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Every reveal from Minecraft Live 2026, from new biomes to big surprises

It's that time of year again. A chill in the air, pumpkin lattes on repeat, and Minecraft Live, of course! Today we got a first look at new Minecraft content, including Minecraft Dungeons 2, launching on September 29.

Here's everything announced at this year's Minecraft Live.

Deep dive into Minecraft Dungeons 2

Four blocky Minecraft-style characters stand in tall grass before a glowing, abstract structure with a bright, ethereal, and colorful background.

Prepare to explore the new Sift dimension in Minecraft Dungeons 2. (Image credit: Xbox Game Studios)

Ahead of next week's launch, the development team gave us an extensive look at what is coming in Minecraft Dungeons 2. The sequel features a bigger, interconnected world with expanded combat, deeper character customization and better multiplayer.

The segment also spotlighted the Sift, a mysterious new dimension with distinct environments, inhabitants, dangers, and gameplay. Developers shared insights into the creative process of designing and introducing an entirely new dimension to the universe.

The Fourth Dimension: The Sift coming in 2027

A glowing blue portal stands in a blocky, Minecraft-style landscape with teal trees, rocky cliffs, and a vibrant, ethereal sky with aurora lights.

The new Sift dimension is also making its way to traditional Minecraft. (Image credit: Xbox Game Studios)

The Sift isn't just for Minecraft Dungeons 2 players, it's officially coming to Minecraft Java and Bedrock editions in 2027.

This will be a huge milestone for Minecraft as it's the first new dimension added in over 14 years joining the Overworld, The Nether and The End as places for the player to discover and explore.

Yep, that statement made me feel ancient too, and I felt like the Nether was much more recent, but it was actually added in 2010 and just updated in mid-2020. This is legitimately the first brand new dimension in over a decade!

Ice Caves, new zombies and new combat mechanics

A Minecraft stray mob stands in a blue ice cavern, framed by a decorative snowflake border, with a player's inventory bar visible at the bottom.

New Ice Cave biome with new Frozen Zombies. (Image credit: Xbox Game Studios)

Mojang teased the next upcoming vanilla game drop too, as we were shown around the Ice Caves, an all-new, rare underground extension of cold biomes filled with glowing ice crystals.

The ice crystals can be placed both vertically and horizontally for building and decoration, or even as just a light source.

We also got a whole new mob! The frozen zombie if encountered will apply a stacking freezing affect to the player with melee attacks, and he throws ice balls that deal knockback. Normal zombies can also become Frozen variants if exposed to powder snow.

Ice balls are dropped upon the death of a Frozen Zombie, or can be crafted by players and used as a weapon to deal damage and knockback, or brewed into an ice cold freezing potion!

Minecraft coming to Nintendo Switch 2

Promotional graphic for Minecraft Dungeons II, with a bold gold-and-orange logo on a dark blue background and “Pre-order now” text; platforms listed below.

Minecraft Dungeons 2 confirmed for Nintendo Switch 2. (Image credit: Xbox Game Studios)

Such an absolute no brainer I'm surprised it isn't already there, but Minecraft is officially launching on Nintendo Switch 2 on October 27, 2026 with enhanced performance and visuals.

Merlin Entertainment revealed the Minecraft Hotel and Rollercoaster

A sign featuring the Minecraft logo above a wooden hotel sign with a yellow sticky note labeled WIP attached to the left side on a white surface.

Minecraft Hotel is one of two major additions to Minecraft World. (Image credit: Xbox Game Studios)

I've been excited about the upcoming Minecraft-themed park in the UK since it was announced, but beyond some concept art, we haven't seen much detail, especially given its 2027 opening date.

Well today Minecraft Live showed us something to really get excited about, with these two major additions to the Chessington World of Adventures based park. There's going to be a Minecraft Hotel, and the official name of the resort's new rollercoaster is "Escape the Nether."

I'm planning to be there the minute this place opens, as my son is going to lose his mind, and we missed out on the London Minecraft experiences. I've got high hopes for this theme park; don't let me down, Merlin!

Sound effect packs and new creator platform

A Minecraft gameplay scene featuring a Wither boss in the distance, with the bold white text SOUND EFFECTS PACKS overlaid in the center of the screen.

New Sound Effects Packs are coming to the Minecraft Marketplace. (Image credit: Xbox Game Studios)

During the stream, Jens Bergenström (Chief Creative Officer at Mojang Studios) announced a new initiative to build a richer, more accessible, and more diverse Minecraft experience through an evolving creator platform.

Additionally, Mojang introduced Sound Effects Packs for the Minecraft Marketplace, giving players brand-new tools to customize their worlds and bring their creations to life later this year.

And that's a wrap on Minecraft Live 2026

Minecraft fans should be happy with all of those updates, but if not, let me know what you were hoping for in the comments below!

Don't forget there is an ongoing Wilderness Bound Community Challenge where players can earn exclusive character creator items and Java skins simply by placing cushions and a straw bed in-game; full details are here.

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Eastern lore might save this upcoming Diablo rival

When I first laid eyes on Tarae: The Unbound, it was hard not to think I was looking at a carbon copy of Sanctuary.

Developed by Boundary and published by Krafton, this upcoming dark fantasy action RPG hits all the familiar genre notes at a glance: the isometric camera angle, the frantic screen-clearing mob fights, and the loot-driven progression loop feel intensely reminiscent of Diablo.

Walking into my Gamescom appointment behind the scenes, I’ll admit I was deeply skeptical. The market is endlessly releasing isometric ARPG clones trying to chase Blizzard's crown, and my immediate thought was that this was a classic case of Ctrl-C and Ctrl-V on the Diablo formula I know and love.

I got to sit with the developers and have a go at the game myself while chatting with the minds behind it, and actually the game has enough to differentiate it than I first thought. While the mechanical foundation is deeply familiar, Tarae is rooted deeply in Eastern mythology and Buddhist cosmology, and its lore alone sets it apart from traditional Western medieval fantasy.

Moving beyond the Western medieval tropes

The team behind the game explicitly set out to escape what they describe as the tired, overdone aesthetic of Western medieval Europe. Instead of knights, gothic cathedrals, and, well, other things you'd expect from European folklore, Tarae drops players into a world spanning the 15th to 17th centuries, shaped entirely by Eastern visuals and traditions.

The story follows a crew of seekers trying to stop Agasa from completely breaking the wheel of rebirth. Instead of a basic good-versus-evil setup, the whole universe pulls heavily from Buddhist cosmology and the Six Realms of Rebirth. You are dealing with realms like the Asuras, Hungry Ghosts, and Hell, all tied together by karma, fate, and Yin-Yang mechanics.

A familiar foundation but distinctly it's own thing

Tarae: The Unbound gameplay shots
Boundary / Krafton
Tarae: The Unbound gameplay shots
Boundary / Krafton
Tarae: The Unbound gameplay shots
Boundary / Krafton
Tarae: The Unbound gameplay shots
Boundary / Krafton
Tarae: The Unbound gameplay shots
Boundary / Krafton

You can choose from six classes, all built around historical Eastern jobs. You’ve got a Samurai who swaps stances on the fly, a Tiger Hunter who throws down traps and blasts away with guns, and a Manshin who draws on Korean shamanic traditions.

Where it really starts feeling different from Diablo, though, is how it handles bosses and progression. The team crammed over 80 unique bosses into the game, and they aren't just stat sponges; they are multi-phase fights tied directly to old folklore that force you to actually learn their attack patterns. I will say it's also considerably more difficult than Diablo at least in early game, I died in front of the developers an embarrassing amount of times taking the Samurai for a spin, but after a few humbling deaths I got the hang of it.

Once you beat the campaign with one class, you unlock the rest for the endgame, so you don't have to grind through the whole story again with every single alt.

Not just another Diablo afterall

Tarae: The Unbound gameplay shots
Boundary / Krafton
Tarae: The Unbound gameplay shots
Boundary / Krafton
Tarae: The Unbound gameplay shots
Boundary / Krafton
Tarae: The Unbound gameplay shots
Boundary / Krafton

I went into my appointment expecting a knockoff, a good looking and glossy knockoff, but a knockoff nonetheless. Thankfully I left with the realisation that a genuinely distinct lore and aesthetic can completely change how a familiar genre feels. When it drops in 2027, Tarae: The Unbound might actually prove it's way more than just another ARPG clone.

Tarae: The Unbound is scheduled for a 2027 release, and will be on Xbox Series X|S, PlayStation 5 and Steam.

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