❌

Vue normale

Microsoft's new Windows 11 pitch isn't AI. It's a faster, less annoying PC

Microsoft just shared a massive blog post recapping major Windows 11 changes, including new Photos app features, an improved Search experience, expanded phone integration, and gaming improvements.

Many of the changes highlighted by Microsoft have already been announced, or even fully detailed elsewhere. But with Windows 11 in the middle of a significant refresh, gathering them all in one place is useful.

While much of the post focuses on previously known improvements, Microsoft also used it to introduce a few genuinely new additions, including the redesigned Photos app and an Xbox anniversary game bundle for eligible PC buyers.

Here's a quick rundown of the features Microsoft highlighted:

  • New Photos app
  • Advanced Shader Delivery (ASD)
  • Windows 11 performance improvements
    • Faster Start menu
    • Faster File Explorer
    • Faster Search
    • Faster Snipping Tool
    • Faster Settings
    • Memory optimizations
    • Reduced Widgets memory usage
    • Reduced update times
  • Bluetooth and AirPods improvements
  • Windows Hello improvements
  • A push to improve driver quality
  • Expanded Phone Link features
  • Microsoft Ink Canvas
  • Advanced Haptics
  • Improved accessibility

One of the biggest changes is the new Search experience that allows you to perform actions from the taskbar. The new Search is faster, supports inline actions, and lets you perform tasks without opening related apps or settings menus. The new Search is already in testing among Windows Insiders.

Microsoft explains that improvements to Windows 11 results in an experience that feels up to 20 percent more responsive. That improvement comes as the result of several efforts from Microsoft, such as optimizing memory management and streamlining in-box apps.

The company also highlights that Windows 11 is more reliable and customizable than before. Over the past year the Widgets Panel has been cleaned, the taskbar has gained the option to be placed on other parts of your screen, and Windows Update has been improved.

Microsoft specifically highlighted Bluetooth improvements, including AirPods pairing that it says is up to 15 seconds faster.

Windows 11 desktop showing Microsoft's new Search experience with recent files, apps, settings controls, and quick actions available from a Taskbar search panel.

The new Windows Search is faster, more efficient, and supports inline actions. (Image credit: Microsoft)

On the gaming side of things, Advanced Shader Delivery (ASD) reduces the initial load time of games by delivering precompiled shaders. Forza Horizon 6 and Gears of War: E-Day are supported now and more titles should gain support in the future.

The improvements to Windows 11 will help anyone with an up-to-date PC, but it's clear Microsoft is taking the opportunity to suggest people buy a new PC. As part of that effort, the company has an Xbox 25th Anniversary bundle that includes over $500 worth of games. The collection includes several major titles, including Skyrim Special Edition, Halo: Combat Evolved Anniversary, Age of Empires II Definitive Edition, Minecraft Dungeons, and Gears of War: Reloaded.

"A new PC is a meaningful purchase, and the value should show up in more than a spec sheet," says Microsoft. "The reason to upgrade is not just one feature; it is how [experiences] work together to make more of your day feel effortless."

Another Microsoft blog post highlights deals as we head into the holidays.

Microsoft shared a commitment to listen to feedback earlier this year. The company followed up with several improvements as part of its Windows K2 initiative. It's taken time for those promises to move from feedback and Insider testing to broader availability, but Windows 11 is now seeing some of its most significant changes in years.

The real question is whether these improvements change buying behavior. Microsoft clearly believes a faster, more reliable Windows experience can help convince people to upgrade.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Halo: Combat Evolved is running on Nintendo 64 with split-screen multiplayer

This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.

The project, known as Halo-64, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also need a copy of the original Xbox version of Halo: CE to get it working. The setup process seems a bit complicated if you are uncomfortable with the Command Prompt, but the project itself is really cool and appears to be working pretty well.

We are in the midst of pretty unprecedented times, what with all the AI modding happening and Xbox itself essentially jumping on the bandwagon with Xbox Labs. However, there’s currently no indication that this project uses AI, and I thought that was important to mention before I dive into what you can expect from Halo-64.

Halo on the Nintendo 64 shouldn't be possible, yet here we are

Halo-64 title screen on Nintendo 64, showing the multiplayer, Firefight, controls, and settings menu options.

Halo: Combat Evolved on Nintendo 64? Yes, really, and it even comes with Firefight (Image credit: JackTulli | Xbox)

The game supports all 13 multiplayer maps with up to four-player split-screen, including game modes we’ve all come to know and love, like Team Slayer and Capture the Flag. It also supports bots in-game, with up to 8 AI players at four different skill levels. In a nice touch, those bots take random names from a "list of about 300 Mario, Zelda, GoldenEye, and Rare N64 characters."

Most impressively, the game features a Firefight mode. For those who don’t know, Firefight is Halo’s PvE mode featuring wave-based enemies, and it’s something that Halo: Campaign Evolved, the latest remake, doesn’t even have. The port also includes Rumble Pak support, so you can feel the shots and such on your controller.

Unfortunately, there’s no campaign, and I’d be surprised if we ever did get something like that. It’s crazy enough that we get multiplayer and Firefight, but Halo: CE’s campaign on a Nintendo 64? Now I do think that would be impossible.

I do love little projects like this, and I’ve been doing my best lately to highlight community-driven Halo creations, whether it’s Halo 5 on PC, Halo 3’s resurgence thanks to a new launcher, or Campaign Evolved getting multiplayer. It’s clear now more than ever that Halo’s community is what is driving the game forward, at least until we see what Activision cooks up with the franchise.

Do let me know your thoughts on Halo-64 in the comments, and don’t forget to take part in the poll above!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Microsoft Edge may ditch Favorites for Bookmarks

Microsoft Edge may not have a Favorites bar after a future update. The browser may instead feature a collection of bookmarks instead. The change would bring Edge more in line with Chrome, which could help people transitioning from Google's browser to Microsoft's.

The change appears now in the Canary version of Microsoft Edge, which suggests it will make its way to the stable version of the browser at some point in the future. Leo Varela, who tracks changes to Edge and Chrome, spotted the change and highlighted it on X.

Varela also noted that the switch could be made to make Edge appear more like Chrome.

Microsoft might rename "Favorites" to "Bookmarks" in Edge. I suppose this aims to make the browser feel more familiar to users switching from Chrome to Edge. This change is already being tested in Canary: https://t.co/DmBSVj4IQPOctober 15, 2026

I'm curious if people are even aware that Edge has Favorites rather than bookmarks. Even if you click the star icon in Edge to add a site as a favorite and then place that site in the Favorites bar, the user interface looks almost identical to bookmarks in Chrome or other Chromium browsers.

Edge still has a poor reputation

In this photo illustration a Microsoft Edge logo of a web browser developed by Microsoft is seen on a smartphone and a pc screen.

Many people assume Microsoft Edge is a worse browser than Chrome and do not try Edge themselves. (Image credit: Getty Images | SOPA)

This week I was speaking with a friend about Microsoft Edge and was somewhat surprised to hear them say it was a bad browser. I was actually more surprised that they had an opinion of the browser at all.

If you hop into our comment section or into subreddits full of tech enthusiasts, you'll often see people say something to the effect of "Edge is a fine browser; it's basically Chrome with a Microsoft paintjob."

But in my experience, that opinion is not held by non-techy users. In the rare instances that browser preferences come up in my everyday conversations, most people I speak with still connect Edge to Internet Explorer or just assume Edge is worse than Chrome.

I know Chrome gets a lot of hate around these parts, but the reality is that it's the world's most-used browser. Statcounter shows Chrome at a 66.36% market share right now. That tramples second-place Safari, which sits at 18.27%. Edge is in third place with a 6.04% market share.

That picture changes when exclusively looking at mobile devices. Chrome is even more dominant and Edge has essentially no mobile market share.

With Chrome being the de-facto standard for browsing, it's wise to make Edge look similar to Chrome. Microsoft needs to differentiate Edge in some ways, but Favorites versus Bookmarks is not one of them.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Gears of War: E-Day adds Ranked Versus alongside a huge patch with game fixes

Gears of War: E-Day is off to a fantastic start. The game has hit the top of the charts across the globe, becoming the second biggest Xbox launch this year, and that’s without even mentioning how well it has been reviewed across the board, including here on Windows Central.

I’m not here to hype up how great the game is; fans who’ve played it already know that much. Instead, I’m here to explain the latest updates. The Coalition, the game’s developer, took to X to reveal that the game is finally getting Ranked Versus. The team says:

“It's time to lock-in, Gears. Ranked Versus is available now in E-Day... Gather your squad, choose from four playlists - Demolition, Crucible, Conquest, and Team Deathmatch, and grind your Rank for exclusive rewards.”

The Coalition rolls out dozens of E-Day fixes

Gears of War: E-Day graphic, showing the games logo, and the date of when the patch notes released

(Image credit: The Coalition)

The introduction of Ranked Versus came with a caveat, however. The Coalition quickly noticed an issue with placement matches that resulted in some players being placed in the wrong skill division. That issue has now been addressed, so placement matches should accurately determine your rank moving forward.

That’s not all, either. Alongside the new mode, the team has deployed a second patch for the game that addresses a range of bugs impacting the entire experience. I’ll do my best to highlight the ones I think are most important.

On PC, Xbox, and handhelds, the patch includes numerous improvements to stability and optimization across devices. It also makes multiple memory improvements to address crashing and performance degradation during long play sessions.

It also addresses multiple account linking and login issues, fixes problems with the Social Menu and friends list, and makes further improvements to server anti-cheat protection. Plus, it fixes an issue causing certain colorblind settings to not display as described, and in both Campaign and Horde Siege, it corrects multiple issues causing certain Weapon Mods to not perform as intended.

What about the story mode?

Armored sci-fi soldiers take cover beneath a steel bridge, firing toward enemies amid flames, smoke, and wreckage in a tense urban battle.

(Image credit: Xbox Game Studios)

For Campaign players specifically, the patch fixes multiple issues causing parts of the War Journal and Achievement progress not to track, which is something that actually happened to me in my playthrough. It is worth mentioning, however, that missing collectibles are unable to be automatically re-granted.

Players will be able to see which collectibles are missing in order to re-collect them. Similarly, missing in-game rewards, such as skins and titles earned through Campaign completion, cannot be automatically re-granted. To work around this, players can start a new campaign from a completed mission and replay that mission to re-earn the missing rewards.

You can, of course, read the full patch notes linked here. For now, though, that’s the update. It’s great to see The Coalition hot on the heels of the launch with these updates, addressing important issues. When I played the campaign, I did come across a few bugs here and there, but nothing game-breaking.

Let me know your thoughts on E-Day’s patch notes and the introduction of Ranked Versus in the comments.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

The best AR glasses you can buy just got a major display upgrade

XREAL just announced a refresh to the best AR glasses on the market. The newly announced XREAL 1 Pro+ is brighter than last year's model and features enhancements to improve image quality.

XREAL carved a niche in the wearable space with its glasses that let you enjoy content on a massive digital screen that you can take anywhere. We've covered XREAL products for years, including the XREAL Air 2 Pro, XREAL One Pro, and XREAL Beam Pro, which enhances XREAL AR glasses by adding support for Android apps.

The XREAL 1 Pro+ builds on the XREAL One Pro, retaining a 57-degree field of view and support for 3DoF (three degrees of freedom) spatial viewing. The new AR glasses are much brighter than their predecessor.

The biggest upgrade on paper is the jump from 700 nits to 1,200 nits of brightness. We've found display quality to be one of the most important factors when evaluating AR glasses.

In our XREAL One Pro review, we said you should buy a pair if you want a "bright, beautiful, and private display for all your devices." We'll have to test the XREAL 1 Pro+ but the official specifications suggest it's brighter and more beautiful than its predecessor.

XREAL added support for AI HDR to improve perceived image quality, though that feature is limited to certain types of content.

The 2D-to-3D conversion of the glasses, which adds depth to normal 2D content, has had its refresh rate improved from 30Hz to 60Hz.

The XREAL 1 Pro+ also has a new ergonomic nose pad that is supposed to make the glasses more comfortable during extended sessions.

You can order the XREAL 1 Pro+ starting today for $599. The launch is through XREAL's website, but XREAL glasses have become available through Amazon and Best Buy in the past, so it's reasonable to expect the XREAL 1 Pro+ to appear at other retailers.

At the time of publication, the XREAL 1 Pro+ glasses had not appeared on the XREAL website. I will update this piece once they are available for purchase.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

RTX Spark tested: Strong GPU, just okay CPU

RTX Spark is finally here. After years of rumors, NVIDIA has re-entered the Windows silicon game with the MediaTek N1X, a tailor-made 18/20-core SoC with 5,120 or 6,144 GPU cores, up to 128GB of unified memory, and a heck of a lot of power for apps, games, and AI experiences under the hood.

It's not every day that Windows gains a new silicon partner, which is why everyone seems to be involved with ensuring this launch goes as smoothly as possible. Microsoft has worked closely with NVIDIA on optimizing the Windows platform, especially for RTX Spark, and third-party app vendors like Adobe, Blender, anti-cheat software, and more have mobilized to optimize their products and frameworks for the new chipset.

But the big play with RTX Spark is on-device AI. LLMs and agentic workflows have become all the craze over the last year, and NVIDIA believes the RTX Spark is the first chipset for Windows that has been designed from the ground up for running local AI experiences locally and securely, without sacrificing performance.

NVIDIA has 6 hardware partners lined up to ship RTX Spark hardware starting this week, and all of them are aimed at the high-end content creator or developer crowd. NVIDIA has set its sights on competing head-to-head with the MacBook Pro, and is eager to win over AI developers who flocked to that platform thanks to Apple Silicon.

I've been testing out the top configuration of RTX Spark over the last week on a Surface Laptop Ultra, and here's what I discovered it's good at, and what it's not so good at. FYI, today's embargo only allows us to detail the RTX Spark's performance and benchmarks, not the Surface Laptop Ultra itself. So battery life, thermal performance, and laptop-specific variables are not included in this piece. That information will be shared in the full laptop review, coming soon.

NVIDIA RTX Spark Overview

NVIDIA RTX Spark

(Image credit: NVIDIA)

If you're looking for a quick rundown of what RTX Spark is and how it compares, here's what you need to know:

RTX Spark is a powerful SoC with good CPU performance and great GPU performance. Its CPU is comparable to the Apple M4 Pro and Qualcomm's Snapdragon X2 Elite, with multi-thread performance being its stronger asset in the CPU department, though it trails behind the Apple M4 Max and Snapdragon X2 Elite Extreme.

The GPU is the star of the show, with great performance thanks to its 6,144 GPU cores that deliver smooth framerates (with help from DLSS and framegen), faster rendering times, and very capable AI performance. Its quantized INT8 tensor execution, unified memory sharing, and computer vision acceleration easily leapfrog mobile discrete GPUs in its power class for AI workflows, which it excels at.

I don't believe RTX Spark is for everyone. It's very good at key things, and shines primarily for those who are knee-deep in local AI workflows and experiences. If you're not a mobile content creator, software developer, or utilize local LLMs often, RTX Spark probably isn't for you.

Mobile efficiency varies depending on power profile. The GPU is hungry and will drain power fast when at full pelt, but in day-to-day usage that only occasionally leans on the GPU, it should last the workday. The good news is, you should see the same performance regardless of plugged-in state.

Compared with most integrated Snapdragon, Intel, and AMD systems, RTX Spark is substantially faster in AI image generation and local inference, while matching or approaching dedicated RTX 4070/5060/5070 class GPU performance in most workloads outside of AI.

The latest generation of high-end Apple Silicon retains an advantage in peak single-thread CPU performance, but RTX Spark’s strength is its GPU, with TensorRT execution and high-speed memory providing advantages in diffusion, quantized models, and sequential data access.

RTX Spark configurations

Specification

RTX Spark N1X (5120-core GPU)

RTX Spark N1X (6144-core GPU)

CPU Configuration

18 cores (9x Cortex-X925 + 9x Cortex-A725)

20 cores (10x Cortex-X925 + 10x Cortex-A725)

Max Performance Core Clock

3.9 GHz

4.0–4.1 GHz

Max Efficiency Core Clock

2.8 GHz

2.8 GHz

GPU Architecture

Blackwell RTX

Blackwell RTX

CUDA Cores

5,120

6,144

Streaming Multiprocessors (SMs)

40

48

RT Cores

4th Generation

4th Generation

Tensor Cores

5th Generation

5th Generation

Unified Memory Type

LPDDR5X

LPDDR5X

Memory Interface

256-bit / 16-channel

256-bit / 16-channel

Memory Speed

Up to 9,400 Mbps

Up to 9,400 Mbps

Peak Memory Bandwidth

Up to 300 GB/s

Up to 300 GB/s

NVLink-C2C Bandwidth

600 GB/s bidirectional

600 GB/s bidirectional

Display Support

HDMI 2.1a, DisplayPort 2.0 over USB4

HDMI 2.1a, DisplayPort 2.0 over USB4

Process Technology

TSMC 3nm (CPU & GPU dies)

TSMC 3nm (CPU & GPU dies)

Configurable SoC TDP

45–80W

45–140W

NVIDIA RTX Spark CPU Performance

NVIDIA Spark processor render highlighting a computer chip

(Image credit: NVIDIA)

The RTX Spark CPU was co-designed by NVIDIA and MediaTek. The N1X, as it's known, comes in either 18- or 20-core configurations and is relatively efficient while delivering good performance. With that said, it's not leading in its class, leaving something to be desired when it comes to raw benchmarks.

In Cinebench 2026, the 20-core N1X achieved a single-core score of 558 and a multi-core score of 6,885. To put that into perspective, its single-core score beats the first-gen Snapdragon X Elite X1E-80-100 at 519, but falls short compared to Qualcomm's Snapdragon X2 Elite Extreme, which achieves a score of 662 for single-core. Multi-core fares better, with a score of 6,885, which is only just behind the X2 Elite Extreme and Apple M4 Max.

Cinebench Scores (Best Performance)

Cinebench 2026 Test

Plugged In Result

Unplugged Result

CPU (Multi Core)

6,885 pts

6,844 pts

CPU (Single Core)

558 pts

554 pts

MP Ratio

12.33 x

12.35 x

These scores do place it ahead of Intel's and AMD's latest flagship mobile workstation chips, but the chipset simply doesn't compete with Apple's latest Max chips, consistently trailing behind the Apple M4 Max and the M3 Ultra. This is a little disappointing given that the RTX Spark is directly targeting Apple Silicon.

It's a similar story with our Geekbench 7 results, achieving a single-core score of 2,718 and a multi-core score of 23,571. It's clear that multi-core performance is the N1X's stronger asset, competing with the likes of the Apple M4 Pro or Intel Core Ultra 9 285K, and is well ahead of the last-gen Snapdragon X Elite and Intel Lunar Lake, as it should be.

Geekbench Scores (Best Performance)

Geekbench 7.1

Plugged In Result

Unplugged Result

CPU (Multi Core)

23,571

23,879

CPU (Single Core)

2,710

2024

Outside of benchmarks, in day-to-day use the N1X feels fine. This isn't a slow CPU by any means, and will chew through even complex workflows with no sweat. Most day-to -day apps are Arm native these days, but for the few that do require Microsoft's Prism emulation layer, you won't even notice it. RTX Spark makes it so emulated apps feel just like native ones.

All our benchmarks were run with the Best Performance setting enabled, and in our tests we ran them a number of times in both plugged-in and unplugged states to see if there's any performance drop when away from a wall outlet. The good news is the RTX Spark delivers pretty much the same power regardless of plugged-in state, which mimics Apple Silicon.

NVIDIA RTX Spark GPU Performance

RTX Spark running Gears of War E Day

Gears of War E-Day running on RTX Spark (Image credit: Zac Bowden / Windows Central)

The star of the show with RTX Spark is the Blackwell RTX GPU with either 5,120 or 6,144 cores. We benchmarked the top-end, 6,144-core configuration for these benchmarks, and it does impress, outputting performance in workflows like video editing, model rendering, and gaming similar to an RTX 4070 or 5060, but in an efficient package with all-day battery life.

For what is essentially an integrated GPU, it outputs dedicated GPU performance in pretty much all workflows. But it really excels at AI workflows, especially when optimized for tensor and CUDA.

The 128GB configuration is set to split that memory evenly between system RAM and the GPU, meaning in our default configuration and for how we ran most of our benchmarks, the GPU had 64GB of video RAM to make use of. In this configuration, it's more than capable for most tasks, with the only exception being running AI models that surpass this size. In that situation, you can allocate more memory to the GPU so that it will fit.

In our 3DMark tests, we found that the RTX Spark performs similarly to an RTX 4070. It's very capable at 1440p gaming with high settings in most titles, though more demanding games will need to lean on DLSS and frame generation for smooth 60+ FPS gaming. In most titles we benchmarked, games ran without a hitch and looked great.

Benchmark

Target Resolution & API

Overall Score

Graphics Score

CPU Score

Test Framerates

3DMark Time Spy

1440p (DirectX 12)

12,771

12,368

15,669

GT1: 81.68 FPS, GT2: 70.11 FPS, CPU: 52.64 FPS

3DMark Time Spy Extreme

4K UHD (DirectX 12)

5,857

5,972

5,281

GT1: 37.77 FPS, GT2: 35.19 FPS, CPU: 66.30 FPS

3DMark Steel Nomad

4K UHD (DirectX 12 Heavy)

3,064

3,064

N/A

Graphics Test: 30.65 FPS

3DMark Speed Way (Run 1)

1440p (DirectX 12 Ultimate / DXR)

3,011

3,011

N/A

Graphics Test: 30.12 FPS

3DMark Speed Way (Run 2)

1440p (DirectX 12 Ultimate / DXR)

2,985

2,985

N/A

Graphics Test: 29.85 FPS

Gaming is not the main reason to buy an RTX Spark laptop, but it is an additional benefit. It's the first Windows on Arm platform that does gaming relatively well, supporting the usual breadth of gaming technologies and frameworks such as:

  • Ray tracing
  • DLSS 5
  • Multi Frame Generation
  • Neural Rendering
  • Reflex
  • G-SYNC
  • RTX Remix

Most games run under emulation on RTX Spark, as the platform is Arm64, and most games are compiled for x86. However, in most titles, this isn't a problem. Most mainstream anti-cheat software is now compatible with Windows on Arm, and the Prism emulation layer has been tuned specifically for RTX Spark to ensure most games run without a hitch, though there are exceptions.

Some games, such as Red Dead Redemption 2, will require you to change settings to get them to run successfully. For example, by default Red Dead Redemption 2 was set to run with Vulkan, which caused it to crash at launch. Switching it to DirectX12 fixed this for me. Most games run without needing to change any settings first, however.

Cyberpunk 2077 benchmark
Zac Bowden / Windows Central
Game running on at high settings on RTX Spark
Zac Bowden / Windows Central
Game running on at high settings on RTX Spark
Zac Bowden / Windows Central
Game running on at high settings on RTX Spark
Zac Bowden / Windows Central

I tried Cyberpunk 2077, which runs pretty well right out of the box. The game analyzed my system and decided that Ray Traced Ultra settings were a perfect fit for the RTX Spark. Running at 1440p with frame gen enabled, the game was easily able to maintain 60fps while looking good doing it with these graphics settings enabled.

Shadow of the Tomb Raider also works great, but it takes quite a while to actually load up. But once the game is running and you're in-game, it looks great and runs well above 60fps at high settings at 1440p. Marvel's Spider-Man 2 and The Witcher 3 Remastered ran without a hitch, reaching close to 90fps in high settings at 1440p.

For content creators, RTX Spark is a great choice. Whether you are editing photos or rendering videos using apps like Adobe Photoshop and Premiere Pro, or rendering 3D environments in Blender, the RTX Spark is well suited for those tasks.

RTX Spark

Photoshop supports on-device AI models on RTX Spark (Image credit: Zac Bowden / Windows Central)

Adobe and NVIDIA say the Adobe Creative Cloud Suite has been optimized specifically for RTX Spark. These optimizations include:

  • Photoshop on-device AI object removal
  • Premiere Pro TensorRT acceleration
  • Blender support for DLSS 4.5 Ray Reconstruction

When it comes to video rendering times, the RTX Spark trails the current-gen RTX 50 series GPUs. We benchmarked it against three other laptops with an RTX 5060, 5070 Ti, and 5080, in which it trailed the RTX 5060 in video rendering performance, finishing a few seconds later in most instances. In this benchmark, we ran Premiere Pro Beta, as that version includes necessary optimizations for RTX Spark.

Premiere Pro Export Times

Export Profile (Seconds ↓)

Surface Laptop Ultra
(RTX Spark)

Lenovo Yoga Pro 9
(RTX 5060 8GB)

ASUS Zephyrus G14
(RTX 5070 Ti 12GB)

Lenovo LEGION 9
(RTX 5080 16GB)

H.264 Export (1 GPU)

42.002 s

32.111 s

39.403 s

20.218 s

H.264 Export (Pass 2)

34.415 s

26.003 s

33.532 s

18.401 s

H.264 UHD Export (1 GPU)

81.419 s

64.140 s

71.918 s

40.235 s

H.264 UHD Export (Pass 2)

66.496 s

52.301 s

59.536 s

34.253 s

Dedicated GPU performance can vary depending on laptop chassis size, cooling solution, and thermal envelope, which is why the 5070 Ti frequently trailed the 5060 in our testing.

The RTX Spark GPU is very performant and is capable of pretty much handling anything you'd want to throw at it on a mobile workstation. Where it really shines, however, is running local AI models directly on it. It's the reason NVIDIA built this platform to begin with, and it does this very well.

We ran several Procyon AI benchmarks to see how well the GPU performs when running on-device AI workflows. Text generation LLMs ran very fast, with Spark delivering responsive time-to-first-token results, including 0.27 seconds on Phi and 0.39 seconds on LLaMA3, but its sustained decoding rates trail higher-wattage discrete GPUs.

On-device text generation benchmarks

Model

Overall Score

Tokens / Second

Time to First Token (s)

Model Load Time (s)

Phi-3.5-mini

2,615

72.21

0.27

0.66

Mistral 7B

2,276

53.07]

0.47

0.96

Llama 3.1 8B

2,251

49.44

0.40

1.50

Llama 2 13B

2,108

27.44

0.84

1.69

But quantized AI performance is where RTX Spark truly leads. In Stable Diffusion 1.5 INT8, the RTX Spark scored 11,294 and generated images in 2.77 seconds, substantially outperforming the tested RTX 5080, RTX 5070 Ti, and RTX 5060, on which we ran the same tests.

Stable Diffusion Benchmarks

Model Profile & Metric

Surface Laptop Ultra
(RTX Spark)

Lenovo Yoga Pro 9
(RTX 5060 8GB)

ASUS Zephyrus G14
(RTX 5070 Ti 12GB)

Lenovo LEGION 9
(RTX 5080 16GB)

SD 1.5 FP16 - Total Duration

67.55 s

69.70 s

107.73 s

44.59 s

SD 1.5 FP16 - Speed

4.222 img/s

4.356 img/s

6.733 img/s

2.787 img/s

SD 1.5 FP16 - Average UNet

23.986 it/s

23.265 it/s

15.070 it/s

36.426 it/s

SD 1.5 INT8 - Total Duration

22.14 s

138.74 s

101.83 s

440.19 s

SD 1.5 INT8 - Speed

2.767 img/s

17.342 s/img

12.729 img/s

55.024 s/img

SD 1.5 INT8 - Average UNet

19.158 it/s

2.949 it/s

4.043 it/s

0.927 it/s

SDXL FP16 - Total Duration

400.82 s

499.37 s

735.47 s

303.68 s

SDXL FP16 - Speed

25.051 s/img

31.211 s/img

45.967 s/img

18.980 s/img

SDXL FP16 - Average UNet

4.028 it/s

3.331 it/s

2.196 it/s

5.321 it/s

AI Workflows

The GPU is best suited for running large on-device AI models such as Qwen 3.8 27B, Gemma 4 31B, or even 120B-parameter models such as Nemotron or GPT-OSS.

NVIDIA is touting local agentic capabilities with this GPU, leaning on apps like Hermes Agent and OpenClaw to achieve this. We tested Hermes Agent, as OpenClaw failed to connect to the gateway once setup was complete.

The selling point of running LLMs and agents locally is that you are no longer constrained by usage limits or the amount of tokens you have available. When the AI runs locally, it's yours. You can run it for as long and as hard as you like.

RTX Spark

120B parameter models can fit entirely on the RTX Spark's GPU, significantly speeding up LLM performance. (Image credit: Zac Bowden / Windows Central)

It's also good for security and privacy reasons. You may have confidential documents, audio recordings, intellectual property that you need summarized or explained to you, and feeding that data to a cloud-based LLM or agent is giving that data away to the host.

With RTX Spark, you can feed whatever data or task you want to your local AI running off the GPU, and that data will never leave the device. You can build up your own personal agent that is capable of managing your local files, creating documents, making edits, and in some cases even controlling your PC.

Hermes Agent is a great tool for beginners, as it offers local AI compute experiences and makes setting it up a breeze. You open the app, choose to run AI locally, and it recommends the best model for the specs you have. Once downloaded, you're good to start chatting with your own AI locally.

RTX Spark

Instead of using up tokens in the cloud, local AI leans on the GPU for processing. Unlimited power! (Image credit: Zac Bowden / Windows Central)

Hermes Agent is particularly good at automating tasks. The first thing I did was tell it to clean up and organize my large, cluttered downloads folder. It moved images to my photos library, deleting any old executables, and organizing and categorizing PDFs and Word documents appropriately. It did all this without sending any of my data to the cloud, all processed by the GPU.

I also asked it to build me a basic website that included all my benchmark results so that I could refer back to them more easily. It ran that process entirely off my GPU, and came up with a pretty nice looking webpage design in the process. Zero cloud-based tokens used:

Webpage generated on RTX Spark

The webpage that the Qwen 3.8 27B parameter model created using Hermes Agent. (Image credit: Zac Bowden / Windows Central)

NVIDIA has even built MCP support into NVIDIA Broadcast and NVIDIA Control Panel, allowing you to hook it up to your local LLM and issue commands that allow it to configure your NVIDIA PC's settings.

Windows and RTX Spark

Get Started app offering AI agent apps

The Get Started app on RTX Spark includes a step to automate installing agent apps. (Image credit: Microsoft)

In addition to raw CPU and GPU performance, Microsoft has worked closely with NVIDIA to optimize RTX Spark for Windows 11. This partnership runs deep, and there are a lot of things going on behind the scenes that will aid the performance of Windows and support for apps on RTX Spark over the coming months and years.

For those unboxing a new RTX Spark laptop this fall, the Get Started app on Windows 11 will present a step that makes downloading and installing apps that can handle AI agents super easy. Hermes Agent will even go a step further and recommend a suitable model to download once up and running, meaning the user has to do zero research to get started.

With that said, I still find these recommended apps quite complex and convoluted. Many beginners will feel overwhelmed by these apps, especially OpenClaw, which I could not get working properly after it failed to open a gateway to allow the AI model to communicate with the OpenClaw chat interface.

Hermes Agent does automate setting up your first local agent.

Hermes Agent does automate setting up your first local agent. (Image credit: Zac Bowden / Windows Central)

Microsoft has optimized the system scheduler specifically for RTX Spark to squeeze out as much performance across Windows, menu flyouts, app launches, and more as possible. It has also made changes and enhancements to how Windows handles unified memory so that it's faster and more reliable at feeding that memory to where you need it.

TensorRT is now supported by Windows ML, and DirectX 12 has neural rendering support. The Prism emulation layer has also been tuned for RTX Spark, which results in emulated apps that simply do not feel like they are being emulated.

Microsoft is also keen to position Windows as the platform for local AI and agentic workflows. It has built safeguards and security into the Windows platform to ensure the local agents you run on Windows aren't capable of making severe changes or causing damage to your files, apps, and more.

This is a direct attempt at combating the sudden rise in local AI developers flocking to the Mac. Apple has made little optimizations to macOS to adopt and safeguard local AI and agentic workflows on that platform, whereas Microsoft is moving to make agents a native extension of the Windows platform.

RTX Spark is a Copilot+ PC certified chip, but you won't find any Copilot+ PC features at launch. Microsoft says it's working with NVIDIA to bring features like Windows Recall, Click To Do, and on-device Semantic Search to the RTX Spark platform in the coming months, which will run off the RTX Spark's 50 TOPS NPU.

Conclusion

NVIDIA RTX Spark

(Image credit: NVIDIA)

RTX Spark is a super interesting chipset. It's forward leaning in a lot of ways, built on the Arm64 architecture that delivers serious performance and great efficiency. While its N1X CPU is just okay, its Blackwell RTX GPU really shines.

This is the first time we've seen RTX 4070-5070 level performance in an SoC that is this small and efficient. It's optimized for AI workloads, which is its strongest workflow by far. Quantized AI models run great, and with up to 128GB of unified memory, most mainstream models will fit entirely on the GPU without a hitch.

It's also great for content creators, and is very capable at gaming also. But at the prices that these devices are launching at, I think most people would be better served getting an Intel or AMD laptop with a dedicated NVIDIA GPU instead, as these often cost less than the cheapest RTX Spark laptops right now.

But if your workflow involves running AI models locally all day, software development, or complex data crunching and source code management, the RTX Spark is one of the better choices in the Windows space right now, especially for laptops that are thin-ish and (relatively) lightweight.

These RTX Spark laptops are more efficient and portable than typical laptops with a dedicated NVIDIA GPU, which is one of the key benefits of an SoC like this. The power this GPU outputs, for what is essentially integrated graphics, should not be understated.

Of course, just how efficient RTX Spark is will depend entirely on the hardware you choose to buy, as OEMs are free to feed the GPU more or less power depending on the chassis and thermal envelope. Keep that in mind.

Benchmarks

All benchmarks ran on RTX Spark 20-core CPU configuration with 128GB RAM and 6,144 GPU cores. All tests ran connected to power with Best Performance profile enabled, unless stated otherwise. We are still running benchmarks and new tests, and will update accordingly.

Geekbench 7 CPU

Geekbench 7.1.0 Pro (AArch64) Workload

Surface Laptop Ultra Score

ASUS ProArt P16

Single-Core Score

2,710

2,717

Multi-Core Score

23,571

23,833

Geekbench 7 GPU

Geekbench 7.1 GPU

CUDA Score

Surface Laptop Ultra

186098

ASUS ProArt P16

187547

Cinebench 2026

Cinebench 2026 Test

Surface Laptop Ultra

ASUS ProArt P16

CPU (Multi Core)

6,885 pts

6,742 pts

CPU (Single Core)

558 pts

554 pts

Procyon Office

Procyon Office Productivity Application

Score

Office Productivity Overall Score

7,024

Microsoft Word Score

7,160

Microsoft Excel Score

7,440

Microsoft PowerPoint Score

7,904

Microsoft Outlook Score

4,761

Procyon Essentials

Procyon Essentials Workload

Score

Essentials Overall Score

4,863

App Startup Score

5,382

Web Browsing Score

4,346

Browser Tabs Score

6,130

File Operations Score

5,013

Video Conferencing Score

5,015

Procyon Photo Editing

Procyon Photo Editing Subtest

Score

Photo Editing Overall Score

6,801

Image Retouching Score

9,398

Batch Processing Score

4,922

Procyon Video Rendering

Procyon Video Editing v1.5 Export Test

Time / Score

Video Editing Overall Score

29,595

Export H.264 Full HD (Test 1 - GPU Effects)

42.00 s

Export H.264 Full HD (Test 2)

34.42 s

Export H.264 UHD 4K (Test 1 - GPU Effects)

81.42 s

Export H.264 UHD 4K (Test 2)

66.50 s

Procyon Text Generation

Model

Overall Score

Tokens / Second

Time to First Token (s)

Model Load Time (s)

Phi-3.5-mini

2,615

72.21

0.27

0.66

Mistral 7B

2,276

53.07

0.47

0.96

Llama 3.1 8B

2,251

49.44

0.40

1.50

Llama 2 13B

2,108

27.44

0.84

1.69

Procyon Image Generation

Model & Precision

Score

Speed (s / image)

Total Time Taken (s)

Stable Diffusion 1.5 (FP16)

1,480

4.22

67.55

Stable Diffusion 1.5 (INT8)

11,294

2.77

22.14

Stable Diffusion XL (FP16)

1,496

25.05

400.82

Procyon Vision Benchmark

Vision Model Workload

Throughput / Inferences per Second

Overall Score

3,997

ConvNeXt Overall Throughput

1,901.71 inf/s

Segment Anything 2.1 Decoder

806.86 inf/s

Segment Anything 2.1 Encoder

58.90 inf/s

BLIP Encoder

421.58 inf/s

BLIP Decoder

409.50 inf/s

DETR

225.04 inf/s

Real-ESRGAN

16.58 inf/s

Procyon Benchmark Compiarons

Benchmark Suite / Test

Surface Laptop Ultra
(RTX Spark)

Lenovo Yoga Pro 9
(RTX 5060)

ASUS Zephyrus G14
(RTX 5070 Ti)

Lenovo LEGION 9
(RTX 5080)

Video Editing (v15 Score)

29,595

38,262

32,096

58,497

AI Computer Vision 2 Overall

3,997

2,690

2,578

4,946

AI Image Gen: SD 1.5 FP16

1,480

1,434

928

2,242

AI Image Gen: SD 1.5 INT8

11,294

1,801

2,454

567

AI Image Gen: SDXL FP16

1,496

1,201

815

1,975

AI Text Gen: Phi

2,615

2,759

1,783

4,005

AI Text Gen: Mistral

2,276

2,482

1,516

3,498

AI Text Gen: LLaMA 3

2,251

2,407

1,457

3,472

AI Text Gen: LLaMA 2

2,108

249

1,350

3,360

Essentials (Overall Score)

4,863

4,931

4,128

4,754

Epic boasted a lighter, vibe-coded game launcher, then Valve made Steam faster

I’m sure we’ve all seen the socials by now. Epic Games CEO Tim Sweeney is proudly claiming that Linux support for Fortnite was “vibe coded,” and the official @EpicGames account on X (Formerly Twitter) is doing the same for the new Epic Games Launcher. They’re boasting about faster speeds than Steam, citing improvements of up to 46%.

I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while Epic’s new launcher clocks in at around five seconds. At least, that’s what Epic says, and that was likely true 48 hours ago. But on the same day Epic decided to vibe code their way to success, Valve had already decided to update Steam.

Somehow, Valve managed to cut that 10-second startup time down to around five seconds as well. Which does put a bit of a damper on Epic’s bold claims.

Is the new Epic Games Launcher actually better?

Epic Games Store

(Image credit: Windows Central)

As for Epic’s launcher itself, it does look rather buggy, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI.

I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.

I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. My colleague Jez Corden recently broke news about it, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.

Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? Let me know in the comments and be sure to take part in our poll!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Golden Joystick Awards' vote time for its 'PC Game of the Year' winner closes soon

2026 is coming to an end, so it's that time again for the long-running Golden Joystick Awards show to celebrate the best games of the year we've played.

On September 25, 2026, the Golden Joystick Awards announced all the shortlist nominees for 21 game-of-the-year categories, including PC Game of the Year, Console Game of the Year, Best Indie Game, and more.

However, time for voting for the winners is running out, as it closes next week on October 23, 2026 at 4:00pm PT / 7:00pm ET / 12:00am BST.

Here is the full list of nominees for all the Golden Joystick Awards' shortlist categories, which you can vote for on GamesRadar.com, to see if your favorite games of 2026 made the cut.

Golden Joystick Awards — Shortlist nominees

Click here to expand the full list ↴

Best Audio Design

Best Early Access Game

  • Dead as Disco
  • MENACE
  • skate.
  • Slay the Spire 2
  • Subnautica 2
  • WARDOGS

Best Game Adaptation

  • Devil May Cry (Season 2)
  • Exit 8
  • Fallout (Season 2)
  • Iron Lung
  • Mortal Kombat II
  • Resident Evil

Best Game Expansion

Best Game Trailer

  • Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer
  • Big Walk - Release Date Announcement
  • Cairn - Launch Trailer
  • MOUSE: P.I. For Hire | Official Launch Trailer
  • Prove You're Human - Announcement Trailer
  • Resident Evil Requiem - Evil Has Always Had A Name

Best Gaming Hardware

Best Indie Game

  • Big Walk
  • Denshattack!
  • Esoteric Ebb
  • Mixtape
  • Mouse: P.I. for Hire
  • Order of the Sinking Star
  • REANIMAL
  • Sovereign Tower
  • Titanium Court
  • Valheim

Best Indie Game - Self-published

  • Cairn
  • Fields of Mistria
  • MECCHA CHAMELEON
  • Mewgenics
  • Mina the Hollower
  • Perfect Tides: Station to Station
  • Phonopolis
  • Rhythm Doctor
  • The Incident at Galley House
  • Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

Best Lead Performer

Best Supporting Performer

  • Frankie Kevich - Zoe de Vera, CONTROL Resonant
  • Grace Saif - Diana, PRAGMATA
  • Lennie James - John Greenway, 007 First Light
  • Terry O'Quinn - Richard, SILENT HILL: Townfall
  • Troy Baker - Nathaniel Essex, Marvel's Wolverine
  • Vic Michaelis - Runa Blask, STAR WARS: Zero Company

Best Multiplayer Game

  • ARC Raiders
  • Big Walk
  • Marathon
  • MARVEL Tōkon: Fighting Souls
  • MECCHA CHAMELEON
  • Valheim

Best Remake / Remaster

Best Soundtrack

Best Storytelling

  • 007 First Light
  • Dispatch
  • Fire Emblem: Fortune’s Weave
  • SILENT HILL: Townfall
  • The Blood of Dawnwalker
  • ZERO PARADES: For Dead Spies

Best Visual Design

  • CONTROL Resonant
  • Forza Horizon 6
  • Orbitals
  • Phonopolis
  • Resonance: A Plague Tale Legacy
  • SAROS

Most Wanted Game

Still Playing - Mobile

  • Balatro
  • Genshin Impact
  • Honkai: Star Rail
  • MARVEL SNAP
  • MONOPOLY GO!
  • NTE: Neverness to Everness
  • Old School RuneScape
  • Pokémon GO
  • Roblox
  • Sky: Children of the Light
  • Tom Clancy's Rainbow Six Mobile
  • Wuthering Waves

Still Playing - PC & Console

Studio of the Year

PC Game of the Year

  • Big Walk
  • Crimson Desert
  • Escape from Tarkov
  • Esoteric Ebb
  • MECCHA CHAMELEON
  • Mewgenics
  • Order of the Sinking Star
  • STAR WARS: Zero Company
  • The Blood of Dawnwalker
  • Valheim

Console Game of the Year

Golden Joystick Awards — Ultimate Game of the Year

On October 26, 2026, the Golden Joystick Awards will reveal nominees for its Ultimate of the Gear award, and voting for the winner will open that day.

Additionally, journalists from GamesRadar+, PC Gamer, Future Games Show, Edge magazine, Knowledge, Retro Gamer, and Future's trusted network of freelance writers and content creators will select winners in other categories.

The winners for the following awards will be selected on the night:

  • Streamers’ Choice Award
  • Breakthrough Award
  • Critics’ Choice Award

Golden Joystick Awards — Where can we watch the show?

All of the winners will be announced during the Golden Joystick Awards ceremony on November 11, 2026, and will be hosted at Troxy, London, United Kingdom.

No start times or streaming platforms have been announced as of yet, but it is likely the show will be broadcast on major streaming platforms like YouTube, as it did last year.

Who will sweep this year's Golden Joystick Awards?

We are honored to be nominated for an incredible 5 categories at this year’s Golden Joystick Awards.🏆 Console Game of the Year🏆 Best Storytelling🏆 Best Soundtrack🏆 Best Lead Performer - Patrick Gibson🏆 Best Supporting Performer - Lennie JamesVoting is open now!https://t.co/n6fVfrXkF6 #007FirstLight #GoldenJoystickAwards #WeAreIOISeptember 30, 2026

Last year, the critically acclaimed RPG, Clair Obsur: Expedition 33, completely swept almost every major category at the Golden Joystick Awards, picking up seven awards (including the Ultimate Game of the Year award).

This year, it seems the only games that have a chance to sweep awards are Resident Evil: Requiem and 007: First Light, as they've been nominated in five categories thus far.

Both of these are games incredible in their own right, but will they be nominated for the Golden Joystick Awards' Ultimate Game of the Year? Even if they do, will Resident Evil Requiem or 007: First Light be able to win it, or will an unexpected, underdog entry take home the gold?

Tune in on November 11, 2026, to find out when the Golden Joystick Awards announce its winners.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Big Walk developers rule out an Xbox release due to a BDS boycott of Microsoft

Big Walk is one of the biggest indie game releases of this year, selling over 1 million copies in just six days following its release on August 4, 2026. It's a light-hearted, co-operative adventure game that requires friends to work together to explore its world and solve puzzles.

The game is currently available on PC, PlayStation 5, and Nintendo Switch 2, which has led many fans to wonder why the Xbox release hasn't arrived yet. Well, now we have our answer. Developers House House have broken their silence, citing a line that the studio refuses to cross.

House House is boycotting Microsoft and Xbox

A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it.

(Image credit: Microsoft)

In a new blog post, the studio behind Big Walk and Untitled Goose Game has explained its decision not to bring the game to Xbox:

“We have made the decision not to release Big Walk on Xbox, in accordance with the Palestinian-led BDS (Boycott, Divestment, Sanctions) movement’s call to boycott Microsoft, and their designation of Microsoft Games (and Xbox) as a priority boycott target. If you need help understanding our motives, we would recommend reading about why Microsoft is a BDS priority target, the successes this kind of pressure has already had on Microsoft, and especially, watching this great introductory piece by People Make Games.”

BDS is a Palestinian-led movement that calls for boycotts, divestment, and sanctions against Israel and companies it considers complicit in violations of Palestinian rights. Since the announcement, I've seen plenty of discussion online about the decision. Ultimately, it's up to the developer to decide which platforms it wants to release its games on.

How is Microsoft connected to this?

A Microsoft office in New York, US, on Tuesday, July 22, 2025.

(Image credit: Getty Images | Bloomberg)

According to BDS, Microsoft is considered a priority boycott target because of its provision of Azure cloud and AI services to the Israeli military, which the movement alleges have contributed to Israel's military operations. House House goes into some more detail in its statement, acknowledging that the decision will prevent some Xbox players from enjoying Big Walk with their friends:

“It has always been our intention for Big Walk to be played by groups of friends, and we know that keeping the game off Xbox runs counter to those intentions. This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we’re causing. We are disappointed too. We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets.”

For now, Xbox players hoping to jump into Big Walk with their friends will have to look elsewhere for an alternative, as House House has made its position clear. Whether that changes in the future is unknown, but the studio hasn't ruled out bringing the game to Xbox forever. However, unless Microsoft or Xbox is removed from the BDS movement's boycott targets, it seems an Xbox release of Big Walk is off limits.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Halo 5: Reforged is an unofficial community effort that brings the game to PC

Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, one determined fan is putting in most of the legwork.

I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously terrible by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.

Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.

How 'Halo 5: Reforged' actually works on PC

Halo 5: Reforged uses a custom PC runtime built around Halo 5: Forge, adapted to work with content you supply locally. This does mean you’ll need to source your own legitimate copy of the game to extract the necessary files.

It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, they've even managed to support up to 32 players, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.

Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord here.

Will Xbox shut down this community project?

Master Chief with an angry emoji face

(Image credit: Windows Central)

As for whether this project will get taken down, it’s sort of up in the air. Prior to Halo Studios essentially being closed down, with few staff remaining, Ske7ch, the Community Director for Halo Studios, commented on the project.

Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that they couldn't know for sure.

Now if I were to speculate, I would say that given the recent announcement of Xbox Labs and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.

Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? Leave a comment and be sure to take part in our poll!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

  • ✇WinCentral
  • Blaming Your Mouse for In-Game Lag? Microsoft Confirms It Was Actually Windows 11
    If you’ve spent the last few weeks tweaking DPI profiles, lowering high polling rates, or eyeing an expensive replacement gaming mouse because your crosshairs suddenly jumped mid-match, hold off on spending that extra cash. Microsoft has officially acknowledged that an OS-level bug inside recent builds of Windows 11 was causing subtle mouse input stutters during […]
     

Blaming Your Mouse for In-Game Lag? Microsoft Confirms It Was Actually Windows 11

Par : Nayan
15 octobre 2026 à 04:49
If you’ve spent the last few weeks tweaking DPI profiles, lowering high polling rates, or eyeing an expensive replacement gaming mouse because your crosshairs suddenly jumped mid-match, hold off on spending that extra cash. Microsoft has officially acknowledged that an OS-level bug inside recent builds of Windows 11 was causing subtle mouse input stutters during […]

  • ✇WinCentral
  • Xbox Surveys Fans on Full Console Exclusivity for Major Franchises like Minecraft and Fallout
    Microsoft appears to be taking a fresh look at its multi-platform strategy. The Xbox Research team has begun distributing targeted surveys to Xbox Insiders and multi-platform gamers, floating bold hypothetical scenarios about strict console exclusivity for Microsoft’s biggest gaming IPs. The survey poses a critical question to gamers: What if virtually all future Xbox-developed titles—with […]
     

Xbox Surveys Fans on Full Console Exclusivity for Major Franchises like Minecraft and Fallout

Par : Nayan
15 octobre 2026 à 04:41
Microsoft appears to be taking a fresh look at its multi-platform strategy. The Xbox Research team has begun distributing targeted surveys to Xbox Insiders and multi-platform gamers, floating bold hypothetical scenarios about strict console exclusivity for Microsoft’s biggest gaming IPs. The survey poses a critical question to gamers: What if virtually all future Xbox-developed titles—with […]

  • ✇WinCentral
  • Anthropic’s Claude 5.5 Models Gain Major Traction with High Speed and 40% Lower Costs
    The AI landscape shifts rapidly, but Anthropic’s latest update is turning heads across dev communities and enterprise engineering teams alike. The launch of Claude Opus 5.5—the flagship model ushering in the new Claude 5.5 family—marks a turning point in how frontier performance is priced and delivered. Instead of chasing raw intelligence at any cost, Anthropic […]
     

Anthropic’s Claude 5.5 Models Gain Major Traction with High Speed and 40% Lower Costs

Par : Nayan
15 octobre 2026 à 04:24
The AI landscape shifts rapidly, but Anthropic’s latest update is turning heads across dev communities and enterprise engineering teams alike. The launch of Claude Opus 5.5—the flagship model ushering in the new Claude 5.5 family—marks a turning point in how frontier performance is priced and delivered. Instead of chasing raw intelligence at any cost, Anthropic […]

Microsoft reveals a new pocket-sized Xbox Nano Controller

Microsoft announced (via on Xbox Wire) a brand new Xbox controller called the Xbox Nano Controller, and it will be released in November 2026 for Xbox consoles, Windows PC, iOS and Android mobile devices, and select Smart TVs.

The Xbox Nano Controller is an extremely small gamepad (5 inches long and 3.5 ounces in weight) that can fit into your pocket for easier portability while still packing the form factor and standard 18-button layout of regular Xbox controllers.

Additionally, its smaller size makes the Xbox Nano Controller easier for players with smaller hands to use who struggle to use larger controllers.

Meet the XBOX Nano Controller. Smaller, lighter and shorter than most modern smartphones, and designed to fit nearly every pocket and budget. Find out more:https://t.co/reB7PdakGaOctober 14, 2026

The Xbox Nano Controller also includes a rechargeable battery, an extra reprogrammable Action Button, and Xbox Wireless and Bluetooth support.

Plus, it's designed for Xbox Cloud Gaming and casual use. It mimics a TV remote in form factor and weight, so it can sit on the sofa or coffee table without taking up space.

You can pre-order the Xbox Nano Controller right now on the Xbox website for $49.99.

It will be made available in the following countries: Argentina, Australia, Austria, Belgium, Brazil, Canada, China, Colombia, Czechia, Denmark, Dominican Republic, Finland, France, Germany, Guatemala, Hong Kong SAR, Hungary, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Norway, Panama, Peru, Poland, Portugal, Slovakia, Spain, Switzerland, Taiwan, Trinidad & Tobago, the United Kingdom, and the United States, with additional markets to follow.

For a limited time, Xbox is partnering with Samsung to offer a special Xbox Nano Controller with two months of Xbox Game Pass Ultimate membership (for new users) in the US for anyone who purchases select Samsung TVs during the holiday season.

Additionally, Xbox is partnering with Meta to offer an Xbox Nano Controller with two months of Xbox Game Pass Ultimate membership (for new users) in the US for anyone purchasing a Meta Quest.

The Xbox Nano Controller has a cool nostalgic design, but some of its spec choices and price leave it to be desired

A white Xbox-style game controller with black thumbsticks, directional pad, and colored ABXY buttons, shown alone on a clean white background.

A full render of the Xbox Nano Controller (Image credit: Microsoft)

Upon first impressions of this controller, I got a wave of nostalgia, as its design reminds me a lot of the Super Nintendo controller I used as a kid. However, my interest in the Xbox Nano controller suddenly dropped upon looking at its MSRP and specs.

$49.99 is a lot of money for a controller these days. For that price, it better have some advanced tech like Hall Effect or TMR thumbsticks to justify such a cost.

Sadly, the Xbox Nano Controller does not have any such tech. On top of that, the Xbox Nano Controller has no direct WiFi connection for Xbox Cloud Gaming and instead relies on Xbox Wireless and Bluetooth connections, which are more laggy and unresponsive by comparison.

So on paper, the Xbox Nano Controller doesn't sound like a good controller at that price point. However, that won't stop us from reviewing the gamepad in the future to see if its performance, design, and ergonomics can make up for the Xbox Nano Controller's omissions of advanced tech and its steep price.


The Xbox Nano Controller is a pint-sized gamepad built for easy portability and compatibility with Xbox Cloud Gaming while maintaining the solid form factor and intuitive button layout of traditional Xbox controllers.

• Xbox Store
• Best Buy
• WalmartView Deal

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Microsoft is asking players if its biggest franchises should go Xbox‑only — including Minecraft

It's no secret that Microsoft's gaming division has struggled to keep pace with PlayStation and Nintendo for active console users, and this Xbox survey suggests the firm might be considering the nuclear option to fix things.

Yesterday, a new survey appeared for a subset of Xbox users on the Insider Program, presumably among those who Microsoft tracks as having multiple devices. A user sent us the below survey screens, which Windows Central has verified as real.

Microsoft's problematic Xbox multiplatform strategy has left many users who own multiple devices with fewer reasons to actually turn their consoles on. In that universe, it reduces Microsoft's chances to earn users in it's own ecosystem considerably, impacting both first party revenue and third party port viability. Microsoft sells mountains of games on PlayStation, but it has to pay a 30% cut for the privilege. Many PlayStation users already own an Xbox too, so Microsoft is potentially handing away potential users for no real reason.

These new surveys suggest Microsoft may be considering some drastic moves to change the situation.

Xbox surveys asking about exclusivity
Windows Central
Xbox surveys asking about exclusivity
Windows Central

The survey asks a variety of questions of users across multiple ecosystems, asking how likely they would be to invest in the Xbox platform if various games went timed, or even fully console exclusive.

Microsoft asks if users would switch to Xbox on a per game basis, including pitches of exclusivity for games like Fallout, The Elder Scrolls, DOOM, Hideo Kojima's PHYSINT, Diablo, and even Minecraft itself. The survey even stresses that existing titles wouldn't be removed from other platforms, but would no longer receive new content.

There's even a nuclear option question, asking users how they'd change their habits if every single Xbox game (except Call of Duty, likely owing to acquisition requirements) went fully console exclusive.

It asks users to consider the hypothetical scenario, offering multiple choice responses below it.

"Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX," the final survey question reads. "For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement."

It asks users if they would move to an existing Xbox console they already own, buy a new one, switch to PC, or skip it entirely in this scenario.

Going multiplatform didn't work, would going maximum exclusivity work instead?

PS5 controller with Xbox logo

Is Xbox looking at ditching PlayStation completely? (Image credit: Windows Central)

In the near term, even if Microsoft did create massive desire for its platform and was somehow able to make even GTA6 magically exclusive, the RAMpocalypse has driven hardware sales to historic lows. Even if there was Xbox stock available globally, they've become prohibitively expensive for many. But, that situation (hopefully) won't last forever.

If games like Fallout 5, The Elder Scrolls 6, and Diablo 5 were Xbox Helix exclusive, it would undoubtedly drive masses of sales for Xbox hardware. But would the stock even be available? Microsoft has historically struggled with global distribution even before the component crisis. As much as I think Xbox desperately needs exclusive content, the risks are undeniable on paper.

But sacrificing the entire platform is just as risky potentially. PlayStation itself just massively clawed back from Steam and Windows PC gaming too.

There's little point in maintaining Xbox as an entity if it was to become a simple publisher. Microsoft is more of a hardware company than it has ever been arguably, powered by data centers and increasingly home grown silicon, like its new Maia chips which has driven the stock to new highs recently. Microsoft has already sacrificed mobile as a platform endpoint, greatly limiting its ability to distribute and train its AI platforms. I can't imagine they'll seek to make the same mistake with Xbox.

Surveys are just surveys, and it all might amount to nothing. It could also be a hint around Xbox's thought processes. Perhaps there's math that exists that proves that the juice just isn't worth the squeeze. Halo Campaign Evolved on PlayStation likely did irreparable brand damage to Xbox as a hardware entity, even though the game itself wasn't spectacularly well-received.

The future of Xbox could end up being more interesting than expected.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Amazon’s Nanomatte display is so good it makes me want a whole new Surface Pro

Microsoft held a Windows and Surface event last week that focused heavily on the Surface Laptop Ultra. Coincidentally, Panos Panay announced a new device on the same day. Panay, who led Microsoft's hardware division for years, now works for Amazon and unveiled a new range of Amazon Alexa tablets.

Those tablets aren't really direct competition to the Surface Pro, but they do have a feature I'm envious of. The nanomatte screen on one of those Amazon Alexa tablets would be perfect on a Surface Pro.

Matte displays reduce glare by diffusing light. Because the screens bounce light in different directions, the image can appear grainy. An extreme example of this is if you get a cheap matte screen protector for your phone, but even a premium PC with a matte finish can look a bit grainy.

The nanomatte display Amazon uses in its new tablets etches the screen in a way that aligns with the pixels of the display. Amazon praises the displays for providing "a first-of-its-kind cinematic viewing experience, with incredible contrast retention in bright conditions and text that feels like it’s sitting on top of the glass."

I'm not sure I agree with the claim that it's a world first. Apple's nano-texture technology is similar to what Amazon unveiled. But even if Amazon is not a pioneer in the space, it has a device with a screen I'm envious of.

Surface Pro 8 Glossy

Many Surface devices, including the Surface Pro 8, are glossy, making them hard to use in well-lit environments. (Image credit: Future)

Microsoft has been oddly resistant to anti-glare displays. Surface was late to the party on adding them to any device and has been selective with where it offers the screens.

Even as recently as this year, Surface Laptop 8 shoppers needed to choose between an anti-glare display or 5G connectivity.

Our Editor-in-Chief Daniel Rubino argued back in 2020 that Microsoft needed to use anti-reflective displays in Surface PCs. Anti-reflective screens are different from anti-glare displays, but both aim to improve visibility in bright environments.

Microsoft has yet to fully embrace anti-glare screens and it holds back Surface hardware.

The anti-glare display of the Amazon Alexa Tablet 12 Pro also has a texture that makes pen usage feel more natural. The screen is meant to make it feel like you're writing on paper, not a perfectly smooth piece of glass.

It's not surprising that a device made by Panay has features that would fit perfectly on a Surface. He shaped the Surface brand as much as anyone, and he took his expertise over to Amazon.

But as I mentioned earlier, the Alexa tablets are not competitors to the Surface Pro, so they can't serve as replacements either. The Alexa tablets run on Android and have access to the Google Play Store. That's a welcome change to the locked-down Fire Tablets of the past, but it's a far cry from a Windows-powered 2-in-1.

I'd love to see Microsoft replicate the nanomatte finish of the Amazon Alexa Tablet 12 Pro on a Surface Pro in the future. The finish would help those using the Surface Pro in bright settings and also improve the feel of using a stylus.

The Amazon Alexa Tablet 12 Pro features a Nanomatte anti-glare display designed to reduce reflections while maintaining detail and color accuracy. It runs Android and can access the Google Play Store.View Deal

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Warhammer 40,000: Boltgun 2 review — More cathartic carnage despite dumb enemies

Three years ago, we were graced with the release of Warhammer 40,000: Boltgun, a first-person shooter inspired by classics like DOOM, Quake, and Wolfenstein 3D, set in the grimdark universe of Warhammer 40,000.

It was a simple yet immensely cathartic boomer-shooter with fast-paced gunplay, satisfying weapons, and charming yet grim retro-style graphics that I gave 4/5 stars.

Fast-forward to today, and Warhammer 40,000: Boltgun's sequel is here with more heretics to slay and a new, second playable character with more weapons to purge them with.

Is it as fun as, or more fun than, the first game? Let's find out as we ready our Bolter rifles and review Warhammer 40,000: Boltgun 2.

Warhammer 40,000: Boltgun 2 launches on October 14, 2026, for Xbox Series X|S, PlayStation 5, Nintendo Switch, and PC via Windows and Steam. This review was made possible thanks to an Xbox Series X code provided by Devolver Digital. The company had no input nor saw the contents of this review before publication.

Warhammer 40,000: Boltgun 2 — Story, setting, art

A glitchy neon-blue demon with glowing red eyes looms over a pink-purple planet dotted with shadowy figures, creating an ominous sci-fi mood.

Vashtorr the Arkifane daemon has come for your souls. (Image credit: Windows Central (Alex Cope) | Devolver Digital)

The story goes that the forces of Chaos, led by the towering Greater Daemon, Vashtorr, are wreaking havoc across worlds controlled by the Imperium of Man.

In response, the righteous Space Marine, Malum Caedo, has returned from the first Boltgun game to purge the heretical daemons out of existence. Except this time, Malum Caedo is joined by the equally zealous Sister of Battle, Nyra Veyrath, who hopes to torch the daemons to cinders in the name of the God Emperor.

Just like the first Boltgun game, the story serves as a simple excuse to go blasting Chaos cultists, Chaos Space Marines, and daemons into red mist. That's cool by me, as I was in the mood for an action game without being bogged down by endless cutscenes.

However, if you're looking for an FPS with a complex narrative and character development, you're better off looking elsewhere.

First-person shooter view of a futuristic gun aimed at towering, twisted silhouettes in yellow fog; health and ammo HUD add a tense, ominous mood.

Warhammer 40,000: Boltgun 2 may be the first videogame I've played that has swamp levels that actually look cool. (Image credit: Windows Central (Alex Cope) | Devolver Digital)

Warhammer 40,000: Boltgun 2 continues to embody the series ' retro throwback art style of being a long-lost 1990s PlayStation 1 game (with 2D sprites set against 3D backgrounds and models), and it's beautifully well done.

The jagged, grotesque, and gothic scenery of Warhammer 40,000's war-torn fortresses, temples devoted to the Chaos gods, and environments slowly being corrupted into daemonic blemishes are a sight to behold at times in this game.

The 2D sprites (and sometimes 3D models) of enemies are crisp, detailed, and faithful to their Warhammer 40,000 tabletop counterparts, which makes them all the more satisfying to chop up as they explode in showers of gratifying pixelated blood and guts when you kill them.

On top of that, the performance is rock solid. The game ran at a consistent 60fps at 1080p resolution with absolutely no framerate drops, even when all kinds of chaotic explosions, gunfire, and combusting bodies were happening on-screen.

Warhammer 40,000: Boltgun 2 — Gameplay

First-person shooter battle in a lush jungle: dual guns fire at a hulking armored enemy amid sparks and blood, with health and ammo HUD visible.

We're gonna need a bigger bolter for this heresy. (Image credit: Windows Central (Alex Cope) | Devolver Digital)

Warhammer 40,000: Boltgun 2's gameplay structure has you running across multiple planets via chapter-based missions where you must reach the end of massive levels while eradicating any heretic and daemon standing in your way.

Along the way, you will come across a wide variety of weapons, hidden collectibles, and secret power-ups to give you an edge when taking on some of the game's tougher enemies.

Combat is just as chaotic, gory, and satisfying as its predecessor, while offering more variety with two playable characters with their own unique weapon loadouts and gameplay styles

Alex Cope, Windows Central

The first thing I like about Warhammer 40,000: Boltgun 2 is that its level design is more varied than its predecessor.

Some of this game's levels will have you clearing out space ships and Imperium facilities of daemons; exploring dank swamplands mutated by the Chaos god Nurgle; storming daemonic fortresses dedicated to the Chaos God Khorne; and escaping collapsing, burning buildings before being melted by rising magma, just to name a few.

It helped keep the gameplay fresh, so it didn't feel like I was constantly running and gunning through linear hallways. Plus, Warhammer 40,000: Boltgun 2 has alternating chapters you can only select once per playthrough, which sometimes unlocks secret optional chapters where you can find more hidden collectibles, increasing its replay value.

On a side note, Boltgun 2 manages to fix my biggest problems with the first Boltgun game (at last on the Xbox version): remappable controls. You can now keybind all your actions to any button you want to fit your playstyle instead of its default layout, making its controls feel more natural and enjoyable.

A first-person shooter battle: a horned demon boss looms in a crimson dungeon as the player fires a blinding weapon blast; tense game HUD visible.

Be cleansed by the Melta gun, daemon! (Image credit: Windows Central (Alex Cope) | Devolver Digital)

Anyway, it's time to talk about the meat and bones of Warhammer 40,000: Boltgun 2: its combat. Combat is just as chaotic, gory, and satisfying as its predecessor while offering more variety with two playable characters with their own unique weapon loadouts and gameplay styles.

Malum Caedo is a slow-but-durable walking tank who can endure tons of gunfire while retaliating twice as hard with Bolters, Shotguns, and heavy ordnance. Malum can smash enemies to paste with a shoulder-tackle charge, lunge at enemies with homing Chainsword attacks, and throw grenades that will blow weaker enemies in an instant.

Meanwhile, Nyra Veyrath is a squishy but extremely mobile warrior who cuts down enemies with a sword while annihilating them with Bolters, Flamers, and Meltas. Nyra can also perform slide moves to dodge certain attacks while piercing enemies with her sword, and chuck slow-detonating but devastating Melta Bombs that even the heaviest armored daemon won't be able to survive,

While they're both fun to use, I ended up enjoying Nyra the most. Her fast, hit-and-run playstyle is so fitting for the boomer-shooter sub-genre; her chargeable melee attack is useful for knocking back aggressive melee fighters, and I love seeing heretics screaming in agony as I burn them to pixelated ashes with Nyra's flamethrowers and Meltas (which shoot scorching laser beams the size of cars).

First-person shooter gameplay shows a flaming gun firing at a towering Bloodletter demon in a dark stone arena, amid blood, sparks, and fire.

Burn in holy fire! (Image credit: Windows Central (Alex Cope) | Devolver Digital)

Nyra's abilities and weapons proved very helpful for the enemies ahead because Warhammer 40,000: Boltgun 2 has a greater rogues' gallery of enemies to fight this time. You will be fighting heretical cultists, iconic Chaos Space Marines devoted to every Chaos God (Khorne, Nurgle, Tzeentch, and Slaanesh), daemon hordes, massive Greater Daemons, and other hidden surprises.

They're all fun to fight, and especially challenging on harder difficulty modes where you must keep on running to survive getting shredded in a few hits. However, I did notice some enemies and bosses had some really dumb AI where they would get stuck in the terrain, leaving them helpless for me to gun them in an unsatisfying manner.

It didn't happen too often, but often enough for it to be noticeable, and it's probably the only major gripe I have with this game. The only other issue I have is the lack of Xbox Play Anywhere support, as this game would've been a killer app to play on the go with an Xbox Ally.

Warhammer 40,000: Boltgun 2 — Conclusion

A first-person fantasy shooter erupts in a red, pixelated explosion amid dense foliage; a blue-and-gold weapon and game HUD fill the foreground.

There's nothing that can withstand the might of the iconic Chainsword. (Image credit: Windows Central (Alex Cope) | Devolver Digital)

Once again, the Warhammer 40,000: Boltgun series provides sweet catharsis to players yearning for arcade shooters light on story and heavy on pure video game violence. Compared to the first game, Boltgun 2's gameplay was more fun and varied thanks to its multiple playable characters and weapons, improved level design, and a wider bestiary of enemies and bosses.

Not to mention, it has plenty of easter eggs and cheeky references to the vast lore of the Warhammer 40,000 universe for hardcore fans like me to geek out over.

An average playthrough on Normal difficulty will take you around 6-10 hours depending on if you're looking for collectibles, and possibly more if you try to beat it on harder difficulty modes.

So, if you have some spare time to kill over the weekend as we await the next DOOM game, then I recommend giving Warhammer 40,000: Boltgun 2 a go for all your boomer-shooter FPS lovers out there.

Warhammer 40,000: Boltgun artwork shows armored Space Marines battling monstrous aliens amid fire and smoke, in a dramatic, fiery orange sci-fi scene.

Xbox version
Warhammer 40,000: Boltgun 2

Warhammer 40,000: Boltgun 2 irons out some of the issues from the first game while refining its satisfying gunplay with multiple playable characters, more varied level design, weapons, and enemies, and gorgeous 2.5D graphics that perfectly capture the over-the-top and grimdark aesthetic of WH40K.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Elgato releases new Wave Go wireless microphone — here's how it works

Elgato, the tech company that prides itself on high-quality accessories for streaming, content creation, and gaming, has launched its first wireless microphone called the Elgato Wave Go.

This extension of Elgato's 'Wave ecosystem' is a combined clip-on and handheld microphone system that allows its users to record audio any time, anywhere, on their terms, with studio-level quality, processing, and routing.

Here's everything you need to know about how the Elgato Wave Go works, which you can buy right now on Elgato's official store for $99.99.

The Elgato Wave Go has a convertible design that allows users to record audio in two ways while being connected to a phone via a USB-C receiver.

While in Clip-on Mode (which is a 7g transmitter the size of a coin), it can mount magnetically onto clothing with custom tuning that restores clarity and audio presence quality at chest distance.

In Handheld mode, Elgato Wave Go's transmitter fits inside a Smart Handle to become a full-sized interview mic with integrated controls, charging, and a sound profile that's been tuned for warmth and presence audio levels when used close up.

This microphone also features toggleable noise cancellation to block out annoying background noise, automatic EQ Shift and Auto Gain systems to apply different sound profiles and audio gain levels depending on its position and mode (without needing to mess around with its settings), and compatibility with the free Wave Go app on iOS and Android for users to customize these aforementioned features to their preference.

A man interviews a woman outdoors, holding a microphone as she speaks in a stone courtyard with café benches; the scene feels relaxed and conversational.

The Elgato Wave Go in Handheld mode. (Image credit: Elgato)

On top of that, the Elgato Wave Go will last you for a good long session, as its transmitter can run for up to 8 hours on a single charge or a full day while recording audio.

Its Smart Handle can be recharged alongside the transmitters when it's docked inside (even while recording), and it can store up to 5 full recharges so it can operate for at most 48 hours. The Elgato Wave Go can have all its components recharged while inside its carrying case, which can connect to USB-C chargers.

Its USB-C receiver also has pass-through charging, so you can recharge the Elgato Wave Go while connected to your phone.

Close-up of a person wearing a cream jacket over a teal shirt, with a small black wireless microphone clipped to the collar; the scene feels polished and professional.

The Elgato Wave Go in Clip-On mode. (Image credit: Elgato)

Lastly, the Elgato Wave Go can integrate with Elgato's free mixing software called Wave Link. When this mic is used in tandem with the app, users can route audio, apply effects, control its settings via Stream Deck, and unlock Voice Focus, which cleans up reverb and background noise while recording audio indoors.

If this lightweight, convertible microphone with expert sound quality, portability, and customization sounds appealing for your content creation needs, you can buy the Elgato Wave Go on Elgato.com for the MSRP of $99.99 (other retailers will sell it shortly after). The Elgato Wave Go will be available in 40 countries and regions.

Elgato is also offering a Sky Blue variant of the Elgato Wave Go for a limited time on its website. Plus, the microphone will have a second transmitter sold separately for an MSRP of $29.99 (or $14.99 when bought together with the Elgato Wave Go).

Wave Go Convertible wireless mic: $99.99

Let your voice be heard in your content with the Wave Go wireless microphone. It can be used in hand or clipped onto your shirt collar, convey and record your voice with pro-level quality, and last you over 48 hours before needing to recharge.View Deal

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Bust out your Zune HD — It's time to play Super Mario 64

It's been a busy week in the world of mods and ports. While most gamers, including me, have been focusing on the PS5's jailbreak and the ability to emulate PS5 games on Xbox hardware, there's another project capturing the attention of die-hard Microsoft fans.

As reported by Hackaday, a savvy modder has figured out how to get Super Mario 64 running on a Microsoft Zune HD. Yes, the ill-fated music player that once put up a valiant fight against Apple's iPod has been repurposed as a micro-portable gaming handheld.

This project comes from GitHub user rsheldiii, who effectively ported the sm64ex version (containing a full decompilation of Super Mario 64 running on Linux and Windows) to the portable media player that launched in 2009.

Creator rsheldiii explains that the mod "plays (mostly) at full speed with sound, touch controls and saves." You're asked to provide the ROM for the game yourself in order to circumvent any legal issues, but otherwise, it appears that all you'll need to test it out yourself is a Zune HD in working order and an x86-64 Linux PC with Docker and Git.

It's explained that the first run of the game takes "five to ten minutes" to complete as it builds a container image and downloads compilers. The game is controlled entirely with touch, and the Nintendo 64's native buttons are clearly displayed on the screen.

The video provided by the creator on the GitHub page (I'm not sure if the YouTube version I used here is hosted by the same person) shows just how easy it is to start playing Super Mario 64 once everything is installed.

Within seconds, the game is launched, and Mario is running towards the castle to choose a mission. Once in a mission, the game appears to run smoothly, with the player not having any evident issues with controls.

I, unfortunately, do not have any spare Zune HDs lying around my office, or I'd be all over this little hack. Is it something you'd consider trying out? Let me know in the comments section below!

A brief history of Microsoft's failed iPod competitor

The Microsoft Zune HD

The Zune HD was (is?) an admittedly nice little piece of hardware. (Image credit: Windows Central)

Microsoft launched the original Zune media player on November 4, 2006, roughly five years after Apple's first iPod hit markets. Yes, the Zune was created to compete in the shifting world of MP3 players, eventually arriving at the Zune HD model in 2009.

It was a significant upgrade thanks to a 3.3-inch OLED touch display, an NVIDIA Tegra processor (which undoubtedly helps this little Mario 64 hack get legs), an accelerometer, and up to 64GB of flash storage.

Zune hardware was discontinued in 2011, not because the iPod killed it, but because it failed to kill the iPod. It was ultimately late to the party, kept quiet once it arrived, and slipped out before it all ended. At that same party was the newfound smartphone, and it seemed to be getting most of the attention anyway.

Microsoft completely retired the Zune branding in 2017.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

AI or bugs? The Total War: SHOGUN 2 remake has gamers irate.

I've said many times that AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new Total War: SHOGUN 2 "Enhanced" version.

The original game launched in 2011, and after some 15 years of availability, it sits at a Very Positive rating on Steam with more than 22,000 user reviews. The game's new "Complete Edition," which launched on October 13, 2026, has already received more than 1,850 user reviews.

The problem? The enhanced version has fallen to an Overwhelmingly Negative rating on Steam, which is often a death blow from which a game never recovers.

Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some undisclosed use of AI.

AI used to upscale S2CE unit cards is awful. These need to be redone by hand, as the originals were
 from r/totalwar

Plenty of reviewers have called out the game-breaking bugs, the poor performance, and the "countless graphical issues," including dreadful lighting and HDR. I could go on.

What's really causing waves, though, is the alleged undisclosed use of AI. Steam requires each game's studio/publisher to admit whether or not AI was used during development, and there's no such disclaimer on the Total War: SHOGUN 2 remake page.

You be the judge — does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.

Gamers are used to slop ... just not AI slop

Steam page for Total War: SHOGUN 2 – Complete Edition, featuring gold Japanese calligraphy and the slogan “A glorious victory will soon be yours,” with samurai artwork and game details.

Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. (Image credit: Valve)

What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2. At this point, I think many of us have been around long enough to not be surprised when a remake gets botched.

I was there for Warcraft 3: Reforged tragedy. I remember when the Grand Theft Auto: The Trilogy remake launched to backlash. AI had nothing to do with these games.

This time, though, the Total War and Shogun 2 subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.

More instances of hokey upscaling in Shogun 2: CE
 from r/totalwar

I don't think saying there's more focus on the AI aspect than the actual bugs and glitches is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.

Remasters don't have to be low-quality cash grabs

Witcher 3 remaster screenshot

The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. (Image credit: Jennifer Young - Windows Central)

Our own Jennifer Young recently reviewed The Witcher 3: Wild Hunt Remastered, where she awarded it a perfect five stars. The game sits at a 92% rating on Metacritic.

What makes it so great? Well, it's completely free for anyone who already owns The Witcher 3. It doesn't overwrite the original game (great news for people like me who still game on a Steam Deck). And it comes with a host of quality-of-life fixes, upgraded graphics, and more.

It's about as good a remake as you'll find, and a far cry from the $40 Total War: SHOGUN 2 entry from this week.

For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

❌