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7 Handheld Gaming PCs That Actually Look Like the Future — Not a Fisher-Price Toy

The handheld gaming PC market has a design problem. For every device that earns a second look, there are three more that look like they escaped from a toy aisle — chunky plastic grips, aggressive LED halos, fonts borrowed from energy drink cans. It adds up to a category that has historically rewarded specs over sensibility, power over the kind of quiet confidence that makes an object worth owning.

That’s starting to change. A new wave of devices is rethinking what portable gaming hardware should look and feel like: objects you’d carry without embarrassment, leave on a clean desk, or hand to someone who doesn’t play games, so they can appreciate the craft before they’ve touched a button. Some of these seven handhelds earn their place through industrial restraint. Others earn it through engineering honesty — upgradeability, connectivity, or a refusal to treat the buyer as someone who only needs to be impressed in the first five minutes. What they all share is an understanding that good design is a feature, not a finish.

1. AYANEO 3

The curves are the story. AYANEO’s third flagship iteration takes a category that has historically prioritized power over personality and gives it something more interesting: softness. The smooth, pleasing curves on the AYANEO 3 extend beyond the ergonomic grip area on the back to the corners of the device itself, rounding off every edge that might otherwise make the hardware feel aggressive or alienating. It is a small visual distinction that makes an enormous tonal difference. The result is a device that looks like it was designed for people rather than exclusively for the kind of person who already knows what a TDP setting is and can tell you why it matters.

The diagonal orientation of the analog joysticks and D-Pad mirrors the Xbox controller arrangement, which is one of those invisible ergonomic improvements you only register when a device gets it wrong. The larger back buttons are a genuine upgrade in theory, giving players more surface area to work with during extended sessions. Their positioning, though, introduces the real possibility of accidental presses during intense gameplay. This trade-off will feel familiar to anyone who has tried to improve on a layout that was already functional. The AYANEO 3 makes the strongest argument for design as a feature in its own right. Whether that argument is worth the price is the question you’ll be asking yourself after you pick it up for the first time.

What We Like:

  • Rounded, curve-forward chassis makes it the most approachable-looking handheld in its category
  • Diagonal joystick and button orientation mirrors Xbox ergonomics for more natural long-session play

What We Dislike:

  • Back button placement may result in accidental presses during fast-paced gameplay
  • Softened design language may not satisfy players who want their hardware to read as purposeful and performance-oriented

2. Acer Nitro Blaze 7

Acer enters the handheld arena with something the market actually needed: a device that solves Windows gaming’s most persistent pain point before you even load your first title. The AMD Ryzen 7 8840HS packs 39 AI TOPS, placing it on the same performance tier as many AI-powered laptops currently on the market. Paired with the AMD Radeon 780M and 16GB of RAM, the Nitro Blaze 7 arrives as serious hardware in a compact form. The 7-inch 1920×1080 144Hz IPS touchscreen with 100% sRGB color gamut coverage is the kind of display specification that makes comparable handhelds feel like compromises — vibrant and bright enough that even the darkest visual environments read clearly on screen.

What separates the Nitro Blaze 7 from the competition isn’t the chip — it’s the software thinking wrapped around it. The Acer Game Space feature consolidates titles from every platform and source into a single unified library, removing the multi-menu navigation friction that makes Windows gaming handhelds feel like a productivity task compared to SteamOS devices. Touchscreen support lets players interact directly with interface elements rather than routing everything through controller input, which matters more than it sounds when you are three minutes into a launch session and still navigating settings. The dedicated hotkey that drops you straight into your library is a small thing that solves a real and recurring problem, and that is exactly the kind of design thinking this category needs to normalize.

What We Like:

  • Acer Game Space consolidates multi-platform libraries into one interface, fixing Windows gaming’s biggest UX friction point
  • 144Hz IPS display with 100% sRGB delivers premium visual quality for a 7-inch handheld screen

What We Dislike:

  • The IPS panel means the Blaze 7 lacks the contrast depth and blacks of OLED competitors
  • At 7 inches, the display is smaller than the growing number of competitors now shipping with 8-inch screens

3. Steam Deck OLED Limited Edition White

Valve’s limited edition white Steam Deck is the rare hardware release that justifies its price premium through object quality alone. The off-white shell with gray buttons and a single orange power button is a restrained, confident color story that most hardware brands spend years failing to tell. The OLED panel with HDR support already positioned the standard Steam Deck a visual step above the LCD models, and the white chassis makes that contrast even more vivid — display colors read differently against a lighter surround, and the overall effect is closer to a premium consumer electronics object than a gaming peripheral. Valve pairs the device with a matching white carrying case and a microfiber cloth, because they know exactly what that surface will attract daily.

Available only in the 1TB configuration, the limited edition white Steam Deck is not a casual purchase — it is priced above the standard black variant, and that premium is entirely about the colorway rather than any specification difference. Valve has been direct about the potential for further bold color options depending on how this version performs in the market, and the design language of this release suggests they genuinely understand that hardware can carry emotional weight beyond its spec sheet. Their stated commitment to continued software and hardware improvements also changes the calculus on what the purchase represents. You are not buying a device at its peak; you are buying into an object that the people who made it intend to keep improving.

What We Like:

  • The off-white and orange colorway is the most considered visual design statement in the handheld gaming category
  • 1TB OLED configuration with HDR support represents the best display quality available in a handheld gaming PC

What We Dislike:

  • The white shell will show dirt and wear significantly faster than the black variant, demanding frequent cleaning
  • Limited edition pricing premium is cosmetic rather than functional, which makes it a harder case to make to practical buyers

4. MSI Claw 8 AI+

MSI’s second attempt at a handheld gaming PC makes a strong case for listening. The original Claw’s 53Wh battery was one of the most discussed disappointments in gaming hardware, and the Claw 8 AI+ responds with an 80Wh unit that matches the ROG Ally X — immediately removing that criticism from the conversation. The redesigned chassis is more comfortable to hold than the original, which sounds like a modest correction but represents the difference between a product you use and one you tolerate through a session. The 8-inch display at 1080p and 120Hz is the screen you can actually picture using across several hours without fatigue, and the overall hardware package reflects a manufacturer that took its first attempt as useful data rather than a finished result.

The dual Thunderbolt ports are the detail that separates the Claw 8 AI+ from most of its direct competition. In a category where connectivity has generally been an afterthought, Thunderbolt transforms the device into something more versatile than a dedicated gaming handheld. It can drive an external display, connect high-speed peripherals, and function as a desktop replacement when docked — a use case that justifies the form factor for people who travel and need their hardware to earn its carry weight across more than one context. MSI’s continued driver support for the original Claw also signals something about the relationship they want to build with buyers, which matters when you are deciding which ecosystem to invest in for the long term.

What We Like:

  • 80Wh battery resolves the original Claw’s most criticized weakness, matching the ROG Ally X for endurance
  • Dual Thunderbolt ports offer versatility that positions the device beyond pure gaming into broader portable computing

What We Dislike:

  • 1080p resolution on an 8-inch screen sits at the market standard rather than pushing the category forward
  • The redesigned chassis was not available for hands-on evaluation at launch, leaving the real-world grip feel unconfirmed

5. ADATA XPG Nia

The XPG Nia arrives with a design philosophy that most handheld manufacturers have been too conservative to commit to: repairability as a genuine feature. The use of LPCAMM2 memory modules, which are not soldered to the motherboard, makes this one of the very few handheld gaming PCs where upgrading the RAM is a realistic possibility rather than a route to a voided warranty. The M.2 2230 SSD slot handles storage upgrades in the same way, borrowing the kind of upgrade-friendly architecture that better laptops have offered for years. ADATA, better known for its data storage solutions than gaming hardware, brings exactly the right technical background to a product that treats longevity as a design consideration rather than an inconvenience.

This matters more than it sounds in a category that has normalized the idea of buying new hardware every two years because your existing device can’t be updated. Handheld PCs are essentially miniature laptops running laptop-grade hardware with constrained cooling, which has traditionally meant buyers are locked into the specs they purchase on day one. The XPG Nia pushes back against that assumption. It may not carry the brand recognition of Valve or ASUS, but the decision to make memory and storage user-upgradable in a handheld gaming PC is genuinely forward-thinking hardware design. The category is full of devices optimized for the unboxing moment. The XPG Nia is designed for year three.

What We Like:

  • Upgradable RAM via the LPCAMM2 module makes it one of the only handhelds built for long-term ownership
  • Upgradable M.2 2230 SSD slot extends the device’s useful lifespan well beyond its launch-day specifications

What We Dislike:

  • Real-world ease of RAM upgrades remains unproven, as LPCAMM2 is a relatively new memory format
  • ADATA’s identity as a storage brand creates unanswered questions around long-term software support and gaming ecosystem depth

6. GPD Pocket 4

The GPD Pocket 4 does not belong in this list by conventional logic, and that is precisely why it does. There are no joysticks, no D-pad, no face buttons. What it has instead is a compact clamshell form factor built around a full QWERTY keyboard, a small touchpad in the upper right corner designed for right-thumb operation in a two-handed grip, and mouse buttons positioned on the opposing side for the left thumb. The AMD Ryzen AI 9 HX 370 with AMD Radeon 890M graphics, 64GB of RAM, and up to 4TB of upgradable NVMe SSD storage inside this chassis is a genuine statement about what a pocket-sized device can accomplish. It is a handheld PC for the person who refuses to separate productivity from portability.

Where most devices in this roundup are gaming handhelds that can also browse the web, the Pocket 4 is a legitimate laptop replacement that can also play games within certain limits. Content creation, entertainment, productivity, and travel computing are all addressed by hardware that fits in a jacket pocket. The 44.8Wh battery is the honest trade-off — you are carrying a compressed laptop, not an augmented gaming console, and the battery reflects that compromise directly. For the person who travels constantly and wants one device that handles most things well rather than two devices that each do one thing perfectly, the Pocket 4 makes more sense than almost anything else in this roundup. It is the most unusual recommendation here, and the most interesting.

What We Like:

  • Full laptop-grade specifications, including up to 64GB RAM and 4TB upgradable storage in a genuinely pocketable form factor
  • Functions as a true laptop replacement for content creation and productivity without requiring a second device

What We Dislike:

  • No gaming controls confine its gaming capability to keyboard-compatible titles only
  • The 44.8Wh battery is significantly smaller than competitors that prioritize gaming endurance over overall portability

7. ZOTAC ZONE

The ZOTAC ZONE wears its Steam Deck influence openly and then raises the conversation. The OLED display puts it in rare company — most handheld gaming PCs are still shipping IPS panels, and the presence of an OLED screen here is not incidental. The PlayStation-style button layout mirrors Valve’s device directly, setting it apart from the Xbox-influenced arrangement that the rest of the Windows handheld market has effectively standardized around. The built-in kickstand is the detail that reveals the ZONE’s genuine design thinking. It is an obvious feature that a surprising number of handheld PCs have decided to leave out, and its presence changes how the device lives in practice — on a plane tray table, a cafe counter, or a hotel room desk, where you’d rather not hold the thing for two hours straight.

The configurable controls are where the ZONE earns its premium positioning. Two-stage adjustable triggers and programmable dials around each joystick represent the most granular control customization available on any handheld gaming PC currently on the market. It runs more recent hardware than the Steam Deck, inside a chassis that clearly understands what it is trying to be. The steep price is a real barrier, and the ZONE will not make sense for every buyer. For the player who has worked through two or three handheld PCs already and knows precisely what they want from their next one — better controls, better display, a stand, and hardware that will not feel dated inside eighteen months — this is the device that was built with them specifically in mind.

What We Like:

  • Built-in kickstand and OLED display address two genuine gaps in the Steam Deck’s design, both meaningfully improving day-to-day use
  • Two-stage adjustable triggers and programmable joystick dials offer the deepest control customization in the handheld gaming PC category

What We Dislike:

  • Premium pricing places the ZONE significantly above most competing devices, narrowing its realistic audience
  • Strong visual and layout parallels to the Steam Deck make it a difficult upgrade pitch for buyers already in Valve’s ecosystem

The Category Grows Up

The seven devices above represent a category finally learning to want more from itself. Some of them get there through craft — the AYANEO 3’s considered curves, the ZOTAC ZONE’s OLED display and kickstand, the Steam Deck’s limited edition color story. Others earn their place through a harder kind of honesty: the XPG Nia’s upgradable RAM, the GPD Pocket 4’s refusal to be just one thing, the Claw 8 AI+’s willingness to publicly correct its own mistakes.

What unites all seven is a seriousness about the object itself — a sense that the person holding the device deserves hardware that respects their intelligence, their living space, and the money they are spending. The Fisher-Price era of handheld gaming PCs is not entirely over. But these seven devices are making a strong case for what comes after them.

The post 7 Handheld Gaming PCs That Actually Look Like the Future — Not a Fisher-Price Toy first appeared on Yanko Design.

Kingdom Come: Deliverance 2 director sticks up for NVIDIA's DLSS 5 AI tech, says "This is just a little uncanny beginning" — "No way haters will stop this"

NVIDIA's upcoming DLSS 5 AI tech has been widely criticized by game players and devs alike, but KCD2 director Daniel Vávra believes it has a bright future.

Kingdom Come: Deliverance 2

Daniel Vávra, the lead dev of Warhorse Studios' Kingdom Come: Deliverance 2, believes that DLSS 5 will catch on with developers and be refined over time.

Razer Viper V3 Pro drops under $120 — The Razer V4 Pro is overkill for most gamers

Razer's Viper V3 Pro just hit $119.99. While the new V4 Pro has higher ceiling specs, the V3 Pro remains a top-tier e-sports mouse with a pro-proven 35K sensor.

Image of the Razer Viper V3 Pro wireless gaming mouse.

The Razer Viper V3 Pro was one of the best gaming mouse on the market until yesterday, but it's now a much better value.

AYANEO can't sell its NEXT 2 Windows gaming handheld anymore because it's "no longer sustainable" — AI and the RAM and SSD shortage crisis are to blame

Sales of AYANEO's enthusiast-class NEXT 2 handheld gaming PC have been suspended due to ongoing RAM and SSD shortages caused by the AI boom.

Ayaneo Next 2 key image

An official marketing image of AYANEO's NEXT 2 handheld, sales of which have now been suspended due to AI-driven RAM and SSD shortages.

World of Warcraft: Midnight review — This dark middle act has immense ambition, but Blizzard is spreading itself thin at the cost of quality

The high bar Blizzard has set itself has given us more "stuff" to do in WoW than ever, but there's a variety of quality issues that are compounding into frustration.

World of Warcraft: Midnight

World of Warcraft: Midnight

NVIDIA CEO backpedals on DLSS 5 AI backlash after telling people "they're completely wrong," says he gets it now — "I don’t love AI slop myself"

NVIDIA CEO Jensen Huang says he understands why people detest what they've seen of DLSS 5 so far after initially saying "they're completely wrong."

Jensen Huang during a reception for the 2025 Queen Elizabeth Prize for Engineering, at St James' Palace November 5, 2025 in London, England.

A photograph of NVIDIA CEO Jensen Huang, who recently said DLSS 5's detractors are "completely wrong."

NTSYNC - Wine 11 booste les jeux Linux de 678%

Dirt 3 qui passe de 110 à 860 FPS sous nunux, non, j'ai pas fumé la moquette ! En fait c'est surtout grâce au fameux module de synchronisation kernel NTSYNC promis avec Wine 11 qui est enfin dispo dans certaines distros. Et la bonne nouvelle c'est que les premiers benchmarks développeurs viennent de tomber, donc on va regarder ça ensemble !

Concrètement, Fedora 42, Ubuntu 25.04 et SteamOS 3.7.20 beta embarquent maintenant le module par défaut avec le kernel 6.14. Du coup Resident Evil 2 bondit de 26 à 77 FPS, Call of Juarez grimpe de 99 à 224 FPS, et Tiny Tina's Wonderlands passe de 130 à 360. Et Call of Duty Black Ops est maintenant devenu... jouable ! Woohoo !

Alors attention, ces benchmarks comparent Wine vanilla (sans aucune optimisation) avec Wine + le module. Cela veut dire que si vous utilisiez déjà fsync via Proton ou Lutris, les gains seront moins spectaculaires. Après les jeux qui en profitent le plus sont ceux avec de grosses charges multi-thread où la synchronisation était vraiment le problèmo noméro uno.

Pour capter pourquoi cette news est un gros morceau, faut regarder un peu sous le capot. Au temps jadis, chaque fois qu'un jeu Windows devait coordonner ses threads (genre, attendre qu'une texture finisse de charger), Wine faisait des allers-retours avec wineserver... des milliers de fois par seconde. Du coup, on se tapait des micro-sacades et une cadence d'images pourrie.

Y'a eu des tentatives pour arranger ça. D'abord esync, puis fsync... ça améliorait les choses mais c'était du bricolage. Ça nécessitait des patchs kernel non-officiels que personne ne maintenait vraiment, et certains jeux gourmands faisaient carrément tout planter.

Mais tout cela c'est de l'histoire ancienne puisque NTSYNC, semble être enfin la bonne approche. Elizabeth Figura (CodeWeavers), la même dev qui avait pondu les solutions précédentes, a créé, cette fois, un vrai module intégré directement dans le noyau Linux. Comme ça, plus de bidouilles à la con et surtout plus d'approximations. Le noyau gère enfin la synchronisation lui-même, nativement, comme il aurait toujours dû le faire.

La stonksitude du barbu gamer est à son maaaax

Après des années de boulot et une présentation à la Linux Plumbers Conference 2023, le module a fini par être mergé dans le kernel mainline il y a peu. Ça marche donc "out of the box" et ça c'est plutôt chouette !

Et pour les possesseurs de Steam Deck, quand Valve rebasera Proton officiel sur Wine 11, tout le monde aura ça gratos !! En attendant, si vous êtes impatient, sachez que Proton-GE le supporte déjà ! Entre ça et le fait que 90% des jeux Windows tournent maintenant sous Linux , y'a clairement plus d'excuses pour rester sous Windows si c'est le gaming qui vous retenait, mes cocos !

Bref, c'est carrément la plus grosse avancée gaming Linux depuis Proton. Pas mal pour un module kernel bien velu quand même !

Source

Plus de 1 000 environnements cloud infectés après une attaque sur le scanner Trivy

Un groupe de pirates a compromis Trivy, un scanner de vulnérabilités open source très utilisé dans les pipelines de développement. Résultat : plus de 1 000 environnements SaaS infectés par un malware qui vole des clés API, des identifiants cloud et des tokens GitHub.

Un scanner de sécurité devenu vecteur d'attaque

Trivy est un outil open source maintenu par Aqua Security. Il sert à détecter des failles, des mauvaises configurations et des secrets exposés dans du code, et il est intégré dans les chaînes de déploiement continu (CI/CD) d'un très grand nombre d'entreprises. Le groupe TeamPCP a réussi à compromettre la version 0.69.4 de Trivy en exploitant une mauvaise configuration dans le composant GitHub Action du projet.

En février, ils ont volé un token d'accès privilégié, et ce token n'a jamais été correctement révoqué. En mars, les attaquants l'ont utilisé pour injecter du code malveillant directement dans le projet, en poussant des images Docker et des versions GitHub vérolées vers les utilisateurs.

Le résultat : 75 des 76 tags de trivy-action ont été remplacés par des versions malveillantes.

La contamination s'étend

L'attaque ne s'est pas arrêtée à Trivy. Le même groupe a aussi compromis liteLLM, une bibliothèque Python qui sert d'interface pour les modèles de langage et qui est présente dans 36 % des environnements cloud.

Ils ont aussi touché KICK (un outil d'analyse statique de Checkmarx) et déployé CanisterWorm, un ver qui se propage via des paquets npm vérolés. Le malware installé est un infostealer qui extrait les clés API, les identifiants de bases de données, les tokens GitHub et toute information sensible accessible dans l'environnement de build.

Mandiant, la branche cybersécurité de Google, estime que plus de 1 000 environnements SaaS sont actuellement compromis, et que ce chiffre pourrait grimper à 10 000. TeamPCP travaillerait avec le groupe Lapsus$, connu pour ses attaques contre Microsoft, Nvidia et Uber.

Des révélations à la conférence RSA

Les détails de l'attaque ont été rendus publics lors de la conférence RSA. Le chercheur en sécurité Paul McCarty a été le premier à tirer la sonnette d'alarme, suivi par les équipes de Socket, Wiz et Aikido.dev. Aqua Security a vu ses 44 dépôts GitHub internes défacés, avec une exposition du code source et des configurations CI/CD.

L'affaire montre à quel point les outils de sécurité open source, quand ils sont mal protégés, peuvent devenir le point d'entrée idéal pour une attaque à grande échelle.

C'est quand même un comble : un scanner de vulnérabilités qui devient lui-même le vecteur d'une attaque. Le fait qu'un simple token non révoqué ait suffi pour compromettre toute la chaîne montre que la sécurité des projets open source reste un vrai sujet. Et quand on sait que liteLLM est présent dans plus d'un tiers des environnements cloud, on mesure l'ampleur du problème...

Source : The Register

Intel améliore les performances de ses GPU Arc dans les jeux sous Linux

Le pilote Vulkan open source d'Intel pour Linux vient de recevoir une optimisation qui améliore les performances des jeux DirectX 12 tournant via Proton.

La modification a été intégrée à Mesa 26.1 et concerne les cartes graphiques Arc Alchemist et Battlemage. Le patch avait été proposé pour la première fois en 2020, il aura donc fallu plus de cinq ans pour le voir arriver.

Ce qui change pour les joueurs Linux

L'optimisation porte sur la façon dont le pilote ANV gère le cache d'état graphique. En utilisant une combinaison de deux identifiants internes (Binding Table Pointer et Binding Table Index) au lieu d'un seul pour référencer les textures, le pilote peut supprimer certaines étapes de synchronisation qui ralentissaient le rendu.

Les développeurs d'Intel indiquent que le gain est mesurable sur tous les jeux DirectX 12 qu'ils ont testés via VKD3D-Proton, la couche de traduction utilisée par Steam pour faire tourner les jeux Windows sur Linux.

Pas de chiffres précis dans la note technique, mais une autre modification récente du même pilote (un simple changement d'une ligne de code pour le prefetch des tables de textures) avait déjà montré des gains allant jusqu'à 3 à 4 % sur God of War et Destiny 2.

Un patch qui a mis cinq ans à arriver

L'anecdote vaut quand même le détour. Ce patch a été proposé pour la première fois en novembre 2020, et il vient d'être fusionné dans Mesa en mars 2026.

Plus de cinq ans entre la proposition et l'intégration, ce qui donne une idée du rythme de développement des pilotes graphiques open source. Le code nécessite aussi un correctif au niveau du noyau Linux (dans le pilote Xe), qui devrait arriver avec Linux 7.1.

Les GPU concernés sont les Intel Arc à partir de la génération Alchemist (Arc A770, A750, etc.) et les plus récents Battlemage (Arc B580, B570).

Quelques limites quand même

L'optimisation ne fonctionne bien qu'avec les jeux DirectX 12. Sur les titres DirectX 11, les développeurs ont constaté des baisses de performances, ce qui fait que le mécanisme est activé automatiquement pour DX12 et désactivé pour DX11. Il est aussi possible de forcer son activation ou sa désactivation via un réglage dans la configuration DRI.

C'est le genre de petite avancée qui, mise bout à bout avec les autres, finit par rendre les GPU Intel Arc de plus en plus viables sous Linux pour le jeu. Cinq ans pour un patch, c'est long, mais le résultat est là. Et puis ça montre aussi que l'approche open source d'Intel sur ses pilotes graphiques continue de porter ses fruits, même si le chemin est quand même un peu plus lent que chez NVIDIA ou AMD.

Source : Phoronix

Crimson Desert doesn't support Intel Arc GPUs on PC, it may never, and the devs say get a refund if you have one — they didn't warn players until launch

Crimson Desert dev Pearl Abyss has revealed that the game doesn't work on Intel Arc GPUs — something players discovered when met with launch errors.

The error you'll be met with if you try to launch Crimson Desert while using one of Intel's Arc GPUs.

The error you'll be met with if you try to launch Crimson Desert while using one of Intel's Arc GPUs.

Veteran game dev reacts to NVIDIA's infamous AI-powered DLSS 5 Resident Evil Requiem Grace comparison — "No, no, no, no, no, no, no, no, no, no"

A senior game developer has reacted to NVIDIA's AI-powered DLSS 5 technology, calling it "scary" for gaming and echoing the community's scathing criticism.

Grace in Resident Evil Requiem with DLSS 5 enabled.

This is how Grace Ashcroft from Resident Evil Requiem looks with DLSS 5 enabled. Do you agree with the general sentiment that she looks uncanny?

This sweet new PC indie game is a Steam top seller, and a blast from the past — it's a wonderful '90s nostalgia trip, and on sale for launch too

Do you miss the '90s-era video stores you'd visit to rent DVDs and get snacks for movie nights? This new indie game on Steam will be right up your alley.

An official screenshot of Retro Rewind.

An official screenshot of Retro Rewind that shows what you can potentially make your video rental store look like.

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