Earlier this week, Microsoft announced that AMD FSR 4.1 would be implemented on current Xbox devices, which will happen sooner than you'd think, according to our sources.Well, that time has come for Xbox handhelds, as Reddit user "Sjknight413" has discovered that beta drivers for AMD FSR 4.1 have rolled out and are ready to download on Xbox Ally, Xbox Ally X, and Xbox Ally X20.The FSR4 preview driver for the Xbox Ally X is now available to download from r/XboxAll
Well, that time has come for Xbox handhelds, as Reddit user "Sjknight413" has discovered that beta drivers for AMD FSR 4.1 have rolled out and are ready to download on Xbox Ally, Xbox Ally X, and Xbox Ally X20.
For those unaware, AMD FSR 4.1 is an upscaling technology designed to boost the graphical details of a game's image higher than its native resolution would allow. It accomplishes this by rendering games at a lower resolution, then using machine learning to generate sharper images.
This technique would allow the console to not spend as much on rendering a game's resolution and use the leftover overhead to boost its framerate performance.
Our sources informed us last time that Xbox handhelds receive this update first, with the Xbox Series X|S to follow suit in the following weeks, so we'll keep an eye out and inform you when it arrives.
In the meantime, be sure to look forward to Jez Corden's personal testing of the AMD FSR 4.1 on Xbox Ally X, and see if its resolution and performance boost can match up to the Steam Deck's impressive usage of FSR 4, without the latter's complicated setup for it via GitHub.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox is ramping up to its 25th Anniversary celebrations on November 15th, but it’s looking even further ahead to the holidays. Hallmark has just dropped a brand new Christmas tree decoration honoring the holy grail of retro hardware: the original Halo Special Edition Xbox console. It just went live on Amazon for $27.99, and if it's anything like the rest of the anniversary drops, it's going to sell out notoriously fast.
Xbox is ramping up to its 25th Anniversary celebrations on November 15th, but it’s looking even further ahead to the holidays. Hallmark has just dropped a brand new Christmas tree decoration honoring the holy grail of retro hardware: the original Halo Special Edition Xbox console.
It just went live on Amazon for $27.99, and if it's anything like the rest of the anniversary drops, it's going to sell out notoriously fast.
Hallmark
Keepsake Microsoft Christmas Ornament (Xbox Console)
A teeny tiny Xbox to sit on your tree, 3.5 x 1.25 x 3.5 inches to be exact. Just don't wear the batteries out showing it off to your guests.
Deck the halls with merch from Xbox fa-la-la-la-laaa
HallmarkHallmark
Hallmark has made some awesome Xbox and gaming-related baubles before, including the original black console and this adorable mini Master Chief, but this one is the best I've seen so far because it's the transparent console everyone is reminiscing about right now (and unlike the Series X25 you can actually buy it.)
Even better, it plays the console startup sound and music from "Halo Theme Mjolnir Mix" from Halo 2.
Shockingly, it actually includes the batteries too and doesn't make you buy them separately (I hate it when that happens). I love Hallmark's decorations, and would love to make a whole gaming-themed tree, (Xbox ROG Ally at the top maybe, but at $27.99 a pop I may have to rethink my ambitions (or buy them on sale in January)
If you're hunting for more nostalgic merch, you can find a bunch of other collectible items to grab over on our full Xbox 25th Anniversary item roundup.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
CD Projekt Red has finished divulging the full details of Cyberpunk 2077's 2.5 update coming to home consoles and PC on October 22, 2026. The update will feature a new questline that acts as a prologue to Cyberpunk: Edgerunners season 2, dual-wielding pistols, new Cyberware and cosmetic customization options, FOV sliders on consoles, mod support on consoles, and more.DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈Additionally, Cyberpunk 2077 has just recei
The update will feature a new questline that acts as a prologue to Cyberpunk: Edgerunners season 2, dual-wielding pistols, new Cyberware and cosmetic customization options, FOV sliders on consoles, mod support on consoles, and more.
Here are all the full details and patch notes for Cyberpunk 2077's 2.5 update.
Click here to expand the full list ↴
Cyberpunk 2077 2.5 update — patch notes
Edgerunners Content
Added a new side quest, Clampdown, set before the events of Cyberpunk: Edgerunners 2. To unlock it, complete The Heist and two gigs for Wakako, then wait for a message from her.
Added a new 5-piece gear set based on the character King, which can be obtained during the Clampdown side quest.
Added a new radio station, HKGN 102.0 FM, featuring a selection of tracks from the Cyberpunk: Edgerunners series.
Show Off
A brand-new clothing collection has arrived in Night City! 5 new outfit sets can now be purchased from certain clothing vendors:
Maxiwear: available in Heywood, Arroyo, Little China
Jinguji: available in City Center
NetWatch: available in Kabuki, Japantown
IconAmerica: available in Pacifica, Badlands, Northside
And one more set that will hit Night City shelves just a little later...
The NUS Infiltrator clothing set can be now purchased from clothing vendors in Kabuki and Japantown.
4 new TWINTONE skins for Quadra Turbo-R V-Tech are now available via Twitch Drops.
Some of the hairstyles that were previously exclusive to NPCs are now available for V. Please note that some hairstyles are available only to feminine or masculine body types.
Show off your chrome! You can now customize your hand cyberware. Equip your Mantis Blades, Gorilla Arms, Monowire or Projectile Launch System, and visit one of 5 Glamdocs (marked with a spray paint icon on the map) to give your implants a fresh, new look. Each Glamdoc is located in a unique shop, along with their own intro scene with voiceover and animations, and offers a unique catalog of cyberware skins with customizable colors.
Sometimes one gun just isn't enough. The new Double Trouble perk in the Cool tree (along with four auxiliary perks) introduces an entirely new playstyle, allowing you to dual-wield Pistols and Revolvers from the Power category.
Added frames from the Cyberpunk Trading Card Game to Photo Mode, allowing you to make your preem shots look like custom cards.
Added new poses in Photo Mode to show off your dual-wielding prowess.
Mod the World
Added Cross-Platform Mod Support, powered by mod.io, a first step into cross-platform modding that allows you to easily browse and install a selection of player-created mods directly from the in-game menu. More mods will become available over time. The feature is available on PC, Mac, PlayStation 5, PlayStation 5 Pro and Xbox Series X|S.
Upgrading the World
Welcome to Paradise! Added a new side quest that takes you on a journey to uncover a mystery and explore Night City on a guided tour narrated by Richard Night. It unlocks after completing The Heist and reaching level 15 Street Cred.
Added 12 new Minor Arcana Tarot Cards to discover across Night City. The Tarot menu now has separate sections for Major and Minor Arcana. The new tarot cards are part of a new side quest, an extension of Fool on the Hill, which activates after scanning any of the new cards. Collect them all to get a special reward.
Quality of Life
Saves in the “Load Game” menu are now grouped by separate playthroughs.
Added item filters to apartment and vehicle stashes.
Modded saves in the "Load Game" menu are now marked with a dedicated icon. Please note that achievements and trophies cannot be earned while playing on console from a modded save file.
Added an FOV (Field Of View) slider on consoles.
Updated the selection of AMD FSR options. FSR 3 upscaling is no longer included, while FSR 2.1, FSR 4, and FSR 3.1 Frame Generation remain available.
Updated the CD PROJEKT RED Account connection, My Rewards and telemetry consent menus.
Technology
Added support for DLSS 4.5, including up to 6X Multi Frame Generation or Dynamic Multi Frame Generation, and the 2nd Generation Transformer Model.
Added support for glasses-free 3D effects on compatible Samsung Odyssey 3D monitors, along with a Motion Comfort setting that lets you balance 3D depth and viewing comfort.
Added support for MetalFX Frame Interpolation and Denoising on Mac.
Added a toggle in settings for FSR Anti-Lag 2.
Introduced various performance optimizations, including improvements specifically for Ray Tracing and for PlayStation 5 Pro.
Improved HDR rendering to provide more accurate colors, brightness, and contrast on compatible displays.
Fixes
Fixed an issue on Nintendo Switch 2 where saving the game could result in a "Save failed - insufficient space" error.
Fixed an issue where adjusting HDR settings on PlayStation 5 had no effect.
Things Done Changed - Fixed an issue where the Delamain cab could get stuck after crashing into another vehicle, blocking quest progression.
Fixed an issue where enabling Film Grain had no effect.
Fixed an issue where tagging enemies while scanning could also cause V to crouch or stand up when using certain control schemes.
Fixed an issue where controller settings for the Third-Person Camera were missing.
Fixed several typos in various languages.
Added various other fixes for features and content introduced since Patch 2.1.
Dual-wielding pistols and FOV sliders on consoles? Sign me up!
Thought you were done with Night City? Well, Night City isn't quite done with you.Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow.Jack in: https://t.co/pae5wylOdPhttps://t.co/QOcX5VljR2October 21, 2026
Overall, all these new features sound cool. My favorite aspects of this update are mowing down enemies while dual-wielding guns and the FOV slider that will allow me to adjust the game's first-person view so it won't feel so cramped and claustrophobic on Xbox anymore.
Of course, mod support so we can customize Cyberpunk 2077 however we like, and customizing my cybernetic upgrades' looks is pretty awesome too.
But what do you think? Is this update worth another playthrough of Cyberpunk 2077? Will it motivate you to play it for the first time if you haven't already, or have you decided to move on and wait for Cyberpunk 2077's sequel?
If you have any thoughts on the subject, please let us know in the comments, on Reddit, or in the poll.
Fight, kill, and survive the dystopian nightmare of Night City and become a legend in the hit open-world RPG, Cyberpunk 2077. The Ultimate Edition combines the base game with its Phantom Liberty DLC into one definitive package.
A few weeks ago, Microsoft unveiled pretty huge limits on Xbox Cloud Gaming, which up until now has been unlimited for Xbox Game Pass Ultimate users. Starting in November, Xbox Cloud Gaming via Xbox Game Pass Ultimate will be limited to 15 hours, with Premium users getting 10, and basic users getting 5. The breakdown of the limitations can be seen below. However, Microsoft just revealed that users will be able to move beyond these limits with new cloud playtime p
However, Microsoft just revealed that users will be able to move beyond these limits with new cloud playtime passes — which don't require Xbox Game Pass at all.
Xbox Cloud Gaming access via playtime passes
Xbox Cloud Gaming access in hours
Resolution and bitrate
Price
10 hours
Up to ~1080p
$3.99
25 hours
Up to ~1080p
$7.99
50 hours
Up to ~1080p
$11.99
30 minutes per session
Up to ~1080p
Free with ads
In a blog post, Microsoft says, "Cloud playtime packs provide an ad-free cloud gaming experience, including shorter wait times, high-quality streaming, and playtime that remains available until it's used."
Unlike some other providers, these playtime passes don't expire until they're actually fully used. You could buy the 50-hour pass and just keep it rolling throughout the year, for example, using it when needed. Some other services put a limit on when the passes can be used, i.e., they expire within the month.
For those on Xbox Game Pass, these are the current limits you get with Xbox Cloud Gaming.
Xbox Game Pass Tier
Features
Resolution
Price (US)
Essential
5 hours per month, with 50+ games
Up to ~1080p
$9.99/mo
Premium
10 hours per month, with 200+ games
Up to ~1080p
$14.99/mo
Ultimate
15 hours per month, with 400+ games, and day-one Xbox titles
Up to 1440p
$22.99/mo
Microsoft says that these new passes will go live for Xbox Insider Program members today, as well as a new free ad-supported tier. I'm told it comes with a 30-minute session limit for the Xbox Insider Program test run.
After 30 minutes, an ad will play, and then users will have to re-queue to resume their session. The ad-based option is, indeed, an option, and probably designed to on-ramp players to a more premium offering.
Is this all in preparation for Grand Theft Auto 6?
Xbox Cloud Gaming is quite good, but it'll be interesting to see how well this token-based playtime system is received. (Image credit: Windows Central | Jez Corden)
Recently, Tom Warren at The Verge reported that Microsoft has landed Xbox Cloud Gaming rights for Grand Theft Auto 6, although it led to a very curiously worded denial from Xbox. Microsoft said specifically that they won't be streaming GTA 6 on PC, nor exclusively ... but left the door open for console streaming. Perhaps Microsoft has landed some form of access for streaming GTA 6 via Xbox Cloud Gaming, specifically to Xbox consoles.
The Xbox One console range can stream Xbox Cloud titles, and there are still hundreds of thousands of users on the previous-gen console platform, given that games like Fortnite, Roblox, Minecraft, and others are still fully updated on PS4 and Xbox One.
It's entirely possible that Microsoft has landed some form of cloud streaming deal specifically for Xbox consoles, offering Xbox One players a chance to join in on the GTA 6 fun without having to upgrade to one of the more expensive modern systems. Microsoft also has a few PC games on Xbox Cloud Gaming too ... perhaps World of Warcraft: Forever could jump on this bandwagon as well, given that WoW:F won't be native on consoles for now.
This is speculation for the time being, though. I'm also curious how well received the pricing tiers will be for users who are active on Xbox Cloud Gaming. As an Ultimate subscriber, 15 hours is already way more than I use cloud these days (since getting an Xbox Ally ... which will get even better with FSR 4.1 soon).
Electronic Arts (EA) is officially closing the doors of BioWare, creators of Dragon Age and Mass Effect, as reported by Jason Schreier at Bloomberg. This comes as part of a corporate restructuring that will cut 400 jobs. The lay offs representing about 3% of EAs total workforce and include roughly 50 jobs at BioWare. Rest in peace Bioware :(Anthem had great promise but ultimately failed to deliver (Image credit: Electronic Arts (EA))BioWare, founded in 1995 and a
Electronic Arts (EA) is officially closing the doors of BioWare, creators of Dragon Age and Mass Effect, as reported by Jason Schreier at Bloomberg. This comes as part of a corporate restructuring that will cut 400 jobs. The lay offs representing about 3% of EAs total workforce and include roughly 50 jobs at BioWare.
Rest in peace Bioware :(
Anthem had great promise but ultimately failed to deliver (Image credit: Electronic Arts (EA))
BioWare, founded in 1995 and acquired by EA in 2007 leaves behind a profound legacy in the role-playing genre. Its future has been on shaky ground given the reception and well-reported behind-the-scenes issues surrounding its most recent title, Dragon Age: The Veilguard, which missed sales expectations. This followed the failure of the overhyped Anthem. However, I was one of many hoping for redemption with the promise of an upcoming Mass Effect 5 that was in early development. Unfortunately, that has now been cancelled.
According to an internal letter from EA Chief Operating Officer David Tinson and Chief Studios Officer Cam Weber, the publisher is taking a "hard look" at its operations. The cancellation of Mass Effect 5 is included in a bunch of cancelled projects, as well as a planned The Sims game code-named Project Lotus, shifting focus instead to a venture called Project Evergreen.
These sweeping cuts follow EA's transition to a private company in August, prompted by a $55 billion leveraged buyout led by Saudi Arabia’s investment fund. The acquisition placed nearly $18 billion in debt on the publisher's books, triggering a directive to slash up to $700 million in research and development costs.
Despite the closures, EA reaffirmed its commitment to its sports portfolio, Apex Legends, and upcoming action-adventure titles, including the next Star Wars Jedi game and Marvel’s Iron Man. EA will also continue developing Skate, though the team behind it will be downsized.
Additionally, the Battlefield franchise will continue, with Respawn and DICE collaborating on a new project rumored to be another entry in the Star Wars: Battlefront series.
"These games became so much more because you played them."
BioWare have put out a heartfelt statement on social media reminding us of all the great games they've worked on, from Baldur's Gate to Star Wars: Knights of the Old Republic. BioWare were truly legendary and this loss will be felt acutely across the community.
Not long ago, Xbox unveiled Xbox Labs, an initiative created by CEO Asha Sharma to research and explore new and emerging technologies across gaming. It is, of course, a direct response to the wave of AI modding and game mashups we’ve been seeing online, whether it’s Minecraft in Elden Ring, Halo in Fallout, or Skate in Call of Duty. Xbox has clearly seen these projects and is wondering how they could benefit the platform.While nothing major has happened on that f
Not long ago, Xbox unveiled Xbox Labs, an initiative created by CEO Asha Sharma to research and explore new and emerging technologies across gaming. It is, of course, a direct response to the wave of AI modding and game mashups we’ve been seeing online, whether it’s Minecraft in Elden Ring, Halo in Fallout, or Skate in Call of Duty. Xbox has clearly seen these projects and is wondering how they could benefit the platform.
Van Vliet has shared footage of the original Xbox 360 Blades dashboard running in a web browser on his PC, alongside the NXE dashboard from 2008 and the Metro dashboard from 2011.
On X, Van Vliet stated: “I've been cooking up retro vibes in XBOX LABS. Tell @asha_shar and I your favorite era!”
At the time, it seemed like just good PR, a way of letting fans know she was aware of the older days of Xbox. Now, however, this new Xbox Labs experiment is giving me, and many others, hope that maybe, next generation, we could get a more customizable dashboard experience.
Personally, I think dropping a retro Blades dashboard in honor of Xbox turning 25 years old would be pretty amazing. It’s probably a big ask, though, and I’m not sure how Xbox would fit the seemingly required ad spot onto a Blades dashboard.
That said, let me know: would you like to see the return of Blades, or do you have fond memories of a different dashboard? Let me know in the comments!
Rumors that Microsoft was willing to sell off its entire Xbox division have been swirling for a while. While those reports never came to fruition, a new report from The Information reveals that there was indeed interest from private equity firms.According to the outlet, Xbox was valued between $100 billion and $150 billion. The report does say that the discussions were short-lived and strictly exploratory, with no formal negotiations ever taking place. It remains
Rumors that Microsoft was willing to sell off its entire Xbox division have been swirling for a while. While those reports never came to fruition, a new report from The Information reveals that there was indeed interest from private equity firms.
According to the outlet, Xbox was valued between $100 billion and $150 billion. The report does say that the discussions were short-lived and strictly exploratory, with no formal negotiations ever taking place. It remains unclear which specific firms were involved in the talks.
I think that we’re going to be an important part of Microsoft for a very long time
Asha Sharma - CEO of XBOX
That comment feels like a direct jab at online folk who have long claimed Microsoft is exiting the gaming space. But I digress.
A $100 Billion Xbox Buyout Would Have Changed Everything
Xbox Red ring of death (Image credit: Jeff the Trojan / Flickr)
A future where Xbox was purchased for over $100 billion would have been a wild timeline. It’s also interesting to compare that valuation to what Microsoft paid for Activision Blizzard King in 2022, which was nearly $70 billion. If you subtract that acquisition cost from the current valuation, it suggests Xbox without Activision is worth somewhere between $30 billion and $80 billion. That is a massive figure, regardless of where on that spectrum you land.
It’s no secret that Xbox has been struggling these past few years. I’m glad Microsoft stuck it out and has seemingly started making positive changes. It really boggles my mind what was going on within the division during the Phil Spencer era. As much as I believe he did amazing work for the brand, the direction Xbox was heading felt like a recipe for disaster.
Let me know your thoughts. Would you have been happier seeing Xbox purchased by a private equity firm, or are you glad Microsoft stuck to its guns and appointed Asha Sharma?
Leave a comment down below and be sure to take part in our poll too!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
AMD and Microsoft this week took the lid off plans for expanding FSR 4.1 tech to Xbox Series X|S, AMD Ryzen gaming handhelds (like the Xbox Ally X), Ryzen APUs, and older Radeon RX 6000 GPUs. The official announcement comes after teasing the move earlier this month.I can't help but see this as one of the most important things that Microsoft could possibly do for current-gen Xbox owners who likely just found out that their consoles will need to last longer than ex
I can't help but see this as one of the most important things that Microsoft could possibly do for current-gen Xbox owners who likely just found out that their consoles will need to last longer than expected.
A longer life for your gaming devices? No better time than now.
To say I'm relieved about FSR 4.1 coming to Xbox Series X|S and Xbox gaming handhelds is an understatement, and I don't think the news could have come at a better time.
That's a long time to ask the flagship Xbox Series X to remain relevant, and the situation only worsens for the weaker (but more affordable) Xbox Series S.
In our new world of inflated hardware prices, caused by AI-fueled memory and storage shortages, landing a free performance upgrade of this caliber is an outright life preserver for the entire Xbox lineup, including consoles and gaming handhelds.
With so many gamers already feeling the burn of high prices within (and outside) their favorite hobby, improved upscaling is basically the cheapest hardware upgrade I can think of.
The Xbox Series S has the most to gain
The Xbox Series X and Series S will each receive the FSR 4.1 update, but the latter should stand to gain the most. (Image credit: Windows Central | Jez Corden)
Where I live, the Xbox Series S is essentially the only console I can buy for less than $1,000.
It's great for plenty of people, but it has undoubtedly always been living in the shadow of compromise compared to its Series X sibling. Less performance, lower resolutions ... you get the idea.
This is where an improved upscaler like FSR 4.1 that can work better with fewer pixels should make the most difference. But it's not going to be a magic bullet that solves every issue.
The reality of what to expect from the FSR 4.1 upgrade
An example showing Blood of Dawnwalker with FSR 3.1 and FSR 4.1. (Image credit: AMD)
I'm not looking to oversell FSR 4.1. It's not just going to suddenly arrive for every game. Developers need to patch the update into their games, and the timeline for that is still muddy.
The first wave of Xbox games with FSR 4.1 is expected to be small, with a "handful" of titles ready for the 2026 holiday season. More will then trickle out through 2027 (and beyond).
It's not going to be a magic bullet that solves every issue.
There's also the performance factor. Yes, FSR 4.1 is going to boost framerates on Xbox, but the Series S likely won't see the same boost as the Series X due to its weaker hardware that uses INT8 shaders.
We won't know just how well this change affects the Xbox devices until it arrives, but don't expect your Series S to suddenly feel like a Series X.
Xbox's future is becoming clearer
Xbox Helix isn't expected to arrive until 2028. (Image credit: Windows Central)
There's an overarching ecosystem theme here that I think many are overlooking.
With this update, Xbox Series X|S, Xbox Ally handhelds, and PCs will all sit at the same upscaling table, making it easier for developers to implement.
If that actually pans out as I imagine, Xbox Series S owners will continue to benefit from upgrades and updates intended for other devices, which is a great place to be.
What I'm keeping an eye on
The biggest hurdle now? Developers going back and adding FSR 4.1 support to their Xbox games. Once a steady stream begins, this will all start to feel a lot more real. Especially if they're games that already require performance mode to run at an acceptable framerate.
I'm not rushing out to buy an Xbox Series S with this news, but it is certainly heartening. If you're already a Series S owner, you should be feeling pretty good about your device.
Do you plan to stick with your Xbox Series S until Helix arrives? Are you no longer on the fence about buying a Series S in 2026? Let me know in the comments section below!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Final Fantasy fans on Xbox are eating good this month. Not only do we have the Final Fantasy Resonance (which I personally found to be amazing) coming out this week, but Microsoft has announced (via Xbox Wire) that Final Fantasy VII Remake Intergrade is finally coming to Xbox Game Pass as part of its latest batch of new games.The batch also includes some more niche titles like Planets Vs. Zombies: Replanted and The Séance of Blake Manor, but Final Fantasy VII Rem
The batch also includes some more niche titles like Planets Vs. Zombies: Replanted and The Séance of Blake Manor, but Final Fantasy VII Remake Intergrade is the star of the show.
Here's the full list of games coming and leaving Xbox Game Pass for the second half of October 2026.
Game
Date Available
Available on (Game Pass versions)
Sandustry (Game Preview)
October 21, 2026
PC(Ultimate, Premium, PC Game Pass)
Dodo Duckie
October 22, 2026
Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)
Scramble Knights Online (Game Preview)
October 22, 2026
Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)
The Séance of Blake Manor
October 27, 2026
Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)
Final Fantasy VII Remake Intergrade
October 29, 2026
Cloud, Xbox Series X|S, and PC(Premium, Ultimate and PC Game Pass)
Plants vs. Zombies: Replanted
October 29, 2026
Cloud, Console, and PC(Ultimate and PC Game Pass)
Terrible Lizards
October 29, 2026
Cloud, Xbox Series X|S, and PC(Ultimate and PC Game Pass)
Pit of Goblin
November 3, 2026
Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)
Games leaving Xbox Game Pass (October 31)
Day of the Tentacle Remastered (Cloud, Console, and PC)
Dead Static Drive (Cloud, Console, and PC)
Deep Rock Galactic (Cloud, Console, and PC)
Full Throttle Remastered (Cloud, Console, and PC)
Grim Fandango Remastered (Cloud, Console, and PC)
Lara Croft and the Temple of Osiris (Cloud, Console, and PC)
Lego Star Wars: The Skywalker Saga (Cloud, Console, and PC)
Wartales (Cloud, Console, and PC)
Wildgate (Cloud, Console, and PC)
Games leaving Xbox Game Pass (November 10)
Football Manager 26 (PC)
Football Manager 26 – Console Edition (Cloud, Console, and PC)
Windows Central's take
Final Fantasy VII Remake Intergrade is an action-RPG reimagining of the classic 1990s JRPG, Final Fantasy VII, that tells the beginning of Cloud's journey to save his planet from destruction at the hands of the evil megacorp Shinra and the megalomaniacal Sephiroth.
With its inclusion in Xbox Game Pass, Xbox fans will now have more ways to enjoy Final Fantasy VII Remake Intergrade's thrilling combat, complex characters, and in-depth story.
Plus, it will serve as a great appetizer for Final Fantasy VII Rebirth's eventual inclusion in Xbox Game Pass and the epic finale of the FF7 Remake trilogy, Final Fantasy VII: Revelations, which will drop on April 8, 2027, for Xbox Series X|S (with Xbox Play Anywhere support), PlayStation 5, Nintendo Switch 2, and PC via Steam.
Embark on an epic journey through the entire reimagining of one of the greatest JRPGs of all time with the FINAL FANTASY VII Remake Series Trilogy Edition, which features Final Fantasy VII Remake Intergrade, Final Fantasy VII Rebirth, and Final Fantasy VII Revelation.
Xbox Ally and Xbox Series X|S consoles are about to get a big AMD-shaped boost. Yesterday, AMD and Microsoft revealed that FSR 4.1 is coming to the entire suite of current-gen Xbox devices. That includes Xbox Ally (base model), Xbox Ally X, and Xbox Series X|S consoles. FSR 4.1 is an upscaling technology that allows games to render images at a lower resolution, passing overhead to performance. Then, FSR 4.1 upscales the image to create a sharper image, granting t
FSR 4.1 is an upscaling technology that allows games to render images at a lower resolution, passing overhead to performance. Then, FSR 4.1 upscales the image to create a sharper image, granting the appearance of higher native resolution. Technologies like FSR and DLSS have been boosting the lifespan of older and less-powerful hardware for some time now, and given the on-going RAMpocalypse and component crisis, anything that extends the usability of more affordable hardware is a win in my book.
But, when can we expect to get our hands (and eyes) on it? Here's what our sources are telling us so far.
FSR 4.1 will become available to Xbox Series X|S game developers in the next couple of weeks. Some partner developers have already had early access in preview builds, and will enable FSR 4.1 earlier than others. In the AMD video above, the firm used Blood of Dawnwalker to demonstrates FSR 4.1 boosts on Xbox Ally devices, so you can probably expect that to be among the first batch.
For Xbox Ally X and the Xbox Ally base model, AMD and ASUS will ship updated drives to the Armoury Crate's new "Preview Update" segment by Friday, Oct 23. The new preview segment which lets users test out early builds if they don't mind risking some bugs and polish, similar to the Xbox and Windows Insider programs.
(Image credit: AMD)
Developers that have enabled FSR 3.1 on existing PC games will automatically get enhanced when the drivers go live on Xbox Ally devices.
On Xbox Series X|S console, FSR 4.1 won't be retroactively injected into existing games. Developers will have to implement it into their existing games via updates, or support it out of the box in future games.
Sources tell me that there is a "handful" of FSR 4.1-enhanced titles slated for the holiday season on Xbox Series X|S, with a steady feed of new games gaining FSR 4.1 throughout 2027 and beyond.
FSR 4.1 upscaling is a big leap over previous versions. (Image credit: AMD)
FSR 4.1 should provide a meaningful quality bump for all sorts of games across Xbox Series X|S and Xbox Ally X and the base model, but perhaps more so on the lower-end devices. The Xbox Series S has been notorious for performance trade offs, with developers struggling with the irregular RAM allocation.
Games on Xbox Series X|S that presently trade resolution down for frame rates should get noticeably sharper even in performance mode when implemented.
People have been using apps like Optiscaler on Github to inject FSR 4 on devices like the Steam Deck, and the results have been impressive, but setting it up can be a chore. Native, official support should bring a ton of performance benefits for the Xbox range across the board without the headaches of using workarounds.
As soon as it's available, I'll be demonstrating how it all works in practice right here on Windows Central.
The big question is ... will GTA 6 support it? Time will tell.
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Microsoft's next-gen Xbox hardware lineup is beginning to come into focus. According to a new report from Fortune, the company is gearing up to ship new hardware in the form of a handheld in 2027, followed by a full-blown console in 2028.It's unclear if the handheld project is a first party Xbox device, or a third-party device designed and manufactured by an OEM partner like ASUS and the ROG Ally X. The console is expected to be first-party, and is likely to run
Microsoft's next-gen Xbox hardware lineup is beginning to come into focus. According to a new report from Fortune, the company is gearing up to ship new hardware in the form of a handheld in 2027, followed by a full-blown console in 2028.
It's unclear if the handheld project is a first party Xbox device, or a third-party device designed and manufactured by an OEM partner like ASUS and the ROG Ally X. The console is expected to be first-party, and is likely to run a specialized version of Windows.
The report claims that Xbox and Windows have been at odds about how the OS should run on Project Helix. Windows leaders wanted the consoles to run a modified version of Windows desktop, but Xbox leaders wanted a more boutique OS experience designed for gaming.
"Tensions ran high enough that a senior Xbox executive threatened to scrap the handheld project rather than adopt the Windows build ... Xbox is now largely controlling the direction of the operating system for the project" Fortune claims.
Microsoft's Xbox CTO, Scott Van Vliet has taken to X to refute Fortune's claims, stating that the report "misrepresents both the technical work and the relationship between the teams." But Windows and Xbox have a long history of clashing, and is the least surprising part of this report.
My own sources tell me that both Windows and Xbox teams have disagreed over the direction of the platform for certain gaming-specific experiences, but that doesn't mean the teams aren't still working together.
Windows already powers the current Xbox Series consoles, as well as Xbox One. It's a modified version of the OS that the Xbox team has customized, built on top of the Windows OS core that is developed by the Windows team.
It sounds like the Xbox team has decided to maintain this approach with Project Helix consoles, expanding and building upon it with new features and capabilities such as running PC games.
This is why you've seen an uptick in Xbox OS features for existing Xbox consoles over the last handful of months, as the Xbox org has started reinvesting in the OS experience they already control. This work will naturally also benefit the next-gen consoles.
Alarmingly, Fortune claims that Microsoft is currently expecting the next-gen Xbox console to cost somewhere between $1,200 and $1,800, making it the most expensive gaming console ever. It's possible that Microsoft may choose to subsidize the cost, which would bring it closer to $1,000, but nothing is confirmed.
Of course, these rumors are unconfirmed. Plans could change and schedules could slip, so nothing is set in stone until Microsoft is ready to formalize its plans officially. For now, we know that Project Helix is still in development, with first devkits expected to debut in early 2027.
Let us know in the comments what you think about Project Helix so far.
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Surprise! Hot on the heels of PlayStation's own upscaling tech announcements, Microsoft and AMD just revealed that the firm's flagship FSR 4.1 tech is coming to the Xbox platform. FSR (FidelityFX Super Resolution) is a technology from AMD that renders games at a lower resolution, and then uses machine learning to generate a sharper image. Since the hardware isn't working as hard, that overhead can be used for performance. FSR 4.1 is a big leap over previous versi
Surprise! Hot on the heels of PlayStation's own upscaling tech announcements, Microsoft and AMD just revealed that the firm's flagship FSR 4.1 tech is coming to the Xbox platform.
FSR (FidelityFX Super Resolution) is a technology from AMD that renders games at a lower resolution, and then uses machine learning to generate a sharper image. Since the hardware isn't working as hard, that overhead can be used for performance.
FSR 4.1 is a big leap over previous versions, and Microsoft has partnered with AMD to bring it not only to Xbox Series X, but also Xbox Ally X, Xbox Ally S and Xbox Series S — the latter two of which should benefit from very, very big performance boosts as a result.
"At Xbox, we're building a gaming platform designed to meet players where they are, and make it easier for creators to reach them," Xbox CTO Scott Van Vilet explained. "AMD has been an important partner in that journey for more than two decades. Together our teams have been pushing gaming forward, across Xbox and Windows. From the silicon at the heart of our consoles and handhelds, to technologies like DirectX, Advanced Shader Delivery, and AutoSR that helps developers get more from the hardware and deliver better experiences for our players."
"Today, we're excited to take another step forward together. With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next."
It's unclear exactly when these technologies will roll out to Xbox devices. It sounds as though FSR 4.1 will hit Xbox Ally X before the year end, but Xbox Series X|S are listed as "coming soon," with no exact window offered.
AMD showed how much of a boost FSR 4.1 can offer. (Image credit: AMD)
Sadly, it seems the Xbox Ally base model is fully incompatible with FSR 4.1, which is a bit of a shame, but it should prove transformative for those with the Xbox Ally X and the just-released Xbox Ally X20, as well as the Xbox Series S.
We're reaching out to Microsoft for some clarification on timelines for Xbox Ally and Xbox Series X|S consoles, and will get back to you if we hear from them.
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This year marks Xbox's 25th anniversary on November 15th, and over the last 6 months, we've seen more marketing from the brand than I've seen in the past decade. From a completely unexpected IKEA collaboration to the return of the Xbox Gear Store, Microsoft and third parties have teamed up to tempt Xbox fans with their hard-earned cash for some nostalgic goodies, as well as touring the globe with Xbox Fanfest. I can't really complain, as there is some fantastic s
I can't really complain, as there is some fantastic stuff available right now or for pre-order. Well, unless you wanted the limited-edition Xbox Series X25, of course, which got scalped in minutes. On the bright side, plenty of awesome collectibles won't cost you $900 buckaroos. Here’s everything worth checking out to help celebrate Xbox's 25th anniversary.
Xbox
Series X|S Controller (X25 Edition)
8BitDo
Ultimate 3-mode controller
8BitDo
Ultimate Charging Dock for Xbox Controllers, X25 Special Edition
Even if you missed out on the $900 console, you can still get your hands on the official Xbox Series X|S Controller (X25 Edition) ($79.99). I’ve been practically begging Microsoft for an official transparent green gamepad ever since the Cipher series hit store shelves in Blue, Red, and White, but predictably, Xbox held out until the anniversary for the iconic Team Green aesthetic. Units start shipping on October 20, and like standard Xbox pads, it offers full cross-platform compatibility across PC, Android, and Xbox consoles.
If you’re looking for a slightly more budget-friendly route, the 8BitDo Ultimate 3-Mode Controller ($59.99 at Best Buy) is a stellar alternative. While it does require a wired connection when playing directly on Xbox consoles, it connects wirelessly to PC and Android, and it comes bundled with a charging dock right out of the box. It looks gorgeous on a desk setup, especially if you're pairing it with other retro-styled PC accessories.
Speaking of docks, the standalone 8BitDo Ultimate Charging Dock for Xbox Controllers (X25 Special Edition) ($39.99 at Amazon US) solves a very specific pet peeve of mine. I was so annoyed when my green 8BitDo controller originally shipped with a plain black charging cradle, so seeing them release a matching translucent green wireless dock for official Xbox Series X|S pads feels like a personal victory. Built specifically for official Xbox controllers, you simply drop your gamepad onto the magnetic contact points and charging begins automatically.
8BitDo
Retro 87 Mechanical Keyboard - Xbox Edition
8BitDo
R8 Mouse (Xbox Edition)
PowerA
XBOX Sling Bag
While not created strictly for the 25th anniversary, this green version of the 8BitDo Retro 87 Mechanical Keyboard (Xbox Edition)$94 at Amazon matches the Team Green aesthetic too well to ignore. Since it’s been on the market for a while, you can often catch it on sale. It sports a matte finish, very clicky Kailh Box Jellyfish switches, and 8BitDo’s iconic programmable Dual Super Buttons that let you map custom shortcuts.
If you’re grabbing the keyboard, pairing it with the matching 8BitDo R8 Wireless Mouse (Xbox Edition) ($59.99 at Amazon US) is a no brainer. The big advantage here over competitor options is that it comes bundled with its own magnetic charging dock right out of the box. Its design leans heavily into chunky 2001 retro vibes too, just like the keyboard.
For gaming on the go, PowerA has created a delightful leatherette PowerA Xbox Sling Bag ($39.99 at PowerA) that’s custom-built for handheld PC gaming, and specifically sized to fit an ROG Ally. It would easily fit a Steam Deck or Lenovo Legion Go though, so pick your poison. There are four storage compartments, internal cable pass-throughs for charging, and 25th-anniversary green accents. It’s currently showing as out of stock on PowerA’s site, as it hasn't officially gone up for sale yet, but it should be available very soon (we've reached out to confirm an exact date because I want it!).
Razer
Black Widow V4 75%
Razer
Basilisk V3 Pro 35K
Razer
Hammerhead V3 X HyperSpeed for XBOX
Razer has delivered some of the absolute best-looking gear for Xbox’s 25th Anniversary (see our hands-on with them), and predictably, some of the priciest, but hey, it's Razer, and you're worth it. The translucent green Razer BlackWidow V4 75% ($209.99 at Razer) is stunning and serves as a tactile, much quieter alternative to 8BitDo’s loud, chunky retro board. Thanks to the clearer finish across the keycaps, the Razer Chroma RGB lighting shines through with a neater glow. Pre-orders will officially ship from October 20 onward.
If you're looking for a matching mouse, the Razer Basilisk lineup has long been hailed as one of the best gaming mice in the business, and the Razer Basilisk V3 Pro 35K ($179.99) now comes Xbox-flavored. Beyond the shell, it packs up to 140 hours of wireless battery life, the customizable HyperScroll tilt wheel, and plenty of that all-important Razer Chroma RGB.
I wasn't completely sold on the concept of dedicated gaming earbuds initially, but having a lightweight pair for gaming, whether plugged into the Xbox or connected to my ROG Ally, has totally won me over. I'm currently using the SteelSeries Arctis Gamebuds, but these Razer Hammerhead V3 X HyperSpeed for XBOX ($119.99) look the business. They have up to 35 hours of total battery life (10 hours on the buds plus an extra 25 from the charging case) and offer seamless multi-platform compatibility across Xbox, PC, and mobile (oh, and PS5 if you like)
Backbone
Pro XBOX 25th Anniversary Edition
GameSir
X5 Lite for XBOX
IKEA
XBOX x YXSTABY D-pad cushion
Backbone was one of the first to ever hit the mobile controllers market, making them a natural fit for Xbox Cloud Gaming. Rather than sticking purely to translucent green, the Backbone Pro XBOX 25th Anniversary Edition ($179.99) comes in the real deep cut throwbacks like Halo Orange, Smoke Blue, and Crystal White. It’s an awesome nod for those of us old enough to remember. The catch is they are in blind boxes, and you have no way of knowing which color you will get!
Then onto GameSir, which makes some of my absolute favorite handheld controllers. They are seriously hard-wearing, ridiculously good value for the price, and come packed with drift-resistant Hall Effect sticks to boot. TheGameSir X5 Lite for XBOX ($44.99) wraps all of that into an anniversary special edition.
Finally, the IKEA x Xbox "YXSTABY" collaboration has some surprisingly tasteful gaming chairs and more in-your-face gear-stick stools to wall-mounted controller shelves. But if you just want a small, fun piece of memorabilia without redecorating your whole living room, the XBOX x YXSTABY D-pad cushion ($17.99 at IKEA) is an easy win. It’s cheap and adds a subtle splash of gamer flair to any couch.
Xbox
Gloss Sweater
73studio X Xbox
25th Anniversary Console T-Shirt
73studio X Xbox
25th Anniversary Play More Zip Hoodie Black
The Xbox Gloss Sweater ($59.99) is just one highlight from the official Xbox Gear Store, which features a surprisingly understated line of official 25th-anniversary apparel. Alongside minimalist sweaters and graphic tees, there’s even a bona fide "throwback" bucket hat if you really want to embrace early-2000s fashion. While a few popular sizes have already sold out, remaining stock is expected to ship by the end of October.
Over on Culture Kings, streetwear label 73 Studio has dropped its own collection, offering a broader and much more imaginative lineup of anniversary gear. My personal fave is the 73STUDIO X XBOX 25th Anniversary Console T-Shirt ($39), featuring a graphic of the original 2001 Xbox console across the back alongside the chonky Duke controller. Unlike pre-order drops, 73 Studio’s collection is available to buy and ship right now.
Now that's a hell of a lot of merch to choose from, and with the anniversary itself just around the corner on November 15th, it makes you wonder if Xbox still has a surprise or two up its sleeve for the big day. We've just had the Xbox Nano Controller drop (but only in white, boo!), but what else could be in store?
My money is on a long-awaited Xbox Elite Controller Series 3, which would make fans thrilled regardless of whether it comes in translucent green. I’d also be happy if they just sorted out proper Xbox Gear Store shipping to Europe (shakes fist)! Either way, I'm pretty sure we're in for at least one more unexpected drop when the big day finally arrives.
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The console industry continues to reel from the RAMpocalypse, and Xbox is certainly feeling it. Circana analysis suggested a few weeks ago that Xbox hardware sales are at their lowest level ever, with PlayStation also suffering their lowest hardware sell-through situation since 2013. Without a doubt, the so-called RAMpocalypse is to blame, with companies like Google, Anthropic, OpenAI, and indeed, Microsoft itself buying up all the RAM for their AI-tinted ambitio
The console industry continues to reel from the RAMpocalypse, and Xbox is certainly feeling it.
Circana analysis suggested a few weeks ago that Xbox hardware sales are at their lowest level ever, with PlayStation also suffering their lowest hardware sell-through situation since 2013. Without a doubt, the so-called RAMpocalypse is to blame, with companies like Google, Anthropic, OpenAI, and indeed, Microsoft itself buying up all the RAM for their AI-tinted ambitions.
The timing couldn't be worse really. Grand Theft Auto 6 launches in a month from now, and its mainstream appeal would've driven huge amounts of users to upgrade older consoles or perhaps enter the hobby for the first time. With global stock levels battered and prices otherwise impossible for most to consider, Microsoft is turning towards a novel approach to try to increase stock availability.
Microsoft is emailing users with dormant Xbox Series X|S hardware to recommend that they trade them in so that other users can potentially get their hands on it. (Image credit: H on X)
It seems the emails are going out specifically to users who have hardware that they aren't actively using, including users who own multiple consoles potentially.
Indeed, the economics on console hardware is so bad right now that any user sitting on a dormant PS5, Xbox Series X|S, or Nintendo Switch potentially represents a big net loss for the big three. The margins are so bad, and the stock availability so low, that trying to convince users to move their consoles to others who might actually become more active players (and spenders) is more than preferable.
Ahead of Grand Theft Auto 6's launch, Microsoft and its competitors are working around the clock to source components for their hardware provisions. Call of Duty has also stopped shipping on past-gen consoles, and it seems fairly likely given how popular Modern Warfare 4 has been so far that many users would want to upgrade for that as well ... if indeed there was stock available.
Stock availability of new (and very pricy) Xbox Series X|S hardware has generally remains stable in Microsoft core markets like the U.S., UK, Canada, Australia, and so on. In Asia, mainland Europe, the Middle East, and South America Xbox console stock has been almost non-existent. Tariffs, the RAMpocalypse, and general global economic instability has left the console market in a precarious state ... despite an unprecedented density of high-quality games.
Some analysts expect the "RAMpocalypse" to last through to 2028, maybe even 2029, with consumer electronics expected to take a battering between now and then. Smartphone, PC, laptop, and of course, game console shipments are all down as a direct result of the AI build out. It doesn't look like things will change any time soon.
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Recently, I covered how the Xbox One could run a PlayStation 5 emulator, or how Original Xbox and Xbox 360 titles were being played on a jailbroken PS5. Now, the tables have turned, and we have Xbox One games running on iOS (and macOS).In fact, just a few months ago, I wrote about an Xbox 360 emulator for iOS. At the time, that was impressive enough on its own, particularly given it could run games like Halo 3. This new development feels like a natural progressio
In fact, just a few months ago, I wrote about an Xbox 360 emulator for iOS. At the time, that was impressive enough on its own, particularly given it could run games like Halo 3. This new development feels like a natural progression, especially considering how recent advancements in AI have seemingly propelled emulation and modding to a whole new level.
It is a wild timeline we are living in. I do suspect AI is a major driver behind this acceleration, but regardless of the cause, it is still pretty cool to see.
Utsuro, the project bringing Xbox One games to iOS and Mac
Xbox One games are coming to iOS thanks to a new translation layer. (Image credit: Apple | Microsoft)
The project, created by @leviidev01 on X, works not through traditional emulation, but rather as a translation layer. It runs the console’s own "Windows-derived userland as x86-64 under FEXCore", supplying the system components that the hardware would normally provide. I will admit, some of the deeper technical specifics are lost on me, but the fact that it works at all is fascinating.
Thinking back to the Xbox One era, it was around the time Xbox began porting its games to PC. That makes it hard for me to pinpoint exactly which Xbox One titles I would want to take on the go. However, projects like this serve as a stark reminder of just how shortsighted Microsoft was in shuttering Windows Phone.
Given the sheer volume of IP at Microsoft’s disposal now, having a dedicated smartphone capable of legitimately playing Original Xbox, Xbox 360, and even Xbox One games with full cloud saves and achievement support would have been a unique selling point.
I do think it could have really given Microsoft a genuine edge. Instead, we are seeing community projects fill that void, while Android devices are busy running full-blown Steam games. All I can do is shed a tear over what could have been.
Still, I’d be interested to know what you think. What Xbox One games would you like to see running on iOS or even Android? If anything comes to mind, let me know in the comments, and don’t forget to take part in our poll!
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I recently covered how PS5 games are now running on the Xbox Series X, made possible by Xbox’s Developer Mode and an AI-driven port of KytyPS5, a PC-based emulator adapted for Universal Windows Platform (UWP) apps.Performance on the Series X leaves a lot to be desired, with Astro Bot running at around 10 FPS. The project is still early in development, so we can expect performance to improve over time. But 10 FPS on a Series X isn’t exactly playable, which raises
I recently covered how PS5 games are now running on the Xbox Series X, made possible by Xbox’s Developer Mode and an AI-driven port of KytyPS5, a PC-based emulator adapted for Universal Windows Platform (UWP) apps.
Performance on the Series X leaves a lot to be desired, with Astro Bot running at around 10 FPS. The project is still early in development, so we can expect performance to improve over time. But 10 FPS on a Series X isn’t exactly playable, which raises the question: How does the Xbox One fare?
Somehow, PS5 emulation works on the Xbox One
Marvel Cosmic Invasion running on an Xbox One via PS5 emulation (Image credit: maccosmo)
Over on X (formerly Twitter), @Maccosomo, the person responsible for porting KytyPS5 to the Series X, has also managed to get the emulator running on the Xbox One. They’ve been playing lighter titles like Quake II and Marvel Cosmic Invasion, which don’t demand as much from the hardware.
It’s worth mentioning that you likely won’t be able to play demanding PS5 titles like Astro Bot on an Xbox One; the CPU and GPU power just isn’t there. But with a PS5 emulator now running on an Xbox One, I’d be interested to see what else is possible.
Maybe PS4 emulation on an Xbox One? To me, the PS4 was Sony’s last great console, packed with fantastic games like Spider-Man and The Last of Us. That doesn't exist yet, but given the AI-driven modding we’re seeing, it feels only a matter of time. Xbox has even acknowledged this trend with Xbox Labs, a new initiative focused on exploring AI-driven games and mods.
Do let me know your thoughts. Is all of this getting out of hand, or is it exciting? Let me know in the comments, and be sure to take part in our poll below:
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Senior Business Strategy Manager at Microsoft (Xbox), Brandon Stirrup, has recently taken to social media to address the elephant in the room: AI. Having spent his weekend creating what he calls his “little bad game” with no prior experience in game development, Stirrup has made a bold acknowledgment that Western fans likely won’t be happy to hear.Look if I’m fired tomorrow it will be because I told you the truth that nobody wants you to know. You can make a game
Senior Business Strategy Manager at Microsoft (Xbox), Brandon Stirrup, has recently taken to social media to address the elephant in the room: AI. Having spent his weekend creating what he calls his “little bad game” with no prior experience in game development, Stirrup has made a bold acknowledgment that Western fans likely won’t be happy to hear.
Look if I’m fired tomorrow it will be because I told you the truth that nobody wants you to know. You can make a game with a simple prompt and yes you can make custom, tailored games. Everything you want in a game is right there for the taking, for better or worse.
Brandon Stirrup, Microsoft
It is true, mind you, that you can prompt a game into existence. The quality of those games will always be up for debate, but it’s no secret that the barriers to entry for game development are shrinking, whether for better or worse, as Stirrup says, with an apparent sense of unease.
"Watch and see" — Is Stirrup breaking rules?
Xbox Labs now focuses on emerging tech and AI experiments. (Image credit: Xbox)
Stirrup argues that the gaming industry is uniquely resistant to this shift. “Gaming is the only industry slow-walking the transition because users have negative sentiment. Everyone else accepts reality,” he claimed.
He also added, “Gaming is the only industry where leaders are afraid to talk about ai. Users want the truth. We’re using AI.”
It’s quite the admission, but it doesn’t come as a surprise, at least to me. While Xbox CEO Asha Sharma has been rather hesitant to fully embrace AI, we did just recently get Xbox Labs, an initiative to explore AI-driven game development and modding.
For what it’s worth, I hope Stirrup doesn’t get fired over these comments. As weird and scary as AI can be, I imagine many developers are using it, even ones you might not expect, like Capcom, which has admitted to its use.
The issue comes down to how AI is being used. As good a tool as it is, developers still need to understand what is being created by AI; otherwise, you end up with a hotbed of spaghetti code, which just leads to more issues down the line.
Do let me know how you feel about Stirrup’s comments. Do you agree, disagree, or land somewhere in the middle? And don’t forget to take part in our poll!
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Microsoft might be planning to take a sharp left turn on the whole digital games argument, with this new Xbox job vacancy. The summer has been quite fractious for the gaming industry. Xbox has laid off hundreds and divested, closed down studios. And Sony nuked all the good will it has built up over the years by announcing PlayStation will no longer support physical discs, while reiterating in court testimony that it doesn't consider purchases to represent true ow
Xbox has pulled in the opposite direction so far, in some ways. Xbox's new Disc-to-Digital program gives disc-based game owners digital rights simply for inserting the game into a compatible Xbox One or Xbox Series X console. But, Microsoft alone can't really stop the tide. It remains true that the only mass-market use case for Blu-ray drives these days are video game consoles, and if PlayStation is pulling out, the supply chain generally won't be viable at scale. Disc drive manufacturers are pivoting their assembly lines to adjacent industries, like lenses and lasers, ditching mechanical disc drives and putting disc-based games on notice.
But, could there be an alternative?
Microsoft is hiring a Xbox Games Supply Strategist.The primary responsibilities of this role include overseeing the launch of physical Xbox game releases, managing their global distribution strategy, inventory planning, sales execution, and retail channel operations.It appears that Xbox intends to continue supporting physical game releases in future generations as part of its broader gaming business strategy.https://t.co/SEBkdWafZOOctober 17, 2026
Users on X noticed last night that Microsoft has posted a vacancy for a "Xbox Games Supply Strategist" specifically focused on physical games.
"The Xbox Games Supply Strategist will coordinate the launch of physical Xbox games across all platforms, lead development & oversee execution of global supply positioning strategies across all stages of the product lifecycle, ensure that inventory is positioned to deliver working capital/cost/service goals, and oversee the sales & channel execution of those games. You’ll work closely with Product Marketing, Finance & various groups within Supply Chain to establish & manage supply and sales plan of record. Every day will bring a new challenge, and you’ll be continually looking for ways to drive business profitability by planning and executing a predictable, reliable & low-cost supply chain."
Notice that the copy makes no mention of discs here specifically ...
Indeed, with disc drives for laptops, Blu-ray players, and even CD players being phased out, it doesn't seem entirely likely to me that Xbox Helix will have a traditional disc drive. But, it increasingly seems like Microsoft may be looking at alternatives. The Nintendo Switch range for example uses SD cartridges to deliver game licenses, and in some cases entire games when the speed is adequate. Could Microsoft be looking to follow suit here?
Will Xbox Helix support physical games?
(Image credit: Windows Central)
Microsoft has stayed fully quiet on its plans for physical games, even as PlayStation leaps head-first into self-imposed brand damage by telling users it's going all-in on digital.
Digital-based games are the norm now, owing to convenience and often times price. Xbox Game Pass delivers hundreds of games for a low monthly fee, all digital. Steam accelerated the death of disc-based games on PC, and the Steam sales, cloud saves, and family sharing, and offline playback have become the gold standard for a digital games platform. Mobile games too have converted entire generations to assume gaming is a digital-first medium.
Yet, in the core gaming audience, the hobbyist audience that makes up Xbox, Nintendo, and PlayStation's bulk customers — perhaps there's an opportunity for Microsoft here with Xbox Helix.
Retail presence, physicality, that sense of ownership, and resale viability are all hugely popular aspects of the hobby. Microsoft would score a huge win with large swaths of the most passionate fans were it to announce long-term support for physical games delivery. But, Microsoft would also be swimming hard against the tide. The quiet majority has signalled pretty loud and clear they prefer digital, whether it's via Netflix, YouTube, Spotify, or gaming itself. But ... vinyl, 4K Blu-Ray, and even music cassettes have fought back in recent years, as discussions about ownership heats up.
Perhaps Xbox could do something similar to Nintendo with Helix, delivering games via cartridges. Perhaps they could come up with something alternative, low cost and proprietary, even if it was just discs. Perhaps they could revive Skylanders toys and put game licenses on NFC chips inside action figures. Who knows? I guess we'll have to wait and see what Microsoft's ultimate play here is.
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It feels like the emulation scene is having a moment. Not long after reports surfaced of a PlayStation 5 emulator running on the Xbox Series X, we now have a Nintendo Switch emulator appearing on the platform as well.Similar to the PS5 port, this requires you to be in Developer Mode. The emulator appears to be based on Eden, with gameplay footage showing Super Mario Odyssey, Super Mario Wonder, and Metroid Prime Beyond successfully booting.I covered the possibili
Similar to the PS5 port, this requires you to be in Developer Mode. The emulator appears to be based on Eden, with gameplay footage showing Super Mario Odyssey, Super Mario Wonder, and Metroid Prime Beyond successfully booting.
Emulation is always a tricky topic to discuss. Many people get a bit cagey about it, and it’s no surprise, given that the scene is rife with piracy. But emulation itself isn’t illegal. Assuming you can legitimately source your copies of the games, this could actually be a great way to experience titles that would otherwise be exclusive to Nintendo hardware.
It is a wild timeline to have both the Xbox Series X and PlayStation 5 capable of emulating a Nintendo Switch. I must admit, that is a shock. But with that said, I’d love to hear how you feel about this.
Would you emulate a Nintendo Switch on your Xbox console, or would you rather stick to the proper hardware? Let me know in the comments, and be sure to take part in our poll!
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As Xbox gears up for its 25th anniversary, we're reflecting on an extraordinary journey that evolved into one of the industry's most influential brands. From the original Xbox and the success of Xbox Live to the impact of Xbox 360, Game Pass, cloud gaming, and an increasingly platform-agnostic future, the road has been anything but predictable.Here at Windows Central, we're celebrating Xbox with editorials, retrospectives, and more opinion pieces exploring the br
As Xbox gears up for its 25th anniversary, we're reflecting on an extraordinary journey that evolved into one of the industry's most influential brands. From the original Xbox and the success of Xbox Live to the impact of Xbox 360, Game Pass, cloud gaming, and an increasingly platform-agnostic future, the road has been anything but predictable.
Here at Windows Central, we're celebrating Xbox with editorials, retrospectives, and more opinion pieces exploring the brand's past, present, and future. Just as importantly, we'll look ahead, analyze Microsoft's strategy, and share our perspective on where Xbox could go from here as gaming continues to change.