However, given the letdown of Campaign Evolved, I personally have very little faith that Halo Studios could have seen these ideas through. So, without further ado, let’s dive into it.
According to Rebs, Halo Studios was reportedly working on Halo 2 and Halo 3 remakes, as well as Halo 7. However, these projects were apparently still years away.
More interesting to me, though, is the fourth project: a standalone spin-off campaign based on Halo: First Strike, a genuinely great novel by Eric Nylund.
First Strike, for those unaware, fills in the gaps between Halo: Combat Evolved and Halo 2, which genuinely would have been great to see adapted into a game. Apparently, the project was targeting a release next year, although development was still in its early stages.
Given the state Campaign Evolved was in, I really doubt we would have seen it within that timeframe, especially considering the reported plans to include around five campaign missions alongside a Firefight mode.
The Halo 2 and Halo 3 remakes, though, were almost a given and something we’ve reported on before, with Halo 2 even being teased at the end of Campaign Evolved.
Halo 7 was actually in the conceptual stages, with a concept for the game apparently presented to Matt Booty and other Xbox executives shortly before the recent changes at Halo Studios. According to Rebs, the plan was for Halo 7 to launch with Campaign, PvP, PvE, and Forge from day one.
Of the remaining staff at Halo Studios, Pierre Hintze (Studio Head) does remain, a figure of controversy within the community and according to Rebs, Pierre still has a plan, Rebs states:
Pierre is still going to try and find a way to make morestuff, probably to save his own ass, but it seems veryunlikely that Microsoft or Activision would approve. Hewants to use Al to deliver smaller Halo projects and try toget resources to outsource development for the remakes.I've heard Activision wants nothing to do with Pierre.
Rebs - Content Creator
If this is the case, I do hope Pierre is unsuccessful in these endeavors; the last thing Halo needs right now is AI slop.
I’m personally happy with the changes being made to Halo. While I do have my reservations regarding Activision, there’s no doubt it has the infrastructure to support an IP as big as Halo.
And while my long-dreamed-of wish to see Halo’s books adapted into games is probably dead for the foreseeable future, I’d still much prefer a future where Halo Studios is no longer making Halo. Because yes, things really were that bad.
If you feel differently about everything, do let me know in the comments. I’ll be sure to respond, and as always, don’t forget to take part in our poll!
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It's been a busy week for Microsoft. Despite having a Windows and Surface event scheduled two weeks from now, the company announced two new Surface PCs and revived the Surface Mouse. Microsoft also effectively cut the legs out from under the Copilot+ PC brand by confirming the new Surface Pro 12-inch and Surface Laptop 13-inch are not Copilot+ PCs.
Biggest News of the Week
Microsoft confirmed that its new Surface Pro 12-inch and Surface Laptop 13-inch will not be called Copilot+ PCs. Not because they fail to meet the requirements — both PCs have the specs to otherwise qualify — but because Microsoft is going in a different direction.
I think we may hear more about Microsoft’s plans and rebranding at the Windows and Surface event next month, but for now we just have confirmation the new Surface devices are not called Copilot+ PCs.
The Copilot+ PC brand was doomed to fail. Microsoft failed to make it clear to customers what made Copilot+ PCs special, and the flagship Recall was a disaster.
Many people were confused about the difference between a Copilot+ PC and an AI PC. And several major manufacturers made it clear that labeling a device as a Copilot+ PC was not a priority.
Too many Copilots
Microsoft put too many eggs in the same basket with Copilot. The company has dozens of products with Copilot in their names. Even the Microsoft 365 app had Copilot forced into its name.
By bundling so many different products and services under the Copilot name, Microsoft tied the success (or failure) of a large part of its portfolio together.
Look online for reactions to the Copilot+ PC brand being phased out and you’ll see people discussing the Copilot app, the Copilot key, Microsoft 365 Copilot, and other Copilot-branded products. And who can blame them? It’s natural to assume the end of Copilot+ PCs means the end of at least some parts of Copilot.
But the opposite is true. In the same week it confirmed its Surface PCs are not Copilot+ PCs, Microsoft announced a massive overhaul of the Copilot platform. Microsoft CEO Satya Nadella called it a new OS, though I’m not sure what that really means in this case.
Ultimately, Microsoft fell in love with the term Copilot and tried to attach it to too many products and services. We’ve seen similar mistakes, such as Facebook going all in on the Metaverse.
Copilot+ PCs are gone or being phased out, but Copilot as an “OS” is just beginning. Microsoft will need to do some damage control and get a marketing message out to make it clear those facts aren’t in opposition.
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Is it likely? Probably not, but as a Killer Instinct fan, one can hope.
Despite backlash to some aspects of the console, the Xbox One had arguably one of the strongest launch line-ups in the platform's history, with titles like RYSE and Titanfall from first-party, and games like Battlefield 4 and Assassin's Creed: Black Flag from third. For me, the best launch title was Killer Instinct, however, which revived Rare's classic fighting game for a new era.
Killer Instinct is a combo-heavy fighting game that is easy to play, and difficult to master. Breaking enemy combos with a satisying "C-C-C-C-COMBO BREAKER" announcer effect elevated the game to its legendary status, atop its violence and creative character line-up.
PlayStation cornered the fighting game audience pretty hard in the years to follow, landing exclusivity for Street Fighter for a time, alongside other major fighting games.
Play as a cyborg raptor? Why not. (Image credit: Microsoft)
Killer Instinct struggled to maintain pace, and ultimately fell into maintenance mode not long after, although it had strong post-launch support bringing in fan-favorite fighters alongside various new ones. It even picked up combatants from other Xbox franchises, such as RAAM from Gears of War and the Arbiter from Halo.
Aside from the occasional update and balance change, Killer Instinct has remained largely dormant over the last few years. There is a small team at Xbox who works on maintaining the game, but the player base is miniscule, likely in the dozens rather than hundreds going from Steam stats.
Could it be revived, though? Mortal Kombat creator Ed Boon has once again polled users on the state of the fighting game industry, and it's not the first time Boon has spoken about interest in picking up Killer Instinct.
If you could have just ONE game come back for another swing at the plate.....September 27, 2026
He asked users to vote on which recent fighting game should grab a second chance, including Riot's ill-fated 2XKO, Rumbleverse, Warner Bros' cancelled Smash-clone MultiVersus, and Xbox's dormant Killer Instinct.
As of writing, Killer Instinct leads by a sizeable margin with over 50% of the vote.
There's probably not a ton of bandwidth at Microsoft right now to explore what a new Killer Instinct might look like ... but what if Warner Bros' studio NetherRealm and Ed Boon's Mortal Kombat team picked up the flag?
Killer Instinct always had huge potential in my view, it was always my personal preferred fighting game. There are major influencers who often advocate for its revival, like Maximilian_Dood.
As a Spinal enjoyer, I still had a ton of fun playing it despite how invariably poor I was at PvP. It would be intriguing to see a Mortal Kombat-style cinematic take on Killer Instinct's lore and universe — which is undeniably intriguing. It's unclear whether or not Warner Bros. would have appetite for involvement here too, given its attempts to turn Mortal Kombat into a viable movie franchise.
There's probably a universe where Killer Instinct could be revived as a high-quality fighting game, with a cinematic single player experience, with franchising potential into TV and movies. You could draft characters from Blizzard games, or Fallout, and beyond too ... alas, it's probably unlikely.
Still, it's fun to dream, no? What IF?
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Microsoft is rolling out another Windows 11 Insider update for testers in the Experimental channel, bringing several accessibility and reliability improvements. The latest preview focuses on making Narrator more useful for reading mathematical expressions, while also addressing USB audio problems and improving how Windows remembers taskbar settings across multiple monitors. Although this is a relatively […]
There have been some questions about the timing of Xbox's announcement in partnership with Hideo Kojima's "PHYSINT," as a result. With some (erroneously) speculating that the closures have been designed to fund Kojima's long-awaited return to the espionage genre. Metal Gear Solid is arguably among the top 5 (or maybe even top 3) most legendary franchises of all time. To get the spiritual successor to that on Xbox is a pretty huge coup, considering it was originally announced by PlayStation.
But uh, is this project going to cost almost half a billion dollars? And did it lay off thousands in order to do it? The answer is "no," trusted and verified sources tell me.
Chris Dring says “PHYSINT budget at Xbox is reportedly around $400 Million”Jason Schreier was asked to comment; he said the Xbox deal for PHYSINT potentially significantly less than $400 Million “I am hesitant to get into exact numbers without seeing documentation or… pic.twitter.com/KCIHiADaO4September 26, 2026
Speaking on his podcast, Chris Dring of The Game Business reported that Xbox's budget for PHYSINT is at $400 million. He has since walked back the claim after Bloomberg's Jason Schreier poured cold water on the figure.
I was told similarly by first-hand sources with direct knowledge of the contracts that the figure for PHYSINT is far lower than what is being reported here. It has been suggested to me that the "$400 million" figure is potentially what Sony and PlayStation might've been on the hook for until they cancelled the deal. Xbox and Kojima are building towards their Xbox projects on a "fraction" of this reported figure.
We're seeing a more thrifty Xbox, and a more thrifty AAA industry in general
Hideo Kojima brings a level of prestige to Xbox that the brand has lacked in the past. (Image credit: Kojima Productions | Microsoft)
There has been a lot of discussion about budgets in recent years. Some estimates suggest Grand Theft Auto 6 has had a budget upwards of a billion dollars, for example. Developers from the likes of Saber Interactive, Remedy, and Bloober Team have all commented on building AAA-grade experiences on budgets in the tens of millions, rather than hundreds of millions.
Game development in the United States has become incredibly expensive. I'm told part of this revolves around salary competition for AI-adjacent software engineering disciplines, that often share cross-over hiring processes and salary scales with gaming companies. The closer you are to an AI development hub (like Microsoft HQ in Redmond, WA), the greater the competition for salaries becomes ... making game development potentially unviable from a purely fiscal perspective in some regions.
Movies and TV shows are also becoming an increasingly crucial tool for both marketing and offsetting costs for gaming projects. Selling the rights to streaming platforms like Netflix and Amazon Prime can feed back into game development budgets, and creates a symbiotic marketing beat (if indeed, the content is actually good). Given Kojima's penchant for cinematic games, PHYSINT should be at least one project that pays dividends if everything is executed well.
... I suspect Xbox will have to give Kojima more flexibility than they may want to if they do want the game to hit that coveted quality bar.
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It's that time of year again. A chill in the air, pumpkin lattes on repeat, and Minecraft Live, of course! Today we got a first look at new Minecraft content, including Minecraft Dungeons 2, launching on September 29.
Here's everything announced at this year's Minecraft Live.
Deep dive into Minecraft Dungeons 2
Prepare to explore the new Sift dimension in Minecraft Dungeons 2. (Image credit: Xbox Game Studios)
Ahead of next week's launch, the development team gave us an extensive look at what is coming in Minecraft Dungeons 2. The sequel features a bigger, interconnected world with expanded combat, deeper character customization and better multiplayer.
The segment also spotlighted the Sift, a mysterious new dimension with distinct environments, inhabitants, dangers, and gameplay. Developers shared insights into the creative process of designing and introducing an entirely new dimension to the universe.
The Fourth Dimension: The Sift coming in 2027
The new Sift dimension is also making its way to traditional Minecraft. (Image credit: Xbox Game Studios)
The Sift isn't just for Minecraft Dungeons 2 players, it's officially coming to Minecraft Java and Bedrock editions in 2027.
This will be a huge milestone for Minecraft as it's the first new dimension added in over 14 years joining the Overworld, The Nether and The End as places for the player to discover and explore.
Yep, that statement made me feel ancient too, and I felt like the Nether was much more recent, but it was actually added in 2010 and just updated in mid-2020. This is legitimately the first brand new dimension in over a decade!
Ice Caves, new zombies and new combat mechanics
New Ice Cave biome with new Frozen Zombies. (Image credit: Xbox Game Studios)
Mojang teased the next upcoming vanilla game drop too, as we were shown around the Ice Caves, an all-new, rare underground extension of cold biomes filled with glowing ice crystals.
The ice crystals can be placed both vertically and horizontally for building and decoration, or even as just a light source.
We also got a whole new mob! The frozen zombie if encountered will apply a stacking freezing affect to the player with melee attacks, and he throws ice balls that deal knockback. Normal zombies can also become Frozen variants if exposed to powder snow.
Ice balls are dropped upon the death of a Frozen Zombie, or can be crafted by players and used as a weapon to deal damage and knockback, or brewed into an ice cold freezing potion!
Minecraft coming to Nintendo Switch 2
Minecraft Dungeons 2 confirmed for Nintendo Switch 2. (Image credit: Xbox Game Studios)
Such an absolute no brainer I'm surprised it isn't already there, but Minecraft is officially launching on Nintendo Switch 2 on October 27, 2026 with enhanced performance and visuals.
Merlin Entertainment revealed the Minecraft Hotel and Rollercoaster
Minecraft Hotel is one of two major additions to Minecraft World. (Image credit: Xbox Game Studios)
I've been excited about the upcoming Minecraft-themed park in the UK since it was announced, but beyond some concept art, we haven't seen much detail, especially given its 2027 opening date.
Well today Minecraft Live showed us something to really get excited about, with these two major additions to the Chessington World of Adventures based park. There's going to be a Minecraft Hotel, and the official name of the resort's new rollercoaster is "Escape the Nether."
I'm planning to be there the minute this place opens, as my son is going to lose his mind, and we missed out on the London Minecraft experiences. I've got high hopes for this theme park; don't let me down, Merlin!
Sound effect packs and new creator platform
New Sound Effects Packs are coming to the Minecraft Marketplace. (Image credit: Xbox Game Studios)
During the stream, Jens Bergenström (Chief Creative Officer at Mojang Studios) announced a new initiative to build a richer, more accessible, and more diverse Minecraft experience through an evolving creator platform.
Additionally, Mojang introduced Sound Effects Packs for the Minecraft Marketplace, giving players brand-new tools to customize their worlds and bring their creations to life later this year.
And that's a wrap on Minecraft Live 2026
Minecraft fans should be happy with all of those updates, but if not, let me know what you were hoping for in the comments below!
Don't forget there is an ongoing Wilderness Bound Community Challenge where players can earn exclusive character creator items and Java skins simply by placing cushions and a straw bed in-game; full details are here.
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At this year's annual Snapdragon Summit, I had the opportunity to sit down and talk with Microsoft Surface CVP Brett Ostrum about all things Surface and Windows. One question I was eager to ask was about MacBook Neo, and whether or not Microsoft was interested in competing in that space.
"Let me start this way: we have never shipped a gaming PC," Ostrum opened with. "The reason we've never shipped a gaming PC is because OEMs do just fine in that space. They've done fine; they meet the customer needs; there's not a benefit for Surface to go into that space ... We knew Neo was coming long before it showed up. And so part of the question is, does Surface need to play a role relative to Neo? It wasn't a surprise. We chose to let the OEMs play in that space to deliver lower-priced devices."
His response confirms that Microsoft doesn't think it's necessary to use Surface to compete with MacBook Neo, because Windows OEMs have already stepped up to deliver truly good alternatives. The Dell XPS 13 and ASUS ZenBook 14 are two prime examples of Windows PCs that cost the same as a MacBook Neo, while beating it in a number of key ways.
The Dell XPS 13 at $799 is an incredible deal. (Image credit: Zac Bowden / Windows Central)
With that said, Microsoft is aware that customers are wondering why Surface isn't competing in this space. Ostrum tells me, "I've heard the feedback from press, I've heard the feedback from retailers, I've heard the feedback from partners to say Surface should be here. We will take that into consideration; we will certainly consider some options. But I would start with the gaming point. We do not have to play in every field."
That sounds like the door is open for the company to revisit this segment in the future, but for now it's clear that Microsoft isn't interested in building a low-cost Surface PC to compete head-to-head with MacBook Neo. Right now, Surface is more interested in competing at the very high end with devices like the Surface Laptop Ultra, which I tried earlier this year.
In fact, I've heard from sources that Microsoft now identifies its lineup of Surface PCs as three distinct categories of premium: Entry Premium, Premium, and Ultra Premium. Entry Premium are the most affordable Surface PCs, all of which start at above $1,000.
Of course, Surface used to build affordable PCs in the form of the Surface Go and Surface Laptop Go, both of which started at well under $600. But that was back before the component shortage forced price hikes, and under entirely different Surface leadership.
Microsoft introduced a major Copilot redesign with new capabilities, including Home, Code, and Autopilot, an autonomous AI agent that can handle tasks on its own. With this step, Microsoft is taking Copilot beyond the conversational chat assistant. Now, Copilot can build solutions, work with code, and handle longer tasks. This article covers all the important […]
I know, I know. It’s a bold statement, and before you rush to the comments, let me explain myself. You’ve likely all heard the news by now. Halo Studios may be whittled down to as few as 20 employees, with the franchise hoisted under the Activision umbrella and a new team created to take over the mantle of responsibility. It is genuinely devastating that well over 200 people were impacted by this move and are now out of work.
Despite how painful it has been to be a Halo fan over the past 15 years, we should still show compassion and kindness to those impacted by these decisions because, at the end of the day, we’re all human. "Genuinely devastating" is also how I’d describe Halo itself, at least in its current state.
It’s no secret that 343 Industries, and later Halo Studios, struggled to capture what made Halo truly fantastic, with each game suffering from glaring launch issues or missing features. Despite this, I find it a little unfair for 343i/Halo Studios to shoulder all the blame. I imagine Microsoft itself played a heavy role in how poorly the franchise was handled and mismanaged, even going as far back as the Bungie days.
Can it really get any worse?
Master Chief in Campaign Evolved. (Image credit: Xbox Game Studios)
This begs the question of whether Activision is actually the right choice here. If we look at Call of Duty, it’s fair to be concerned that Halo won’t be treated much better there either. However, I believe the franchise is at such an unbelievable low point that Activision is a better bet for Halo’s future than another game developed under Halo Studios, and I will explain why.
We know Halo Studios relied heavily on contract work to finish Halo: Campaign Evolved, if you could even call it finished. Due to this outsourcing, I'd argue that Halo: Campaign Evolved is among the worst ways to experience the first Halo game, second only to Halo: Combat Evolved Anniversary.
Like Campaign Evolved, the Anniversary edition takes creative liberties that I believe ruin the experience for returning fans and do the original a disservice for first-time Halo players.
Don’t get me wrong, though, Campaign Evolved isn’t awful. It still tells the same story as the original, so it isn’t all bad, and I enjoyed the updated visuals and even some of the changes to levels, but that’s mostly where my positives end.
Halo: Campaign Evolved featuring Master Chief and 343 Guilty Spark. (Image credit: Windows Central)
Campaign Evolved suffers from worse cutscenes, awkward pacing, poorly directed voice-overs, and an experience that feels like it was worked on by 2,000 people who barely communicated with one another. That said, I’d still give the campaign itself a solid 7/10 because, despite my problems with it, I had fun.
Master Chief and Sgt Johnson in Campaign Evolved prequel missions. (Image credit: Windows Central)
Halo Studios developed three new missions that take place before the events of Halo: Campaign Evolved. However, in almost every way possible, they fail to deliver anything meaningful to Halo’s lore. Instead, they wasted what should have been an opportunity for Halo Studios to show that it understood Halo and could carry the franchise forward.
What we got instead turned into an experience I can only describe as possibly the worst story told within a Halo game, right up there next to Halo 5. Allow me to paint a better picture of what we could have had.
Instead of Master Chief and Sgt. Johnson meandering around a Covenant ship, imagine three missions spliced throughout the campaign following Thel 'Vadam, the Arbiter, as he desperately tries and ultimately fails to stop Master Chief from destroying Halo.
Not only would that have given us a far more interesting perspective on the events of the first game, but it could have perfectly led into Halo 2. Instead, we got a barely memorable experience that feels like a huge missed opportunity.
That brings me back around to why I believe Activision is a better option than what we were currently looking at for Halo’s future. The franchise is at a point where, despite enjoying Halo since 2001, I would now rather see the publisher responsible for Call of Duty make a Halo game.
I genuinely don’t see how things could get much worse than they already are.
Yes, I am aware Call of Duty’s battle passes are awful, and skill-based matchmaking is also awful. But I will also remind people that Halo Infinite required you to pay $10 to color your Spartan white and already has skill-based matchmaking as strict as Call of Duty, except with a player base not even a fraction of the size.
Why Activision might actually make sense
Halo: Campaign Evolved main art with Activision logo in the background (Image credit: Microsoft | Edit by: Windows Central)
Seeing the word Activision rightfully invokes a sense of doom. However, the company has also consistently managed to ship enormous Call of Duty games on an annual basis, with the franchise regularly sitting among the best-selling games each year.
Despite yearly Call of Duty releases becoming stale, it’s fair to say that Activision operates a well-oiled machine with seemingly no signs of letting up. Unlike 343i/Halo Studios, which often struggled to get games out of the door, Activision has repeatedly demonstrated that it can coordinate enormous titles across multiple studios and actually ship them.
We’re talking about an operation capable of juggling huge campaigns, multiplayer, progression systems, live-service content, PC support, console support, backend infrastructure, and multiple studios all working alongside one another.
Somehow, it still gets a Call of Duty game out of the door every single year. Whether every single one of those games is good is another question entirely. Again, there’s no denying that Activision knows how to organize and ship enormous FPS projects.
Call of Duty promotional image for Black Ops (Image credit: Source: Activision)
So, having a company that has consistently managed projects of this scale does at least sound appealing on paper. It’s also important not to get caught up in the fact that it’s Activision.
They are reportedly creating a completely new team to head up a Halo project, and I’m hoping we see some old, familiar faces join on board, with the likes of Joe Staten and, of course, Marcus Lehto, who has recently spoken about how he’d love to return to Halo, even posting numerous polls asking fans what they’d like to see from the franchise moving forward.
If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel. PvP would be the brains, PvE the heart and soul. It would not be "everyone's" Halo.
Marcus Lehto, Halo Co-creator
That new team is probably what gives me the most hope, as it clearly won’t just be Treyarch or Sledgehammer being told to make Halo, or Infinity Ward being pulled away from Call of Duty. Microsoft is effectively building a new Halo team under Activision, which creates an opportunity to bring in people specifically because they want to work on Halo.
A completely new team also means completely new leadership and, hopefully, a clearer creative direction from the very beginning. Activision’s existing technology, production pipelines, QA teams, and general infrastructure could still sit behind that new team without necessarily dictating what Halo itself has to become.
That’s really the important distinction here because I don’t want Call of Duty wearing a Halo skin. What I want is Halo being given access to the kind of development structure that has allowed Call of Duty to consistently ship enormous games year after year, while still retaining what actually makes Halo, well, Halo.
Halo doesn’t need to reinvent the wheel or itself
Halo: Reach promotional art (Image credit: Microsoft)
This really brings me to what I think Halo actually needs moving forward. At this point, I don’t think the franchise needs yet another grand reinvention, although I wouldn’t necessarily be against them rebooting things and picking the story back up after Halo 3.
Halo 4 tried to take the story in a completely different direction, Halo 5 then shifted things again, and Halo Infinite was supposed to become a platform for Halo for years to come. Then, 343 Industries became Halo Studios with the promise that things would change (Spoiler: they didn't). At some point, you really do just need somebody to make a complete Halo game.
Give me a campaign with scoring and timing, split-screen, campaign co-op, Forge, Firefight, Big Team Battle, social modes, custom games, theater, a proper progression system, and a multiplayer suite that actually feels complete when I boot the game up on day one. These shouldn’t feel like ambitious requests either because, for a franchise like Halo, a lot of these things were once simply expected as far back as 2010.
More than anything, I’d also like to see some consistency with the story again. Halo has spent far too long introducing new ideas, setting up villains, establishing plot threads, and then seemingly deciding by the next game that it would rather move on to something else entirely. I'm keeping my fingers crossed.
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Call of Duty: Modern Warfare 4 launches on October 23 (though the campaign has an early access period for a week prior to this), and if you're jumping in at launch, then you're going to want to burn through leveling up as fast as possible, right?
Whether you're going down the Classic Prestige route (aka, the proper way) or the other Prestige that doesn't reset your progress and gives fewer rewards, there are a lot of levels to climb through. Then there are the weapons, which, based on the Modern Warfare 4 beta period, will take some time.
What you need to speed this process up is a big stash of 2XP tokens. You've likely already got some if you've been playing Black Ops 7, and they will carry forward to Modern Warfare 4. But you should be at least opening Black Ops 7 every day right now to maximize your gains going into the new game by getting all the free 2XP tokens you can.
Open Black Ops 7 daily, grab the free 2XP tokens and profit
These things are being given out like candy. (Image credit: Windows Central)
Even if you've stopped actively playing Black Ops 7 now (I know I've been putting some time into Modern Warfare 3 Zombies instead), don't uninstall it.
Instead, open it up every day, and go straight to the Store tab. I don't know if it's actually every day, but it sure feels like it right now, but when you open the game after each daily reset, you'll likely see the message "free" at the top of the screen just under where it says Store.
There could be free Gobblegums, but those won't be any use to you in Modern Warfare 4. But what you do need to do is scroll down a little further and look for the "Free Gift" box.
Whatever this is, claim it. It could be a 2XP token, a 2XP Weapon token, or a 2XP Battle Pass token. All three will carry forward into Modern Warfare 4, but it's the first two in particular that you want to be stocking up on.
Just claim it, but be sure not to press the equip button when you do. This way it'll go into your pile, and you can close the game until the next day. Just rinse and repeat and stock up all the way through to October 22.
Finish the Black Ops 7 Season 06 Battle Pass if you can
If you don't mind playing, the Battle Pass also has some tokens you can stash. (Image credit: Windows Central)
None of the weapons or cosmetic items you can get in the Season 06 Battle Pass in Black Ops 7 will be usable in Modern Warfare 4 (though you will be able to use some of these in Warzone).
But the Battle Pass also gives you 2XP and 2XP Weapon tokens, alongside COD Points which also carry forward into Modern Warfare 4.
So, if you can finish the current Battle Pass, you'll get a few more tokens to add into your stash. But obviously for this, you'll have to play the game. I recommend not having auto-redeem turned on so you choose the rewards you claim as you progress.
It'll at least make the process shorter if you're mostly interested in the tokens and the currency since new pages can unlock before you've claimed everything on the current one.
This may all sound a little "duhhhh" to regular players, but it's worth highlighting. Especially as we're in that period where traditionally even those regular players have moved away from the current Call of Duty.
Better still, at least if you have Xbox Game Pass Ultimate, is that you can claim these tokens even if you haven't played a lick of Black Ops 7. Maybe you skipped this year, but you're coming back for Modern Warfare 4. In that case, why not give yourself a little leg up?
It only takes a couple of minutes to fire up the game, grab any free tokens, and close it again. But it'll certainly help your leveling in Modern Warfare 4.
As will doing it the proper way and going Classic Prestige. Using this track will grant improved XP gains, so you'll be getting higher, faster. Make things easy on yourself; it's the smart thing to do.
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Microsoft has released two new Windows 11 Insider preview updates for the 26H1 branch, targeting users in the Experimental and Beta channels. Released on September 25, 2026, the updates are relatively small, but one of them includes an important fix for users running Linux virtual machines through Hyper-V. The other focuses on general improvements without […]
Microsoft is rolling out another Windows 11 Insider update with a handful of useful improvements aimed at making the operating system more convenient and energy-conscious. The latest Experimental preview, released on September 25, introduces changes to the Start menu, Quick Settings, and Storage settings. While this is a relatively small update, some of the changes […]
Your next Microsoft Teams meeting may be a little more secure. Microsoft has added a new option that allows administrators to automatically block identified external bots from joining meetings.
Microsoft detailed the update in its release notes:
Automatically block identified external bots: Administrators can now automatically block identified external bots from joining meetings through Teams meeting policies.
Unified app and agent installation management across Microsoft 365 and Teams: Administrators can now manage app and agent installations from either the Microsoft 365 admin center or Teams admin center, with installation changes automatically synchronized across Teams, Outlook, and Microsoft 365 Copilot.
Bots are commonplace in Teams meetings and meetings on other platforms. Most of the meetings I attend have some sort of notification about transcription or recording. But unwanted bots can pose a security risk, especially if they go unnoticed. Considering how many meetings include notifications about bots, it would be easy to brush off a malicious bot as another routine attendee notification.
When the feature is enabled, organizations will see a representation of external bots in the meeting lobby. This gives organizers more control over attendees and helps prevent someone from admitting a bot that shouldn't be there.
The same update to Teams gives admins the ability to manage app and agent installation through the Microsoft 365 admin center or Teams admin center. Any changes made then sync across Teams, Outlook, and Microsoft 365 Copilot.
Have you ever seen someone accidentally admitted to a meeting? Do you let people into meetings without checking? Let us know in the comments!
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Flagship laptops often pack high-end specs and maximize the wow factor. But Dell decided to take a different approach with the XPS 13 this year. Rather than shove every premium option into a PC regardless of price, Dell built a budget-friendly laptop with premium build quality and surprisingly strong specs without breaking the bank.
The result is a truly impressive laptop that punches well above its price. The XPS 13 has a 2.5K 120Hz panel, a solid keyboard and trackpad, and a pair of Thunderbolt 4 ports packed into its thin aluminum body.
Dell's current discount on the XPS 13 is modest, but it keeps the laptop at an affordable price.
"Dell's new XPS 13 is the new best deal in laptops, surpassing the MacBook Neo with a better display, ports, build quality, and performance for the same price." — Zac Bowden, Senior Editor, Windows CentralView Deal
This headset is an excellent companion to the Dell XPS 13 if you want to listen to meetings or seminars in public or have clear audio when chatting on Microsoft Teams or Zoom.View Deal
Laptop deals in 2026
The unfortunate reality in 2026 is that it's increasingly difficult to find a great deal on anything, let alone a quality PC. The ongoing RAM crisis hurts PC shoppers, but the truth is that money doesn't go as far as it used to.
That means that sometimes you need to grab a PC when it's worth it rather than holding out hope for a killer sale.
It's no longer a given that electronics will become cheaper over time. In some cases, prices have increased after launch. Apple raised the price of the MacBook Neo by $100, and Dell did the same with the XPS 13. Both those laptops were once $699 for everyday shoppers and $599 for students.
Still, the Dell XPS 13 is a bargain at its current price, and it delivers the features you'd expect from a modern laptop. That may not sound like much, but a lot of laptops in this price range are missing key features that should be commonplace in even budget-friendly computers.
Dell XPS 13 vs. MacBook Neo
(Image credit: Zac Bowden / Windows Central)
Compare the Dell XPS 13 and MacBook Neo and you'll see that only Dell's budget-friendly laptop has backlit keys. The XPS 13 also has an IR sensor for facial recognition, better speakers, and support for Wi-Fi 7 rather than the older Wi-Fi 6E.
The XPS 13 also has Thunderbolt 4 ports that make it the obvious choice for anyone who needs to use more than one external display. And speaking of displays, the 120Hz screen of the XPS 13 also beats out Apple's offering (60Hz).
Dell delivers more value than Apple, making the XPS 13 easy to recommend.
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Today during its Copilot event, Microsoft announced a major update to said Copilot, and after going through the material myself, it’s clear the company is aiming for something bigger than a simple AI upgrade.
In a surprise to no one, Copilot is becoming the center of the Microsoft 365 experience. Instead of living inside individual apps (yes, we're all tired of that), it now acts as a unified workspace that connects your documents, conversations, data, and tasks. This shift shows how Microsoft wants AI to feel natural for everyday users, not just enterprise customers (even though the latter will benefit the most).
Microsoft CEO Satya Nadella set the tone for this direction in his keynote. He thanked the Frontier program participants and connected Copilot’s evolution to Microsoft’s long‑standing mission “to empower every person and every organization on the planet to achieve more.” He described this new era of AI as a continuation of that goal, shaped by two design principles. The first is keeping humans “in the flow of work,” and the second is helping organizations build systems that learn continuously. Nadella said the aim is to design AI so that people stay in control of their tools and use them to expand their own ambition and creativity.
Satya Nadella gestures on stage in front of a white slide reading "Empower every person and every organization on the planet to achieve more," facing an audience. (Image credit: Microsoft)
He also talked about how Copilot reflects a deeper shift in how Microsoft thinks about intelligence. “AI has to be shaped in such a way that it’s working for your firm to create and retain more knowledge,” he explained. That idea of compounding human expertise is central to Copilot’s design. It treats intelligence as something that grows through use and collaboration. Nadella’s framing gives the new Copilot a clear purpose. It is meant to amplify human judgment through context, automation, and shared knowledge rather than replace it. Hearing him describe it this way makes the rest of the update feel more intentional and more connected to Microsoft’s long‑term strategy.
This brings us to the actual news with three new Copilot experiences called Home, Code, and Autopilot, each focused on a different part of work. Together they create a more complete picture of what Microsoft thinks productivity should look like in the AI era.
"Home", a place where work actually comes together
Microsoft CEO Satya Nadella thanking the frontier ecosystem and attendees. (Image credit: Microsoft)
Home should be obvious. It's the new landing spot for Copilot. When you open it, you'll see your recent activity, suggestions for what to tackle next, and a clear view of the tasks Copilot can help with. It seems more like a dashboard than a chat window. You can do the usual AI stuff like asking Copilot to draft a document, summarize a meeting, or help prepare for a presentation, and everything stays connected across Word, Excel, PowerPoint, and Teams.
Microsoft is also improving how Copilot works inside those apps. PowerPoint keeps slides on brand automatically, Excel explains changes in plain language, and Word can refine a document while you collaborate with teammates. It seems to be more cohesive than before, and it makes Copilot feel like part of the workflow instead of a separate tool.
At least that's the goal here.
Home also includes a new feature called Today, which acts like a personal command center. It highlights missed emails, meetings, and tasks, and it helps you catch up quickly.
In typical Microsoft fashion, not everyone gets this on day one. Today enters private preview in October, and Microsoft plans to expand it across Outlook and Teams later this year.
"Code", a way to build without being a developer
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Jacob Andreou stands on stage talking about the new Copilot Code feature. (Image credit: Microsoft)
Code is one of the most interesting additions, in my opinion. It uses the same underlying technology as GitHub Copilot, but it’s designed for anyone who wants to automate something or build a simple app without writing code. Basically, I can describe what I want in plain language, and Copilot creates it inside my Microsoft 365 environment.
The result might be a dashboard, a workflow, or a lightweight app that connects to live business data.
I think this is a smart move for Microsoft because it opens up automation to people who have never touched a line of code (including myself). Developers still get deep integration with GitHub Copilot, but everyday users get a way to create tools that fit their needs. Code runs in a secure sandbox, connects to Microsoft IQ for context, and syncs with the rest of the workspace.
Basically, as noted in the event, creating apps via Code feels the same as creating (and sharing) a Word document, which is certainly intriguing.
Code enters the Frontier program later this month, with broader availability "coming soon," likely before year's end.
"Autopilot", a teammate that keeps working
A visual representation of Autopilot is shown on stage by Microsoft's Jacob Andreou. (Image credit: Microsoft)
Autopilot, previously known as Scout, I believe, is the most ambitious part of the new Copilot. It acts like a digital teammate that manages ongoing work. I can give it a name, a role, and a goal, and it handles tasks like scheduling meetings, managing reviews, and keeping projects moving. It sounds very Meta Muse-ish, but it's better equipped for Microsoft customers, as it works across Teams, Outlook, and other apps, and it keeps going even when you are offline.
Autopilot has its own identity inside a Microsoft 365 tenant, which means it can participate in conversations, track decisions, and follow up on action items. It understands how an organization operates, and it uses that context to make smart choices.
This kind of automation could change how teams handle routine work, freeing people to focus on strategy and creativity instead of logistics.
A smarter foundation for everything
Diving into all the nitty-gritty enterprise jargon (forgive me), we can say that all of this is powered by Microsoft IQ, a unified intelligence layer that connects data, workflows, and context across the Microsoft ecosystem.
Basically, Copilot now understands not just your documents, but your business environment. With Fabric IQ and Work IQ, it can pull insights from Dynamics 365, Power Platform, and other systems, which helps break down silos and reduce the need to switch between apps.
Microsoft is also introducing a plugin registry that lets IT teams and developers extend Copilot with custom or partner-built integrations. It’s similar to an app ecosystem, but built for AI. This gives organizations more control and flexibility, and it helps Copilot adapt to different industries and workflows.
Since AI costs are becoming a real concern, Microsoft is adding FinOps for AI, a framework for managing and optimizing AI spending. Businesses can choose between fixed-cost subscriptions or usage-based billing. Copilot’s Auto mode selects the best option for each task based on accuracy, speed, and cost. It’s a practical way to keep AI powerful and predictable.
Why This Matters
Microsoft's new (new new) Copilot with slogan. (Image credit: Microsoft)
After reading through everything, it’s clear that Microsoft is treating Copilot as the future of its productivity ecosystem. I think we've always known that was the goal here, but it's taken Microsoft a few iterations and market maturity for AI/LLMs to get to this next level, based on customer feedback.
The company is blending creativity, automation, and collaboration into one experience that feels more personal and more capable than before. For small businesses, this means the same AI that powers enterprise workflows will soon feel approachable and useful in everyday tasks. For Microsoft, it’s a strategic shift that positions Copilot as the centerpiece of its long-term vision, which, let's be honest, is the right move.
What about regular non-business consumers? Well, you'll get access to some or all of this based on your M365 Premium or Pro subscription. Whether you make use of it all depends on your goals.
We’ll see more of this at Microsoft Ignite in November, but even now, the direction is obvious. Copilot is becoming the place where work happens, and Microsoft is building the tools to make that feel natural for everyone.
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I've been a Manchester United fan for as long as I can remember (going on 37 years now), coming from a family of Manchester United fans. Watching games with my grandad as a young child remains some of my fondest memories.
Sure it's been tough in recent years, but the passion never dies. Imagine my absolute delight when my club crosses over with my job. It's been happening for a couple of years already, since Snapdragon took over shirt sponsorship, and it's gone up another notch this season.
Alongside Microsoft Surface replacing Copilot+ PC (which it seems is now dead) as the rear shirt sponsor, Qualcomm and Microsoft have collaborated on the greatest laptop ever made: The Manchester United limited edition Surface Laptop.
The only downside is that it's not just going on general sale, because I would probably be first in line to buy one. Just because it's red and it has the Manchester United badge on it.
But here it is in all its glory, thanks to our man Zac Bowden, who's on the ground in Hawaii (this job is really tough at times) at the 2026 edition of the Snapdragon Summit.
GloryZac Bowden | Windows CentralGloryZac Bowden | Windows CentralMan UnitedZac Bowden | Windows CentralAnd the RedsZac Bowden | Windows CentralGo marchingZac Bowden | Windows CentralOn on on!Zac Bowden | Windows Central
I don't see an Arsenal laptop out there, do I? Manchester City? Liverpool? Chelsea? Spurs wouldn't even get a calculator these days.
If I had to criticize it at all, beyond the fact it's not going on general sale, it'd be that I don't think it goes far enough into the Manchester United branding. The badge being there is great, but I think they could have done more.
How about ghosting an image of Old Trafford, the Theatre of Dreams, onto the lid like the 1994-1996 home shirt? 30 years on that would have been incredible.
These are extremely limited, and Manchester United and Snapdragon are currently running a giveaway for fans to get their hands on one. You can find out how to enter here and get yourself in the pot to win something that is, frankly, priceless.
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Microsoft appears to be moving away from one of the biggest branding terms it introduced for its AI-powered Windows PCs. The company is no longer emphasizing the “Copilot+ PC” name with its newly refreshed Surface Pro and Surface Laptop models, even though the devices continue to support the same class of Windows AI features associated […]
Xbox is giving Insiders another substantial set of console improvements, with the latest preview update focused on personalization, achievements, captures, search, profiles, and cloud gaming. The new features are being tested with Xbox Insiders before a wider rollout. Microsoft says the goal is to give players more control over how they use their consoles while […]
If you spend a lot of time in Microsoft Teams meetings, your virtual background can start to feel a little repetitive. After seeing the same office, bookshelf, blurred room, or generic landscape dozens of times, changing it can be an easy way to give your video calls a fresh look. Microsoft has an official solution […]
Microsoft plans to get rid of three Microsoft 365 companion apps before the end of the year. Calendar, People, and Files are all on the chopping block and set to be retired on December 16, 2026.
Calendar, People, and Files are apps that integrate with the taskbar on Windows 11 to allow quick access to certain tasks and pieces of information.
I'd forgive you for not knowing about the companion apps since they only shipped last year.
Microsoft outlined the three companion apps at the time and highlighted how the apps "enhance productivity" by providing quick access to information. Now, one year later, that productivity boost is going away.
It's interesting to compare the language Microsoft used to describe the apps when they were new and now as the apps approach retirement.
"Microsoft 365 companions are a suite of apps designed to enhance productivity by providing quick access to people, files, and calendar- powered by the Microsoft Graph, directly from the Windows 11 taskbar."
"The companion apps were an additional way to find calendar information, people, and files. Removing them doesn't delete or affect any existing capabilities or Microsoft 365 data. You can continue finding the same information by using existing Microsoft 365 and Windows experiences."
It appears sometime over the last year the apps devolved from being ways to enhance productivity to additional ways to find information you can get elsewhere.
Microsoft recommends a mix of Outlook, Teams, Windows Search, File Explorer, SharePoint, OneDrive, Word, Excel, PowerPoint, and other Microsoft tools to replace the three companion apps.
The three companion apps will stop working on or before December 16, 2026, so even if you have them installed on your PC, they will not work after the cutoff.
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