Xbox Free Play Days: Hit the Court with NBA 2K26, Gear Up for Ghost Recon, & More This Weekend
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I'm just going to say it as plain as I can: Microsoft customer support really needs to improve. We have, of course, had the recent case where someone being locked out of their account went viral on social media, which seemingly magically prompted some action.
Now, over on the Steam Deck subreddit there's an exhausting tale of a player who has been locked out of playing Forza Horizon 6 for 70 days over an issue with cloud sync. And guess what? Xbox support apparently can do nothing to help.
The detailed explanation goes through the entire ordeal, but the problem boils down to an issue with Forza Horizon 6 syncing to Microsoft's servers, not Steam. The game crashed and appears to have created a server-side block on the sync completing, and now leaves the game unplayable as soon as it tries to connect.
I can already hear some that would point at the Steam Deck being the problem. But for starters, the game is Steam Deck verified, and user reports on ProtonDB for the game are pretty good. But games crash on Windows, too.
The alarming part here seems to be that what's happened could, in theory, happen to anyone who bought the game on Steam and doesn't have access to an Xbox to fix it.
Because the short end to the long story is that the final official support 'solution' is to use an Xbox console to delete the cloud save. Which is fine, if you have an Xbox console. Chances are if you bought Forza Horizon 6 on Steam, though, maybe you don't? Either that or you hate money since it's Xbox Play Anywhere through the Xbox App on Windows.
Forza Horizon 6 crashed on my Steam Deck 70 days ago. Microsoft's cloud has locked me out of the game on every device since. Final support answer: "We cannot fix or recover the corrupted data."from r/SteamDeck
Part of the frustration seems to be that neither the Forza nor Xbox support teams can delete this data on a player's behalf. I find it very hard to believe that a company the size of Microsoft with such an intricate web of servers and cloud support wouldn't be able to do this. It is, however, more convenient to try and pass it down to us to sort out.
It also potentially highlights a weakness within the Xbox cloud system itself, but that's a discussion for another day. But it wouldn't be a stretch to hope that if a sync fails, the system just falls back to the last one that didn't rather than locking up entirely.
Reading this whole drama is just disappointing. Either there are fundamental problems with Microsoft systems that need addressing, or, and I feel like this is probably more likely, customer support just isn't up to scratch.
I've had my own issues over the years with other areas of customer support within Microsoft, so I definitely don't think it's new. And let's be real, the chances of support agents being replaced by AI loom ever larger.
Fortunately, there is a potential way out, but it's not exactly what you'd call a solution. Many on the Reddit thread have suggested signing up for Game Pass and trying to utilize Xbox Cloud Gaming to see if that can help unblock the cloud sync.
Without an Xbox console handy, this is probably the only thing that could be tried, and it sounds like it could work, but the OP hasn't yet come back with an update. Even if it does, it's still some added expense and effort that shouldn't be needed.
Trying to access the cloud storage via the Xbox web app hasn't seemed to work, either, as if the game hasn't been played through cloud streaming in the last 30 days, nothing appears. Likewise, the original poster hasn't had any joy using the Xbox App on Windows 11.
But it's yet another tale after years and years of tales of poor support from Xbox/Microsoft when it comes to technical issues blocking players from their content. It should not take someone going onto the internet and going viral to prompt action.

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Forza Horizon 6 in the Steam Store on a Steam Deck covered in a pink, purple, and blue skin in a dbrand Killswitch case.
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Despite being bought from Steam, Microsoft's cloud sync has locked a player out of their game.

For the longest time, Windows has suffered from an inconsistent user interface design. It started with Windows 8, but got worse over the lifespan of Windows 10, with various levels of UI design, frameworks, context menus, iconography, and more getting thrown into the mix across the many different versions of Windows 10.
In fact, Windows 10's inconsistent UI design became so bad that it began contributing to people's dislike of Windows, citing its perceived lack of polish and craft as a reason to avoid it over competitors like Apple's macOS, a platform that takes pride in how it looks and feels to use.
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So with Windows 11, Microsoft began addressing this problem. The debut of Windows 11 in 2021 was a huge step in the right direction, attempting to modernize a number of Windows UI surfaces with a consistent design language using the company's WinUI framework.
Slowly but surely, older and inconsistent UI surfaces were updated with modernized alternatives that match the design of Windows 11. Things like the volume and brightness control, file share dialog, context menus, and more were updated with a more consistent design that look great.

More recently, Microsoft has improved dark mode across the Windows 11 interface, making it more consistent in apps like File Explorer where much of it was missing dark mode support and contributed to the "Windows never feels finished" allegations that have haunted the platform for years.
Earlier this year, Microsoft announced a renewed focus on modernizing and updating more of the Windows 11 interface, with an effort to utilize WinUI across more of the Windows 11 shell where applicable. The company also promised to deliver performance upgrades in the process, ensuring that WinUI surfaces would match or exceed the performance of the older interfaces it's replacing.
It's been a few months since Microsoft announced its plans to bring WinUI to more areas of the OS, and work has been slowly progressing. The company has already confirmed that it's rewriting the Start menu with WinUI, which should make it faster and more responsive. But there's more interfaces that the company is yet to announce that we know is also in the works.

First up, recent Windows 11 preview builds have confirmed that Microsoft is rebuilding the File Properties dialog in File Explorer with WinUI. This is one area of the File Explorer that hasn't been touched in well over a decade, meaning it still doesn't even support dark mode.
This legacy interface is being rewritten with WinUI, and the first sightings of this work were spotted in a recent preview build, albeit only when viewing the properties of a file in the Recycle Bin.
With that said, we know Microsoft is planning to bring this modernized experience to the entire File Properties experience, meaning right-clicking and selecting properties on a file in File Explorer will soon present you with a consistent design that matches the Windows 11 aesthetic.

This interface hasn't been touched since Windows 8, and is one of few areas of the OS that still utilize Microsoft's old Metro design language. The menu that appears when you plug in a USB drive or insert a disc is being modernized with WinUI, which will bring a consistent Windows 11 design to the aged interface.
Microsoft has confirmed this work is underway, but is yet to give us a look at the new interface, though we know it will support both light and dark mode unlike the current version. For now, we'll just have to imagine what such a modernized menu might possibly look like. Still, it's good to know the work is happening.

It's not the sexiest feature in the world, but it looks like Microsoft is building a modern version of the Print Management experience with WinUI, replacing a decades old interface with something that looks like it was designed for Windows 11. And yes, it supports dark mode now.
This is the first MMC-based interface we're seeing get the WinUI treatement, which bodes well for future modernizations of apps like Disk Management, Computer Management, and more. These 90s era interfaces have plagued the Windows experience for years, so it's very reassuring to see Microsoft is finally working on WinUI versions of these apps.

Microsoft has already announced and shipped preview builds with this redesigned interface, but the company is rebuilding the classic Windows Run dialog with WinUI, now with support for both light and dark mode, and features from PowerToys.
The company says the new UI is both better looking, more functional, and faster than the legacy Run box it replaces. With that said, it appears the modern Run interface will be shipping as an option that users will have to manually enable first if they want to see it.
The new Run interface also includes the ability to type ~\ for quick access to your home directory, and it will also show app icons when applicable in your recent search list, which is a nice touch.

As mentioned up top, Microsoft has already confirmed that it's rebuilding the Start menu with WinUI, but we're yet to hear more about what that's going to entail for the end user.
So far, we know the goal of the WinUI rewrite is to make the Start menu faster and take up less system resources. This should mean (very) slightly less memory usage for the Start menu, as many WinUI interfaces will share a System Compositor, which is how Microsoft intends to make WinUI faster.
It's unclear if Microsoft is planning to redesign the Start menu alongside the WinUI rewrite. Last I checked, this was not in the plan. While there may be some minor UI differences and adjustments between the current Start menu and WinUI Start menu, I understand that the company intends to keep the experiences mostly the same.
This makes sense given Microsoft just launched new customization options for the existing Start menu, which would be odd to change so soon.

While not technically a legacy interface, context menus on Windows 11 are a mess, and Microsoft is working to redesign them so that they are faster, more responsive, and most importantly, more customizable.
Coming this year, Windows 11's context menus will be updated with a new compact design that's smaller and lighter, meaning they won't lag or take as long to open, especially when there's lots of actions and items within the menu.
Microsoft is also planning to let users customize which items appear within the context menu, as well as configure the order in which those items appear. This means users will be able to hide certain actions and apps from the context menu if they don't use them.
It's clear that Microsoft is not done with updating legacy and problematic parts of the Windows 11 interface with WinUI. Microsoft's CVP of Design and Research, Marcus Ash, recently told Windows Central that the company has been working to improve its tooling so that it can move quicker to update even more legacy parts of the OS, including apps like the Registry Editor one day.
With that work ongoing, it's likely that we're going to see even more older and outdated parts of the Windows experience updated with modern WinUI designs. While certain legacy interfaces will likely continue to exist for years to come, it looks like Microsoft is exploring where it can best implement new UIs as fast as possible without breaking compatibility.
Moving more parts of the Windows UI under a consistent UI framework should result in better performance and reduced memory usage, which should make the OS feel faster and less bloated, thanks to that new System Compositor that's in the works that is designed to manage all WinUI interfaces across the Windows Shell.
It's good to see Microsoft once again focused on polish and craft. It helps make Windows feel more unified and cared about, something that has not been so obvious in recent years and in my opinion has eroded confidence in the platform. Hopefully Microsoft will continue to focus on craft for years to come.

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Windows 11
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Windows 11

Xbox has been on a bit of a tear when it comes to new platform features lately.
Yesterday, Microsoft announced the latest build for the Xbox Insider Program, with a variety of new features big and small. The features included better management for Xbox cloud saves, better sorting of your games library, and other bits and pieces. The headline act, however, is voice clip recording on the Xbox Game DVR. This is a feature people have been asking Microsoft to add for over a decade, all the way back to the Xbox One era.
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When you have an epic gameplay moment with friends, it would be awesome if you could also capture their reactions without having to use a complex capture rig. You'd need to use a streaming PC with StreamLabs OBS or a capture card like the Elgato 4K S to extract the audio alongside your Xbox gameplay. But yesterday's update has made it a million times easier.
Here's a clip from a quick gameplay session on Warhammer 40K: Space Marine 2 I had this morning, showing how the first iteration works.
Here's an example of Xbox's new voice capture in the Game DVR. It's early days yet (available on the Insider ring). It seems to freeze the game for a split second when you hit capture. Also as far as I can tell, there's no way to adjust audio levels. You can barely hear me in… pic.twitter.com/0wmR5id4KVAugust 6, 2026
As you can see (or ... well, hear) the audio levels aren't ideal out of the box. You can barely hear me in this capture over the audio of the game. You would have to lower the gameplay sound a fair bit in order to be able to hear me, but it would be ideal if Microsoft would add settings for this.
In order for this feature to work, users have to enable it in the settings. Only users who have enabled game or party chat audio capture will appear in the sound mix, giving you total control over whether or not your reactions are captured (potentially saving your more embarrassing gameplay moments from going viral.)
You can also set whether your voice is clippable in public audio settings too, such as lobby chat on Call of Duty (oh boy) or in proximity chat games like Arc Raiders and the like.
Hopefully, Microsoft will add audio mix granularity sliders in the future, as it's far too quiet in my opinion as of writing. Additionally, capturing a clip seems to temporarily freeze a game for 0.2 seconds when you have voice capture turned on. I'm not sure if that's a consequence of the feature or an instability in the latest Alpha build, but I'm sure the experience will be improved before hitting general availability.
It's potentially exciting how this feature could evolve in the future. Xbox CEO Asha Sharma is a former Meta executive, and likely has thoughts on how to leverage social media virality as a vector for growing Xbox's footprint. Perhaps there's a future where Xbox supports webcam picture-in-picture clipping too, and maybe we'll even get direct sharing to social networks back again some day on top. Perhaps even native Xbox Series X|S video editing tools will return as well, who knows?!
Microsoft has been listening to user feature ideas more aggressively lately via the Xbox Player Voice portal over here. The top most requested feedback is still "Xbox exclusive games," which Xbox has delivered in the form of Clockwork Revolution and Gears of War: E-Day. Xbox also confirmed it will deliver "Platinum" completion achievements later in 2026.
What features would YOU like to see Xbox deliver? Let us know in the comments.

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Macro shot of the circular Xbox logo power button on the corner of the console, under a purple metallic sheen.
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NEW features are cool. Here's a quick look at the latest.

The Nintendo Switch 2 is now a little over a year old, but one game that a whole bunch of owners would have been hoping for an upgraded version of hasn't yet materialised. That game is Minecraft.
The good news is that will end fairly soon, as Microsoft's behemoth is almost ready for it. The Nintendo Switch 2 Minecraft upgrade is currently confirmed for October 27, 2026.
Obviously this is good news for Switch 2 owners, which includes my own impatient son. For existing owners a "digital upgrade path" will be available, with more information to come. It also doesn't say this upgrade will be free, and the wording definitely makes me feel like there will be some kind of cost attached. But I guess we'll have to wait and see.
Minecraft is coming to Nintendo Switch 2 on October 27! Enjoy Vibrant Visuals support and dig into an adventure that looks better than ever!Learn more here! https://t.co/E6BmUo3vvV pic.twitter.com/7GtMBZ5XgyAugust 5, 2026
The Switch 2 upgrade to Minecraft will bring it more in line with other platforms, with the new Vibrant Visuals experience being enabled as default.
"Let me unfurl this metaphorical scroll a little to remind you why we’re all so excited. First, the Nintendo Switch™ 2 renders the world of Minecraft to lush life with Vibrant Visuals – set as the default visual experience. This means enhanced lighting, shadow effects and more – and you can even enjoy Vibrant Visuals* enabled content across all the supported content in Minecraft Marketplace. "
This also extends to the exclusive Super Mario pack that's only available on the Nintendo version of Minecraft. It, too, will be given some Vibrant Visuals, so have fun with it.
If anything, I'm only surprised it's taken this long. Vibrant Visuals launched around the same time as the Nintendo Switch 2, and it'll be 16 months on when the upgrade is finally made available.
Minecraft has recently been brought directly under Xbox leadership and its CEO, Asha Sharma. It's reported she feels Microsoft has underinvested in Minecraft as a platform and wants to change that in the face of increasing competition from other game-as-a-platform titles such as Roblox.

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A photo of the Super Mario Pack for Minecraft being played on a Nintendo Switch 2 showing a giant Mario.
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Minecraft on Switch 2, including the Super Mario pack, is getting an upgrade.

GTA 6 + Netflix. Just completely out of nowhere. But it's not a joke.
Announced today by its creator, Rockstar Games, is "Grand Theft Auto VI: An Extended Look" and it will be premiering on Netflix on August 27 at 3pm Eastern.
If you're still at work or you don't subscribe to Netflix, don't panic, it will be added to YouTube later.
Grand Theft Auto VI: An Extended Look premieres on @netflix Thursday, August 27 at 3 p.m. ET.https://t.co/px5rI0eKh7 pic.twitter.com/IDZO55jY6KAugust 6, 2026
Netflix has an exclusive on probably the hottest show of the year, but not for long. Later the very same day, August 27, the same show will be uploaded to the Rockstar YouTube channel and the GTA 6 website at 9pm Eastern.
What are we actually going to see, though? That's still a secret. But since December 2023 we've only had two actual trailers, and neither of those has shown us any gameplay. Both were full cinematics showing off some of the characters and locations we can expect to see in Vice City.
So, surely you'd expect an "extended look" to at least show us some gameplay, right?
At this point, though, any information would be good information. We know nothing official about the story, the size of the map, any online plans, gameplay. It's the most hyped game of all time and we know essentially nothing about it.
We do know that it's currently scheduled to release on November 19, 2026, and that to play at launch you'll need to be on Xbox Series X|S or PS5. And that you can pre-order GTA 6 now.

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Grand Theft Auto 6 screenshot and logo
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Lock in the date, this is what we've wanted to see.

Razer's gaming keyboards have consistently ranked as some of the best you could buy, and, of course, they double up as generally excellent options for work and studies. Because let's be honest, if a keyboard doesn't feel good for actual typing, then is it even doing its job?
• Crush the new semester with Razer keyboards
We already praised the Huntsman V3 Pro as "the world's most advanced gaming keyboard", and for now, the downside of its high price has been solved as the tenkeyless (TKL) model drops to $124.99 at Best Buy. Compared to its original MSRP of $219.99, it's instantly a much more tempting pick.
That $95 price drop stands alongside a discount on the full-size variant that we tested, bringing that to $180.74 with a much more specific $69.25 discount. Either way, you'll gain access to Snap Tap, Razer's solution for perfect counter-strafing in FPS games that prioritizes the most recently pressed button.

Personally, I prefer to ditch the numberpad for more desk space, so the TKL is perfect for me. It's also enjoying a bigger discount right now, making it even better value.View Deal

No compromises for larger desks; this gives you everything.
"The Huntsman V3 Pro is one of the best keyboards I've ever used." — Zachary Boddy, Former Staff Writer
— Windows Central review: ⭐⭐⭐⭐View Deal
Adjustable actuation is one of those phrases that crops up around keyboards, and it's a feature that shines when you have the time to dig into it. Essentially, you can change the depth at which the optical switches underneath the keys detect a valid press, usually opting for shallow pushes during gaming and more deliberate, deeper pushes for typing.
If you're into tweaking and personalization, you'll get a lot out of it by fine-tuning the actuation and saving it to one of the on-board memory profile slots. That, paired with its brushed aluminum chassis and double-shot PBT textured keys for more durable lettering, makes for a comfortable typing experience.
On the flip side, we noted in our (full-size) Razer Huntsman V3 Pro review that the leatherette wrist rest isn't perfect, but it is magnetic, so if you'd rather use it only for typing and remove it for a night of gaming, it's easy to detach. I'd recommend giving it a fair try, as it's generally better to use something to support your wrists than nothing at all, but your mileage may vary.
Overall, this discount makes the Huntsman V3 Pro, whether TKL or full-size, an absolute bargain. Even if you don't make use of all the extra dials at first, diving into customization would help you assign them to your most-used features soon after. It's a quality wired keyboard that works just as hard for daily typing, so you could probably argue it's a back-to-school expense if you tried.
This is a wired gaming keyboard with a braided USB Type-C to USB Type-A cable. It can be detached and replaced with a longer variant, but the keyboard will not operate wirelessly.
A full-size keyboard includes a number pad and is what you might think of as a "standard" model. TKL stands for tenkeyless, and it drops the numeric keypad to save space while retaining the arrow keys and the home/end keys.
The Huntsman V3 Pro does not use mechanical switches; instead, it features optical key switches that operate like magnetic Hall-Effect sensors found in popular joypads to support its adjustable actuation.

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Image of the Razer Huntsman V3 Pro gaming keyboard.
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Razer's discounted Huntsman V3 Pro is built for gaming performance but offers a superb typing feel.

Microsoft's stocks rallied this past week on accelerating AI growth, but the devil is always in the details.
Over the past month, Microsoft's shares have surged almost 30% following its quarterly filings, which beat Wall Street estimates by a significant margin. Microsoft proved that its AI business is accelerating in growth, and that cash flows remain healthy despite the firm's extensive capital expenditure on new data centers. However, new information suggests that there's still an enormous caveat to this news.
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Analysis from Bloomberg has poured cold water over Microsoft's AI earnings potential. Disclosures from Microsoft suggest that OpenAI accounts for around 70% of Microsoft's total AI-related income, based on projected growth and previous disclosures that relate to revenue derived from OpenAI.
Microsoft reported that Copilot has millions of paid seats in Microsoft 365, and is being gradually adopted by a wide variety of governmental, public, and private sector businesses. But when you tally it against previous disclosures, it shows that GPU and infrastructure consumption specifically from OpenAI still drives between 65 to 70% of Microsoft's total AI business. Training platforms like ChatGPT and simply serving it to customers remains the cornerstone of Microsoft's AI business. That's potentially problematic and comes with a huge amount of risk.

On the gaming side, Call of Duty having an off year was enough to drive Xbox's total revenue down by 11%, leading to masses of layoffs. OpenAI, by comparison, is estimated to be losing anywhere between 10 and 20 billion dollars per year, on a comparatively modest $2-5 billion in revenue. OpenAI has a mountain of investors keeping it afloat right now, and Microsoft itself remains one of OpenAI's biggest backers, investing to the tune of billions in cash, infra, compute credits, and other instruments. On the face of it, Microsoft's AI bookings simply represent OpenAI's compute bill packaged as revenue.
It's not unheard of in business. Spotify ran losses for years until eventually becoming profitable (to the tune of billions, I might add). The idea is that you burn through debt, scale rapidly, change user behavior, and create new markets. Then, you lock people in and make them dependent, and start monetizing. Microsoft and OpenAI's other creditors are betting that one day, ChatGPT will become the default — an inescapable cornerstone of computing for billions of people.
But what if that doesn't happen?
What if people end up choosing Claude or Gemini over ChatGPT? What if regulatory scrutiny or public opinion sours ever further? What if elections are won on the promise of blocking new data centers, rather than enabling them?
The disclosures suggest that Microsoft's AI growth is inorganic and revolves almost entirely around training ChatGPT's models. If OpenAI imploded or decelerated, Microsoft would be on the hook for billions in sunk cost and enormous amounts of excess data center capacity.
There's no suggestion of a deceleration, quite the opposite — which is why the stock price has surged. But there's also little reason to believe that this entire segment is even vaguely organic.
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Microsoft is already trying to diversify by training its own "more efficient" MAI models for consumer applications while boosting external enterprise adoption. It's started to devote more attention to its legacy consumer businesses too, namely Xbox and Windows, as neglect therein becomes untenable. But none of this will save Microsoft or its shareholders if the so-called "AI bubble" well and truly does pop.
It'll be interesting to watch how CEO Satya Nadella navigates Microsoft through this somewhat unprecedented era.

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Satya Nadella with Sam Altman at a conference
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Microsoft and OpenAI don't see eye to eye.

Halo: Campaign Evolved launched just days ago, and it appears Microsoft is moving quickly to make cuts at Halo Studios now that the game is out. A number of developers who were previously employed at Halo Studios have posted on LinkedIn today confirming that some roles have been laid off. (via Insider Gaming)
Halo Studios producer Nick Treitman confirmed that he was impacted by the layoffs, stating that "after 6.5 years working on Halo and dodging just as many rounds of layoffs - it has finally caught up to me. I have nothing but love for Halo and the folks at the studio, this is just a tough reality in the gaming industry right now."
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Paul Morris, listed as Scrum Master at Halo Studios, also confirmed that his role had been impacted by layoffs this week. "Today, I learned my time at Halo Studios will be coming to an end following the successful launch of our latest game, Halo: Campaign Evolved. I know this is one of the most challenging job markets our industry has seen, and I know the road ahead won’t be easy."
A number of other Halo Studio employees have updated their LinkedIn pages confirming that they are now available for work. The layoffs come as new reports claim Halo: Campaign Evolved's development was troubled throughout, taking up more resources than originally planned and causing other projects such as a Halo multiplayer game to be canceled.
Halo Studios had confirmed plans to use Unreal Engine 5 in future Halo titles to help streamline development and make building Halo games faster. But for the Halo remake, it chose to use a modified version of the Halo: Reach engine known as Blam, but with Unreal Engine 5 graphics and assets on top.
Unfortunately for the studio, this led to development being more complex, with third-party studio Abstraction struggling to meet deadlines imposed by Halo Studios and being ultimately kicked off the project, forcing Halo Studios to scrap much of the work done by Abstraction and rebuild assets in the Blam engine instead.
If this story sounds familiar, that's because it closely mirrors the development of Halo: Infinite. That game also suffered from a troubled development cycle, with contractors struggling to meet deadlines and work in the Slipspace Engine (which was just the Blam engine with a new name.)
Now, with layoffs impacting Halo Studios, it's clear that Microsoft is moving forward with its confirmed 3,200 layoffs, 1,600 of which were already made back in July.

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Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.
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Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.

In an age where the best laptops are being price-gauged for everything they're worth thanks to AI eating all our RAM and memory, sometimes laptops we never took a shine to can end up being smarter financial alternatives, provided they have redeeming qualities and discounts to back them up.
One such flawed but capable laptop is the 16-inch, 2-in-1 Lenovo Yoga 7i, a laptop that doesn't quite get the "2-in-1" part right but makes up for it with all-day battery life, a strong SSD for fast boot-up times and decent storage space, and more enticing features that are now 20% off for $799.99 at Best Buy (was $999.99).

"Lenovo's 16-inch Yoga 7i 2-in-1 has strong positives for travelers who refuse to compromise on screen size and would benefit from a transforming screen." ~ Ben Wilson, Senior Editor
Windows Central Review: ⭐⭐⭐½View Deal

Now, the Lenovo Yoga 7i 2-in-1 16-inch isn't the greatest laptop in the world. When our laptop expert, Ben Wilson reviewed it, he remarked that its "sub-par IPS panel prevents its tablet mode from appealing to creatives who demand accurate color reproduction."
Plus, no bundled-in stylus pen combined with a stiff screen hinge makes the laptop's tablet mode not as useful or enjoyable compared to its competition.
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However, that doesn't mean the Lenovo Yoga 7i 2-in-1 is worthless, as it has plenty of redeeming qualities.
It features above-average performance rates for crushing productivity tasks thanks to its Intel Core Ultra 5 Processor (2024) and 16GB RAM, a 512GB SSD to help store vital data files and boot its systems quickly, a 70Wh battery that will last over thirteen hours, and solid Wi-Fi 7 connectivity to ensure you never lose connection with the internet and never wait forever for web pages to load.
It's also got a built-in fingerprint scanner that acts as a secondary security measure for your precious work files, a 2K touchscreen with 60Hz refresh rates and 1080p resolution so you can view documents and spreadsheets with clear clarity, and competent performance rates for tackling AI-related tasks thanks to its integrated Copilot+ feature and a Neural Processing Unit capable of 40 TOPS.
So if you're looking for a reliable mid-range laptop that won't cost you over $1,000 to tackle work reports or school exams while travelling, the Lenovo Yoga 7i 2-in-1 that's now 20% off at Best could be the best unlikely weapon you didn't know you needed for slaying productivity backlogs.
The Lenovo Yoga 7i 2-in-1 16-inch laptop's pre-installed 16GB RAM can't be upgraded, as it's soldered into the motherboard. Its 512GB SSD, on the other hand, can be replaced and upgraded with a larger one via its M.2 2242 4.0 x4 slot.
It can play extremely light video games like Minecraft or Roblox, but don't expect the Lenovo Yoga 7i 2-in-1 16-inch laptop to run intensive AAA PC games like Cyberpunk 2077, as it wasn't built for that purpose.
The Lenovo Yoga 7i 2-in-1 16-inch laptop features two Thunderbolt 4 USB-C ports, a USB-A 3.2 Gen 1 port, a HDMI-out 1.4b port, a microSD card reader slot, and a combo audio jack port.

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Lenovo Yoga 7i 16 (Gen 10) laptop
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Full view of the Lenovo Yoga 7i 16-inch, 2-in-1 laptop.

Xbox has just announced on its website that it is rolling out new Xbox Series X|S console features for Xbox Insiders before sending them out to the general public, one of which has been requested by many Xbox players since the days of the Xbox One.
These new features include being able to have voice chat included in game captures, more options for viewing achievements, more control over Cloud save data, and improvements to Xbox wishlists.
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The first and possibly biggest new feature of this bunch is allowing gameplay captures to include your voice and those of your chat party instead of just the gameplay audio alone.
Each player can choose if they want to have their voice included in the clip, and you can also choose to include in-game chat audio in your captures if you're not using the Xbox app's voice chat party feature.
This feature is now available for Xbox Insider users in the Alpha Skip-Ahead ring.

Keeping track of your Xbox Achievements has now been made less of a hassle for Xbox Insider users in the Alpha Skip-Ahead ring.
In addition to the 'last played' view option, players can now sort games by title, completion percentage, Gamerscore earned, and the number of Achievements unlocked.
These options can also be sorted in ascending or descending order, whichever a user prefers.
This feature will no doubt be super useful for those hunting for the newly announced Xbox Platinum Achievements coming soon.

This feature is already available for Xbox Insiders, but starting next week, more Xbox players will have the option to restore previously synced cloud save data directly from their Xbox console with games that support it, starting with Forza Horizon 6.
This means that if you need to recover a precious version of your save, you can browse cloud save versions and restore it to an easier save file directly from your console instead of just the Cloud.
You can access this feature for Forza Horizon 6 by going into the Xbox console's 'Manage game & add-ons' options menu, going to 'Saved data', and then clicking 'Restore saved data'.
More Xbox games will support this feature in future updates.

The final new feature announced is available for all Xbox users and it's a simple one.
Starting today, you can now add up to 1,000 Xbox games to your wishlist, instead of only 301, allowing you to keep track of more upcoming Xbox you're interested in playing and when they'll go on sale.
New console features are rolling out to XBOX insiders!💬Voice chat in game captures🏆 New ways to view achievements☁️ More control over cloud saves🎮 More games on wishlistRead more about these upcoming features: https://t.co/eBIUKNYxkoAugust 5, 2026
All these features are all fine and dandy, but the one me and my friends are hyped about mostly is the voice chat becoming available to be included in game captures.
Some of my favorite gaming moments have been listening to my friends freaking out being mauled by monsters in Monster Hunter, or screaming triumphantly after killing a boss I've been stuck on for hours in Elden Ring.
Yes, you can do this already if you're a livestreamer, but that usually requires going out of your way to purchase recording capture cards and learning how to stream, which can be expensive and time-consuming.
With this new feature, you can have your voice in gameplay clips with just your Xbox console alone; no capture gear or streaming knowledge needed, which is good for me, as I never want to become a streamer anytime soon due to stage fright.
But what about you? Are you happy that voice chat in recorded game clips is now possible? Are there any other features you want Xbox consoles to include?
If you have any thoughts on the matter, please let us know through the poll, the comments section, or our Reddit page.

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
An Xbox interface showing a central profile with three circular icons, a sound wave visualizer, and side menus for game lists and wishlist settings.
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Voice chat in recorded gameplay clips is finally on Xbox.

Xbox is back with a flurry of updates for the Xbox Series X|S, including one headline act that I think will make many people very happy.
Today, Xbox revealed that it has acted on some of the top feedback requests from the Xbox Feedback site, including voice clip and party chat recording inside the Xbox game DVR. Recordings will now also capture your team mates' cries of valor or wails of defeat (if you enable it, that is), alongside other various Xbox system improvements.
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Microsoft has been on a bit of a tear with regards to fan feedback through 2026. It started delivering Xbox exclusives again, added the Xbox backward compatibility emulator to PC, and also reverted the much-hated Xbox Game Pass price hike from last year. And now, Xbox CEO Asha Sharma just confirmed one of the most-requested features for "later this year."
Team is working on something for later this year!August 5, 2026
Speaking on X (Twitter), Xbox CEO Asha Sharma replied to a fan "team is working on something for later this year," when asked if Microsoft would implement "Platinum"-styled completion achievements.
Players have been pining for an answer to PlayStation's platinum trophy system, which rewards players with a trophy for achieving 100% completion rates in games. Xbox games typically come with 1000 gamer score to earn per title, but there's no reward for acquiring all of the achievements.
I suspect Xbox was probably working out some of the finer details about how it would work in continuity with gamer score. Many games receive extra achievements post-launch, which would obviously remove your "100%" completion status. Perhaps you get the platinum achievement simply for hitting the base 1000 gamer score in the title? Who knows. Either way, it seems that Xbox will have an answer for it later this year!

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Xbox achievement banner saying "Finally, we're getting platinum achievements"
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It's been 84 years ...

Lenovo Legion Go gaming handhelds are reportedly being bricked by a BIOS update. According to reports, installing the N3CN42WW update results in a black screen and systems not booting correctly.
It's not clear how widespread this issue is, but I suggest holding off on installing a BIOS update on your Legion Go until Lenovo has clarified the situation.
The problem affects the original Legion Go (often called the Legion Go 1 by fans), including both the Z1 and Z1 Extreme models.
In some cases, the Legion Go failed to boot immediately after the BIOS update was installed. In other cases, the failure occurred later.
Some users have said the performance of their Legion Go has gotten worse over time, such as the controllers not working.
Several Legion Go owners have reported issues on Reddit. The mods at the LegionGo subreddit shared the following:
"It has come to our attention that some of the Z1E and Z1 versions are being bricked when updating to the latest BIOS that was released on June 17th, 2026.
Please do not update your devices unless you are willing to assume all risks. We the mod team are trying our best to understand and get help on this."
They also asked people to share if they've run into the same issue.
Reddit user mherold11 said they reached out to Lenovo support to have their Legion Go repaired. They were told that fixing the gaming handheld would be a chargeable repair since the device was out of warranty. The quote for repair was €237.16 (roughly $273.81).
Other people in that same Reddit thread said their Legion Go gaming handhelds were repaired at no cost when still in warranty.
One Reddit user had luck performing their own repair, but that fix was complicated and is not recommended for general users.
This is a developing story and we do not know the extent of the issue. If you have a Legion Go and have been affected by the issue (or have upgraded and not run into the problem), please share with us through the comments below and reach out to Lenovo and the mods of the LegionGo subreddit.


Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Lenovo Legion Go (August 2024)
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Lenovo Legion Go (August 2024)
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