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IKEA ÖDLEBLAD Lamp Puts a Twist on Flatpack Lighting and the Allen Key

The IKEA Allen key has become an unlikely icon of modern DIY culture, synonymous with flatpack furniture assembly and the satisfying challenge of building your own furniture. For decades, this humble hexagonal tool has been the bridge between a box of parts and a finished piece of furniture. Yet despite its essential role in IKEA’s success, the Allen key often represents the barrier between customers and their completed projects.

The ÖDLEBLAD lamp flips this relationship on its head in the most delightfully ironic way possible. This new pendant light draws direct inspiration from the Allen key’s form and function, but eliminates the need for any tools whatsoever during assembly. The lamp celebrates the tool that made IKEA famous while proving that sometimes the best design solutions come from making things simpler rather than more complex.

Designer: David Wahl (IKEA)

The assembly experience feels almost magical in its simplicity. The birch veneer shade arrives as a flat bundle of wooden slats, each piece designed with integrated twist-and-lock mechanisms that mirror the action of an Allen key. You simply twist the pieces into place, creating a layered, sculptural shade without fumbling for tools or hunting for missing screws.

The irony isn’t lost on anyone familiar with IKEA’s assembly process. Here’s a lamp inspired by the very tool that has challenged countless customers, yet it assembles without requiring that tool at all. This playful contradiction makes the ÖDLEBLAD feel like both a celebration of and a gentle joke about IKEA’s flatpack heritage.

Of course, the lighting quality matches the clever assembly method. The layered birch veneer slats create beautiful patterns of light and shadow, casting warm, organic textures across walls and surfaces. The white inner shade ensures even light distribution, while the natural wood adds warmth and character that works beautifully in dining areas, bedrooms, or living spaces.

The sustainable material choices reinforce IKEA’s environmental commitments. The renewable birch veneer and minimal packaging reduce environmental impact, while the tool-free assembly means fewer metal components and simpler manufacturing processes. The flatpack efficiency also reduces shipping costs and storage requirements, making the entire product lifecycle more sustainable.

That said, the real genius lies in how the ÖDLEBLAD democratizes good lighting design. By eliminating tools and complicated assembly steps, IKEA makes quality pendant lighting accessible to anyone, regardless of their DIY confidence or tool collection. The lamp assembles in minutes and can be just as easily disassembled for moving or storage.

You’ll notice how this approach reflects IKEA’s broader design philosophy of removing barriers between people and good design. The ÖDLEBLAD lamp demonstrates how even the most familiar design challenges can inspire fresh thinking. You can appreciate both the clever engineering and the gentle humor of a product that honors the Allen key by making it completely unnecessary.

The post IKEA ÖDLEBLAD Lamp Puts a Twist on Flatpack Lighting and the Allen Key first appeared on Yanko Design.

Arrival Radar - 128 pixels pour découvrir le contrôle aérien

Si vous avez déjà joué avec des simulateurs de contrôle aérien, vous savez à quel point ça peut vite devenir un super casse-tête… Des écrans remplis d’informations, des interfaces complexes, des dizaines de paramètres à gérer… Et puis, il y a Arrival Radar , un petit jeu de simulation qui tient dans un carré de 128x128 pixels et qui vous fait comprendre l’essence même du métier d’aiguilleur du ciel en quelques minutes.

Ce jeu, créé par xkqr, c’est tout le contraire de ce qu’on pourrait attendre d’un simulateur moderne. Y’a pas de graphismes photoréalistes, pas d’interface bourré de boutons, pas de tuto de 45 minutes. Non, y’a juste l’essentiel, la base de la base à savoir faire atterrir des avions en évitant qu’ils se rentrent dedans.

Arrival Radar tourne sur PICO-8 , cette fameuse “console fantasy” qui imite volontairement les limitations techniques des années 80. En gros si vous ne connaissaient pas, PICO-8 c’est un petit univers clos où les développeurs s’imposent des contraintes drastiques telles qu’une palette de 16 couleurs, une résolution de 128x128 pixels, une mémoire limitée…etc

Mais alors comment on joue à Arrival Radar ? Hé bien comme je vous le disais, votre boulot, c’est de guider les avions qui arrivent vers leur approche finale. Et comme vous ne pouvez pas donner de cap ou d’altitude aux pilotes, à la place, vous assignez chaque avion à une route d’arrivée standard.

Les commandes tiennent en quelques touches : les flèches gauche/droite pour sélectionner un avion, haut/bas pour choisir sa route d’arrivée, X pour confirmer l’instruction et Z pour ajuster le point d’entrée sur cette route. Vous pouvez même accélérer le temps en maintenant X enfoncé. C’est tout. Pas de menus cachés, pas de raccourcis clavier chelou à mémoriser. Le développeur a passé seulement quelques heures à créer ce simulateur, mais pourtant il capture parfaitement l’essence du métier.

Et l’interface vous montre des lignes grises qui projettent la trajectoire de chaque avion pour la minute suivante,c e qui en fait un peu votre boule de cristal pour anticiper les croisements dangereux. Le jeu recommande de maintenir au moins 30 secondes d’écart entre les appareils, et croyez-moi, ça paraît simple dit comme ça, mais quand vous avez 6 avions qui convergent vers le même aéroport… C’est chaud, de fou.

Bref, Arrival Radar c’est de la créativité contrariée, qui permet de se concentrer sur l’essentiel : le gameplay pur. Pas de surcharges graphiques pour masquer un game design bancal, pas d’effets spéciaux pour compenser un manque d’inspiration… Juste une idée brute, mise en forme avec les moyens du bord.

Et vous verrez comme les bonnes bornes d’arcade des années 80, Arrival Radar s’apprend en 30 secondes mais demande des heures pour être maîtrisé…

A vous de jouer maintenant !

Tata yoyo, le jeu vidéo

— Article rédigé par l’ami Remouk (DansTonChat) – Merci à lui —

Vous fouillez une brocante et vous trouvez une vieille console portable… Un modèle que vous ne connaissez pas. En parfait état et pas chère, qu’est-ce que vous faites ? Vous l’achetez et une fois rentré chez vous, hop on met quelques piles et on lance le seul jeu fourni avec : Pipistrello and the Cursed Yoyo !

Voilà pour le contexte, en fait, je crois que ça sert simplement à expliquer pourquoi le jeu est “à l’ancienne”, en pixel art, musiques 8-bit, la myriade d’options graphiques, etc. Comme si on avait besoin d’explications ?! Peu importe, le jeu est lancé, alors autant y jouer. :)

Copilot Fellow Concept is an AI Pendant That Feels More Like a Friend Than a Gadget

Ever feel like AI is always hiding in the background, tucked away on your phone or buried behind a dozen browser tabs? Most of us interact with digital assistants through screens, which, let’s be honest, makes technology feel a little distant from our actual lives. But what if AI could be more present, accessible, and even a little bit stylish? That’s where the Copilot Fellow concept comes in, and honestly, it’s hard not to get a little excited about the idea.

The Copilot Fellow isn’t just another gadget to add to your collection. Picture a pill-shaped device, smooth and minimal, with a flat front and back. The front features a camera and a bold Copilot button, the heart of the design. Tap it, and you’re instantly connected to your AI assistant, ready to ask a question, set a reminder, or get a quick weather update. It’s designed to be intuitive, something you can operate without fiddling around or losing your train of thought.

Designer: Braz de Pina

What really makes Copilot Fellow stand out, though, are the four shortcut buttons, two on each side, that you can program for your favorite prompts or voice commands. Imagine setting one for “What’s on my calendar?” and another for “Send a quick note.” There’s no scrolling through endless menus or getting lost in settings. It’s simple, direct, and focused on the way you actually use AI day to day.

Now, here’s a little twist to that premise: While the front is all about that single, satisfying Copilot button, the back features a discreet screen. If you want to read your prompts or see some quick info, it’s there. But since it’s hidden away on the reverse side, it never gets in the way. This design choice keeps your interactions as screen-free as you want them to be, which feels like a breath of fresh air in our notification-heavy world.

One of the coolest things about Copilot Fellow is how you can wear it. You’re not locked into any one style, it works as a pendant around your neck, or you can just toss it in your pocket. It feels less like another gadget and more like a little presence you carry with you, always ready to help but never demanding attention. There’s something almost companion-like about it, which is a big leap from the usual “Hey Siri” or “Okay Google” voice floating out of your phone.

It’s important to remember that this is still a concept design, and Microsoft is unlikely to make one itself. But honestly, wouldn’t it be cool if someone DIY’ed their own version? The simplicity and flexibility make it feel approachable, even for tinkerers. Copilot Fellow reimagines how we might invite AI into our lives: more personal, more tangible, and a lot more stylish. Would you wear your AI around your neck, or are you sticking with the old-school phone in your pocket? Either way, this concept makes us rethink what AI gadgets could be.

The post Copilot Fellow Concept is an AI Pendant That Feels More Like a Friend Than a Gadget first appeared on Yanko Design.

Une nouveauté pour mes soutiens Patreon

Salut à tous !

Je tenais à partager avec vous quelques évolutions récentes sur le site qui vont transformer votre expérience de lecture. Parmi les améliorations apportées, j’ai mis en place une fonctionnalité particulièrement agréable qui vous permettra de profiter pleinement du contenu.

Ainsi, les personnes qui me soutiennent via Patreon peuvent désormais naviguer sur le site dans un environnement épuré, sans aucune publicité. L’expérience est hyper fluide et vous permettra de vous concentrer uniquement sur le contenu de qualité que vous appréciez. Il vous suffit de cliquer sur le bouton “Accès Patreon” dans l’entête du site pour vous connecter et débloquer cette expérience premium ^^.

Knight on the Moon - Un nouveau clone de Zelda version SF sur la NES

Savez-vous ce qu’on peut faire avec 2 MHz de puissance de calcul, 2 Ko de RAM et une palette de 52 couleurs ? Non ? Et bien avec ça, en 1986, Nintendo créait The Legend of Zelda, le chef-d’œuvre qui a changé nos vies !

Et en 2025 pendant que certains perdent leur temps à emmerder le monde avec leurs obsessions pathologiques, d’autres comme le développeur kn56k ont décidé de relever le même défi que Nintendo à l’époque pour créer de nouvelles aventures. C’est le cas de Knight on the Moon, un jeu qui transpose le gameplay légendaire de Zelda sur une mystérieuse lune extraterrestre. Exit Hyrule et la fantasy médiévale, bonjour les vaisseaux spatiaux et les aliens hostiles !

An Interactive Lamp Series That Brings The Cosmic Moments Into Interiors

Space, with its vastness and complexity, has always captivated the human imagination. Our solar system, a celestial ballet of planets and stars, has inspired various aspects of human life and design, from ancient sundials to modern-day innovations. The COSMOOVAL lamp series is a testament to this inspiration, drawing on the phenomenal interconnectivity of our solar system to create a collection of lamps that not only illuminate spaces but also tell a cosmic story.

Designer: LFD Official – Seohyun NamNam Woo KimDoyoon Kim

The designers of Cosmooval drew inspiration from the celestial bodies in our solar system, considering the way they influence our planet and the intricate dance of light and shadow they create. The lamp series incorporates key elements such as expandability, limitation, transparency, and immateriality to bring the essence of space into our living environments.

The design process began with the creation of a mood board, reflecting the tension and spatial dynamics of the universe. Simple basic figures, inspired by solar and lunar eclipses, shooting stars, and planetary movements, were arranged to evoke the mood of the cosmos. A clay mockup emphasized stability through the use of circles and triangles, laying the foundation for the lamp series’ structural elements.

Several idea sketches were explored, with the initial focus on a triangular structure within three circles. As the design evolved, proportions, details, and interactions were refined in subsequent sketches. The final design selected a form that considered materials, structure, and user interaction, resulting in three distinct types of lamps within the Cosmooval series.

Each lamp in the series offers a unique interaction with light, adding to the overall cosmic experience. The ceiling lamp, representing expandability, spreads light by adjusting the angle of an oval disk. The table lamp, embodying limitation, controls light brightness through the movement of a red sphere, mimicking the motion of a shooting star. The floor lamp, combining transparency and immateriality, simulates orbiting planets and solar eclipses, changing light intensity as the red sphere is manipulated.

Cosmooval, derived from the fusion of “Cosmo” (space) and “Oval” (ellipse), is more than just a lighting solution; it is an artistic representation of the cosmos. The series serves as a visual metaphor for planets, satellites, and shooting stars, moving in harmony with their orbits.

The ceiling lamp symbolizes the expansiveness of space, spreading light with three ovals arranged in a stable manner. By pulling the red sphere attached to a string, users can open and close the ovals, controlling the brightness and essential light in their space.

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In the table lamp, a triangular structure controls the concentrated light source. Moving the red sphere along a diagonal line mimics the motion of a shooting star, allowing users to experience the fleeting brightness associated with celestial phenomena.

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The floor lamp embodies transparency and immateriality, recreating the orbits of planets and solar eclipses. Pushing the red sphere sideways changes the shape and intensity of light, providing a dynamic representation of the passage of time and celestial revolutions.

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The Cosmooval lamp series transcends conventional lighting, offering users an immersive experience that connects them to the wonders of our solar system. Through innovative design and thoughtful interaction, these lamps bring the cosmos into our living spaces, reminding us of the beauty and complexity of the universe that surrounds us.

The post An Interactive Lamp Series That Brings The Cosmic Moments Into Interiors first appeared on Yanko Design.

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