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Call of Duty will be on RTX Spark at some point in 2027 and that's huge for Windows on Arm

While a lot of the Microsoft Surface/NVIDIA co-event is talk of AI, and indeed RTX Spark isn't being marketed as a gaming platform so much, gaming still got a pretty big mention.

One of Microsoft's biggest franchises, Call of Duty, will be available on RTX Spark devices at some point in 2027. At first that might not sound like a big deal; after all, it's a Microsoft game on a Microsoft-powered platform.

But as with the Steam Deck and the Qualcomm Snapdragon X platform, the big sticking point has been anticheat support. Lots of games can be played on Windows on Arm already, and surprisingly well. But anticheat support is still in its infancy, and this news means that Activision's Ricochet is being developed to run on ARM64.

Microsoft Surface Laptop Ultra on stage in San Francisco

Call of Duty is coming to a Surface Laptop Ultra near you. (Image credit: Daniel Rubino | Windows Central)

What can we take from this? Well, the view I'm taking as a Call of Duty player is that this is a pretty significant development for the future of the franchise. Sure, folks buying RTX Spark laptops and desktops in the foreseeable future are likely developers or AI enthusiasts first, but people still like to game.

Folks can talk about whether Ricochet is any good or not until they're blue in the face, but it's required to play modern Call of Duty titles on PC. Today, that means AMD and Intel-powered systems only because of the kernel-level anticheat.

Coming to RTX Spark means Ricochet is being developed to support ARM64, and in the longer term, that surely means not only systems using NVIDIA's chip. I still long to see a world where Snapdragon and RTX Spark chips are powering future handhelds, and I want those devices to be able to play my favorite game my hopeless addiction.

Failing that, at some point I know I'll be moving to Windows on Arm fully. Even if it's not for some years, given the price of everything, it's going to happen, and I want all my games on there.

A screenshot from the Call of Duty: Modern Warfare 4 beta showing a player aiming on the Silkworm map.

Will it be Modern Warfare 4 that arrives first on RTX Spark, or will we have to wait for next year's game? (Image credit: Windows Central)

Ricochet joins the likes of Epic's Easy Anti Cheat, Denuvo, and Battleye, all of which have plans to support Windows on Arm.

The other thing we can take is that it was very deliberately announced as "Call of Duty." Not Modern Warfare 4, which is the next game to launch on October 23 this year. 2027 is a big window of time, so it is possible it could take until next year's game to get everything up and running.

Then there are the legacy titles that also use Ricochet. Will these be included, or just the most current release at the time?

In any case, I'm glad to hear this news. Even if Windows on Arm isn't going to be a true gamer's platform for a while yet, we have to start somewhere. And this is a big step in the right direction.

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Steelbook or 2XP tokens? Your Modern Warfare 4 pre-order could get you free stuff

Call of Duty: Modern Warfare 4 is just over a couple of weeks away (less if you get the early access to the campaign), but there's still time to get your pre-order in before that.

If you're ordering on Xbox Series X or PS5, then there's a strong case to order a physical copy, because you can get some free stuff with your purchase.

If you grab Modern Warfare 4 at Amazon, you'll get five hours of 2XP tokens to use in the game. If you're a collector, head over to Best Buy where you can get an exclusive steelbook. Modern Warfare 4 costs the same at either, with the standard edition running for $69.99.

Modern Warfare 4 (with 5 hours of 2XP): $69.99
With campaign, multiplayer, and DMZ to enjoy in this year's Call of Duty and its Korean setting, there's plenty to sink your teeth into. Amazon's pre-order will help accelerate those early hours with a pocket full of 2XP tokens to use as you level up.

Alternative: Best Buy (with exclusive steelbook)View Deal

After a bit of a slow start, there's actually a lot to look forward to in Modern Warfare 4. DMZ has finally had a full reveal, and there's still more to come. But it looks extremely promising, turning Call of Duty into a serious extraction shooter.

The campaign is a return to normality after the unusual one we had in Black Ops 7, with the Korean setting looking absolutely glorious from what we've seen so far.

As ever, we'll be jumping into a new Mastery Camo grind, and there will be all manner of calling cards, blueprints, and other items to unlock, and no shortage of things to do.

It's also worth remembering that Modern Warfare 4 will not be available on Xbox Game Pass at launch. After back-to-back releases, the title has since been removed, and we don't expect to see it added to the library until October 2028 at the earliest.

So if you want to play, you need to buy like the old days. So you may as well get some added bonuses for yourself while you're at it.

If, like me, you've been playing Black Ops 7 all year, you probably have a good stash of 2XP tokens already, so I'd definitely go for the steelbook. That and I'm a sucker for a steelbook. But if you've had time away, those 2XP tokens will certainly help you burn through the early levelling process a bit quicker.

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Razer's new Wolverine V4 Pro is making a play to be the new king of Xbox controllers

Razer controllers have been my personal go-to on Xbox and PC for years now, and the company isn't resting on its laurels. Announced today is the Razer Wolverine V4 Pro, alongside a less expensive but still similar Wolverine V4 Tournament Edition.

At first glance the Wolverine V4 Pro looks a lot like both the Wolverine V3 Pro and the PC-exclusive Wolverine V3 Pro 8K. I reviewed both, and I still use both, but the Wolverine V4 Pro now mixes the best of each into one package while making some meaningful upgrades to the tech and its features.

For starters, we're not talking about TMR sticks anymore. Razer has already moved beyond that, building the Wolverine V4 Pro with capacitive sticks. But what does that actually mean?


"Engineered for competitive FPS, racing simulators, and sports games, the Razer Wolverine V4 Pro is a premium wireless gaming controller built for players who demand maximum precision, customization, and control."View Deal

"Powering the Wolverine V4 line’s asymmetrical thumbstick layout are two new capacitive sensors, the next step in contactless sensor design, offering superior resolution, power efficiency and resistance to magnetic interference over TMR and Hall Effect counterparts, while maintaining the drift-resistant performance of both. Paired with a 16-bit ADC chip, the sensors register approximately 3,000 steps1 of movement for smoother tracking, reduced jitter, and overall higher accuracy for dominant FPS play. "

In real-world use it'll be hard to actually quantify, but it should help contribute towards better battery life. One of the biggest drawbacks with the Wolverine V3 Pro was its battery life, so we'll certainly take any improvements we can get.

The other big performance-related improvement in the Wolverine V4 Pro is also the 8,000 Hz polling rate on PC. On Xbox it's still limited to 250 Hz, but there's nothing Razer or anyone else can do about that. It's an Xbox limitation. But for players who play on both Xbox Series X|S and PC, you can now have all the best in a single package.

8,000 Hz is not essential, but if you play competitive games like Call of Duty, Apex Legends, and the like, you want the best sticks and the fastest polling rates you can have. It's becoming increasingly common to get such high polling rates, but previously you'd need to own two of Razer's controllers if you wanted this as well as Xbox compatibility.

Improvements have also been made to the actual thumbsticks. There are now six total thumbcaps to choose from, as well as magnetic rear paddles that can easily be removed if you don't want to use them.

Wolverine V4 Tournament Edition: $99.99

"Featuring high-precision anti-drift sensors, advanced customization, and ultra-low latency with up to 8K Hz Polling on PC, gain the competitive edge you need to perform at your best.View Deal

A lifestyle shot of the Razer Wolverine V4 Pro controller being held next to a Razer keyboard and mouse over a dark table.

The Wolverine V4 Pro is an all-in-one performance package now for both PC and Xbox. (Image credit: Razer)

These, along with the additional bumper buttons, can still be remapped to whatever you want them to do, and as with previous controllers, you can store them in up to four different profiles on the controller itself. The Razer Synapse app will also allow you an insane level of customization, as always.

The incredible clicky face buttons are still here, too, as are the near-instant mouse click trigger stops. New for this year's controller, though, is a removable faceplate. It attaches with magnets for ease of use, and it's got a pretty slick translucent design behind it if you want to play without it on at all.

There are no custom faceplates at this point, but having the feature, it seems inevitable that there will be some kind of collaborations in the future. Oh, and haptics are back. But you can turn them off, of course.

It's not all add, though. Razer has decided this time around not to include one of its excellent controller cases. Even if you don't actively put your controller in the case, they've always been really good quality, and it's a nice way to keep your additional sticks and the wireless dongle organized, so it's a little sad to see it go.

The Wolverine V4 Tournament Edition keeps much of the same goodness but comes in a lot cheaper. For one, it's only available wired, but you still get the new capacitive sticks, the 8,000 Hz polling rate on PC, and the same design. The rear paddles aren't removable, however, and neither is the faceplate.

Both the Razer Wolverine V4 Pro and Wolverine V4 Tournament Edition go on sale today, October 6. The former will cost $199.99/£199.99 and the latter $99.99/£99.99.

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