraft Java Edition modpack that transforms the game into a Halo-inspired roguelike survival experience featuring Covenant enemies, Flood encounters, Halo weapons, and Master Chief’s Mjolnir armor.First-person view in Halo Rogue showing an energy sword beside Halo-inspired structures in MinecraftHalo Rogue screenshot
Halo Rogue is a fan-made Minecraft Java Edition modpack that transforms the game into a Halo-inspired roguelike survival experience featuring Covenant enemies, Flood encounters, Halo weapons, and Master Chief’s Mjolnir armor.
First-person view in Halo Rogue showing an energy sword beside Halo-inspired structures in Minecraft