Sim Update 6 for Microsoft Flight Simulator 2024 is on its way, and following the recent first beta release, there's now a newer one to try out with more new features. In the Sim Update 6 1.8.8.0 beta there are two pieces of new content to take a look at, including the much-anticipated return of Bush Trips from Flight Simulator 2020. It's not all of them at this point, but it sounds like a good chunk are available to try out before the public release, per the pat
In the Sim Update 6 1.8.8.0 beta there are two pieces of new content to take a look at, including the much-anticipated return of Bush Trips from Flight Simulator 2020.
It's not all of them at this point, but it sounds like a good chunk are available to try out before the public release, per the patch notes.
"As announced during FlightSimExpo 2026, bush trips are coming to MSFS 2024 and are now accessible in the Sim Update 6 Beta from the Activities menu. We have added a large amount of the bush trips from MSFS 2020 already and more will be added in the coming days."
The other fresh content concerns lighting, one of the already promised big upgrades for Sim Update 6. Generic airport lighting upgrades were made in the previous beta, while this latest one adds MastLights to those same generic airports, improving the illumination at parking spots.
This is on top of the features that came in the first Sim Update 6 beta, including DLSS 4.5, FSR 4, and the ability to skip walkarounds in Free Flight mode.
Steam betas are managed through the game's Properties menu, and PS5 players can download the beta via the PlayStation Store.
There's no release date yet set for the public version of Sim Update 6, but the latest roadmap shows a July or August timeframe. So it's not too far away.
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The day when AI isn't completely polarizing feels like it'll never arrive, and there's a definite divide between those for and those against. This drama has now spilled into the Linux kernel, prompting a lengthy and firm response from its creator, Linus Torvalds (via GamingOnLinux). It emerged as a topic referencing using AI and a tool called "Sashiko" for agentic reviews of changes to the Linux kernel. Then in swoops Torvalds to firmly put his foot down. The ful
The day when AI isn't completely polarizing feels like it'll never arrive, and there's a definite divide between those for and those against.
This drama has now spilled into the Linux kernel, prompting a lengthy and firm response from its creator, Linus Torvalds (via GamingOnLinux).
It emerged as a topic referencing using AI and a tool called "Sashiko" for agentic reviews of changes to the Linux kernel. Then in swoops Torvalds to firmly put his foot down.
The full transcript of his response is below:
"Yes.
And no, that's not the position of the Linux kernel. I realize that some people really dislike AI, but this is an area where I'm willing to absolutely put my foot down as the top-level maintainer.
Linux is not one of those anti-AI projects, and if somebody has issues with that, they can do the open-source thing and fork it.
Or just walk away.
AI is a tool, just like other tools we use. And it's clearly a useful one.
It may not have been that "clearly" even just a year ago, but it's no longer in question today.
There are other questions around AI (like what the economy of it will actually look like in the end), but "is it useful" is no longer one of those questions. Anybody who doubts that clearly hasn't actually used it.
Yes, it can also be a somewhat painful tool, both for maintainer workloads and just from a "it keeps finding embarrassing bugs" standpoint.
But the solution is not to put your head in the sand and sing "La La La, I can't hear you" at the top of your voice like some people seem to do.
The solution is to make sure those LLM tools _help_ maintainers instead of just causing them pain. There's no question on that side.
We're not forcing anybody to use it, but I will very loudly ignore people who try to argue against other people from using it.
And no, AI isn't perfect. But Christ, anybody who points to the problems at AI had better be looking in the mirror and pointing at themselves at the same time.
Because it's not like natural intelligence is always all that great either.
The kernel project has been and will continue to be about the technology.
Sure, the social angle of working on open source is important and often a very motivating part of the project, but in the end that's a side benefit, not the _point_ of the project.
This is *NOT* some kind of "social warrior" project, never has been, and never will be.
In the kernel community we do open source because it results in better technology, not because of religious reasons.
And so we make decisions primarily based on technical merit. Not fear of new tools.
Linus"
Linux is not a "social warrior" project. (Image credit: Windows Central)
I can already see the pitchforks rising, but let's take a step back. While Torvalds does appear to be flexing some muscle, if you read carefully, he's also not actually advocating for AI.
"AI is a tool... And clearly a useful one." There's no ideology behind it. He's not suddenly saying that the Linux kernel is going to be built using AI. More that if it can be used to make certain parts of the process better, then it will be.
And as he says, human intelligence isn't exactly perfect, is it?
It's a sticky wicket and sure to provoke some discussion. Linux is where many of the most serious enthusiasts go, and plenty just have a fundamental opposition to AI. I'm not getting into that, because it's exhausting, and we've been round and round on the topic plenty.
I do like Torvalds' approach in addressing this, though. Unlike, say, Microsoft, there are no business interests to push and bank accounts to swell by pushing the general public into using AI. There's also an alternative; if you don't like it, you can fork it and make your own. There are already plenty of custom kernels on Linux.
He's simply being pragmatic. The genie is free from the lamp; AI is here, and ignoring it simply isn't an option. Everyone can have their own opinion, but as he states, Linux isn't a "social warrior" project. They're just trying to make the best software, and increasingly, that's going to mean folks leveraging AI. Like it or not.
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Acer Swift Edge running Linux
There's apparently no room for anti-AI sentiment when it comes to the Linux kernel anymore.
Once Human first launched two years ago, initially just on PC, with a mobile version following in 2025. Now, finally, it's coming to console after a period of beta testing. Once Human is officially set to launch on Xbox Series X|S and PS5 on August 25, 2026. Additionally, it will be coming to the Xbox app on PC on the same date. It's not Xbox Play Anywhere, but it doesn't need to be, since it's a free-to-play game. It does have full cross-play and cross-progressi
Once Human first launched two years ago, initially just on PC, with a mobile version following in 2025. Now, finally, it's coming to console after a period of beta testing.
Once Human is officially set to launch on Xbox Series X|S and PS5 on August 25, 2026. Additionally, it will be coming to the Xbox app on PC on the same date.
It's not Xbox Play Anywhere, but it doesn't need to be, since it's a free-to-play game. It does have full cross-play and cross-progression, though, including account linking if you've previously played on PC or mobile.
Additional goodies include keyboard and mouse support on console, and while it is free to play, there will be a couple of paid packs you can buy if you so wish with some premium items in to help you on your way.
"Survive in a supernatural apocalypse where reality has fallen apart. As a Meta-Human, explore a vast, Stardust-infected open world where monsters are threat and key to your survival. Every expedition is risk and resource. Gather materials and build your ultimate territory, but be prepared to defend your home against relentless sieges."
Two years is a pretty long wait, and Once Human now is not Once Human as it was. But it's an interesting idea. There are aspects of looter games mixed with survival elements and both PvE and PvP gameplay, with the latter being an opt-in rather than forced upon players.
The console version doesn't appear to be up-to-date with the existing PC and mobile versions, at least at first. A Q&A on the Once Human website states that "in the future, the console version will catch up with the progress of other platform versions, and it is expected to remain consistent."
Build the post-apocalyptic base of your dreams. Or just somewhere to hold up. (Image credit: NetEase)
That all seems fair, at least for launch. For one, it's more important to get it out there and make sure it's actually all working as intended. Two years is a lot of content and updates, and I think it's a smart move. It should be less overwhelming, if nothing else.
The one thing that isn't listed in the Xbox version right now is any sign of achievements. For two years this has been a frustration of the Steam release, with multiple threads referencing the fact that the developers haven't added any.
Xbox console games should have achievement support, so maybe it's just an omission from the early listing. Conversely, maybe the launch on console may finally help bring achievements to Steam. In any case, we don't have long to wait and find out.
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The Call of Duty: Black Ops and Black Ops 2 ports for the PS4 and PS5 were received to much hype and excitement. But guess what? They're a mess. Who possibly could have guessed?Only everyone who's ever tried playing the backward compatible versions on Xbox consoles in recent memory. Collectively, it's an "I told you so," because we knew it would happen. The only difference is that the 'shiny new' ports on PlayStation seem to be getting some kind of active support
Only everyone who's ever tried playing the backward compatible versions on Xbox consoles in recent memory. Collectively, it's an "I told you so," because we knew it would happen.
The only difference is that the 'shiny new' ports on PlayStation seem to be getting some kind of active support from Activision. Because Black Ops has had some of its playlists deactivated while "issues" are investigated.
The issues are simple: hackers. You think Black Ops 7 has a bad rep for hackers? Without modern anticheat technologies, the old games are like the Wild West.
📢 Call of Duty: #BlackOps on PS4/PS5Select playlists have been disabled as we investigate reported issues.July 13, 2026
It's taken absolutely no time at all for the new ports to be compromised, which really does show just how lazy they are. We're not just talking about wallhacks, either, though those are bad enough.
Players are being inundated with lobbies packed with players running exploits. Some are instantly max prestige, everything unlocked, ridiculous statistics, and perhaps worst of all for legitimate players, it's been reported a "negative XP" hack is dropping players back to level 1.
I love both of these games, but from the get-go, I saw nothing but a quick cash grab, cashing in on player nostalgia for the old games we loved so much, especially in a year when the new Call of Duty hasn't had the best reception. But they're not 'new,' are they? They're just the same old games we've been able to play on Xbox all along.
I saw a question on Reddit where, potentially linked to the recent hype, an Xbox player was asking if it was worth them buying Black Ops 2. At full price, the only answer is no. If you want to enjoy multiplayer, I'd also say the answer is no. If you can get a cheap disc to enjoy the campaign and Zombies? Sure.
But props at least to Activision for seemingly offering support on these ports. How long it'll last and how far they'll go, I guess we'll find out. But it's more than we've seen on Xbox with the existing versions in a long time.
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