Vue lecture

Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.

This Mod Made a Steam Machine Faceplate Charge Your Steam Controller

The Steam Machine has swappable faceplates, which is a genuinely good idea that Valve doesn’t appear to have fully exploited. The concept is essentially that the front panel of the console is a blank cosmetic slate, open to third parties and hobbyists to design around. So far, most of what’s been proposed has leaned on that word: cosmetic. Different textures, different graphics, different visual personalities for what is otherwise a matte black gaming cube.

This faceplate mod takes a different approach by asking what the panel could actually do. The result is a replacement front cover that integrates a charging cradle for the Steam Controller directly into the face of the console, turning what would normally be dead real estate into a functional docking station. Set the controller down, it charges. Pick it up, it’s ready. No separate charging puck dangling off to the side.

Designer: NefariousnessWhole25

The charging mechanism uses the Steam Controller’s own wireless puck seated inside the faceplate cradle, with a USB cable routed discreetly around the inside edge of the panel and into one of the Steam Machine’s existing USB ports. It’s a routing solution rather than a rewiring one, which keeps the electrical side simple and reversible. The puck sits in the cradle, the controller sits on the puck, and the whole arrangement slots onto the front of the machine like any other faceplate.

What makes it more than a wall mount with ambition is the kickstand built into the rear of the panel. It folds out from the back of the faceplate, propping the cradle up at an angle, turning the entire assembly into a standalone desk dock that works independently from the Steam Machine. Take the faceplate off the console and prop it up on a table, and it functions as a charging stand on its own terms.

The inspiration came partly from Valve’s own demonstration of an e-ink faceplate, which showed that the panel slot was capable of doing more than holding a decorative cover in place. That demonstration didn’t ship as a product, but it established the idea that the faceplate system had functional potential beyond aesthetics. This mod picks up that thread and takes it somewhere more immediately useful for anyone who has both pieces of Valve’s current hardware sitting on the same desk.

Design files haven’t been released yet, and there are no confirmed plans to sell finished units. The prototype is out, it works, and it raises a question worth asking about Valve’s approach to the faceplate ecosystem: if a single modder can turn the front panel into a functioning charging dock over a weekend, what would a dedicated accessory program actually look like at scale?

The post This Mod Made a Steam Machine Faceplate Charge Your Steam Controller first appeared on Yanko Design.

Someone Stuffed a Full Retro Console Inside an NES Controller for $17

Most original NES controllers haven’t seen active duty in decades. They survive in storage bins and attic boxes, physically intact and perfectly functional as controllers, but with nothing left to plug them into. The consoles they were paired with have long since been replaced or decommissioned. The hardware was always well built, but the form factor has been sitting idle for years.

This mod changes the job description of that controller shell entirely. The electronics inside a standard NES-style gamepad were stripped out and replaced with a Wemos ESP32-S2 Mini development board, a 1.54-inch 240×240 TFT display, a MicroSD card module, a 500 mAh lithium-polymer battery, a charging board, a speaker, and a slide power switch. From the outside, it still looks exactly like an NES controller.

Designer: Logic Gate Labs

Choosing the right processor was essentially a geometry problem. A larger ESP32-S3 would have offered dual-core performance and enough PSRAM to keep entire game ROMs in memory, but it was too big to fit inside the housing. Smaller ESP32 variants without PSRAM lacked the memory for smooth emulation. The ESP32-S2 Mini landed in the narrow window between board size and processing capability that the build required.

Getting everything to fit required real surgery on the shell. Internal plastic supports had to be trimmed back to make room for the display, and new openings were drilled for the screen, USB charging port, MicroSD slot, speaker, and power switch. A bare copper wire serves as a central ground distribution rail, cutting the number of individual ground wires needed and making it possible to actually close the controller afterward.

On the software side, the device runs the Retro-Go emulator framework, compiled using ESP-IDF and CMake since the ESP32-S2 isn’t a standard Retro-Go target. The result handles a range of classic 8-bit systems comfortably. As a bonus, Doom runs via PrBoom-Go from a Freedoom WAD file loaded on the MicroSD card, managing somewhere between five and 15 frames per second depending on the scene.

The total build cost runs about $17 using common suppliers, or closer to $8 when sourcing directly from overseas markets. That puts the project well under the price of a single modern game release. Flip the power switch, select a ROM from the MicroSD card, and the screen loads games that once required a dedicated console and television setup. No additional hardware is needed.

What makes this more than a novelty is how it reconsiders a form factor most people already have muscle memory for. The D-pad clicks the same way it always did, and the A and B buttons carry the same spring. What changed is where the signal goes after the press. Instead of traveling to a console that no longer exists, the controller now processes it directly inside its own shell.

The Retro-Go framework is open source, the parts are widely available, and the NES controller shell is one of the most common pieces of vintage hardware still circulating through the secondhand market. Nothing about this build required specialized equipment or proprietary components. The total part list costs less than a single new game on any current platform and fits inside hardware that most people already own.

The post Someone Stuffed a Full Retro Console Inside an NES Controller for $17 first appeared on Yanko Design.

This Compact Grill Plate Cooks a Perfect Steak Over Any Heat Source & Packs Flat When You’re Done

Some grill pans spend their days at the back of a cabinet, too heavy to bother with and too uneven to trust. Then there are the ones that earn a place on the stove every single time. The Compact Modular Grill Plate belongs to the second category. Built with a three-layer steel construction that spreads heat evenly across its entire surface, it closes the gap between a proper kitchen sear and a campfire meal, without making you choose between the two.

What makes it worth owning is the adaptability. Handles swap out depending on the situation. The plate runs on campfires, gas burners, and induction stoves without modification. When cooking is done, the whole setup packs flat, small enough to fit in a bag without reorganizing everything around it. That level of flexibility does not happen by accident. It is the result of a design that actually solves the problem rather than merely describing it.

Click Here to Buy Now: $100.00

Even Heat, Everywhere

The three-layer steel plate is where the performance begins. Single-layer pans burn where the flame sits and fade everywhere else, which is how a good cut of meat ends up patchy and dry in the wrong places. The layered construction here distributes heat uniformly from the edge to the center, keeping the temperature consistent across the entire cooking surface. The result is a better sear, better moisture retention, and food that actually tastes the way it should. Compatible with campfires, gas burners, and induction stoves, it performs just as well in a small apartment kitchen as it does over an open fire on uneven ground.

Modular, Compact, Actually Practical

Most portable cookware treats portability as a footnote. The Compact Modular Grill Plate starts there. The handle system swaps out depending on the setting, so the plate adjusts to whatever the cook needs rather than the other way around. Remove the handles for cleaning, and pack everything flat for travel. There is a specific kind of satisfaction in gear designed to disappear when you are done with it, and this plate earns that cleanly. It comes in a Basic set and a Special set for those who want more to work with from the start.

What We Like

  • Three-layer heat distribution: a properly engineered cooking surface that keeps temperature uniform for consistent sears and better moisture retention from edge to center
  • Multiple heat source compatibility: campfire, gas, and induction in one plate with no adapters and no compromise between settings
  • Swappable handle design: takes seconds to change and genuinely adapts the plate to whatever situation the cook is working in
  • Compact pack-down: flat storage with handles removed; the kind of practical detail that determines whether gear actually makes the trip

What We Dislike

  • No surface treatment specified: the product does not clarify whether the cooking surface has a non-stick finish, which matters for cooking delicate proteins and for cleanup expectations
  • Limited set configuration: Basic and Special cover the range well, but there is no option to add a single accessory without committing to a full set upgrade

The Cookware That Goes Where You Go

The Compact Modular Grill Plate was built for cooking that happens outside the ideal. An unpredictable campfire. A countertop induction burner in a small space. A situation where the cookware needs to adapt before you do. It handles all three without changing what it is, which is a rarer quality in portable cookware than it should be.

If what you are currently cooking with makes the meal harder than it needs to be, this is the straightforward fix. Pick up the Basic or Special set and take the guesswork out of the next meal.

The post This Compact Grill Plate Cooks a Perfect Steak Over Any Heat Source & Packs Flat When You’re Done first appeared on Yanko Design.

LUV1 modular bike replaces your car for daily errands with 120L storage and swappable batteries

Most electric motorcycles still behave like motorcycles first and utility machines second. They chase performance numbers, oversized displays, or aggressive styling while ignoring a simple reality: most urban riders just want something practical enough to replace short car trips. The ANY LUV1 approaches the problem differently. Instead of behaving like a sportbike with batteries attached, it feels more like a compact urban tool designed around everyday life.

Created by Belgian startup ANY Mobility, LUV1 is sandwiched somewhere between an electric scooter, cargo bike, and lightweight motorcycle. The company calls it a “Life Utility Vehicle,” and the name makes sense once you look beyond the styling. Nearly every part of the vehicle revolves around usability, whether that means carrying groceries, office gear, camera equipment, or handling the kind of short-distance errands people usually default to using a car for.

Designer: ANY Mobility

That practicality starts with its packaging. The integrated cargo compartment offers 120 liters of storage, which is significantly more useful than the tiny under-seat compartments found on most scooters. It is large enough to carry shopping bags, delivery equipment, or a backpack and helmet without forcing riders to strap everything externally. Front and rear cargo racks expand that flexibility further, while configurable dividers allow owners to organize storage depending on the task at hand.

The modular approach is where the concept becomes genuinely interesting. Instead of locking owners into one fixed setup, the LUV1 can be customized with interchangeable body panels, seating layouts, storage accessories, and optional weather protection. One configuration can prioritize cargo hauling during the week while another leans toward casual commuting on weekends. It follows the same logic that made modular furniture and adaptable workspaces appealing: people increasingly want products that evolve with their routines rather than forcing routines around the product.

Visually, the bike avoids the exaggerated “future mobility” look many startups lean on. The clean bodywork and restrained surfacing come from Granstudio, the Italian design firm led by former Pininfarina design director Lowie Vermeersch. That design pedigree shows in the proportions and detailing. Even functional components like the storage compartments and structural frame feel integrated into the design rather than added as an afterthought.

Underneath the bodywork sits a modular aluminum chassis produced using high-pressure die-casting, a manufacturing method more commonly associated with larger automotive companies. The setup helps reduce complexity while providing the platform with enough flexibility to support various accessories and future configurations. Power comes from an 11 kW rear hub motor paired with dual swappable lithium-ion battery packs totaling 6.5 kWh. ANY Mobility claims a range of 68 to 87 miles, depending on use, while the top speed is rated at 62 mph, making the bike suitable for both dense city streets and suburban commuting. Charging the batteries through a standard 220V outlet reportedly takes under four hours.

The LUV1 also keeps accessibility in mind. It weighs around 352 pounds and features a relatively approachable 30.9-inch seat height, making low-speed maneuvering less intimidating for newer riders and shorter commuters alike. According to reports, the company expects pricing to fall between €7,000 and €10,000 (approximately $8,150 – $11,600) depending on configuration, and reservations have already opened ahead of production plans.

What makes the ANY LUV1 stand out is not raw performance or futuristic gimmicks, but how realistically it understands modern urban mobility. Most people are not looking for an electric motorcycle to replace weekend entertainment. They are looking for something convenient enough to replace unnecessary car usage, and the LUV1 feels designed precisely around that idea.

The post LUV1 modular bike replaces your car for daily errands with 120L storage and swappable batteries first appeared on Yanko Design.

GAMEMT E5 MODX handheld’s detachable control module can be connected to Magsafe phones

The craze for handhelds over the last 24 months has driven a surge in portable gaming consoles. We’ve seen it all, right from retro handheld devices to modern consoles that can handle AAA titles without breaking a sweat. GAMEMT has been in the thick of things with a Android handheld released last month and a unique portable console with a dial knob.

Now the Chinese manufacturer has revealed yet another handheld, which is an eye turner for sure. This is the E5 MODX console based on the original E5 released in 2024. The console has a removable modular display that can be connected to your MagSafe-compatible smartphone. It would be safe to say that the handheld draws inspiration from the MCON controller, but we haven’t seen a detachable-display handheld yet. Now, that’s downright cool.

Designer: GAMEMT

In its native form, the handheld looks and feels just like any other 3:4 display device. However, when you detach the 5.5″ screen (1024 x 768) and connect its controller module magnetically to a mobile phone, it turns into an altogether different beast. The gaming machine comes with the MTK6771 Helio P60 chipset, which is not that highly rated in the tech circles, given its inconsistent performance. Still, it’ll be interesting to see what GAMEMT has managed to achieve with this microchip in terms of hardware and software compatibility in the E5 MODX. The chipset is paired with a 3GB RAM for optimized performance, and 32 GB internal memory is more than enough to store the suite of AA games.

You can expect to emulate PS1 games, or the option to pair with the Dreamcast/N64/PS2 and GameCube emulation. Clearly, you would better explore the retro arcade game library with this one, to be honest. The real magic happens when you connect the device to your flagship smartphone, and the fun of playing AAA games is again real. For now, it is unclear whether the magnetically detachable accessory pairs via Bluetooth or works with the physical connection, and also for low latency.

According to GAMEMT, the first 3D prototype of the E5 Modx is in the works, and there is no word yet on when the handheld will be released. For now, the idea sounds very interesting, given the landscape of handheld consoles that gamers now can choose from.

The post GAMEMT E5 MODX handheld’s detachable control module can be connected to Magsafe phones first appeared on Yanko Design.

This Fan Made the Sony-Nintendo Handheld the Companies Never Would

The retro handheld market has a strange problem. The hardware keeps getting better, the screens get sharper, the processors get faster, and yet most of these devices land looking like prototypes someone forgot to finish. Generic shells, forgettable proportions, and LED lighting as a substitute for actual design thinking. For a category built entirely on nostalgia, very few of these devices actually look like they belong to any era at all.

That tension is what one Reddit user decided to address. Starting with a Retroid Pocket 5, a $199 Android handheld running a Snapdragon 865 and a 5.5-inch AMOLED display, the mod layers Sony and Nintendo branding onto the same shell. Vinyl decals, translucent polycarbonate, a 3D-printed volume rocker from Etsy, and a cable replaced in PS2 color. The result looks less like a sticker job and more like a concept render from an alternate 1999.

Designer: Mitchieyan

The translucent shell is doing most of the work. It pulls from the visual language of the N64’s Funtastic series, those clear and atomic-purple controllers Nintendo released in the late 1990s, where showing the circuitry was the design choice rather than concealing it. Over a piano-black grip body with PlayStation-colored face buttons, the frosted polycarbonate shifts from grey to near-white depending on the light. It shouldn’t feel considered. It does.

The branding placement is where intent becomes clear. The Sony wordmark sits centered on the upper face, exactly where it appeared on a PSOne. Below it, the PlayStation four-color logo. At the bottom bezel, the Nintendo badge mirrors its position on a Game Boy Advance SP. None of it is licensed, of course. These are adhesive vinyls placed by someone who grew up with both systems and wanted their coexistence on one device to feel inevitable rather than absurd.

Not everything here reaches backward. The analog sticks are translucent caps over hall-effect sensors, lit teal on the left and purple on the right, owing nothing to 1999. That generation didn’t have RGB anything. The lighting reads as a concession to the present; the one feature announcing this is still an Android device in 2025, not a prototype from some alternate Sony-Nintendo licensing meeting. Whether it sits comfortably alongside the retro shell is a fair question.

The rear view shifts the frame again. A large dual-grip body in smooth black rubber dominates the back, a clear plastic hinge connecting the screen to grip in full view, structural and unapologetic. The 3D-printed volume rocker at the top edge puts a physical control where fingers naturally land. The back half feels closer to a DualShock than a Game Boy, which is either the point or the problem, depending on what you wanted this thing to be.

Flip to the front screen, and the emulator grid makes the whole thing literal. DuckStation for PS1, Dolphin for GameCube, PPSSPP for PSP, melonDS for Nintendo DS, and a live PS2 wallpaper cycling behind all of it. This device runs both companies’ libraries simultaneously without asking permission from either. The branding on the shell, in that context, stops being a novelty and starts reading as a plain statement of what the hardware already does.

The retro handheld category is large enough now that sameness has become its default. The Retroid Pocket 6, the current flagship from the same manufacturer, drew community criticism for being indistinguishable from competitors: glass front, LED sticks, rounded edges, and no particular character. A fan mod building identity out of borrowed logos is one response to a problem the manufacturers haven’t solved. It’s also just someone enjoying a hobby and being honest about what they want.

The hardware to play PS1, PS2, GameCube, and Game Boy Advance all on one screen already exists and costs under $200. What the market hasn’t resolved is what that device should actually look like, or whose name should go on it. This mod doesn’t answer either question. It just makes the gap between what’s technically possible and what anyone has bothered to design feel a little harder to dismiss.

The post This Fan Made the Sony-Nintendo Handheld the Companies Never Would first appeared on Yanko Design.

❌