Apple Releases iOS 27.2 with Expanded Siri AI and Overhauled Health App




Back in July 2026, Microsoft announced via Xbox Wire that games from the original Xbox would get achievements implemented on modern consoles and PC. However, it seems that this long-requested feature has already been sneaking onto Xbox Series X|S for certain games without any official fanfare.
This has been confirmed by photographs taken by X users @xgramiliki and @PiquenoLoredo (via @CentralXBOX_) showing achievements for OG Xbox games like Destroy All Humans!, Full Spectrum Warrior, Star Wars: Republic Commando, Panzer Dragoon Orta, and KOF: Neowave.
🔥 BOMBA: ¡LOS LOGROS DE LOS JUEGOS DE XBOX ORIGINAL EMPIEZAN A APARECER EN LA LISTA DE JUEGOS!Los títulos de la XBOX original están dando un paso importante hacia una nueva etapa de retrocompatibilidad.Imágenes via @xgramiliki y @PiquenoLoredo https://t.co/6n1kmmPwzNOctober 26, 2026
However, it seems the update isn't finished, as each of the aforementioned games shows "0/0" achievements and zero Gamerscore earned. The possible explanation for this could be that these achievements have shown up on players' profiles by mistake due to a programming error before they were officially ready.
These achievements will probably be taken down shortly when Microsoft discovers this and brought back once they're fully ready so they can join the other OG Xbox titles that have achievements officially, like BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, Fuzion Frenzy.
Do note that if these achievements do show up again, Xbox's Vice President Jason Ronald has confirmed they will not unlock retroactively. This means you will need to play through each respective title again to unlock their achievements and Gamerscore.
Either way, this will be great news for Xbox Achievement hunters looking to get the prestige Xbox Mythic Achievement from their favorite OG Xbox titles and serve as the perfect excuse to replay them.

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Ukraine says Starlink service has been restored after days of disruption. The incident highlights why enterprises need tested, independent backup systems.
The post Starlink Restrictions Explained: What Enterprises Can Learn appeared first on TechRepublic.



This is a breaking news story, and we will update it as more information becomes available.
Microsoft is offering roughly 60,000 employees the option to participate in a voluntary exit program. The new program allows eligible employees to leave Microsoft with financial support and career planning resources.
An internal memo from Chief People Officer Amy Coleman was sent yesterday. That memo has since been edited slightly and shared publicly by Microsoft. CNBC shared additional information on the program, including the fact that around 60,000 Microsoft employees are eligible.
The offer has been extended to eligible employees in Canada, India, the United States, and the United Kingdom. The offer applies to employees who are level 70 or below.
"This offer gives eligible employees who may be considering a future outside the company a new choice to make that transition now with support. It also gives participating organizations another way to adapt their workforce to changing needs," said Microsoft.
The offer comes just six months after Microsoft announced a voluntary retirement program.
As of June 30, Microsoft had roughly 223,000 employees (per the company's 10-K form for 2026). That figure means the offer has been extended to about 27% of the company's workforce. It is unlikely that all 60,000 eligible employees will take the offer, however.
While Microsoft did not mention layoffs in its post about the voluntary exit program, those could be on the way. Microsoft announced its early retirement program in April and then announced layoffs in July. It is common for companies the size of Microsoft to give employees a voluntary exit ramp before layoffs.
Today, we’re introducing a new Voluntary Exit Offer (VEO) to eligible employees within participating organizations. This offer gives eligible employees who may be considering a future outside the company a new choice to make that transition now with support. It also gives participating organizations another way to adapt their workforce to changing needs.
The Voluntary Exit Offer reflects an important part of how we’re evolving our approach to change: creating greater flexibility and, where possible, more ways for employees to shape their next chapter. This builds on what we learned earlier this year through the Voluntary Retirement Program.
This offer will be available to eligible employees in participating teams in Canada, India, the United Kingdom and the United States at level 70 and below. This is a time-limited, voluntary program that gives those who are eligible the opportunity to leave Microsoft with financial support and career planning resources. Some organizations are providing the Voluntary Exit Offer, and some are not. Participation varies based on each business’s priorities, customer commitments and workforce needs.
Eligible employees will receive an email with a link to their Voluntary Exit Offer details within the next few hours.
The Voluntary Exit Offer is new for us. We’ll learn from it. At the same time, we’ll keep helping people focus on the work that matters most, build new skills and, where it makes sense, find new opportunities across Microsoft. There is no one-size-fits-all approach for every team or every employee. These are a few of the ways we’re trying to meet different business needs while continuing to create opportunities for our own people to grow and contribute.
My promise is to continue to provide clarity, listen and learn and keep improving.
Thank you for everything you continue to do for our customers, Microsoft and for one another.
Amy

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iFixit gives the iPhone Duo a provisional 5/10 repair score while investigating screen failures. See hinge concerns, $999 repairs, and tips for owners.
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It was only yesterday I was writing about how the #SaveMassEffect petition had hit over 170k signatures ahead of plans for a billboard outside EA headquarters. Today I am elated to report that not only has the petition surpassed 216K signatures, but a billboard has officially reached the glowing screens of New York City.
Coordinated by the @WeAreMassEffect team and content creator Kala Elizabeth, the massive #SaveMassEffect billboard is now live in Times Square all day today.
🚨 WE'RE IN TIMES SQUARE!Together with @kalaelizabeth, we've managed to get a #SaveMassEffect billboard up in Times Square, NYC, all day today!📍 1560 Broadway, above the Pelé store (Duffy Square)⏰ 15 seconds every hour at :35HOLD THE LINE! ❤️ https://t.co/wNP9Ak9Vh8October 26, 2026
The digital display is prominently located at 1560 Broadway, situated directly above the Pelé store in Duffy Square. Fans currently in the area can catch the advertisement running for 15 seconds at 35 minutes past every hour.
// This was the best footage & image I could get of the billboard from the city cam view in Times Square! #SaveMassEffect #HoldTheLine #MassEffect #EA #Bioware https://t.co/YhMIOEKbjjOctober 26, 2026
The words "Keelah Si'yah" is actually amusingly a typo. Kala has admitted on social media that this was supposed to be the iconic Quarian phrase "Keelah Se'lai" ("by the homeworld I hope to see one day")
Kala explained that their original billboard design was rejected over copyright issues, forcing a frantic redesign where she had to learn to animate in 10 minutes, leading to the accidental misspelling. Despite the rushed typo, it serves as a fitting tribute for a game and studio that fans are desperate to rescue.

If you are just catching up, this huge community campaign stems from EA’s recent decision to shutter BioWare and cancel the next game in the series. The campaign went into overdrive recently after a former developer leaked a pre-production trailer for the cancelled project, titled Mass Effect Universe. The leak revealed a highly ambitious RPG featuring a Galactic Cold War and deep choice-driven autonomy, showing players exactly the staggering potential of what was taken from them.
With their message now broadcasting to one of the busiest pedestrian intersections in the world, fans voices just got even louder. The WeAreMassEffect team have a Discord where they are discussing extending the billboard by way of crowdfunding, and perhaps expanding to other locations. Organisers have urged the community to "HOLD THE LINE!" as the grassroots campaign continues to gain remarkable momentum across social media.
If you want to pledge your support to the #SaveMassEffect campaign, don't forget to head to the Change.org petition here.

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Some would be surprised to hear that Microsoft Edge has been available on macOS for years. The browser receives regular updates and gives users an easy way to extend their browsing experience across platforms. Soon, organizations that rely on Edge on macOS will have another option for which version of the browser is installed.
Selecting the Microsoft Edge Extended stable channel will soon be an option for organizations. That channel receives major feature updates every eight weeks, giving organizations more time to validate changes to the browser.
The Edge Extended stable channel is already available on Windows. Next year, it will roll out to macOS. An entry in the AI at Work Roadmap (previously known as the Microsoft 365 Roadmap), outlines Microsoft's plans:
"Organizations managing macOS devices will be able to select the Microsoft Edge Extended Stable channel, providing a slower 8-week major release cycle, compared to the two-week major release cycle for Stable."
Edge stable, which is commonly just referred to as "Edge," receives major feature updates every two weeks.
Notably, both Edge Stable and Edge Extended Stable receive security updates as needed. Organizations using the Extended Stable channel do not have to wait eight weeks to receive critical security fixes.

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Most phones should adjust automatically on Nov. 1, but new Canadian time-zone rules could affect some devices. Here's what iPhone and Android users should check.
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Anthropic moves Agent Skills to the Agentic AI Foundation. Learn what the handover means for IT teams, workflow portability, compatibility, and security.
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Xbox has officially announced that Game Pass is heading to eligible T-Mobile customers in the U.S. starting this November. Through T-Mobile's new "T-Mix" plan perks, eligible subscribers will be able to pick Xbox Game Pass Ultimate or Premium as an included benefit, granting access across Xbox consoles, PC, Smart TVs, and cloud devices.
If you’re based in the UK, this announcement might seem like something of a nothing burger. EE has offered Game Pass Ultimate as an "Inclusive Extra" or an easy mobile bill add-on over here for absolutely years now. But across the Atlantic, this is actually the very first time a major U.S. wireless carrier has integrated Xbox Game Pass directly into its mobile plans.

T-Mobile's new setup moves away from rigid pre-selected bundles and introduces a modular "Picks" system across three main plan tiers: Standard, More, and Loaded.
Depending on your plan tier and the number of lines on your account, you receive a bucket of monthly Picks to spend across partner streaming, tech, and gaming perks.
For single-line accounts, T-Mix More starts at $75/month and includes 2 Picks which is enough to cover Game Pass Premium. If you want full Game Pass Ultimate access, you'll need 3 Picks, which comes included with a single line on T-Mix Loaded starting at $95/month (or through multi-line account allotments).
T-Mobile is also letting subscribers "remix" and swap out their chosen partner perks four times a year, so you aren't permanently locked in if your gaming or streaming habits change.

For years, U.S. mobile networks have thrown free Netflix, Disney+, Hulu, or Apple Music subscriptions at customers to push plan upgrades. Yet despite Xbox pushing cloud gaming so heavily on mobile devices, game subscription services haven't made it into the mix.
When I wrote earlier this year that the Xbox Game Pass problem could be fixed without dropping the price, my main argument was that Microsoft needed to tackle subscription fatigue by letting us consolidate our monthly bills. Bundling in with mobile contracts is a fantastic way to do that, but Xbox shouldn't stop there. Bringing that same modular approach to the subscription itself, by letting players swap out unused extras like Fortnite Crew or EA Play for perks they’ll actually use, would instantly soften the blow of that monthly fee. Yes the price hike was ultimately reversed, but my point still stands.
Either way, T-Mobile’s November rollout of T-Mix is a long overdue one for the US audience. If Microsoft wants Game Pass to keep expanding beyond traditional hardware, partnering with major telecom providers to absorb that out-of-pocket cost is easily one of the smartest moves they can make right now.

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