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Call of Duty: Modern Warfare 4's beta tests are stacked with an exclusive single-player campaign mission, multiplayer, and more — here are all the details

Update August 14, 3.45 pm ET: Activision has since put out a further update reminding PC players that they will need to have TPM 2.0 and Secure Boot enabled on their PCs to play the Modern Warfare 4 beta. This is the current requirement for Black Ops 7, so it isn't new, but it's a reminder if you haven't been playing this year that without it you can't take part.

Mark your calendars, Call of Duty fans, because Infinity Ward and Activision have revealed the content of Call of Duty: Modern Warfare 4's upcoming beta tests, set to commence over the following weekends.

These beta tests will feature sneak peeks at the game's multiplayer modes, the Battle Royal-like Warzone mode, and an exclusive single-player campaign mission.

Here are the full details on these beta tests and when you can expect to play them.

For the first time ever: Multiplayer. Campaign. Call of Duty: Warzone. All in one Beta.Be there to see it first at NEXT. Be there to play it first, pre-order Modern Warfare 4 for Beta Early Access: https://t.co/oyl7FeW4X9 pic.twitter.com/HznqgGElMIAugust 14, 2026

The first early access beta test will run from August 21, 2026, to August 25, 2026, for those who pre-ordered the game on Xbox Series X|S, PlayStation 5, Xbox on PC, Steam, and Battle.net.

Its content will include an exclusive campaign mission called "Entrenched", several multiplayer maps, and several multiplayer game modes like Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Inflation, Search & Destroy, 10v10 & 3v3, and Mobility Course.

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On a side note, the first beta test begins on the same day as Activision's Call of Duty Next event on August 21, 2026, which will showcase various gameplay aspects of Call of Duty: Modern Warfare 4, such as 6v6 PVP, the first look at Zodiac, Kill Block gameplay, and much more while giving away free beta codes to players who tune in to the event.

New exclusive single player campaign mission for COD MW4 Beta drops next week. Weekend 2 brings Zodiac, a new warzone resurgence map. Let's go pic.twitter.com/rYif62bFw4August 14, 2026

Call of Duty: Modern Warfare 4's second beta test will run from August 28, 2026, to September 1, 2026, and it will be open to the general public to play on the Xbox Series X|S, PlayStation 5, Xbox on PC, Steam, Battle.net, and Nintendo Switch 2 versions of the game.

It will include all the content of the first beta test, with the addition of the Warzone game mode, a new Warzone map, and several new Ground War maps.

So, if you need to get some practice with your aim and are hungry to play Call of Duty: Modern Warfare 4 before the full version launches on October 23, 2026, for all the aforementioned platforms, these beta tests will be the perfect time to do it.

Call of Duty: Modern Warfare 4 (Xbox): $69.99

Travel the world to stop a global conflict in an epic single-player campaign, take risks destroying objectives behind enemy lines in tactical DMZ operations, and dominate your rivals in chaotic multiplayer modes in Call of Duty: Modern Warfare 4.

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Three soldiers in tactical gear and helmets move through a smoky, industrial indoor space with a large, geometric glass ceiling structure above them.

Prepare for the biggest beta tests in Call of Duty history.

Call of Duty: Black Ops 7 Zombies comes to its dramatic conclusion in Season 05 Reloaded — here's when you can play

It's that time in Call of Duty: Black Ops 7's seasonal rotation for a Reloaded refresh, and once again the big deal for many is Zombies.

Black Ops 7 Zombies is reaching its narrative conclusion as the Rex Infernus map is open for business when Season 05 Reloaded goes live on August 20 at 9am Pacific.

"As reality stands on the cusp of destruction, the crew face their ultimate challenge. Cleanse the Shadowsmith places of power, find the Warden’s inner sanctum, and put an end to his loathsome existence."

As ever, completing the main quest will bring forth your rewards. If you get it done before Directed Mode launches, you'll get a unique Calling Card that will become unavailable when it does.

Other rewards include the "Bloodthorn" Wonder Weapon skin, calling cards, and 10,000 XP. Collect all the Intel to get another Calling Card and 10,000 XP.

Widow's Wine is also back, complete with new major and minor augments to research, and a new GobbleGum, "Fully Packed," will upgrade your weapon to Pack-a-Punch level 3. So that's definitely going to come in handy.

Two new Ultra-Rarity weapons are being added to the mystery box, too, with the TR2 marksman rifle and the Olympia shotgun joining the ranks of Zombies-based gambling.

It's bittersweet for Zombies players, as this is it. The last new full map content that we're going to see for some time. Modern Warfare 4 doesn't have a Zombies mode, so for now, that's all she wrote.

Naturally Season 05 Reloaded covers all aspects of the game, not just Zombies. The PvE extraction Endgame is about to reach the end of its free-to-play run, as it'll return to being a Black Ops 7-owned (and Game Pass) exclusive when Season 05 comes to a close.

During that time, though, the Burn Run Assignment will continue to appear across Avalon. Keep tabs on your map for the skull icon for a little Forza racing in Call of Duty action. The maximum combat rating you need for any of these is only 45, too, so they're pretty accessible.

Multiplayer will see a new pinball-themed Turbo Tilt map based on Nuketown history, complete with interactive bumpers and ramps. Freerun: Descent is getting a new course, and Cranked Moshpit is back if you like a bit of that.

As for Warzone, Loaded Resurgence will be coming back for another go around. It does also get some new gameplay features, though, with the Quickdrop Kit, which reduces redeploy time in Resurgence, and a Special Delivery Drone you can shoot down in all modes to earn yourself some weapon camos.

Call of Duty: Black Ops 7 Season 05 Reloaded goes live on August 20 at 9am Pacific.

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Call of Duty: Black Ops 7 reveal trailers, showing characters, weapons, and maps.

Call of Duty: Black Ops 7 reveal trailers, showing characters, weapons, and maps.

When (and how) to watch Call of Duty NEXT ahead of the Modern Warfare 4 beta

The next premium Call of Duty release, Infinity Ward's upcoming Modern Warfare 4, is just a few months away from hitting consoles and PCs, and it's finally time for players to get a good look at the upcoming first-person shooter's multiplayer gameplay.

As it has with previous Call of Duty launches, Activision will show off Modern Warfare 4's multiplayer in detail during this year's Call of Duty NEXT showcase. COD NEXT is a fan-favorite event where many of the top Call of Duty players — from popular streamers to esports pros — go live to broadcast gameplay, dev commentary, and more across YouTube and Twitch.

Here's everything you need to know so you don't miss out on COD NEXT 2026.

When and where to watch Call of Duty NEXT 2026

Call of Duty NEXT 2026 is set to go live on August 21 at 9 AM PT/12 PM ET. Players can tune in to the official Call of Duty channels to catch the live stream. Those who have preordered or have otherwise received an early access beta code can hop into the Modern Warfare 4 beta via the Call of Duty HQ immediately following the broadcast.

The Early Access Beta for Call of Duty: Modern Warfare 4 is only for players on Xbox Series X|S, PlayStation 5, and PC via Xbox on PC, Steam, and Battle.net. Modern Warfare 4 will not release on last-gen consoles, but it will be available on the Nintendo Switch 2 for the first time. Switch fans will have to wait until the open beta on August 28 to try out multiplayer.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

What to expect from Call of Duty NEXT 2026

Official Call of Duty NEXT details remain scarce, even as the event draws nearer. Activision and Infinity Ward have been oddly tight-lipped on what players can expect to see during the showcase, but there have been some vague clues that the experience may be a bit different this year.

In previous years, Activision would pool together popular streamers, sports professionals, and more to show off gameplay. However, Xbox and Activision previously partnered with Fanatics Fest in July to spotlight the upcoming Kill Block map. Many of the popular streamers who typically participate in Call of Duty NEXT were present at the Fanatics Fest event for hands-on gameplay.

In an official blog post, the Call of Duty team calls COD NEXT 2026 a "global event featuring live gameplay, an in-depth briefing on the lineup of content coming to Modern Warfare 4's Multiplayer, developer insights, and new reveals ahead of the Beta."

The description is a bit vague, but the phrase "global event" has led many to speculate that this year's COD NEXT event will not feature the in-person gameplay event that has been a staple for the showcase. For the first time ever, the beta for this year's Call of Duty title will go live immediately following the COD NEXT broadcast — a welcome move that just might help the hype generated by the NEXT showcase carry over into the beta experience.

That move, however, may ultimately make it unfeasible to bring big-name gamers who might not want to miss streaming the beta during its early access period to an in-person event.

Infinity Ward has confirmed that it will showcase multiplayer during COD NEXT 2026, but the team has been surprisingly mum on Modern Warfare 4's third mode since the initial DMZ reveal. DMZ is not expected to be playable during the two beta weekends for Modern Warfare 4.

The Vault Edition for Call of Duty: Modern Warfare 4 includes the base game — complete with the campaign, multiplayer, and access to DMZ — as well as additional content that includes the Hostile Alliance Operator Pack, Special Forces Operator Pack, Signature Weapon Collection, 1 Season of BlackCell, and a DMZ Deployment Bonus. Preordering also unlocks early access to the Open Beta ahead of the game's launch, and 1 week of early access to the Campaign.View Deal

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Call of Duty: Modern Warfare 4 Open Beta screenshots including operators in combat and upcoming weapons.

Call of Duty NEXT 2026 goes live August 21 at 9 AM PT/12 PM ET.

Microsoft Rolls Out New Updates for Notepad, Calculator, Media Player, and Clock Apps on Windows 11

Microsoft has released a fresh wave of updates for several built-in Windows 11 apps, bringing improvements to Notepad, Calculator, Media Player, and Clock. While this month’s release focuses more on reliability and quality enhancements than major new features, the updates include several welcome fixes that improve the overall Windows experience for Insiders. The latest app […]

Sa boîte à goûter fait tourner un LLM en local

Si vous avez eu une boîte à goûter M.A.S.K. dans les années 80 pour transporter vos BN, alors celle de RadioactiveArtist va vous plaire. Dans sa boite à goûter, pas de Princes ni de Balisto... lui, il embarque un Raspberry Pi 5, un écran tactile de 7 pouces et une IA qui tourne sans internet.

Le clin d'œil est calculé puisque M.A.S.K., c'était ce dessin animé de 85-86 dont les objets du quotidien planquaient tous une seconde vie. Fermé, l'engin reste donc une boîte à goûter d'époque. Mais ouverte, elle devient un cyberdeck complet, avec clavier et enceintes noyés dans la partie basse + un écran qui se redresse sur sa propre charnière.

Ce clic autorise une connexion à Google : adresse IP transmise et traceurs possibles. En savoir plus Voir cette vidéo sur YouTube

Un cyberdeck, pour ceux qui débarquent des âges farouches (vous l'avez ?), c'est un ordinateur portable assemblé à la main dans un boîtier détourné, fait pour être réparé et modifié plutôt qu'acheté.

Dedans, y'a donc un Pi 5 avec 16 Go de RAM et une microSD de 128 Go. L'alimentation passe par un HAT UPS Geekworm, la carte d'onduleur qui se clipse sur le Pi, nourrie par 4 accus 18650. En façade, des lecteurs de cartes, des ports USB 3 et un jack casque, plus un hub audio USB Waveshare qui pilote les enceintes. Par contre, on ne sait rien de son autonomie...

L'Ethernet a été une vraie plaie apparemment puisqu'aucun adaptateur du marché ne rentrait dans l'espace disponible. Il a donc poncé à fond un connecteur RJ45 nu jusqu'à ce qu'il clipse dans le port. Les charnières, elles, se sont révélées bien plus dures que prévu, et les pattes du circuit imprimé de l'écran n'étaient pas faites pour encaisser cette tension. Une plaque ABS récupérée sur une vieille caisse de transport a réglé le problème.

Et la boîte ressort intacte !

Puis je sais pas si vous avez vu dans la vidéo, mais il y a aussi un LLM là-dedans. Un modèle de 3 milliards de paramètres via Ollama, qui répond sans la moindre connexion. L'écran de boot, l'écran de login et les icônes maison, eux, ont été codés avec Claude Code, qu'il a installé sur la machine le temps de la configuration.

Si le format vous parle, le Hackberry Pi CM5 dont je vous ai parlé joue dans la même cour, et les cyberdecks faits maison ont droit à leur guide sur le site.

Bref, à moitié jouet, à moitié machine de terrain, et zéro trou dans la boîte ça, c'est du respect pour l'objet !!

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Pascal Editor - Le plan 3D se dessine pendant que Claude bosse

J'ai jamais fait construire de maison mais je crois savoir que dessiner le plan de sa maison en 3D, ça passe encore par un logiciel assez lourd à installer + une licence, sans oublier l'interface façon Micro Applications de 2003 (qui s'en souvient ??). C'est pourquoi Aymeric Rabot et Wassim Samad ont pris le problème autrement avec Pascal Editor, un éditeur de bâtiments 3D qui tourne simplement dans un onglet de navigateur. Et en plus, c'est gratuit, open source (licence MIT) et surtout sans inscription.

Vous tracez les murs à la souris, puis viennent les zones, les dalles, les plafonds et les toits. Les portes et les fenêtres sont paramétriques, posez-les sur une cloison, la découpe se fait toute seule en géométrie booléenne via three-bvh-csg. Le mobilier s'accroche au sol, au mur ou au plafond selon l'objet ( allez regarder cet exemple ! )

Tout ça s'organise en Site, Bâtiment, Niveau, puis pièces. Le rendu passe par Three.js en WebGPU, la scène est sauvegardée en local dans IndexedDB, et l'historique remonte 50 étapes en arrière. Sauvegardez ou partagez un projet en ligne par contre, et il part sur leurs serveurs.

Le projet propose aussi @pascal-app/mcp sur npm, un serveur Model Context Protocol qui expose la scène 3D à un agent. Vous installez le package, et la commande pascal-mcp branche Claude Desktop, Claude Code, Cursor ou Codex directement sur votre plan (votre scène part alors chez le fournisseur du modèle, forcément).

Ça donne une trentaine d'outils utilisables en langage naturel : create_room pour sortir une pièce complète depuis un polygone, add_door et add_window sur un mur donné, furnish_room qui meuble selon le type de pièce, measure, check_collisions pour repérer les objets qui se chevauchent, et undo si l'agent part en vrille. Trois prompts sont livrés avec, dont from_brief qui transforme une phrase du genre "un 2 pièces dans 80 m²" en suite de modifications.

Deux outils lisent aussi des images, un pour les plans scannés, un pour les photos de pièce. Attention, ils n'embarquent aucun modèle de vision mais utilisent la capacité sampling du protocole, autrement dit c'est le modèle de votre client MCP qui regarde l'image.

Et puis il y a la synchro. Le serveur écrit dans une base SQLite locale, et la page de l'éditeur s'abonne au flux d'événements. Résultat, vous gardez l'onglet ouvert à côté de votre fenêtre de chat et vous voyez les murs apparaître au fur et à mesure que l'agent travaille. J'avais montré le même genre de bascule avec n8n qui laisse une IA piloter ses workflows , sauf qu'ici le retour est visuel et immédiat.

Côté interopérabilité, un convertisseur avale les fichiers IFC, le format d'échange du BIM, et l'export sort en GLB, STL ou OBJ. Cet export est d'ailleurs arrivé par des contributeurs extérieurs, pas par l'équipe, c'est pour vous montrer à quel point le projet est bien soutenu ! De quoi ensuite passer votre plan dans Blender, ou le texturer avant impression 3D . Un système de plugins permet aussi d'ajouter ses propres types d'objets, avec un exemple officiel qui plante des arbres et des fleurs.

Si vous voulez tester, l' éditeur s'ouvre direct dans le navigateur , et le code est sur GitHub. À vous de voir si vous dessinez tout vous-même ou si vous déléguez à l'IA.

Merci Letsar pour le lien !

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The innovative "Kill Block" map for Call of Duty: Modern Warfare 4 is my most anticipated new feature for the game's multiplayer — and we finally get to see more of it

Xbox and Activision have broken with tradition and partnered with Fanatics Fest to show off one of the most innovative new maps heading to Call of Duty: Modern Warfare 4 when it launches this October.

Multiplayer map reveals are typically reserved for the annual Call of Duty NEXT event, but a date for the celebration of all things Call of Duty has yet to be confirmed for 2026. Rather than waiting until closer to launch, Infinity Ward will give the public their first look at the new map, "Kill Block", during Fanatics Fest in New York City from July 16-19.

Call of Duty: Modern Warfare 4 will be playable for those who have purchased tickets to Fanatics Fest at the Javits Center in NYC, and a panel featuring Kevin Durant, Inde Navarrette, Infinity Ward Studio Co-Head Mark Grigsby, and Tyler Bahl will take the stage for an exclusive panel on Call of Duty in Culture on Saturday, July 18.

Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer and the game is already breaking records. Preorder now to experience a brand-new thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.View Deal

Get your first shot at Kill Block, the adaptive Multiplayer battleground, live at @FanaticsFest July 16-19 in NYC.Stay tapped in as we'll share more gameplay and details from the field. pic.twitter.com/d9daYaEAJlJuly 3, 2026

The original concept behind Kill Block was dreamed up by Multiplayer Creative Director Geoff Smith, who was inspired by the Santiago Bernabéu in Madrid. The stadium is designed to have multiple arena floorings set on a rotating slab, allowing it to shift from a football stadium to a concert venue and back again while maintaining the various fields.

From concept to production, Kill Block eventually evolved into an adaptive training facility with a modular battleground that pieces together different slabs to create hundreds of unique map combinations. Designed to resemble a live-fire training environment, Kill Block is assembled from two end slabs with a central slab that pieces together map sections, both new and from iconic locations seen throughout Modern Warfare's rich history.

Infinity Ward shared an overview of how the engineering behind Kill Block works in a new blog post.

Engineering a dynamic map for Modern Warfare 4

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

An overhead view of the Killhouse slab for Kill Block. (Image credit: Activision)

While Call of Duty is a video game, the team at Infinity Ward takes great pride in the real-world inspiration beyond the pixels. It would be easy enough for the development team to shrug off the hows and whys of the mechanics powering Kill Block as "It's just a game" and hope that the players could suspend disbelief enough to enjoy themselves. But Infinity Ward doesn't work that way, and the team has taken the engineering behind Kill Block very seriously.

Kill Block, which is set within the West Bridge Advanced Military Training Facility, is flanked along the perimeter by eight concrete towers that house the electronics, motors, and pulley systems that make the dynamic arena function. The map is functionally the size of the popular Shoot House map from Modern Warfare past, though its continuously evolving layout keeps things fresh with each new round.

The map's three slabs sit upon a network of rail-mounted wheel assemblies, known as 'bogies', that travel along tracks embedded above and below the training area. The map changes at the end of each round of Gunfight. When the active slab decouples from the others, it is lowered to a storage chamber beneath the arena for safekeeping. The motor then selects the new Slab and winches it into position before raising it to the surface. How's that for combat evolved, Halo?

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

A look at the Station slab for Kill Block. (Image credit: Activision)

Each slab effectively takes up one third of Kill Block's play space, and each one is completely self-contained while maintaining all the necessary openings to flow seamlessly into each other. While each team spawns on their respective endpoint, movement across all three slabs in the combo is unrestrained (and encouraged.)

Some slabs add more than just new buildings, trees, or other obstacles. Some are also fitted with military-grade weather simulation systems — introducing snow flurries, fog, and other conditions that affect not just the look of the map but also weapons.

Kill Block's slabs are a new way to experience old favorites

Infinity Ward's Geoff Smith showcases the slabs for the new dynamic map, Kill Block, coming to Modern Warfare 4 in October 2026.

Infinity Ward's multiplayer team claims they have enough assets for 900 map combos in the upcoming dynamic Kill Block. However, only 500 are expected to be live when Modern Warfare 4 launches in October. (Image credit: Activision)

Call of Duty as a franchise struggles to walk a tight line between feeding into the nostalgia of its long-time player base while allowing the developers the creative freedom to create fresh and new experiences that might lure new players in. One way the development teams have sought to bridge that gap is with remastered variants of once-popular multiplayer maps.

But leaning into an influx of remasters leaves players looking for something new out in the cold. After 5 different variants of Shipment and Shoothouse, both the fans and the players can find themselves struggling with the threat of Call of Duty fatigue. Kill Block is an interesting solution to that problem, introducing both the chaotic gunplay of a small map without leaning exclusively into the tried-and-true favorites.

Infinity Ward's multiplayer team has claimed that there are enough assets readily available for Kill Block to support up to 900 combos total, though at launch, players can expect roughly 500 to be live. The following slabs can be expected in the Kill Block rotation at launch, though some names may be changed:

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

The Station, Highrise, and Cabin prefab buildings on Kill Block. (Image credit: Activision)
  • Ambush (Call of Duty 4: Modern Warfare): A central slab featuring a convoy-clogged main road with blown-out pre-fab buildings on either side, with plenty of sniping opportunities.
  • Blacksite (Call of Duty: Modern Warfare II and III): An end slab featuring three prefabricated structures with open access between each of them. Players will find a mud and grass thoroughfare, a rusted van, an open cargo container, and stacked military gabions.
  • Killhouse (Call of Duty 4: Modern Warfare): Gabions corner prefab walls with some small gaps for mantling, while a central kill box dots the middle of the map, and small scenic cover opportunities cover the edge of the end slab.
  • ME-Town: A central slab featuring a kill box dirt courtyard surrounded by prefabricated structures in each corner. Lots of interior and roof space for sniper nests. The main building is turquoise and features plenty of opportunities for close-quarter combat in its tight rooms and scramble points.
  • Snow Block: The fortifications of open cargo containers and concrete blocks offer unique overwatch opportunities to would-be snipers, but there's a limit to how much cover you can find on this end slab.
  • Trench: This central slab is a literal no-man's land of sunken mud walls and pill boxes with sandbags, tires, and wooden trusses that feel like they're going to collapse in on your squad without a moment's notice. This is a fraught middle ground with minimal cover, but good sight lines.

In addition to the confirmed Kill Block slabs, Infinity Ward also teased imagery showing off combos for the dynamic map featuring parts of Station, Shoot House, Woods, and Killhouse. Additional maps and supported modes for Kill Block are expected to be added to the game during Call of Duty: Modern Warfare 4's seasonal content drops post-launch.

Hands-on impressions of Kill Block

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

A group of three players move through a Kill Block slab. (Image credit: Activision)

Members of the press and content creators alike were invited to Infinity Ward's studio for an early hands-on preview of Kill Block in action. During the preview, we were able to play matches of 10v10 Gunfight on Kill Block. The match would begin with the player teams each infilling on their respective end slabs with a loadout that had been randomly assembled by the game.

Gunfight is a round-based, one-life per player core mode, and the first interactions with Kill Block were surprisingly intimidating. There's an urge to explore the undeniably creative design of Kill Block and to understand all the machinations behind it. But doing so certainly puts you at risk of other players who aren't so interested in the aesthetics willing to pick you off as an easy target.

When you do get over the desire to ooh-and-aww over what Infinity Ward has managed to create out of Kill Block and decide to focus on the game, you'll find yourself quickly flung into intense combat against enemy players. As a long-time fan of small map playlists that throw you immediately into the line of danger, I was excited to feel that rush of instant action from Kill Block.

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

Operators engage in combat on the Woods slab of Kill Block. (Image credit: Activision)

Infinity Ward's willingness to give fans of small maps something to sink their teeth into had interesting effects on the player base in Modern Warfare 2 (2022). There were considerable complaints on social media by players who felt the time between matches was too long in standard map playlists as players flocked to small map rotations in order to complete grindy camo challenges.

And yet, at the same time, there was a subset of players who love small maps so much they were even requesting Treyarch to introduce IW's beloved tiny map, Shipment, to the Black Ops series. (They didn't, but they did take a risk and go even smaller with the chaotic GRWM limited map during April Fools.)

Kill Block feels fresh and exciting and new, but it's serving multiple purposes for the split fan base that pines for nostalgic gameplay and laments continuous remasters simultaneously. Personally, Kill Block is one of my most anticipated new additions for Call of Duty: Modern Warfare 4.

Call of Duty: Modern Warfare launches on Xbox Series X|S, Xbox on PC, Battle.net, Steam, PlayStation 5, and the Nintendo Switch 2 on October 23, 2026. Players who preorder the game will unlock early access to the Open Beta and up to one week of early access to the Modern Warfare 4 campaign starting on October 16. Modern Warfare 4 is the first Call of Duty title to skip last-gen consoles, and the game will also not be included in Xbox Game Pass subscriptions until Holiday 2027.

The Vault Edition for Call of Duty: Modern Warfare 4 includes the base game — complete with the campaign, multiplayer, and access to DMZ — as well as additional content that includes the Hostile Alliance Operator Pack, Special Forces Operator Pack, Signature Weapon Collection, 1 Season of BlackCell, and a DMZ Deployment Bonus. Preordering also unlocks early access to the Open Beta ahead of the game's launch, and 1 week of early access to the Campaign.View Deal

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Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

Call of Duty: Modern Warfare 4 introduces the new dynamic map, Kill Block, with rotating slabs that change the scenery of the arena every round.

The Call of Duty Black Ops ports on PS4 and PS5 are a hot mess of hackers

The Call of Duty: Black Ops and Black Ops 2 ports for the PS4 and PS5 were received to much hype and excitement. But guess what? They're a mess. Who possibly could have guessed?

Only everyone who's ever tried playing the backward compatible versions on Xbox consoles in recent memory. Collectively, it's an "I told you so," because we knew it would happen.

The only difference is that the 'shiny new' ports on PlayStation seem to be getting some kind of active support from Activision. Because Black Ops has had some of its playlists deactivated while "issues" are investigated.

The issues are simple: hackers. You think Black Ops 7 has a bad rep for hackers? Without modern anticheat technologies, the old games are like the Wild West.

📢 Call of Duty: #BlackOps on PS4/PS5Select playlists have been disabled as we investigate reported issues.July 13, 2026

It's taken absolutely no time at all for the new ports to be compromised, which really does show just how lazy they are. We're not just talking about wallhacks, either, though those are bad enough.

Players are being inundated with lobbies packed with players running exploits. Some are instantly max prestige, everything unlocked, ridiculous statistics, and perhaps worst of all for legitimate players, it's been reported a "negative XP" hack is dropping players back to level 1.

I love both of these games, but from the get-go, I saw nothing but a quick cash grab, cashing in on player nostalgia for the old games we loved so much, especially in a year when the new Call of Duty hasn't had the best reception. But they're not 'new,' are they? They're just the same old games we've been able to play on Xbox all along.

I saw a question on Reddit where, potentially linked to the recent hype, an Xbox player was asking if it was worth them buying Black Ops 2. At full price, the only answer is no. If you want to enjoy multiplayer, I'd also say the answer is no. If you can get a cheap disc to enjoy the campaign and Zombies? Sure.

But props at least to Activision for seemingly offering support on these ports. How long it'll last and how far they'll go, I guess we'll find out. But it's more than we've seen on Xbox with the existing versions in a long time.

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Call of Duty: Black Ops 1

BRB just hunting down all the hackers.

Dream Server - Un serveur IA complet chez vous en une commande

Monter une vraie IA à la maison, c'est vite une galère. Vous achetez une super machine puis vous collez dessus toute votre liste au père Noël (Chat local, reco vocale, génération d'image, RAG et compagnie) et vous voilà à empiler des dockers à n'en plus finir. Eh bien Light Heart Labs en a eu marre de ces bricolages et nous a pondu Dream Server, un outil qui câble tout ce petit monde à votre place !

Une seule commande et c'est parti mon kiki (Linux et macOS) :

curl -fsSL https://raw.githubusercontent.com/Light-Heart-Labs/DreamServer/main/dream-server/get-dream-server.sh | bash

Ou Windows :

Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
git clone https://github.com/Light-Heart-Labs/DreamServer.git
cd DreamServer
.install.ps1

Ça va lancer le script qui va ensuite tout paramétrer tout seul et choisir le modèle d'IA qui collera le plus à votre matériel, et cela que vous ayez une RTX 4090, un Mac M4 avec mémoire unifiée ou encore une puce AMD Strix Halo voire un vieux PC sans GPU.

Edit : un lecteur m'a remonté un piège si vous êtes sous Linux configuré en français (ou n'importe quelle locale qui écrit les décimales avec une virgule). Le script génère tout seul les valeurs de votre fichier .env en suivant le format de nombres de votre système, et il vous colle des 16,0 au lieu de 16.0. Du coup l'install se vautre avec une erreur dans le genre COMFYUI_CPU_LIMIT: expected number, got '16,0'. La parade, confirmée par un des auteurs, c'est de relancer l'installeur en forçant la locale C (celle qui met des points à la place des virgules) :

LC_ALL=C ./install.sh

Ensuite, pendant que le LLM se télécharge à fond les ballons, un autre petit modèle de 1,5 milliards de paramètres en backup afin que vous puissiez quand même "discuter" avec votre Dreamserver.

Le rôle de Dreamserver c'est donc juste de prendre toutes les briques de l'IA pour vous en faire un truc clé en main. Open WebUI pour le chat, llama-server pour l'inférence, Whisper et Kokoro pour la voix, ComfyUI pour les images, Qdrant pour le RAG, SearXNG pour la recherche web sans mouchard, et bien sûr n8n pour brancher tout ça à vos automatisations.

Et une fois que c'est en route, suffit de lancer la commande dream et là vous pourrez tout faire.

Par exemple dream status pour visualiser l'état des services et du GPU, dream model swap T3 pour changer de "palier" sur votre matos, dream enable n8n pour activer une extension ou encore dream mode hybrid pour avoir de l'inférence en local avec possibilité de basculer sur une IA dans le cloud via une API.

Dreamserver reste un orchestrateur, et pas un moteur IA magique, donc si vous adorez tout assembler vous-même, vous n'avez clairement pas besoin de ça. Par contre, si vous vous en foutez, et que vous voulez juste votre IA qui tourne ce soir, ça vous fera gagner des heures de bidouille.

Faut dire qu'à mesure que l'IA devient une infrastructure de base, dépendre à 100% d'un abonnement cloud qui peut tripler ses tarifs ou couper votre accès du jour au lendemain, ça craint un peu. Donc je pense qu'on est tous bien contents d'avoir des solutions clé en main comme celle-ci.

Si ça vous tente, c'est sur le dépôt de Dream Server .

❌