During the Xbox Tokyo Game Show 2026 showcase, Fallout 76 appeared with a trailer for a content update called 'The Slasher' where players are tasked with hunting down the titular serial killer in a new questline.
However, this newly implemented update has a massive, Fatman Nuke-sized bombshell feature that Fallout fans have been waiting for for years: native Xbox Series X|S support.
That's right, you can run Fallout 76 on modern Xbox consoles (and PlayStation 5) and take full advantage of their hardware to play the game at 60fps and 4K resolution on compatible TVs.
Slasher villains and next-gen support aren't the only new pieces of content in this update. The Fallout 76 'The Slasher' update also includes:
Improved weapon crafting so that Unique weapons and armor can have their Legendary Mods changed and have a 4th Legendary Mod added to them.
Legacy Seasons, which will bring back one past season to run alongside a current one for players who missed out on it. The first Legacy Season will be 'Armor Ace and the Power Patrol in Cold Steel' and will last for the entirety of Season 26.
Season 26: Beware the Blood Moon, which will reward Halloween-themed items.
New Seasonal fish will appear on September 22, 2026 (visit Captain Raymond for clues on where to find them).
On top of that, the update has a ton of bug fixes and balance change patch notes which you can read in their entirety on the Fallout 76 website.
Windows Central's take
I don't play Fallout 76, but I do remember my friends playing it when it first came out in 2018 and bemoaning that it didn't receive Xbox Series X|S support as the consoles were released shortly after Fallout 76 did in 2020.
So I'm betting they're pretty stoked to see this game finally get smooth 60fps with 4K resolution on Xbox Series X|S so they don't have to dodge Super Mutants and Deathclaws with sub-30fps anymore.
What do you readers think? Are you happy Fallout 76 can finally be played at a smooth 60fps with 4K resolution? Are you still playing Fallout 76 after all these years?
If you have any thoughts on the matter, please let us know in the comments section, poll, or through our Reddit page linked below.
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I’ve never really gravitated towards the MOBA genre. The borderline toxic finger-pointing from teammates, and the steep learning curve hasn’t made them very approachable at least for me.
While at Gamescom 2026 though, I got to check out Project Zeta, published by Krafton and developed by a group of industry veterans at NIRVANANA. Project Zeta sounds a bit like one of those insane CES Razer concepts, but it's a game that pledges to shake up the MOBA genre completely and throw out the rulebook.
Four teams and zero laning
While I didn't get to go hands-on with the game myself, I sat down with the developers to pick apart what makes this upcoming multi-team tactical arena different to the MOBAs that have come before it.
The developers opened with an interesting elevator pitch. “Imagine dropping MOBA heroes straight into a Formula One race.”
Coming to PC and PlayStation 5, Project ZETA drops four teams of three players onto the Aran Plateau for breathless, roughly 20-minute matches. Unlike traditional MOBAs that lock you into rigid lanes and slow early-game farming, ZETA features no laning phase whatsoever., you’re straight into the action.
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The map is immediately open and alive from the jump. Matches are broken down into active phases where players scrap for ordinary monsters and shards to level up. The primary objective is to hunt down Prism bosses spawning on the map, grab the dropped Prisms, and haul them to the central ballast to score. The first team to lock in five Prisms wins the match.
Having four squads on the map instead of the usual two completely shifts how a match plays out. The developers pointed out a neat psychological trick they are using here: Spreading the competition across multiple teams means your frustration naturally targets the rival squads out to get you, rather than bleeding out into arguments with your own teammates.
Fighting spirit and the Art of the Deca-kill
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The pacing feels entirely different too, mostly because of how death is handled. Traditional tactical games usually force people into ultra-passive habits where a single misstep gets you sent back to the lobby. ZETA avoids that entirely with unlimited respawns and manual teammate revivals.
Even cooler is the Fighting Spirit mechanic. When a team manages to completely wipe out an enemy squad, they are instantly rewarded with fully restored health, refreshed cooldowns, and revived teammates. This keeps the momentum driving forward and opens the door for rare big highlight plays like Deca-kills, where you rack up ten rapid kills in a single window. Reviewers testing the game have aptly nicknamed it the "espresso MOBA" compared to the slower, more traditional "Americano" style of its predecessors.
Shrinking maps and tweaking the scale
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Making a brand new competitive game is never a straight line, and Project ZETA has changed a ton over its four years in development. After early playtest feedback, the team made major adjustments.
Most notably, they shrunk the map down to a third of its original size and cut the team count from five to four. Those were aggressive cuts, but they did it on purpose to eliminate dead space and force nonstop, high-intensity scraps.
Built for accessibility
(Image credit: Krafton)
Unlike traditional PC MOBAs that need a keyboard and a mouse packed with macros, ZETA was built from day one to feel smooth on a controller, complete with cross-play between PC and PlayStation. (So you won't need this bonkers Razer Tartarus V2 Pro to play it.)
Looking ahead, NIRVANANA wants to keep the meta alive by regularly dropping new heroes (like Nova Crush and the assassin Azrakall) alongside terrain changes and shifting boss patterns that mix up which characters have the upper hand from season to season.
Whether it turns into a massive esports staple or just the go-to fast arena fix for streamers, Project ZETA definitely isn't playing it safe. The developers are targeting an early access launch for late 2026, and you can wishlist the game on Steam.
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Earlier this week, Microsoft confirmed a bug in Excel that breaks copy and paste. The issue was caused by the Patch Tuesday September update. That update included almost 1,000 security fixes, but it also brought some pesky bugs to the operating system.
Microsoft had to issue an out-of-band update to address broken Hyper-V Linux folder shares, Remote Desktop freezes, and USB audio failures. The company has also had to ship an update to address the copy and paste bug in Excel.
Unfortunately, the update is rather limited at this time. The fix is only for Excel 2016 and it has some known issues. Microsoft notes that if a workbook contains conditional formatting paste operations may continue to fail. The workaround to this is to use the "Paste Special" feature. Microsoft outlines the steps in a support document:
On the Home tab, select the Paste dropdown list, and then select Paste Special.
In the Paste Special window, select one of the following options:
Formulas
Formulas & Number Formatting
Values
Values & Number Formatting
Link
Microsoft is still looking into the issue and will hopefully have broader fixes soon.
Windows 11 is in the middle of a refresh that will reduce pain points in the operating system. One of the many ways Microsoft will improve Windows 11 is by smoothing the update process. People are supposed to get fewer updates each month and have updates with fewer bugs.
At least in September, that has not been the case and there is clearly still a lot of work to do. I've had to install three updates on my PC in just over one week. In my case, the second and third updates were only needed to fix problems caused by the first update.
While issues like the Excel copy and paste bug are frustrating, they usually affect a small subset of users. I happened to be in that group this month, but I don't believe this was a widespread problem.
Hopefully we will reach a point at which a monthly Patch Tuesday update plugs security holes and improves the OS without introducing any bugs that break workflows.
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Prices for NVIDIA's RTX graphics cards continue to rise. The price hikes have gotten so bad that they now cost as much as regular mid-range laptops, and sometimes even more online.
Fortunately, the ASUS ROG Strix G16, one of our favorite AMD gaming laptops equipped with an RTX 5070 graphics card, is currently 18% off at Walmart for $1649.99 (was $1999.99) to help you get a more affordable means of enriching your PC gaming experience.
"The latest ASUS ROG Strix G16 takes full advantage of AMD's most powerful mobile processors to offer excellent performance and a consistent gaming experience, and may end up being an underrated value-play in the premium gaming laptop segment this year." ~ Zachary Boddy, former Staff Writer
While finding RTX graphics in pre-built gaming laptops isn't the cheapest method, it's better than trying to find them alone at official retailers that will charge nearly $1000 for an RTX graphics card alone, or worse, at 3rd-party retailers that will charge you thousands of dollars for them.
The ASUS ROG Strix G16 on display. (Image credit: Windows Central | Zachary Boddy)
That being said, you will totally get your money's worth when taking advantage of this 18% discount for the ASUS ROG G16 pre-built with an NVIDIA GeForceRTX 5070 GPU, as it's one of the best gaming laptops we've come across.
Thanks to its RTX 5070 GPU coupled with an AMD Ryzen 9 8940HX processor, 16GB of RAM, and a 1TB SSD, the ASUS ROG G16 can easily run titles like Forza Horizon 5 at 120fps/1600p or Cyberpunk 2077 at 60fps/1600p (with ray tracing enabled) with no framerate issues for smoother gameplay experiences.
Plus, the ASUS ROG Strix G16 sports a FHD+ display with a 165Hz/3ms refresh rate to enhance gameplay resolution and framerate stability, and an ACR film to enhance contrast while reducing glare.
On top of that, this gaming laptop features a state-of-the-art cooling system to stop it from throttling when running intensive games, and a three-month subscription code to Xbox Game Pass so players can enjoy the full benefits of Xbox on PC with the ASUS ROG Strix G16.
FAQ
Can I upgrade the ASUS ROG Strix G16's RAM and SSD?
The ASUS ROG Strix G16's DDR5 RAM can be upgraded up to 64GB via two SO-DIMM slots, and its storage can be upgraded up to 8TB via two M.2 NVMe PCIe 4.0 SSD slots.
Is it normal for the ASUS ROG Strix G16 to get hot?
Yes, it can get hot, around 90–94°C when running graphically demanding games or heavy workloads, but its cooling systems will keep it from overheating or throttling. That being said, it's recommended (though not required) to get a cooling pad to help it reduce temperatures slightly better.
What power modes are best for this laptop?
If you're planning on playing video games, turn the ASUS ROG Strix G16's Turbo and Performance Modes on to increase its frame rate performance. If you're just using it for everyday tasks, turn on Silent Mode to reduce fan noise so as to not disturb nearby colleagues.
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Microsoft Teams currently limits sharing a screen to a single presenter. This can result in some awkward handoffs between presenters or restrict how much content can be shared at once. But those challenges should be a thing of the past because soon, Microsoft Teams will allow two users to share screens at once within a meeting.
"Microsoft is working on a solution: two presenters will be able to share their screens or windows simultaneously in a Teams meeting. Participants will be able to view both shared screens at the same time, making it easier to compare and discuss content without constantly handing the screen back and forth."
The feature is expected to ship in November 2026. When it does roll out, it will be available for Teams desktop and Teams on the web.
The Reddit post focuses largely on handing off between presenters, but I think the ability to leave two shared screens up at once is more interesting. You can already take over sharing in a Teams meeting, which forces one shared screen to go away and be replaced by a new one.
Having two shared screens appear makes it easier to compare content, guide people through tasks, or present side-by-side.
Some questions remain about the new feature, such as how the two shared screens will appear within a meeting. Microsoft will have to optimize that experience for different form factors, since viewing two shared screens at once would be much easier on a large monitor than a smaller laptop screen.
The post only mentions the desktop and web versions of Teams, so it's unclear how the new feature would appear for mobile users.
It's nice to see the addition to Teams because it helps the platform catch up to one of its biggest competitors. Zoom has long allowed multiple users to share screens simultaneously within a meeting.
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Alongside the new, and honestly quite epic-looking, campaign trailer for Call of Duty: Modern Warfare 4 that was released during the Xbox Tokyo Game Show presentation, we have some comments on the future of one of Microsoft's crown jewels.
Underneath the X post publishing the trailer on the official Call of Duty account, Modern Warfare 4 players are invited to "witness the epic conclusion".
The latest game does indeed follow Modern Warfare 3 and the storyline first introduced when the franchise was rebooted back in 2019, and all signs point to this being the final entry in a now quadrilogy.
You could read into this however you wish. It's obviously bringing the current series to a close, but does Modern Warfare still have a future as a franchise?
What we do at least know is that Call of Duty 2027 is being made by Sledgehammer Games, and we're anticipating a new sub-series, the first in six years by that point from Sledgehammer last introducing the newness that was Vanguard.
Will Modern Warfare 4 be the last we see of the franchise, or will it just get rebooted again? (Image credit: Windows Central)
I think now is the time to draw the curtain on both Modern Warfare and Black Ops, in all honesty. Since 2019 we've had four Modern Warfare games, three Black Ops games, and Vanguard.
The complaints will never go away, though, whatever Call of Duty does. But I genuinely think that Modern Warfare and Black Ops fatigue, even if subconscious, is partly at fault. By October 23, these two series will have resulted in 14 of the 23 total Call of Duty games we've had.
Business-wise, it's easy to see why. The likes of Ghosts, Advanced Warfare, and Infinite Warfare weren't as well received, nor were WW2 or Vanguard. But I'm convinced now that we've played more than enough Modern Warfare and Black Ops for a while. Unless the original Black Ops games are to get remakes, I don't think we need to see it again for some time after back-to-back years.
And that's the other thing. The last five years have seen back-to-back Modern Warfare titles, then back-to-back Black Ops titles, before going back to Modern Warfare again. They're clearly the most successful by a number of metrics, but it isn't going to last forever.
Campaign aside, Black Ops 7 hasn't been a bad game at all. (Image credit: Xbox Game Studios)
I do think there's an element of rose-tinted glasses, too. Modern Warfare (2019) is looked upon very highly, but we also need to remember that it, and Warzone that came in the same year, was around at a time we were all locked indoors with nothing to do. Personally, I didn't take to the all-new Modern Warfare coming after Black Ops 4 and ended up having some time away from playing Call of Duty entirely.
Treyarch has already teased that the studio is ready to make "something new and something that nobody's ever experienced before" when it comes back around to its turn for Call of Duty in a couple of years.
I will close, though, by saying that I have (mostly) enjoyed Black Ops 6 and Black Ops 7, and the latter I don't think is deserving of a lot of the negativity thrown its way. But it is time for something new, something that isn't Black Ops or Modern Warfare, and frankly, something that doesn't feel like it's built entirely to provide a platform for Warzone.
What that looks like only time will tell, but if Microsoft wants to keep its golden goose going strong, it needs to take some risks. I'm already of the mind that not putting Modern Warfare 4 on Game Pass is going to affect its player count, especially given GTA 6 launches less than a month later. I guess we'll see what happens.
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The future ironically lies in the past, as WoW players finally get their wish: a version of the game inspired by the Classic era, albeit with new dungeons and raids, refreshed visuals, new storylines, and new class balancing.
World of Warcraft: Forever launches in November, but I got an opportunity to speak with World of Warcraft Game Director Ion Hazzikostas to learn all about what the future holds for the franchise in general, and answer some burning philosophical questions about the game's direction.
On the popularity of WoW "Classic+", and its future
I remarked to Ion Hazzikostas that I was a tad surprised Blizzard ended on World of Warcraft: Forever rather than StarCraft, which I would've expected to have broader appeal. Hazzikostas remarked upon Blizzard's commitment to the BlizzCon audience and the company's core, who have been very patiently waiting for their answer to "Classic+."
"It's going to be a huge part of the future, and will shape World of Warcraft going forward," Hazzikostas told me, "A big part of it is, that this isn't 'Classic,' right? Classic remains, with Vanilla, Burning Crusade ... that ecosystem will continue. Forever is designed to be a third pillar alongside Retail and Classic."
He explained that WoW: Forever will maintain roots in Classic, drawing on philosophical design ideas pioneered by the old-school version of the game. That means a more grounded storyline, more "crunchy" systems, and a bigger emphasis on community building over auto-matchmaking systems. Although he did acknowledge that WoW Forever will streamline many things beyond Classic. Talent trees and specs will be rebalanced, trying to make every class viable (which was not the case in Vanilla), and things like tedious World Buff farming for raiding will also be removed from WoW Forever.
"There's a large pre-existing audience that has been asking for something like this, who are closely connected to Classic. We are trying to position this as a truly new experience, right? This is a new game. There are new adventures here. Everyone can start at the beginning, and will be updated for years to come. That's not something that comes along very often in World of Warcraft. We've got expansions people have come to expect and re-releases of prior expansions ... but this is something truly new and open-ended. That's quite exciting."
Talking WoW Forever vs. WoW Retail, and community fragmentation
On the topic of something new, as a World of Warcraft retail enjoyer, I couldn't help but wonder if Blizzard is going to end up stretching themselves too thin here. There are already things in WoW Forever that retail players are hoping to see emerge in the modern era of the game.
I asked Ion Hazzikostas pretty broadly, will WoW Forever lead to further degradation of WoW Retail's "social" fabric as players seeking social experiences drain out even more from Retail? I made the point that chat channels on my server on WoW Retail are already dead, and WoW Forever will likely make it even worse.
"Anytime we think about any new WoW experience, even if it's something simple or as like a Plunderstorm or a Remix, we think about fragmentation, the risk of splintering communities — because of how important that is to World of Warcraft. So we do it very carefully."
"In no way, shape, or form, do we see any perceived withdrawal from social systems in WoW retail as desirable, or as a good thing. I think there's a lot more we can and should do there. There are still strong communities in retail, but a lot of that organization now happens outside of the game in Discord. It's inevitable that when you offer more solo convenience and reduce friction, many take the path of least resistance, and you end up with a more solitary experience.
"The presence of friction, the lack of automatic matchmaking ... that lends itself to establishing social connections. It's part of the thing that makes Classic inherently more social. On the other hand, it can be alienating for a number of players. It's inconvenient. It means if you log in and want to run a dungeon on your lunch break, you likely can't. There are inherent trade offs here. There remains very large differences between Classic and Modern, in terms of pace, difficulty, right? People who enjoy gameplay at a cutting edge level, Heroic or Mythic raiding, pushing keys ... that is not what Forever is going to be about."
A world where the outer world is devoid of threats or excitement is missing something. We would never say 'Go play Classic if you want that.' All versions of WoW should have that.
Ion Hazzikostas
Hazzikostas emphasized that Blizzard wants to make WoW Retail a place where you can make new friends too, even in an era where it's designed for maximum convenience. I really wanted to drill down into this point of divergence, though, as the Classic and Modern games develop away from each other.
Does this mean that we should no longer expect the Modern WoW games to get things that are objectively more interesting in Classic, like a more consistent world for leveling alts? A more polished and immersive new-player experience? A more engaging open world?
"No," says Ion Hazzikostas. "We do not think along those lines. Those are problems that I acknowledge are real problems in Modern, and things we want to fix. We've done experiments like the Heroic World Tier in Remix ... I think they're promising. I think we would like to offer something like that in The Last Titan, for people who want a more challenging, rewarding outdoor experience ... as well as more friction, and more purpose. A world where the outer world is devoid of threats or excitement is missing something. We would never say 'Go play Classic if you want that.' All versions of WoW should have that."
Hazzikostas also commented on the difficulty of performing another "revamp" on WoW's modern leveling system for new players, Cataclysm style, noting that it's a "challenging pitch" to ask players to stick through dozens of hours of leveling to catch up to friends. However, he emphasized that Blizzard knows it has "a lot more" work to do to make the new player experience up to par in WoW's modern version, to help players get immersed in their class fantasy, and learn the story.
On the Horde vs. Alliance, and the future of faction identity
Blizzard has worked to de-emphasize faction conflict in recent WoW expansions, to mixed reviews. (Image credit: Blizzard Entertainment)
On the topic of class fantasy, I wanted to ask how Ion and the WoW team are thinking about reactions to World of Warcraft's modern story direction, with Horde and Alliance de-emphasized in favor of a single neutral storyline every player experiences. I asked if the choices therein represent budget constraints ... or something more philosophical.
"It's a bit of both, right? Resources are finite, and while the WoW dev team is bigger than ever, we still have to choose where we place our time and efforts. Building two versions of the levelling storyline inherently means giving players half as much of an experience, times two. But it's also a function of the story, and feedback we do get from our players. If a majority of players were saying they wanted faction conflict, then we'd lean into faction conflict. That isn't what we're hearing ... they want more cross-faction gameplay ... it's also story credibility to some extent. The Horde and Alliance being at each other's throats in the face of world-ending threats ..."
I noted here that I wasn't necessarily talking about Horde vs. Alliance conflict open war, but more about faction identity and world-building consistency.
"Horde and Alliance identity is something we definitely want to preserve," says Hazzikostas. "We want to make it clear that there's a deep history of enmity and conflict here that shouldn't be forgotten or brushed over ... but there is a need to co-operate in the face of ... just as was the case back in Warcraft 3 at Mount Hyjal. Nothing else mattered except saving Azeroth. Given the current storyline, faction enmity gets pushed aside a bit, but they're still there. I think it's something we intend to return to in a more central way further down the line ..."
I'm still not getting my playable ogres ... though ...
Not more elves?!!? (Image credit: Blizzard Entertainment)
World of Warcraft remains near and dear to my heart despite having played it for decades. I'm not always a fan of the game's direction (where are my playable ogres, Blizzard?!), but it remains a valuable source of rest and relaxation for me. I have an awesome guild, made lifelong friends therein, and still find myself as intrigued by its potential today as I was over 20 years ago, which is not something you can say about most games.
BlizzCon offered a glimpse at World of Warcraft's near future, and the franchise's potential more broadly. We're still left wondering what's on the horizon for World of Warcraft: The Last Titan, and what might lie beyond the Worldsoul saga in general.
I'm concerned that Blizzard might split itself too thinly attempting to develop three separate pillars of the game in tandem ... I'm also concerned that community fragmentation may become an issue as players drain out of regular Classic and Retail looking for the "newness" of Forever. But it's also exciting too. I've always hoped Blizzard would look to Classic for inspiration when shaping Retail, because I do think Retail could use a little more danger and immersion. Whether or not we ever get it remains to be seen.
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If web apps are freezing on your PC, you're not alone. A recently discovered issue in Microsoft Edge can cause a window to freeze and stop responding to mouse or keyboard input.
The bug rolled out in Microsoft Edge version 153, which recently shipped to general users. Microsoft confirmed the issue and recommended rolling back to Microsoft Edge version 152 as a workaround.
As much as I love a good native app, I use quite a few web apps to get work done. For several popular services, web apps are either the only option on Windows or the official apps for those services are just wrapped web apps.
Unless a wrapped web app provides additional functionality, I prefer to just use the corresponding web app within my browser of choice. For example, I can organize Slack and Airtable in browser tabs by using their web apps rather than download dedicated apps through the Microsoft Store.
An added bonus of a browser-based setup is that I can toggle between browser instances by pressing Alt+` since I use Window Hopper in PowerToys.
If your web apps are freezing, you could also bypass the issue by using a different browser. Microsoft wouldn't recommend that, of course, but Chrome, Firefox, Brave, and other popular browsers all support web apps.
If you choose to revert Edge to its previous version, you'll have to jump through a few hoops. Unfortunately, you can't just click a toggle to go back. Even downloading a file containing a previous version still takes some extra work to install. Microsoft outlines the process on its website:
Disable Microsoft Edge Updates.
Open the local Group Policy Editor and go to Computer Configuration>Administrative Templates>Microsoft Edge Update>Applications>Microsoft Edge>.
Select Update policy override and then select Enabled.
Under Options, pick Update disabled from the Policy dropdown list.
Get the MSI.
Download the MSI for the version you want to roll back to from here.
Save the MSI to your desktop.
Run the rollback command.
Open the Windows command prompt with Run as administrator.
Type the following command, where: C:\Users\username\Desktop\test is the path to the MSI you downloaded, and FileName is the name of the .msi file: C:\Users\username\Desktop\test>msiexec /I FileName.msi /qn ALLOWDOWNGRADE=1
Close and reopen Microsoft Edge to verify that the rollback worked. Under Settings and more (ALT + F), go to Settings and select About Microsoft Edge.
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Today, Razer announced the Tartarus V2 Pro, an ergonomic gaming "keypad" with 31 total programmable inputs, priced at $199.99 (and £199.99 in the United Kingdom) at its online store, physical stores, and partner retailers. It follows the first Tartarus Pro, itself a successor to the original — and its own V2 variant — all built for personalization with a particular audience in mind.
To provide a more personalized fit, the Tartarus V2 Pro features an adjustable wrist rest that can be tailored to different hand sizes and desk setups.
Razer
Fans of MMORPGs such as World of Warcraft (and its many variants, like the anticipated WoW Forever) may recognize the Tartarus and possibly its origins in the Nostromo and Orbweaver. Now, the Tartarus V2 Pro features Razer's analog optical key switches with support for accurate, rapid input and adjustable actuation (multiple inputs on a single key), plus a drift-proof TMR thumbstick.
Offering the same Snap Tap and Rapid Trigger tech we saw in its excellent Huntsman V3 Pro keyboard, the Tartarus V2 Pro also appeals as an ergonomic option for competitive FPS players with its 8,000Hz 'HyperPolling' rate and adjustable wrist rest. Either way, gamers can store up to 24 configurable keymaps in the Razer Synapse companion app to match most genres.
"Grasp the true meaning of command with the Razer Tartarus V2 Pro — our most advanced analog optical gaming keypad."View Deal
Bizarre, niche, and totally fascinating
(Image credit: Razer)
I've glanced at the Tartarus a few times over the years, intrigued by its weirdness. Then again, most ergonomic hardware looks a little strange at first, but you'll probably only understand what it's trying to do once you use it. Sure enough, Razer offered a sample, and I couldn't resist, so keep your eyes peeled for my Tartarus V2 Pro review coming soon.
Frankly, I also have an ulterior motive for wanting to go hands-on with this unusual keypad. My wife is an avid World of Warcraft enjoyer, but she also suffers from chronic joint pain that led her to use the Xbox Adaptive Joystick for over a year. It certainly impressed, and I share the same praise for that joystick today as I did in my initial Adaptive Joystick review.
(Image credit: Daniel Rubino)
However, you'll notice the glaring difference between Microsoft's and Razer's offerings in button count alone. The Tartarus V2 Pro is borderline hilarious in that regard, wrapping 27 keys around your fingertips in a comfortable fashion, with a TMR joystick to boot. In theory, this could be the next step in accessible gaming for her, since she'll barely need to move her hand.
I want it for Counter-Strike 2, but she wants it for WoW. No prizes for guessing which one of us will get more use out of it. Ultimately, I'm craving something more gaming-centric after switching to a low-profile office keyboard and realizing how much that nerfed my experience. The Tartarus V2 Pro might be overkill, or it might be absolutely perfect. I'm excited to find out which.
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Microsoft recently announced a Windows 11 and Surface event for October, but that’s not the only time the tech giant will take the stage next month. Microsoft will host its annual OneDrive + Copilot digital event on October 20, 2026.
Microsoft highlighted several of the key speakers in its post announcing the event:
Jeff Teper, Executive Vice President of Microsoft Apps and Agents
Adam Harmetz, Corporate Vice President of Product, OneDrive and SharePoint
Arwa Tyebkhan, Head of Product, OneDrive
Microsoft also promised that "product leaders, engineers, and experts from across the OneDrive team" will share during the event.
The group of experts will show product demos and discuss real-world use cases for OneDrive and Microsoft 365.
OneDrive is at the center of many AI workflows, linking documents and images to tools like Copilot. Microsoft's teaser for the event focuses on "turning files into outcomes."
This event may appear in fewer headlines than the Windows 11 and Surface event, but I suspect a higher percentage of attendees will enjoy the event than those who watch the Windows 11 and Surface event.
Microsoft set a high bar for its Surface events for years, often introducing revolutionary hardware or major updates to fan-favorite devices. This year's Windows 11 and Surface event will likely focus more on using AI locally on devices like the Surface Laptop Ultra. We've already seen that device and even gone hands-on with it, so there isn't much mystery surrounding it.
Microsoft could always surprise us, of course, but the last few Surface or Windows 11 events have been rather tame. I don't expect the OneDrive and Copilot event to break any major news, but people will likely go into it with grounded expectations.
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I am chuckling a little at this, because among all the discourse around physical media of late, I feel like Rockstar Games just threw out an almighty troll.
GTA 6 will, of course, only be available digitally. Even if you buy it from a third-party retailer, you're only getting a download code inside the case. You can put it in your collection with your other physical games, but there's nothing inside.
Today, though, Rockstar has announced there is some physical media coming for fans and collectors. Except, no, it hasn't done a massive U-turn. But you can buy a copy of the GTA 6 soundtrack to listen to and keep forever.
I'm not belittling the fact that the GTA 6 soundtrack is getting a physical release. I love that it is. GTA games usually have outstanding soundtracks thanks to the variety of radio stations you can listen to. And my love of physical media doesn't just cover games.
Better still, you'll be able to get it on both CD and vinyl, with two versions of the latter including a significantly more expensive limited edition release. This one seems to have some exclusive artwork, as well as "transparent magenta discs filled with blue liquid."
That should look pretty trippy as it goes around on your turntable.
It's hard not to see a troll in this, though, too. GTA 6 is going to be one of the biggest game launches in the history of game launches, and merchandise of all kinds will be part of that.
But given the stance regarding digital vs physical for the game, the irony isn't lost that the same doesn't apply to the soundtrack. Even if it existing is a good thing.
Some of the artists and tracks teased so far include:
Yung Lean - That's It (feat. Future & Metro Boomin)
Travis Scott - RHYNO (prod. by Guy-Manuel de Homem-Christo)
CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.., & Etienne de Crécy - Sexy Magic
Morgan Wallen - Last Thing You Need
Rauw Alejandro - Macacoa 2000
Keith Richards - Bright Lights, Big City
If you want a copy of your own, you can pre-order it now on Rockstar's new dedicated store, with shipping expected on November 20. Will you be picking one up?
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The Xbox Tokyo Game Show 2026 showcase has just wrapped up, and it showed off a mountain's worth of trailers for some highly anticipated Xbox games like Call of Duty: Modern Warfare 4 and Persona 4 Revival.
It also debuted some original and artistically creative Xbox titles coming soon with Xbox Play Anywhere support.
Here are all the announcements made during the show.
The first new game revealed is Gachiakuta: Breakout, an action-RPG with survival elements set in the world of the popular anime series Gachiakuta.
This game will be released in 2027 for Xbox Series X|S, PlayStation 5, and PC.
Crazy Taxi: World Tour
Next up, we have a new gameplay trailer for Crazy Taxi: World Tour, which showcases a level set in Japan.
This upcoming revival of SEGA's classic Crazy Taxi series is set to release in 2027 for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC.
Call of Duty: Modern Warfare 4
Call of Duty: Modern Warfare 4 showed up with a new cinematic trailer for its single-player campaign mode, which will involve a brutal war on the Korean Peninsula.
Call of Duty: Modern Warfare 4 is set to release on October 23, 2026, for Xbox Series X|S, Xbox Cloud Gaming, PlayStation 5, Nintendo Switch 2, and PC.
Persona 4 Revival
Persona 4 Revival gives players a glimpse of Naoto, one of the most popular characters from the original Persona 4. She is a private detective seeking to uncover the murder mysteries of Inaba, and eventually gains the power of Persona to aid the player in battle.
Persona 4 Revival is set to launch on February 18, 2027, for Xbox Series X|S (with Xbox Play Anywhere), Xbox Cloud Gaming, Xbox Game Pass, PlayStation 5, and PC.
It will also release for Nintendo Switch 2 on May 20, 2027.
Shape of Dreams
Shape of Dreams was an action-roguelike released in 2025 on PC, but it's available right now on Xbox Series X|S (with Xbox Play Anywhere), Xbox Cloud Gaming, and Xbox Game Pass.
Play as one of eight travelers and fight your way through a nightmare world filled with never-ending monsters, each wave more deadly than the last. You can take on these foes alone or with friends in 4-player co-op.
Wo Long 2: Wings of Ember
Behold the Zuochi, one of the earliest bosses you'll face in Wo Long 2: Wings of Ember. (Image credit: Koei Tecmo)
Koei Tecmo and Team Ninja revealed a short gameplay deep dive into the upcoming action-Soulslike, Wo Long 2: Wings of Ember. It featured a look at a massive, humanoid boar/monkey boss named Zuochi and a brief description of the new Insight Skills mechanic.
Insight Skills enhance the player's actions if they perfectly parry or dodge an enemy's attack at the last second. For example, using Insight Skills to deflect an enemy's attack will knock them back into the environment for extra damage while briefly stunning them.
Hope in the City is a new narrative-adventure game where you play as a young teenager looking for her missing parents after their apartment was ransacked.
Hope in the City is set to release on November 10, 2026, for Xbox Series X|S, PC, and Xbox Game Pass with Xbox Play Anywhere.
Bloomwalker
Bloomwalker is an upcoming crafting adventure game where you play as the titular Bloomwalker on a journey to bring nature back to life in a world ravaged by pollution.
Bloomwalker is coming soon to Xbox Series X|S, Xbox Cloud Gaming, Xbox Game Pass, PlayStation 5, Nintendo Switch 2, and PC.
Faraday Blues
Faraday Blues is a visual novel/strategy card game where you determine people's fates through the cards you play, with 64 endings to unlock across three dramatic storylines.
Faraday Blues is set to release in 2027 for Xbox Series X|S, Xbox Cloud Gaming, Xbox Game Pass, PlayStation 5, and PC.
Atelier Karia: The Night Kingdom & the Guide of Memories
Atelier Karia showed off a new trailer showcasing the personalities and abilities of Rutger & Lenja, two playable party members originally from Atelier Yumia.
Atelier Karia: The Night Kingdom & the Guide of Memories is set to release on February 25, 2027, for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC.
Raji: Kaliyuga
Next, we have a developer commentary trailer for Raji: Kaliyuga. This is an action-adventure title where two sibling warriors, Raji and Darsh, are on a quest to stop the evil warlord Mahabalasura from unsealing the heavens and waging war throughout the cosmos.
Raji: Kaliyuga is set to release sometime in the future for Xbox Series X|S, Xbox Cloud Gaming, Xbox Game Pass, PlayStation 5, and PC.
Once Human: Isles of Abyss
The free-to-play survival game, Once Human, has announced a new expansion called "Isles of Abyss," which will let players explore the seas to uncover the riddles of a mysterious journal. But beware, foul sea monsters will be lurking around every corner of the sea, waiting to sink your ship.
The Once Human: Isles of Abyss expansion will launch on October 22, 2026, for Xbox Series X|S, Xbox Game Pass, PlayStation 5, and PC.
Edge of Memories
Edge of Memories has at last revealed its release date with a new gameplay and cinematic montage trailer.
This upcoming action-RPG, where you fight to save the world from corruption while risking turning into a monster, will be released on November 5, 2026, for Xbox Series X|S, PlayStation 5, and PC.
Genigods Nezha
Next, we have a developer behind-the-scenes look at an upcoming action-RPG called Genigods Nezha. This game has you play as a powerful demigod known as the Spirit Pearl and embark on a journey to save the world from reality-warping spacetime rifts while battling colossal beasts and gods inspired by Chinese mythology.
Genigods Nezha is set to be released sometime in the future for Xbox Series X|S, Xbox Cloud Gaming, Xbox Game Pass, PlayStation 5, and PC.
Fallout 76
Fallout 76, the open-world, MMO-like spin-off of Fallout, has just received a Halloween-themed update called "The Slasher". It will have players explore a crooked home and struggle to survive while fighting the update's titular serial killer.
Bloodstained: The Scarlet Engagement
From the creators of Castlevania: Symphony of the Night comes a new trailer for Bloodstained: The Scarlet Engagement, the long-awaited sequel to the beloved 2019 indie Metroidvania game, Bloodstained: Ritual of the Night.
This game tasks you with tearing through armies of demons, vampires, and more to free 16th-century England from the tyrannical reign of the Demon Lord, Elias.
Bloodstained: The Scarlet Engagement is set to be released in 2027 for Xbox Series X|S, Xbox Cloud Gaming, PlayStation 5, and PC.
OD and Physint
The Xbox Tokyo Game Show 2026 showcase closes with a video of Hideo Kojima announcing that development for his upcoming horror game, OD, is progressing smoothly.
Plus, Hideo Kojima has revealed that Swedish actor Bill Skarsgård will be voicing the main character in his upcoming stealth-action game, Physint.
Both OD and Physint will be released on Xbox and PC at a later date.
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It's that time of year again where a new Call of Duty is on the horizon and the existing game has been played so much that older titles in the franchise get wheeled out for a dose of nostalgia and a change of pace.
With an Xbox Game Pass subscription, that's even easier. In my case, I've been checking out a couple of previous Call of Duty games I originally skipped for various reasons. The first being Black Ops Cold War, the latest to join Game Pass, and now, Modern Warfare 3.
Except, in a change of pace, I haven't touched multiplayer, nor the campaign, not yet, anyway. My YouTube feed was filling up with folks playing Modern Warfare 3 Zombies (also referred to as MWZ), and it looked very much like my jam. So I installed it and jumped right in.
How have I not played this before? Zombies purists may look upon this take on the franchise very differently, but I'm the furthest thing from that. Traditionally I love open-world games, looter shooters, and experiences with a big sandbox to explore and find things to do with rewards to chase. It's why I love The Division 2 so much.
I'm hooked. Instantly hooked. A good chunk of my time in Black Ops 7 has been spent in the Endgame mode, with its lighter take on an extraction shooter proving to be a lot of fun. MWZ is also a PvE-exclusive extraction shooter; it came a couple of years before Black Ops 7, and I think it's actually better.
MWZ feels less daunting as a newcomer over more classic Call of Duty Zombies experiences
Some of the content is harder solo, but much of it, especially early on, isn't too daunting. (Image credit: Windows Central)
Don't get me wrong, I totally get why people love Zombies. All told, I should be one of them. PvE gameplay is always my preference, and the whole idea of the easter egg quests, the continued storyline that's crossed multiple games, and the replay value ticks the right kind of boxes.
But I've never really played the mode for whatever reason, and the round-based gameplay does feel a little daunting to me. The way the difficulty keeps ramping up is a good challenge to have, but I can also see how it could be off-putting to newcomers and more casual players.
Like Black Ops 7 Endgame, MWZ lets you play entirely at your own pace. Eventually you'll need to go into the higher-tier threat level zones, but you decide when. While you're getting to grips with the mode, as I have been doing, you can just run around in tier 1.
Getting used to the map, the gameplay, doing the Act 1 missions, and raising your Containment Level to make life simpler when you do decide to take on the more difficult parts.
You don't want to pet this dog. (Image credit: Windows Central)
What I also really like as a new player is that thanks to the scale of the Urzikstan map over a more traditional round-based Zombies map, it's easier to get out of trouble. The trap I always fall into any time I try Zombies is getting boxed in, and it's game over. MWZ has the added bonus that even without a Self Revive equipped, other players in your match can pick you back up, even if they're not in your squad.
It's not easy, but it does feel more approachable. And if you ever played Warzone on Urzikstan, you'll already feel at home on the map.
MWZ also has a series of story missions to progress through that you don't have to figure out for yourself like a traditional easter egg. There still are easter eggs to complete if you wish, but there's a more linear story you can also follow in the different Acts, with smaller side missions to progress through before hitting the final story mission.
I don't think it's "hand-holding," but I do appreciate being pointed in the right direction without needing to follow a YouTube video.
I love the loot system in Modern Warfare 3 Zombies
Being able to start a new run with sweet loot extracted from previous ones is real handy! (Image credit: Windows Central)
As a looter-shooter kind of guy at heart, I really like the way that your gear is handled in MWZ. In traditional round-based Zombies, you can build a loadout, but you're starting from scratch every game.
In MWZ, if you've managed to extract with the right gear, you can use it right away to juice yourself up for more difficult content right out of the chopper.
I've barely scratched the surface so far, but already I've built up a stash of Aetherium Crystals to avoid needing to use the Pack-a-Punch machine (and save my points for something else) as well as getting my hands on the schematics for some of the perks.
Acquiring Schematics to craft items before a run is a fantastic addition. (Image credit: Windows Central)
The cooldown on using the Schematics adds an element of planning to the equation, but already as a total noob I can drop in with a couple of useful perks, as well as any I managed to extract from a previous run.
As a not-very-good Zombies player, one of the things I always seem to struggle with the most is managing my points with how many different things you have to use them for. MWZ doesn't rely as heavily on them when you get rolling and build up a good stash.
But also as a looter-shooter fan, I love that in MWZ you actually have a loot chase. There's a ton of stuff to acquire, and thanks to RNG, plenty of reasons to keep replaying, chasing the items. It's a different experience from the traditional Call of Duty grind, where the focus is on Camos and Calling Card challenges.
It's also pretty fantastic that you can literally start at level 1 and get your hands on weapons that, in multiplayer, you wouldn't get access to until you unlock them at their relevant levels. I'm running around with a WSP Swarm right now (and have already done some of its Camo challenges) that I still haven't reached the right level for.
Living proof PvE content in Call of Duty is worth having
Would you look at that, a Dead Wire ammo mod from the easiest zone that I can come back into a different run with! (Image credit: Windows Central)
While I have enjoyed Black Ops 7 in Endgame, dipping into MWZ immediately made me think of the upcoming DMZ mode in Modern Warfare 4.
There is no Zombies this year, be it round-based or an MWZ-type experience. There's nothing. The continual focus of Call of Duty is on its bread and butter: multiplayer and Warzone.
Zombies has always proved that PvE has a place in Call of Duty, and Endgame was a decent experiment with Black Ops 7, too. But DMZ in Modern Warfare 4 is planned as a PvPvE experience, always throwing in the chance that other real-world players will spoil your fun.
And let's face it, this is Call of Duty; it will absolutely fill up with sweats that have no mission beyond wiping out as many players as possible.
I'm all for as much PvE content in Call of Duty as we can get. (Image credit: Windows Central)
We're seeing the thirst for purely PvE play elsewhere, too. Bungie is adding a PvE-only mode to its own extraction shooter, Marathon. There's plenty of us out there that want to enjoy these types of experiences without wanting to be on edge constantly waiting for a PvP demon who exists just to ruin your day.
It's why in my 1,000 or so hours in The Division 2, probably 6 of those have been spent in the Dark Zone. If I want PvP, I play multiplayer.
So I hope that it's at least a consideration down the line to add a PvE mode to DMZ in Modern Warfare 4. It's the mode I'm pinning most of my hopes on, but if it ends up turning into Warzone lite, it'll get dropped.
It's a typically 'me' thing to do discovering games years later that I actually really enjoy, and that's the same here. I haven't touched Modern Warfare 3's campaign or multiplayer modes at all. Only Zombies.
Being on Xbox Game Pass makes it easy enough to try. Even if you're not into Zombies, it's worth giving a go if you skipped it in the past and you like open-world looter-type games.
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ASUS just started shipping the Ascent QN10, the first mini PC built around Qualcomm’s Snapdragon X2 Elite platform and its 80 TOPS NPU.
The 80 TOPS NPU is designed for local AI tasks such as language models, image processing, and automation workflows.
Up to this point, mini PCs running Windows on Arm have been largely dev kits, such as the Windows Dev Kit 2023. Those types of devices allowed developers to optimize apps for Arm, but they were not aimed at general customers. There have been some consumer mini PCs with Arm processors, but the Ascent QN10 is the first with the Snapdragon X2 Elite.
The ASUS Ascent QN10 is a very different device. It’s a consumer‑ready PC with an anodized aluminum chassis rather than the plastic developer boxes we’ve seen in the past. Our friends at Tom’s Guide said the Ascent QN10 “could be the Mac mini M4 alternative for Windows users.”
The Ascent QN10 has a 0.7-liter body, making it smaller than many of the best mini PCs. Despite the small body, it packs plenty of ports.
ASUS Ascent QN10 Specs
Processor
Qualcomm Snapdragon X2 Elite (18-Core Oryon CPU)
Graphics
Qualcomm Adreno X2-90
NPU
Qualcomm Hexagon (Up to 80 TOPS)
Memory
Up to 32GB LPDDR5x
Storage
512GB, 1TB or 2TB
Ports
2 x USB4, 2 x USB-A, 1 x 3.5mm audio jack (front), 1 x USB4, 1 x HDMI 2.1, 2 x USB-A, 1 x 2.5 Gigabit Ethernet (rear)
Connectivity
Wi-Fi 7, Bluetooth 6.0
Dimensions
5.1 x 5.1 x 1.5 inches
Weight
1.6 pounds
The specs of the Ascent QN10 received a small bump since our colleagues at Tom's Guide went hands-on with the mini PC. The Ascent QN10 features Bluetooth 6.0 rather than the older Bluetooth 5.4.
The Ascent QN10 has a clever cooling solution that keeps the heat from its CPU and SSD separate. Fresh air is brought in on one side of the device but then split and sent out separately on the other side of the device.
Overall, the Ascent QN10 looks like a strong first showing for Snapdragon X2 Elite in a mini PC. The big question is if there's a demand for an AI-focused mini PC running Windows on Arm.
The Ascent QN10 can access Qualcomm’s AI Hub, which provides over 175 pre‑optimized models and tools for testing and deploying AI workloads.
ASUS
Ascent QN10 Mini PC
This mini PC runs on a Snapdragon X2 Elite and has an NPU with 80 TOPS of performance. Those specs allow it to handle AI workloads effeciently despite the compact body of the mini PC.
Microsoft has been on the defensive somewhat with the service, removing Call of Duty earlier this year on rumors that it's simply "too generous" and potentially unsustainable.
Furthermore, even more rumors have been circulating online that Xbox Game Pass may be undergoing a massive restructuring in 2027, with changes that purportedly include:
The inclusion of "ads" in Xbox Game Pass with different versions. One version of Xbox Game Pass with ads will cost $12.99 per month, and one without ads will cost $19.99 per month or $239.99 annually.
New Xbox games will no longer release day one" for Xbox Game Pass "starting somewhere between February and April 2027," in exchange for reducing the cost of Xbox Game Pass by $3.
The claim "cloud streaming will no longer be a part of Xbox Game Pass."
Cloud Streaming will be "an add-on bundle" that costs $5.99 for 25 hours.
Here's one I would actually like: "Xbox Game Pass' Family plan will be included, as a $5.99 addon."
"We regularly test different Game Pass offerings and look at what works best for players in different markets. We don’t have any changes to announce today or plans that have been finalized. There are no changes to previously announced games coming to Game Pass Ultimate on day one.”
Statement I got from an Xbox spokesperson about this:"We regularly test different Game Pass offerings and look at what works best for players in different markets. We don’t have any changes to announce today or plans that have been finalized. There are no changes to previously… https://t.co/CLLSEppdBPSeptember 15, 2026
Additionally, we've been doing some digging of our own and can confirm that the list of "changes" outlined by the above forum aren't based on any current plans within Microsoft and amount to "speculation or guesswork," trusted sources suggest.
However, it's no secret that Microsoft is actively exploring "changes" to Xbox Game Pass, which could include some of the guessed ideas outlined in the forum post.
Our sources say that there's no current plan to remove "day one" games as a feature of Xbox Game Pass Ultimate in totality, but like the statement to Paul Tassi says, changes are coming. But, 100% speculatively and analytically: I think it's probably worth expecting that more franchises like Call of Duty may be pulled from day one access even on Xbox Game Pass Ultimate.
Perhaps bigger franchises might be moved onto an even more expensive tier, or come with some kind of "addon" bundle like a cable TV package.
In short, Xbox is effectively denying these specific rumors, while acknowledging that changes are coming. Like Paul Tassi spotted, the mention of "previously announced games" in Xbox's quote is interesting, as the wording increases the likelihood that future Xbox Game Pass game additions could be altered or paired back.
Anonymous forum rumors should be always be taken with a huge grain of salt. However, with the recent changes to Xbox Cloud Gaming getting monthly restrictions, I have a feeling some of the suggestions in the thread could materialize in a worst case scenario.
Xbox Game Pass is a huge revenue stream for Microsoft today, but balancing that against retail sales and cash flow back to studios (particularly first-party studios) has been a subject of debate for some time.
However, we will have to wait until 2027 to find out if these rumors of Xbox Game Pass changing are true or false.
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Already synonymous with flight simulation hardware, Thrustmaster is expanding its sim gaming range again with the HOTAS Warthog Mk. II, an "enhanced" variant of its popular, military-themed stick and throttle bundle for PC. Previously announced at Flight Sim Expo, it's releasing today, September 16, 2026, at an MSRP of $599.99, it's available from the official eStore and Amazon.
Indeed, the Warthog Mk. II features the same official U.S. Air Force licensing as its predecessor, with a design that seems almost indistinguishable from the Mk. I at a glance. In reality, Thrustmaster has focused mostly on the internals, redesigning its "H.E.A.R.T." Hall-Effect sensor mechanism "to offer enhanced smoothness and durability".
On the outside, it's still a 1:1-scale recreation of a Viper stick grip and the Warthog A-10C throttle with separate controls for both simulated engines (plus a locking system). Despite a few visual tweaks, the Mk. II supports full compatibility "with all Thrustmaster grips", which is great news for any sim enthusiasts who already adopted the brand's ecosystem on Windows PCs.
Thrustmaster's VIPER flight stick.ThrustmasterAnd its companion, the WARTHOG throttle unit.ThrustmasterThe refined MK II flight stick base.ThrustmasterAnd Thrustmaster's Hall-Effect sensors visualized.Thrustmaster
I've tested a huge number of flight sticks for games like Microsoft Flight Simulator, but I haven't strayed too far into military sims, or even further out to space-faring dogfights in titles like Elite Dangerous. However, I've always seen the Thrustmaster Warthog Mk. I appearing among some of the top-rated HOTAS sets in my adventures, so I definitely knew about it.
This release came with a chance to test the Warthog Mk. II for myself, so of course I said yes to a sample. Imagine my surprise when Thrustmaster's shipping confirmation included the 6.56 kg heft of this dense, 100% metal monster listed in its specs, with some extra weight on top for packaging. My word, what am I getting myself into?
The Viper flight stick grip provides a flight experience that's as close as possible to a real fighter pilot's.
Thrustmaster
Don't get me wrong, it's not like I've never, ever tried a flight stick in a combat game, but a HOTAS set of this intensity needs to be paired with something that fits better than a Cessna in Microsoft Flight Simulator. I'm looking forward to seeing how the first Warthog version built such a reputation, and whether its accolades carry over to the "sturdier" Mk. II.
That, and I need to figure out bindings for the stick's 19 buttons and the 8-way hat switch, even if the latter is usually quite obvious, before moving on to the Warthog control panel and its wealth of chunky levers, switches, and dials. That's up to 128 total buttons — should be fun! Stay tuned for my HOTAS Warthog Mk. II review going live before the end of the month.
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Microsoft appears keen to go ahead with plans to build a data center in Slough, England. Plans could be submitted as soon as this autumn, according to The Slough Express.
Recently, a consultation was held to receive feedback from local residents about the data center. In that process, Microsoft said: "Data centres have become integral to our lives, with social media, contactless payments and remote working all reliant on the functionality they provide."
The tech giant added, "The UK needs more new data centres to power the economy of the future."
The consultation covered several topics related to the proposed data center, including on-site parking and if the building of the data center would affect local traffic.
Councillor Chandra Muvvala discussed the impacts of data centeres with the Local Democracy Reporting Service (LDRS). "Not having a data centre is not a problem, but having a data centre is certainly a problem," said Muvvala.
The councillor also noted things Microsoft could do to help the community, such as planting trees or improving local parks.
A petition to pause the data center project has over 600 signatures at the moment. Petitioners want an independent assessment to be completed to determine the impacts of the project.
Controversial data centers
The proposed data center in Slough is not alone in drawing criticism. Microsoft has also faced pushback about its planned data center in Leeds, England.
The complaints about the project in Leeds are similar to those from people in Slough. Residents in both areas have expressed concerns about the environmental impact of the data centers and raised flags about potentially high noise levels and other ways the data centers could harm their respective surrounding areas.
Microsoft has already received the go-ahead to build the data center from the Leeds City Council, which voted unanimously to approve the project. But the final decision on the project will come from Chief Planning Officer Martin Elliot.
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Additionally, Koei Tecmo has released a free playable Alpha demo available to download on all the aforementioned platforms (except Nintendo Switch 2) and has opened pre-orders for the game.
Wo Long 2: Wings of Ember is a sequel to Wo Long: Fallen Dynasty. It will take the player on a bloody and brutal journey across a dark fantasy version of China's Three Kingdoms period and battle many challenging foes, including iconic warriors from that era along with towering demons.
The game aims to top its predecessor with new weapons, magic, and techniques to master, more epic combat scenarios to survive in, and more challenging bosses to overcome.
You can get a taste of the early portions of Wo Long 2: Wings of Ember through its public Alpha Demo. It's free to download and play until September 30, 2026, and if you complete it, you will unlock a special Fledging Phoenix Helmet that can be used in the full game.
Wo Long 2: Wings of Ember Digital Deluxe Edition. (Image credit: Koei Tecmo)
If you pre-order Wo Long 2: Wings of Ruin, you can get exclusive access to the Creator Goddess Garb armor set and early purchase access to the Harvest God Armor set.
The game will come in a standard edition (which only contains the base game) or a Digital Deluxe Edition, the latter of which features:
Season pass that grants access to two future DLC expansions (the first will release on August 31, 2027, and the second on October 31, 2027), plus the Creator God Armor set as a Season Pass Bonus.
Digital Mini Soundtrack
Digital Artbook
Shietieshou Hat.
Can't wait to dive back into this grim dark Soulslike take on the Three Kingdoms era
The original Wo Long: Fallen Dynasty was an immensely fun, underrated Soulslike that we gave a 4.5/5 star review for its in-depth combat system and nail-bitingly tough bosses that were so satisfying to beat.
So I can't wait to see if its sequel has what it takes to top the first game when Wo Long 2: Wings of Ember launches next year on March 4, 2027.
In the meantime, I'll be playing the Alpha demo, as it's been a long while since I played a Soulslike, so I'll need to shake off the rust before the full game arrives.
Embody the power of a fiery Phoenix and descend upon the battlefield to purge horrifying demons and duel legendary heroes of the Three Kingdoms in Wo Long 2: Wings of Ember.
Microsoft just announced a Windows and Surface event for October 7, 2026. The event will be held in San Francisco and will focus on "how local AI will shape the next chapter of the PC." It will start at 10 AM PT / 1 PM ET.
Microsoft CEO Satya Nadella will be at the event, as will Surface chief Pavan Davuluri. NVIDIA CEO Jensen Huang will also be there, so we can expect to see RTX Spark discussed on stage.
RTX Spark is NVIDIA's new superchip. It powers the Surface Laptop Ultra and Surface RTX Spark Dev Box. Microsoft already announced those devices but has not shared key details yet, including pricing and availability. The event in October could be a chance to share more about the devices and the RTX Spark in general.
Microsoft is also expected to highlight improvements to Windows 11. The tech giant is deep into its Windows K2 initiative that aims to reduce pain points in the operating system and smooth the overall experience. We've seen some early wins from that initiative, such as the option to resize and move the Taskbar on Windows 11.
But Microsoft still has a long way to go before Windows 11 is redeemed in the eyes of many. Windows updates often ship with bugs and the operating system still has mismatching UI elements. Fixing Windows 11 is a large project that will take time, and Microsoft would be wise to show what it's already done to improve the OS and point to what's on the way.
While Microsoft could always surprise us with more hardware announcements, its quote about "how local AI will shape the next chapter of the PC" aligns well with devices we already know are on the way. The Surface Laptop Ultra and Surface RTX Spark Dev Box are designed to run AI locally.
Based solely on that quote, we could see Microsoft discuss Project Zenith at the event. That's the codename of a new class of devices aimed at developers that want to build apps and local AI experiences.
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Mobile gaming controllers have come a long way over the last few years, but they all suffer from one common flaw: they're rarely as portable as the phones they're designed to enhance.
That's always seemed ironic to me. Smartphones fit in our pockets, but many mobile controllers require a dedicated carrying case or space in a backpack. At that point, I often find myself wondering why I didn't just bring a handheld gaming PC instead.
That's exactly the problem the new $99Razer Prio aims to solve.
Rather than chasing the biggest grips or most console-like ergonomics, Razer built something fundamentally different. The Prio folds into a compact package measuring just 107mm by 67mm when closed, making it roughly credit card-sized in length and width, while weighing only 101 grams.
It's the first mobile controller I've used that genuinely disappears into a pocket.
And that's what makes it special.
Razerhad no input, nor did it see the contents of this review, prior to publication.
A clever design that solves a real problem
The Razer Prio mobile controller (folded) next to the Xiaomi 17T Pro with a rather large 6.83 inches display. (Image credit: Daniel Rubino)
The Prio's standout feature is its unique folding mechanism.
Using an interlocking design, each half rotates and folds inward, transforming from a compact rectangle into a full mobile controller. Razer's engineers deserve credit here because this doesn't feel like a gimmick. It's solving a legitimate problem that nearly every competing product ignores.
The trade-off, however, is that setup isn't immediately intuitive.
The first few times I unfolded the Prio, I found myself fumbling with the locking mechanism and trying to remember exactly which piece rotated where. Razer could absolutely improve the onboarding experience with clearer instructions.
Fortunately, the learning curve doesn't last long. After a handful of uses, unfolding the controller becomes second nature, and you begin to appreciate just how clever the entire design is.
More importantly, because it's so small, I actually carried it around.
That's a bigger compliment than it may sound. Many mobile controllers are technically portable but not especially convenient. The Prio is different because you can toss it in a pocket and completely forget it's there until you need it.
Small controls, surprisingly good results
Top-down view of the unfolded Razer Prio controller without a phone, showing its central bridge, USB-C plug, D-pad, face buttons, and dual analog sticks. (Image credit: Daniel Rubino)
Once unfolded, the Prio reveals a complete controller layout that includes dual thumbsticks, a D-pad, bumpers, triggers, face buttons, and dedicated function buttons.
Naturally, any controller this compact requires compromises.
The thumbsticks are noticeably smaller than what you'd find on a traditional controller, and the face buttons reflect the Prio's portable-first design philosophy. If you're expecting Xbox controller levels of comfort, you'll need to temper expectations.
That said, I liked using them more than I expected.
The D-pad feels tactile and responsive, the face buttons provide good feedback, and the thumbsticks are particularly interesting. Razer uses capacitive thumbsticks with contactless sensors that can detect movement without relying on traditional mechanical contacts. In theory, that means improved durability and resistance to stick drift compared with conventional designs.
The thumbsticks are tiny, but it sure beats onscreen controls any day. (Image credit: Daniel Rubino)
During testing with games like Brotato and Xbox Cloud Gaming titles, controls felt accurate and responsive. Because the Prio connects directly through USB-C rather than Bluetooth, I also never noticed any input lag, pairing issues, or connectivity problems.
No Bluetooth and USB-C also means the Prio itself never needs charging, which again adds to the convenience factor, as it's one less thing to think about if you want a quick gaming sesh at the doctor's office.
The triggers deserve a special mention. They're perfectly usable, but they're also one of the areas where the compact size makes itself known. The L2 and R2 triggers feel a little unusual compared to traditional controllers and are somewhat clickier than expected. They get the job done, but nobody is going to mistake them for premium full-sized controller triggers.
Better than touch controls, and that's what matters
How the Prio (bottom) compares to the Razer Edge 5G (above). (Image credit: Daniel Rubino)
The Prio isn't designed to be the most ergonomic controller available. It's designed to be the controller you're willing to carry every day.
During longer gaming sessions of around an hour, the smaller controls do start to make their presence known. My hands were definitely more aware of the compact design than they would be with something like a Kishi V3 Pro.
The top shoulder buttons are decent on the Razer Prio. (Image credit: Daniel Rubino)
But here's the thing: I'd still choose the Prio over touchscreen controls every single time.
In fact, that's the comparison that matters most.
Playing action games with virtual buttons often causes hand fatigue and cramping much faster than using the Prio. The tactile controls provide actual feedback, keep your thumbs off the display, and make games considerably more comfortable to play.
If you're already gaming primarily with on-screen controls, the Prio feels like a massive quality-of-life upgrade.
Wide compatibility and a surprisingly good software experience
The Prio technically works with the Samsung Galaxy Z Fold7, but you can only use it unfolded. It's a bit clunky, but super fun to use! (Image credit: Daniel Rubino)
Razer says the Prio supports USB-C smartphones up to 188mm in length and cases up to 15mm thick. It also works with both Android phones and modern USB-C iPhones.
My foldable phones like the Samsung Galaxy Z Fold7 worked too, albeit with a caveat. Ironically, I found the best experience with my Fold devices was actually in their unfolded tablet mode. While that may seem counterintuitive for such a compact controller, gaming on a larger foldable display paired with the Prio was surprisingly enjoyable.
The included spacers and bumpers also make fitting phones straightforward, even when using cases. For instance, I had no issues using the Prio with my Samsung Galaxy S26 Ultra with a Pitaka case (you just have to swap out or remove the internal bumper/pads).
Then there's Razer Cortex.
Rear of the Razer Prio on the Xioami 17T Pro smartphone with a 6.83 inche display. (Image credit: Daniel Rubino)
The dedicated Cortex button launches Razer's gaming software, which automatically gathers installed games into a centralized library. The experience feels somewhat similar to using a Steam Deck or handheld gaming PC launcher, making it easier to jump into games without digging through app drawers.
The controller supports not only mobile games but also cloud and remote streaming services, including Xbox Cloud Gaming, Steam Link, PlayStation Remote Play, and Razer PC Remote Play.
One limitation worth mentioning is that not every mobile game benefits from the Prio. Some popular titles remain locked to portrait orientation. Games like 1945 Air Force and Raiden Fighter simply aren't designed around horizontal controller gameplay, so the Prio doesn't add much value there.
For more console-style mobile games, however, it's an excellent fit.
Competition
The $149 Razer Kishi V3 Pro is bigger and more premium, but really not pocketable like the Razer Prio. (Image credit: Windows Central | Zachary Boddy)
The Prio's biggest competition may come from within Razer's own lineup.
The Razer Kishi V3 and Kishi V3 Pro offer larger controls, better ergonomics, and a more traditional controller experience. They're excellent options for couch gaming or tossing in a backpack.
The Prio takes a different approach.
Those controllers are portable. The Prio is pocketable. That distinction ends up making all the difference.
Sure, there are some other great options like the Backbone One Xbox Edition ($109), Abxylute S9 ($99), and even Razer's Razer Kishi Ultra, which all got excellent reviews from us and are great mobile controllers, but none of them are .... well, pocketable.
Should you buy it?
Folded black Razer Prio mobile controller resting in front of its white product box. It's a bit thick (and mostly hollow), but still easily fits into a pocket. (Image credit: Daniel Rubino)
✅You should buy this if...
You want a pocketable mobile controller
You want a step up from on-screen controls
You cloud game or play horizontally-formatted games
❌You shouldn't buy this if...
You have a foldable phone (maybe)
You prefer more comfort over portability
The Razer Prio succeeds because it understands the assignment.
Rather than trying to become another bulky mobile controller, it prioritizes portability without sacrificing too much functionality. The result is a controller that's more comfortable than touchscreen gaming, more practical than many competitors, and genuinely easy to keep with you every day.
At $99.99, it sits right on the edge of what feels reasonable. Personally, I think $79.99 would be the sweet spot. But Razer also made the smart decision not to push pricing too close to the far more premium Kishi V3 Pro ($149.99), and there are certainly more expensive mobile controllers on the market.
The controls are small. The setup is initially quirky. The all-black design could use a splash of classic Razer green.
None of those complaints change the fundamental reality: the Prio solves a real problem.
And if you've ever left a mobile controller at home because it was simply too big to carry around, the Razer Prio might be exactly what you've been waiting for.
Pocketable
Razer
Prio
The Razer Prio isn’t out to win any “biggest, cushiest controller” awards—it’s gunning for the gold in portability. With a clever foldable design that shrinks down to about the size of a credit card, it’s one of the rare mobile controllers you might actually slip into your pocket instead of leaving it to gather dust at home.
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