Xbox Gamescom 2026: Microsoft Confirms 25-Game Showcase, Gears of War E-Day, Modern Warfare 4, Minecraft Dungeons II and More
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Microsoft is expected to roll out the 2026 Update for Windows 11 (version 26H2) later this year, marking the fifth feature update for the desktop version of the operating system. However, this release isn't a full operating system swap, but it's still important not to skip it.
In this guide, I'll walk you through 10 interesting facts about Windows 11 version 26H2 to know before upgrading once it becomes available.
These are some facts about the new version for Windows 11.
Although the company will market Windows 11 version 26H2 as a new release, it shares the same platform as version 25H2, meaning both operating systems are identical under the hood. This is exactly the same case as versions 24H2 and 25H2.

Windows 11 version 26H2 includes the same features and improvements already available in version 25H2. Microsoft isn't introducing a separate feature set for this release because both versions share the same platform.
Perhaps the most noticeable differences between Windows 11 versions 26H2 and 25H2 are their version and build numbers, along with their support lifecycle.
For example, version 26H2 uses build numbers in the 26300 series, while version 25H2 uses the 26200 series. Now, despite the different build numbers, updates for both versions typically share the same cumulative update (KB) number because they are based on the same code and include the same features and improvements.
Microsoft is expected to continue servicing both versions with the same features and improvements for the foreseeable future. As a result, version 26H2 is not expected to introduce major new capabilities at launch. Instead, it serves as another enablement package release that activates a new version number while preserving the same experience users already have on version 25H2.
Similar to Windows 11 version 25H2, version 26H2 is expected to be rolled out as an Enablement Package (eKB). This means that if you're already running version 25H2, upgrading to 26H2 will be similar to installing a regular monthly cumulative update, without requiring a complete reinstallation of the operating system.
An Enablement Package is a small update that acts as a switch to activate features already included in the operating system but kept dormant. Once installed, it simply changes the version number from 25H2 to 26H2 while enabling the new release (if applicable).
Because version 26H2 shares the same platform and feature set as version 25H2, the installation process is expected to be quick and require only a single restart. As with previous enablement package releases, Microsoft will likely offer the update as an optional installation at first before making it available automatically to eligible devices as version 25H2 approaches the end of its support lifecycle.
Although Windows 11 version 26H2 is virtually identical to version 25H2, the upgrade path depends on the version currently installed on your computer.
If you're already running Windows 11 version 25H2 (or 24H2), you can upgrade through the Enablement Package without reinstalling the operating system. However, devices running an older release (such as version 23H2) will need to perform a full feature update to move to version 26H2.
If your computer is still running Windows 10, upgrading to Windows 11 version 26H2 requires a full feature update. Compatible devices will receive the latest supported version of Windows 11 directly through Windows Update, so you won't have to install 24H2 or 25H2 first.
If your computer doesn't receive the upgrade through Windows Update, you can also perform an in-place upgrade using Microsoft's installation media.

You can upgrade directly to Windows 11 version 26H2 from version 23H2, 22H2, or an earlier release, as well as from Windows 10, using the ISO file or other Microsoft installation media.
These methods perform a standard in-place feature update, allowing you to keep your files, apps, and settings while installing the latest version of the operating system.
Although upgrading from Windows 11 versions 24H2 or 25H2 to version 26H2 through Windows Update only requires installing a small Enablement Package, using the official ISO file or other installation media will perform a full in-place upgrade instead.
The installation still preserves your files, apps, and settings, but it reinstalls the operating system rather than simply activating the new version with the Enablement Package. This results in an unnecessarily longer installation process compared to upgrading through Windows Update.
Since the last three releases of the operating system are virtually identical, the primary reason to upgrade is to extend your device's support lifecycle rather than gain access to new features.
Windows 11 version 25H2 remains supported through October 2027, but upgrading to version 26H2 extends support for another year. As with previous releases, Microsoft is expected to provide 24 months of support for the Home and Pro editions and 36 months for Enterprise and Education editions.
This also means there won't be any urgency to upgrade as soon as version 26H2 becomes available. Because these releases offer the same features and improvements, you can continue using version 25H2 until you're ready to switch. However, you should plan to install version 26H2 before version 25H2 reaches the end of its support lifecycle to continue receiving security updates and bug fixes.
It's worth pointing out that version 24H2 is set to retire on October 13, 2026, and it's recommended to upgrade as soon as possible to the next supported version.

Windows 11 version 26H2 does not introduce new hardware requirements compared to version 25H2. The same requirements for supported processors, TPM 2.0, and other system components remain in place.
These are the minimum requirements to install or upgrade to Windows 11:
This means that if your device can already run Windows 11 version 25H2, it will also be compatible with version 26H2 without requiring any hardware changes.
Although the Enablement Package that upgrades Windows 11 from version 25H2 to 26H2 is a small update, Microsoft will likely follow the same gradual rollout strategy used in previous releases.
The company typically uses the Controlled Feature Rollout (CFR) system to monitor the update experience, check for potential compatibility issues, and expand availability over time. As a result, not every device will receive the Windows 11 2026 Update immediately through the Windows Update settings page.
Availability will gradually expand over several weeks or months as the company confirms that the update is ready for a wider range of hardware configurations. If your device doesn't see the update right away, it doesn't necessarily mean there's a problem. It simply means the rollout has not reached your hardware configuration yet.

I think the Windows 11 2026 Update is a good example of how the software giant is changing how it delivers upgrades. A new version number no longer automatically means a major redesign or a long installation process. Instead, the company is leaning more toward smaller transitions that keep computers current with less disruption.
From my experience covering the operating system, I think this approach makes a lot of sense. Full feature updates have historically been among the most complicated parts of maintaining the operating system, often leading to compatibility issues, driver problems, and upgrade failures. By using an Enablement Package model, Microsoft can accelerate the transition, reduce the risk of errors, and make it easier for more users to move to the latest supported version.

This strategy also benefits the company because a simpler upgrade experience could encourage more people to stay on newer versions instead of delaying updates for months or years. When an upgrade takes only a few minutes instead of requiring a complete operating system installation, users are more likely to accept it.
That said, I don't see 26H2 as an update users need to install immediately. If you're already running 25H2, the main reason to move will be support rather than new features. However, I think this is a better direction for the operating system. Making upgrades faster and more reliable could help reduce the problems that have caused many users to delay installing new versions.
What are your thoughts about Windows 11 version 26H2 following the same path as 25H2? Do you prefer smaller, smoother updates, or do you want major new features with every release? Let me know in the comments.
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Windows 11 desktop with the Settings app opened and the Taskbar located at the top of the screen.
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Windows 11 desktop with the Settings app opened and the Taskbar located at the top of the screen.

Today, Bethesda offered a big update on how the studio is mapping its future.
Xbox's massive cuts have left many of its subsidiaries reeling, with fans worried that Microsoft may have cut the legs off many of the industry's most beloved franchises. id Software sought to reassure fans on the topic this week, and now Bethesda is also doing its bit on top.
Bethesda just confirmed in a big note that Elder Scrolls VI is coming along nicely and hitting milestones, Starfield will continue to get new content, and finally, Fallout is getting a ton of new projects. Fallout 5 is in pre-production, Obsidian is returning with its own Fallout spin-off, and Fallout 3 and New Vegas are getting remakes, confirming our previous reporting.
One piece of news that might go under the radar here a bit is on Creation Engine 3, which Bethesda is developing specifically for Elder Scrolls VI and Fallout 5. I recently caught up with Todd Howard to learn a bit more about how the studio is positioning Creation Engine 3, Creation Club, and how it's becoming an increasingly critical part of Bethesda's future.

Creation Engine has been a bit controversial in some corners, with some gamers feeling it lacks the fidelity of engines like Unreal or the cinematic qualities of in-house engines like RE Engine.
Creation Engine has always been more of a sandbox play in my view, designed for extensibility first and foremost and rapid iteration on huge-scale worlds. It's also designed for modding at its core, with Creation Club members earning over $10 million in revenue since the platform's inception.
I caught up with Todd Howard recently to talk about a variety of topics, including how Creation Engine 3 is being leveraged in Fallout 5 and Elder Scrolls VI, and how he's thinking about the platform given the rise of Roblox and Minecraft's own platform-extensible features.
"When we build these worlds, it starts with the tech. A lot of people think engine, they think rendering, but there's so much more that goes into it from a tool side and a system side," Todd explains.
"For the kind of worlds that we want to build and also knowing that we were going to be doing Fallout 5, and just how do we do those simultaneously in a way where it's not start and stop. And we're really happy. I can't say enough about our tech team. It's just incredible. Our designers ask for so much crazy stuff, and our tech team finds a way to do it. And I think that's really defined our games where you feel like anything is possible."

I mentioned the stat Bethesda brought up: $10 million has been paid out to creators in the Creation Club program across games like Fallout 4 and Starfield. Given the rise of Roblox as a user-generated content juggernaut, I asked if these industry shifts have informed how Creation Engine 3 will show up.
"If you go back, something we've been super passionate about since we sort of started this run with Morrowind, I was adamant that I wanted the Elder Scrolls Construction Set to come with the game, like as a separate disc. And we've been doing it for decades. We have a creator group that have been doing it for decades, it's what's kept games like Skyrim alive after fifteen years.
It harkens back to when you played D&D and you can make your own adventures. That spirit of creation. It takes a lot of different flavors, so it's really about supporting all those different flavors. I think we're in an awesome spot with Creations, with verified creators, and they're getting that revenue. It has risen all boats, free modding too, with those things being more popular. You see people who maybe they were a hobbyist on the side now becoming a professional. The the content in there blows us away. They just do an incredible job. And for some, now this is their career, and that makes us ecstatic."

On the Xbox layoffs, Todd Howard lamented for friends who will no longer remain at the studio with visible hurt, but noted that the game industry more broadly is undergoing a massive shift. He called back to 2016, just before the Xbox acquisition, on Bethesda's sprint towards mobile and multiplayer as gamers seemed to be shifting away from single-player titles en masse.
That similar change now revolves around user-generated content in a lot of ways. Roblox is now bigger than Steam and PlayStation combined, as creators build out entire games and worlds and build entire businesses inside Roblox itself. Bethesda's Creation Club was a pioneer in that space to some degree, alongside Minecraft, giving the modding community ways to turn their hobbies and passions into careers that pay the bills.
It'll be interesting to see how Creation Engine 3 shows up in Fallout 5 and The Elder Scrolls VI, but we're probably going to be waiting a while to see how it all shakes out.

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Creation Engine with Fallout background
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Creation Engine has been a bit controversial in recent years, but its extensibility cannot be denied.

Marvel's Wolverine has recently unleashed a new cinematic trailer, featuring an epic montage of the superhero Wolverine being awesome, killing bad guys while briefly getting into a tussle with his longtime nemesis, Sabretooth.
However, fans are hardly paying much positive attention to the game itself, as the comments section of the trailer on YouTube is overflowing with negative comments condemning Sony for killing off physical game discs for future PlayStation games.
Most of the comments are your typical outrage posts demanding that Sony reverse its decision to cancel game discs. However, a grand majority of them mock Sony for its actions using jokes like "Wolverine was really getting PHYSICAL in this trailer; he has such a DISCtinct presence".
The most hilarious of these comments is "Wolverine's treasured photograph shows the significance of physical media". This is a reference to a scene from the trailer showing a photo of Wolverine and someone they're close to burning to ashes.
This causes our hero to go nuts at the bad guys for destroying it, and fans took it as an unintentional piece of commentary on the dire state of physical media in the gaming industry and used it to clown on Sony relentlessly.
In recent days, it seems like Sony has gone mad with wanting to destroy physical media, what with closing down the PlayStation 3 and PSVita digital stores, delisting over 500 movies from UK customers with no refunds, and, most recently, making it harder and more expensive to purchase physical anime and manga via Crunchyroll.
I mean, if companies like KFC and Domino's Pizza are mocking Sony for killing off physical media, you know something's gone very wrong.

Now granted, it's very likely Xbox Helix will drop physical discs as well. However, Microsoft is working on a special disc-to-digital program called 'Positron' and there's a chance it might figure out a way to preserve disc-based games without forcing consumers to resort to piracy.
What's more, this turbulent backlash Sony is facing may give Xbox the first opportunity in probably decades to give PlayStation a one-up, providing gamers with a consumer-friendly alternative to Sony's dark future for digital media on PlayStation, if it plays its cards right.
Only time will tell what the future holds for Microsoft and Sony. Still, in the meantime, I'll be praying for Marvel's Wolverine to land on PC and perhaps Xbox someday (even though the odds of both are very unlikely) because it looks too awesome to be contained on a single platform.

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A character in a yellow and black costume lies on the ground, surrounded by flames, with a serious expression against a dark background.
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Gamers are feeling just as tired as Wolverine right now with how horrible news they've been dealing with lately


Can you hear that? It's the sound of capitalism crumbling. After years of pushback against ads, Microsoft has finally given in and decided to make a cleaner Search experience in Windows 11.
Sarcastic quips aside, Search is genuinely going to improve. Microsoft unveiled a massive upgrade to Search this week that will improve the accuracy of results, shift away from relying on the web, and yes, remove ads and promotional material.
The improved search will prioritize local results over grabbing information from the web. You'll even be able to customize whether web and Microsoft Store suggestions appear alongside local results at all. Search should also be more forgiving of typos, which should reduce frustration.
The upcoming improvements to Search were the biggest Windows 11 story of the week, but several other topics trended as well.






I'd argue that Windows 11 never should have placed ads within Search in the first place. Certainly, Windows 11 Pro should have been ad-free. I'm glad to see Microsoft listen to feedback and get rid of some ads. I just think it's wild that the tech giant needs to be pushed in that direction.
I'm happy to see Microsoft did more than remove ads and call it a day. The new Search experience is better across the board. Our Zac Bowden was impressed after going hands-on with the feature.
I'm very impressed with the new experience. Right off the bat, the search pane is no longer a noisy mess of Bing ads and sponsored content. It's a clean list of recent searches, exactly what you'd expect from a search pane.
Zac Bowden, Senior Editor, Windows Central
As always with updates like this, you can focus on the fact that Microsoft should have launched Windows 11 in this state rather than be strong-armed into making search usable. Alternatively, you can choose to be happy that Windows 11 is finally getting fixed. I choose the latter.
Laptop deals have cooled off a bit, but you can still save hundreds of dollars on the Samsung Galaxy Book6 or the HP OmniBook Ultra 14. Both are excellent laptops with gorgeous displays and snappy performance.
If you're a gamer, make sure to check out the Xbox Ultimate Game Sale that's now live. Hundreds of games are discounted in what might be one of Microsoft's best-ever sale events.

"I’ve been using the Samsung Book 6 for a while now and honestly it’s been solid. It’s lightweight, looks premium, and the battery easily gets me through most of the day. Performance is smooth for studying, browsing, videos, and everyday work." ~ VALENTIN, customer review
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HP's new OmniBook Ultra is the best Snapdragon X2 laptop we've tested yet, complete with a gorgeous design, incredible keyboard and trackpad, best-in-class touchscreen OLED display, and incredible battery life and performance.

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New Windows Search UX
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New Windows Search UX

It's a little conspicuous that, in among all the strategy changes at Xbox thus far, new CEO Asha Sharma hasn't mentioned Xbox Game Pass all that much.
Inspired by the Netflix and Spotify era, Xbox built Game Pass, as an all-you-can-eat subscription service serving everything from AAA blockbusters to hidden indie gems. During its heyday, it was hailed as "the best value in gaming," and often times seemed too good to be true. Increasingly, it looks like it might be the case.
Xbox's huge cuts this past month have been driven in large part due to a decline in Game Pass revenue and a decline in Call of Duty, so I'm told. Last year's Black Ops 7 didn't resonate as dominantly as the franchise previously has, as strong competition from Battlefield 6 and Arc Raiders ate into its traditional user base. Call of Duty: Black Ops 7 still went on to sell monstrous amounts, but the operation is so vast and expensive, even small disruptions can have big consequences.
Indeed, the fact Call of Duty showed up in Xbox Game Pass disrupted the business model at both ends. Fewer people purchased Call of Duty outright, and the Game Pass price hike to pay for it led to an exodus of users over time, disrupting both business models quite heavily. There are various other factors, but that's the core of what went down, ultimately. As user behavior evolves, is Xbox Game Pass now having a net negative impact on Xbox's overall operation?
Bloomberg's Jason Schreier discussed sentiments I've also heard about Xbox Game Pass' impact on Microsoft's gaming studios, in no uncertain terms.
"There are a lot of people out there in studio leadership within Xbox who absolutely detest Game Pass," Schreier said on his Triple Click Podcast, "[They] think it has destroyed the value of their games, think it has taken away the value from all games in general and has been a detriment to the games industry in those people's view, because of how it devalues games."
I was curious what my own sources felt on the topic. Speaking to a former Xbox studio lead, they were pretty upfront about echoing what Schreier reported: "Giving games away for 'free' in Game Pass from day 1 sends a message to consumers that the games don't have inherent market value. It almost creates an assumption that these titles could not sell on their own," one said. "It felt like a race to zero."
I asked another former Xbox lead with intimate knowledge of the Game Pass strategy previously, who explained that the idea around the whole platform was to offer core games a stable revenue stream as many core users increasingly opt for free-to-play titles, or wait for deep cuts and sales, such as those often found on Steam.
They explained that Xbox has an engagement formula it uses to allocate profits from Xbox Game Pass back to studios. Although some studio figures I've spoken to feel that these accounting mechanisms aren't transparent, nor are they motivating for studios — whose bonuses have traditionally been tied to direct sales rather than oft-vague "engagement" metrics.
Circana Player Engagement Tracker US MAU charts for June 2026:- Meccha Chameleon debuted on top of the Steam US monthly active user chart- Destiny 2 jumped to 5th from 32nd in May on Steam- Where Winds Meet launched in top 10 on Xbox with Game Pass release
— @matpiscatella.bsky.social (@matpiscatella.bsky.social.bsky.social) 2026-07-19T13:46:40.715Z
Despite Xbox Game Pass, it is true that the top 10 most-played charts are generally dominated by the same handful of free-to-play titles, or service titles, that monetize primarily via bite-sized microtransactions. Xbox Game Pass was designed to encourage users who are perhaps less inclined to spent $70 on a full priced title to try something outside of their typical free-to-play habits.
There was a time early in Xbox Game Pass' life where the instant-audience Game Pass would grant helped games achieve free-to-play-like virality, actually boosting retail sales. As Xbox Game Pass habits become embedded and expectations become set, it seems the positive impacts of Xbox Game Pass become increasingly difficult to quantify.
It's true that Xbox Game Pass by itself is driving billions in revenue for Microsoft, and consumers obviously love it. Many independent developers have remarked on funds from Xbox Game Pass as being a financial lifeline, too. But, Xbox is not exactly transparent about how the profits are allocated to first-party studios, even internally it seems from those I've spoken to on the topic.
If Game Pass is subsidizing studios over retail sales, the harm of any potential decline seems to be distributed across the board, even across studios and teams that might've otherwise had good years in a traditionalist retail model. That is speculative, though, given how opaque the Xbox Game Pass business model is. We don't have a crystal ball to deduce how well a game might've performed outside of Game Pass, as well.

Jason Schreier speculates that Microsoft might move away from its day one Xbox Game Pass model. Microsoft hasn't signalled intent to do that (yet), but the fact that it will no longer include the latest Call of Duty titles in the service could be a hint.
I suspect what we might get instead is some sort of "build your own" Xbox Game Pass, where users can pay a premium for titles like Call of Duty, Forza Horizon, or even things like World of Warcraft's or Minecraft's subscriptions on an à la carte basis. Microsoft's Xbox margins are being crushed by a variety of crises, whether it's tariffs, supply chain problems, geopolitical issues, or the on-going memory crisis. Microsoft has also seen interest in its Xbox hardware reach unprecedented declines, owing to the fact it pivoted away from any form of exclusive content.
Xbox Game Pass has remained a bright spot in Microsoft's overall gaming offering with consumers. Even as exclusive games failed to materialize, games got cancelled, and price hikes bit, Xbox fans and customers could usually point to Xbox Game Pass as a reason to stick with the platform. That changed when Microsoft hiked its price to $30 last year to offset Call of Duty potential losses. Without a strong line-up of exclusive titles, Microsoft is likely cautious to do harm to one of the only unique selling points Xbox Series X|S consoles have left.
RELATED: Xbox's Todd Howard on the future of Fallout, Starfield, and The Elder Scrolls
Right now I would imagine Microsoft is looking at every lever it can pull to boost up Xbox's margins. It has angled for devastating and potentially self-defeating layoffs in the short term. We've seen price hikes on hardware. I suspect addressing ways to tighten up the Xbox Game Pass model might be next.

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Xbox Game Pass shattered screen
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Is Xbox Game Pass going to survive the Asha Sharma era?

Microsoft's July 2026 Patch Tuesday update for Windows 11 is one of the largest security releases we've ever seen, fixing 570 vulnerabilities across Microsoft's products, according to Action1's analysis.
For users, the update arrives as KB5101650, bringing version 25H2 to build 26200.8875 and version 24H2 to build 26100.8875.
The number is certainly eye-catching. Microsoft fixed more than four times the number of security issues compared with July 2025, when the company addressed 137 vulnerabilities.
However, the bigger story is not simply that the company patched hundreds of security flaws. The July 2026 security update is an early example of a major shift Microsoft has already warned about. AI is changing vulnerability discovery, and Windows 11 updates are expected to become larger as a result.
The software giant says that as AI helps security researchers find more issues across more code, customers will see a higher volume of security fixes included in future security releases.
In other words, larger Patch Tuesday updates are not necessarily a sign that Windows is becoming less secure. They are also a sign that Microsoft is finding and addressing more problems before attackers can use them.
The July 2026 update addresses vulnerabilities across many core areas of Windows, including the Windows Kernel, Win32k, NTFS, Remote Desktop, Secure Boot, BitLocker, File Explorer, and more.
Several of these fixes address vulnerabilities that could allow remote code execution, where an attacker could potentially run malicious code on a system remotely.
The scale of the release follows a sharp increase in security fixes throughout 2026.
Here's a comparison based on vulnerability counts reported by Windows Latest and security-tracking data, showing how the number of fixes has increased since 2025.
Month | Vulnerabilities fixed in 2025 | Vulnerabilities fixed in 2026 |
|---|---|---|
January | 159 | 114 |
February | 55 | 58 |
March | 57 | 79 |
April | 134 | 167 |
May | 72 | 120 |
June | 66 | 200 |
July | 137 | 570 |
January–July total | 680 | 1,308 |
However, Microsoft says the growing number of fixes should not be interpreted as the operating system becoming less secure. Instead, the company says AI is helping identify vulnerabilities earlier and at a larger scale.

The company has been investing in AI-powered security tools to reduce the time between discovering a vulnerability and protecting customers.
One of those tools is MDASH, Microsoft's multi-model agentic security scanning harness.
MDASH uses multiple AI models and more than 100 specialized AI agents to analyze code, identify potential vulnerabilities, debate findings, and validate whether issues are real.
Unlike a traditional scanner that simply reports possible problems, Microsoft's system is designed to reduce false positives by using multiple stages of analysis and validation.
The company notes that MDASH helped security researchers discover 16 vulnerabilities in networking and authentication components, including critical remote code execution flaws affecting areas such as the TCP/IP stack and IKEv2 service on Windows 11.
Those findings demonstrate how AI can help uncover complex security issues that may be difficult to identify through traditional approaches.
Microsoft has not said that MDASH discovered all 570 vulnerabilities included in the July 2026 update. Instead, the technology represents part of a larger effort to expand the company's vulnerability research capabilities.
The biggest takeaway from the new approach is that larger security updates are becoming expected. In a recent explanation of its vulnerability management strategy, Microsoft said: "As AI helps defenders discover more issues, customers will see a higher volume of security updates included in each security release."
The company says AI is being integrated into the entire security process, from finding vulnerabilities to helping engineers understand issues, develop fixes, and identify possible regressions.
Microsoft is also using additional validation systems to make sure faster security fixes do not come at the cost of update quality.
The goal is to shorten the time between vulnerability discovery and customer protection while maintaining reliability.

As security updates grow larger, Microsoft is also pushing users and organizations to reduce delays before installing them, because attackers are also benefiting from AI.
Microsoft says attackers can now exploit newly discovered vulnerabilities much faster than before, leaving users and organizations with less time to install security updates.
For users, that means monthly updates are becoming more important. While temporarily pausing updates can still make sense if a release causes compatibility problems, leaving security fixes uninstalled for long periods creates unnecessary risk.
The July 2026 update also includes non-security improvements, including Point-in-time restore, Screen Tint, improved Bluetooth reliability, File Explorer improvements, and much more. However, the security changes are the main reason users should prioritize installing it.
When I first saw that Microsoft had patched 570 vulnerabilities in a single Patch Tuesday release, I didn't immediately think Windows 11 had become less secure. Instead, my first thought was that this was exactly the kind of update the company had been preparing users for when it said AI would dramatically increase the number of vulnerabilities it could discover.
I actually think this changes how we should judge Patch Tuesday updates. For years, I've looked at the size of a security release as a rough indication of how much could potentially go wrong after installing it. In the future, that assumption may no longer hold true. A bigger update could only mean that the software giant is finding and fixing more issues before attackers have the chance to exploit them.

That said, Microsoft still has something to prove. Discovering more vulnerabilities is only half the equation. Users will judge this new approach by whether these larger updates remain reliable and don't introduce new issues of their own. If the company can consistently deliver both better security and stable updates, I think that's a tradeoff most users will gladly accept.
Do you think larger Patch Tuesday updates are a good sign for Windows 11 security, or do they make you more cautious about installing updates? Let me know in the comments.
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Windows 11 desktop showing the Windows Update settings installing the July 2026 Security Update.
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Windows 11 desktop showing the Windows Update settings installing the July 2026 Security Update.

It’s hard to really put into words how I feel about Bungie right now. As a lifelong Halo fan, the studio will always have a special place in my heart, but the way it has operated since leaving Xbox has been less than ideal and, honestly, devastating to watch as a fan.
For those out of the loop, Bungie recently shifted its focus away from Destiny in favor of Marathon. Unfortunately, that decision doesn’t appear to be paying off. Marathon recently peaked at around 6,000 concurrent players on Steam, while Destiny 2 reached almost 60,000 during the same period, around 10 times more than Marathon.
It's also worth mentioning that Marathon isn't even within the top 100 most played games on Xbox, behind titles like Gears of War 2 and Fable 3, both of which are Xbox 360 games.
Don’t worry, though, Destiny fans; Bungie has a solution. It’s adding a limited-time PvE mode to Marathon for just two weeks. I’m sure that’ll go over well. In all seriousness, though, I don’t want to make fun of Bungie too much. What’s happened to the studio, especially after the recent layoffs, which are genuinely sad to see.
I really do hope Bungie lands on its feet, whatever that future looks like. Still, the studio’s direction feels increasingly uncertain, and it’s hard not to wonder what happens next for one of gaming’s most iconic developers. It’s not difficult to imagine a future where Bungie ends up as more of a support studio, especially as its valuation continues to decline from the $3.6 billion Sony paid to acquire it.

For context, Sony not too long ago recorded an impairment loss of roughly $766 million against Bungie. In simple terms, that’s an acknowledgment that the studio is now considered less valuable than when Sony acquired it for $3.6 billion. Whether that figure grows in future earnings remains to be seen, but given Bungie’s recent struggles, I wouldn’t be surprised if it did.
Mind you, this is all without mentioning that Marathon's game director, Joseph Ziegler, has just left Bungie. Although the torch has been passed on, his departure is yet another worrying sign for Marathon's future.
Let me know how you feel about Bungie, the current state of Marathon, and where you think the studio goes from here in the comments below. Also, be sure to take part in our poll!

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Marathon soldier reaches toward a cracked red Bungie logo on a dark background.
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Marathon