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GAMEMT E5 MODX handheld’s detachable control module can be connected to Magsafe phones

The craze for handhelds over the last 24 months has driven a surge in portable gaming consoles. We’ve seen it all, right from retro handheld devices to modern consoles that can handle AAA titles without breaking a sweat. GAMEMT has been in the thick of things with a Android handheld released last month and a unique portable console with a dial knob.

Now the Chinese manufacturer has revealed yet another handheld, which is an eye turner for sure. This is the E5 MODX console based on the original E5 released in 2024. The console has a removable modular display that can be connected to your MagSafe-compatible smartphone. It would be safe to say that the handheld draws inspiration from the MCON controller, but we haven’t seen a detachable-display handheld yet. Now, that’s downright cool.

Designer: GAMEMT

In its native form, the handheld looks and feels just like any other 3:4 display device. However, when you detach the 5.5″ screen (1024 x 768) and connect its controller module magnetically to a mobile phone, it turns into an altogether different beast. The gaming machine comes with the MTK6771 Helio P60 chipset, which is not that highly rated in the tech circles, given its inconsistent performance. Still, it’ll be interesting to see what GAMEMT has managed to achieve with this microchip in terms of hardware and software compatibility in the E5 MODX. The chipset is paired with a 3GB RAM for optimized performance, and 32 GB internal memory is more than enough to store the suite of AA games.

You can expect to emulate PS1 games, or the option to pair with the Dreamcast/N64/PS2 and GameCube emulation. Clearly, you would better explore the retro arcade game library with this one, to be honest. The real magic happens when you connect the device to your flagship smartphone, and the fun of playing AAA games is again real. For now, it is unclear whether the magnetically detachable accessory pairs via Bluetooth or works with the physical connection, and also for low latency.

According to GAMEMT, the first 3D prototype of the E5 Modx is in the works, and there is no word yet on when the handheld will be released. For now, the idea sounds very interesting, given the landscape of handheld consoles that gamers now can choose from.

The post GAMEMT E5 MODX handheld’s detachable control module can be connected to Magsafe phones first appeared on Yanko Design.

This Fan Made the Sony-Nintendo Handheld the Companies Never Would

The retro handheld market has a strange problem. The hardware keeps getting better, the screens get sharper, the processors get faster, and yet most of these devices land looking like prototypes someone forgot to finish. Generic shells, forgettable proportions, and LED lighting as a substitute for actual design thinking. For a category built entirely on nostalgia, very few of these devices actually look like they belong to any era at all.

That tension is what one Reddit user decided to address. Starting with a Retroid Pocket 5, a $199 Android handheld running a Snapdragon 865 and a 5.5-inch AMOLED display, the mod layers Sony and Nintendo branding onto the same shell. Vinyl decals, translucent polycarbonate, a 3D-printed volume rocker from Etsy, and a cable replaced in PS2 color. The result looks less like a sticker job and more like a concept render from an alternate 1999.

Designer: Mitchieyan

The translucent shell is doing most of the work. It pulls from the visual language of the N64’s Funtastic series, those clear and atomic-purple controllers Nintendo released in the late 1990s, where showing the circuitry was the design choice rather than concealing it. Over a piano-black grip body with PlayStation-colored face buttons, the frosted polycarbonate shifts from grey to near-white depending on the light. It shouldn’t feel considered. It does.

The branding placement is where intent becomes clear. The Sony wordmark sits centered on the upper face, exactly where it appeared on a PSOne. Below it, the PlayStation four-color logo. At the bottom bezel, the Nintendo badge mirrors its position on a Game Boy Advance SP. None of it is licensed, of course. These are adhesive vinyls placed by someone who grew up with both systems and wanted their coexistence on one device to feel inevitable rather than absurd.

Not everything here reaches backward. The analog sticks are translucent caps over hall-effect sensors, lit teal on the left and purple on the right, owing nothing to 1999. That generation didn’t have RGB anything. The lighting reads as a concession to the present; the one feature announcing this is still an Android device in 2025, not a prototype from some alternate Sony-Nintendo licensing meeting. Whether it sits comfortably alongside the retro shell is a fair question.

The rear view shifts the frame again. A large dual-grip body in smooth black rubber dominates the back, a clear plastic hinge connecting the screen to grip in full view, structural and unapologetic. The 3D-printed volume rocker at the top edge puts a physical control where fingers naturally land. The back half feels closer to a DualShock than a Game Boy, which is either the point or the problem, depending on what you wanted this thing to be.

Flip to the front screen, and the emulator grid makes the whole thing literal. DuckStation for PS1, Dolphin for GameCube, PPSSPP for PSP, melonDS for Nintendo DS, and a live PS2 wallpaper cycling behind all of it. This device runs both companies’ libraries simultaneously without asking permission from either. The branding on the shell, in that context, stops being a novelty and starts reading as a plain statement of what the hardware already does.

The retro handheld category is large enough now that sameness has become its default. The Retroid Pocket 6, the current flagship from the same manufacturer, drew community criticism for being indistinguishable from competitors: glass front, LED sticks, rounded edges, and no particular character. A fan mod building identity out of borrowed logos is one response to a problem the manufacturers haven’t solved. It’s also just someone enjoying a hobby and being honest about what they want.

The hardware to play PS1, PS2, GameCube, and Game Boy Advance all on one screen already exists and costs under $200. What the market hasn’t resolved is what that device should actually look like, or whose name should go on it. This mod doesn’t answer either question. It just makes the gap between what’s technically possible and what anyone has bothered to design feel a little harder to dismiss.

The post This Fan Made the Sony-Nintendo Handheld the Companies Never Would first appeared on Yanko Design.

This Wireless Mouse Splits in Half to Reveal a Hidden Game Controller

Most people who game on a PC own two things that do roughly the same job at different times: a mouse for the desk and a gamepad for the couch. They live side by side, occasionally getting in each other’s way, and neither one is going anywhere. Pixelpaw Labs, a hardware startup from Bangalore, India, thinks that arrangement is wasteful and has built something to prove it.

The Phase is a wireless mouse that physically separates down the middle into two independent halves. Snapped together, it sits on a desk and works like a normal mouse. Pull it apart, and each half reveals a joystick, triggers, a D-pad on the left side, and face buttons on the right, a split gamepad that was hiding in plain sight the whole time.

Designer: Pixelpaw Labs

That missing scroll wheel is not an oversight. Fitting a traditional wheel in the center of the body would have made the split mechanism impossible, so Pixelpaw replaced it with a capacitive touch strip along the top of the left button. Flicking a finger across it scrolls through documents and web pages, with a glide feature that lets the momentum coast rather than stop abruptly. It’s a trade-off that works around a real geometric constraint.

As a mouse, the Phase is competitive on paper. A 16,000 DPI optical sensor pairs with a 1,000 Hz polling rate when connected via the included 2.4 GHz USB dongle. Bluetooth LE is available for convenience and multi-device pairing across up to three devices, though the polling rate drops to 125 Hz in that mode, a gap that matters in fast-paced PC games.

Up to 18 customizable buttons are mappable through the Pixelplay companion app, and a Layer button doubles each button’s function capacity without adding physical complexity. Battery life is rated at 72 hours per charge over USB-C, which is more than enough to outlast dedicated gaming sessions on either side of its personality.

The controller halves use mechanical tactile switches, which is more than most mobile gaming clip-ons bother with. Pixelpaw also has an accessory called the Phasegrip, a bracket that holds the two separated halves apart with a smartphone mounted in the center, turning the setup into a handheld console for mobile gaming. The Phase works across PC, Android, iOS, iPadOS, and ChromeOS, so switching between devices doesn’t require swapping hardware.

Everything shown so far is pre-production, and the company has been upfront that the final surface finish will differ. That’s a meaningful caveat for a product whose physical fit and feel will determine whether the concept actually holds up. Whether they’ll be able to deliver this Holy Grail of PC gaming, however, is the real question that can only be answered in time.

The post This Wireless Mouse Splits in Half to Reveal a Hidden Game Controller first appeared on Yanko Design.

Michael Jantzen’s Garden Retreat Has 30 Panels to Rearrange by Hand

Most garden structures ask one thing of you: sit still and enjoy the shade. A pergola is a pergola, a gazebo is a gazebo, and neither one particularly cares what the afternoon light is doing. Michael Jantzen’s Interactive Garden Pavilion operates on a different premise entirely, one where the occupant has as much say over the structure as the designer did.

Built from sustainably grown stained wood and painted a uniform forest green, the pavilion sits on an octagonal support frame fitted with 30 slatted hinged panels across its walls and roof. Each panel pivots independently, sliding and rotating along the frame before locking into position. Open them wide on a hot afternoon, and the interior breathes. Angle them down against the glare, and the space dims considerably.

Designer: Jantzen

That last point is where the design earns its name. Most adjustable outdoor structures offer a single variable, usually an awning or a retractable canopy, within an otherwise fixed form. Here, the entire skin of the building is the variable. The wall panels, roof panels, and ground-level platform extensions can all be repositioned, which means the pavilion can look substantially different from one afternoon to the next.

Pull the panels shut on three sides, and the structure becomes a genuinely private enclosure. Splay them open, and the interior connects fully to the garden around it. In one arrangement, it reads as a dense closed form. In another, the structure opens up entirely, and the slatted framework becomes almost sculptural against the lawn.

Inside, two benches with adjustable backrests run the length of the interior, facing each other. The seating is built into the frame, which keeps the floor plan clean and leaves room to recline fully. When the overhead panels are partially open, sunlight enters in sharp parallel bands that shift across the benches as the day moves, a quality that is either meditative or distracting depending on what you came in for.

The construction logic is also notably practical. The pavilion is a prefabricated modular system, so the components can be scaled before assembly or joined with additional units to form a larger cluster. No foundation is required in most configurations. Given its size and type, a building permit is unlikely to be needed in many jurisdictions, which removes one of the more tedious barriers between an interesting design and an actual garden.

Jantzen has spent decades proposing architecture that responds dynamically to its occupants, much of it remaining on paper. This pavilion is one of the cases where the idea got built, and the result holds up at close range. The slatted wood is honest about what it is, the green paint ties the structure to the garden without trying to disappear into it, and the hinge mechanism does exactly what it promises.

The post Michael Jantzen’s Garden Retreat Has 30 Panels to Rearrange by Hand first appeared on Yanko Design.

The Modular Cat Habitat That Turns Playful Curiosity Into Living Architecture

What if we designed homes the way cats would design them? Not human homes with a token scratching post in the corner but true spatial systems built around curiosity, vertical exploration, territorial comfort, and play. The N Plus Magic House begins precisely at that question, reframing pet furniture not as an accessory but as architecture scaled for feline psychology. Instead of treating a cat house as a static object, this project treats it as a living spatial framework, one that evolves alongside its inhabitant.

Today’s pet owners increasingly see their cats as emotional companions rather than animals that merely coexist in domestic space. That shift has quietly created a design problem. Traditional cat houses, even elaborate ones, tend to be fixed structures. They may be visually impressive, but they impose constraints on placement, adaptability, and long-term usability. The N Plus Magic House flips that paradigm by introducing modularity as its core philosophy. Rather than selling a finished form, it offers a system of standardized units that can be assembled, rearranged, expanded, or reduced as needed. The result is less like furniture and more like a customizable habitat kit.

Designer: Taizhou Hake Technology Co., Ltd

The genius of the design lies in its simplicity. Each module functions independently yet connects securely through precision-engineered connectors. Owners assemble structures by inserting panels into slots and stacking them like building blocks. No technical expertise, tools, or installation manuals are required. This intuitive construction method does something subtle but powerful. It turns pet care into participation. Instead of buying a finished object, users become co-designers of their cat’s environment. That interaction strengthens the emotional bond among the owner, the pet, and the space.

Material choices reinforce the system’s practicality. The structure combines impact-resistant PP resin, transparent PET panels for visibility, and carbon steel mesh for structural integrity. These materials balance durability with safety while allowing owners to monitor their pets without disturbing them. The manufacturing processes, such as injection molding and automatic wire welding, ensure consistency, precision, and reliability across units. Every element reflects careful alignment with feline behavior and safety requirements.

Behind the scenes, the development team approached the project with a research-driven mindset. They studied cats’ behavioral patterns, analyzed existing products on the market, and mapped owner expectations. One of the biggest technical challenges was maintaining structural stability while preserving modular flexibility. The solution was a custom connector engineered to withstand pressure and weight while preventing slippage. Its textured surface increases friction, ensuring modules remain firmly locked during use. This small component is arguably the system’s unsung hero. It transforms a playful concept into a reliable architectural structure.

Developed in Taizhou, Zhejiang Province, between July 2023 and November 2024 and later exhibited internationally, the N Plus Magic House represents a broader shift in product design thinking. It signals a move away from static ownership toward adaptive systems, objects that respond to changing needs over time. In a world where personalization defines modern consumer expectations, this approach feels less like a novelty and more like a glimpse into the future of domestic product design.

The post The Modular Cat Habitat That Turns Playful Curiosity Into Living Architecture first appeared on Yanko Design.

Forget Mindfulness Apps, This Desk Top Spins for 2 Minutes Instead

Screens are on all day, and hands tend to find something to do when focus slips. Pen clicking, phone picking, knuckle cracking, the nervous tics of modern desk work. Most “mindfulness” solutions are still apps, which is a bit ironic when the problem is too much screen time. There’s something to be said for a small mechanical object that gives your brain a reset without asking for any attention in return.

Amsterdam Dynamics’ ST-01 is a modular spinning top and tactile focus object built for desks, hands, and minds that rarely get a break. It’s intentionally simple but not single-purpose, offering multiple mechanical interactions with no correct sequence. You use one when you need it or work through all of them. No app, no setup, no instructions, just the object and whatever your hands feel like doing with it.

Designer: Antonio Lo Presti (Amsterdam Dynamics)

A gentle twist sets ST-01 rotating smoothly, and it’s engineered to keep going for over two minutes. That’s long enough to watch while thinking through a problem, waiting for a file to render, or cooling down after a difficult meeting. It functions as a visual anchor, something calm and physical in a field of notifications and browser tabs that all want something from you.

Pressing the top triggers a satisfying mechanical click with clear tactile feedback, the kind of repeatable, purposeful sensation that replaces the nervous habit of clicking pens or tapping a keyboard. Amsterdam Dynamics calls it “reset focus,” which is accurate if not exactly humble. The middle disc can also be flipped like a coin, adding a small decision-making tool and another texture to the interaction when you need a nudge in either direction.

Of course, there’s a modular construction underneath all of that. ST-01 is built from three parts that can be taken apart and snapped back together, held in alignment by two precisely positioned magnets. That magnetic core keeps the structure stable during spinning while making it easy to disassemble by hand. There’s also a built-in magnet that lets it stick to metal surfaces, which is either a neat trick or a genuinely useful parking spot depending on your desk.

CNC-machined, anodized aerospace-grade aluminum means it’s solid in the hand, balanced, and finished in a way you notice the first time you pick it up. Cheap fidget toys flex, squeak, and wear out quickly. ST-01 is designed to stay on the desk for a long time, with Amsterdam Dynamics framing it as “a beautiful object, made to last a lifetime” and something that can eventually be passed on.

That’s an unusual positioning for what is essentially a desk toy, but it fits the overall idea. ST-01 doesn’t ask for a lifestyle change, a daily streak, or a subscription. It just gives your hands a few repeatable interactions and a place to return when the work gets loud, which turns out to be the kind of quiet, mechanical company a desk actually needs.

The post Forget Mindfulness Apps, This Desk Top Spins for 2 Minutes Instead first appeared on Yanko Design.

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