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NASCAR 26 is one of the most fun racing games on Xbox today

2025 saw the long-awaited return of official NASCAR video games, after years in the wilderness that came after some lacklustre efforts under a previous publisher.

NASCAR's video game is now handled by iRacing, a team that knows how to do things right. It's not a simple rip of the NASCAR aspect of the iRacing sim; it's a tailored, dedicated experience, built to be enjoyable on console and PC, and importantly, with a controller.

NASCAR 26 is the second attempt by iRacing, and as you would certainly hope, it's an improvement. The core remains, but with some new features that make the package that bit better.

The short version is that I wish all console racing games had what makes NASCAR 26 good. It combines the licensing with a healthy dose of NASCAR razzle-dazzle, real-world personalities, and the incredible iRacing tech underneath that gives it its realistic feel.

Even if you're not a particularly big NASCAR fan but you like good racing games, you should definitely give this one a try.

This review was produced using a copy of NASCAR 26 Gold Edition on Xbox Series X provided by iRacing. Nobody from the company had any input in nor saw the contents of this review prior to publication.

NASCAR 26 looks as spectacular as the real thing

A screenshot from NASCAR 26 at the Bristol Night Race looking back at Kyle Busch.

The great Kyle Busch may have left us, but his legacy lives on. (Image credit: Windows Central)

I am a big NASCAR fan. Watching it live from the UK takes serious commitment, but through hell or high water, I'm there (almost) every weekend in the small hours.

As much fun as I've had in past NASCAR games and on iRacing, it takes a complete package like NASCAR 26 to bring everything together. And it starts with the presentation.

For starters, you've got real-world NASCAR personalities playing a part in the game. When you fire up your first career mode season, you've got Dale Jr. securing you a contract. Former crew chief turned broadcaster Steve Letarte makes plenty of appearances, Jamie McMurray will help you learn the ropes, and TJ Majors is in your ear as the all-important spotter.

A screenshot from NASCAR 26 showing O'Reilly Series cars racing under a low sun at Iowa Speedway.

The lighting in NASCAR 26 is superb. (Image credit: Windows Central)

That real-world crossover applies to the cars and their drivers and all the circuits you'll visit behind the wheel. I've only one point of comparison I can make myself, that being Charlotte Motor Speedway, but that looks just as spectacular in-game.

NASCAR 26 does such a good job at capturing the atmosphere of the race tracks, as well as how good the cars look (until they inevitably get banged up).

Part of this is the new dynamic lighting, which for night races especially really does make it feel like you're racing at night. Not some kind of fake interpretation of night.

The NASCAR 26 career mode doesn't have any surprises, but it's thorough

A screenshot from NASCAR 26 showing the in-game HUD over a practice session at Iowa Speedway featuring Shane van Gisbergen.

Four different series are available to play both in career mode and free play. (Image credit: Windows Central)

I don't want to dwell too much on the career mode, because for the most part if you played NASCAR 25, it'll feel very familiar.

The trajectory is predictable; you start at the bottom and make your way up to the NASCAR Cup Series in hopes of winning the big prize. As in NASCAR 25, and a change from some older games, the ARCA series is where you begin, not on dirt.

You're responsible for performing well on the track, earning reputation, and getting points that will help your team's workshop keep ticking over. Prize money is important, too, as without it you can't hire better staff. It's straightforward enough. Build a better team, become a better driver, hire better people, and get more lucrative sponsorships.

If you prefer a shorter experience, you can jump into The Chase, a mode that mimics the returning format for the final 10 races of the real-world season. Even running short races and doing a complete career mode (and then enough seasons to unlock the achievements if you're going after that new Mythic unlock) will take a serious investment of time.

NASCAR 26 feels like a 'lite' sim racer you can actually play with a controller

A screenshot from NASCAR 25 of the number 9 and number 5 cars racing at Charlotte Motor Speedway in the Coke 600.

When the AI drivers are on form it can lead to some amazing racing. (Image credit: Windows Central)

Beyond just trust in iRacing to look after the NASCAR brand, the reason I was always most excited for the new games was the tech that would be underneath.

iRacing employs actual race engineers. It laser scans tracks. While NASCAR 26, as with its predecessor, isn't a simple copy and paste of the PC sim, I genuinely think that it has the best physics of any console racer. Compared to, say, Forza Motorsport, it just feels so good.

Cars behave how you'd expect them to behave. They bounce around and wobble at speed. When you leave pit road on cold tires, the rear will just snap around on you if you try and accelerate too quickly. Changes you make to the setup feel meaningful. If you dial in some changes because you're too tight, you'll feel it. You'll also feel it if you go too far in the wrong direction.

Drafting is essential at Daytona, Talladega, and Atlanta. As in the real thing, if you lose the draft, you're going nowhere. And on other ovals, you're rewarded for finding your own fastest line. Road courses are a riot, too, because a NASCAR racer is big and heavy, and it doesn't like turning on a dime. I can fly around Watkins Glen in other games, but in NASCAR 26, it suddenly feels challenging.

New for this year, too, is the fact that tracks will change. Through the course of a race, rubber will lay down on the surface, and just as in reality, that affects where you can go and how fast you can go when you're there. It's not just a visual change designed to make it look more realistic. Combined with tire degradation and fuel consumption, it provides a realistic experience, but the track changes still feel very subtle.

A screenshot from NASCAR 26 showing a Craftsman Truck Series race at Talladega featuring Tony Stewart.

Pack racing at superspeedways is a fine art and if you lose the draft, you're going backwards. (Image credit: Windows Central)

The AI drivers are also, mostly, some of the best I've come across in a track racing game. There are moments when it just descends into chaos, and sometimes the back of the pack behaves irregularly as you come to lap them. But when you're up front battling, it feels like you're actually battling.

Beating and banging is fair game; there's no iRacing-esque safety rating to worry about, but I'm amazed at how easy it is to actually race properly against the AI drivers and how much of a challenge it can be to get round them. In the old days of NASCAR Heat, you could pretty much just weave in and out and go from the back to the front in any race. You can't do that here.

I've had so much fun chasing down the AI drivers, having to experiment with different lines, sometimes even just fully sending it, and hoping I get clear. You're able to tweak the AI strength quite substantially, too, so as you get better, you can make the challenge harder.

All of this is perfectly achievable using a controller, too. The best experience will always be with a wheel, but NASCAR 26 doesn't feel overly twitchy or fake when using a controller, and the settings in the game allow you to customize your inputs to get it feeling just right for you.

The spotter also deserves highlighting. It's pretty good, which is useful because if you're driving in cockpit view, it is essential. Calls are clear and informative, and most of all, accurate. If he says you're three wide, you can believe it. If he calls a car inside but you can't see any hint of it, oh, it's there.

Other quick hits

A screenshot from an ARCA race at Daytona in NASCAR 26 showing an in-cockpit view of an imminent crash.

Seconds before the big one at Daytona... (Image credit: Windows Central)
  • You have full crossplay in NASCAR 26. You can choose to just be console-only, full crossplay, or turn it off and only play on the same platform.
  • Multiplayer is a mixed bag, but that's not necessarily the fault of the game. People race like clowns, and you're just going to have to deal with that. It would be nice to have online series and leaderboards to play as well.
  • While the level of customization for your setup and your input devices is welcome, it can also be overwhelming.
  • The career mode may be extensive, but outside of it there's not a whole lot to do if you're not a multiplayer fan. You can run endless quick races, but over time it gets repetitive. I'd like to see future incarnations of the NASCAR game think a little outside the box, perhaps with regular special challenges. I'm not suggesting full live service, but something fresh on a regular basis to keep us engaged.

NASCAR 26 is an iteration, but a good one, and a strong racer

A screenshot from NASCAR 26 of the number 9 Prime Chevrolet doing a burnout at Charlotte Motor Speedway.

NASCAR 26 is deserving of a celebratory burnout. (Image credit: Windows Central)

I don't think any of us expected anything drastically different, and NASCAR 26 is a definite iteration. But it does make some meaningful improvements that are small in their own right but add up to a better overall package.

But the core experience is still one of the best track racers out there, whether you're a NASCAR fan or not. Cars feel alive and fun to drive, and when the AI works, it produces some of the most fun racing you can get.

I'd like to see more non-career mode content, and honestly, I'd like to see future games drop earlier in a season. We're a handful of races out from the 2026 NASCAR season ending, having spent most of it on last year's game with last year's cars.

Open-world racers like Forza Horizon 6 get most of the attention these days, but iRacing continues to prove that when done right, there's still room for good track action. NASCAR 26 is one of the best out there right now, and it certainly bodes well for next year's Indycar game.

NASCAR 26 launched on Xbox Series X|S, PS5, and PC via Steam on September 18, 2026.

NASCAR 26 cover art

NASCAR 26 (Xbox Series X|S)

"Battle your way through all four NASCAR National Series in Career, Quick Race, Championship, Multiplayer, or our all-new mode featuring The Chase! And, with all the laser-scanned assets of iRacing, the level of authenticity has never been higher with dynamic track, an all-new peak performance training mode, and enhanced driving physics across every chassis."

Also on: PS5 | Steam

More games than ever are hitting Xbox Play Anywhere — is it going mainstream?

One of my favorite things about the Xbox ecosystem has historically also been one of its most frustrating. Why? Primarily due to a "lack" of adoption.

Xbox Play Anywhere is by far and away my favorite thing about being an Xbox owner. As a heavy (figuratively and literally) Xbox gamer with hundreds upon hundreds of owned games, I'm always excited to see when one of my games supports Xbox Play Anywhere — a feature that allows me to take my game to Xbox Cloud Gaming or Windows PCs or gaming handhelds on the same license, with the same save file.

DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈

However, in years past, adoption was pretty anemic. Xbox's first-party titles (mostly) came to the service, but third-party games generally turned their nose up at it. What's worse, the idea of older games getting support was almost unheard of. That changed in a big way in 2026.

Games both old and new are getting Xbox Play Anywhere support out of the blue

Metro 2039 reveal card with Xbox branding, but also PlayStation, Epic, and Steam

One of my most anticipated upcoming Xbox games is Xbox Play Anywhere, and today, 4A announced Metro's predecessors are getting Xbox Play Anywhere too in a free update. (Image credit: 4A Games)

I will remember 2026 as the year Xbox Play Anywhere really saw a watershed moment.

Previously, it felt like AAA developers simply didn't care or want to work with Xbox Play Anywhere. I wrote an opinion piece complaining about Xbox Play Anywhere adoption back in January, but almost a year later, things have done an almost total 180.

Before, it felt like to expect Xbox Play Anywhere, Microsoft had to drop an Xbox Game Pass deal on the game in order to acquire the rights and convince the developers to play nice. But this year, we've seen a steady cadence of games both large and small hitting Xbox Play Anywhere without any form of Game Pass integration.

Yes, many AAA games still aren't arriving as part of Xbox Play Anywhere (notably ones from the "bigger" publishers like EA and Ubisoft), but it seems even they are coming around to the idea. A few weeks ago, Ubisoft began offering some of its games on Xbox PC "for free" if you own the Xbox console version, making them Xbox Play Anywhere in all but name. Now if we could just get Star Wars Zero Company too ... if you're listening, EA.

Other publishers have been sporadic. Capcom brought Onimusha: Way of the Sword to Xbox Play Anywhere, but not Resident Evil 9 or Pragmata, for example. Others have been fully on board, with Square-Enix pledging virtually every new release, including re-releases like the upcoming Kingdom Hearts remasters and Final Fantasy Resonance.

The Witcher 3: Wild Hunt Remastered Patch 5.00b graphic shows Geralt and allies amid a fiery, smoky battlefield beneath “List of Changes.”

Increasingly, even older games are getting Xbox Play Anywhere treatment, which is huge. (Image credit: CD Projekt Red)

Indeed, one of the bigger issues with Xbox Play Anywhere revolves around gaps in the overall content line-up. It reminded me a bit of the Windows Phone app gap ... wherein developers didn't see enough users to justify the port, and users didn't see enough content to justify using the store. But somehow, Xbox seems to have overcome this issue with Xbox Play Anywhere.

Witcher 3 recently got retroactively updated with Xbox Play Anywhere support, for example. Today, Metro 2033 and Last Light were announced with HD refreshes, complete with Xbox Play Anywhere support. Baldur's Gate 3 too, also grabbed Xbox Play Anywhere support, with Larian remarking that it's just "a cool part of the ecosystem." Even some of the more obscure games like Tainted Grail: Fall of Avalon, a game I was secretly hoping would grab Xbox Play Anywhere, just randomly got certified today. I also had no idea other viral indie hits like TCG Card Shop Simulator were Xbox Play Anywhere until I checked what was available today.

What's going on here?!

Tainted Grail: The Fall of Avalon (2025) now prodives both Xbox & PC versions in one purchase (no #XboxPlayAnywhere tag) https://t.co/bTqoq3MOS2 pic.twitter.com/jBHJRMU7SnOctober 1, 2026

There's been a huge, generalized sprint of solid Xbox Play Anywhere support recently. Blood of Dawnwalker, Control Resonant, Resonance: A Plague Tale Legacy, Aliens Fireteam Elite 2, Beast of Reincarnation, Dispatch, 007: First Light, Subnautica 2, Vampire Crawlers, RuneScape: Dragonwilds, Replaced, Monster Hunter Stories 3, Deep Dish Dungeon, Clive Barker's Hellraiser Revival, Demeo x Dungeons & Dragons, and many more — have all hit the service in recent months, or will in the near future.

There are tons more as well, on top of first-party titles which are all but guaranteed to hit Xbox Play Anywhere by default. Crucially, all of the games play incredibly well natively on Xbox Ally X, optimized for handhelds out of the box in most cases.

Microsoft hasn't been shy about its intentions to improve the Xbox back-end systems to facilitate these kinds of features. But I'm curious what is driving this increased adoption of late ... could it be the Xbox Ally and Xbox Ally X effect? Is it simply a no-brainer if you're also moving copies via Xbox Cloud Gaming? Is the Xbox PC store seeing more rapid adoption than people think?

Whatever the cause is, as an Xbox Ally X gamer, I'm loving it.

Now if you don't mind, I'm going to rock up with some more Deep Dish Dungeon for a bit while the WoW: Forever servers are in maintenance ...

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Gears of War: E-Day reviews are flooding in — Here's what the critics are saying

Gears of War: E-Day has finally launched on Xbox Series X|S and PC via early access for players who pre-ordered the Premium Edition.

While the rest of the world waits for its public release on October 6, 2026, players can look up whether Gears of War: E-Day is up their alley by checking the mountain of critic reviews now available online.

Sure enough, critics are absolutely adoring this epic prequel to the iconic Gears of War series, as it's scoring high ratings of 88 on Metacritic and 87 on OpenCritic.

Here's what some of the top reviews had to say about this new entry in Xbox's flagship shooter franchise.

Note that all these reviews only cover the single-player campaign, as the multiplayer modes were unavailable to test during the review period.

Gears of War: E-Day Reviews

  • IGN (9/10): "E-Day pulls off the tightrope act of giving us a heartfelt prequel with strong characters even when we know how it ends. On a more mechanical level, it also evolves the enemies, weapons, and combat you’d expect to deliver a Gears of War campaign that stands toe-to-toe with any of the others."
  • GameSpot (7/10): "For better or worse, E-Day is distinctly Gears, and I had a good time with it, even if the story is disappointing and the open areas are fairly dull. But that’s all it is: a good game, propped up by combat that hasn’t changed all that much over the past 20 years. That’s enough to skate by, but I wish Gears of War would dig deeper."
  • VGC (4/5): "Gears of War E-Day's campaign offers balls-to-the-wall action and rarely lets up, but that means the story takes more of a back seat than I'd like. It's good that time is given to the backstories of new protagonists Mags and Lucas, but given that the game is literally the playable Marcus and Dom backstory fans have been waiting decades to see, more time could have been spent on their relationship. In terms of pure gunplay, however, very little beats it this year."
  • GamingBolt (9/10): "It stumbles sometimes with its story, but thanks to new and improved movement mechanics, Gears of War: E-Day ends up delivering some of the tightest combat and one of the series’ most excellently paced campaigns in a long, long time."
  • Voxel (90/100): "Gears of War: E-Day hits the mark by getting the basics right: embracing its identity as a Gears of War game and elevating the strengths inherent to the series. The game doesn't revolutionize the genre, but it delivers a fun gameplay experience featuring a cinematic narrative and local multiplayer support."

Gears of War: E-Day returns to the series' roots while having some odd, out-of-place open-world elements.

Gears of War: E-Day gameplay screenshot

Marcus Fenix meets a Locust Drone for the first time. (Image credit: Microsoft)

Overall, it seems the general sentiment around Gears of War: E-Day is that it doesn't try to reinvent the wheel, but returns to the series' roots with a solid, harrowing war story while refining the core gameplay loop that made Gears of War the household name it is today to great effect.

However, our own Jez Corden was more critical in his review-in-progress article on Gears of War: E-Day. While Jez praised the game's gorgeous visuals, stunning performance, and solid gunplay, he felt like let down by the game's poorly designed open-world-lite elements that break the game's pacing and uninteresting, damage-spongy boss fights.

The real make-or-break point for Gears of War: E-Day, to me, will be its PvP Versus Modes and its much-anticipated PvE Horde Siege mode, where you will be pitted against dozens of Locust enemies and boss monsters at once with 12 players.

If The Coalition can nail the gameplay of its multiplayer modes and its post-launch content, people will be sticking around for Gears of War: E-Day long after they beat the campaign. I know I'll be playing Gears of War: E-Day's Horde Siege mode over Grand Theft Auto 6 any day.

Gears of War: E-Day (Xbox): $69.00

Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

• Xbox Store
• SteamView Deal

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Gears of War: E-Day multiplayer plans revealed as it launches in early access

Today's the day: Gears of War: E-Day, the most anticipated Xbox exclusive in years, has launched in early access for players who pre-ordered the Premium Edition of the game. Earlier, Jez Corden called it "gorgeous but undeniably messy" in our review-in-progress, looking forward to future content additions.

Still, to celebrate this momentous occasion, Gears of War: E-Day's developers, The Coalition, have released an extensive blog post detailing their plans for updating the game's multiplayer content, balance changes, and more.

Here's what you can expect from Gears of War: E-Day's post-launch updates.

Gears of War: E-Day Season 1

Check out Season 1 details, updates from the Beta and what's coming next.Read More: https://t.co/vaBCRztAQs pic.twitter.com/95eGqiIalXSeptember 30, 2026

First off, The Coalition states that Season 1 of Gears of War: E-Day's multiplayer content, titled Season 1: Emergence, will be running from today all the way up to December 1, 2026.

Season 1 will include all the game's launch maps, games, cosmetics, and three limited-time events called Halloween, 20 Years of Gears, and Thanksgibbing. Each event will last for two weeks and will feature a Versus Event mode, a Horde Siege Event mission, and exclusive, limited-time rewards.

Additionally, Season 1 will include:

  • Ranked: Versus Ranked will officially launch one week after launch on October 13, giving players crucial time to get up-to-speed with all our maps, modes and sandbox before jumping into competitive.  
  • Weekly Challenges: The weekly challenges Premium Edition owners receive on October 1 are the same challenges all players will receive at launch on October 6, weekly challenges will then refresh on October 13.
  • Shop: Shop offers will rotate every Tuesday. Be sure to check every week for free featured gifts.
  • Never Fight Alone Charity Bundle: 100% of net revenue of the Never Fight Alone Year 5 bundle, which includes an exclusive skin and weapon skin set, and the Never Fight Alone Legacy set, goes to our partner Crisis Text Line in our mission to prevent suicide.
  • Promotional Items: Cosmetic items available exclusively through limited time partnerships will become available in the Barracks for Coins and Iron after the partnership exclusivity term lapses. 
  • Gears of War: Reloaded Rewards: To celebrate the release of the original Gears of War 20 years ago, we’re offering exclusive rewards to commemorate players’ engagement with Gears of War: Reloaded. 
  • Fire and Fenix Pose: Complete the “Prison Breakout” XBOX Achievement in Gears of War: Reloaded.
  • Old Guard Medal & “Locked n’ Reloaded” Title: Complete the “Re-Up” XBOX Achievement in Gears of War: Reloaded.

Gears of War: E-Day Season 2 and beyond

A lone armed figure faces a gigantic, many-limbed creature in a red-lit city street, with wrecked cars and a blue beam creating a tense, ominous scene.

Corpsers are back and meaner than ever. (Image credit: Xbox Game Studios)

Season 2: Legacy will begin at a later date after Season 1 and will feature content themed around the Gears of War franchise's 20th anniversary. The Coalition has also prepared a birthday gift for players to open on November 7, the day when the original Gears of War launched two decades ago.

Additionally, The Coalition has announced that Season 2 will include a Dead Serious Achievement. Any players who obtain it will be rewarded with exclusive cosmetics like a Medal, a Player Title, a Banner, an Emblem, an Icon, and a Legendary Character skin.

Lastly, Gears of War: E-Day has been confirmed to receive at least five post-launch seasons. The names of future seasons after Season 2 are:

  • Season 3: Infiltration
  • Season 4: Pendulum
  • Season 5: Devotion

Gears of War: E-Day Multiplayer Balance changes

Gears of War: E-Day screenshot of Marcus Fenix revving a Lancer chainsaw.

Marcus holding the iconic Chainsaw Lancer for the first time. (Image credit: Microsoft)

Moving on from seasonal content, The Coalition then lays out its plan for updating Gears of War: E-Day's gameplay based on feedback from the multiplayer betas.

Their first move is to change the Gnasher, Gears of War's iconic shotgun that is regarded as one of the best weapons to use in PvP and PvE content throughout the whole franchise.

The developers noticed that during Gears 2 to 5, firing the Gnasher from the hip has often resulted in some shots missing when they clearly should've hit the target. So, The Coalition has decided to finally fix that by introducing a new hybrid muzzle and camera-oriented shooting mechanic.

This means that when you fire the Gnasher, the game will check both the camera and muzzle shots and apply whichever angle is better suited for the shot, which should (hopefully) result in more accurate hits.

Gears of War: E-Day Boomer

BOOM. (Image credit: Microsoft)

Next up, The Coalition states that iconic gameplay features from past Gears of War titles, like Meat Shields, Chainsaw Duels, select fan-favorite weapons, Private Lobbies, and Leaderboards, are being considered to be added to Gears of War: E-Day in post-launch updates or the next game.

Right now, the developers are focusing on making sure Gears of War: E-Day has the most stable launch experience possible.

Finally, The Coalition has laid out a series of patch notes for Gears of War: E-Day's early access launch, which include bug fixes, balance adjustments, Quality-of-life improvements, and more:

Click here to expand the full list ↴

  • Tuning:
    • Weapon Tuning: 
      • Adjusted Prototype Lancer damage to a value in-between Beta weekend 1 and 2
      • Reduced Lancer Mk1 damage
      • Reduced Vulcan damage
      • Increased Hammerburst damage 
      • Increased damage of the Gnasher while ADS at range
      • Improved Gnasher hipfire consistency
      • Reduced rate of fire for the Snub
      • Reduced the Gut-Puncher spare ammo amount
    • Movement & Cover Tuning: 
      • Improved strafe movement responsiveness
      • Adjustments to cover enter speed and distance of cover-enter cancel
      • Reduced Cover Slip speed
      • Reduced Slide distance
    • Horde Siege Tuning:
      • Adjustment of brightness and opacity of Energy icons
      • Adjusted the difficulty of Repair objectives 
      • Decreased the health threshold at which a Boomer, Flayer, or Grinder can be executed with a Prototype Lancer
      • Reduced Weapon Part Rewards for participation in invasions
      • Reduced Weapon Part Rewards for Weapon Part Stockpiles
      • Increased the difficulty of all Invasions
      • Increased the difficulty of Commander and Allfather difficulties
      • Adjusted the Medic’s stim duration
      • Increased equipment costs
      • Reduced the impact of some Squad Perks
      • Increased the Energy cost of Squad Perks
    • Versus Tuning: 
      • Reduced the wave respawn time
      • Reduced frequency of trading to feel more fair and consistent
      • Adjusted Scoring in Demolition 
      • Adjusted Scoring in Crucible
  • Bug Fixes: 
    • Across PC, XBOX and handhelds, we made numerous improvements to stability, performance and optimization across applicable hardware configurations
    • On PC, we addressed a bug causing graphics settings to reset between launches
    • Made adjustments to prevent macro abuse of semi-automatic weapons
    • On PC, we addressed an issue causing missing VFX on explosions when set to Low quality settings
    • On “Legacy” control settings, fixed an issue causing an inconsistent Sprint release delay
    • On PC, fixed an issue causing additional input delay when playing on mouse and keyboard
    • On PC, fixed an issue causing mouse & keyboard lighting effects to not display properly
    • In Horde Siege, fixed an issue causing Tickers not to be properly flung when kicked
    • In Horde Siege, fixed an issue causing blast charges delivered during the Corpser Invasion Event to not register
    • Fixed an issue allowing players to shoot enemies not in front of their barrel when aiming down sights
    • Fixed an issue causing versus ranked or social players to get stuck at the “Waiting for Other Players” screen
    • Fixed an issue causing destructible assets to ‘stick’ to players
    • Fixed an issue where Marksman UAV visual effect might persist
    • Improved the reliability of starting objectives in Horde Siege
    • Improved the reliability of switching which squadmate you are spectating when cog tagged in Horde Siege
    • Fixed an issue where Tickers were immune to Gorehooks
    • Fixed an issue allowing more than four squad members in Versus
    • Fixed an issue where abandoned turrets could not be interacted with
    • Fixed visual issues with ranking up from Onyx 3
    • Fixed an issue where boss health bars and locators could scale incorrectly
    • Fixed multiple issues where specific enemies may not be able to path at certain objectives
    • Fixed multiple issues that would prevent objectives from completing in Horde Siege
    • Fixed multiple inconsistencies and interaction errors in the Horde Siege lobby and Barracks
    • Fixed multiple scoring inconsistencies and errors
    • Fixed multiple matchmaking errors and timeouts
    • Fixed an issue where Mortar strike vfx could appear without cause
    • Fixed an issue where TDM matches would end too early
  • QoL & Feedback: 
    • On all platforms, we added an FOV slider 
    • On all platforms, we improved HDR calibration, made UI paper-white adjustment independent
    • On all platforms, we added the ability to disable Chromatic Aberration
    • On all platforms, we added the ability to disable Film Grain 
    • On PC, Max FPS can be set to 30, 60, 90, 120, 144, 240, or Unlimited 
    • On PC, setting Max FPS to “Unlimited” will not cap your framerate
    • On PC, multi frame generation is now optionally supported
    • On PC, we added a setting to allow players to enable or disable Lamp device support for mouse and keyboard lighting  
    • On XBOX, “The Lucky Ones Died on E-Day” achievement has been removed in order to support the upcoming Mythic Achievements feature. Players will still earn the “I AM A GEAR” Player Title upon completing all other achievements and the achievement remains on Steam
    • In multiplayer, adjusted Player XP to better align the rate of progression across Horde Siege and Versus
    • Made improvement to Backfill AI bot behavior 
  • Advanced Shader Delivery (ASD): 
    • On PC, Advanced Shader Delivery (ASD) is a new feature that significantly reduces the time spent compiling shaders across different PC hardware configurations. It benefits Gears of War: E-Day and other supported games across the Xbox PC app
    • For launch, ASD will be supported on AMD hardware, with NVIDIA support coming later in October
    • Playing E-Day outside the Xbox PC app? You may still benefit from ASD if the Xbox PC app is installed on your Windows 11 PC, allowing the required shaders to be pre-installed
  • LAUNCH KNOWN ISSUES:
    • Playing through the entire length of the game without reloading checkpoints or restarting may cause memory issues. Please reload a checkpoint if you get blocked at an encounter or objective
    • Performance Overlay in Benchmark mode does not include generated frames, and can report a lower than accurate FPS 
    • Game process may continue to run after closing, can be viewed and shut down from task manager 
    • New clients joining a lobby working through an existing save will receive all prior secondary objective and hardcase progress in the War Journal and all relevant Forge rewards 
    • On PC, offline play is unavailable until October 6

Are you ready for Gears of War: E-Day?

If you're a fan of Gears of War or third-person shooters, then you won't want to miss out on Gears of War: E-Day when it leaves early access and launches for the general public on October 6, 2026, for Xbox Series X|S and PC.

It's turning out to be one of the best games in the series just from the campaign alone, and judging from these long-term plans for its exciting multiplayer modes, Gears of War: E-Day is going to satiate your craving for video game violence for a long time.

Before heading off to buy a copy, I'd recommend upgrading your Xbox Series X's storage to fit Gears of War: E-Day, as the base game's 115GB install requirement is going to take a huge chunk out of it long before its post-launch updates arrive.

Gears of War: E-Day (Xbox): $69.00

Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.

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Gears of War: E-Day review (in progress) — Immaculate presentation, odd game design choices

As I write this, I just wrapped up my run-through of Gears of War: E-Day, start to finish. Although, I have yet to experience the full actual game.

For the review build, Gears of War: E-Day's new siege mode is disabled, as is versus multiplayer. It felt odd to me to score a game I haven't fully played yet; as such, this will be a review-in-progress pending the launch state of versus and siege mode, which I presume goes live with the game itself on October 6, 2026.

Gears of War: E-Day is something of an important game for Xbox. It carries the flag for Microsoft's return to exclusive Xbox Series X|S games, and likely has some oversized pressure upon it to deliver. We're not here to review that aspect of the product, though — only what is here sitting in front of me.

And my feelings are a bit mixed.

Gears of War: E-Day has some of the most stunning visuals I've ever seen committed to the medium, with absolutely immaculate lighting treatment, immense and meticulous city detailing, and gorgeous character work. The gunplay is also fantastic, smoothing off some of the series' rough edges with boosted mobility, without sacrificing the Gears feel.

But the overall gameplay structure does the overall game a pretty sizeable disservice in my view, preventing it from reaching its full potential.

Gears of War: E-Day review — Story, Art, and Tech

Gears of War: E-Day review screenshots

Gears of War: E-Day's character work is absolutely top-shelf stuff. (Image credit: Windows Central | Xbox)

Gears of War: E-Day takes place over a decade before Gears of War 1, offering us a front-row seat to the brutal and genocidal opening to the Locust's attack on humanity.

The city of Kalona serves as ground zero for that invasion. Kalona is known as a city of science and technological progress, and was instrumental in developing the COG's weapons tech and industrial war economy during the civil war against the UIR. E-Day takes place six weeks after the UIR surrenders, and Dominic Santiago and Marcus Fenix are picking up the pieces and mourning lost friends and family.

The character work on offer in E-Day is absolutely top-shelf. The trauma of loss and the shock of the Locust invasion comes through incredibly well in every single aspect of the game's delivery. The cityscape is immaculately detailed, with interiors fully rendered with a lived-in feel, complemented by some of the best lighting I've ever seen in a video game. Well and truly, Gears of War: E-Day is at the absolute apex of Unreal Engine technological prowess, and the game deserves awards on that basis alone, most likely.

Gears of War: E-Day review screenshots

Kalona is without a doubt one of the best city designs I've ever seen in a game. (Image credit: Windows Central | Xbox)

Rendering the city in so much detail really helps serve the story. Gears of War's more recent games take place in a ruined world, where the Locust have effectively already won and decimated humanity and most of its cities. For E-Day, The Coalition had to show a city that was still thriving and populated, and the horrors therein.

From the very first cutscene, The Coalition pulls no punches: this is a horror story, a war story, and a tale of survival and desperation. The COG army is decimated and blindsided, besieged by an unknown threat that they immediately underestimate as monsters without a plan, only to discover later just how smart and organized the Locust actually are.

Civilian NPCs litter the city, sometimes fleeing, sometimes in dismembered puddles on the ground. The reactions from the characters and their development throughout the game really help to elevate that sense of loss and fear — they're not the battle-hardened survivors of the original Gears trilogy. They're young, war-weary from fighting the UIR, and in some cases wholly traumatized already.

Gears of War: E-Day review screenshots

The destruction and devastation unravels in real time throughout Gears of War: E-Day. (Image credit: Windows Central | Xbox)

I don't want to give too much away about the story, but this very much felt like the first game in a new planned trilogy ... there were aspects of the delivery that suffered as a result. Some plot threads felt designed to be resolved in future games (or DLC?), leaving me wanting somewhat. But the fact that I am eager to learn more about this Emergence Day story arc is probably a plus. It would be far worse if I didn't care, and I find myself caring a lot about the new characters, their struggles, their past lives, and what will ultimately end up happening to them ... given that some clearly aren't present in future installments.

Gears of War: E-Day's setting, visuals, and story delivery represent its best aspects. The game's performance on Xbox Series X is top-tier, with slowdown only occurring during some particularly heavy sequences towards the end. I didn't experience a single crash, and it's great to see a modern game offer split-screen co-op in the modern age as an option.

The new characters are interesting and engaging, and finding out new layers of existing characters is also rewarding as a long-time fan. I think Gears of War: E-Day could've benefitted from leaning more into civilian-oriented side stories potentially ... but as I'm going to explain in the gameplay section, Gears of War: E-Day is let down a fair bit by its gameplay structure all up.

Gears of War: E-Day review — Campaign Gameplay

Gears of War: E-Day review screenshots

Gears of War: E-Day is at its best when it stops trying to be "open" world. (Image credit: Windows Central | Xbox)

Let's get the good stuff out of the way first: this is still very much Gears of War. Everything you've loved previously about Gears is still here, and in most cases, elevated to the 11th degree.

E-Day boosts the player character's mobility by a huge amount. Sprint is now more instantaneous and on the left stick like a standard modern shooter. Cover is far more dynamic than it was previously, with the ability to take cover in lower spaces than before, making environments feel more varied and natural. You can now also climb and vault, allowing The Coalition to build on the game's verticality. Given that Kalona is a city-state with large buildings and urban environments, having these features serves the game incredibly well.

The gunplay is also very polished. Chainsaw-ing dudes in half is more rewarding than ever, with almost embarrassingly satisfying sound treatment and chunky gore physics. Watching a severed torso flip onto the floor never gets old.

There's a variety of new weapons which are also instant classics. The Locust have been scavenging the battlefields of the Pendulum wars, adapting old UIR guns with horrifyingly inhumane enhancements. As such, that satisfying M1 Garand "ping" returns from the UIR Markza, repurposed into the axe-hilted Locust Breechshot rifle, for example.

Gears of War: E-Day review screenshots

The Coalition could've done a lot to make larger enemies feel more reactive to your attacks and less like bullet sponges. (Image credit: Windows Central | Xbox)

The gunplay lets itself down a bit when it comes to fighting some of the game's bigger enemies, though. Drones, wretches, and some of the earlier enemies are by far the most satisfying to fight, reacting to your bullets and even having destructible armor that makes combat feel more dynamic and modern. I'm not sure why The Coalition didn't extend this gameplay style to some of its bigger enemies, which is where I would argue it'd be far more crucial.

Indeed, in Act 1, Gears of War: E-Day starts so strongly, and I was sitting there wondering if this was going to end up being the best game Xbox ever shipped, but over time, that feeling began to unravel.

Reavers, Brumaks, and other larger enemies barely react at all to gunfire, making them feel like robots or bullet sponges — something Gears 4 was heavily criticized for. You end up just watching the enemy's health bar in some cases for at least some semblance of reactivity, instead of the visuals The Coalition's art team painstakingly worked towards. Towards the end of the game, these types of enemies become more common too, robbing the game of some of its dynamism.

Another irritating aspect of Gears of War: E-Day pertains to its open-but-not-actually-open world design, which to me smacks of rushed or changing game design priorities throughout development.

Gears of War: E-Day review screenshots

Gears of War: E-Day has some odd design decisions behind it, but it's still an incredibly fun game — especially in co-op (Image credit: Windows Central | Xbox)

Kalona is a fully realized 3D city, with a huge variety of urban exterior and interior locations. It's a great canvas that The Coalition can build upon when designing future content, potentially both for Siege and Versus mode. The problem is, it doesn't lend itself particularly well to the campaign mode.

Gears of War: E-Day starts incredibly strongly, with a linear cinematic segment that really sets the tone for the game. Then, it opens up into this odd semi-open world structure that seemed interesting in previews, but in practice, it doesn't really reach further than the glimpses we got over the summer.

There's a map that offers the illusion of large explorable spaces, but in practice, all the segments are very linear. Even the side objectives take place in a structured way, undermining the need or desire to really explore. It felt like The Coalition tried to shoehorn in more reasons to explore by spreading weapon mods and collectibles around, but I just found this aspect of the game to be irritating and pace-breaking.

There's dozens upon dozens of weapon mods to find in the field, but half the time it'll be for weapons you don't really want to use. The game pings you with an annoying pop-up every few seconds saying "hardcase nearby," which just served as a distraction given that the reward was mostly just junk items. Even the collectibles were annoying to find, given that you had to jump through several menus then go manually searching for the item you just found from a huge list. There were more mods to find than there was gameplay canvas upon which to place them ... E-Day really would've benefitted from some kind of vendor system instead here, allowing you to buy mods at your leisure, rather than feeling forced into boring hide-and-seek gameplay every 3 minutes.

Gears of War: E-Day Campaign Preview Screenshots running on an Xbox Series X

Instead of finding random mods in the field ... some kind of vendor system for simply buying the mods you actually want would've been less disruptive on the game's flow. (Image credit: Windows Central | Jez Corden | Xbox)

These might seem like minor gripes, but given that there's not much else "new" here on offer across the general Gears formula, they stand out a bit like a sore thumb.

It doesn't help that, as a result of the game's structure, you end up revisiting the same locations multiple times as part of the story, which felt anticlimactic and choring, particularly towards the end of the game.

The campaign does have some incredibly epic, cinematic, and deeply emotional moments — don't get me wrong. There are some fantastic sequences spread throughout the game, showcasing Emergence in all of its reptilian, subterranean horror. I just wish they'd doubled up on these moments instead of trying this odd "open" world experiment, which seems ill-conceived and poorly executed, with features that detract rather than elevate the overall experience.

Gears of War: E-Day review — Conclusion (so far)

Gears of War: E-Day review screenshots

Gears of War: E-Day is a ton of fun and genuinely incredible, but it's frustrating how much better it could've been with a few tweaks. (Image credit: Windows Central | Xbox)

I thoroughly enjoyed Gears of War: E-Day overall, and am already enjoying my second playthrough on a higher difficulty, but I would be lying if I said the game didn't have large issues — particularly given how easily avoided many of them could've been.

Kalona is an immaculate canvas ripe for telling epic stories. The new, horror-laden tone is absolutely the right direction for Gears of War: E-Day. The existential dread oozes throughout every character delivery, and the city design is among the best the medium has ever seen.

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The gameplay structure placed on top of it becomes the problem, that could've used a lot more iteration and forethought. It felt a bit like E-Day was originally intended to be some form of open-world, but at some point, they retreated, leaving it feeling disjointed. The "open world" exploration aspects are unrewarding and more often than not simply frustrating, and a lot more work could've gone into making boss-level enemies more dynamic and interesting to fight.

If I were to score the game based on the campaign alone, I'd probably give it an 8/10 overall — it's still incredibly fun, and the downsides are frustrating but not game-breaking. In any case, we haven't experienced the full package Gears of War: E-Day represents. We still have Siege and Versus to talk about, and it remains to be seen how fun or even functional those will be at launch. Stay tuned.

Gears of War: E-Day launches October 6, 2026, exclusively on Xbox Series X|S on console with Xbox Play Anywhere for PC, it's also coming to Steam and Xbox Game Pass.

Gears of War: E-Day is a fantastic co-op shooter that brings the franchise closer to pure horror than ever before. Some campaign design decisions frustrate the experience and prevent it from hitting its full potential, but the overall package is well worth your time.

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The Witcher 3 Remastered's DLSS Xbox Play Anywhere issues has been fixed

September 29, 2026, saw the release of The Witcher 3: Wild Hunt Remastered; to say it was met with a glowing reception would be an understatement.

It broke its lifetime concurrent Steam record with over 119,000 people playing at launch, and critics have been loving the changes the Remastered Edition made to the original game (including our own Jennifer Young giving it a perfect review score of 5/5 stars).

Unfortunately, while everyone was too excited to replay the classic RPG, trouble was brewing for The Witcher 3: Wild Hunt Remastered, especially on PC.

Remastered is unfortunately released with some game breaking bugs.
 from r/Witcher3

Players have started noticing massive technical problems, including game-breaking glitches, DLSS not functioning with Xbox Play Anywhere on PC, not being able to save their game progress, and more.

CD Projekt Red has been made aware of this situation and has just rolled out a quick hotfix for the Xbox Series X|S, PlayStation 5, and PC versions of The Witcher 3: Wild Hunt Remastered to address some of these issues.

📜 Witchers!We've just released an update for the PlayStation 5, Xbox Series X|S, and the PC Xbox Play Anywhere version of The Witcher 3: Wild Hunt — Remastered. You can see what's changed below:- Fixed an issue where DLSS was unavailable in the Xbox Play Anywhere version of… pic.twitter.com/xCNbiStzeMOctober 1, 2026

According to CD Projekt Red, this hotfix titled 'Patch 5.00b' has made the following changes:

  • Fixed an issue where DLSS was unavailable in the Xbox Play Anywhere version of the game on PC.
  • Made various lighting adjustments, including fixing some interiors that appeared too dark.
  • Made various other adjustments to ensure parity with the PC version.

Additionally, CD Projekt Red is planning to add a hotfix to address the issue that's preventing people from saving their game files. If you have encountered any glitches or technical issues while playing The Witcher 3: Wild Hunt Remastered, you can submit them to CD Projekt Red's Technical Support portal, and they'll work to fix them.

Casual reminder to never buy AAA games at launch before hotfixes settle in

Now, I like CD Projekt Red's games, but there's one uncomfortable fact I've come to accept about them: they've repeatedly been riddled with game-breaking bugs and issues at launch.

Cyberpunk 2077's infamous 2020 launch is the one most people remember, but I recall when I first tried The Witcher 3: Wild Hunt back in the 2010s on the Xbox One and got frustrated with non-stop crashes and glitches that wouldn't be addressed until the Hearts of Stone expansion came out.

Thankfully, CD Projekt Red isn't sitting idly by to fix the issues in The Witcher 3: Wild Hunt Remastered, so we won't have to wait long before this exceptional remaster is playable at its very best, before the Songs of the Past expansion releases in 2027.

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Vibe coding brings OG Halo ports to PS5, web browsers, and other weird places

The death of 343 Industries and Halo Studios, whether you view it as the right call or not, has brought an enormous amount of drama with it. We aren't going to dive into that mess today. Instead, I want to highlight something that has been somewhat buried in the noise: a community-driven effort has ported the original Halo: Combat Evolved to a host of devices.

We are talking about your web browser, Android, Linux, and yes, even the PS4 and PS5. All of these ports support full multiplayer and campaign modes. For the PlayStation crowd, you will of course need a jailbroken device, which has become a relatively straightforward process.

Beyond the basic ports, we are seeing other Halo mods emerge, a new Halo 3 port on PC, and new modes for Halo: CE that support up to 128 players. Is this effectively making Halo x Battlefield a reality? Maybe.

Of course, these projects are largely driven by AI-powered tools, or at least most are anyway. With Claude recently releasing Opus 5.5, the barrier to entry for this kind of work has dropped significantly, so make of that what you will.

Regarding Halo, Combat Evolved was also recently decompiled, again thanks to AI, which is also likely why we're seeing a surge in mods for the game.

The scope is genuinely wild. We even have Halo: CE running on a Nintendo 3DS, and unrelated to Halo, there's even a project showcasing Minecraft inside Elden Ring. Yes, that exists, and it is pretty crazy to see.

Personally, I am somewhat indifferent about these things. I find it rather cool that the community is pushing the boundaries of what is possible, but I do worry about the long-term implications of AI being able to transform games to this extent. It raises some interesting questions about what it might mean for multiplayer titles in the future, especially if AI can start reverse engineering games.

With all that said, do let me know your thoughts in the comments. Whether you agree with where I sit on this matter or disagree, both opinions are welcome!

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Xbox x IKEA furniture range goes live today

The long awaited Xbox x IKEA YXSTABY collection has officially hit stores today, so you can either head to your local branch or order the pieces online.

It's part of Xbox's 25th Anniversary celebrations this year (who knew they could do marketing) and is actually an impressive bunch of furniture and accessories combining Scandanavian minimilism and some more of the subtle Xbox branding that would work in most living rooms. I like that the collection doesn't look like it belongs in a teenagers bedroom like many other gaming adjecent furniture collections.

Here's the list of everything you can get and prices.

Everything in the Xbox x IKEA YXSTABY gaming collection

Furniture shown from IKEA x Xbox collab
Xbox
Furniture shown from IKEA x Xbox collab
Xbox
Furniture shown from IKEA x Xbox collab
Xbox
Furniture shown from IKEA x Xbox collab
Xbox

You can grab everything on the US Site later today, and for my UK friends, the collection is available right now.

Seating & Furniture

Desk Setup & Accessories

Inside the Xbox x IKEA collaboration display
We were allowed to try out the chair at Gamescom both on the floor and in the Xbox boothJennifer Young - Windows Central
Miniature IKEA furniture and Xbox console
Neat little 'dollhouse' style cubes were on displayJennifer Young - Windows Central
Miniature IKEA furniture and Xbox console
Jennifer Young - Windows Central
Miniature IKEA furniture and Xbox console
Jennifer Young - Windows Central
Miniature IKEA furniture and Xbox console
Jennifer Young - Windows Central
Miniature IKEA furniture and Xbox console
Jennifer Young - Windows Central

For those eyeing the YXSTABY Gaming Lounge Chair, I got to sit in it at Gamescom, and it's ridiculously comfortable despite its minimal look. One in the Xbox business booth saved my legs many a time!

It's an upgraded version of an IKEA chair I've owned before, but Xbox has improved this new iteration by adding handy built-in pockets perfect for stashing your controller or handheld.

The controller display boxes are probably my second favorite thing in the collection and I'm considering a couple for above my desk area to display those controllers that are just too pretty for me to actually use.

Everything is live on IKEA's site and in physical stores now. Are you planning to grab any of the thumbstick stools or storage pieces for your gaming corner?

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Warhammer 40,000: Dawn of War IV showcases the Space Marines

Warhammer 40,000: Dawn of War IV, the long-awaited sequel to Warhammer 40,000's beloved real-time strategy series, has released a new trailer to whet players' appetites before its December 3, 2026 release on PC.

This cinematic showcases an epic battle between two playable factions of the game: the superhuman Space Marines and the mechanical, alien horrors known as Necrons.

Space Marines come in a variety of different armies called Chapters, and the one you play as in this game is the Blood Ravens, the mascots of the Dawn of War series.

In this trailer, the Blood Ravens, despite being genetically engineered super soldiers, are getting annihilated by the Necrons' never-ending armies of undying robot monsters and advanced technology.

Then, when all hope seemed lost, the Blood Ravens get rescued by the Dark Angels, an iconic Space Marine chapter from the tabletop version of Warhammer 40,000, who are heavily themed after medieval knights.

The Dark Angels will be a playable sub-faction of the Space Marine with their unique units, strategies, and heroes separate from the Blood Ravens, including the video game debut of Lion El'Jonson, the Primarch of the Dark Angels.

Warhammer 40,000: Dawn of War IV continues to march towards its release date

As a longtime fan of Warhammer, I have a special place in my heart for the Blood Ravens Chapter, as they were the first Space Marines I ever met when I played the original Dawn of War back in the early 2000s, so I can't wait to play as them again.

As for the Dark Angels, I will admit I'm not quite as familiar with these guys other than their knightly aesthetics, their obsession with interrogations and paranoia, and being playable in 2016's Space Hulk: Deathwing game.

So it will be interesting getting to know them as I play through the story campaign and see how they get along with the Blood Ravens.

But what about you? Are you excited to play as the Space Marines in Dawn of War IV, or are you planning to play one of the factions like the Orks, Necrons, or Adeptus Mechanicus?

If you have any thoughts on the matter, let us know in the comments section, poll, or on our Reddit page.


Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.View Deal

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More rumors of World of Warcraft: Forever coming to Xbox are spreading

For many years, people have wondered what it would be like if World of Warcraft, one of the most iconic MMORPGs in history, became playable on both PC and home consoles, like its biggest rival, Final Fantasy XIV.

Recently, those pipe dreams may have the potential to come true if the latest rumors surrounding the upcoming World of Warcraft: Forever turn out to be true.

World of Warcraft: Forever was classified for Nintendo Switch, Xbox and PlayStation in Brazil via the Ministry of Justice
 from r/wowforever

On September 29, 2026, Reddit user 'Rychillie' discovered that on the website for Brazil's Ministry of Justice, it stated that World of Warcraft: Forever was being classified for use on Xbox Series X|S, Xbox One, PlayStation 3, PlayStation 4, PlayStation 5, Nintendo Switch, PC, and Mac.

However, another Redditor 'birizinho' in the comments did a quick check on the gov.br listing and discovered that these console classifications had been quickly taken down within a few hours.

Could WoW finally be coming to consoles?

Now, as with any rumor, this should be taken with a huge grain of salt. This is especially apparent considering this console classification list for World of Warcraft: Forever has the PlayStation 3 on it, a console that Sony is trying to kill off by closing down the PS3/PSVita PSN store and discontinuing future physical PlayStation games.

Plus, since World of Warcraft: Forever has only been confirmed for PC, it is 99% likely this was just a typing mistake on the Brazilian Ministry of Justice website's part.

However, there is a very unlikely chance that a console port of World of Warcraft: Forever could become real sometime in the far distant future, as this game features full Xbox controller support.

Personally, even if any version of World of Warcraft came to consoles, I'd stick with playing it on PC with my dedicated MMO mouse and keyboard combo, as that control scheme feels the most natural way for me to play MMORPGs.

I can't imagine how cumbersome it would be to target players and mobs during hardcore raid dungeons and boss fights, especially for healer classes.

But then again, if players are able to clear the hardest Raid content in Final Fantasy XIV (that being Ultimate Raids) using controllers, then I'm guessing the same could be possible for World of Warcraft players using controllers, provided they get enough practice and set up the right keybinds and macros.

Either way, we'll have to wait to see what the future holds after World of Warcraft: Forever releases on November 4, 2026, and if it can survive releasing in the same month as Grand Theft Auto 6.

World of Warcraft: Forever Collection: $79.99

Relive the early days of World of Warcraft, reimagined with improved graphics, new class+race combos, thousands of new quests, and the new Skyborne race in World of Warcraft: Forever.

Battle.net StoreView Deal

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8BitDo launch a gorgeous Gears of War E-Day keyboard and mouse

Gears of War: E Day arrives today on Xbox and PC if you are lucky enough to have Early Access. To celebrate the launch, 8BitDo has expanded its Xbox partnership accessory line to include this incredibly sexy limited-edition mechanical keyboard and mouse set.

Dripping with rugged Gears visual flair, this red-and-black set will be a must-have for Gears fans jumping into the campaign on PC. Unfortunately, it won't ship until October 30th, but pre-orders went live today at $119.99 for the keyboard and $59.99 for the mouse.

Retro 87 Mechanical Keyboard, Gears of War: E-Day: $119.99
Underneath its grim E-Day theme, this tenkeyless board packs semi-custom Huano Cloud Gray linear switches on a hot-swappable PCB, topped with durable double-layered ABS keycaps.

You get tri-mode connectivity (Bluetooth 5.3, 2.4GHz wireless, or good old USB-C) with a ridiculous battery life lasting up to 280 hours wirelessly or 300 over Bluetooth.

It's finished off with customizable RGB backlighting, an independent top control panel powered by 8BitDo’s Ultimate Software V2, and those delightfully huge Dual Super Buttons for mapping your favorite macros without touching a menu.View Deal

Retro R8 Mouse – Gears of War: E-Day: $59.99
Designed to match the board, the R8 gaming mouse pairs a high-end PixArt PAW 3395 optical sensor (up to 26,000 DPI across six levels) with ultra-durable micro switches rated for 100 million clicks.

It hooks up via Bluetooth, 2.4GHz wireless, or USB-C, pushing impressive polling rates up to 4000Hz wirelessly and 8000Hz wired.

You also get an ambidextrous layout with programmable side buttons, quick left/right-hand switching, and a slick charging dock that doubles as a wireless signal extender.View Deal

8BitDo has been really killing it with the Xbox accessories recently

8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo
8BitDo Gears of War keyboard and mouse
8BitDo

I'm always impressed by 8BitDo's unusual and creative approach to designing Xbox-themed accessories.

Just last year they dropped the Xbox green translucent keyboard and mouse, which I'm actually the proud owner of (and really need to get my butt moving on the review, but it's fantastic).

The build quality and typing experience of their keyboards is some of the best on the market, and they are pretty reasonably priced when you compare to similar products from other brands.

The Retro, chunky aesthetic also pleases my aging millennial hands, and I've been enjoying the larger mouse a lot more than I expected.

This new E-Day run of the range has the exact same rock-solid engineering tailored specifically for Gears fans. I actually must prefer the design of these to the Xbox Gears Controller, which is a little "busy" looking for my tastes.

If you're gearing up (hehe) to play E-Day on PC, 8BitDo has knocked it out of the park yet again.

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"Xbox is not for sale," says CEO Asha Sharma — why is the media so attached to this idea?

The last couple of Xbox events I've attended, including BlizzCon, I noticed I was getting the same question from industry figures and fans alike: is Microsoft gearing up to sell Xbox?

Microsoft's vast layoffs across the summer have hit Xbox in their thousands, with studios like Ninja Theory on the path to being closed, and others like Double Fine being divested completely. Microsoft has effectively shut down Halo Studios itself and handed off the franchise to Call of Duty showrunners instead, as Xbox aggressively seeks to restructure for its next decade.

A decade that might not arrive, that is, if these "sell off" rumors turned out to be true. Many analysts and industry figures have opined that the cuts are designed to make Xbox "leaner" and more attractive to a potential buyer. When you dig down into it, these commentaries don't make a lot of sense; why would Xbox keep smaller franchises like Age of Empires even at a reduced clip, or try to rebuild Halo at all if it was indeed looking to sell?

Halo

Halo Studios has been shuttered, essentially, with Activision taking over stewardship of Xbox's most iconic IP.

Regardless, even senior industry figures like Shawn Layden of PlayStation fame described Xbox as being in its "Dreamcast phase" recently, referring to the time Sega exited the hardware business. A lot of these comments tend to emerge from industry figures who seem particularly aggrieved by Xbox, though, regardless of actually being a customer or not.

Indeed, actual Xbox customers have been generally optimistic about the way Xbox has been heading. Nobody (sane) revels in layoffs, but purely mathematically speaking, it was unclear how some of Xbox's 'niche' kind of games like Keeper, Kiln, or Hellblade 2 were going to be self-sustainable for the studios that produced them. There's a lot of valid criticism to be levied at the leadership figures that allowed for projects that were quite obviously going to be unsustainable.

Sharma has promised deeper investment in the very-long-dormant Fallout franchise, promised to restructure and rebuild Halo, and continues to promise Xbox Helix, the long-awaited next-gen console. Sharma has declared intent to invest in Xbox's biggest brands, leveraging TV shows, movies, and other transmedia opportunities to find new users. Despite this, there still runs the idea that Xbox could end up being divested from Microsoft itself, owing to a report from The Information earlier in the summer that Microsoft was exploring the idea.

The NYT interviewed (paywall) Sharma recently covering the Xbox layoffs generally. The outlet said that Asha "did not stall" in declaring Xbox not-for-sale.

"Xbox is not for sale. [...] We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model and everything needed to achieve that. [...] We’ve got a long way to go with Microsoft and we’re going to take the long-term view."

Microsoft CEO Satya Nadella is to blame for the lack of faith in the Xbox business from mainstream figures

Asha Sharma and Phil Spencer seated together

Former Xbox CEO Phil Spencer has formally retired in full from Microsoft as of this month, completing the transition to the Asha era. (Image credit: Windows Central)

The NYT quite patronizingly called the comment a "bob and weave" seemingly unwilling to let go of the idea of divestiture. It's great shareholder bait; Xbox has long been an aspirational type of product, and it has been a loss leader in some regards. Microsoft CEO Satya Nadella has remarked in the past about how, despite the fact Xbox isn't a huge profit generator, fandom of the brand has led to lucrative deals for Azure on the business side of things. Yet, shareholders would love nothing more than for Microsoft to quit the difficult and risky game industry to dive all-in on AI psychosis products instead.

Indeed, under Microsoft CEO Satya Nadella, the company has seen a near total retreat from consumers in general. Surface is on its death bed, Windows Phone was killed off, all consumer hardware products were effectively shelved. Microsoft's retail stores were closed, customer support is anaemic to non-existent, and Windows itself has seen huge declines in popularity and trust. Even Microsoft Copilot has undergone a work-focused update, ditching their (admittedly terrible) consumer-oriented features.

Nadella is absolutely not consumer-savvy in general. Nadella's Microsoft strategy paints the Xbox business as a sore thumb on a very boring, cold, sad, and business-oriented IBM-style Microsoft — a Microsoft chasing cultural irrelevancy.

RELATED: To save Xbox, Asha Sharma needs to defeat Microsoft itself

It's no wonder that mainstream media can't understand why Xbox could exist in this current incarnation of Microsoft, and it's through no fault of previous Xbox leaders, Asha Sharma or Xbox in general.

The one saving grace here is that Nadella has, for some reason, continued to allow Xbox to exist — likely against the wishes of shareholders and his generalized anti-consumer and anti-customer instincts. Nadella claimed in an internal meeting that Microsoft will "always" be in gaming, and will take a "long view" on its future. But it's really, really easy to understand why the trust isn't there. We wouldn't even have this commentary from Nadella if I hadn't literally leaked the meeting's audio myself.

The NYT noted that Nadella declined to participate in the interview. He really should have participated in my opinion, because this generalized lack of faith comes from his strategies and public-facing comments.

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REVIEW: FlexiSpot's basic 'C3' chair is somehow the best I've ever used

I've reviewed a lot of chairs in my day, but as I've gotten older and more decrepit, demands on my fragile bones have only grown.

There was a time I could rock a gaming chair and gun for maximum style and recline, but as I spend more and more time at my desk hunched over and typing rather than reclined back and gaming, my needs have evolved.

Recently, a friend with similar back issues to me recommended this chair from FlexiSpot, dubbed the Heavy Duty C3 Ergonomic Chair to be precise. It's currently on sale for £199, down £50 from the typical asking price. I've reviewed chairs running all the way up to $700, so my expectations for this "cheaper" chair were pretty low.

How wrong I was. Well and truly, this is by far the best chair I've ever used at home, and a chair so nice I'm going to buy it twice for when I'm visiting family out of the country. It's that good.

Sometimes, basic is better

FlexiSpot C3 Ergonomic Chair

Mind the bed, tiny room not great for photos. Thankfully the chair's quality speaks for itself. (Image credit: Windows Central | Jez Corden)

Forgive my photographs, it's hard to get a good angle in my tiny office/bedroom, but as you can see it's a pretty simple and unassuming set up here.

This is a seat designed for heavy and tall individuals but also just generally heavy use. It has an incredibly thick cushioned seat with an ergonomic W shape, which has become a popular seating configuration in recent years. I've often seen ads for seat cushions with this shape, the C3 built it right into the product.

It has a mesh back rest which offers maximum breathability for those heatwave months we had this year, and a wide base with very tall arm rests to align your elbows against your desk. The seat tilt also aligns with the back rest, which FlexiSpot research says promotes better posture health than separate tilt mechanisms.

FlexiSpot C3 Ergonomic Chair

God forgive my cable management. (Image credit: Windows Central | Jez Corden)

Despite being on the "cheaper" side, every aspect of this seat feels premium to me. The materials and metals are incredibly thick with high quality welding. The whole frame is made from iron and certified for 227kg, meaning that the vast majority of users won't even come close to delivering wear and tear here.

The arm rests have 4D movement and positioning, and have a smooth-feel leatherette finish, complete with buttons and levers where you'd expect to find them for locking in your adjustments, both on the seat tilt and the gas-powered lift itself. There's also a lumbar rest at the base of the backrest, adjustable for different heights.

The FlexiSpot C3 is by a mile the best chair I've ever used for desk-based work and play.

If you were looking for a chair with a headrest and upper back rest for maximum coziness and rest, this chair might not be for you. But, if you are like me who spends a lot of time at a desk, I would argue that ditching the upper back rest promotes better posture. It forces you to position your head and neck more naturally, which I will attest has directly alleviated a long run of general lower back pain.

I ditched a gaming chair for a similar mesh office chair at my partner's place for when I'm staying there recently, and found it to be a huge improvement on my general back health. This FlexiSpot chair is cheaper and better than the other one I purchased by a mile, and I think it's really the seat cushion that is the x-factor. This is just a fantastic, pleasant product.

Should you buy it?

FlexiSpot C3 Ergonomic Chair

Even the biggest booties will appreciate this. (Image credit: Windows Central | Jez Corden)

You should definitely consider buying this chair if you have a gaming chair presently and find yourself in or approaching middle age-adjacent back problems. I spend more time at my PC than most, so having a high quality and ergonomic seating arrangement is absolutely crucial.

I long thought that it was just general bad health and lifestyle giving me back pain (and that is no doubt a factor here), but having a good chair that matches the height of my desk and eyeline of my monitor has given me a huge boost. Having reduced back issues has made me more active in general too, and it's hard to put a price on that.

Unless you want something with headrest and recline features you can get truly cozy in, the FlexiSpot C3 is by a mile the best chair I've ever used for desk-based work and play.

C3: was £249.99 now £199.99
This is by far the best chair I've ever used for desk-based work and play, boasting a massive weight limit and a similarly massive cushioned seat for max ergonomics.

See at: FlexiSpot UK | FlexiSpot USView Deal

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Dark clouds appear over 'Xbox Cloud Gaming' as it retires apps on some TVs

I think this is why xCloud decided to stop supporting Samsung TV 2020 models: they run Chromium 69 (2018), but the new https://t.co/HKxZkvH9ZZ depends on Web Worker features introduced in Chromium 70.https://t.co/rLWsWjAT1Phttps://t.co/Y9zlSxawhY pic.twitter.com/MtG6uQ5weDOctober 2, 2026

ORIGINAL ARTICLE:

Microsoft's moves over Xbox Cloud Gaming in recent months have painted a picture of a company that isn't entirely sure of its long-term viability.

At one point, it seemed like Microsoft was all-in with Xbox Cloud Gaming, building up marketing campaigns like "This is an Xbox" that actively told consumers that Xbox consoles were stupid, and that in fact, devices like the Samsung Smart Fridge was a far better option for gaming instead. The landscape looks very different in 2026.

DEAL: Get Surfshark VPN 86% OFF with Windows Central 🦈

Thanks to the RAMpocalypse and the apparent "demand" for data center space for AI tokens, it seems Microsoft has soured on cloud gaming in general as a viable option.

Microsoft has an Xbox Cloud Gaming controller in production according to leaks, and the next-gen Xbox controllers were also supposed to have direct-to-WiFi support to reduce latency. Microsoft has also put thousands upon thousands of games onto Xbox Cloud Gaming, allowing you to stream them to a variety of devices like phones, tablets, low-power PCs, and even smart TVs.

At the same time, Microsoft has also opted to limit Xbox Cloud Gaming to 15-hours a month at the highest tier, down from unlimited, with piecemeal hourly passes to be sold separately. And today, Microsoft announced quietly to some users that Xbox Cloud Gaming will vanish entirely from some devices.

In an email sent to myself earlier today, Microsoft says its first batch of third-party supported devices, 2020 Samsung Smart TVs, will lose access to Xbox Cloud Gaming from November 3rd.

You’re receiving this email because your account previously accessed the XBOX app on a 2020 Samsung Smart TV. Starting 3 November, the XBOX app will no longer be supported on 2020 Samsung Smart TVs as updates to the technology that powers XBOX Cloud Gaming are no longer compatible with the operating system version available on these models.You can continue streaming on newer Samsung Smart TVs (2021 and later), as well as across a wide range of supported devices, including PCs, smartphones, tablets and XBOX consoles. To explore all supported devices, visit: http://www.xbox.com/cloud-devices.

Microsoft

Microsoft claims that its due to a compatibility issue, but I don't see how that's really possible given that it's literally a web app and a video feed. It would be like Netflix or Prime TV retiring on those Samsung smart televisions, which is obviously not going to happen any time soon.

Color me cynical as a 2020 Samsung TV owner, but it's hard not to wonder if it is in fact these devices that see the highest use out of all the third-party screens attaching to Xbox Cloud Gaming. Perhaps Microsoft has discovered a way to quickly and easily save bandwidth by screwing over thousands of existing users in the name of "compatibility," given that Xbox Cloud Gaming is reportedly simply unable to make money in the current business model.

RELATED: Xbox Cloud Gaming grabs hourly limits from November 3

For a while, the conspiracy theory was that Microsoft and other companies wanted to shift us all over to cloud gaming services to deprive us of any form of ownership. But ironically, it seems that providing these services in the RAMpocalypse era is too for Microsoft and NVIDIA to even run. Both Xbox Cloud Gaming and NVIDIA GeForce Now have pretty stringent restrictions upon them, and both platforms are exploring ads as a way to try and boost revenue.

First it was upgrade your console, now it's upgrade your TV? Maybe it's just going to end up being smarter to unsubscribe to Xbox Game Pass instead ...

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Xbox's 'Disc-to-Digital' feature is now available for all: Here's how it works

For a month, players in the Xbox Insiders program (including our own Jez Corden) got an early look at Xbox's intriguing new Xbox Disc-to-Digital feature. This program lets players gain digital entitlement rights to Xbox Series X|S and Xbox One games if they own their physical disc copies.

Now the general public will get to test this feature for themselves, as yesterday, September 29, 2026, Microsoft rolled out the Xbox Disc-to-Digital feature for all players to use on Xbox Series X|S.

Your discs just got a digital upgrade today! 💿Now, all players can experience the benefits of digital with most XBOX Series X and XBOX One physical discs: https://t.co/TuUdSr7Or8 pic.twitter.com/IVgrV2NY4vSeptember 29, 2026

For those who need a refresher, the Xbox Disc-to-Digital program takes an Xbox Series X|S or Xbox One disc and creates a digital license for it as if it were bought on the digital Xbox Storefront.

Once the digital license is made, you can install and play a game without needing the disc inside the Xbox Series X|S.

What's more, the digital license will allow you to play the game on any platform within the Xbox ecosystem, stream it via Xbox Cloud Gaming, or even play it on compatible handhelds like the Xbox Ally with Xbox Play Anywhere support.

Do note that if you sell an Xbox game disc or lend it to someone else, they will claim the digital license for that game after installing it. Your digital rights for that game will be revoked until you get the disc back or re-buy it.

Also, not every Xbox game is eligible for this Xbox Disc-To-Digital program. However, Microsoft has stated on its website that this may change over time due to "technical, licensing, publishing, manufacturing, and other factors."

Will Xbox's Disc-to-Digital improve game preservation?

I'm not going to lie, my faith in digital media has taken multiple stabs to the heart this year, with Sony discontinuing physical PlayStation games, then deleting hundreds of movies from people's accounts, along with Microsoft blocking people's game libraries if their accounts got hacked, and Xbox suffering an outage so bad it stopped physical Xbox games from working.

With that said, I see some potential within this Xbox Disc-to-Digital feature when it comes to helping improve digital game preservation and ownership.

Deadpool is the first delisted game to grant me a digital license from the physical disc. Transformers: Rise of the Dark Spark did not. pic.twitter.com/bMMc5SkXWeAugust 31, 2026

For example, games that have been delisted years ago from the Xbox Digital Store, like Deadpool, Transformers: Devastation, and Minecraft: Story Mode, have become playable digitally again thanks to this program, so long as you have their physical disc copies.

Plus, recently, Sega is adding its games to the Xbox Disc-to-Digital program, following Ubisoft's support for it. With this combined with Xbox's library, the XCT.live Community Disc-to-Digital Database website has confirmed that 1,578 Xbox games are fully compatible with Xbox Disc-to-Digital.

Personally, if this program means I can play Transformers: War for Cybertron and Transformers: Fall of Cybertron (two of my most requested Xbox backwards-compatible titles) again on modern Xbox consoles, then I hope this Xbox Disc-to-Digital ends up being successful and that Microsoft will support it for years to come, and possibly carry it over to whatever Project Helix ends up being.

But what do you think of the Xbox Disc-to-Digital program? Do you think it will help improve digital game preservation and ownership? Are there any Xbox games you want to see added to this program?

If you have any thoughts on the matter, let us know on our Reddit page, in the comments section, or in the poll.

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Xbox’s Mythic Achievements launch for Insiders, adding ultra‑rare goals and better stats

After decades of requests, Microsoft has finally announced (via Xbox Wire) that Mythic Achievements are rolling out for Xbox consoles and Windows PC.

It's currently available to Xbox Insiders and will be released to the general public at a later date.

It's official. Mythic Achievements are HERE. 🏆✨Celebrate your gaming accomplishments, view your progress, and track your next milestones in a whole new way with our brand new features: https://t.co/bAjQLW1khxSeptember 29, 2026

For those unaware, Mythic Achievements are a new special kind of Xbox Achievement rewarded to players who manage to obtain every single regular Xbox Achievement in an Xbox game.

It's worth noting that Achievements added through an Xbox game's paid DLC or free updates aren't required for the Mythic Achievement, only the base game's achievements. Once you gain a Mythic Achievement, it's yours to keep forever.

What's cool is that these Mythic Achievements don't just apply to current Xbox Series X|S titles; they apply to all eligible Xbox games from multiple console generations, including the Xbox 360.

To help players keep track of Mythic Achievements, a new Gaming Tab has been added to their Xbox profile.

Within it, Xbox players can see their Achievements, track Gamerscore milestone badge progress, revisit past games they've completed, and visit their friends' Gaming tabs to compare their Mythic Achievement collections.

Additionally, a new progress bar has been added to each game's Achievement list to show how close a player is to obtaining a Mythic Achievement, with an option to focus on Achievements required to obtain it.

Get out there and grab those Xbox Mythic Achievements

Xbox Gears of War: E-Day achievement screen shows a green Mythic Achievement unlock banner, 1000/1000 gamerscore, 57/57 achievements, and a list of completed challenges.

Xbox Mythic Achievement obtained (Image credit: Microsoft)

Now, while I've personally never been interested in Xbox Achievement hunting, I know plenty of my friends have wanted Xbox Mythic Achievements ever since the late 2000s.

It's a great way to challenge Xbox completionists, show how much they love particular Xbox games, and provide bragging rights for players to impress their friends online.

But what do you think? Are you happy Xbox Mythic Achievements are finally happening? Are there any Xbox games you've 100% completed in the past that have now retroactively granted you Mythic Status?

If you have any thoughts on the matter, let us know on our Reddit page, in the comments section, or in the poll.

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Goat Simulator 3's new expansion takes on GTA 6 launch date

Most game developers have adjusted their release schedules, moved launch dates, or cleared entire launch windows just to avoid being anywhere near the new Grand Theft Auto release. But Coffee Stain North isn't most developers.

While everyone else has seemingly run for cover Goat Simulator 3 knows who the real GOATS of gaming are and they have announced today that the third major expansion for Goat Simulator 3, titled Ticket to Dizzyworld, is set to launch on November 19, 2026.

Yes, that's the exact same day Rockstar Games is set to launch Grand Theft Auto 6. And Coffee Stain couldn't care less; in fact, they have turned it into a marketing tactic all in itself.

"We launched Baadlands on November 19th last year, and we are releasing Dizzyworld on the same date this year. And we dare anyone to put a game out on the same day. You’ve been warned!"

— Santiago Ferrero, Creative Director at Coffee Stain North

Move over Lucia and Jason: Pilgor the Goat is back and bringing the carnival.

Welcome to Dizzyworld: Rollercoasters, river rapids and bumper cars

Images from Goat Simulator 3 Dizzyworld of a theme park
Coffee Stain North
Images from Goat Simulator 3 Dizzyworld of a theme park
Coffee Stain North
Images from Goat Simulator 3 Dizzyworld of a theme park
Coffee Stain North

Following up on last year's post-apocalyptic Baadlands: Furry Road expansion, Ticket to Dizzyworld swaps the rusty sand-pocalypse for an unregulated theme-park sandbox playground.

The expansion drops players into a massive new map filled with amusement rides, carnival games, and new opportunities to torment unsuspecting NPCs. Some of the standout features coming in the DLC include:

  • Custom rollercoaster construction: Create your own physics-defying, health-and-safety-violating rollercoasters for the ultimate theme park experiment.
  • First-Goat perspective: Experience rollercoasters, river rapids, and bumper cars directly through Pilgor's eyes.
  • New Goat Gears & collectibles: Packed with new physics-warping carnival gear to cause maximum havoc, alongside collectible Dizzy Tokens scattered across the park to redeem for rewards.

The real kid-friendly GTA

Images from Goat Simulator 3 Dizzyworld of a theme park
Coffee Stain North
Images from Goat Simulator 3 Dizzyworld of a theme park
Coffee Stain North
Images from Goat Simulator 3 Dizzyworld of a theme park
Coffee Stain North

Now there's a genuine irony to this showdown of the titans: while my partner queues up his GTA 6 download, my son will be fighting for the TV screen because he wants to play this DLC as soon as he finishes school. He absolutely loves sandbox games, and Goat Simulator 3 is one of his favourites. He's logged hundreds of hours in the game on multiple platforms at this point.

In many ways, Goat Simulator is like Grand Theft Auto with more Goats and less gun crime, and watching Pilgor ride a bumper car in first-person view will beat a Vice City car chase in this house, hands down.

When and where can I get my hands on Goat Simulator 3: Dizzyworld?

Images from Goat Simulator 3 Dizzyworld of a theme park

(Image credit: Coffee Stain North)

Goat Simulator 3: Dizzyworld launches on November 19, 2026 for Xbox Series X|S, Xbox One, PS5, PS4 and PC (Steam, Epic Games Store, Microsoft Store) and Coffee Stain North has also announced that there are future plans to bring the game to Nintendo Switch 2.

Will Pilgor dethrone GTA 6? Probably not, but in this house it certainly will and I commend the nerve.

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Xbox doesn't even need GTA 6 for November — it has something even better

Given the absolutely astronomical hype of GTA 6, the headline here might read as crazy. Madness, INSANITY! ... But it's only crazy if you're living within a particularly specific social media bubble, in my humble opinion.

Last week, buddy o' mine Tom Warren made waves by mentioning nerves at Xbox HQ over the potential sales viability of Grand Theft Auto 6 on Xbox Series X|S. It led to Xbox CSO Matthew Ball coming in to deny the rumors, stating that GTA 6 is "creating records" for Xbox preorders.

Tom, we are very happy with GTA VI pre-orders. The title is breaking records for XBOX, we expect even more records will be broken throughout the fall, and our internal analysis shows our share of pre-orders to be matching our share of the console market.September 24, 2026

Even if that's true, GTA 6 presents something of a headache for Xbox. Thanks to an astronomical marketing deal with PlayStation, Xbox isn't even allowed to formally mention the existence of GTA 6 on its Xbox Series X|S consoles. All of the GTA 6 marketing is flowing directly towards PlayStation 5, and there's no guarantee GTA 6 Online will feature cross-play either, much like its predecessor.

Whether it's the PlayStation's marketing deal or the simple lack of available Xbox Series X|S stock to sell through (due to the RAMpocalypse), GTA 6 is shaping up to be something of a missed opportunity for Xbox this autumn.

... But does it even matter?

Perhaps out of nowhere, an unexpected savior has emerged. A savior from our past ... a video game that may well and truly last forever.

World of Warcraft: Forever can beat GTA 6

World of Warcraft Forever revealed at BlizzCon 2026

I'm just as shocked as you are. Although not really. (Image credit: Blizzard Entertainment)

The hype around GTA 6 has seen publishers desperately swerve to avoid the Vice City-shaped train about to plow through the games industry. I've been inundated with games to review between September and October, and there's simply no time at all to realistically play through all of them. Blood of Dawnwalker, Control Resonant, Gears: E-Day, Star Wars: Zero Company, Valor Mortis, Sinking City 2, Onimusha, Minecraft Dungeons 2 ... dozens of great indie games, and even more AA and AAA titles ... all swerving to avoid GTA 6.

Yet, there are two games from Xbox that are launching close to or even on top of GTA 6, in the form of Call of Duty: Modern Warfare 4, and perhaps more importantly, World of Warcraft: Forever.

MW4 hype does seem muted this year, likely in part because of GTA 6 and maybe generalized franchise fatigue, but the same absolutely cannot be said for WoW: Forever. Even as an unashamed WoW fanboy, I've been utterly stunned by the popularity of the beta, which generally requires a purchase to even access. It doesn't come out until November, yet it seems to be breaking franchise records already for Blizzard, and by extension, Xbox.

Blizzard devs have said they haven't seen the game this busy in 17 years, and my own sources within Blizzard have echoed similar. Perhaps crucially, I've been told that WoW: Forever is not cannibalizing WoW: Retail either. These are all new or long-dormant returning players, buoyed by hype from massively influential streamers like Asmongold. The servers are struggling under the load, as players new and long-dormant return in their hundreds of thousands to march upon Azeroth once again.

WoW: Forever is basically a remaster/remix of the OG WoW from 23 years ago ... and it's going to take on GTA 6 in the same launch window, which isn't yet on PC. WoW: Forever will have a near-blank runway on PC as a result of multi-platform games swerving to avoid Grand Theft Auto 6.

For Xbox's quarterly projections, it couldn't have come at a better time from a corporate perspective. Asha Sharma has promised shareholders that Xbox will return to growth this year, and that was without factoring in their thoroughly unexpected projections for WoW: Forever.

Xbox is far, far bigger now than people seem to realize

World of Warcraft Forever undead character in a gloomy green-tinted town

World of Warcraft rises from the dead, again. (Image credit: Blizzard Entertainment)

Indeed, if you're in the Xbox discourse bubble, it's potentially easy to forget that World of Warcraft: Forever will feed that bottom line. Minecraft also announced a new dimension in "The Sift," coming to the game in 2027. I can see from Windows Central's traffic that this is also going to be a huge deal for the game, but also Xbox as a business unit.

So, even if GTA 6 was a flop on Xbox (and there's no evidence to suggest it would be, really), Xbox has a variety of backup plans on the docket. Some intentional, some not-so-intentional.

This is the thing about modern Xbox. A lot of the commentary tends to focus on console — it ignores mobile, it ignores PC service games like WoWF, and other revenue streams Xbox is setting up with TV and movie licensing. There's even the Minecraft theme park coming to the UK, which will be a test bed for broader expansion across the world in the coming years. Could we eventually see "Blizzard World" set up shop next door to Minecraft World? I mean, it's not entirely outside of the realm of possibility. There's even been internal chatter about an "XboxCon" in a similar vein to BlizzCon in the future ...

Yes, GTA 6 is important for Xbox ... but there's also a component crisis. PS5 and Xbox Series X|S are not overstocked. They're selling every box they can muster even without GTA 6. Perhaps if the RAMpocalypse wasn't ongoing, GTA 6 would be more crucial than it otherwise is. But Xbox is stronger than ever off Xbox Series X|S hardware right now.

Xbox CSO Matthew Ball said GTA 6 is breaking records for Xbox regardless, but even if that wasn't true ... the Xbox operation is so, so much bigger, and has so, so much more potential beyond the traditional box these days. This is before Xbox has even announced the console versions of World of Warcraft: Forever, which you just know are undoubtedly on the way. World of Warcraft has never been on console. WoW:F as a timed console exclusive would drive more sales to Xbox Series X|S than GTA 6 with PlayStation marketing ever could, in my humble opinion.

But I digress. The point is simple. GTA 6 is only the cherry on top for the modern Xbox business; it's not the entire cake.

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Xbox disc-to-digital adds SEGA games and automatic licenses

Xbox’s disc-to-digital feature has been in testing for insiders for about a month now, and the momentum is picking up. Ubisoft joined the program not long ago, and SEGA has now seemingly followed suit.

Beyond the new publisher participation, there have been some tweaks to how the feature actually works. So, let’s go over what’s changed.

If you’ve been living under a rock and aren’t sure what this fabled feature is, I’ll quickly explain. Disc-to-digital allows you to insert participating discs into your Xbox One or Series X console to obtain a digital license. Once you have that license, you can keep playing the game without the disc even being inserted. It also unlocks access to the game on other platforms if it’s a Play Anywhere title, as well as through cloud gaming.

With that out of the way, how exactly is the experience changing? The digital entitlement is now granted automatically when you insert a disc, rather than requiring a manual step from the menu. Additionally, the service will only provide a full-screen explanation on your first digital entitlement. For any subsequent games, you’ll just see a simple toast notification.

Perhaps the biggest update, however, is that fans have started noticing select SEGA games allowing digital entitlement. Titles like Persona 5 Royal are already in. If all SEGA games work out similarly, that would add another 44 games to the program.

For those keeping count, or if you follow @XCTdotLIVE on X (formerly Twitter), that brings the current disc-to-digital count to 1,585 games, with 205 games currently not in the service. Considering the feature is still in testing, I’m personally expecting that figure to grow, especially as more publishers get on board.

Currently, publishers who aren’t participating include Bandai Namco and Square Enix. While I can’t speak much for Bandai Namco, I do presume that, given Square’s fondness for Xbox as of late, we’ll at the very least see them get on board at some stage.

Xbox’s disc-to-digital feature continues to impress. At least, I’m impressed anyway; in fact, it even got me buying physical games again. It’s a bit of a shame to think we could have had such a forward-thinking feature as far back as the Xbox One, but I digress.

Let me know your thoughts on disc-to-digital, what games you want to see enter the service that haven’t already, and anything else that comes to mind in the comments.

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RTX 5070 Ti vs Radeon RX 9070 XT: Which GPU Is the Better Upgrade in 2026?

2 octobre 2026 à 11:41

The RTX 5070 Ti and Radeon RX 9070 XT are closely matched in 2026, but pricing, ray tracing, AI features, and efficiency separate them.

The post RTX 5070 Ti vs Radeon RX 9070 XT: Which GPU Is the Better Upgrade in 2026? appeared first on TechRepublic.

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