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Flat-Pack Furniture That Actually Survives Your Next Move

Flat-pack furniture is easy to appreciate on the day it arrives. It fits through the door, and you can usually put it together without much help. The harder test comes later: can it survive a move, come apart cleanly, or be repaired when something goes wrong? FLAT/FORM, a collection by designer Satoshi Itasaka of h220430, is built around those questions. Its pieces use bolts and nuts so they can be assembled, disassembled, repaired, and transported again.

That might sound like a modest ambition, but it changes how I look at the furniture. A dining chair is rarely a one-time purchase for a single room. It may follow you through different apartments, sit beside several tables, and get carried up more stairs than you care to count. FLAT/FORM treats that ongoing life as part of the design brief, rather than leaving it to chance after the first assembly.

Designer: h220430

The material gives the project its character. FLAT/FORM uses 15-millimeter-thick veneer panels made from Japanese cedar trees more than 100 years old, with timber supplied by Miyazaki-based forestry company GROWTHRING. A dining chair and a low table are among the pieces in the collection. Both start from flat panels, a straightforward idea that lets the wood grain do some of the visual work while the construction remains easy to understand.

I like that balance. The collection does not try to disguise how it is made. Its flat planes and visible connections make assembly feel like a considered feature, not an awkward step between opening a box and enjoying the result. That distinction matters because a piece can be visually quiet without feeling anonymous. Here, the simple construction gives the furniture a recognizable point of view, while leaving room for the cedar to be the thing you notice first.

The choice of older cedar also invites a little care in how we talk about the project. Wood with a compelling history does not automatically make a product sustainable, and a furniture collection cannot solve every problem associated with consumption. What FLAT/FORM can offer is a more specific proposition: furniture intended to come apart, travel, and be repaired instead of being treated as finished when its first arrangement stops working. That seems more useful to me than a sweeping environmental promise.

There is a practical kindness to that approach. Moving is already expensive and tiring; furniture should not add a puzzle you are afraid to solve twice. Bolts and nuts are familiar hardware, and the collection’s assembly system is intended to make disassembly possible. None of that guarantees that every move will be effortless. It does mean the designer has acknowledged that people relocate and rearrange their lives, and that a chair ought to have some chance of keeping up.

I would still want to sit in the dining chair before making any grand claims about it. Photographs can tell you plenty about proportion and material, but not how a seat feels through a long dinner. Nor does an elegant assembly concept tell you what the collection costs or how its surfaces will age in a busy home. Those are fair questions for any furniture meant to last, particularly furniture whose appeal rests partly on the idea of keeping it around.

Even with those questions open, FLAT/FORM feels refreshing because it gives flat-pack design a different priority. Convenience at delivery is helpful, but convenience at every stage afterward may be the better measure. A table that can leave one home and settle into another without becoming a burden has a value that is easy to overlook when shopping by appearance alone. Itasaka’s collection makes that overlooked part of ownership visible.

Perhaps that is the quietest, strongest idea here: furniture should be allowed to have a future. FLAT/FORM does not need to look complicated to make that point. It uses flat cedar panels and ordinary fasteners to ask a sensible question of a familiar category: what if getting a piece into your home were only the beginning of a good design? That is a question worth asking before the next box arrives at the door.

The post Flat-Pack Furniture That Actually Survives Your Next Move first appeared on Yanko Design.

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One Table, 3 Games, Nobody Needs a Game Room

Most people who want a pool table and a dining table end up choosing neither. The math never works. A regulation pool table eats up roughly the same square footage as a small bedroom, a ping pong table needs its own dedicated stretch of floor to swing a paddle without hitting a wall, and a proper dining table has to look good enough to survive being seen by dinner guests. Pick two out of three and you’re already stretching a normal house. Pick all three and you need a room nobody actually has.

Sanne’s Department of Play looked at that math and decided it was wrong. The 3-in-1 Table is exactly what it sounds like: lift the top and a dining table becomes a full pool table, swap the surface again and it’s ping pong, complete with a cane-and-leather net that looks like it belongs in a much more expensive living room than most game tables ever see. It collapses three furniture purchases and three separate footprints into one object, which solves the actual problem that has quietly kept most people out of the game-room conversation entirely: there was never enough house for the fun stuff.

Designer: Sanne’s Department of Play (photos by Vitali Grishkov)

What gets me about this piece is that it doesn’t look like a compromise. Anyone who has shopped for a combo game table before knows the usual result, a pool table with a plywood lid bolted on top so it can technically also be a dining surface, priced around $800 and looking every bit like sports equipment wearing a costume. Sanne’s version starts somewhere else entirely. The scalloped edge running around the perimeter and down the legs, that repeating rounded bump pattern, looks like it was drawn first as a piece of sculpture and only later revealed to double as the ball guard for ping pong. Function followed form here instead of the other way around, and you can feel that order in every photo of it just sitting quietly as a dining table under a chandelier, giving away nothing about its second life.

The material choices back that up. The base is a deep walnut tone against lighter ash detailing, which reads more mid-century furniture than rec room. When it becomes a pool table, the felt is a rust orange rather than the standard casino green, which sounds like a small thing until you realize it’s the difference between a table that argues with your décor and one that sits right at home. Even the accessories got the same treatment. The cue rack is its own scalloped tower that matches the table instead of leaning against a wall wrapped in a canvas cover, the ping pong paddles are hand-painted with little leopards and floral motifs, and the ball tray is dovetailed like a keepsake box. Nobody asked for the ball tray to look nice. They built it that way anyway.

That attention to the parts nobody was going to scrutinize is what actually sells the bigger idea. Pricing puts the crafted-to-order version around $12,500, with a limited floorstock release closer to $7,500, so this sits firmly in collectible design furniture territory rather than impulse purchase territory. That framing matters more than it first appears. It’s less “we made a fun table” and more “we made a serious piece of furniture that happens to also be extremely fun,” and that distinction is the whole reason it works in a home that already has real art on the walls instead of only in a basement.

There’s a bigger shift happening around furniture like this, one where the game room stops being a separate destination and starts becoming part of the main living space instead of something hidden behind a closed door. A pool table tucked in a basement gets used four times a year. A pool table that is also the table where everyone already eats dinner gets used constantly, almost by accident, because nobody has to decide to go play. They just have to clear the plates.

The post One Table, 3 Games, Nobody Needs a Game Room first appeared on Yanko Design.

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RHYTHM Is the Walkman the Smartphone Era Forgot to Build

Smartphones turned music into just another notification competing for attention, a song interrupted by a text, an album broken up by a calendar alert. RHYTHM exists to undo that arrangement entirely, building a dedicated listening device from real audio components instead of borrowing a phone’s guts and bolting on a headphone jack. It’s a from-scratch digital audio player designed around one job: playing music properly, without a screen demanding anything else from you.

That commitment starts with what’s actually driving the sound. Rather than leaning on an all-in-one audio codec chip the way most budget players do, RHYTHM routes music through a genuine ESS SABRE DAC, the same category of chip found in dedicated hi-fi gear, paired with a discrete amplifier stage rather than a shortcut solution. An ESP32-S3 handles the file parsing and processing, but the actual sound reproduction runs through hardware built specifically for that job alone.

Designer: Mithilesh Gupta Konda

The headphone output makes the clearest case for why any of this matters. Instead of splitting one internal signal across a single jack, RHYTHM runs two completely independent, actively buffered 3.5mm outputs, each driven by its own dedicated amplifier chip. Two people can plug in two entirely different pairs of headphones, and each gets a full, uncompromised signal, no shared circuit quietly degrading whichever connection came second.

Keeping that signal clean required rethinking the power supply as much as the audio path. RHYTHM physically separates its digital logic and high-frequency switching lines from the analog circuitry that actually shapes the sound, regulating each side through its own dedicated, ultra-low-noise power regulator. It’s an unglamorous decision that never shows up in a spec sheet screenshot, but it’s exactly the kind of choice that determines whether quiet passages in a recording stay quiet.

Physical control gets the same attention. A precision mechanical rotary encoder handles navigation alongside a set of tactile buttons, giving the whole interface a hands-on quality that a touchscreen simply can’t replicate. Paired with a compact 2-inch color display, the device reads less like a shrunken phone and more like a purpose-built instrument, something meant to be operated by feel in a pocket or a bag without needing to look at it.

A microSD slot rounds out the practical side, storing lossless files locally rather than depending on a streaming connection or app ecosystem. That local-first approach extends the project’s entire philosophy: RHYTHM isn’t trying to replace a phone’s convenience. Instead, it’s opting out of that convenience on purpose, trading constant connectivity for a listening experience built around a single, uninterrupted task.

The post RHYTHM Is the Walkman the Smartphone Era Forgot to Build first appeared on Yanko Design.

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5 Designs That Prove Vinyl’s Comeback Was Never Just About the Music

Vinyl has returned to the cultural spotlight, but its comeback is about much more than nostalgia. A new generation is discovering records as objects of design, ritual, and personal expression. For Gen Z, vinyl offers something increasingly rare in a digital-first world: a physical relationship with music. Choosing an album, holding the sleeve, placing the record on a turntable, and listening from beginning to end creates a slower, more intentional experience.

The renewed interest in vinyl is also influencing interiors and product design. Record players are becoming sculptural objects, album covers are being displayed like artwork, and dedicated listening corners are finding their place inside contemporary homes. Here is how Gen Z is giving an old format a new visual language, transforming the record experience into a lifestyle statement.

1. Vinyl Becomes A Lifestyle

Vinyl has moved beyond the traditional collector’s shelf to become part of a broader lifestyle centered around music, design, and self-expression. Gen Z is attracted to records because they provide something that streaming cannot: a tangible connection to an artist and an album. The large-format sleeve, physical record, and carefully designed packaging create an experience that feels more substantial than tapping a song on a phone.

This shift has also made vinyl increasingly relevant to interiors. Records can sit on open shelving, lean against walls, or become part of carefully arranged listening corners. Collections communicate personality through color, artwork, typography, and genre. Instead of simply storing music, younger listeners are using their collections to shape the atmosphere and identity of their spaces.

The Ripple Turntable transforms sound into a visual language, drawing inspiration from the way audio waves radiate outward from a single source. Its pristine white surface features sculpted ripples that appear to emanate from the center of the platter and the base of the tonearm, intersecting across the surface to create a striking sense of movement. The effect turns an otherwise functional audio device into an expressive sculptural object, giving the act of playing music a distinctly visual dimension.

A sleek gold tonearm introduces a subtle accent against the all-white body, while the black vinyl record provides a strong visual contrast. Its minimalist yet playful character makes it particularly suited to Scandinavian and Japanese-inspired interiors, where sculptural simplicity and thoughtful detailing take center stage.

2. The Ritual Of Listening

Streaming has made listening almost effortless, allowing users to access millions of songs instantly. Vinyl introduces a different rhythm. The listener has to select an album, remove the record from its sleeve, place it carefully on the turntable, and lower the needle. These small actions create a physical ritual that encourages greater attention.

That ritual is particularly relevant to a generation accustomed to constant notifications and rapidly changing digital content. Listening to a record can create a moment of pause, where the album becomes the focus rather than background noise. Turning the record over halfway through also introduces a natural break, making music feel like an activity rather than an endless stream of content.

Oscar Olsson’s TT-90 System reimagines the traditional turntable by combining analog listening with contemporary digital functionality. Flipping the record player 90 degrees, the concept mounts the vinyl vertically on the wall, creating the illusion of a record floating in space as it spins beneath the needle. The unconventional format also addresses a common limitation of traditional turntables: their bulky footprint. Instead of occupying valuable furniture space, the TT-90 becomes part of the wall, transforming an everyday audio device into a striking piece of interior design. Available in black, orange, and white, its streamlined silhouette gives the familiar record player a distinctly futuristic character.

Beyond its space-saving approach, the TT-90 System introduces smartphone connectivity, allowing listeners to control playback digitally alongside onboard controls. Rubber components help reduce vibration against the wall, while a threaded knob secures the record during vertical playback. The result is a playful fusion of physical music culture, modern technology, and sculptural design.

3. Record Players Become Design

The turntable is experiencing its own design revival. Contemporary models are increasingly being designed to look at home alongside modern furniture rather than being treated purely as technical equipment. Minimal controls, warm materials, compact forms, transparent components, and sculptural bases are giving turntables a more furniture-like presence.

For Gen Z, this visual quality matters because technology is increasingly expected to contribute to a home’s aesthetic. A record player can become the centerpiece of a listening corner, positioned alongside books, plants, speakers, and carefully selected objects. The result is a more integrated approach to audio design, where performance and appearance work together instead of technology disappearing into a cabinet.

The Symphony headphones by Przemysław Wolnicki explore an intriguing meeting point between vinyl culture and contemporary personal audio. Instead of simply recreating the look of a record player, the concept translates its tactile interaction into a headphone interface. Each earcup features a miniature vinyl-inspired control surface that functions like a tiny turntable. Rotating the record allows listeners to seek forward or rewind, while the stylus controls track selection and playback. The interaction gives digital listening a physical dimension, creating a playful connection between nostalgic analog rituals and modern wireless audio.

Visually, the Symphony headphones take a distinctly premium approach. Brushed stainless steel gives the concept an audiophile-inspired character, while elongated structural elements add a futuristic, almost automotive quality to the earcups. Transparent sections introduce another layer of visual intrigue, allowing parts of the mechanism to remain visible.

4. Album Art Enters Interiors

Vinyl’s physical scale gives album artwork a presence that digital platforms cannot easily reproduce. A record sleeve can be picked up, examined, framed, displayed, or arranged as part of a larger collection. Its typography, photography, illustration, and color palette can influence the character of an entire room.

Gen Z’s interest in personalized interiors has made this particularly relevant. Rather than following perfectly coordinated design schemes, younger homeowners and renters often use meaningful objects to create spaces that feel individual. A stack of favorite records or a carefully arranged shelf can reveal musical taste while adding visual interest. Music therefore becomes part of interior storytelling, with album artwork functioning almost like a rotating gallery.

Building a vinyl collection comes with an important challenge: keeping records in excellent condition. Unlike digital music, physical records require careful storage and handling, with warping being one of the most common problems. Exposure to heat, pressure, or improper storage can distort a record’s shape, potentially causing skips, pops, and uneven playback. Pro-Ject’s Flatten it offers a dedicated solution for collectors who want to preserve their records or restore warped discs. Designed specifically for vinyl maintenance, the machine gently flattens damaged records while aiming to protect the delicate grooves responsible for their sound.

The Flatten it resembles a sophisticated record player, but instead of playing music, it uses heated aluminum plates to distribute warmth evenly across the record. Temperature controls allow users to adjust the process, while low temperature hysteresis helps maintain consistent conditions. Its solid aluminum construction gives the machine a premium, durable feel, while its straightforward operation makes it approachable even for first-time vinyl collectors.

5. A New Generation Collects

Gen Z is approaching collecting differently from previous generations. Owning vinyl does not necessarily mean building an exhaustive collection of an artist’s entire discography. Instead, younger collectors may choose albums because of their emotional significance, artwork, rarity, cultural relevance, or connection to a particular period of their lives.

Social media has further strengthened vinyl’s visual appeal. Record hauls, listening setups, shelves, packaging details, and limited-edition pressings naturally become content for visually driven platforms. Yet the appeal goes deeper than aesthetics. In an economy built around subscriptions and temporary digital access, owning a physical album offers a sense of permanence. Vinyl gives listeners something they can hold, display, revisit, and pass on.

Album artwork has long played an important role in shaping how music is experienced, turning records into visual as well as auditory objects. As streaming has reduced album covers to small digital thumbnails, vinyl has restored the opportunity to create tangible, immersive packaging. OK Go embraces that potential with its album And the Adjacent Possible, featuring an inventive vinyl jacket designed by Yuri Suzuki and Claudio Ripol. The gatefold cover transforms the familiar act of opening a record into an interactive visual experience, extending the album’s creative identity beyond the music itself.

Opening the jacket reveals a three-dimensional pop-up structure featuring geometric red and green domes that rise from the surface. A reflective element beneath them creates an optical illusion, making the partial forms appear like complete spheres. The playful construction recalls the wonder of a pop-up book while maintaining a sophisticated aesthetic. Its precise folds, geometric forms, and restrained palette turn the record sleeve into a sculptural object that connects music, packaging, and interactive design.

Vinyl’s revival reflects a growing desire for tactile, intentional experiences in a digital world. Gen Z is not simply bringing records back; it is redesigning the entire experience around listening, collecting, interiors, and personal expression.

The post 5 Designs That Prove Vinyl’s Comeback Was Never Just About the Music first appeared on Yanko Design.

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Your Second Screen Can Finally Work With No Cables and No Outlet

Desks are overrated. So are the cables that come with them. The 4URPC is a 15.6-inch wireless touchscreen monitor built for people who’d rather not be chained to an outlet just to get a bigger screen. It’s slim, self-powered, and ready to mirror whatever’s on your phone, tablet, or laptop the moment you need more room to work, watch, or play.

Cutting the cord doesn’t mean cutting functionality. The monitor mirrors an iPhone or Android device through a peer-to-peer wireless connection, no home Wi-Fi or app required. For streaming platforms like YouTube, Netflix, or Hulu, connecting to Wi-Fi and tapping the built-in TV Cast icon sends video to the screen. Either way, there’s no dongle to lose or cable to untangle before the movie starts.

Designer: 4URPC

Click Here to Buy Now: $219 $399 (45% off). Hurry, only 451/600 left! Raised over $181,000.

The more interesting trick happens after mirroring starts. The 10-point touchscreen can send input back to the connected phone, turning the monitor into a larger, shared control surface. Flip through photos with a friend, walk a colleague through a presentation, or hand someone the reins without handing over your phone. It’s a shift that makes shared screen time less awkward.

None of this would matter much if the monitor were bulky. At half an inch thick and just over 2 pounds, it’s built to disappear into a backpack rather than dominate it. The matte, textured shell keeps fingerprints and glare to a minimum, and a fold-out kickstand on the back means setup takes seconds on a desk, a kitchen counter, or the arm of a couch.

A built-in 4,000 mAh battery backs up that portability by taking the wall outlet out of the equation. Setting up on a train, in a hotel room, or on a patio doesn’t mean scouting for the nearest plug first. That same battery can lend a charge to a connected phone, turning the monitor into a backup power bank when the moment calls for it.

Plug it into a laptop with a USB-C cable, and the 4URPC switches roles, becoming an extended display rather than a wireless mirror. Dragging a browser tab, a chat window, or a reference document onto the second screen takes a second, and the touchscreen works over the wired connection. The laptop stays focused on the main task while the extra display handles everything else.

The screen also rotates between landscape and portrait without any fuss, which sounds minor until it changes how you use it day to day. Landscape suits video calls, games, and spreadsheets, while portrait mode fits scrolling through documents, reading long articles, or checking social feeds. Switching between the two takes a twist of the stand, not a trip through a settings menu.

Compatibility runs wide enough that most people won’t need to think twice before connecting. Wireless mirroring covers iPhones, Android phones running version 10 or later, MacBooks, and most Windows laptops, while the wired USB-C or HDMI input works with game consoles, streaming boxes, and the Nintendo Switch. There’s no software to install and nothing to configure; connecting the device and turning it on is the entire setup process.

Under the glass sits a 1920×1080 matte IPS panel running at 60 Hz, built more for comfortable, glare-free sessions than eye-popping color numbers. Dual USB-C ports split power delivery and video duties, small stereo speakers cover casual audio, and a VESA mount plus a standard camera screw thread add mounting options beyond the built-in stand. It’s a practical set of choices rather than a flashy one.

There’s something telling about a monitor that assumes you won’t always be sitting at the same desk tomorrow. Work has scattered across kitchen tables, coffee shops, and airport gates for a while now, and screens are only starting to catch up. The 4URPC doesn’t try to be the sharpest or brightest display around; it just tries to be wherever you happen to land next.

Click Here to Buy Now: $219 $399 (45% off). Hurry, only 451/600 left! Raised over $181,000.

The post Your Second Screen Can Finally Work With No Cables and No Outlet first appeared on Yanko Design.

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Ruka Studio’s TD-1 Vertical Turntable Turns Your Vinyl Collection Into Stunning Part of Your Room

For a very long time, the world was fixated on horizontal vinyl players that took up a premium space on a table. Just recently, the tide has started shifting in favor of vertical record players that are designed to stand out instead of blending in. The new entrant in the category already explored by designer Fatih Demirci, CoolGeek, and Dutch Hi-Fi maker Miniot, is Ruka Studio – a Los Angeles-based company that was founded in 2024.

Relatively new in its existence, Ruka makes its presence felt with the wealth of experience that forms the DNA of the brand. Reportedly, Ruka Studio was founded by a group of former Apple engineers and designers, so a high-end turntable with a premium finish would be a given. But that’s not where it’s stopping; the company has launched its first vertical turntable called the TD-1.

Designer: Ruka Studio

Designed as a turntable that mounts vertically on the wall, or stands upright on a floor stand, it becomes part of the room instead of taking over a table. The TD-1 can spin a vinyl record vertically, which is a treat to the eye and food for thought for your mind. The design is pretty seamless, and you’re left wondering how the giant disk is actually spinning without gravity acting upon it.

If you’re someone who holds your record collection dear and as a reflection of who you are. The TD-1 is conceived with the idea of enhancing that experience like no other has done before. Yes, there have been vertical record players we have seen in our time, but the Ruka’s model is a standout, thanks to its aluminum body and visibly enticing mechanical switches and knobs that turn and click to control playback, adjust the record’s rotational speed, and also to pair the device with a speaker system over Bluetooth. It also comes with wired output to connect with a hi-fi system.

When everyone is trying to integrate AI and convenient remote control via dedicated apps, the TD-1 remains as analog as the record playing was meant to be. The most it gets away from the analog commitment is to stream your vinyl records to a wireless Bluetooth speaker or compatible earbuds.

To make how it looks placed vertically more exciting, the TD-1 arrives with a rubber-coated magnetic plate that holds the record against the wall to appear as if it were floating in mid-air. To ensure you are not hassled with getting the placement straight, it comes with a built-in spirit level. The player features a swappable moving-magnet cartridge, which the company says should allow users to select the cartridge they want, of course for an additional cost from the device itself. The TD-1 turntable itself is belt-drive. The motor has been de-coupled from the acrylic platter to minimize vibration, ensuring smoother and quieter playback.

Ruka Studio TD-1 is available to preorder now starting at a reserve price of $100 on the company’s website. It is priced at $1,399, and preordered models are expected to ship in 2027. The $100 credit is fully refundable or will be adjusted in the final price when a device is shipped.

The post Ruka Studio’s TD-1 Vertical Turntable Turns Your Vinyl Collection Into Stunning Part of Your Room first appeared on Yanko Design.

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Furniture Made From Wood Scraps You’d Actually Pay For

Every furniture workshop generates a particular kind of guilt. There are the offcuts, the trimmings, the odd-shaped remainders of boards that got cut to size and are now too small for anything useful, or so we assume. Most of them end up as kindling, compost, or landfill. We’ve accepted that as the cost of making things, a small fine paid for the privilege of precision. Studio Booboon is not interested in paying that fine.

The Copenhagen-based studio, founded by Richard Bone and Jisu Yun, two designers who both trained under Japanese studio Nendo, released their latest collection, Fragments Becoming, and it’s exactly the kind of work that makes you wonder why no one thought to do it this way sooner. The collection is built entirely from timber offcuts, and before you picture something rustic or deliberately imperfect, let me be clear: these pieces are stunning. A cabinet, a dining table, and a lounge chair, each constructed from assembled fragments of discarded wood arranged with such precision and intention that the effect is closer to fine art than furniture-as-apology for sustainability.

Designer: Studio Booboon

The concept the studio uses is something they call “3D marquetry,” which sounds technical but is actually a fairly elegant idea once you sit with it. Traditional marquetry, the kind you’d see on antique furniture or decorative boxes, applies a pattern to a surface. It’s essentially decoration laid on top of structure. What Studio Booboon does instead is treat each fragment of wood as the structure itself. The pattern isn’t on the cabinet door; the door is the pattern. It runs through the object’s entire volume, which means the visual logic and the physical construction are the same thing. That’s not a subtle distinction. That’s a fundamentally different philosophy.

What I appreciate about this approach is that it removes the option to hide mistakes. The studio works with unstained wood, which means every fragment has to earn its place on its own terms, no pigment masking a poor match, no stain blurring the edges. Each piece has to work compositionally before it works functionally. That kind of constraint tends to produce either chaos or brilliance, and in this case, it’s clearly the latter.

Bone and Yun bring a cross-cultural sensibility to the work that shows up in the details. Their debut collection, Playful Reappropriation, released at Milan Design Week 2024, pulled from Korean craft traditions, and Fragments Becoming continues that thread. The materials include hanji (traditional Korean paper), canvas, silk, and Ottchil, a Korean lacquer technique that adds depth without dominating the natural tones of the wood. The combination of a British RCA education, Korean craft heritage, and a shared apprenticeship at Nendo, one of the most conceptually rigorous studios in contemporary design, explains a lot about why this work feels so considered without ever feeling cold.

The collection premiered at Milan Design Week 2026 and later showed at Other Circle 2026 during 3daysofdesign in Copenhagen. That double-billing matters. Milan tends to reward spectacle, while the Copenhagen circuit rewards ideas. The fact that Fragments Becoming landed well in both contexts suggests it’s doing something more than just looking good in photographs, which, for the record, it absolutely does.

Sustainability in design has become such an overused talking point that the word barely registers anymore. Every brand gestures toward it. But there’s a difference between sustainability as a value and sustainability as a method, and Studio Booboon’s work lives in the second category. They’re not telling you the collection is responsible and letting the aesthetics carry a different message. The responsible practice is the aesthetic. The offcut isn’t hidden. It’s the whole point.

That feels rare enough to be worth paying attention to. Design tends to celebrate the new, the seamless, the perfect. Fragments Becoming makes a quiet argument that the incomplete, the leftover, and the discarded might be where the most interesting work is still waiting to happen.

The post Furniture Made From Wood Scraps You’d Actually Pay For first appeared on Yanko Design.

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Sa famille vidait la batterie, alors il a électrifié sa Steam Deck

Alors celle-là, c'est la meilleure ! Conroyy Jenkinss en avait tellement marre que sa famille lui vide la batterie de sa Steam Deck sans jamais la recharger qu'il a fini par coller des pics et un taser dessus. Oui, un taser, le mec est fou !

Il a posté son truc hier sur r/SteamDeck en racontant comment il s'y est pris. "J'en avais marre que ma famille vide toujours la batterie de ma console sans la recharger", donc il a modélisé une coque hérissée de pointes dans Blender, l'a imprimée en 3D et l'a clipsée sur la bête. Plus moyen comme ça de la tenir en main confortablement.

Vous allez me dire qu'il exagère, sauf qu'une Steam Deck n'est plus vraiment l'objet qu'on prête à la légère. Le modèle OLED 1 To est passé de 649 à 949 dollars, du jour au lendemain, à cause de la flambée du prix des composants donc à ce tarif, je comprends qu'il y tienne plus qu'à ses propres gosses ^^/

Sauf que la coque à pointes ça ne lui suffisait pas. Il a donc branché un Raspberry Pi avec un petit haut-parleur, une caméra de détection d'objets et un servomoteur, puis écrit un script Python.

Quand la caméra repère quelqu'un dans le champ, ça balance un clip audio débile, ça attend quelques secondes, et le servo déclenche un taser monté sur le dessus de la console. C'est la même techno que celle qui sert normalement à repérer un colis devant votre porte , sauf qu'ici elle repère votre petit frère.

Rassurez-vous quand même pour la famille. Quand on y regarde d'un peu plus près, le taser ne peut atteindre personne depuis son perchoir. Il crépite dans le vide, façon épouvantail. Ça fait donc quand même un peu peur, mais ça n'électrocute pas, sauf si on met son doigt.

Dans les commentaires sur Reddit, les gens se sont demandé pourquoi il n'avait pas juste mis un mot de passe. Mais lui explique que ça minimise le risque que sa famille y touche. Ils sont forcés de lui demander la permission maintenant.

Voilà, d'après l'auteur lui-même, c'est "clairement le truc le plus con que j'aie jamais construit, mais ça marche, et plus personne n'y touche". Après, c'est pénible aussi pour lui parce que quand il veut jouer, il faut qu'il enlève la coque avec les piques et qu'il désactive le taser.

Mais il reconnaît que ça vaut le coup quand même ^^.

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macUSB - Créer une clé USB macOS sans toucher au Terminal

Krystian Pierz, un développeur polonais qui se planque derrière le pseudo Kruszoneq, en a eu marre de se galérer à chaque fois pour faire des clés USB bootable pour Mac, alors il a sorti macUSB , une app Mac native (du vrai Swift, pas un machin Electron quoi) qui fait tout le sale boulot à votre place. C'est gratuit, le code est ouvert, et surtout c'est notarisé par Apple, donc pas besoin de bidouiller la sécurité de votre Mac avec Sentinel pour la lancer.

Et ça se fait en trois clics. Vous balancez votre image (un .dmg, un .app d'installation macOS, ou même un .iso), vous désignez votre clé USB, et macUSB se débrouille pour calculer le checksum, détecter la version et l'architecture, formater le support dans le bon système de fichiers et écrire le tout en vous affichant la vitesse en temps réel. Pas de Terminal, pas de commande à rallonge à recopier sans se tromper d'un espace, et surtout l'Utilitaire de disque qu'on déteste tous reste fermé.

Le vrai exploit de Kruszoneq c'est surtout qu'il a réussi à régler les cas de figure où createinstallmedia, l'outil officiel d'Apple, se crashait comme une merde. Je pense que si vous avez déjà essayé de vous faire une clé Monterey ou Big Sur depuis un Mac Silicon par exemple, pour réparer un autre Mac Intel, vous avez dû vous galérer avec des erreurs de validation et autres messages d'erreur pour cause d'architecture incompatible.

Bah macUSB contourne tout ça tout seul comme un grand, et répare même les certificats expirés des installeurs High Sierra et Mojave sans rien vous demander.

Pour situer le progrès, la méthode "propre" côté Apple ressemble à ça :

sudo /Applications/Install macOS Sequoia.app/Contents/Resources/createinstallmedia --volume /Volumes/MaCle

...et encore, à condition d'avoir déjà récupéré le bon installeur dans l'App Store. Je ne vous parle même pas de l'époque où il fallait extraire à la main le fichier InstallESD.dmg planqué dans le paquet de l'installeur (j'expliquais déjà ce bricolage en 2011 pour OSX Lion ). Alors que macUSB, lui, embarque un téléchargeur qui va chercher les installeurs directement sur les serveurs d'Apple. Vous n'avez plus rien à préparer en amont.

L'outil sait donc préparer des clés USB de macOS Tahoe (la version 26, celle de cette année) jusqu'à Tiger 10.4 sorti en 2005, PowerPC compris. Oui, vous pouvez ressusciter un iMac G5 depuis votre MacBook M4. Pour les collectionneurs de vieilles machines, les labos qui gardent des Macs d'époque, ou juste pour remettre d'aplomb un ordi que vous comptez revendre, c'est du bonbon ^^.

Et la v2.3, sortie hier, en remet une couche côté Windows puisqu'elle sait également préparer des clés Windows 10 et 11 en contournant le check TPM 2.0 (le compte Microsoft obligatoire avec la connexion Wi-Fi forcée pendant l'installation, argh !). Et elle écrit aussi les images Linux en .iso et en .img. Après si c'est juste faire une clé Windows depuis votre Mac que vous cherchez, WinDiskWriter fait déjà très bien le job, mais macUSB a l'avantage de tout regrouper au même endroit.

Côté prérequis, votre Mac doit donc tourner au minimum sous Sonoma 14.6 (Apple Silicon ou Intel), et il faudra lui accorder l'accès complet au disque dans les réglages système, rien d'anormal puisqu'il écrit directement sur vos volumes. Une fois ça réglé, vous récupérez le .dmg sur la page des releases GitHub , ou vous l'installez en une ligne avec Homebrew :

brew install --cask macusb

C'est super impressionnant pour un projet développé par une seule personne et qui plus est n'a que 6 mois d'existence. Bref, si vous avez un Mac à réinstaller, un vieux coucou à dépanner ou une machine à remettre d'aplomb avant de la revendre, foncez !

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Une veste qui fabrique de l'eau potable à partir de l'air, comme dans Dune

Des ingénieurs de l'université du Texas à Austin ont mis au point un vêtement qui tire de l'eau potable directement de l'air ambiant, sans réservoir à remplir ni source à proximité, simplement grâce au tissu dont il est fait. Le travail, mené par Guihua Yu et son équipe de la Cockrell School of Engineering, avec le chimiste Keith Johnston du département de génie chimique McKetta et l'auteur principal Weixin Guan, vient d'être publié dans la revue scientifique Science Advances.

Le secret tient dans la matière. Il s'agit d'un tissu en hydrogel, c'est-à-dire un gel ultra-absorbant ici fabriqué à partir de matières issues de la biomasse, donc d'origine végétale, qui capte les molécules d'eau présentes dans l'air sous forme de vapeur avant de les faire passer à l'état liquide sur la surface des fibres puis de les stocker en profondeur.

Toute la prouesse réside dans la vitesse à laquelle l'eau franchit ces étapes, l'équipe ayant conçu un chemin qui la fait circuler très rapidement de la vapeur vers le liquide puis vers le textile, ce qui lui vaut une efficacité de trois à dix fois supérieure aux matériaux de récupération atmosphérique habituels.

Une fois l'humidité captée, elle est dirigée vers de petits modules détachables que l'on retire pour les glisser dans un collecteur pliable, où la chaleur du soleil libère l'eau emprisonnée dans le gel, qui se condense alors et devient buvable.

Côté rendement, la veste produit entre 400 et 900 millilitres d'eau potable par jour, soit grosso modo une à deux petites bouteilles, selon le taux d'humidité de l'air. Une version posée au sol plutôt que portée grimpe, elle, jusqu'à 1,3 litre quotidien, et tient ce chiffre aussi bien dans un climat aride que dans une ambiance tropicale moite.

La comparaison avec Dune était écrite d'avance. Dans le roman de Frank Herbert porté à l'écran par Denis Villeneuve, les habitants de la planète désertique Arrakis enfilent des stillsuits, ces combinaisons qui recyclent la transpiration et l'urine de celui qui les porte pour ne gaspiller aucune goutte d'eau dans un monde où elle vaut plus cher que tout. Ici, c'est nettement plus ragoûtant, puisque la veste ne prélève rien sur le corps et se contente d'aspirer l'humidité de l'air.

Et le projet ne s'arrête pas à un simple blouson, l'équipe imaginant déjà glisser le même tissu dans des sacs à dos, des tentes ou des abris d'urgence, histoire de transformer du matériel qu'on transporte déjà partout en petite usine à eau qui ne réclame ni pile ni branchement électrique.

Bon, il reste des inconnues de taille, puisqu'on ignore le poids réel du vêtement, son prix éventuel et surtout sa tenue dans le temps une fois enchaînés les cycles d'absorption et de chauffe. Et 900 millilitres, c'est encore loin de couvrir les besoins d'un adulte qui marche toute la journée en plein cagnard.

N'empêche, pour un randonneur perdu ou une région privée d'eau, tirer un demi-litre du ciel sans la moindre nappe à proximité, ça peut tout changer.

Source : Techspot

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