WhenI reviewed the MSI Claw 8 EX AI+ a few months back, I noted how it was a generational jump over AMD’s latest Zen 2 chips found in competing handheld gaming PCs, and when combined with Intel XeSS, it really gave gamers the ultimate handheld we’ve been yearning for.
But there were two problems. One was price. Due to RAM and NAND shortages due to demand for AI compute, MSI had to jack the price by at least $500, putting it at an MSRP of $1,799, which is kind of absurd.
The other was, surprisingly, extremely tight supply. Despite being sold at Best Buy, Amazon, Newegg, and B&H, it sold out everywhere within 24 hours (often due to preorders).
Since its release, that resupply still hasn’t happened. All those retailers are still listing it as out of stock as of me writing this today, and this seems to regularly happen with MSI and its Intel-based handhelds (whether it’s MSI's or Intel’s fault, I’m trying to find out).
So, out of curiosity, I checked eBay to see what that scene was like for the MSI Claw 8 EX AI+, and sure enough, some online stores are selling the hard-to-find handheld, but at an even more exorbitant $2,599 – which is an $800 surcharge over retail!
ebay | MSIebay | MSI
You may be thinking, but sure, it’s eBay, and people can list items for any price, but are people buying them? The answer appears to be yes. One retailer, seen in the above screenshot, had seven of them in stock but has already sold six, giving a real FOMO to anyone eyeing that last one.
To be fair, I did find a seller with one in stock for $2,299.99 (after coupon, plus $20 shipping), so you’re “only” paying $500 over MSRP. Another seller had nine available, with one remaining for $2,499.
Some of the many hard to find MSI Claw 8 AI EX+ handheld gaming PC auctions on eBay. (Image credit: ebay | MSI)
But you get the point. Not only is the MSI Claw 8 EX AI+ insanely expensive at retail, but its shortage is driving up its price by $500 to $800, with people buying it. It’s why I’ve always noted on our podcast that PC gaming is recession-proof. No matter how bad the economy gets, or how high prices go, there is usually someone willing to pay for it.
For whatever reason, Lenovo can’t keep it in stock, so much so that it eventually removed it from its own website despite excellent reviews and, yes, demand for it, as people were paying $650 over retail just to have one.
Interestingly, ASUS has been the king of “you want it, just buy it,” as the original ROG Ally and the newer ROG Xbox Ally and Ally X are still widely available online and at your local Best Buy. Moreover, ASUS hasn’t even raised the price, keeping them at $599 and $999, respectively.
The ROG Xbox Ally features a 7-inch 1080p, 120Hz touchscreen and includes an AMD Ryzen Z2 A processor, 16GB LPDDR5 RAM, 512GB PCIe 4.0 SSD, and a 60Wh battery. It's designed for PC gaming across various services.
The premium Xbox Ally X has a more powerful AMD Ryzen AI Z2 Extreme processor, 24GB RAM, 1TB SSD. It's a better choice for people who want to play more graphically demanding PC games.
I hope ASUS can maintain those stock and price levels, as both devices are really solid choices for those looking into handheld gaming. Sure, the Ally X pales in performance to the new MSI Claw 8 EX AI+, but it’s still a really good experience with an outstanding design (a design that will improve with the forthcoming Xbox Ally X20 anniversary edition that features a larger OLED display and many smaller fixes; I expect to be reviewing that when it releases, so stay tuned).
So where does that leave you in this silicon soap opera? Has the RAM/NAND crunch shoved your handheld plans into “maybe in 2028” territory, or are you already rationalizing a purchase with phrases like “long-term investment” and “I deserve this”?
Let me know in the comments what your breaking point is for handheld pricing — and whether $2,599 is where you draw the line, or merely where your wallet starts quietly begging for mercy.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Front shot of the MSI Claw 8 EX AI+ under vibrant pink lighting, displaying the Windows 11 taskbar and a neon dragon wallpaper on its large screen.
Front shot of the MSI Claw 8 EX AI+ under vibrant pink lighting, displaying the Windows 11 taskbar and a neon dragon wallpaper on its large screen.
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Everyone on the internet is angry. I guess that's nothing new, but are things worse than usual?
Over the past week, the X (Twitter) algorithm has been serving me more negativity than usual. When your feeds are algorithmic, you have to stay cognizant of the fact that the platform has basically engineered what you see. Platforms like X, Instagram, etc. have billions of posts covering thousands upon thousands of topics. What you engage with is ultimately what you end up seeing. For me, that's obviously gaming and Microsoft-adjacent topics.
For whatever reason, X has been boosting visibility for negativity on a variety of upcoming and recently released games. Wolverine for PS5 for example, is currently the subject of memes and mockery. GTA 6 also has a pretty broad hate campaign going on, and Halo Campaign Evolved too has been picked apart and torn to shreds as well.
Are things worse than usual? Is this par for the course? Have you noticed an upswing in negative discourse? Or is it all symptomatic of something else ...?
At least with regards to X, since the platform began paying people for their tweets, it seems to have amplified and incentivized some negative behaviors. Humans seem hard wired to engage with negativity in general, and there's likely evolutionary reasons for it if you dig deep enough — avoiding and mitigating negative outcomes is a survival trait oft-exploited by social media platforms to boost engagement. Everyone knows it. Articles with negative headlines simply get more clicks, with Google etc. use as a positive signal. It's why you'll more often see negative headlines even if the outlet or author in question tries to keep things balanced — positive content simply doesn't surface as often.
I do my absolute best to stay out of it and keep things balanced, but the algorithm doesn't really help my visibility therein. I get as many hate comments saying I'm an Xbox shill as I do saying I'm an Xbox hater, because it's ultimately the algorithm that decides which aspects of my content you see.
It could be a simple case of algorithmic perception here on my end, but I also see an uptick in people commenting on said negativity and nitpicking. Whether it's recent games like Wolverine or hate campaigns against recent movies like Nolan's The Odyssey, needless politicization and polarization seems to be social media strategy du jour right now.
Reacting to the hate wave for Wolverine at the weekend, Insomniac's James Stevenson points to Twitter's algorithm for amplifying negativity. (Image credit: @JamesStevenson on X)
There should always be room for genuine, constructive criticism of course. I'd argue that even less-constructive criticism is valid in a free speech context as long as you know you'll get push back for anything that is either outright dumb or at the very least, ill-conceived.
Where it becomes exhausting is when it's either obviously in bad faith or steeped in some kind of agenda. I think in the case of Wolverine for PS5 for example, it's getting a lot of collateral negativity right now owing to PlayStation's decision to kill physical discs — a plan that has large swaths of the internet up in arms. It reminds me of negative blowback some Xbox One games got back in the day unfairly too in my view, like RYSE, Killer Instinct, and even Titanfall, as Xbox's DRM plan was met with similar consternation fairly or not.
People seem to be mocking Wolverine based on a slice of gameplay that showcases some cinematic gameplay, with users suggesting it seems too "on rails" or something. I'm curious if those users have ever played a cinematic action game before ... because these sequences are hardly representative of the full package. Maybe I'm wrong, but it just seems like hate for the sake of hate, rather than genuine feedback.
Grand Theft Auto 6 also has a huge amount of hate flowing towards it right now, partially for Netflix's "exclusive" trailer, partially for its pay-walling of features behind expensive deluxe editions. People seem to be actively hoping for some of these games to fail, and it all seems to share a common thread.
Sometimes it seems to be less about the gameplay really. People seem to be less tolerant and more aware of corporate greed than I've known in previous years covering this industry, and maybe they're using other avenues to express it — regardless of the collateral.
It feels beyond gaming too
Halo Campaign Evolved took clear liberties with the art style, and the new missions are very "flat" I would say ... but at what point does critique devolve into hate? (Image credit: Xbox Game Studios)
The problem is that the anger is feeding grifters who are less concerned with actual corporate shenanigans, and more interested in riding negativity to highlight a political agenda. Many of these people evidently don't even game with any regularity, and have just seen an opportunity to farm engagement.
Furthermore, I'd argue the grift, political or not, buries legitimate feedback at times. I'm not sure humans were designed to be subjected to 24/7 drip feeds of negativity, least of all individual game developers and creators who aren't responsible for the decisions of their higher ups. I have written some pretty scathing critiques of World of Warcraft's writing in recent months, but I'd hope that they're at least constructive and presented in good faith.
I think it's the algorithm and the fact that negativity is easier to monetizeGo talk to people IRL and you don't get this negative discourse about gaming https://t.co/NeSkX5KJJmAugust 17, 2026
Perhaps people are just generally angry right now too. Wealth inequality has become absurd. Global economies revolve around benefitting the few over the many, with opportunities limited and honest work no longer providing a decent quality of life.
Perhaps gaming is a convenient outlet for expressing anger that isn't necessarily stemming from gaming directly. Gaming companies are visible online and individuals who work there often interact with the public, unlike other types of industries.
It perplexes me somewhat, because I feel as though I've got more high-quality games to play than I've ever had access to in my life. Mortal Shell II just came out and it's awesome, Star Wars Zero Company is on the horizon and that seems awesome too. Gears of War: E-Day plays fantastically well too. Onimusha is almost here, that seems excellent as well from what I've played. Blood of the Dawn Walker looks interesting. There are dozens of indie games I haven't gotten around to yet that I want to play as well.
There's plenty of games that have disappointed me ... but I tend to just move on from those, rather than make hating them my entire personality. They're just video games, right? Something else will come along, something better.
But I could also be wrong, sure. Maybe I'm naïve and overly optimistic, or am more tolerant of the issues. The gaming industry is facing unprecedented disruption, producing more layoffs than I've ever known since doing this. Traditional gaming audiences are being devoured by non-gaming activities and spend, and users are spending more time in free-to-play games without actually spending any money. Ownership rights are under threat by digitization. It's unclear if our hobby will even be affordable in the future thanks to Team Altman hogging all the RAM.
It's an odd thing: there's more games worth playing than ever, but more reasons to be genuinely concerned about the direction of the industry as well.
What's your take? Is it all just a social media bubble? Are games actually worse than ever? Are people aging out and don't want to accept it? I want to hear your thoughts.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Master Chief with an angry emoji face
Everyone is mad on the internet, and I guess that's nothing new.
GitHub is down for thousands of users, potentially costing millions of dollars in lost productivity. Outages started around 9:40 AM ET and affect API requests, pull requests, and webhooks.
The issues also affect Copilot. A massive number of developers and companies rely on GitHub and Copilot to get work done, so even a few hours of serious issues can be costly.
"We are experiencing high error rates around 20% for web experiences and api traffic. Archive downloads and raw repository content downloads are experiencing an approximate 50% error rate. SAML and OIDC authentication, SCIM, and Team Sync are also impacted. We are still working to identify the root cause and will continue to post updates as we learn more and perform mitigation."
The cause of the outage is unknown at this time.
"We identified the problematic component and have taken corrective actions. There are strong signs of recovery but we are still working to completely restore service, with error rates still remaining slightly elevated. We will post further updates as recovery continues."
This is a developing story. We will update this piece as more information becomes available.
CANADA - 2025/07/20: In this photo illustration, the GitHub (Git Hub) logo is seen displayed on a smartphone screen. (Photo Illustration by Thomas Fuller/SOPA Images/LightRocket via Getty Images)
CANADA - 2025/07/20: In this photo illustration, the GitHub (Git Hub) logo is seen displayed on a smartphone screen. (Photo Illustration by Thomas Fuller/SOPA Images/LightRocket via Getty Images)
When I saw the first Mortal Shell 2 trailer, I didn’t think this was a sequel in any way, shape, or form, at least, not until the title screen cropped up. One person on my team said, “Dude, I can’t wait,” which had me super confused. You see, I didn’t really like the original Mortal Shell. Cool concept, but I was very “meh” on it.
So why make a sequel? The first game wasn’t exactly setting the world on fire. It felt clunky and awkward and honestly suffered from a case of the mid. I’ve heard plenty of other Soulslike fans say it wasn’t worth their time, and I’m right there with them.
That’s when I saw gameplay and immediately corrected my original impulse. This wasn’t a sequel; rather, it was an entirely revamped adventure, becoming an experience that I imagine the developers, Cold Symmetry, wanted the original game to be. The world was deliciously dark, painted by brutal combat, adhered to by a diverse set of shells, abilities, and areas for players to blindly lose themselves in.
Mortal Shell 2 is every bit of a do-over that Lords of the Fallen took when they jumped from the first 2014 title to 2023. Expanding, refining, and rediscovering the original hook in a way that not only feels right at home as a Soulslike but also as a rarity, feels unique enough that it’s not a simple Dark Souls knock-off like so many try to be.
This review was conducted using a pre-release code of Mortal Shell 2 provided to Windows Central by Cold Symmetry. The company had no input or prior knowledge of its content.
Mortal Shell 2: Gameplay
A little musical downtime fuels the killing. (Image credit: Michael Hoglund)
Normally, I’d kick things off with a nod to the story, since that can be just as important as gameplay. But this is a Soulslike, so let’s get real and talk about what matters most: the gameplay. And honestly? It’s awesome.
Right out of the gate, the camera settings threw me for a loop. The default is this so-called “Cinematic” over-the-shoulder view, just like the first game, and honestly, it’s not great. Trust me, switch to “Action” mode as soon as you can. You can actually see what’s going on around you, instead of catching the action after it’s already happened.
Then you’ve got your standard light and heavy attacks, ranged combat, and abilities, as well as passive and actionable use items. Followed by multi-use healing items that level up over time and your “Beacons,” which are basically bonfire checkpoints, with that added twist that they must be cleansed via a minidungeon completion to grant special items.
But let’s get to the real star of Mortal Shell 2: the Shells!
Proxima is currently my go to, but other Shells are growing on me as I strengthen their bond. (Image credit: Michael Hoglund)
If you’re unfamiliar, Mortal Shell is based on the concept of the main character being what is called “The Harbinger”, who has the innate ability to use formerly alive warriors known as “Shells”. These Shells grant the Harbinger unique passive and active abilities for the player to make use of.
Right now, my favorite Shell is Proxima. She zaps enemies from a distance with lightning, yanking lighter foes straight to her or launching herself at the big guys. The lightning staggers them, so you can pile on the hits or make a quick getaway if things get too crowded in the area.
Her passive gives you a shot at cutting incoming damage in half, whether it’s ranged or melee. You can level up both her passives and actives, stacking even more damage resistance or getting extra chances to fry enemies with lightning.
The Shadow Shell, otherwise known as Tiel. (Image credit: Michael Hoglund)
Then you’ve got Shells like Tiel, who turns you invisible after a perfect dodge, or Gragu, who ditches the usual healing item for a “Resonant Heart” that only charges up as you rack up kills. More kills mean more health, easy for the good!
And that’s just scratching the surface. There are eight Shells in total and sixteen weapons, both melee and ranged, and you can mix and match however you want. Most players will have different experiences even with the same Shell, since you can upgrade different abilities with Shell Points or Glimpse and really make each Shell your own.
The list of active and passive abilities further expands these combination opportunities, with things like poison resistance or spectral fighters that summon alongside the player based on a percentage chance of every swing. There’s a lot packed into a $50 game!
With that said, there are some minor "oops, that's not right" moments that occur. Like, I often found my perfect parries failing because the enemy would completely miss my character entirely, and not because I was backing away, but because the enemy just didn't connect.
For fights with foes you need to counter, this can become somewhat frustrating. Other similar issues can crop up during your time, where enemies will fly off in weird directions.
Then there are some weird animations that leave the player open to attack. Like a standard finisher, or some other entangled animation with one enemy can leave you open to an attack from another. Making use of the standard finisher/damage mechanic is somewhat problematic at times. Not always.
Mortal Shell 2: World Design and Story
Hope you like weird. (Image credit: Michael Hoglund)
One of my biggest gripes with the original was the map design. For the Dark Souls diehards out there, the leap from Mortal Shell 1 to 2 feels a lot like going from Dark Souls 2 to Dark Souls 3. If you know, you know. If not, just trust me: it’s a massive upgrade.
For the unknowing, the original Mortal Shell’s map design felt overly complex, if only for the sake of being so. It lacked defining characteristics or landmarks and needlessly pushed backtracking, which made it very easy to get lost.
This time, the devs clearly listened. The new map gave me that same rush I felt exploring Dark Souls 3 for the first time. There’s a central hub, but most of the world is split into huge, sprawling areas you can get lost in for hours with no random teleport zones breaking up the flow.
Gwynevere, is that you? (Image credit: Michael Hoglund)
More than once, I’d pick a direction and end up wandering through hidden side areas I had no plan to visit. Maybe a well, a tucked-away passage, or some secret spot with a new weapon or Shell. The world opens up in a way that feels planned, not just random happenstance like before.
I know I said in the beginning that Mortal Shell 2 wasn’t a knock-off of Dark Souls, and I stand by that, but there are some definite nods, or moments where the developers are paying homage to the greats of FromSoftware.
Small spoiler alert, but there’s an entire area dedicated to poison-based creatures. Sure, I didn’t have to wade through endless puddles, ponds, and literal lakes of Scarlet Rot, but we all know there’s one studio that invented these horrible areas.
Then, there’s the main nurturing character or NPC that guides you, and that’s none other than a rather largely endowed woman who looks awkwardly close to Gwynevere from Dark Souls 1. Like, if you’re not making a double-take for the first reason I listed, you’ll do it only because it's a definite Dark Souls mention.
A story that makes sense?
No, this isn't Resident Evil, but I definitely got that vibe. (Image credit: Michael Hoglund)
The story is a little more straightforward than your usual Soulslike, but only just. Don’t expect to have everything spelled out for you.
You’re the Harbinger, a being of existence born from one of the uncorrupted Ova or unborn eggs of the Undermother. Your mission is to reclaim the Undermother’s stolen Ova from the creatures, fanatics, and forces that now guard or corrupt them in the world.
After the first game, the Undermother’s corpse crashed down into the world. People started worshipping her remains, and for a while, things were actually peaceful.
That peace didn’t last. Corruption leaked out of her corpse, madness spread, and most of the Ova got tainted or lost. War broke out, temples fell, and the world filled up with mutants, raiders, and cultists.
I want this outfit as a usable one in game. (Image credit: Michael Hoglund)
Most of the Undermother’s unborn kids didn’t make it. You, the Harbinger, are one of the rare survivors, ready to set things right in a world gone sideways.
Most of this story you’ll have to piece together from clues, item descriptions, and cryptic NPC chats. If you’re like me, you’ll probably end up reading someone else’s summary just to make sense of it all, just like I did with Dark Souls and Elden Ring.
I’m someone who can only focus on so many things at once, and for me, I was always more worried about checking every corner for leveling items, shells, weapons, and other trinkets. Even this style of player will be hard-pressed to avoid all story!
After powering up Shells, a total of five memories can be unlocked for each, granting the player a glance into what led to their demise. Whether it be betrayal, self-infliction, or some other circumstance. Each is easily followed along with as the player gains access to more Shell Points and Glimpse.
Mortal Shell 2: Performance and graphics
Our copy of Mortal Shell 2 was reviewed via Steam, using two of my personal computers. A desktop with an RTX 5080, Ryzen 9800X3D, and 64GB of DDR5 RAM at 4K resolution and a gaming laptop with a mobile 4060 at 1080p.
For the most part, I had absolutely amazing performance at either High or Ultra settings, both with and without ray tracing enabled. Very infrequently, I’d notice some frame rate drops, but they were so rare for me that I think I could count them on a single hand.
Given the number of terribly performing games that I’ve reviewed over the last couple of years, it’s so refreshing to get a title that just plays the way it's supposed to while not having to worry about fiddling with one or two overly problematic settings.
I did run into some issues here and there with bugs. Most notably, issues with hit detection or the occasional tutorial message stuck on my screen.
Even more surprising is that Mortal Shell 2 runs on Unreal Engine 5! Something I wasn’t even sure of until I went searching through interviews and game information on the developers' website. Maybe now that Unreal Engine 6 has been announced, developers have finally figured out how to use 5 correctly; yay!
The payoff is that the look and feel of Mortal Shell 2 are awe-inspiring, to the point I legitimately felt irritated there wasn’t a camera mode to take advantage of for screenshots. Instead, many of the shots you’ll see throughout this review are either pulled from in-game cutscenes or cropped from stills I took roaming the area.
Should you buy Mortal Shell 2?
She's looking to buy. (Image credit: Michael Hoglund)
There’s a ton more I could say about this game, but I’d rather not have my editor hunt me down, and honestly, I don’t want to spoil the fun for anyone.
Mortal Shell 2 caught me off guard, not just because it beat my low expectations but because it’s actually a blast to play. Sure, the opening tutorial is the usual slow crawl, but after that, I kept getting that jolt of excitement every time I hit a new area or tackled a fresh Beacon.
I generally don’t feel that way when it comes to Soulslike games from other studios not named Fromsoftware, and it’s not because those titles are bad by any stretch, but they infrequently hold the same level of magic.
Mortal Shell 2 joins the elite group of exceptions to this rule, one that I think I won’t stand alone on. I don’t think I’ll stand alone, and I’m very convinced of putting my stamp of approval on it.
Anyone who enjoys the genre should absolutely look to pick Mortal Shell 2 up. Even with the issues listed, these are far outpaced by the strengths of the game, making an overall sum total that's vast and terrific (many of which I imagine will be largely patched).
I have the strangest feeling that Mortal Shell has a real shot at becoming a grander franchise over time, with a crowd of folks that will be clamoring for yet a third entry. I know I won’t make the same mistake I did before. At this point, I expect more games to come. And yes, I said games.
Mortal Shell 2
Mortal Shell 2 is a full reinvention of the middling original, turning it into a refined and distinctive Soulslike centered on the use of its unique Shell mechanic with abilities that mix freely with a respectable weapon roster.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
I haven't seen a sane GPU price in what feels like almost a year, and the landscape isn't getting any better for gamers.
The NVIDIA RTX 5090, which arrived at a $1,999 MSRP in 2025, is now listed at Newegg starting at $4,799.99. The MSI Ventus 3X OC is indeed the lowest price I could find, and there are other options that push well beyond $5,000.
Bad luck if you're shopping for a new RTX 5090 alone. The high-end of NVIDIA's consumer GPU stack has become inaccessible for the average gamer, and there's no real alternative in sight.
Well, that's sort of true. While perusing various storefronts this morning, it quickly became evident that I can buy an entire pre-built gaming PC with an RTX 5090 inside for less than the card alone.
A look at the current promo pricing on a full gaming PC with RTX 5090. (Image credit: HP)
HP's Omen 45L desktop is my prime example. It has an NVIDIA RTX 5090 GPU, an Intel Core Ultra 7 265K CPU, 16GB of DDR5-6000 RAM, a 1TB M.2 PCIe 4.0 NVMe SSD, and everything else you need for a full build.
At the time of writing, this Omen 45L model costs $4,389.99. That's $410 less than the cheapest RTX 5090 listed on Newegg. Of course, the Omen 45L is on sale, with a regular price of $5,379.99. That's still less than the ASUS TUF Gaming RTX 5090 model, which sits at $5,429 on Newegg.
Buy a pre-built gaming PC for the card and sell the rest?
NVIDIA's RTX 5090 has hit costs I never imagined, but there are some alternative options. (Image credit: Windows Central | Ben Wilson)
The math gets more upside down when you factor in all the extra hardware you get with a pre-built PC.
The Omen 45L's CPU adds about $300, the 16GB of Kingston Fury DDR5-6000 RAM adds about $330, and the 1TB M.2 PCIe 4.0 NVMe SSD adds roughly $200. That's about $800 worth of extra components before even considering the 1200W PSU, motherboard, cooling, and case.
I can imagine a lot of readers will see this and wonder why they don't just buy a pre-built, remove the RTX 5090, and sell the rest of the components. I'm wondering the same thing.
HP isn't the only place that I'm seeing this pricing deficit in effect. Over at iBuyPower, I put together a system with an Intel Core i5-14400F CPU, 32GB of DDR5 RAM, a 1TB M.2 PCIe 4.0 NVMe SSD, a 1000W PSU, and an NVIDIA RTX 5090 that costs $5,596.
With the right initiative to sell the extra components, you could definitely end up paying less or the same for a standalone card and still end up with some extra hardware for future upgrades.
The HP Omen Max 45L I reviewed isn't perfect, but if it's cheaper than a lone GPU, it's hard to fault. (Image credit: Future)
The current state of GPU prices is due to the ongoing RAM and storage crisis that's sending NAND, DRAM, and other PC component prices into deep space.
As a result of the VRAM that goes into these cards hitting such high costs, NVIDIA jacked up the prices of GPU kits for its board partners (companies like ASUS, MSI, Gigabyte, and Zotac that build full GPUs using NVIDIA's kit) in July. Shortly after, it was reported that the hike could go as high as 30%.
We're now starting to feel those price hikes at retailers, as evidenced above. I suspect that HP's prices will also eventually be on the rise, but there are different market factors at play.
OEM builders can lock in large supplies of parts at a lower cost, so prices often don't catch up until after regular consumers begin to see them. I saw the same thing happen with Windows laptops this year. Components eventually run out, companies have to buy more, and those new costs are then passed down to consumers.
There's one caveat: when I reviewed the Omen Max 45L, I noticed that the RTX 5080 is a custom unit designed by HP. The same applies to the RTX 5090. Does that really matter? Not really. It's still NVIDIA's GPU inside, and my testing showed no difference compared to standalone cards.
Whatever happens to HP's pre-built PC pricing, there's no denying that the entire PC market is in chaos. You might not love the idea of a pre-built PC, but I definitely recommend seeing what's out there before you buy a standalone RTX GPU. You might just end up with a whole lot more than you expected for a lower price.
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An Omen Max 45L with a transparent side panel displays its internal components, including a GeForce RTX 508 graphics card, against a backdrop of a bookshelf.
An Omen Max 45L with a transparent side panel displays its internal components, including a GeForce RTX 508 graphics card, against a backdrop of a bookshelf.
A former Microsoft engineer is working on a way to make Live Tiles relevant in 2026. Jeff Fritz, who worked at Microsoft until last month, has been showcasing an app called DayFrame on several of his recent live streams.
DayFrame is what happens when Windows Phone and Outlook have a baby. The app features a persistent hub with shortcuts to your email, calendar, contacts, and other tools. The layout is inspired by Windows Phone and would look natural on a Lumia smartphone.
Fans of retro Windows design will appreciate the Live -Tile-inspired interface, icons, and text. Though the app is built with classic Windows UI elements in mind, the experience won't be exclusive to PC. DayFrame will be available on both Windows and Mac when it ships.
"Instead of juggling separate apps, DayFrame gives every part of your personal world a home behind a single shell," reads the DayFrame website. "A persistent tile rail on the left keeps your modules one tap away — bold, square, unmistakably blue — while the main pane shows whatever you're focused on right now."
DayFrame has several modules aimed to make it easier to juggle tasks. (Image credit: Jeff Fritz)
Sadly, the app is not available yet and is simply listed as "Coming soon." But Fritz mentioned on X that a private preview for the app should be available in the next week or so.
Fritz notes that the screenshots shown on the DayFrame website are of "real, running code," so they're more than just design mockups.
DayFrame is designed to be expanded over time. Each module is built independently and tested separately, which allows Fritz to add new modules without affecting preexisting ones.
The concept behind DayFrame is intriguing. A lot of apps feel like cookie-cutter tools made with templates. While DayFrame is inspired by Windows Phone, it takes the familiar layout and builds on it.
I'd love to see DayFrame be embraced by a community of developers after it comes out. Maybe we'll see some unique modules added to the app.
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A smartphone with a colorful app tile interface lies on grass surrounded by autumn leaves. The bright screen contrasts with the earthy background.
A smartphone with a colorful app tile interface lies on grass surrounded by autumn leaves. The bright screen contrasts with the earthy background.
I'm a big fan of the Windows Subsystem for Linux (WSL) not least because I like Linux, and it means I can run it from the same PC as Windows 11 without the need for virtual machines or dual-booting.
It's been around for quite a while now and is a pretty powerful tool for developers, especially, and it's come to light that for Canonical, at least, WSL might soon be the biggest source of users of Ubuntu.
Not only is Ubuntu growth on WSL continuing to increase, it's actually starting to outpace the desktop. So much so that it's expected that Ubuntu on WSL will soon be bigger than native Ubuntu use.
“In a year, the growth in our WSL numbers is significantly higher than the growth in Desktop usage numbers. I expect to see more Ubuntu WSL users than ‘native’ Ubuntu users over the coming months.”
Jon Seagar, VP of Engineering at Canonical
Obviously Linux is more than just Ubuntu, and its overall use is still dwarfed by Windows 11. But Ubuntu is one of the biggest distros, and this is pretty interesting to hear.
WSL does have GUI support for apps, but it's not the same as running a full desktop, but in most cases, developers and system admins don't need a full desktop. The terminal is just fine, and WSL has seamless integration into Microsoft's VS Code as well.
I've written in the past that WSL is a great tool to use to learn about Linux as a beginner since you can fire it up within the comfortable surroundings of your existing Windows 11 PC. But that same principle can apply for professionals who need access to both.
Ubuntu use on Windows 11 is expected to eclipse the regular desktop version this year. (Image credit: Windows Central)
It's convenient and gives access to the Linux tools needed, including nowadays for AI, and some tools are built specifically for or work best on Linux. But with WSL you have integration with your existing Windows 11 file system.
I use probably 5% of the potential of WSL on my own PC, but it's still one of the first things I set up whenever I'm moving on to a new machine. You're not limited to Ubuntu, either, with Fedora my own distro of preference. But there's plenty to choose from.
Microsoft keeps improving it, too. The most recent development is WSL Containers, and it even has its own version of Linux now for users to deploy in Azure Linux. There are still plenty of cases for having a bare-metal Linux machine, but with Windows 11 and WSL working together, you've got a hybrid that's good enough for many.
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Ollama running in PowerShell and Ubuntu on WSL
Being able to run Ubuntu on a Windows PC seamlessly is resulting in significantly growth.