Vous jouez sous Linux et votre bibliothèque Steam, GOG ou Epic tourne à peu près entièrement grâce à
Proton
? Cela signifie que, malheureusement, vos jeux Xbox PC et ceux du Game Pass, eux, restent à la porte... C'est con d'avoir un catalogue entier, payé tous les mois rubis sur l'ongle et de ne pas pouvoir y toucher ailleurs que sous Windows, via le streaming cloud.
Mais cette époque est révolue puisque Xodus est un projet open source qui rétro-ingénierie la chaîne Xbox PC pour faire tourner ces jeux directement sur Linux. Son dépôt coche déjà la connexion de l'appareil, celle du compte, l'autorisation Xbox, la récupération des licences, le téléchargement des paquets de jeu et le déchiffrement des exécutables à la demande. Bref, la douane est passée (non pas Hamza, celle de Microsoft).
Ce qui bloquait n'a jamais été Proton puisqu'en fait un jeu Xbox PC moderne repose sur le GDK de Microsoft et arrive emballé dans un conteneur MSIXVC chiffré, dont les clés dépendent de la licence attachée au compte.
Rien à voir donc avec un .exe posé dans un dossier.
L'équipe, emmenée par Paweł Lidwin qui contribue aussi à
Heroic
, a donc dû fabriquer ses propres briques, une bibliothèque d'authentification Xbox, un lecteur capable de parcourir ces conteneurs, et surtout une réimplémentation libre de xgameruntime.dll, le composant par lequel les jeux réclament les services Xbox (Celle-là est toujours en chantier). Le projet entretient même ses propres versions modifiées de Wine et de Proton.
Sauf qu'on ne joue toujours pas... Aucun binaire n'est distribué, il faut tout compiler soi-même, et les fameux services Xbox doivent encore être servis aux jeux à travers Wine. Le lancement, c'est donc le gros morceau restant même si un jeu auquel vous avez droit se récupère et se déchiffre.
Côté catalogue, il faut du GDK et du MSIXVC. Le MSIXVC2 n'est pas géré, Gears of War 4 reste sur le carreau, et les titres rétrocompatibles se récupèrent mais réclameront peut-être des correctifs dans wine ou dxvk. Quant au déchiffrement, il s'appuie sur les instructions AES du processeur. Cela signifie que sur une machine trop vieille pour les avoir, ça ne ramera même pas... ça s'arrête juste net sur une instruction "illegal".
Et puis, vous vous en doutez, il y a Microsoft... Le projet n'est ni affilié ni approuvé par Redmond, donc c'est à utiliser à vos risques et périls, car rien n'empêche l'éditeur de changer une clé ou de modifier un bout du protocole et de refermer la porte du jour au lendemain. Avec Xodus, personne n'a rien promis, et c'est un pari sur un avenir incertain... Toutefois le
dépôt
avance bien quand même, sans binaire à la clé pour le moment.
Je m'en doutais un peu mais c'est confirmé, derrière chaque session GeForce NOW tourne un vrai Windows, et cette machine virtuelle est moins verrouillée qu'elle en a l'air. En effet, une démo du moddeur Zortos montre le service qui s'ouvre non pas sur un jeu, mais sur un bureau complet, avec barre des tâches, menu démarrer et icônes.
La manip passe par le jeu Trove... Pendant le lancement, Zortos ouvre le navigateur web intégré de Steam, se balade dans les dossiers de la machine, récupère un exécutable et remplace quelques chemins dans le répertoire du jeu. Au démarrage suivant, Windows s'affiche alors à la place du jeu. Tout ça repose sur
SalsaNOW
, un outil open source signé dpadGuy.
Une fois le bureau ouvert, la machine encaisse à peu près tout ce qui ne réclame pas de droits administrateur. Zortos y a fait tourner Wallpaper Engine pour les fonds animés et LM Studio avec le modèle Gemma 4. Et pour les logiciels qui exigent une installation privilégiée, ils peuvent sans souci être préparés en version portable sur son propre PC, puis décompressés là-haut.
Reste que ce bureau est un bac à sable. La session tourne en compte utilisateur simple, donc pas de droits administrateur, pas d'anticheat noyau, et beaucoup d'installations qui finissent sur un refus d'accès.
L'autre mur, c'est la persistance. Sans l'option de stockage payante, tout disparaît à la déconnexion. Et même en la prenant, la machine ne conserve que vos Documents, l'AppData du compte, baptisé kiosk, et le contenu du lecteur I:. Tout le reste repart de zéro à la session suivante, et fermer l'explorateur de fichiers coupe la connexion sur-le-champ.
Dernier filtre, et pas le moindre, ça ne fonctionne que sur les abonnements payants, ceux dont je détaillais les formules quand
Nvidia a sorti son client Linux natif
. L'offre gratuite est hors jeu, tout comme les GeForce NOW opérés par les partenaires alliance.
Maintenant, qu'en est-il du règlement ? Eh bien comme vous vous en doutez, les conditions d'utilisation interdisent formellement de contourner les mécanismes de sécurité ou d'authentification du service, et Nvidia se réserve le droit de suspendre ou de restreindre un compte à sa discrétion. En cas de suspension, la période coupée n'est pas remboursée.
Mais à ce jour, aucun bannissement lié à ces méthodes n'a été rapporté, et Nvidia n'a sorti ni correctif ni communiqué. Voilà, c'est rigolo comme bidouille, mais si vous vous lancez, c'est votre compte que vous mettez en jeu.
Reste maintenant à voir combien de temps la porte restera ouverte.
GOG (formerly known as Good Old Games) is one of the most popular spots to buy, download, and curate PC game collections. It competes directly against the behemoth Steam, the oft-maligned Epic Games, and plenty of other PC game storefronts, and over the years it has garnered quite a positive reputation among gamers.
GOG's games don't come with DRM. Older titles are often fixed, patched, and updated to run on new hardware. There's a rather generous 30-day return policy, and there are frequent sales with massive discounts.
Yeah, it all looks great, and I'm a huge fan of GOG.
So where is this going? I recently came across a user-maintained catalog of "Games that treat GOG customers as 2nd Class." It was just updated on August 11, 2026, and I'm shocked at how many titles are listed as having some sort of disparity compared to other digital storefronts.
GOG's game version disparity is a lot worse than I ever expected
There are 1,140 games that have at least one issue on GOG compared to other storefronts. (Image credit: GOG)
I was aware that some GOG games weren't the same as the versions found in other stores, but I never knew the problem was this widespread.
This effort to track issues with GOG versions of games actually got started in 2018 in a GOG forum thread that's still alive today, now reaching 400+ pages with thousands of replies.
The spreadsheet catalog contains a list of 1,140 games with at least one issue. There are 1,531 issues in total. Those numbers are not typos. Sure, some of the issues are less severe than others, but that doesn't mean GOG customers should receive an inferior product.
The catalog tracks the following issues:
Missing updates (308 total issues)
Missing languages (100 total issues)
Missing free DLC (51 total issues)
Missing paid DLC (200 total issues)
Missing features (111 total issues)
Missing soundtrack (439 total issues)
Missing builds (278 total issues)
Region locking (12 total issues)
Sources are provided for many of the games listed as having issues, and others are sourced directly from first-hand experiences.
Out of all the 1,140 games on the list, there are 17 special mentions. The game The Messengerfrom Devolver Digital, one of my favorite publishers, is flagged as special. Why? The GOG version is missing a Unity security update, and the soundtrack files are of a "lower quality than on Steam."
Devolver Digital's The Messenger is on of the games that received a special mention for missing features and issues. (Image credit: Devolver Digital | Sabotage)
Another special mention is given to the game Nuclear Thronefor its five issues, including a missing 10-year anniversary update, missing languages, missing challenges, missing soundtrack, and missing Linux version.
I could go on with plenty more examples, but I'm sure you get the idea. Missing soundtracks seem to be the most frequent offender with 439 total issues, while missing updates place second with 308 total issues.
Why do some developers seem to give GOG less attention?
Nuclear Throne is one of the games flagged as having the most issues on GOG. (Image credit: Vlambeer)
GOG's disparity with other storefronts isn't really GOG's fault. It's ultimately up to the developers and publishers what to include in their games when they're sent to GOG, and what to update thereafter.
Devolver Digital and THQ Nordic GmbH are both at the top of the list with 29 issues each in total across their published games.
Correct me in the comments section below if I'm wrong, but Steam's far larger user base and its savvy workshop integration make it the go-to spot for most game companies. Much more attention is paid to Steam, and GOG seems often to be treated as "we'll get to it when we can."
And because GOG requires games to be DRM-free, there's definitely extra work to be done in many scenarios. For older games that may or may not have a dedicated development team, this is especially painful.
GOG is a great place to shop if you care about game preservation and proper functioning of classic titles, but you're still paying for the games. There's a certain irony here in buying a game to preserve it properly, only to find out that it's missing one or several features that you could have received if you'd purchased it, say, on Steam.
My advice for the next time you're buying a game on GOG
Like I said, I support GOG and its mission to deliver DRM-free games. However, I was not aware of how many titles have issues.
From now on, I'll be checking the spreadsheet carefully any time I head over to GOG and pick up a new game. I suggest you do the same, lest you end up with a DRM-free version that's missing the content you bought it for in the first place.
Were you aware of how many games on GOG have missing content and issues compared to other storefronts? Has it tainted your opinion of GOG? Is there any hope to solve the major issues that some of these games have? Let me know in the comments section below!
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GOG.com logo next to a Steam logo on a purple starry background, with a red equals sign separating them.
GOG.com logo next to a Steam logo on a purple starry background, with a red equals sign separating them.
I've spent a lot of time this summer gaming on my Steam Deck. It's hot outside, it's hot inside, and my desktop gaming PC simply creates too much heat.
The only major problem I have with my Steam Deck is that it doesn't play nicely with PC Game Pass, to which I'm a subscriber. Yeah, I could stream games to my handheld, but there's now a better solution in the works.
I'm talking about Xodus, an open-source project that's attempting to build a bridge between PC Game Pass and Linux systems, including the Steam Deck. The project is also attempting to iron out similar issues on macOS. No Windows install needed.
Xodus comes from the developers behind the Heroic Games Launcher, a separate open-source app that brings Epic, GOG, and Amazon Prime titles to Steam Deck (it also works on Windows, macOS, and other Linux systems).
The developers are undoubtedly up against a grind with this project. Xbox PC games that come from the Xbox app rely primarily on a Microsoft Game Development Kit (GDK) runtime, which is a far cry from DirectX and Win32 layers that Valve's Proton already handles quite well.
This Microsoft GDK is really what has kept PC Game Pass from running directly on the Steam Deck (and macOS) for so long.
Is Xodus ready for public release?
Xodus could finally bridge the gap between PC Game Pass and Steam Deck. (Image credit: Rebecca Spear / Windows Centarl)
According to updates shared on the Xodus GitHub page, the developers have cracked Xbox authorization, license checks, and MSIXVC package (the containers that PC games come in) download and decryption.
In a Reddit post, a Xodus developer noted that the team's main focus is now getting the Software Development Kit (SDK) for each title to run through Wine. It appears that Xodus has its own Wine and Proton forks for this purpose, as well as an open-source version of the xgameruntime.dll file that Game Pass games depend on.
Xodus likely won't support all Game Pass games when it launches, either. Older games that eschew GDK and MSIXVC for UWP will likely come later, if at all.
Why I'm so excited to try out Xodus on my Steam Deck
PC Game Pass on Steam would open up a whole lot of new options for gaming on the go. (Image credit: Future)
As mentioned, the biggest drawback to my Steam Deck, aside from its growing age, is its lack of native PC Game Pass support.
Sure, I could upgrade to a newer handheld that natively runs Windows, but it looks like I might not need to quite yet. That's especially exciting considering just how expensive gaming handhelds have become of late.
Then there's the Steam Machine, another Valve device running the Linux-based SteamOS. A whole bunch of gamers recently got their hands on the Steam Machine when it launched in June, and making PC Game Pass an option can only benefit Microsoft.
Here's the rub: Xodus has no affiliation with Microsoft. It's an unofficial community project created by independent developers. Does that mean Microsoft will have a problem with it? Not likely, but you never can tell.
Xodus still doesn't have an official release date, but it's something I'll be keeping my eyes on as it progresses. If you're a Linux gamer who wishes they could use PC Game Pass natively, you'll definitely want to keep watch as well.
What do you think about Xodus as a bridge between Steam Deck/Machine and PC Game Pass? Is it something you'd use regularly? Do you already have an alternative method that works better for you? Let me know in the comments section below!
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A black Steam Deck handheld gaming device displaying a penguin logo with a cap that says "XODUS," set against a softly illuminated pink and purple background on a textured surface.
Microsoft isn't doing it, so someone else is trying.
If you ordered any of Valve's products within Europe, such as its Steam Machine gaming PC or the modern Steam Controller, there's a chance your private information may have been compromised. This morning, an email detailed "a note about a security incident at our shipping partner in Europe" involving a cyberattack on Valve's EU shipping partner, CEVA Logistics, on August 7.
Expect fake messages - email, SMS or phone - that mention your hardware order and appear to come from Steam, Valve or a delivery company.
Valve
I bought the Steam Controller in May, though I skipped the Steam Machine pre-order queue, and still received the notice as a customer in the United Kingdom. Crucially, Valve clarifies that this attack on CEVA and its subsequent data breach does not affect "your payment information, passwords, Steam Guard codes or other information."
Your Steam account should remain safe, and right now, there's no reason to change your password or change any account settings. However, Valve warns that customers could "expect fake messages" from bad actors asking for money or other information. Personal details that "may have been compromised" include:
Your name
Your street address, postal code and city
Your country
Your phone number
Your email address — the same one your Steam account uses
The type and price of the ordered product
How did the CEVA Logistics breach happen?
Steam Machine buyers report receiving the same email, presumably affecting all European hardware shipments. (Image credit: Valve)
Valve says that it is "pressing CEVA for the full scope of what was taken and how, and we are in the process of notifying the data protection authorities in the countries affected", and clarifies that the affected system has been taken offline and isolated from further leaks, but there is currently no confirmation on which customers have been affected or exactly how this happened.
For now, Valve invites anyone with concerns or questions to reach out to its support team at help.steampowered.com or to write to its contact point at Artana Digital GmbH, Alstertwiete 3, 20099 Hamburg, Germany.
Fake messages from convincing impersonators are unfortunately common, and bad actors will go through extreme lengths to make their text messages, emails, and phone calls appear genuine. If you're new to Steam, remain vigilant but remember that Valve only handles account issues via its dedicated support site, and "never by email, Steam Chat, or Discord — Anyone who contacts you elsewhere claiming to be Steam Support is not."
I'd also caution anyone who might be at risk that, while Valve implies that your credit card information is safe, bad actors can use other personal information to attempt various identity fraud and access accounts elsewhere. It's important to stay vigilant as data breaches like this happen, and scrutinize every message you receive from delivery companies asking for money: "Treat all of them as fake", Valve says.
Customers based in the United States and, in turn, anywhere outside CEVA Logistics' operating area in Europe shouldn't be affected by this breach. Nevertheless, it should come as an important lesson in customer privacy and data security. Keep using strong passwords that are unique to each platform, and protect yourself as much as possible.
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Valve Steam Controller (2026) in its retail box, displayed on a magenta card background
Bought a Steam Controller recently? Time to check your inbox.
Desktop gaming PCs have a reputation for being huge, and, to be honest, a lot of them are. However, if you're confident enough to dive into the twisted world of cable management, then a compact build could be a fantastic challenge that pays off as a space-saving monster rig. When the Cooler Master Qube 340 case appeared at Computex earlier this year, I was immediately intrigued, even if I can't afford the full gamut of parts to build inside of it just yet.
Cooler Master provided a sample but did not see the contents of my article before publishing. I'm also refraining from assigning a traditional review score to this case until I can complete a build with a full set of components.
How much does the Qube 340 cost?
I wouldn't say it looks exactly like that infamous Apple Mac Pro, but there's definitely a resemblance. (Image credit: Ben Wilson | Windows Central)
For now, the best place to buy the Cooler Master Qube 340 is Newegg at $54.99. It's currently listed by Newegg itself, rather than any third-party sellers, and is in stock at the time of writing. A listing for the Qube 340 in black on Amazon US lists "Newegg Business" as a reseller at $59.49, which isn't worth the extra money. At the time of writing, the white variant of this case is "currently unavailable" on Amazon and is outright missing from Newegg.
CPU cooler: 178mm GPU: 365mm (without front fan) PSU: 200mm/100mm (with/without bottom fan)
Dimensions
386.1 x 230 x 429.4 mm (including handles, feet)
The exact model I tested is available on Newegg at its intended price, with good availability and options for free shipping, depending on your location.View Deal
What I like about the Qube 340
Compact and portable, the Qube 340 instantly had me planning a build.Ben Wilson | Windows CentralMicro ATX or Mini ITX, you have enough expansion slots to choose from.Ben Wilson | Windows CentralDust shields cover the whole case, but they can all be removed easily.Ben Wilson | Windows Central
Ever since the RAM crisis ruined any prospect of affording Valve's Steam Machine gaming PC, I've thought about how I could repurpose some of the spare components I have in storage — and even then, it isn't a huge pile. Still, I knew I'd never manage anything quite as purposefully tiny, but I could come close with a mini ITX build, and the Qube 340 looked perfect on paper.
The removable handles (are) ideal for what I've planned: A desktop that I can set up and take away at a moment's notice.
It came in a huge box, but it feels as compact in person as I'd hoped. The removable handles are also ideal for what I've planned: A desktop that I can set up and take away at a moment's notice, rather than leaving something permanently underneath our TV. Sure, I'll need to buy some more niche parts, like a compatible motherboard, but Cooler Master impressed me out of the box.
A 290mm ASRock Challenger Radeon RX 9070 XT GPU fits with room to spare for front-mounted fans. (Image credit: Ben Wilson | Windows Central)
My most important consideration was whether the ASRock Challenger Radeon RX 9070 XT graphics card I have would fit, depending on my front-fan decisions. I could also use an AIO radiator, but the cheesegrater-esque design of the Qube 340 feels better suited to a traditional air cooler — even if only in aesthetics — plus there's a 140mm 'DF1402512RFLN' fan pre-installed at the rear.
At a glance, there's nothing to worry about, as the 290mm GPU fits with around 78mm to spare. My immediate idea is to have a single 140mm intake fan mounted at the top, pulling cool air into the case and pushing it through a CPU air cooler before exhausting it out the back. Still, I have options, including adding an even longer card, as long as everything is measured correctly.
Undoubtedly geared towards airflow, the Qube 340 is absolutely covered in holes.Ben Wilson | Windows CentralThe front I/O panel can be moved, which is ideal because I prefer a top-mounted power button.Ben Wilson | Windows Central
Next up are cable management and routing options. Like most hobbyists, I prefer to take my time with my own builds and get everything as clean as possible, which is more of a mandatory requirement in a compact case than a preference. While there aren't any dedicated trunking channels, there are a few mounting points for zip ties, so I just need to plan everything carefully.
The front-mounted I/O plate is also removable, so I can move it to the top of the case for easier access and re-route the attached cables from the start. It all depends on my motherboard of choice and how it determines the shortest route for each component, but it's fantastic to have the option. I'll always prefer my power button and front ports to be at the top of the case.
What I don't like about the Qube 340
Internally, some of the metal is thin and somewhat flexible.Ben Wilson | Windows CentralThe glass side panel is held in place by a protruding tab, which could pose an issue during transit if it were accidentally released.Ben Wilson | Windows Central
The build quality is generally great on the outside, with those sturdy carry handles and rubberized feet keeping it steady in a vertical position and similarly when laid flat for construction and upgrades. However, the metal on the inside — particularly around the motherboard tray — is quite thin with some flex, but I doubt I'd ever accidentally bend it in any permanent way.
Being mostly toolless also raises some concern about the glass side panel, which holds well but is secured only by a single protruding tab.
I found the removable 2.5/3.5-inch drive tray similarly skinny and flexible, but it hardly has to do anything beyond holding my storage in place, and it at least removes with a single thumbscrew. It would likely take a heavy dent from an accidental drop to twist this case out of shape, and though it's well padded in its box, it's still worth checking everything over as soon as you buy one.
Concerns about missing rubber grommets are tempered by the fact that this is a $55 PC case. Not to excuse any internal mishaps that might happen, but again, it feels unlikely given how solid the outer shell is overall. Otherwise, being mostly toolless also raises some concern about the glass side panel, which holds well but is secured only by a single protruding tab.
Should you buy the Qube 340?
Thankfully, the shipping box for the Qube 340 is so huge, it helps protects it against concerns of bent metal. (Image credit: Ben Wilson | Windows Central)
You should buy this if ...
✅ You want to build a portable mini ITX gaming PC
✅ You're prioritizing airflow with dust protection
You should not buy this if ...
❌ This is your first-ever rig; compact builds are tricky
You can go smaller, but for my first planned adventure into a mini-ITX build, the Qube 340 is exactly what I wanted it to be. If, like me, you're toying with the idea of a compact gaming PC that's easier to move around than a full-sized desktop, I think you'll be quite happy with this incredibly affordable case. Some of my opinions might change once I have enough parts to build inside it, but that won't affect the overall praise I have for Cooler Master on this occasion.
Cooler Master
Qube 340
Compact and cool with a design built entirely around airflow, this portable case is a bargain.
A Cooler Master Qube 340 case sits on a desk with its side panels removed, showing the empty interior, rear fan, and a small bag of screws inside the chassis.
A Cooler Master Qube 340 case sits on a desk with its side panels removed, showing the empty interior, rear fan, and a small bag of screws inside the chassis.
As price rises hit everything thanks to the RAMpocalypse, with SSDs, memory, graphics cards, PCs, handhelds, consoles, and literally everything getting more expensive, let's celebrate when someone beats the system.
Sure, it's only one person, but at this point, I'm so utterly depressed with the state of things that I'm ready to buy this person a beer and shake their hand.
Is it the greatest deal of all time? Honestly, even before the price rises, I'd have grabbed this, thrown down a $5 bill, and run out of the store before anyone realized what they'd done putting that price tag on it.
Is the RTX 3050 a particularly good graphics card? I mean, it depends what you want to do with it. It'd be pretty good as a budget video encoding card for streaming; it'll play games at 1080p fairly well, too. Hell, I'd have absolutely put it into a machine and given it to my son.
For five bucks I would have found something to use it for. Maybe slap it inside the home server I've been wanting to build again for years to handle video transcoding. I don't care; I'd have found something to do with it.
That's assuming it works properly, of course. The post does show a Windows boot screen, so it would appear it at least gives video output, so that's a start. With a used, mystery GPU like this, you'd have to test it properly, and most definitely you'd want to strip it down, clean it up, and give it some new thermal paste.
But for $5, who cares? Worth a go, right? It's just nice to see someone have a win right now. If you were to buy a brand new RTX 3050 right now, you're looking at paying at least $250 if you went to somewhere like Best Buy. Nobody should pay $250 for a two-generation-old budget graphics card.
It also gets me thinking: What's the absolute craziest deal you've ever found on a piece of hardware? I think I've only ever been so lucky once, managing to get a Surface Go 2 LTE with a price mistake once and securing it for essentially free with an inexpensive data SIM contract.
It should have been a couple of hundred British pounds, and I got it for £8. And even though it was a mistake, it was still honored, and I got my Surface Go 2.
So jump into the comments below and let me know your personal craziest deal. Meanwhile, I'm definitely raising a glass to this person. Hopefully it all works well, and if so, you've definitely beaten the system right now.
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NVIDIA GeForce RTX 3060
This isn't the same graphics card that was bought, BTW.
Lenovo Legion Gogaming handhelds are reportedly being bricked by a BIOS update. According to reports, installing the N3CN42WW update results in a black screen and systems not booting correctly.
It's not clear how widespread this issue is, but I suggest holding off on installing a BIOS update on your Legion Go until Lenovo has clarified the situation.
The problem affects the original Legion Go (often called the Legion Go 1 by fans), including both the Z1 and Z1 Extreme models.
In some cases, the Legion Go failed to boot immediately after the BIOS update was installed. In other cases, the failure occurred later.
Several Legion Go owners have reported issues on Reddit. The mods at the LegionGo subreddit shared the following:
"It has come to our attention that some of the Z1E and Z1 versions are being bricked when updating to the latest BIOS that was released on June 17th, 2026.
Please do not update your devices unless you are willing to assume all risks. We the mod team are trying our best to understand and get help on this."
They also asked people to share if they've run into the same issue.
Reddit user mherold11said they reached out to Lenovo support to have their Legion Go repaired. They were told that fixing the gaming handheld would be a chargeable repair since the device was out of warranty. The quote for repair was €237.16 (roughly $273.81).
Other people in that same Reddit thread said their Legion Go gaming handhelds were repaired at no cost when still in warranty.
One Reddit user had luck performing their own repair, but that fix was complicated and is not recommended for general users.
This is a developing story and we do not know the extent of the issue. If you have a Legion Go and have been affected by the issue (or have upgraded and not run into the problem), please share with us through the comments below and reach out to Lenovo and the mods of the LegionGo subreddit.
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Mark Russinovich is the CTO of Microsoft Azure, and as it seems, a big fan of id Software's classic 1993 FPS, DOOM. I've seen the game running on practically every imaginable piece of hardware with a screen and any semblance of buttons, but I hadn't expected it to be playable inside Paint — until I installed it on my own PC earlier this morning.
"Playable" is being generous, because as Russinovich explains in his documentation for DoomPaint on GitHub: "Every frame is placed on the Windows clipboard and pasted into Paint's canvas as a genuine document edit", so Microsoft Paint is acting like more of a monitor than anything else, but it's still a sight to behold.
Performance ranges from quite smooth to snail's pace, but "the spreadsheet-tier framerate is part of the charm", and this is hardly the kind of medium I'd expect anyone to beat the entire game in. Nevertheless, it's real, and stands as the latest example of DOOM running in weird places. You'll need to install Python to run it, but that's all — alternatively, you could just watch my video.
It's a particularly bizarre crossover featuring two of my special interests, retro boomer shooters and classic Windows apps, with the icing on the cake being its creator. Sure, looking at the contributors section of DoomPaint shows generous commits from Anthropic's Claude and Microsoft's GitHub Copilot, so we're definitely dealing with a vibe-coded project here, but this is still a fascinating look into the downtime of a Microsoft executive.
Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke.
Mark Russinovich, CTO and Technical Fellow for Microsoft Azure
Plus, there's working sound and music in this oddity, which is a step beyond what I expected from using Paint as a DOOM renderer. Again, though, this is more of a visual trick than an engine conversion, as Russinovich reiterates, "Paint renders the game but does not compute it. Paint computes nothing. Paint has never computed anything. That's the joke."
I've spent plenty of hours replaying the classics with source ports like UZDoom, and pulling a legitimate copy of its internal ".WAD" file will make variants like this playable with the complete selection of levels and weapons. If, somehow, you still haven't played DOOM in 2026, this could be one of the strangest ways to get started — but it's probably better to appreciate it from a distance.
Earlier this week, my colleague, Alex Cope, wrote a piece detailing how a surprise game had turned around his growing ill feelings towards gaming. It resonated with me because it mirrors a lot of the same feelings I've been having myself.
There's a huge selection of great games out there, don't get me wrong, but the whole state of the industry weighs heavy. Not to mention I'm really burned out on live service gaming and the constant grift.
I've always known how popular these games are, but I finally get it. You're given an enormous sandbox to play in, and you can make of it what you wish. Play the game, make your own game, change it with add-ons, or play with others on community servers.
These are old games but still get new content regularly and, at some point, will finally arrive on console, too. If you look at them and think it might be a tedious gameplay loop, you couldn't be more wrong.
For me, it's all about the drive
It's just you, your trailer, and the open road. (Image credit: Windows Central)
You can pretty much make of Euro Truck Simulator 2 and American Truck Simulator what you want. There's no campaign to speak of, and from the off you're able to drive anywhere on any of the maps you own.
For me, it's the driving that's completely sucked me in. I could easily be making money faster, buying more trucks, hiring more drivers, and building my own virtual empire, but I'm not really driven that way.
It's all about the road trips. Leveling up to open up bigger, more valuable cargo earns more monetary reward, but it also opens up longer drives. It's one of the most relaxing video games I've ever played.
Sure, AI traffic at times acts dumb and produces a bit of the old virtual road rage, but mostly it's me, my trailer, and the open road. Stick on some music from the selection of in-game but still real-world radio stations, settle in, and admire the surroundings.
There's plenty of sightseeing to be done without ever havign to go outside. (Image credit: Windows Central)
It can be challenging, too. Navigating tight roads gets the brain matter working, and I'm still not very good at reversing a trailer, but it also never feels frustrating. There's a real sense of satisfaction when you do it right and don't crash into everything around you.
Hours just fly past. Thinking, "Oh, I'll just jump on and do a few short deliveries," suddenly becomes driving across the entire map. I don't even have all the DLCs for either of the games, but without consciously thinking about it, I'm accepting a 1,000-mile+ drive from New Mexico up to Oregon.
I've spent more time in American Truck Simulator than I have in Euro Truck Simulator 2 purely because I think the drives are better. I've seen plenty of real-life Europe in my years on the planet, and it's nice, but it's not quite the same as some of the spectacular scenery in the U.S.
It feels more like a real road adventure to me.
Both games have limitless potential for customization
A simple mod to add some immersion is to add real-life companies to replace the fake standard ones. (Image credit: Windows Central)
Besides the quantity of official DLCs, both American Truck Simulator and Euro Truck Simulator 2 have quite ridiculous mod support. Both from the Steam Workshop and external sources.
I've barely scratched the surface of this yet, but it's mindboggling how far you can go. You can add real-life companies to replace the standard, fake ones. You can download new vehicles, including those not officially in the game. There are graphics mods, physics mods, weather mods, mods to customize your trucks, and mods to change the traffic.
If you can think of it, there's probably already a mod for it.
There are a ridiculous number of mods available for both games. (Image credit: Windows Central)
There are also ways to play with others. Inside the game, there are convoys that you can join in with, but there are also external options, with the most well-known being TruckersMP.
This is a mod that allows you to drive on dedicated servers alongside other real people rather than AI traffic, and there's a whole community built around it. I haven't yet dipped a toe in the multiplayer waters, so I can't speak with any authority, but the option is there.
Ultimately, you can make the experience your own. If you want to go down the hyper-realism route, you can. If you're happy just trucking by yourself using the official content, you can do that too. Or any step in between.
Both Euro Truck Simulator 2 and American Truck Simulator play great on handhelds
This is American Truck Simulator on the Steam Deck and it still looks pretty good. (Image credit: Windows Central)
Most of my time trucking so far has actually been spent on my Steam Deck, feet up on the sofa. One day I'm going to get more serious with a wheel and probably a button box, but it's perfectly enjoyable with a controller and a handheld.
Both games actually have a native Linux version you can enjoy on the Steam Deck, and both are still being kept up to date with the Windows equivalent. I've been playing it through Proton instead, and I do think it's a little better overall. But you don't have to. They're as pick-up-and-play as it can be on SteamOS.
There are limitations, and frame rate will drop in some of the newer DLCs and the bigger cities, but overall, it's superb. I'm not even playing on the lowest settings, either. Some are set to low, but most are on medium, and it's working just fine. It looks good enough to still feel impressive on those long drives through the countryside.
Both are perfect games to play on a handheld, and for me at least, I get added relaxation from moving away from my gaming PC. The one I spend all day in front of while I'm working. These two truck sims plus the Steam Deck are a perfect antidote.
I've always loved games where you can explore, and what's better than a huge open map to drive across as you please?
If you've ever been even curious, I definitely recommend checking out at least one of them. The base games are cheap, and while there's a lot of DLC map add-ons, there's enough road in each of the base maps to help you get a feel for it.
"Experience legendary American trucks and deliver various cargoes across sunny California, sandy Nevada, and the Grand Canyon State of Arizona"
"Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore, your endurance, skill and speed will all be pushed to their limits."
For many years, "pre-built PC" almost felt like a slur in some gaming circles, and I'll admit that I used to consider myself above the pre-built market.
Cale Hunt
(Image credit: Future | Edited with Gemini)
What I'm working on this week: I'm in the process of testing the HP OMEN 45L pre-built gaming PC, and outside of work, I'm catching up on garden care when it's not too hot to breathe.
Who would buy a system built by someone else? That might not have proper airflow? That might have a ton of bloatware installed out of the box? That might use proprietary parts you can't upgrade yourself? That charges a premium price compared to building your own? To put it bluntly, pre-built gaming PCs had a poor reputation.
These things used to cross my mind before I regularly started testing pre-built PCs here at Windows Central, before I had a ton of experience with the pre-built market, and before the PC market's recent changes.
I won't pretend that I don't still prefer building my own gaming PC. Watching it power on and run my favorite games is a small joy that I love to repeat. But the time when building your own PC was cheaper and better than picking up a pre-built is coming to an end.
I've spent the past several months testing a wave of new pre-built gaming PCs here at Windows Central, and I can no longer pretend that they're inferior. Some of these machines are genuinely good. Not just "good for a prebuilt" — genuinely good and bordering on better than I could do myself.
The proof is in the pre-built PC
Acer's Nitro 65 pre-built gaming PC impressed me more than I expected. (Image credit: Future)
It was Acer's Nitro 65 pre-built gaming PC that finally spurred me to write this article. It's the most recent pre-built I reviewed — I'm also testing the HP Omen 45L right now — and I went in expecting the usual compromises often found in big-brand pre-built systems.
It turns out that, aside from a non-modular PSU tucked away out of sight, the PC is something I'd easily recommend to anyone looking for an upgrade.
Acer's Nitro 65 surprises with a clean build, a gorgeous case (mostly), regular components, and a competitive price compared to building your own similar system. It has some quirks, but they don't keep me from recommending it as an above-average pre-built option.
Acer Nitro 65 review
I saw a similar story play out on the boutique end. I tested Maingear's MG-1 MK.II earlier this year, handing it five stars and a Windows Central Editor's Choice award.
Maingear's MG-1 MK.II is an incredible pre-built gaming PC. (Image credit: Future)
It's an expensive PC to be sure, but not much more than putting your own system together with everything considered. These PCs are assembled by hand by people who clearly have a passion for this type of thing, and I don't think I've ever paid as much attention to cable management and RGB lighting as what's found in Maingear's flagship.
Maingear took customer feedback from the original MG-1 and fed it into the development of the MG-1 MK.II. The result? An outstanding gaming pre-built that I have a hard time knocking for anything other than minor infractions.
Maingear MG1 MK.II review
The iBuyPower Slate 8 Mesh that I reviewed last year is another relatively affordable gaming PC that balances power and price quite well, and it regularly costs less than $1,500.
iBuyPower's Slate 8 Mesh pre-built PC is still available for a great price. (Image credit: Future)
This leads me to the Steam Machine's launch, when I went looking for prebuilts that could best it on price and performance. This was during Amazon's Prime Day event, but it quickly became clear that the five PCs I chose could outperform Valve's box while also costing less.
This is really where I imagine PC purists are having a hard time: pre-builts are increasingly upping build quality, maintaining convenience, and winning on value.
Not every pre-built gaming PC is a winner
The ASUS TUF Gaming T500 is an interesting idea that I don't think landed. (Image credit: Future)
As I said, I'd still recommend anyone with the time and inspiration to put together their own system. If hardware prices weren't being completely skewed by the ongoing RAM and storage crisis, I might not be writing this piece.
And although I've had some positive experiences of late, I don't want to oversell pre-built PCs. There are certainly still a lot of oddities to be found in the market.
Take the ASUS TUF Gaming T500 that I reviewed as an example. It's built around a laptop-class mobile CPU stuffed into a desktop chassis, and, in my opinion, the mash-up didn't work.
It took the worst pre-built habits, including poor upgradeability, and added new problems on top. It's ultimately proof that pre-builts still aren't guaranteed to be winners, and that the ceiling has risen without the floor following.
A hybrid mobile/desktop pre-built gaming PC is an interesting idea, but the execution fails to impress. A desktop-class GPU doesn't make up for throttled mobile CPU performance and poor upgradeability. I recommend building your own PC or checking out a pre-built with a true desktop CPU inside.
ASUS TUF Gaming T500 review
That's the distinction that matters. Just a few years ago, the odds of landing a quality pre-built PC that was upgradeable and assembled properly weren't great. Enough so that using a blanket "just build your own PC" response was reasonable.
Those odds have shifted. More and more companies are shipping systems that hold up against self-assembled PCs in terms of price, component quality, and thermals.
My advice to gamers shopping for a new pre-built PC
Cable management on the Maingear MG-1 MK.II is nearly perfect. (Image credit: Future)
Those shopping for a pre-built gaming PC shouldn't trust the entire category. Instead, trust specific reviews. Check what PSU is inside and whether an upgrade is necessary. Check what parts the case can fit inside. Check how much bloatware you're dealing with on day one.
Just a few years ago, I would have told a friend building their first gaming PC to skip pre-builts entirely. Now, I'd tell them to read a few reviews first, because there's a real chance the better deal is already sitting on a store shelf.
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A smiling man leans over a computer case showing colorful internal components, with a bookshelf filled with books in the background.
A smiling man leans over a computer case showing colorful internal components, with a bookshelf filled with books in the background.
Are AI PCs worth the investment for enterprises? Learn what CIOs should prioritize in an AI roadmap and which workloads benefit most from AI-enabled PCs.
Sur la page Steam du jeu indé
Crashphalt
, il se passe un phénomène assez étrange... Des joueurs laissent des avis du genre "j'ai tué Sans d'Undertale!", "Super jeu, un peu triste qu'il ne serve que de mod multijoueur pour Undertale" ou "Le meilleur jeu auquel on ne joue jamais". Sauf que Crashphalt c'est juste un jeu de baston à 4 sorti gratuitement en 2018, et qu'il n'y a pas la moindre trace d'Undertale dedans...
Son créateur, Jose Pacio (RetroSpecter pour les intimes), a mis un moment à comprendre le délire parce qu'à la sortie de son jeu, sa fiche affichait une dizaine d'avis. Et aujourd'hui elle en compte 555, dont 530 positifs, ce qui classe le jeu en "évaluations extrêmement positives". C'est la courbe dont rêve n'importe quel dev indé, à un détail près : aucun de ces avis ne parle de son jeu.
Crashphalt, c'est donc un platform-fighter local à 4 joueurs dans la lignée de TowerFall, où on balance des ondes de choc dans le décor pour éjecter les copains. C'est le Studio Cold Pressed Games qui l'a sorti le 11 octobre 2018, en version gratuite, et c'était son premier jeu.
Alors quel est ce mystère ? Et bien l'explication c'est : un mod. En effet,
Undertale Together
, signé Depa et sorti en 2019, permet d'ajouter un deuxième joueur dans Undertale, le jeu de Toby Fox. Le hic, c'est que les deux joueurs partagent le même clavier, flèches pour l'un, WASD pour l'autre. C'est pratique quand votre pote est avec vous sur le canapé et que vous supportez son haleine de bouc, mais beaucoup moins quand il habite à 600 km.
Et Steam a justement un outil qui va bien pour ça : Remote Play Together. Le concept c'est qu'un joueur possède et fait tourner le jeu, et ses potes (4 maxi) peuvent le rejoindre en streaming sans avoir le jeu. Mais le problème, c'est que c'est au développeur de cocher la case, et Toby Fox ne l'a jamais cochée sur Undertale. Alors que le dev de Crashphalt, lui, l'a fait.
Vous voyez venir la suite... La manip consiste ensuite à copier les fichiers Steam de Crashphalt, sa steam_api.dll et son steam_appid.txt, dans le dossier d'installation d'Undertale, puis à renommer UNDERTALE.exe en Crashphalt.exe.
Le numéro d'application posé à côté de l'exécutable suffit à convaincre Steam que Crashphalt tourne, l'overlay s'affiche, l'invitation Remote Play Together se débloque, sauf qu'à l'écran, bah c'est Undertale jouable à deux !!
Et personne ne pirate quoi que ce soit au passage, puisqu'il vous faut une copie légitime d'UNDERTALE v1.08 pour y jouer. Voilà, c'est un jeu qui sert de bac à sable à autre chose que lui-même, et ce n'est pas quelque chose de neuf, puisque je vous faisais découvrir
Garry's Mod
il y a des années.
Tout s'est emballé en décembre 2022, quand un certain AMMARO73 a publié un tutoriel qui déroule la marche à suivre pour rendre Undertale multijoueur et aujourd'hui, la vidéo approche des 465 000 vues.
Et puis le 12 juin 2025, quelqu'un poste la question qui fâche : "je me demande ce que ressent le développeur en sachant que littéralement personne ne se soucie de son jeu et l'utilise seulement pour modder d'autres jeux". C'est elle qui a fait sortir Jose Pacio du bois sur r/IndieDev.
Jose Pacio s'est même exprimé à ce sujet quand on lui a demandé si ça ne le faisait pas chier que son jeu soit juste devenu un utilitaire pour avoir un mode multi dans Undertale : "Ça ne me dérange pas du tout, ce que Crashphalt est devenu. Je suis passé à d'autres projets depuis longtemps, donc je trouve vraiment cool que le jeu ait trouvé une seconde vie."
Avec une réserve honnête quand même qui est que tant que Steam n'y trouve rien à redire, pas de souci pour que ça reste comme ça. Des jeux qui repartent pour un tour grâce à leur communauté,
j'en ai déjà parlé avec Multi Theft Auto
, mais rarement pour faire tourner le jeu d'un autre ^^.
Lui bosse maintenant sur
Draftula
, un roguelike de construction de château sans date de sortie. Et si vous cherchez un jeu gratuit sur Steam auquel jouer pour de vrai,
j'avais parlé de Deep Snake
.
Son post se termine par un PS adressé à Toby Fox : "Si tu lis ça, dis-moi si tu veux qu'on fasse un jeu ensemble". Un jour peut-être ?
However, not all hope is lost for legal digital preservation, thanks to GOG.com.
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.You don't need a storefront's permission to play what you bought.July 14, 2026
GOG is an unsung hero among digital storefronts, as it sells digital games without Digital Rights Management (DRM). By buying games from GOG.com, you will be able to download a standalone, offline installer for each title, granting you permanent ownership of them.
With this, you can play games offline, back up files, and install them on your hard drive without needing to log in to a store's launcher. Not to mention, you won't have to worry about a game becoming unplayable due to its publisher's dedicated launcher not working (e.g., Assassin's Creed Black Flag Resynced) or being permanently blocked if it's tied to a compromised Microsoft account.
Not to mention that, in some cases, having DRM restrictions lifted from a game will actually increase its performance so it can achieve higher frame rates for smoother gameplay.
On top of that, GOG states that you can even save the games you buy on their storefront to discs and trade them with your friends, should you wish.
You can download a game's offline installer from a GOG account, create a disc image, and then burn it onto a blank CD-R, DVD-R, or BD-R disc.
Windows Central's take
I was already a fan of GOG as it helped preserve some of my favorite childhood games on PC like Breath of Fire 4 and Dino Crisis 2, but it's now becoming my main go-to storefront for digital PC games in light of recent events.
I'm concerned that the thousands of pounds' worth of games could be taken by corporations who don't care for preserving games or respecting people's digital property. So being able to buy and back them up permanently on my computer or discs via GOG is beyond reassuring and gives me hope that we can still own the games we worked so hard to earn.
What do you think of GOG.com as a digital storefront? Do you think you will be using it more often from now on to permanently preserve your digital game collection, or do you still use other digital storefronts like the Xbox Store?
If you have any thoughts, please let us know through the poll, the comments section, or our Reddit page.
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Logo for GOG.com displayed prominently on a purple, starry background.
Good Old Games has become the hero we need in this digital-only dystopia.
Alors ça, c'est un sacré morceau qui va ravir tous les fans de rétro gaming ! Patchzy, le dev de
Wheel Wizard
(le launcher de Retro Rewind), vient d'annoncer Mario Kart Wii compiled, ce qu'il présente comme le premier jeu Wii recompilé en natif pour PC. Pas émulé, hein recompilé. Et vous allez voir pourquoi c'est mieux !
alors pour le moment c'est pas encore dispo, mais c'est une annonce qui est faite en amont de la sortie en bêta qui aura lieu au mois d'août. Cette version de Mario Kart est la première recompilation statique d'un jeu Wii. L'avantage de la recompilation, c'est qu'on peut lui ajouter de nouvelles fonctionnalités et il y aura notamment du jeu en ligne, de la 4K (avec les textures de 2008 dedans par contre...), un framerate débloqué, ainsi qu'un support optionnel de Retro Rewind, ce qui lui apportera plus de 200 circuits.
On a donc une date et on a donc cette vidéo qui va vous mettre l'eau à la bouche :
La recompilation statique, pour faire simple, ça prend le code machine du jeu et ça le retraduit en programme natif pour votre PC. Pas de couche d'émulation qui fait tourner une Wii fantôme en arrière-plan, juste un exécutable que vous lancez comme n'importe quel jeu Steam.
La scène sait faire ça sur N64 depuis un moment, et c'est comme ça que
Banjo-Kazooie a atterri sur PC en 4K
, et quelques projets s'y sont collés sur Xbox 360. Pour ma part, moi je suis en train de coder une espèce de recompilateur universel qui supportera plein de consoles différentes, mais c'est pas encore prêt et je sais pas encore si je mettrai ça sous licence libre ou si ce sera juste un binaire pour mes Patreons. On verra bien, c'est pas fini, et je prends mon temps mais c'est un petit peu mon passe-temps du moment.
Au moment où j'écris cet article, je suis en train de bosser sur la recompilation de l'ensemble des jeux N64 :
Après sur Wii, le terrain n'était pas complètement vierge non plus, puisque DolRecomp, un recompilateur statique GameCube et Wii, traîne sur GitHub depuis le mois de juin. Alors pourquoi est-ce qu'on s'excite tous si on peut déjà faire tourner Mario Kart Wii nickel sous Dolphin depuis des années ?
Eh bien parce que comme je vous le disais, en théorie, un binaire natif, déjà ça vous épargne tous les problèmes liés à l'émulation, je pense à la surcharge que ça peut engendrer sur les petites configs ou les petits lags, ce genre de choses.
Puis en plus ça peut permettre de supporter par exemple des mods. Je pense à Retro Rewind évidemment, mais pourquoi pas aussi implémenter des nouvelles fonctionnalités dans le jeu. Et puis ça suivra les évolutions de votre machine sans que vous ayez à vous traîner un émulateur... C'est ça qui rend par exemple la
recompilation PC d'Animal Crossing
intéressante.
En tout cas, ce qui est sûr, c'est qu'avec Patchzy, ça va être du lourd ! En plus, comme Nintendo vient d'annoncer
la fin des serveurs de Mario Kart Tour
pour le 29 septembre, cette bêta d'août va pouvoir prendre le relais donc ça c'est super cool !!
Après côté légal, le projet ne distribue aucun asset Nintendo, ce sera donc à vous de fournir votre propre ROM. On verra bien si ça empêche Nintendo de dégainer ses avocats...
The good news is that Valve has now released official Windows drivers for the Steam Machine, reinforcing that it's still a PC at heart. If you want to install Windows instead of SteamOS, you can, giving you the freedom to do pretty much whatever you want with the Gabecube that you own.
As Valve puts it: "Steam Deck and Steam Machine are PCs, and other applications and OSes can be installed" — there is a catch, however, as Steam hardware still doesn't officially support dual-booting, which may or may not be a deal-breaker for some.
I don't even own a Steam Machine, but I would have liked that flexible OS option if I did. Still, despite this, it's great to see how open Valve is. Providing official Windows drivers is a nice touch, and it's something the company already does for the Steam Deck.
Personally, I wanted Steam Machine to enter the market and provide serious competition for the PS5 and Xbox Series X. Unfortunately, that seems to have been wishful thinking on my part, and again, that's through no fault of Valve's. Current market conditions have pushed memory prices to the point where companies are even facing lawsuits over allegations of price-fixing and intentionally restricting supply to keep prices high.
Don't worry, though. I'm sure things can't get much worse — except they can, as I'm sure we're all aware; the memory crisis isn't going anywhere, and we, the consumers, are having to pay the price. But let me know your thoughts on running Windows on Steam Machine by leaving a comment and taking part in our poll below:
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Steam Machine for 2026
Valve has released official Windows drivers for Steam Machine, allowing owners to install Microsoft's OS.
Steam's more-than-generous refund policy is under scrutiny from the developer behind Paddle Paddle Paddle, a game heavily inspired by the "Foddian" genre. These games are designed specifically to frustrate players and are often popular with content creators because of the reactions they generate. I actually own Paddle Paddle Paddle myself and have played it with a friend. It's a co-op game where you paddle a boat through increasingly frustrating obstacles as you make your way downstream.
After spotting a review that read, "GREAT GAME, finished within 1:40 hrs (refunded)," the developer took to X to criticize Steam's refund policy, writing:
"This should not be possible@Steam Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive... Thats over 55,000 Refunds btw..."
Many reviews, including some that recommend the game, openly admit they completed it and then refunded it because they finished within the two-hour window. That does feel a little disingenuous, especially if they genuinely enjoyed the experience. Since the developer spoke out, however, some users have also started leaving negative reviews that appear to focus just as much on his comments as the game itself.
One user wrote:
"Not fun, Short, Sloppy. Beat it under 2 hours and would refund if I could but waited too long to play it, you should if you can"
Another added:
"The Dev keeps crying about his game getting refunded on X despite making "millions" out of a sloppy effort"
Having actually played the game myself and genuinely enjoying it, I decided to keep it, and I do think the developer should look at releasing the game on consoles like Xbox or Nintendo Switch. I will say, though, overall, I think Steam's refund policy is a good one, even if this situation highlights one of its weaknesses.
Personally, I don't think players should be able to complete an entire game and then immediately refund it. That said, I'm not entirely sure how Valve could solve that problem without creating new ones. One idea could be tying refunds to achievements, but that would simply encourage some developers to avoid adding achievements that mark the end of a game.
Perhaps Valve could instead adjust the refund window based on a game's typical completion time or even its price. For example, lower-priced games that can reasonably be completed in a short sitting could have a one-hour refund window instead of two. Even that isn't a perfect solution, though, and it's easy to see how developers could try to design around whatever rules Valve introduces.
Those are just my thoughts, though. I'd love to hear what you think, so let me know in the comments and be sure to take part in our poll above.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Paddle Paddle Paddle promotional artwork featuring two players rowing through rough seas while dodging hazards in the challenging co-op game.