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I tested MW4’s new DMZ mode, and the experience was way stranger (and better) than expected

Before the DMZ Beta went live in 2022 as a bonus mode for Call of Duty: Modern Warfare 2, it was widely considered one of gaming's worst-kept secrets. Pretty much everything about it had leaked in the months leading up to its launch.

When players did get their hands on it, the fledgling extraction mode was notably undercooked. The smarter AI for the time was impressive, but there was just not enough substance to keep a large player base active and excited.

Don't get me wrong, there were definitely DMZ die-hards in the Call of Duty community, but I was not among them. I liked the premise, and it certainly wanted to fill a void that had been left empty since I completed The Division's "Survival" DLC. But ultimately, I was convinced that I just wasn't meant to be an extraction shooter girly, and I made my way back to multiplayer and Warzone, where I belonged.

Earlier this year, I had the opportunity to visit Infinity Ward's studio and be among the first to see the reveal for Call of Duty: Modern Warfare 4. This included the upcoming third mode — DMZ.

I'm not going to act like I wasn't surprised. Signs were pointing to DMZ's potential return, especially with the rise in the success of extraction shooters like Arc Raiders, for example, but I just wasn't sold on the idea that the previous DMZ Beta had warranted enough fanfare to justify spending 4 years of resources on this extraction mode over some other third mode like classic Spec Ops.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

I grew even more nervous about the state of DMZ after the reveal, as launch inched closer and closer with absolutely zero marketing or reveals for the returning mode. No mention of DMZ during the MW4 Open Beta.

Finally, we had "DMZ Week", with a rush of information about the new mode flooding Call of Duty's marketing. When I returned to the studio to go hands-on with Call of Duty: Modern Warfare 4 this month, it was DMZ that I was most looking forward to playing, surprisingly. I was starting to warm to the idea of the mode in general, at least.

Artwork from Call of Duty: Modern Warfare 4 depicting three operators in the Forward Operating Base (FOB).

Operators in the DMZ FOB. (Image credit: Activision)

For me, these hybrid PvEvP modes can be a hard sell. In the original DMZ Beta of yesteryear, I often felt like the AI combatants were more of an annoyance than an actual threat — just an obstacle in the way of finding the next squad to take down because I was thoroughly Warzone-brained. While there were tasks to complete on the inside, they felt menial and didn't really add much to the overall experience. Looting was an option, but it just didn't mean much at the end of the day.

We started our hands-on time in the Forward Operating Base, the opening hub world for all things DMZ. It's nicely designed, but I do find that overall the HUB itself is a bit disjointed. There's a laptop for every feature. Walk over to this side of the HUB to check your dog tag collection; go back to that side to buy intel on Lieutenants you can hunt. Certain features are locked until you reach the minimum level requirement. Once we were familiar with the layout, we were placed into teams and turned loose to explore Hajin.

Welcome to Hajin

The Hajin tactical map for Call of Duty: Modern Warfare 4 DMZ.

Hajin is stunning: a sprawling map with large cities, beautiful foliage, and plenty of threats. (Image credit: Activision)

Before I get too deep into overall gameplay, I want to talk about the design of Hajin. The map for DMZ is absolutely massive, especially when compared to the previous map used for the DMZ Beta, Al Mazrah. Al Mazrah felt spacious, but barren. Hajin, however, is a massive map that feels dense and alive. The large buildings tower against the DMZ's skybox, teeming with enemy AI that pose legitimate threats to your safety in the zone. Lush open outdoor areas offer plenty of trees with beautiful foliage and tall grass as cover, making it possible to take a stealthy approach when hunting targets.

The world of Hajin feels real. If you're looking for bandages, check a hospital. Need ammo? Head to a police station. This isn't a new concept, not even for Call of Duty. The original DMZ and the first attempt at Warzone 2.0 both relied on this mechanic of lootable items being found in areas that made sense instead of just stuffed in a box against the wall. For DMZ, it serves an added benefit of forcing players to explore areas outside of popular hot zones.

It's easy for communities to lock into certain areas of maps, especially ones this big, and only want to fight for control of a certain building or lootable box. But the most basic mechanics of Hajin are designed around that. If you're going to level up your operator, you're going to have to eventually go into dangerous areas to collect valuable gear and crafting materials.

Gameplay with meaning and depth

First person view of a thermal scoped sniper rifle against a lieutenant in Modern Warfare 4 DMZ.

Targeted LT hunt in Call of Duty: Modern Warfare 4 DMZ. (Image credit: Cole Martin for Windows Central, Activision)

My biggest complaint with the original DMZ Beta was that completing tasks felt like they had little to no purpose. I'm happy to report that Modern Warfare 4's DMZ is overflowing with opportunity. From the story missions that continue the events of the campaign, to the dynamic ops that piece together new challenges with every deployment, to lieutenant hunts, and PvP encounters, this year's DMZ has plenty to offer players of all skill levels.

In my first attempt at DMZ during the hands-on period, I was paired up with a Sherpa from the development team and another player. We were pretty amenable to just exploring Hajin, taking in whatever came our way. Our Sherpa set us up with some dynamic ops that would let us get a little extra XP, and we dove in with the intent to free roam. We didn't start empty-handed; we had beginner-level vests and basic free loadouts to get us started.

Before long, we were collecting the necessary gear to take on bigger challenges, exploring areas with increased threat levels. Collecting gear and returning to the FOB gave us the opportunity to upgrade our operators' skill trees, making our progress feel even more meaningful than just "go in, grab things, get out." We became attached to our operators and their kits.

That is, until another team saw us heading for an exfil and opted to run us over with their trucks.

A player in the Forward Operating Base with mission directives in MW4 DMZ.

Back to the FOB between missions. (Image credit: Cole Martin for Windows Central, Activision)

With my operator now MIA in the exclusion zone, I was left with a choice: Pay the ransom to get her back, or take the loss and go in as a fresh little newbie again.

I paid the ransom.

But then I decided to return to the DMZ for another run, this time solo. I'm too agreeable for my own good, and playing with a squad had left me following along with what they wanted to do. I wanted to see what happened if I went in and followed my own whims. I headed to a laptop in the base and ponied up $10,000 for intel on the location of a Lieutenant, a sniper with a ghillie suit and deer skull mask.

I didn't head straight for the marked lieutenant; I gave myself some time to look for important gear in case I ran into trouble. A med kit, some bandages, extra ammo. When I felt confident I could handle the fight, I headed that way. The lieutenant I had picked wasn't a particularly challenging one, but for a solo player with lower-tier weapons and armor, it certainly proved to be a challenge. I grabbed the dog tags when all was said and done and made my way to exfil, where I threw up a truce flag from the menu wheel and hoped for the best.

A player collects legendary dog tags in Call of Duty: Modern Warfare 4 DMZ.

Collecting dog tags is an increased risk, as you become marked for all players in Hajin. (Image credit: Cole Martin for Windows Central, Activision)

My next deployment into DMZ was once again with two additional players. This time our group took a more adventurous approach, diving into some of the more extreme areas of Hajin. We were grossly underleveled, but that didn't stop us from tackling the enemies that were coming at us. By playing it smart and working together, we were able to slowly fight our way through the mission and take down its in-world boss. We hadn't yet finished the mission in its entirety, and there was one other problem: the gas was coming.

We had a choice to hit the only exfil left, which was 900+m away, or we could attempt to finish the mission and hope that an in-place exfil would drop as a reward. Right as our helicopter took the air, the gas overtook the zone. We made it out, but only barely.

DMZ is an exhilarating addition to Call of Duty: Modern Warfare 4

Combat in MW4 DMZ.

Clearing the path to a safe exfil site in DMZ. (Image credit: Cole Martin for Windows Central, Activision)

Call of Duty's third modes have always been a bit of an enigma. Treyarch's Zombies mode is an actual gold mine, building up a completely separate world that still ties in with the mainline title it's attached to and creating an intense alternative to multiplayer and Warzone that you can easily get lost in for hours, both solo and as a squad. It's genuinely impressive, but Infinity Ward's third mode, namely Spec Ops, never quite hit the community the same way that Zombies did.

The DMZ Beta was a dice roll for Modern Warfare 2, and whether it genuinely paid off at the time is dependent entirely on who you ask. But if we scope out and look at how the DMZ Beta has evolved into the DMZ that is part of Call of Duty: Modern Warfare 4, I think it is safe to say that Infinity Ward has finally struck third-mode gold.

And I've finally found something to fill the void left behind by The Division.

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ASUS’s Ally X20 is selling out across the board — here’s why it matters

It was just a few days ago that I was unboxing the new ASUS ROG XBOX Ally X20, which went on sale just five days ago on October 15th, and now both the handheld ($1,299) and the $2,499 bundle (handheld + XREAL glasses, dBrand skin) are sold out at both Best Buy and ASUS.com.

Indeed, I'm not even saying they sold out today, but rather that today was the first day I checked to see if there was any inventory left. Going by a Reddit thread, it appears it sold out sometime yesterday or Sunday.

That's a very impressive metric, when you consider the pricing here. The current ROG XBOX Ally X is available for $999, while this refreshed model (which is better in every way) is $300 more. And the $2,500 bundle is also no joke, especially for what many would consider a secondary gaming PC.

Sure, we can attribute this to limited production and a finite inventory on hand, but it’s worth noting that preorders began almost two months ago on August 25th, giving ASUS ample time to prepare for demand.

And we know there was demand. Looking at our internal numbers for click-throughs, we saw back in August an unusually high amount of interest in the ROG XBOX Ally X20, more than you might expect from the most expensive ROG Ally to date.

A lot of this goes back to what I've been saying for years: Gaming is one of the few price-proof areas in tech, practically insulated from the harsh economic realities that many people are facing, on top of the overall higher prices attributed to AI-driven demand for RAM and NAND (storage).

Direct front view of the translucent black ROG Xbox Ally X20 handheld gaming device displaying

ASUS
ROG Xbox Ally X20

A refined celebration of ASUS’s gaming legacy, the Ally X20 Anniversary Edition pairs its upgraded Ryzen AI Z2 Extreme chip with a vibrant 7.4‑inch OLED HDR display and a boosted 80 Wh battery. It’s a sleeker, more efficient Windows gaming handheld built to mark the milestone with sharper visuals, quieter thermals, and longer play sessions.

Whether a recession, a pandemic, a RAM shortage, or a crypto mining craze (remember that?), gamers are almost always willing to fork over big bucks to have the latest gear. It's one reason that, despite some of the doom-and-gloom over PC sales in the last decade, gaming PCs grew year-over-year consistently.

To wit, the MSI Claw 8 EX AI+ has an MSRP of $1,799, and still sold out within days, resulting in resellers on eBay pushing $800 over retail. And people were absolutely buying those, too, as I wrote back in August. That device is still sold out at Best Buy, which raises all sorts of questions about how tight production is on it.

What's the big deal, anyway?

Front view of the ROG Ally X20 handheld resting on a desk dock, showing the Xbox dashboard game tiles and illuminated green joystick rings.

Front view of the ROG Ally X20 handheld, which is in very high demand. (Image credit: Daniel Rubino)

If you haven't followed this story closely, you'd be forgiven for thinking this is just a simple refresh of last year's XBOX Ally X, albeit with an OLED panel replacing the IPS.

That ... would be way oversimplifying it.

Yes, the same AMD Z2 Extreme and 24GB of RAM are here (albeit slightly faster memory), so overall performance is very much the same, but ASUS basically completely rebuilt this entire device with all new components. In fact, I've been documenting all the changes that I've noticed and collected from talking to ASUS and from past press events.

So, here's what's actually new:

  • Larger 7.4-inch OLED panel (up from 7.0 IPS)
  • 1,400 nits peak HDR (no HDR before)
  • 600 nits peak SDR (was 500 before)
  • Dolby Vision support
  • Corning Victus + DXC anti-reflection coating
  • Smaller bezels
  • Redesigned airflow channel specifically for cooling the OLED panel
  • Completely redesigned PCB USB4 ports
  • Upgraded fan and heatsink fins for better cooling
  • Hybrid metal dome switches for a more tactile D-pad
  • Transforming D-pad
  • TMR joysticks (Hall-effect style)
  • LEDs increased from 2 to 4 per stick
  • Quieter, more tactile ABXY buttons
  • Realigned shoulder buttons
  • Smoked black translucent housing
  • Rubberized ergonomic grips
  • Upgraded microSD Express slot (up to ~1 GB/s)

And this translates into a major real-world difference in terms of fit and finish, as well as overall enjoyment of the device, which is why so many people are praising the build quality.

While Intel's G3 Extreme trounces AMD in performance, the overall gaming experience on the ROG XBOX Ally X20 is very likely the best of any handheld. Plus, a faster AMD or newer Intel chip would have driven the price up even further (see MSI's $1,800 Claw).

Of course, the one pain point is still ... Windows 11. At least for the out-of-the-box experience (OOBE), but we'll talk about that another time. Once you're set up, the Ally X20 is top-tier.

ROG XBOX Ally X20 is getting great reviews

Angled front view of the translucent black ROG Xbox Ally X20 handheld console with gold joystick rings and screen displaying a 20th anniversary graphic.

(Image credit: ASUS)

It's worth noting that reviews, both professional and from consumers, have been near-universal in their acclaim for the ROG XBOX Ally X20.

Yeah, Best Buy only has 10 reviews posted, but it's a solid 5.0 across the board, with some noting, "This is the single most refined PC handheld ... I’ve tried." and "it might be the best quality handheld device in the market," and "ASUS Definitely hit it out of the park with this one."

Going by more professional reviews, IGN says the OLED takes the machine "to a completely new level" and argues that the extra $300 is "absolutely worth it" if you have the cash. Notebookcheck is similarly effusive, calling the OLED a "game changer" and describing the image quality as "simply stunning."

And one of my favorite YouTube channels, 128KB, dedicated to handheld gaming, also gave high praise (you can see the podcast embed above).

That kind of word of mouth goes a long way, and ASUS seems to have quite a hit on its hands despite the current market circumstances.

Of course, my review is coming out shortly, but spoiler alert: I don't differ much from most of the other conclusions. Sure, "The X20 should have been the original Ally X last year" is a common theme, but OLED displays this small with variable refresh were hard to come by in 2025, so ASUS went with what it could mass-produce at the time.

The Ally X20 selling out across every configuration shows just how aggressively ASUS has captured the handheld gaming PC conversation. This launch isn’t a blip or a lucky surge; it’s a clear sign that ASUS understands what Windows handheld buyers want and is willing to push the category forward faster than anyone else.

When a premium bundle disappears instantly, it tells you the audience is hungry, confident, and ready to invest in hardware that feels genuinely next‑gen. ASUS, in my opinion (and others'), set a new bar, and the rest of the industry now has to decide whether it can keep up with the pace ASUS just established.

Now, just give me that AMD FSR 4.1 update!

Anyway, let me know in the comments what you think about the state of handheld gaming in 2026, and whether the ROG XBOX Ally X20 is on your radar (if it comes back in stock).

Stock image of the ASUS ROG Xbox Ally X20 Annivesary edition and kit.

ASUS
ROG Xbox Ally X20 Bundle

Twenty years of ROG innovation, marked by the limited ROG Edition 20 lineup in an exclusive colorway. The ROG XBOX Ally X20 Bundle carries that celebration forward, pairing the handheld with the ROG XREAL R1 Edition 20 Gaming AR glasses to create a complete gaming setup that travels with you.

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AMD FSR 4.1 Headed to Xbox: How Machine Learning Upscaling Will Supercharge Xbox Series X|S and ROG Portable Devices

Par : Nayan
20 octobre 2026 à 12:41
The ongoing evolution of console and PC gaming hardware has reached another major turning point. AMD has officially confirmed that its groundbreaking FidelityFX Super Resolution (FSR) 4.1 technology is expanding across a wide spectrum of devices. For the first time, FSR 4.1 introduces dedicated support for integrated processors alongside the Xbox Series family, alongside massive […]

Microsoft walks away from flagship UK AI data center project

Microsoft will no longer be part of a multibillion-dollar data center in Loughton, Essex, England, according to a report by The Telegraph. The planned data center is set to have thousands of NVIDIA processors and was originally planned to start operating next year. Now, major questions surround the project's future.

The data center, which is being planned by Nscale, will be part of a wave of data centers opening in the UK, assuming plans come to fruition.

Microsoft's recent decision could affect the future of the data center, but the power grid is another pressing concern. Nscale has been told by grid operators that the required power supply for the data center will not be available until 2030.

The problems could be connected. The Guardian reports that Microsoft withdrew from the project because of the power grid concerns.

Microsoft was the only company that had publicly committed to plans to use the data center. It's unclear if other tech giants will step in to fill the void.

Despite Microsoft's reported cancellation of plans to be involved with the Essex data center, Microsoft and Nscale continue to have a professional relationship. The Telegraph reports that over 40 percent of Nscale's $103 billion in contracted revenue comes from Microsoft. The Essex data center was only believed to be a small part of that even before Microsoft changed its plans.

"We remain committed to both the Loughton project and the UK and we are exploring alternative power sources for the site, in addition to other expansion sites in the UK," said Nscale. The company added,
"Our relationship with Microsoft remains strong and long-term."

Microsoft is at the center of data centers

As demand for processing power increases, Microsoft finds itself increasingly at the center of data center headlines. Just in the UK, there are three ongoing stories about Microsoft and data centers.

Almost 45,000 people have signed a petition to prevent the construction of a data center in Leeds, England. Over in Slough, England, politicians and residents have debated the construction of a different data center.

Now, Microsoft has withdrawn its planned involvement in what could become the UK's largest data center.

Windows Central take

It seems inevitable that data centers will pop up around the world. There's a good chance that a site only a few miles from my house will have a data center in the near future. I live in Nottingham, England. A former coal plant that has been shut down is expected to house a data center.

Despite several tech giants calling for AI development to be slowed down or paused, demand for data processing is accelerating. I suppose the data centers have to be built somewhere, but I confess I'm not thrilled at the prospect of one being so close to my house.

Data centers can pollute the local environment and emit noise pollution into the surrounding area. They can also raise energy prices nearby and put stress on the local grid.

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Turtle Beach just launched a new Stealth Ultra 2

I've reviewed loads of controllers in my time, but one particularly memorable one was the Turtle Beach Stealth Ultra as it was the first I'd seen with an in-built screen. Today Turtle Beach have announced a sequel in the Turtle Beach Stealth Ultra 2 and I'm intrigued on how they can improve on the previous model.

I originally walked away thoroughly impressed by how premium the OG version felt with its clicky micro-switch buttons. Still, the companion software was buggy at launch and the social notification capabilities felt a bit gimmicky and worse, kind of useless. Ironically, while the promo art looks like it was yanked straight out of a GTA 6 trailer, Turtle Beach seems to have dropped the social gimmicks entirely. So instead of replying to your real-life girlfriend on your gamepad, you can just focus on Lucia in peace.

The Turtle Beach Stealth Ultra II High-Performance Wireless Controller is available for pre-order today at $199.99 / £179.99 / €199.99 ahead of its November 12, 2026 launch, and Turtle Beach seems to have focused on some serious, meaningful hardware upgrades this time around.

TMR sticks and a 8kHz polling rate

Game controller with built in screen
Turtle Beach
Game controller with built in screen
Turtle Beach
Game controller with built in screen
Turtle Beach
Game controller with built in screen
Turtle Beach
Game controller with built in screen
Turtle Beach
Back of the Turtle Beach Stealth Ultra 2 controller
Turtle Beach

The biggest change that stands out to me is the addition of TMR thumbsticks. The original had Hall Effect, which is perfectly fine, but TMR (tunnel magnetoresistance) sensors will be more precise and have improved power efficiency and I'm always glad to see manufacturers moving ahead with this tech (while Xbox still haven't adopted Hall Effect...) Competitive players also get an upgrade with the pad now supporting up to an 8 kHz wired polling rate and up to a 1 kHz wireless polling rate for ultra-responsive input tracking.

As for the Connected Command Display on the controller, it's making a comeback, but with some far more practical on-the-fly adjustments (meaning less fiddling with that software). From the screen, you will now be able to tune audio profiles, trigger modes, Pro-Aim focus sensitivity, button remapping, and RGB lighting. The list goes on. Turtle Beach seems to have pivoted away from phone notification gimmicks altogether and toward pure, functional controller customization.

Rounding out the package, you get tactile microswitch face buttons, adjustable trigger stops, four mappable back buttons, Bluetooth support for Android and Smart TVs, and up to 12 hours of battery life out of the box (extending to 34 hours in Eco mode).

Pre-orders are live today ahead of its November 12, 2026 launch. At $199.99 / £179.99 / €199.99, it remains an investment strictly for the hardcore crowd, but just like the first model, it comes bundled with a Rapid Charge Dock and a hard-shell charge-through travel case, which helps make the premium price tag that much easier to swallow.

Game controller with built in screen

Turtle Beach
Stealth Ultra 2 Wireless Controller

The Turtle Beach Stealth Ultra II is a premium, high-performance wireless gaming controller equipped with an on-board Connected Command Display, precision Anti-Drift TMR thumbsticks, and tactile microswitch buttons. Officially licensed for Xbox, it offers low-latency connectivity across Xbox Series X|S, Xbox One, and Windows PC, alongside Bluetooth support for Android mobile devices and Smart TVs.

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AMD’s FSR 4.1 update could be a game‑changer for Xbox Series X|S and Xbox Ally

Surprise! Hot on the heels of PlayStation's own upscaling tech announcements, Microsoft and AMD just revealed that the firm's flagship FSR 4.1 tech is coming to the Xbox platform.

FSR (FidelityFX Super Resolution) is a technology from AMD that renders games at a lower resolution, and then uses machine learning to generate a sharper image. Since the hardware isn't working as hard, that overhead can be used for performance.

FSR 4.1 is a big leap over previous versions, and Microsoft has partnered with AMD to bring it not only to Xbox Series X, but also Xbox Ally X, Xbox Ally S and Xbox Series S — the latter two of which should benefit from very, very big performance boosts as a result.

"At Xbox, we're building a gaming platform designed to meet players where they are, and make it easier for creators to reach them," Xbox CTO Scott Van Vilet explained. "AMD has been an important partner in that journey for more than two decades. Together our teams have been pushing gaming forward, across Xbox and Windows. From the silicon at the heart of our consoles and handhelds, to technologies like DirectX, Advanced Shader Delivery, and AutoSR that helps developers get more from the hardware and deliver better experiences for our players."

"Today, we're excited to take another step forward together. With FSR 4.1 coming to Xbox. Now, we've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players. Now, whether you're playing on an Xbox Ally handheld, as well as coming soon to Xbox Series X and Series S consoles. And this is just the beginning. Our teams are continuing to work together across hardware and software, and there's even more ahead with Project Helix, leveraging FSR Diamond to power what comes next."

It's unclear exactly when these technologies will roll out to Xbox devices. It sounds as though FSR 4.1 will hit Xbox Ally X before the year end, but Xbox Series X|S are listed as "coming soon," with no exact window offered.

Blood of Dawnwalker with FSR 4.1

AMD showed how much of a boost FSR 4.1 can offer. (Image credit: AMD)

Sadly, it seems the Xbox Ally base model is fully incompatible with FSR 4.1, which is a bit of a shame, but it should prove transformative for those with the Xbox Ally X and the just-released Xbox Ally X20, as well as the Xbox Series S.

The Xbox Series S has historically been difficult for developers owing to its irregular RAM allocation, but if FSR 4.1 can do some of the heavy lifting, it should ease the pressure on developers to deliver a native 1080p image.

We're reaching out to Microsoft for some clarification on timelines for Xbox Ally and Xbox Series X|S consoles, and will get back to you if we hear from them.

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  • Call of Duty: Modern Warfare 4
    Call of Duty: Modern Warfare 4 is the epic conclusion of the Task Force 141 story, launching globally on October 23, 2026. Prior to this, the campaign went live in early access on October 16, followed by the extraction shooter mode, DMZ, on October 20.This year's Call of Duty is made by Infinity Ward, coming after back-to-back years of Treyarch's Black Ops series. It's fair to say Modern Warfare 4 has a lot riding on it, but early reception has been excellent tha
     

Call of Duty: Modern Warfare 4

Call of Duty: Modern Warfare 4 is the epic conclusion of the Task Force 141 story, launching globally on October 23, 2026. Prior to this, the campaign went live in early access on October 16, followed by the extraction shooter mode, DMZ, on October 20.

This year's Call of Duty is made by Infinity Ward, coming after back-to-back years of Treyarch's Black Ops series. It's fair to say Modern Warfare 4 has a lot riding on it, but early reception has been excellent thanks to a return to form for the campaign.

Modern Warfare 4 is made up of three modes: Campaign, DMZ, and multiplayer, with shared progression across the latter two. Warzone will be integrated with Modern Warfare 4 on November 6, when Season 1 begins.

We rounded up the best Xbox 25th Anniversary merch

This year marks Xbox's 25th anniversary on November 15th, and over the last 6 months, we've seen more marketing from the brand than I've seen in the past decade. From a completely unexpected IKEA collaboration to the return of the Xbox Gear Store, Microsoft and third parties have teamed up to tempt Xbox fans with their hard-earned cash for some nostalgic goodies, as well as touring the globe with Xbox Fanfest.

I can't really complain, as there is some fantastic stuff available right now or for pre-order. Well, unless you wanted the limited-edition Xbox Series X25, of course, which got scalped in minutes. On the bright side, plenty of awesome collectibles won't cost you $900 buckaroos. Here’s everything worth checking out to help celebrate Xbox's 25th anniversary.

Xbox Series X25 Controller

Xbox
Series X|S Controller (X25 Edition)

Gaming controller

8BitDo
Ultimate 3-mode controller

8BitDo Ultimate Charging Dock for Xbox Controllers, X25 Special Edition

8BitDo
Ultimate Charging Dock for Xbox Controllers, X25 Special Edition

Even if you missed out on the $900 console, you can still get your hands on the official Xbox Series X|S Controller (X25 Edition) ($79.99). I’ve been practically begging Microsoft for an official transparent green gamepad ever since the Cipher series hit store shelves in Blue, Red, and White, but predictably, Xbox held out until the anniversary for the iconic Team Green aesthetic. Units start shipping on October 20, and like standard Xbox pads, it offers full cross-platform compatibility across PC, Android, and Xbox consoles.

If you’re looking for a slightly more budget-friendly route, the 8BitDo Ultimate 3-Mode Controller ($59.99 at Best Buy) is a stellar alternative. While it does require a wired connection when playing directly on Xbox consoles, it connects wirelessly to PC and Android, and it comes bundled with a charging dock right out of the box. It looks gorgeous on a desk setup, especially if you're pairing it with other retro-styled PC accessories.

Speaking of docks, the standalone 8BitDo Ultimate Charging Dock for Xbox Controllers (X25 Special Edition) ($39.99 at Amazon US) solves a very specific pet peeve of mine. I was so annoyed when my green 8BitDo controller originally shipped with a plain black charging cradle, so seeing them release a matching translucent green wireless dock for official Xbox Series X|S pads feels like a personal victory. Built specifically for official Xbox controllers, you simply drop your gamepad onto the magnetic contact points and charging begins automatically.

Green gaming keyboard

8BitDo
Retro 87 Mechanical Keyboard - Xbox Edition

8BitDo Retro R8 Mouse - Xbox Edition

8BitDo
R8 Mouse (Xbox Edition)

PowerA Sling Bag

PowerA
XBOX Sling Bag

While not created strictly for the 25th anniversary, this green version of the 8BitDo Retro 87 Mechanical Keyboard (Xbox Edition) $94 at Amazon matches the Team Green aesthetic too well to ignore. Since it’s been on the market for a while, you can often catch it on sale. It sports a matte finish, very clicky Kailh Box Jellyfish switches, and 8BitDo’s iconic programmable Dual Super Buttons that let you map custom shortcuts.

If you’re grabbing the keyboard, pairing it with the matching 8BitDo R8 Wireless Mouse (Xbox Edition) ($59.99 at Amazon US) is a no brainer. The big advantage here over competitor options is that it comes bundled with its own magnetic charging dock right out of the box. Its design leans heavily into chunky 2001 retro vibes too, just like the keyboard.

For gaming on the go, PowerA has created a delightful leatherette PowerA Xbox Sling Bag ($39.99 at PowerA) that’s custom-built for handheld PC gaming, and specifically sized to fit an ROG Ally. It would easily fit a Steam Deck or Lenovo Legion Go though, so pick your poison. There are four storage compartments, internal cable pass-throughs for charging, and 25th-anniversary green accents. It’s currently showing as out of stock on PowerA’s site, as it hasn't officially gone up for sale yet, but it should be available very soon (we've reached out to confirm an exact date because I want it!).

Green gaming keyboard

Razer
Black Widow V4 75%

Razer Basilisk V3 Pro 35K

Razer
Basilisk V3 Pro 35K

Razer Hammerhead V3 X HyperSpeed for XBOX

Razer
Hammerhead V3 X HyperSpeed for XBOX

Razer has delivered some of the absolute best-looking gear for Xbox’s 25th Anniversary (see our hands-on with them), and predictably, some of the priciest, but hey, it's Razer, and you're worth it. The translucent green Razer BlackWidow V4 75% ($209.99 at Razer) is stunning and serves as a tactile, much quieter alternative to 8BitDo’s loud, chunky retro board. Thanks to the clearer finish across the keycaps, the Razer Chroma RGB lighting shines through with a neater glow. Pre-orders will officially ship from October 20 onward.

If you're looking for a matching mouse, the Razer Basilisk lineup has long been hailed as one of the best gaming mice in the business, and the Razer Basilisk V3 Pro 35K ($179.99) now comes Xbox-flavored. Beyond the shell, it packs up to 140 hours of wireless battery life, the customizable HyperScroll tilt wheel, and plenty of that all-important Razer Chroma RGB.

I wasn't completely sold on the concept of dedicated gaming earbuds initially, but having a lightweight pair for gaming, whether plugged into the Xbox or connected to my ROG Ally, has totally won me over. I'm currently using the SteelSeries Arctis Gamebuds, but these Razer Hammerhead V3 X HyperSpeed for XBOX ($119.99) look the business. They have up to 35 hours of total battery life (10 hours on the buds plus an extra 25 from the charging case) and offer seamless multi-platform compatibility across Xbox, PC, and mobile (oh, and PS5 if you like)

Backbone Pro controller

Backbone
Pro XBOX 25th Anniversary Edition

GameSir X5 Lite

GameSir
X5 Lite for XBOX

Green X shaped cushion

IKEA
XBOX x YXSTABY D-pad cushion

Backbone was one of the first to ever hit the mobile controllers market, making them a natural fit for Xbox Cloud Gaming. Rather than sticking purely to translucent green, the Backbone Pro XBOX 25th Anniversary Edition ($179.99) comes in the real deep cut throwbacks like Halo Orange, Smoke Blue, and Crystal White. It’s an awesome nod for those of us old enough to remember. The catch is they are in blind boxes, and you have no way of knowing which color you will get!

Then onto GameSir, which makes some of my absolute favorite handheld controllers. They are seriously hard-wearing, ridiculously good value for the price, and come packed with drift-resistant Hall Effect sticks to boot. The GameSir X5 Lite for XBOX ($44.99) wraps all of that into an anniversary special edition.

Finally, the IKEA x Xbox "YXSTABY" collaboration has some surprisingly tasteful gaming chairs and more in-your-face gear-stick stools to wall-mounted controller shelves. But if you just want a small, fun piece of memorabilia without redecorating your whole living room, the XBOX x YXSTABY D-pad cushion ($17.99 at IKEA) is an easy win. It’s cheap and adds a subtle splash of gamer flair to any couch.

Black sweater with green Xbox logo

Xbox
Gloss Sweater

Xbox clothing

73studio X Xbox
25th Anniversary Console T-Shirt

Xbox clothing

73studio X Xbox
25th Anniversary Play More Zip Hoodie Black

The Xbox Gloss Sweater ($59.99) is just one highlight from the official Xbox Gear Store, which features a surprisingly understated line of official 25th-anniversary apparel. Alongside minimalist sweaters and graphic tees, there’s even a bona fide "throwback" bucket hat if you really want to embrace early-2000s fashion. While a few popular sizes have already sold out, remaining stock is expected to ship by the end of October.

Over on Culture Kings, streetwear label 73 Studio has dropped its own collection, offering a broader and much more imaginative lineup of anniversary gear. My personal fave is the 73STUDIO X XBOX 25th Anniversary Console T-Shirt ($39), featuring a graphic of the original 2001 Xbox console across the back alongside the chonky Duke controller. Unlike pre-order drops, 73 Studio’s collection is available to buy and ship right now.

Another pick from me is the 73STUDIO X XBOX 25th Anniversary Play More Zip Hoodie ($95), which might be the ultimate cozy gaming hoodie for Fall.

Could there be more in store?

Monitor showing Xbox background, and keyboard placed on a desk

(Image credit: Jennifer Young - Windows Central)

Now that's a hell of a lot of merch to choose from, and with the anniversary itself just around the corner on November 15th, it makes you wonder if Xbox still has a surprise or two up its sleeve for the big day. We've just had the Xbox Nano Controller drop (but only in white, boo!), but what else could be in store?

My money is on a long-awaited Xbox Elite Controller Series 3, which would make fans thrilled regardless of whether it comes in translucent green. I’d also be happy if they just sorted out proper Xbox Gear Store shipping to Europe (shakes fist)! Either way, I'm pretty sure we're in for at least one more unexpected drop when the big day finally arrives.

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Razer × Xbox 25th Anniversary hands‑on: This is how you do it

Xbox turns 25 this year, and if you're going to commemorate a quarter-century of one of gaming's most recognizable brands, slapping a green logo onto some existing hardware isn't going to cut it.

Thankfully, Razer didn't phone it in.

The new Razer | XBOX 25 Anniversary Collection (now available) takes three existing Razer products, the BlackWidow V4 75%, Basilisk V3 Pro 35K, and Hammerhead V3 X HyperSpeed, and transforms them with translucent green shells, Xbox detailing, and some fantastic use of RGB lighting. Razer officially announced the limited-edition collection in August, describing it as a collaboration with Xbox celebrating 25 years of the brand.

I've now spent some time with all three, and there's one product that immediately stands above the rest.

The keyboard is ridiculously good.

The BlackWidow V4 75% is the star of the show

Top-down view of the Razer BlackWidow V4 75% Xbox 25th Anniversary keyboard illuminated with RGB lighting and attached matching wrist rest.

Top-down view of the Razer BlackWidow V4 75% Xbox 25th Anniversary keyboard and wrist rest. (Image credit: Daniel Rubino)

If I could only buy one thing from this collection, it would unquestionably be the BlackWidow V4 75%.

It's absolutely awesome-looking in person.

The translucent green chassis and keycaps make exceptionally good use of Razer's Chroma lighting because you're not simply seeing RGB through the legends. The light spills through the translucent structure of the keyboard itself, illuminating the switches and keys and giving the whole thing this glowing, almost radioactive Xbox-green appearance.

My photos don't really do it justice. I've generally kept mine predominantly green for obvious reasons, but you aren't locked into the Xbox color scheme. Razer Chroma gives you full RGB customization, including per-key lighting, while the keyboard also has two-sided underglow.

Underside of the Razer BlackWidow V4 75% keyboard showing translucent green casing with repeating 'FOR GAMERS. BY GAMERS.' text and specs label.

Even the bottom of this keyboard looks great. (Image credit: Daniel Rubino)

There are some lovely smaller touches, too. The spacebar carries the XBOX 25 branding; there are Xbox-inspired symbols scattered across the keycaps, and the familiar ABXY colors appear around the arrow cluster. Razer has even included a dedicated Xbox key for opening Game Bar.

But perhaps my favorite finishing touch is sitting in front of the keyboard.

Angled perspective of the Razer BlackWidow V4 75% keyboard under pink light, highlighting multicolored illuminated arrow and modifier keys.

Sure, you can customize the RGB using Synapse, but out of the box, I love the default color profile. (Image credit: Daniel Rubino)

The included magnetic wrist rest has Razer and XBOX 25 branding prominently printed on it in green, and that's the type of detail that pushes this beyond feeling like a basic special-edition colorway. It completes the look.

More importantly, this isn't just a keyboard that photographs well. It feels fantastic to type on (read our original BlackWidow V4 75% review for more details).

Close-up of the Razer BlackWidow V4 75% wrist rest showing textured faux-leather with green Razer and Xbox 25 logos below the keyboard.

Even the wrist rest gets some branding love. (Image credit: Daniel Rubino)

Razer uses its Orange Tactile Switches Gen-3 here, while retaining the BlackWidow V4 75%'s hot-swappable design.

At $209.99 on Razer.com, it's admittedly not cheap. But if I'm buying something specifically because it's a limited Xbox 25th-anniversary edition, I want it to actually feel special. This does.

BLACKWIDOW V4 75%: $209.99
If you’re looking for more customization and immersion, meet your XBOX enthusiast needs with a compact, hot-swappable mechanical keyboard featuring Razer Chroma RGB and Razer Orange Tactile Mechanical Switches Gen‑3.View Deal

The Basilisk V3 Pro 35K completes the look

Wired side view of the Razer Basilisk V3 Pro 35K Xbox 25th Anniversary mouse with translucent green shell, glowing underglow, and box behind.

Arguably one of the best combo gaming and ergo mice around, the Basilisk V3 Pro 35K in translucent green looks superb. (Image credit: Daniel Rubino)

My second favorite is easily the Basilisk V3 Pro 35K (see my review of the original non-35K Razer Basilisk V3 Pro for more info).

I'm already a fan of the Basilisk line, and underneath the translucent green makeover, this remains a very capable wireless gaming mouse. You get Razer's Focus Pro 35K Optical Sensor Gen-2, HyperScroll Tilt Wheel, 13 customizable controls, HyperSpeed Wireless connectivity, and Chroma RGB.

Razer lists up to 140 hours of battery life over HyperSpeed Wireless as well.

However, once again, it's the execution of the anniversary design that makes the difference.

Underside of the Razer Basilisk V3 Pro 35K Xbox 25th Anniversary mouse held in hand, showing white PTFE feet, optical sensor, and power switch.

(Image credit: Future)

The translucent green upper shell lets you see hints of the mouse's internal structure, while XBOX 25 branding runs down the side. RGB lighting beneath the mouse creates a bright green glow that makes it look fantastic beside the BlackWidow.

Honestly, if you're getting the keyboard, you really should just get the mouse too (sorry about your wallet).

Close-up top view of the Razer Basilisk V3 Pro 35K Xbox 25th Anniversary gaming mouse featuring a translucent green shell and Xbox 25 branding.

Close-up top view of the Razer Basilisk V3 Pro 35K Xbox 25th Anniversary gaming mouse featuring a translucent green shell and Xbox 25 branding. (Image credit: Future)

There's even a translucent green 2.4GHz wireless dongle! Nobody needed to do that. Razer did it anyway, and that's precisely my point about this collection. Everywhere I look, there's another little bit of attention to detail.

Close-up of the Razer Basilisk V3 Pro 35K 2.4 GHz USB wireless dongle in translucent green plugged into an adapter, with the mouse and packaging in the background

This was completely unecessary, but Razer really went all out for the theme here🫡. (Image credit: Daniel Rubino)

The Basilisk costs $179.99 on Razer.com. Yes, Razer has subsequently moved the Basilisk family forward, so you're not buying the newest generation simply because this is a new Xbox edition. But considering what you're really paying for here, namely an excellent mouse transformed into a collectible anniversary design, I'm not going to complain too much.

BASILISK V3 PRO 35K: $179.99
Packed with cutting-edge technology, unleash your full potential with an XBOX-themed RGB gaming mouse that redefines the boundaries of performance, customization, connectivity, and control.View Deal

The Hammerhead V3 X HyperSpeed does exactly what it needs to

Open translucent green charging case with the Razer Hammerhead V3 X HyperSpeed wireless earbuds sitting in front against white tabletop.

(Image credit: Daniel Rubino)

Finally, there are the Hammerhead V3 X HyperSpeed earbuds.

I've been using these with my ASUS Xbox Ally X, where they've made a great little companion for handheld gaming. They sound great, and the transparent green design is wonderfully nostalgic without looking cheap.

The earbuds themselves are translucent right down through the stems, while the charging case gets the same treatment with a large XBOX 25 logo across the front. It's distinctive without Razer needing to reinvent the product underneath.

Close-up of the Razer Hammerhead V3 X HyperSpeed wireless earbuds in translucent green showing internal circuitry and black ear tips.

(Image credit: Daniel Rubino)

To be clear, I'm not sure what else Razer could have done here.

These support both Razer HyperSpeed Wireless over 2.4GHz and Bluetooth 5.3, including Razer SmartSwitch, alongside up to 35 hours of total battery life. They're also IPX4-rated, and Razer lists surround-sound support across Xbox and PC.

At $119.99 on Razer.com, they're also the least expensive route into the collection.

HAMMERHEAD V3 X HYPERSPEED: $119.99
Experience seamless audio with the ultimate wireless gaming earbuds. Equipped with Razer HyperSpeed Wireless, Razer SmartSwitch Dual Wireless, and THX Spatial Audio, stay connected, competitive, and fully immersed on Xbox and beyond.View Deal

This is how you do an anniversary collection

Retail boxes for the Razer Xbox 25th Anniversary Collection: Basilisk V3 Pro 35K mouse, Hammerhead V3 X earbuds, and BlackWidow V4 75% keyboard.

(Image credit: Future)

The three anniversary models carry roughly a $10 to $20 premium over their standard counterparts, depending on the product. That's the sort of "special edition tax" I can live with when I'm actually getting something special in return.

And, in my opinion, Razer really went over the top here.

There's a consistency across all three products that makes them feel like an actual collection, rather than three unrelated products that happen to share a logo and color. Put the BlackWidow and Basilisk together on a desk, and they look fantastic.

The translucent green plastic immediately evokes Xbox, while the XBOX 25 logos, custom keycaps, ABXY colors, wrist-rest embroidery, RGB implementation, and even that ridiculous little green wireless dongle demonstrate that somebody cared about sweating the details.

Close-up angled shot of clear smoky-green keycaps and Xbox 25 spacebar on the Razer BlackWidow V4 75% keyboard, showing switch stems beneath.

🤌It's so cool looking! (Image credit: Daniel Rubino)

And that's ultimately why I like these so much.

Razer started with some of its best hardware rather than using Xbox's anniversary to dress up cheaper peripherals, and then went far enough with the aesthetic changes that they feel genuinely unique.

The Razer | XBOX 25 Anniversary Collection is available to order from October 20, with the BlackWidow V4 75% at $209.99, Basilisk V3 Pro 35K at $179.99, and Hammerhead V3 X HyperSpeed at $119.99.

These are limited edition, so don't be shocked if they sell out.

If I were choosing only one, I'd take the BlackWidow without hesitation. (But let's be honest: the keyboard and mouse belong together.)

A+ from me, Razer. This is how you do anniversary hardware.

Hit me up in the comments if you have any questions while I still have these on hand! And you can follow the rest of our XBOX 25 coverage as we round out 2026.

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ShareX gets its biggest update ever with native screen recording, 120 FPS capture, and dozens of new tools

ShareX has been around for almost two decades, but in its 19 years as a screen capture app, it has never received an update as large as the one that just shipped to testers. ShareX version 22.0.0 brings a massive number of changes to a completely overhauled app.

The update adds native screen recording, a new screen recorder bar, and support for recording content at 120 FPS. It also brings a number of quality-of-life changes, such as a restart button for screen recordings and the option to show or hide the screen recorder timer and recording button labels.

Screenshot functionality has also expanded. Several preexisting tools have been redesigned, and new tools have been added as well.

Since the update changes so much, it is expected to be less stable than other releases. But if you'd like to give it a try, you can download the preview of ShareX version 22.0.0.

Here's the entire change log from ShareX:

  • Screen recording changes:
    • Added native screen recording support without relying on FFmpeg, enabled by default. ShareX
      • Added support for recording system audio.
      • Added support for recording microphone audio.
      • Added support for recording camera overlays. ShareX
    • Added a screen recorder bar that allows users to configure recording options before starting a recording: ShareX
      • Start delay.
      • System audio.
      • Microphone.
      • Camera.
      • Cursor.
      • Mouse highlighter.
    • Increased the screen recording FPS limit to 120.
    • Added an "Automatically start mouse highlighter" option for screen recording.
    • Added a "Restart" button to the screen recorder bar and system tray menu.
    • Added an option to show or hide the screen recording timer.
    • Added an option to show or hide screen recording button labels.
    • Recorder devices are no longer bundled.
  • Added HDR screenshot color corrector option (Task settings -> Capture).
  • ShareX installer and assemblies are now code-signed using a certificate provided by Ember Swan. Xenthys
  • Added a warning before running unsigned installers.
  • Added a wide range of new tools and redesigned all existing tools from scratch:
    • Screen & color:
      • Color picker
      • Mouse highlighter ShareX
      • Pin to screen
      • Ruler ShareX
      • Screen color picker
    • Images:
      • Background remover
      • Icon converter
      • Image beautifier
      • Image combiner
      • Image comparer
      • Image converter
      • Image editor
      • Image effects
      • Image resizer ShareX
      • Image splitter
      • Image thumbnailer
      • Image viewer
      • Image watermark
    • Video:
      • Animated GIF maker
      • Animated GIF trimmer ShareX
      • Video converter
      • Video player
      • Video thumbnailer
      • Video trimmer ShareX
    • Data & text:
      • Analyze image
      • Hash checker
      • Index folder
      • Metadata
      • OCR
      • QR code
      • Remote storage browser (supports Amazon S3, SFTP, FTPS, and FTP) ShareX
    • System:
      • Borderless window
      • Clipboard viewer
      • Inspect window
      • Monitor test
      • Network monitor ShareX
    • Added categorized grid layout for tools menu.
    • Added edit button to tools menu to be able to hide or show tools. ShareX
    • Include video files in image history window.
    • Added "Trim video" context menu option to main window and history windows.
    • Added "Trim animated GIF" context menu option to main window and history windows.
    • Added drag-and-drop upload overlay to main window.
    • Added customizable task buttons to bottom of notifications.
    • Added notification button size option.
    • Added search support to setting windows.
    • Upgraded project to .NET 10.
    • Update FFmpeg to 9.0.
    • Added Czech language support.
    • Added Swedish language support.
    • Added Hindi language support.
    • Added Thai language support.
    • Added Danish language support.
    • Translated all newly redesigned ShareX windows into 28 languages from scratch.
    • Improve smart eraser with edge-matching fills.
    • Added easter egg to about window.
    • Added easter egg to image editor. ShareX
    • Added support for Amazon S3 multi-part uploads.
    • Added an option to upload Amazon S3 parts concurrently. CubityFirst
    • Support remote deletion of Amazon S3 uploads.
    • Added img.fish file uploader.
    • Added Immich file uploader.
    • Added MEGA file uploader.
    • Migrate uPaste uploader to API v2.
    • Removed Vault.ooo file uploader.
    • Show start screen on first application run.
    • Added an always on top toggle to the main window title bar.
    • Added a theme toggle to the main window title bar. ShareX
    • Added cursor centered zoom support to image viewer with Ctrl + Mouse wheel.
    • Reset image viewer zoom with Middle click.
    • Added PNG compression level option.
    • Added PNG filter option.
    • Added JPEG chroma subsampling option.
    • Added adaptive quantizer GIF quality option.
    • Added BMP bit depth option.

If you've only used the Snipping Tool on Windows 11, you may be a bit overwhelmed by all of the options within ShareX. But the defaults in ShareX make it easy to start using the app. I've been using CTRL+Print Screen all morning to grab screenshots.

The revamped ShareX is impressive, but the main reason I love the app is that it lets you save screenshots as a JPEG. That's a small feature that's been around for ages, but it still remains unavailable in Snipping Tool.

I've only had ShareX version 22.0.0 for a few hours, but in that time the app has performed quickly. It's so snappy that it feels native to Windows 11. If you take a few minutes to customize ShareX's settings and shortcuts, it can become a powerful tool that justifies running at startup.

ShareX is a free Windows app for screenshots, screen recording, and image editing. It packs dozens of tools for capturing, annotating, organizing, and sharing content from your PC.View Deal

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Windows 11's design boss admits it needs work, while AI fixes OS inconsistencies

In what may be one of the year's least surprising stories, Microsoft's VP of Product Design, Diego Baca, has explained how AI is being used to help designers after being asked whether it's possible to launch a "fleet of viable agents" to address issues in Windows 11.

On AI agents, 100% agree. I’m not the best person to speak to the engineering side, but AI has already helped our design team accelerate significantly. We’re even seeing designers contribute directly to code fixes that improve craft, consistency, and quality. That’s exciting progress, and we’re only getting started.

Diego Baca, Microsoft

Now, this all comes shortly after an Xbox Business Strategist spiraled on X over how everyone is using AI, expressing frustration with the pretense that people aren't. That said, I do appreciate Baca’s honesty here. I always find that kind of candor refreshing.

Windows 11 still has a consistency problem

Windows 11 logo displayed over the default blue Windows wallpaper with a shattered glass effect across the image.

Microsoft acknowledges Windows 11's longstanding design inconsistencies as AI helps accelerate improvements across the operating system. (Image credit: Microsoft)

Interestingly, Baca's post on X (formerly Twitter) also acknowledged something Windows users have been complaining about for years in his reply to tech enthusiast Chris Pirillo, and that's consistency:

“Consistency across Windows is something we all want, and it’s an active workstream we’re continuing to accelerate,” he explained.

And to be fair, I have to agree. Windows 11 is now five years old (that's made me feel so old), yet parts of the operating system still feel like they're lacking the modern stylings, almost as though some of it still belongs in Windows 7, or even earlier, as Windows Latest points out in its own take.

Don't get me wrong, Microsoft has made progress, particularly with its efforts to modernize Windows Search, Run, and other legacy interfaces using WinUI 3. But I do wish these inconsistencies had been addressed before Windows 11 launched, though perhaps I’m wishing for too much.

Baca also acknowledged the criticism, admitting, “Finally, I completely recognize that people expect more from Windows. We expect more from ourselves, too.”

Finally, he added that Microsoft hopes to “earn back your enthusiasm for Windows through what we deliver, not just what we say.” It’s a refreshingly open response, and one I massively appreciate. How do you feel about Diego Baca's comments? Let me know in the comments and be sure to take part in our poll below:

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Final Fantasy Resonance review: This return to turn-based combat was a joyous homecoming party

When I think of turn-based JRPGs where you explore vast worlds, Final Fantasy was once the first thing that came to mind. Yet for over two decades, Square Enix has deprived the Final Fantasy franchise of the gameplay style that made it a household name by taking it in an action-RPG direction with mixed degrees of success.

Over the years, I cynically grew to accept that Final Fantasy would never return to the classic turn-based gameplay style I loved and instead opted for Square Enix's other turn-based franchises like Bravely Default and Octopath Traveler.

That is, until this year, when Square Enix announced Final Fantasy Resonance. This game is the franchise's first HD-2D JRPG, and it aims to bring back the classic turn-based combat and open-world exploration gameplay that made retro fans like me love it in the first place.

It felt too good to be true at first, but after being impressed by Final Fantasy Resonance's playable demo, I decided to give the game a chance when I was given an opportunity to review it on Xbox Series X with a code provided by Square Enix.

After playing it for the past few weeks, I can confidently say that, despite some minor issues, Final Fantasy Resonance (available for $49.99 on the Xbox Store) is a heartwarming return to form that players who grew up on Final Fantasy's 16-bit and PlayStation One golden age should not miss out on.

Final Fantasy Resonance launches on October 22, 2026, for Xbox Series X|S (with Xbox Play Anywhere support), PlayStation 5, Nintendo Switch, Nintendo Switch 2, and PC via Windows and Steam.

This review was made possible thanks to an Xbox Series X code provided by Square Enix. The company had no input nor saw the contents of this review before publication.

Final Fantasy Resonance — Story, setting, art

Two pixel-art characters engage in a dynamic battle with glowing purple energy orbs and sweeping white light effects against a dark background.

The forces of good and evil clash once more. (Image credit: Square Enix)

Final Fantasy Resonance is a home console adaptation of Final Fantasy Brave Exvius’s first story arc, a 2015 free-to-play mobile game that was shut down in 2024.

Like its source material, Final Fantasy Resonance tells the story of Rain and Lasswell, two noble knights hailing from the kingdom of Grandshelt, and a mysterious girl with magical powers named Fina.

They're on a quest to save their world's life-giving crystals from being destroyed by a group of evil knights who call themselves the ‘Sworn Six’. These despicable knights have dark, vengeful goals that they seek to accomplish by any means, regardless of collateral damage or casualties.

An ornate fantasy ship with patterned gray sails carries colorful characters across a sparkling blue ocean, creating a playful, adventurous mood.

Adventure, ho! (Image credit: Windows Central (Alex Cope) | Square Enix)

The story of Final Fantasy Resonance is a fairly standard JRPG fantasy adventure laden with tropes and clichés that players experienced in the JRPG genre will see coming (although it did a couple of admittedly surprising twists).

The story also has a couple of annoying moments that disrupted the pacing, which could've been fixed if they played out as cutscenes instead of pointless boss fights, but I won't get too deep into that as it's very spoilery.

However, these are minor quibbles, as Final Fantasy Resonance's story beats, lore, and action set pieces are well put together with satisfying dramatic payoffs. Not to mention, its story is refreshingly easy to understand and follow, which is a blessing because many modern Final Fantasy games tend to have needlessly convoluted plots.

A hulking red-armored warrior faces a group of colorful heroes in a fantasy arena; a dialogue box adds a tense, dramatic video game tone.

Final Fantasy V's dimension-hopping Gilgamesh returns to bring us a whole barrel of laughs and challenges. (Image credit: Windows Central (Alex Cope) | Square Enix)

Additionally, Final Fantasy Resonance does have moments where it actually managed to make me laugh as the game snuck in some cheeky jokes that will tickle the nostalgia funny bones of long-time Final Fantasy fans like me.

As for its characters, Final Fantasy Resonance does have a cast of interesting villains once you start to discover who they are underneath their armor. Its playable heroes are also competently written and likable, with some decent character development but nothing too thought-provoking.

Silhouetted figures face a towering, spiked creature amid explosions and debris; fiery orange light reflects off the dark battlefield, creating a tense, apocalyptic mood.

The Sworn Six on a path of destruction in a gloriously animated HD-2D cutscene. (Image credit: Windows Central (Alex Cope) | Square Enix)

What helps Final Fantasy Resonance's story and characters resonate with the player is its presentation. This is the first Final Fantasy game to use HD-2D graphics, and Square Enix spared no expense in making them look absolutely STUNNING.

The pixel-art character sprites and 3D models look so immaculately detailed and animated with their charming facial expressions and epic battle moves. The HD-2D art style gets even more lavishly detailed during cinematic cutscenes and in-game boss battles to create some magnificent works of digital art.

Final Fantasy Resonance's presentation elevates its story further with some respectable voice acting in both English and Japanese and an incredible soundtrack that's filled with extremely catchy tunes, epic battle themes, and emotional melodies.

Final Fantasy Resonance — Gameplay

A party of armed adventurers explores a dim industrial street glowing with neon signs and lamps; a quest marker and minimap frame the tense cyberpunk scene.

Final Fantasy Resonance has a wide variety of locales from medieval castles to technologically-advanced cities to explore. (Image credit: Windows Central (Alex Cope) | Square Enix)

The gameplay of Final Fantasy Resonance follows the classic formulae set by earlier Final Fantasy games. You travel across a world map, visiting towns for quests, gear, and lore, exploring dungeons to loot treasure, and fighting monsters and bosses in turn-based combat.

It starts very linear, but the game opens up fairly quickly with plenty of side-quests to complete, optional dungeons to explore, and hidden areas you can only find with a trusty airship.

You have no idea how much this game filled me with nostalgic joy riding in an airship and exploring a world map to find all its secrets again after being restricted to grounded corridors for decades in modern Final Fantasy games.

The turn-based combat is simple at first, but Final Fantasy Resonance quickly adds lots of fun mechanics to improve its complexity as you progress, keeping it from becoming stale.

Alex Cope, Windows Central

Its dungeons, however, are somewhat disappointing, as Final Fantasy Resonance took a quantity-over-quality approach. Many dungeons in this game are painfully short, as they feature two or three rooms with very basic puzzles to solve.

I would've liked these dungeons to be made in-depth, with more labyrinthine layouts so the player could get into more random encounters to stress-test their dungeon-crawling and resource-conservation skills like the older games.

Turn-based pixel-art RPG battle in a desert: heroes face a huge sand worm and animated wooden monsters, with an attack menu and health bars visible.

This is the most horrify depiction of the Sand Worm I've ever seen in a Final Fantasy game. (Image credit: Windows Central (Alex Cope) | Square Enix)

Let's move to the main reason that made me want to play this game in the first place: turn-based combat.

Like the first ten mainline Final Fantasy games, Final Fantasy Resonance's turn-based combat system has your party take turns to defeat enemies using weapons and magic, while keeping each other alive with healing magic and restorative items.

The turn-based combat is simple at first, but Final Fantasy Resonance quickly adds lots of fun mechanics to improve its complexity as you progress, keeping it from becoming stale.

A character in red armor stands in the center of a large group of mechanical, yellow bird-like creatures and small winged beings against a dark, sparkling background.

Unleash the Mechabos, Mecha Behemoths, and Mecha Moogles. (Image credit: Windows Central (Alex Cope) | Square Enix)

These mechanics include Limit Bursts, which allow you to unleash a player character's ultimate attack if their Limit Gauge gets filled in battle by either getting hurt or stunning enemies; summoning Espers in battle to aid you for a few turns and also depleting an enemy’s Stagger Gauge by hitting their elemental weakness to stun them for a turn.

Once you stagger all enemies at once, you will be rewarded with a free round of turns to batter the stunned enemies for extra damage without fear of retaliation, culminating in a devastating super-move performed by your Visions.

A fantasy RPG battle fills the screen as red-orange energy spirals around fighters amid glowing sparks, damage numbers, and character status bars.

Summon Cloud Strife from Final Fantasy VII to decimate enemies with lightning-based slash attacks. (Image credit: Windows Central (Alex Cope) | Square Enix)

What are Visions, you may ask? Visions are spiritual manifestations of heroes from previous Final Fantasy games and Final Fantasy Resonance-exclusive heroes who grant the player characters powerful abilities and passive traits to help them excel in battle.

Some of these abilities include being able to stagger enemies more easily, protect the entire party from incoming damage, prevent incoming status effects, perform multiple actions in a single turn, and so much more.

Experimenting with Visions to create the ultimate party and using their newfound powers to stun-lock challenging bosses before they got a single turn was so empowering and cathartic.

Alex Cope, Windows Central

I love the Visions system because it offers so much character-building potential on par with Final Fantasy's classic Job System from previous games.

You can use it to double down on a player character's inherent skills (like turning the main hero Rain into an unstoppable tank) or turn a character into a jack-of-all-trades fighter (like giving a healer character a damage-dealing Vision so they can hurt enemies and heal allies).

Blue-lit fantasy battle erupts with a blinding white energy burst and radiating beams, while a party of heroes faces enemies; RPG status bars line the bottom.

Final Fantasy VIII's Squal Leonhart unleashing the Blasting Zone attack. (Image credit: Windows Central (Alex Cope) | Square Enix)

Experimenting with Visions to create the ultimate party and using their newfound powers to stun-lock challenging bosses before they got a single turn was so empowering and cathartic.

Yet after playing the game for 75 hours, I still felt like I was scratching the surface of what the Visions system can do, so I can't imagine what will happen once pro JRPG players get their hands on it.

A muscular video-game fighter raises a clenched fist amid swirling flames and smoke, as a red-orange energy flare creates a fierce, dramatic mood.

Bow before Titan. (Image credit: Windows Central (Alex Cope) | Square Enix)

Granted, level-grinding the Visions to gain all their abilities can be pretty tedious and repetitive. But it's so worth it in the end, especially when you hit Final Fantasy Resonance's late-game and post-game bosses because they do not mess around.

They hit fast and hard, have tons of health, and are hard to stagger (especially on Expert Mode). Plus, these endgame bosses will often require you to change your Vision builds to defeat them due to their varying strategies and countermeasures that will punish players for being too aggressive or too passive.

They're extremely tough but so satisfying to beat once you figure out their gimmicks and get the right Vision abilities equipped.

Final Fantasy Resonance — Conclusion

Pixel-art fantasy adventurers gather around a glowing blue portal between towering stone guardians in a misty forest, creating a mysterious, heroic mood.Windows Central

Turn-based Final Fantasy is back and let's hope it's here to stay. (Image credit: Windows Central (Alex Cope) | Square Enix)

Overall, I was thoroughly astonished and surprised by how good Final Fantasy Resonance was.

It's a loving tribute to Final Fantasy's classic turn-based era that's able to stand on its own merits with addictive combat, an in-depth Vision system, and an entertaining story with decently written characters. Not to mention it has a great wealth of side-quests and difficult optional bosses to take on even after finishing the main campaign as icing on the cake.

If you're an old-school Final Fantasy fan who doesn't like the action-RPG direction the mainline Final Fantasy games have been taking, or just love turn-based JRPGs you can play on go via Xbox Play Anywhere, then I highly recommend not sleeping on Final Fantasy Resonance.

If this game is just based on Final Fantasy Brave Exvius's first story arc, then I hope Square Enix makes more adaptations of this mobile game so I can see the rest of its story arcs in full HD-2D glory.

A cloaked woman with flowing hair gazes intently, surrounded by red and black hues. Text reads

Final Fantasy's debut HD-2D JRPG 🤴


Final Fantasy Resonance isn't going to make you rethink how you see JRPGs, but it will certainly leave you entertained with its addictive Visions system, refreshingly simple story with amiable characters, and extremely well-done turn-based combat that's sure to please old-school Final Fantasy fans who prefer that style over modern Action-RPG Final Fantasy titles.

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Xbox is struggling for stock so bad that it's asking ex-users to trade-in

The console industry continues to reel from the RAMpocalypse, and Xbox is certainly feeling it.

Circana analysis suggested a few weeks ago that Xbox hardware sales are at their lowest level ever, with PlayStation also suffering their lowest hardware sell-through situation since 2013. Without a doubt, the so-called RAMpocalypse is to blame, with companies like Google, Anthropic, OpenAI, and indeed, Microsoft itself buying up all the RAM for their AI-tinted ambitions.

That leaves little left over for "niche" consumer electronics scenarios, such as video game consoles ... ballooning Xbox, PlayStation, and Nintendo console prices to their highest levels ever in some cases.

The timing couldn't be worse really. Grand Theft Auto 6 launches in a month from now, and its mainstream appeal would've driven huge amounts of users to upgrade older consoles or perhaps enter the hobby for the first time. With global stock levels battered and prices otherwise impossible for most to consider, Microsoft is turning towards a novel approach to try to increase stock availability.

Xbox email detailing how to trade in an old console.

Microsoft is emailing users with dormant Xbox Series X|S hardware to recommend that they trade them in so that other users can potentially get their hands on it. (Image credit: H on X)

Spotted by users on X (cheers H!) and covered first by PowerUP, Microsoft is actually sending out emails to users who have dormant Xbox Series X|S hardware, recommending that they trade them in, offering links and advice on how to do so. The email specifically cites Best Buy, which has a trade-in system here you can explore for Xbox hardware.

It seems the emails are going out specifically to users who have hardware that they aren't actively using, including users who own multiple consoles potentially.

Indeed, the economics on console hardware is so bad right now that any user sitting on a dormant PS5, Xbox Series X|S, or Nintendo Switch potentially represents a big net loss for the big three. The margins are so bad, and the stock availability so low, that trying to convince users to move their consoles to others who might actually become more active players (and spenders) is more than preferable.

Ahead of Grand Theft Auto 6's launch, Microsoft and its competitors are working around the clock to source components for their hardware provisions. Call of Duty has also stopped shipping on past-gen consoles, and it seems fairly likely given how popular Modern Warfare 4 has been so far that many users would want to upgrade for that as well ... if indeed there was stock available.

Stock availability of new (and very pricy) Xbox Series X|S hardware has generally remains stable in Microsoft core markets like the U.S., UK, Canada, Australia, and so on. In Asia, mainland Europe, the Middle East, and South America Xbox console stock has been almost non-existent. Tariffs, the RAMpocalypse, and general global economic instability has left the console market in a precarious state ... despite an unprecedented density of high-quality games.

Some analysts expect the "RAMpocalypse" to last through to 2028, maybe even 2029, with consumer electronics expected to take a battering between now and then. Smartphone, PC, laptop, and of course, game console shipments are all down as a direct result of the AI build out. It doesn't look like things will change any time soon.

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Breaking down the Surface Laptop Ultra support schedule for drivers and firmware

The Surface Laptop Ultra just started shipping, so Microsoft is busy updating its support documents to make sure buyers have all the information they need about the PC. Microsoft's support document about Surface driver and firmware lifecycles was just updated to include the Surface Laptop Ultra.

That document outlines how long each Surface device will receive driver and firmware updates.

The support window for the Surface Laptop Ultra is not surprising. In fact, it's perfectly in line with other Surface devices. Microsoft splits its driver and firmware lifecycle into two different categories: devices released before January 1, 2021 and devices released on or after January 1, 2021.

Devices that shipped before 2021 receive at least four years of driver and firmware updates. All Surface PCs in that category have already reached the end of the driver and firmware lifecycle.

The Surface Laptop Ultra will continue to receive driver and firmware updates until October 16, 2032. Microsoft is quite specific about its lifecycles. For context, the newly launched Surface Pro 12-inch and Surface Laptop 13-inch will only receive driver and firmware updates until October 13, 2032.

Surface Laptop Ultra owners will need to make sure their PC is running a version of Windows 11 from the prior 30 months to continue to receive driver and firmware updates.

Even when a device reaches the end of its driver and firmware lifecycle, it will continue to receive Windows 11 updates.

Firmware is low-level software built into hardware components, while drivers allow Windows to communicate with those parts. Driver and firmware updates keep everything running smoothly. They can fix hardware bugs, battery drain, and security flaws behind the scenes.

Six years is a fair time for a PC to receive driver and firmware updates. Generally, the biggest bugs and issues should be sorted by the end of the Surface Laptop Ultra's driver and firmware lifecycle.


Built around the NVIDIA RTX Spark platform with an N1X CPU, RTX GPU, and up to 128GB of unified memory, the Surface Laptop Ultra hits new performance heights for power users. It's all contained in a gorgeous chassis with a mini-LED display and tons of ports.

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Oblivion Remastered gets an FPS performance boost from an AI-generated PC patch

The Elder Scrolls IV: Oblivion Remastered launched last year to massive success, surpassing nine million players in its first three months and selling over two million copies on Steam, according to SteamDB.

Despite the sales figures, fans have been vocal about the game's performance. Stuttering, frame spikes, and poor optimization have been common complaints, often attributed to the use of Unreal Engine 5. However, one fan on Reddit decided to take matters into their own hands and "vibe code" a fix.

Yes, people are now using AI to generate performance patches for games. User u/LTSharpe, posting on the r/ChatGPT subreddit, explained that they are a huge Oblivion fan who was struggling with the game’s performance despite running a high-end PC setup featuring an AMD 9070 XT, 32GB of DDR4 RAM, and a Ryzen 9 5800X processor.

Can AI really fix Oblivion Remastered's performance issues?

Opting to use Claude instead of ChatGPT, LTSharpe managed to boost the game’s average FPS by 37%. If you’re interested in trying the patch yourself, you can try the GitHub repository (using proper precautions, of course).

I played the Oblivion Remaster on Xbox, and even on that hardware, I noticed stuttering and frame spikes. While I’m usually cautious about how AI is used in development, I think this is a pretty clever use case, one that most people likely won’t mind.

Seeing someone take their framerate from 30 to a stable 60, while also fixing bugs that the developers missed, is impressive, even if an AI did the heavy lifting.

We are, of course, in the midst of an AI wave in the gaming space. Community-driven projects are cropping up everywhere thanks to these tools, whether it’s mashups between games or impossible ports. We’re seeing it all lately, and it’s enough for Xbox to take notice, having launched Xbox Labs to explore these emerging AI technologies.

Let me know if you agree or disagree with me on whether this is a good use case for AI. Both views are valid, so do share your thoughts in the comments, and be sure to take part in our poll below:

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Microsoft wants Edge to install security updates without restarting

Microsoft is testing a way to update Edge without forcing a restart, potentially letting you keep working while it switches to a more secure version.

Browser updates can interrupt your work, so you might put off restarting the browser. However, this can delay important security fixes. Microsoft's solution aims to solve both problems by updating Edge in the background while keeping compatible tabs open.

The project is still an early experiment, not a feature you can use today. Microsoft says the prototype isn't part of Edge's production code or the Chromium project.

Microsoft wants Edge updates to be seamless

Currently, browser updates require a restart to safely switch to a newer version. Although Microsoft Edge can restore your open tabs afterward, restarting can still interrupt your work. Microsoft's prototype aims to change that by downloading an update in the background and moving the browser and its supporting processes to the newer version while keeping your work available.

For example, imagine you're filling out a long online form when a security update becomes available. Instead of asking you to restart Edge and interrupt your work, the browser would update in the background while you continue working.

Microsoft demonstrated the prototype in a video, and when the company clicked the "Update" button, the browser switched to the new version while keeping compatible tabs open. Eventually, the goal is to apply updates automatically without requiring users to click anything.

One limitation is that existing tabs can stay open only if they're compatible with the new version. Other tabs will switch to the updated version when you navigate to them.

AI makes faster security updates more important

Image of Microsoft's new Copilot Mode option for its Edge web browser in July 2025.

(Image credit: Future | Daniel Rubino)

The project isn't only about convenience. Microsoft notes that AI is accelerating vulnerability discovery and changing the pace of attacks, increasing the need to roll out security fixes more quickly. The company describes the time between a security fix becoming available and an update being applied as the "patch gap." During this period, users who don't install the fix remain vulnerable.

A security update can only protect you after apply it. Restarts add friction to that gap: people may keep a browser open for days because they are in the middle of something important.

Microsoft

The requirement to restart the browser can also make the problem worse when people postpone updates because they don't want interruptions. As a result, applying security updates faster could reduce the time users remain exposed to known vulnerabilities.

So, when can we use it?

This isn't built into the current version of the browser, so don't go through the settings trying to find the option. Microsoft says that the prototype isn't part of the browser or the Chromium project. Instead, the company is sharing its work early and inviting developers and other organizations to collaborate on this project.

Edge already has an update option for idle devices

Microsoft Edge Update Restart

(Image credit: Daniel Rubino / Windows Central)

While the company continues developing its new update mechanism, Microsoft Edge already offers a feature called "Restart to update on idle," previously known as "Instant Updates."

The feature restarts Edge when your device is idle, installs the update, and reopens your tabs. It still requires a restart, but the interruption happens when you're not using the browser.

What's next?

For now, Microsoft Edge's existing update options help reduce delays, while the seamless-updates prototype offers a glimpse of what could come next. Microsoft hasn't announced when, or whether, this approach will become available. The company is sharing the prototype early to encourage collaboration with the community.

However, we'll have to wait and see whether the concept will make it into a future version of the browser. What are your thoughts on this new way to update the browser? Let me know in the comments.

More resources

Explore more in-depth how-to guides, troubleshooting advice, and essential tips to get the most out of Windows 11 and 10. Start browsing here:

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Podcast: Surface Laptop Ultra and RTX Spark reviewed!

In this episode of the Windows Central Podcast, Daniel Rubino and Zac Bowden regroup following a week of extensive hands-on hardware testing and benchmarking. The central focus is the initial review wave for the Surface Laptop Ultra and the broader Nvidia RTX Spark mobile platform.

Zac details his full review of the Surface Laptop Ultra, highlighting its MacBook-inspired design improvements, haptic touchpad, outstanding audio, sleep battery efficiency, and magnetic USB-C connector—while contrasting its 2,000-nit Mini-LED display against competing Tandem OLED panels. Daniel shares first impressions of two rival RTX Spark flagships: the ultralight 3.9 lb ASUS ProArt P16 and the robust HP OmniBook Ultra 16.

The hosts dig into real-world local AI and agentic workflows (including tests with Hermes Agent and local LLMs), explain the critical architectural advantage of configurable unified memory allocations for GPUs, discuss gaming performance with DLSS/frame gen, and showcase the newly launched ASUS ROG Xbox Ally X20 handheld console bundle featuring XREAL AR glasses.

This episode of the Windows Central Podcast is sponsored by Surfshark VPN. Unlimited devices, access your content from anywhere, and auto-block malware on Windows, Edge, and other platforms from $2.50/mo, with 3 months extra FREE. Sign up today!

  • [01:44] – Introduction: Daniel and Zac kick off Episode 407, outlining their week spent benchmarking and testing retail RTX Spark laptops and handhelds.
  • [05:51] – Surface Laptop Ultra Design & Build: Zac breaks down the chassis aesthetics, MacBook Pro styling parallels, lack of a notch, seamless lid lip design, and weight (4.5 lbs).
  • [08:00] – The Mini-LED Display: Deep dive into Microsoft’s 2,000-nit Mini-LED panel, evaluating ghosting zones (1,344 dimming zones), glossy reflections, and comparisons to Tandem OLED screens.
  • [13:09] – Battery Life & Standby Sleep Performance: Real-world longevity on the 92 Wh battery (10–12 hours light use) and standout sleep endurance matching Apple Silicon.
  • [15:18] – Magnetic Breakaway USB-C: Testing the breakaway angle, data capabilities, and custom charging brick interoperability.
  • [18:04] – RTX Spark CPU & Gaming Benchmarks: Breakdown of 20-core multi-threaded CPU output versus single-core scores, plus gaming results with DLSS in titles like Cyberpunk 2077 (approaching RTX 4070/5060 laptop levels).
  • [25:59] – Local AI & Unified Memory Allocation: Why configurable system RAM sharing to the GPU CUDA cores enables large local LLM deployment that traditional gaming laptops cannot match.
  • [29:11] – Agentic AI Experiments: Practical workflows with Hermes Agent, desktop automation in Photoshop, automatic folder cleanup, and local data safety risks.
  • [46:00] – Speakers, Haptics & Missing Copilot+ Features: Praise for the class-leading haptic signals and audio alongside the notable delay of Windows Recall and semantic search on RTX Spark.
  • [53:56] – ASUS ProArt P16 Review Preview: Daniel highlights the 3.9 lb featherweight design, dual-fan thermals, 4K anti-reflective touch options, and port selection.
  • [58:50] – HP OmniBook Ultra 16 Breakdown: Frame build quality, rear tower exhaust design, Zero-Lattice Gen 2 keyboard, and compact 140W GaN charger.
  • [01:06:08] – PCIe SSD Speed Shootout: Massive speed discrepancies across devices—Surface’s 14,000 MB/s drive vs. HP's 10,000 MB/s and ASUS’s variable read speeds.
  • [01:14:55] – ASUS ROG Xbox Ally X20 Handheld Impressions: Translucent chassis, 7.4-inch 120Hz anti-reflective OLED panel, Z2 Extreme performance, and testing the bundle with XREAL AR glasses.
  • [01:24:02] – Live Audience Q&A: Viewer questions regarding boot/restart bugs, NVMe expansion, OneDrive Microsoft 365 storage allocation backlash, and future low-tier RTX Spark silicon.

Have a question you want us to answer on the podcast? Send it to us at [email protected]

Hosts:

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Need a reliable laptop but can't wait for Black Friday? This 2K OLED pick is ideal

Black Friday is right around the corner, but that doesn't mean you have to wait for a discount on laptops if you need one to clear last-minute deadlines at work or get caught up before heading to school.

For example, the HP Omnibook X Flip 2-in-1, with its crisp 16-inch display, all-day battery, and next-gen performance, is currently on sale with a 25% discount for $1,199.99 at Best Buy.

OmniBook X Flip 2-in-1 - 16" 2K OLED Touchscreen Laptop: was $1599.99 now $1199.99

"The OmniBook X Flip 16 is a great all-rounder. It's well built, lovely to use, and the balance of power and stamina make for a laptop that's as happy sitting on a desk as it is coming on your travels. And whether it's work or play, the OLED touchscreen is a delight." ~ Sashua Muller, freelance journalist,

ITPro review: ⭐⭐⭐⭐⭐View Deal

Why buy the HP Omnibook X Flip 16" laptop?

A silver 2-in-1 laptop folds into a tent-like stand on a white table, its dark touchscreen showing an ITPro logo; clean, modern product display.

The HP Omnibook X Flip's Tent Mode (Image credit: ITPRO (Sashua Muller) | HP)

This configuration of the HP Omnibook X Flip 2-in-1 is the total package when it comes to casual use and productivity efficiency thanks to its AMD Ryzen AI 7 445 CPU, 16GB RAM, and 1TB SSD, offering fast performance when running programs, transferring files, or simply booting up.

It also features a 16" 2K OLED Touchscreen that delivers vibrant colors with 100% DCI-P3 coverage for accurate colors and 120Hz adaptive refresh rates to deliver smooth visuals.

On top of that, the HP Omnibook X Flip features an NPU with 50 TOPS to help perform local AI tasks, a smart hybrid build that can swap between laptop, tent, reverse, and tablet modes, and a massive battery life of 15 hours before needing a recharge.

Is it good for AAA gaming?

No, the HP Omnibook X Flip 2-in-1 laptop struggles to run intensive AAA games like Cyberpunk 2077 due to its limited integrated graphics card that was meant for workflow tasks rather than gaming. This isn't a gaming laptop.

Can I upgrade it's RAM?

No, the RAM is soldered into the HP Omnibook X Flip 2-in-1 laptop's motherboard so it can't be upgraded with a different one.

Should I wait until Black Friday for a better deal?

Often, I would suggest waiting until Black Friday for a chance at a bigger discount on laptops. However, with the RAM crisis constantly raising the prices of all things tech-related, there's a chance the HP Omnibook X Flip 2-in-1 laptop's price will rise so high that not even Black Friday discounts will make it affordable. With that in mind, it may be a good idea to take advantage of this discount while it lasts, if it suits your budget.

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Apple Announces ‘Pro and Tell’ Event in Los Angeles: Touchscreen MacBook Pro, OLED iPad Mini, and M6 Macs Expected

Par : Nayan
20 octobre 2026 à 04:45
Just as the tech industry began settling down following a relentless autumn hardware cycle, Apple has delivered another major surprise. The Cupertino giant officially confirmed a exclusive, hands-on media experience scheduled for October 28, 2026, at 10 a.m. PT in Los Angeles. Dubbed “Pro and Tell,” this showcase departs from Apple’s traditional pre-recorded keynote format […]

  • ✇WinCentral
  • Transform Your Storytelling with Interactive Slides in PowerPoint Using Microsoft Copilot
    The most powerful moments in any presentation happen when you and your audience step away from a one-sided monologue and begin exploring an idea together. Yet, for years, creating dynamic, clickable, and visually engaging elements meant spending hours wrestling with complex animations, shape-building, and layout adjustments. Microsoft is changing that paradigm by bringing interactive storytelling […]
     

Transform Your Storytelling with Interactive Slides in PowerPoint Using Microsoft Copilot

Par : Nayan
20 octobre 2026 à 04:29
The most powerful moments in any presentation happen when you and your audience step away from a one-sided monologue and begin exploring an idea together. Yet, for years, creating dynamic, clickable, and visually engaging elements meant spending hours wrestling with complex animations, shape-building, and layout adjustments. Microsoft is changing that paradigm by bringing interactive storytelling […]

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