PC gaming has become an expensive hobby; I'm experiencing that firsthand. Still, hardware occasionally drops to a more sensible price, and it can happen where you least expect it. Walmart's 'Deals & More' event is still live, running until October 11, and I spotted some tempting discounts for gamers.
Indeed, we already passed the cutoff for Amazon's 'Big Deal Days' pseudo-Prime Day tease, but Walmart constantly surprises me with how much PC hardware it stocks. If you're looking for a new portable rig or just an upgrade to your existing desktop, I've hand-picked a few obvious winners, like MSI's RTX 5070 gaming laptop for $1,349.00, down from $2,099.00.
"Capture every movement with the sharp and smooth 144Hz IPS-Level display."View Deal
MSI is synonymous with these kinds of events, almost always appearing with more affordable gaming laptops. The 15.6-inch Cyborg AI gets its name from the AMD Ryzen 7 260 processor, which includes an NPU for local AI tasks, though its other hardware is far more interesting.
You'll get an FHD (1080p) display that supports up to a 144Hz refresh rate, backed up by NVIDIA's GeForce RTX 5070 mobile GPU and the DLSS upscaling technology that helps it reach those kinds of matching frame rates. Essentially, it's a mid-range gaming laptop that's fallen below its typical price range.
Its 1TB SSD has plenty of space for games, and 16GB of DDR5 RAM is a good match for its components, all packaged in an RGB-laden chassis. Wi-Fi 6E means fast wireless networking, though you can always rely on the included Ethernet LAN port for the fastest possible wired speeds.
"Game even faster with the SANDISK Optimus GX 7100 NVMe SSDs with PCIe 4.0 boasting Sequential Read/Write speeds up to 7,250/6,900 MB/s."View Deal
If you already have a gaming laptop or a desktop PC with limited storage space, you could always upgrade it to a hefty 2TB with the Optimus GX 7100 for $399.00. It's a PCIe Gen 4 drive, which is about as common as it gets, though it'll still work in a PCIe 5.0 socket if you don't need anything faster — and frankly, most of us don't.
"This 27-inch (2560 x 1440) monitor combines jaw dropping specs including an QD-OLED panel that supports blazing-fast 240Hz refresh rate."View Deal
And, once again, I'm advocating for 1440p monitors as the best balance of clarity and value. At 27 inches, this $269.00 Acer Nitro QD-OLED display offers up to a 240Hz refresh rate, which is arguably more beneficial than pushing higher resolutions. I've seen enough QD-OLED panels to know that the increase in contrast is totally worth it over IPS LCD, if you can stretch your budget for it.
Peripherals make for the best value upgrades
Razer's Viper V3 HyperSpeed wireless gaming mouse. (Image credit: Windows Central | Zachary Boddy)
"Delivers up to 280 hours of high-performance gaming battery life on a single AA battery, supporting intense scrimming and tournament schedules."View Deal
"Equipped with Hall Effect sensing sticks, offering a lifespan of up to 5 million cycles, precise feedback, and wear-resistant rings to prevent drift."View Deal
Sure enough, sometimes all you need is a new mouse or a controller. It depends on how you play; if you're mostly sticking to cloud gaming, then the $39.99 GameSir G7 HE joypad is a wired option with drift-proof Hall-Effect sticks that should last for years and years.
In among the litany of failures across Xbox and Microsoft in general, there are at least a few dozen undeniable epic business wins. One of those is undoubtedly Minecraft.
The blocky craft 'em up adventure already had huge momentum when Microsoft acquired it, but the firm has since turned Minecraft into a cultural powerhouse, with a merchandising and licensing empire that is often overlooked in general gaming discourse. Microsoft thinks there are more opportunities like this ... and that's why it is creating a new division under Xbox today.
"XP" is a new department under Microsoft's gaming team, led by new XP CEO Kayleen Walters, former president of Minecraft.
It's virtually impossible to go to any city or toy store in the world and not see mountains of Minecraft merch. (Image credit: Mojang Studios)
Microsoft put out a blog post today outlining the vision for XP, which will essentially operate as a licensing pipeline across all of Xbox's major franchises.
"Xbox Pictures" will focus on opportunities to bring Microsoft gaming franchises to the big and small screen, in the forms of movies and TV shows. Microsoft has already revealed a range of content in this area, including content for Gears of War, Wolfenstein, Diablo, among others. Big wins here include the Minecraft movie and Fallout TV show, both of which were huge successes in their own right, and vastly boosted interest in the games.
"Xbox Products" will extend what Walters has already done for Minecraft in the form of merchandising and other product lines. Microsoft says that these will be "authentic" to the fandoms. Toys 'R' Us recently announced plans to open dozens of new stores, focusing on the new adult toy-collector cohort. I suspect Microsoft may seek to join in here ... perhaps we could see Skylanders return?!
Could the Overwatch map "Blizzard World" theme park become a reality?! (Image credit: Blizzard Entertainment)
"Xbox Places" will be a new division focusing on fan events and theme park experiences. Microsoft specifically referred to BlizzCon in the press release here, and I recently heard whispers that Microsoft was interested in extending the BlizzCon model to other major Xbox franchises. Microsoft also has a theme park for Minecraft going live in the UK next year, set as a test bed for this type of thing. Perhaps the Overwatch map "Blizzard World" will become a reality some day ...
Finally, we have "Xbox Partnerships," which will continue the work Microsoft already does bringing its universes into other brands. The recent IKEA Xbox furniture line is an example of this, as well as the Blizzard McDonalds promotion in the UK, and the recent Fanta Xbox Game Pass integrations.
Kayleen Walters spent 13 years at Lucasfilm doing the same kind of work between Disney's theme parks and merchandising empires for Star Wars, and delivered the same for Minecraft during her tenure at Xbox. Now, Microsoft is hoping to extend that even further to franchises like Fallout, Call of Duty, Candy Crush, and more.
Reaching Xbox fans outside of Xbox
Speaking on the appointment, Kayleen Walters had this to say about XP and the potential that exists in Xbox's franchises.
"XP was created from a simple but powerful belief: the world's most beloved gaming franchises have an opportunity to reach people far beyond the boundaries of the game itself. Fans don't just play our franchises. They watch them, wear them, attend them, celebrate them, and connect with them in countless ways. XP brings together the teams responsible for helping XBOX franchises show up in the world in bigger, more meaningful ways."
Microsoft has also appointed former Reddit and Meta executive to run Minecraft in Walters' stead, with a goal of growing Minecraft's chops as a developer platform, taking on Roblox and the like.
This era of Xbox revolves around synchronizing and utilizing Microsoft's acquisitions of the last few years, identifying the clear opportunities that the Minecraft movie and Fallout TV show has presented. Other big media properties of recent years, spanning Cyberpunk, to Castlevania, to Resident Evil, have all seen significant uplift as a result of successful delivery of these shows and movies.
The Halo TV show was universally panned by fans as a huge missed opportunity. (Image credit: Microsoft / Paramount+)
Of course, those movies and TV shows have to actually be good. And as the Halo TV show has taught us ... a flop can actually do more harm than good to a gaming brand and its potential. There's no guarantee Microsoft and its partners can easily emulate the success of the Fallout TV show and Minecraft movie with other properties. I would like to see them take another stab at a Warcraft movie, though.
In any case, Microsoft has explored this segment before with Xbox Entertainment Studios, which fell apart quite rapidly. Microsoft knew this segment was going to be big, as far back as 2012. Although it seems Microsoft now has the good sense to work with external experts (like Netflix and Amazon Prime) rather than try to develop some of these products in-house.
It remains to be seen if the results of this venture will actually deliver. There's definitely a clear and obvious opportunity here, and Xbox's primary competitors, Nintendo and PlayStation, are leaning heavily in this direction already.
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Splitting up with your partner usually leaves both parties on rather poor terms, or is that just me? In the case of Undead Labs, the developer behind State of Decay, that seemingly isn’t the case.
In a recent interview with Game File, Undead Labs Studio Head Philip Holt was asked why the studio is still sticking with Game Pass, and here’s what he said:
I don’t know that we’d be in the place we are today if not for the Game Pass audience
Philip Holt - Undead Labs Studio head
Shocking many I'm sure, as again another developer comes out in defence of Game Pass, but Holt does go on, stating:
"Even today, we have several thousand people coming through the door every day. The benefit of State of Decay is that it’s a very retentive game. Last time I looked, something like half of our monthly active users have been in the game for close to two years, and a quarter for more than five. A lot of players from Game Pass come in and they’re like ‘this isn’t for me’ and leave. There is a high churn rate. But of the players we capture, we capture for a long time. And then they become franchise fans and consume other titles, and they’re excited for State of Decay 3. It’s really helped us achieve scale."
He continues, lamenting Game Passes reach:
"How do we make the most of that for State of Decay 3? Our biggest investment by far is the four-player co-op shared world, so a large audience that comes through Game Pass becomes a huge benefit. They play State of Decay 3, it is a great experience with friends, they invite their friends, and many of them will be on other platforms. It is a vector of growth for us."
The full interview dives into a plethora of additional details, including how the studio is working with three co-development teams to keep the project on track, so I do suggest you dive in and read it yourselves. But it’s great for us Xbox fans to see Holt take this position and recognize the value of a service like Game Pass despite the split with Xbox.
Thankfully, State of Decay 3 is full steam ahead for next year. As quite the zombie fanatic, I’m excited and hopeful that the game does well. It remains the one game I wish Xbox hadn’t chucked out amid their restructuring, but alas.
Do let me know your thoughts on Holt’s comments down below!
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Xbox CTO Scott Van Vliet has taken to X (formerly Twitter) to confirm that more is coming to make development on the platform easier. Despite already rolling out numerous positive changes for developers, Van Vliet states that the company is actively working to remove further friction.
“We’ve heard the feedback from developers: bringing a game to XBOX should be easier than it is today. We agree, and we’re working to make it better. We care deeply about ID@XBOX and the developers who build for XBOX. We’re starting with some of the areas we know can create unnecessary friction, including our concept and publishing processes, and simplifying them so developers can spend less time navigating process and more time bringing great games to players. More soon.”
It’s great to see Xbox address developers directly here and whilst what exactly will change is kept rather vague for now, and doesn’t give much away, outside of simplifying concept and publishing processes, it's still nice to see acknowledged, and publicly no less.
At the same time, Microsoft expressed confidence that developers could now get working within the Xbox development environment in about 30 minutes, making the onboarding process significantly simpler than before.
For folks like me, and you, it won’t really mean much if you just play games. But for developers, Xbox is making serious strides to lower as many barriers as possible. Eventually, maybe skipping Xbox won’t be an option anymore? Who knows?
Hopefully, we hear more soon about the specific changes Van Vliet is referring to. Despite not being all too technically inclined with game development, I do enjoy dabbling here and there, and as an Xbox fan, it’s exciting that more and more developers might see the platform as more viable in the future.
With that said, let me know if things like this excite you or not by commenting down below, and be sure to take part in our poll.
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After the double-whammy launch of Gears of War: E-Day and Minecraft Dungeons 2, things are quietening down for Xbox Game Pass as its next batch of new titles includes a mixture of older AAA titles like Battlefield 6 and intriguing new IP like the soulslike FPS, Valor Mortis.
Here's the full list of Xbox games coming and leaving Xbox Game Pass for the second half of October 2026.
Game
Date Available
Available on (Game Pass versions)
Echo Weaver
October 8, 2026
Cloud, XBOX Series X|S, and PC(Ultimate, Premium, PC Game Pass)
Forever Ago
October 8, 2026
Cloud, Console, and PC (Ultimate, PC Game Pass)
Neon Abyss 2
October 8, 2026
Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)
Battlefield 6
October 13, 2026
Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)
Deep Dish Dungeon
October 13, 2026
Cloud, Xbox Series X|S, and PC(Ultimate and PC Game Pass)
Valor Mortis
October 13, 2026
Cloud, Xbox Series X|S, Handheld, and PC(Premium, Ultimate and PC Game Pass)
Bluey’s Happy Snaps
October 15, 2026
Cloud, Console, Handheld, and PC(Ultimate and PC Game Pass)
Chained Beasts
October 15, 2026
Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)
Beyond These Stars
October 15, 2026
PC (Premium, Ultimate and PC Game Pass)
Games leaving Xbox Game Pass (October 15)
A Plague Tale: Requiem (Cloud, Console, and PC)
Clair Obscur: Expedition 33 (Cloud, Console, and PC)
Crime Scene Cleaner (Cloud, Console, and PC)
Donut County (Cloud, Console, and PC)
Evil West (Cloud, Console, and PC)
Nova Roma (Game Preview) (PC)
Pacific Drive (Cloud, Console, and PC)
Superball (Cloud, Console, and PC)
The Casting of Frank Stone (Cloud, Console, and PC)
Windows Central's take
The biggest game on this list is Battlefield 6, the latest entry in EA's long-running military FPS series. The game has received generally favorable reviews, with critics praising its tight gunplay and multiplayer, but felt the single-player was lacking in the character writing and plot departments.
Battlefield 6 will arrive on Xbox Game Pass on October 13, 2026, which will be the same time the game launches its fifth season.
This season will have players battle in Las Vegas with several new maps, weapons, and vehicles, a new Operation, a Halloween event, a Server Browser, a #REDSEC: Rapid Royale mode, Platoons, and more.
However, I'm not sure players will have time to play this game because three days after Battlefield 6's induction into Xbox Game Pass...will mark the launch of Call of Duty: Modern Warfare 4, one of the most anticipated Xbox titles of 2026.
Will Battlefield 6 manage to capture player retention away from its biggest rival in the military shooter genre with its Xbox Game Pass inclusion and Season 5 content? Will Call of Duty: Modern Warfare 4 sweep Battlefield 6 under the rug with its massive campaign mode, intense PVP modes, and new DMZ extraction mode?
Only time will tell next week.
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While a lot of the Microsoft Surface/NVIDIA co-event is talk of AI, and indeed RTX Spark isn't being marketed as a gaming platform so much, gaming still got a pretty big mention.
One of Microsoft's biggest franchises, Call of Duty, will be available on RTX Spark devices at some point in 2027. At first that might not sound like a big deal; after all, it's a Microsoft game on a Microsoft-powered platform.
But as with the Steam Deck and the Qualcomm Snapdragon X platform, the big sticking point has been anticheat support. Lots of games can be played on Windows on Arm already, and surprisingly well. But anticheat support is still in its infancy, and this news means that Activision's Ricochet is being developed to run on ARM64.
Call of Duty is coming to a Surface Laptop Ultra near you. (Image credit: Daniel Rubino | Windows Central)
What can we take from this? Well, the view I'm taking as a Call of Duty player is that this is a pretty significant development for the future of the franchise. Sure, folks buying RTX Spark laptops and desktops in the foreseeable future are likely developers or AI enthusiasts first, but people still like to game.
Folks can talk about whether Ricochet is any good or not until they're blue in the face, but it's required to play modern Call of Duty titles on PC. Today, that means AMD and Intel-powered systems only because of the kernel-level anticheat.
Coming to RTX Spark means Ricochet is being developed to support ARM64, and in the longer term, that surely means not only systems using NVIDIA's chip. I still long to see a world where Snapdragon and RTX Spark chips are powering future handhelds, and I want those devices to be able to play my favorite game my hopeless addiction.
Failing that, at some point I know I'll be moving to Windows on Arm fully. Even if it's not for some years, given the price of everything, it's going to happen, and I want all my games on there.
Will it be Modern Warfare 4 that arrives first on RTX Spark, or will we have to wait for next year's game? (Image credit: Windows Central)
Ricochet joins the likes of Epic's Easy Anti Cheat, Denuvo, and Battleye, all of which have plans to support Windows on Arm.
The other thing we can take is that it was very deliberately announced as "Call of Duty." Not Modern Warfare 4, which is the next game to launch on October 23 this year. 2027 is a big window of time, so it is possible it could take until next year's game to get everything up and running.
Then there are the legacy titles that also use Ricochet. Will these be included, or just the most current release at the time?
In any case, I'm glad to hear this news. Even if Windows on Arm isn't going to be a true gamer's platform for a while yet, we have to start somewhere. And this is a big step in the right direction.
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Xbox stated recently that its restructure is "75% complete," with staffers still wondering what additional layoffs might be on the table. But for now, Asha Sharma took to the internal airwaves to give Xbox staffers an update on what to expect in the coming months from Xbox's overall plan. The quotes below were transcribed to us and verified with multiple sources.
Xbox's big plans for PC and gaming in general: easier publishing, and a Battle.net boost
Battle.net now contains a range of first-party Xbox games, and now also includes its first third-party game in the form of The Witcher 3. (Image credit: Windows Central | Jez Corden)
Sharma spoke on a range of topics at the event, some of which we covered yesterday which you can read up on here. There, Xbox's Asha Sharma spoke on the need to strengthen Xbox's core user base: console users, with plans to boost Xbox Series X|S and the next-gen Xbox Helix "family of devices." But today, I'd like to highlight her comments on Xbox PC and its future, which includes boosted publishing powers for developers, more support for Battle.net, and more.
"On PC historically, we've taken a one-shot approach. We've had one app, and that's what we've focused on. As we have dug in, we're leaving a lot on the table," Sharma said. "It turns out that Battle.net supports an audience that we're not reaching outside of it, and it is awesome at it. The retention is nearly as good as Steam's retention, and we've never really put any work behind it as a platform. And so, we are doing that. We are doing it the right way for that community. It'll be great for our first-party games, and great for select third-party games too."
Indeed, Battle.net recently picked up its first third-party game in the form of The Witcher 3. Activision previously experimented with Battle.net, putting Call of Duty and Tony Hawk's Pro Skater up on the service, and Xbox chimed in with DOOM and Avowed, among others. Blizzard seems to be taking a more curated approach to content on Battle.net, as opposed to opening the flood gates Steam or Xbox PC-style. Retention refers to return users, and not necessarily total users. Sharma is saying that once they're in the ecosystem, Battle.net users stick around at a rate almost as good as Steam.
None of this means Xbox plans to ditch Steam, though.
Xbox will continue to operate on Steam, although it's increasingly exploring its options to grow on PC. (Image credit: Windows Central)
"We will continue to invest in other PC apps as long as they reach distinct audiences," Sharma emphasized. "The Windows app [Microsoft Store] reaches a lot of people around the world. In fact, in China, it is the number one store," Sharma said, although it's unclear by what metric they're measuring this. It's true that Fortnite, Roblox, and some other major service-type games are available on the Windows Microsoft Store, and not on Steam. I'm told many users in China access Steam via a VPN, which probably clouds some of these figures.
"We're collaborating across the board," Sharma said, "we're doing a lot this fall [in terms of offers] through OEMs. We have an offer going out to 14 million OEMs. I saw some great pre-install work that's happening for [World of Warcraft], and some great conversion numbers. We will continue to succeed on Windows. There are a billion Windows PCs. There's no reason we shouldn't be serving our audiences there."
OEMs refers to companies that build and ship Windows-based devices. It sounds to me like Sharma and Xbox are working to bundle other content with upcoming laptop launches. Many laptops come with PC Game Pass codes these days, for example, and it sounds like World of Warcraft may come with launchers and gametime pre-installed on some devices to celebrate the launch of WoW: Forever and further boost Battle.net in general.
Microsoft's systems are often confusing for developers. Tainted Grail recently picked up the Xbox Play Anywhere tag, but the cloud saves are broken, and the game delivers two separate packages when installed on PC, one PC version and one Xbox console version which naturally won't run and reads as "corrupted." This shouldn't be possible. (Image credit: Jez Corden | Windows Central)
Finally, Sharma spoke about making it easier to "work with Xbox," echoing complaints I've heard from developers big and small about building games for the Xbox ecosystem.
"Right now, it is simply very hard to work with Xbox," Sharma admitted. "So, we are simplifying the targets, we're moving to a headless partner center, we're taking the cruft out of our APIs, and we're making them machine-readable. There's a lot of work here. We need developers to be able to work with us, understand how they are performing, and have tools that actually grow their business. There's a lot we can do here. I'm encouraged by the work happening."
The idea here is to make Xbox's publishing programs as simple and automated as possible, reducing the need for human-intervention and bottlenecks. You might notice on Metacritic that PS5 and Steam reviews of games often vastly outstrip their Xbox counterparts. One reason for this is that developers' games often seem stuck in certification until the last minute on Xbox, with reviewers and content creators opting for PS5 and Steam versions as codes usually come in much earlier there.
More problematically, Microsoft's publishing requirements often just see indie developers rejected without providing any clear reasoning, despite obtaining clearance on Steam and PS5. It's often only when the Xbox community gets involved and makes noise that some publishers get their work cleared through cert, which is absolutely stupid. It sounds like there's an effort to fix this, thankfully.
PC gaming is a huge opportunity for Xbox, both on and off Steam
Yesterday, Xbox CEO Asha Sharma spoke of working with partners on hardware, likely in reference to more Xbox Ally-style devices. (Image credit: Jennifer Young - WIndows Central)
Microsoft's core focus is rebuilding its Xbox Series X|S console business ahead of the Xbox Helix launch, but it's encouraging to see they're not abandoning efforts to strengthen their PC offering.
In years past, Microsoft earned itself a reputation of hostility among PC players, with services like Games for Windows Live remaining notorious to this day. As of 2026, Xbox's offering on PC is far far better. The Xbox PC app is in a much better place (although could still be better), the Xbox Ally X handheld is a fantastic console companion for Xbox Play Anywhere fans. And perhaps ironically, Microsoft's disc-to-digital program on Xbox consoles is offering a way to acquire physical PC games for the first time in years, strangely.
Microsoft still has a way to go on building trust with PC gamers for sure. I would argue having more open dialogue with the community there and having a more public, prominent feedback program similar to what we've seen on Xbox Series X|S would help. PC Game Pass is still a very strong offering, and Battle.net is arguably the best of the publisher-focused launchers, vastly outstripping stuff like Ubisoft Connect and EA Play.
PC gaming is a very different culture to console gaming, and arguably more competitive. Steam is absolutely beloved, and outside of that, we have an arrangement of publisher-focused launchers like the Riot Client and HoYoverse launchers. Xbox PC still needs a lot of work on the performance side, especially on handhelds, and the integrations with external launchers like Battle.net itself aren't always the best. But as an Xbox-first, Xbox PC-second gamer, I've been encouraged by the work here. I'd love to see Xbox boost publisher relationships and discoverability for indie games, improve the search functionality on Xbox PC, and also streamline processes for getting Xbox Play Anywhere functional.
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Call of Duty: Modern Warfare 4 is just over a couple of weeks away (less if you get the early access to the campaign), but there's still time to get your pre-order in before that.
If you're ordering on Xbox Series X or PS5, then there's a strong case to order a physical copy, because you can get some free stuff with your purchase.
Modern Warfare 4 (with 5 hours of 2XP): $69.99 With campaign, multiplayer, and DMZ to enjoy in this year's Call of Duty and its Korean setting, there's plenty to sink your teeth into. Amazon's pre-order will help accelerate those early hours with a pocket full of 2XP tokens to use as you level up.
After a bit of a slow start, there's actually a lot to look forward to in Modern Warfare 4. DMZ has finally had a full reveal, and there's still more to come. But it looks extremely promising, turning Call of Duty into a serious extraction shooter.
The campaign is a return to normality after the unusual one we had in Black Ops 7, with the Korean setting looking absolutely glorious from what we've seen so far.
As ever, we'll be jumping into a new Mastery Camo grind, and there will be all manner of calling cards, blueprints, and other items to unlock, and no shortage of things to do.
It's also worth remembering that Modern Warfare 4 will not be available on Xbox Game Pass at launch. After back-to-back releases, the title has since been removed, and we don't expect to see it added to the library until October 2028 at the earliest.
So if you want to play, you need to buy like the old days. So you may as well get some added bonuses for yourself while you're at it.
If, like me, you've been playing Black Ops 7 all year, you probably have a good stash of 2XP tokens already, so I'd definitely go for the steelbook. That and I'm a sucker for a steelbook. But if you've had time away, those 2XP tokens will certainly help you burn through the early levelling process a bit quicker.
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Color me surprised. Somehow, Halo: Campaign Evolved survived?
Yes, according to leaker @Mr_Rebs_, who detailed what’s left of Halo Studios in his latest video. He also broke down plans for a final content update for Campaign Evolved and clarified the team’s connection, or rather lack thereof, with Activision. As we all know, Activision is now in control of Halo, so let’s first jump into what we know about the remainder of Halo Studios.
To many’s surprise, and perhaps chagrin, Pierre Hintze has remained. He is a figure of controversy within the studio, but he continues to head a 30-person team. Their priorities are set to be handling Halo Fest and shipping a content update for Campaign Evolved.
For those unfamiliar, Firefight is Halo’s PvE mode featuring wave-based gameplay, whilst Theater mode lets players replay their matches, record clips, and use free-cam within their played matches. It was a great tool for the likes of Machinima, so shout-out to anyone who remembers those.
Rebs also mentions that some things may be cut due to the recent layoffs, so don’t hold out hope just yet on all of these making it into the game.
His source also expects Halo Studios to disappear completely in the future. The remaining team has no contact with Activision or the future of Halo, a fact I’m personally pleased with. I haven’t been best pleased with the state of Halo these past 15 years.
It’s weird, and almost bittersweet, how things have panned out. I don’t know if Activision is the right choice for Halo. I do have some thoughts on it, and I am more positive about the prospects of another Halo game from Activision than I am about another Halo Studios effort. But it’ll be years before we see the fruits of Activision’s labor.
Frankly, unless the game is a massive hit, I’d be surprised if anyone really comes back to Halo. Then again, I know I’ll somehow find a way to muster up the courage to potentially be disappointed for the hundredth time.
Let me know your thoughts on a potential last update for Campaign Evolved, whether you’re happy nobody at Halo Studios is jumping ship to Activision, or anything else down below in the comments.
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On October 6, 2026, Overwatch commenced its fifth season titled 'A Grim Doctrine' and it will feature the public playable debut of a vampiric hero named Doctrine.
Additionally, this season will feature a new anime collaboration, a new map and event, reworks to existing heroes, and Battle Pass adjustments.
Here's everything you can expect to see in Overwatch Season 5.
Doctrine's abilities and perks. (Image credit: Blizzard Entertainment)
Announced in a trailer at BlizzCon 2026, Doctrine arrives for the final story beat of The Reign of Talon storyline. However, Doctrine's story is linked to Doomfist, who just broke him out of the Grímsvötn prison, since both share an obscure past.
As a support hero, Doctrine brings both defensive and offensive capabilities. With his Eternal Scepter, he can heal allies and damage enemies from mid-to-long range.
Additionally, he deploys bat-like drones to boost the team's healing and attack speed, and he triggers his ultimate to redistribute life force across the battlefield, giving allies Overhealth while reducing enemy health.
New Map and Event
The new Grímsvötn map. (Image credit: Blizzard Entertainment)
Doctrine's lore video isn't the last time we'll be seeing Grímsvötn. With Season 5, the prison arrives as a playable map for the Escort mode, the first new Escort map in years, actually.
The Season's event is connected to the month of Halloween as well. In Mystery Madness: Graveyard Games, you start as a random hero, and after each death, you come back with new random weapons to create a monstrous combination.
Adjusted Battle Pass System and Reworks
Sombra and Roadhog reworks. (Image credit: Blizzard Entertainment)
Many live-service games have left the standard single Battle Pass system behind. It's now Overwatch's turn, and they finally adjusted the system to feel way less strict and with less fear of missing out.
Battle Passes from Seasons 1–15 will be available again, and you can pick up where you left off. Players can also have both the current Battle Pass and an Unvaulted one active at the same time. Unvaulted Passes, however, do not include Overwatch Coins, XP Boosts, Mythic Prisms, Prestige Titles, or Mythic Hero and Weapon Skins.
On the rework side, the long-awaited adjustment for Sombra is here, changing the Hero from Damage to Support. This change targets specifically her abilities; Hotfix now heals a selected ally, and Cyberspace creates an area that heals allies while inflicting the new Weaken status on enemies.
Roadhog is also getting his own adjustments. His Scrap Gun now fires two bursts per volley with a stronger center projectile in each. The Trash Compactor ability now takes incoming enemy projectiles and sends an explosive shot back, which damage scales with how much punishment was absorbed.
Mythics and Crossover skins continue
Overwatch x Solo Leveling (Image credit: Blizzard Entertainment)
As with most Seasons, A Grim Doctrine brings a collaboration with another franchise, this time with the anime Solo Leveling. Genji, Reaper, Anran, Reinhardt, and Lifeweaver will all be getting skins inspired by the characters of Solo Leveling, such as Sung Jin-Woo and his Shadow Monarchs, Cha Hae-In, and Choi Jong-In.
For Mythic skins, it's Wuyang with the Mythic Dragon Shaoxia Wuyang skin. This skin brings dragon-inspired cosmetics and VFX across its four levels.
Lucio's new Mythic weapon, the Treblemaker. (Image credit: Blizzard Entertainment)
In the past few days, the Overwatch team has been teasing on social media with an emoji of a frog.
Now we know that this was referencing the new Mythic weapon: Treblemaker, Lucio’s first Mythic weapon. One of the coolest Mythics by far, if I say so myself, bringing audio and visual effects while the weapon itself holds a charming frog inside.
For those looking for fashion that fits the season, both in-game and in real life, the Tech Witches collection brings witch hats and bats to help you achieve that. These new skins will be available for D.Mon, Shion, Juno, Sierra, and Jetpack Cat.
Fight together, Stay together
Team Drives will return on October 29–November 1. The competitive mode allows players to stay squadded up to progress through Gladiator Ranks. With Season 5, though, Team Drives also makes it way to Quick Play.
Will you be joining Overwatch in this new spooky Season and final chapter of the Reign of Talon? What do you think of the reworks of Sombra and Roadhog? If you have any thoughts on the matter, let us know in the comments, on Reddit, or in the poll.
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Vous le savez, The Legend of Zelda: Majora's Mask existe en version européenne, avec une ROM PAL 1.1 qui embarque 4 langues (anglais, français, allemand et espagnol), mais
2Ship2Harkinian
, le portage PC du jeu dont je vous ai déjà parlé, ne reconnaît que les 2 versions américaines.
C'est pour cela qu'un fork non officiel a décidé de lever cette limite en permettant une lecture de la ROM version PAL 1.1 directement depuis Windows, Linux et Android !
Bien sûr, le fork garde le support des ROM américaines, et comme toujours pour ne pas tomber dans le piratage, il faudra au premier lancement du jeu, désigner l'emplacement de votre ROM à vous (que vous devrez avoir normalement rippé vous-même depuis votre propre version pour rester dans les clous plutôt que dans choper une sur un site random ^^). Ensuite, le jeu génèrera localement son fichier de données (mm.o2r), et les lancements suivants démarreront directement dans le jeu.
Le menu Options sur Android, avec le français sélectionné parmi les quatre langues de la ROM PAL 1.1 (capture fournie par l'auteur du fork)
Sous Windows, il faut donc décompresser le ZIP et lancer 2ship.exe, en gardant 2ship.o2r à côté. Sous Linux, c'est une archive et un exécutable 2s2h.elf, avec le même fichier à ses côtés. Sur Android, il faut l'APK (ARM64 uniquement, Android 7 et OpenGL ES 3.0 minimum), et la version mobile ajoute des commandes tactiles qu'on peut masquer, un menu redimensionnable et un dossier de données déplaçable sur carte SD.
Pas de build macOS, en revanche, alors que le projet d'origine en propose un et ça, c'est un méga snif pour moi.
Alex, l'auteur de ce fork a aussi ouvert une demande de fusion chez 2Ship pour intégrer tout ça au projet d'origine, j'espère que ça passera.
Et après, peut-être qu'il pourra s'attaquer à
Zelda 64 Recompiled
, l'autre portage de Majora's Mask dont je vous ai parlé, car lui aussi n'accepte que la ROM américaine..
You can now beat the scalpers and ensure that you get what I believe is the most stunning Xbox controller ever made. Pre-orders for the Xbox Wireless Controller X25 Special Edition are live right now!
A translucent green design lets you see the internal components of the controller while also giving you a shot of nostalgia. Fans have wanted a green controller like this for years, and Xbox finally delivered.
X25 Controller: $79.00 This Xbox controller has a translucent "OG Green" shell that lets you see the internal components of the gamepad. It celebrates the 25th anniversary of Xbox with some nice touches, such as its ABXY buttons being the same colors as those on the original Xbox controller.View Deal
An ode to Xbox
Microsoft announced the Xbox Series X25 earlier this year. While that console is gorgeous, those who already have an Xbox Series X may not buy another console just for a refreshed look. But you can celebrate the 25th anniversary of Xbox without spending $899.99.
The Xbox Wireless Controller X25 Special Edition is "OG Green" and has a translucent body. Small touches such as the ABXY buttons matching the original Xbox controller add up to make a stunning controller. The bumpers are even black and white similar to the black and white buttons of the "Duke" controller.
The black Xbox button shines a green light as a throwback to the early days of Xbox. The back of the controller has a see-through panel featuring the classic XBOX logo.
Unfortunately, as with most collectible hardware, scalpers will gobble up a lot of the stock of the Xbox Wireless Controller X25 Special Edition. Locking in a pre-order early is your best bet to avoid inflated resale prices.
Today, Xbox CEO Asha Sharma addressed all of Xbox in an internal town hall, the transcript of which was shared to Windows Central and verified by trusted sources.
"Why do we exist?" Sharma said, "We exist to be where the world plays, we will know when we have a billion daily active people, and we have a right to win because we're now focused on our fans and franchises."
New Xbox CEO Asha Sharma has doubled down on Xbox console as central to the business. (Image credit: Getty Images | Bloomberg)
Sharma noted that Xbox was declining in hours spent, players, and revenue at the start of the year. She now says Xbox has stabilized in hours spent, and she's now said after year-over-year first party declines, Xbox has now returned to growth in this area. She reiterated that the previous Xbox Game Pass strategy sent Xbox into "freefall" declines on the balance sheet, likely referring to the damage at both ends to Call of Duty and Xbox Game Pass.
UPDATE: To clarify, when speaking about growth here, I'm told Asha Sharma was using a chart referring specifically to first party growth, i.e. games that Xbox owns and publishes. I've updated the text to clarify this.
"We're making the right decisions to reinvest in the business, after an all time low, we've started to return to growth, more than 2 to 3 times what we were, and we expect that continue." Asha Sharma also called out Gears of War: E-Day, Minecraft Dungeons 2, and World of Warcraft Forever for having "strong" starts, and noted that Xbox has seen a 30% increase in positive brand sentiment over the past year.
Growing Xbox Series X|S, leveraging Xbox Helix, Xbox Game Pass, and more handhelds?
Xbox puts consoles back at the core of its business. (Image credit: Microsoft)
Core, content, creation, and connection, are the "four C's" Asha Sharma described as leading Xbox forward. She said that Xbox's market position suggests it needs to invest more in Xbox console, despite the fact the segment overall isn't growing in the gaming industry — she says Xbox still has an opportunity to grow in the space. She also said Xbox doesn't have "the right" to grow beyond console if it can't serve their "most valuable players the right way."
Asha Sharma says strengthening Gen-9 (Xbox Series X|S) is key to this, calling out innovations like Xbox Cloud Gaming, Xbox's disc-to-digital program, and Xbox Play Anywhere growth. She also hinted that Xbox Game Pass will get more "flexible for more players" in the future, reiterating previous hints that users will be able to tailor exactly what types of content they want to access in the service.
Asha Sharma also called out Gen-10, Xbox Helix, describing it as a "family of devices."
"We are moving to a family of devices for Gen-10. There is not one device that fits all. We will certainly have a great console first, but we also know that many players will be on the go. There are some things that we are the best in the world to manufacture, and there are other things that will we partner on. So, we will be sharing more about that as our plans develop. The operating system is starting to look really good. We're very excited about this."
Asha Sharma also spoke about Xbox PC and Battle.net, talking about an intention to grow Battle.net as a platform. She said Battle.net is almost on-par with Steam for user retention, and the recent partnership to bring CD Projekt RED's games like Witcher 3 to Battle.net will grow further. "We will do it the right way for those communities," she said, hinting that Battle.net will remain a more curated store compared to the likes of Steam or Xbox PC.
On further opportunities, Asha Sharma also revealed that Xbox PC is, in fact, the number 1 PC gaming storefront in China (although, it has been suggested to me that this claim likely excludes China-based Steam users using a VPN — I'm exploring this comment a bit more.)
Update: I'm told Asha Sharma was referring to the Windows Store here, not necessarily the Xbox PC store, which while linked are indeed separate technically. For context, he Windows Store is installed by default on Windows 10 and 11 PCs, and contains many games that aren't available on Steam including Fortnite and Roblox.
Asha Sharma also stated that they'll continue to invest in other PC apps where there's a distinct audience, i.e. Steam in general.
Sharma also said that Xbox is "simplifying" the target and streamlining APIs for publishing on Xbox to make it easier for developers to ship on Xbox Series X|S, Xbox Helix, and Xbox PC — which has long been a sore point.
Xbox's strategy looks like the right one, for now
Xbox CEO Asha Sharma, and Xbox Chief Content Officer Matt Booty. (Image credit: Microsoft (edit by Windows Central))
Microsoft has also doubled down on its core audience, Xbox console players, whose neglect became untenable at the start of the year as Microsoft seemed to focus on future-facing telemetry data at the cost of the current reality.
There are positive shoots throughout Sharma's pitch to Xbox staff, but she still noted upon caution with regards to the state of the economy, the RAMpocalypse, and generalized disruption in the entertainment biz.
How are you feeling about Xbox's new strategy so far? Let us know in the comments.
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In the System RAM section, which covers the spread of how many gigabytes are in use in a single PC, the three segments directly above 16GB grew. While 24GB and 48GB only climbed by 0.34% and 0.26% respectively, systems with 32GB of RAM jumped significantly, up 4.77%in September to hit a total of 42.22% of all polled Steam users.
The rise of 32GB systems had a direct impact on the 16GB section, which actually fell by 3.38% to land at 37.82% overall. This swing has placed the 32GB segment well in the lead.
Why are there now fewer PCs with 16GB of RAM than 32GB of RAM?
A look at Kingston Fury RAM installed in a desktop PC. (Image credit: Future)
What's going on here? Shouldn't the segment of gaming PCs with less RAM be growing? You'd think so, but that's not the case at all. Systems with 8GB of RAM fell by 0.99% (despite the host of new Windows laptops shipping with that exact amount), while 12GB PCs also fell by 0.29%.
Looking at other sections of the Steam hardware survey, there were some other significant jumps in September. NVIDIA RTX 5060 Ti adoption rose by 1.46% to hit 3.87% overall, with the RTX 5060 pulling in another 1.22% to hit 4.20% overall. The RTX 5070 saw the biggest climb at 2.30% to hit 5.86% overall.
Elsewhere, total hard drive space above 1TB rose by 3.79%, and 1440p displays also climbed by 5.18%.
These are larger swings across segments than I'm traditionally used to seeing, which generally means that something is going on behind the scenes. Checking out the Language section of Steam's survey, the share of Simplified Chinese users indeed grew by 7.42% in the same month.
If I were a betting man, that's where I'd put my money. An influx of new Chinese players with rather high-end systems could have skewed Steam's numbers. I'm not saying this accounts for all of the changes, but it certainly aligns with the major swings.
It wouldn't be the first time the Steam survey has had some noisy elements that stand out.
No, I don't think these swings are natural at all. (Image credit: Valve)
That's exactly what I'm expecting to happen with next month's Steam hardware survey, at least unless users are actually gobbling up expensive 32GB RAM kits and RTX 5070s at a far healthier pace than I imagined.
I've been keeping an eye on memory prices this week as it collides with Amazon's Prime Big Deal Days, and there's honestly not much to talk about. RAM is still stupid expensive, even with "discounts," and I don't expect anything much to change despite the promos happening at major retailers.
Do you agree that the major swings in Steam's September hardware survey are likely caused by an influx of Chinese players? Or do you think there's something else going on in the world of PC building? Let me know in the comments section below!
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Si vous avez la chance de rentrer de manif avec vos 2 mains, parce que hé, "c'est la démocratie", voici un outil qui va vous intéresser ! Ça s'appelle
OpenMouse
et c'est un configurateur de souris gaming qui fonctionne direct dans le navigateur. Vous branchez votre souris, vous ouvrez le site dans Chrome ou Edge, et vous réglez le DPI, le polling rate, et les boutons et le RGB (selon ce que votre modèle sait faire).
L'outil n'envoie aucune donnée à l'extérieur et en plus, c'est gratuit et sous licence AGPL. Maintenant, est-ce que ça va fonctionner avec votre souris ? C'est la grande question ! La liste du projet suit actuellement 746 appareils, dont 232 sont taggés comme "Compatible", c'est-à-dire confirmés fonctionnels avec un driver enregistré. Les autres sont des modèles demandés par la communauté, ou qui attendent un test matériel ou un driver.
Chez Logitech par exemple, la G502, la MX Master 3S et la G Pro X Superlight en font partie. Chez Razer, la DeathAdder V3 et la Viper V3 Pro aussi, mais la Basilisk V3 attend encore un test sur du vrai matériel.
Après, "Compatible" ne veut pas dire que tout se règle direct. La Corsair Nightsword RGB est marqué comme tel et pourtant, elle est en lecture seule (il faut fermer l'outil iCUE avant), et plusieurs autres modèles de la marque affichent "Driver nécessaire".
Et si vous avez une Razer sous Windows ?
Alors là, il vous faudra un utilitaire en plus car depuis Chrome 153, une page web ne peut plus toucher à la souris via l'interface que Razer utilise. En effet, Chrome a corrigé un bug Windows qui, d'après le billet d'OpenMouse daté du 12 septembre dernier, laissait cet accès ouvert depuis des années. Les Razer ont donc cessé de s'y connecter, ce qui fait que pour le projet, la seule solution c'est
Bridge
, un utilitaire optionnel qui s'installe sur l'ordi et qui permet de faire le lien entre la souris et l'app web.
Bridge est cool parce qu'elle permet aussi d'utiliser OpenMouse sous Firefox (Safari n'est pas encore supporté), ainsi que d'appliquer un profil de réglages au lancement d'un jeu, ou encore de vous prévenir quand la batterie de votre souris sans fil passe sous 20 %.
Par contre, c'est encore une bêta donc il n'y a aucune garantie ! À tester !
Shared by the fine folks at /r/GamingLeaksAndRumours on reddit, it seems the Xbox Design Lab itself might've just giving us the best glimpse yet at what to expect in the new Xbox Elite Controller, and it sounds rather enticing.
Although the APIs were already taken down by the time I saw the listing, it seems reddit was able to scrape the providers of the Xbox Design Lab storefront and discovered a variety of information about what to expect.
The highlights includes "advanced haptics," PlayStation-style, as well as full Design Lab integration for customization. It also comes with options for silent sticks, swappable d-pads as is typical, an adjustable scroll wheel (confirming previous leaks), and full TMR anti-drift Hall Effect thumbsticks — which is great news for accurate movement and aiming.
Here's the Xbox Elite Controller Series 3 spec summary in full from the reddit post.
Xbox Elite Controller Series 3 Specs (Rumored)
Features
Details
Thumbstick Modules
Hall-effect and TMR thumbstick options, with standard, loose and tight tension variants available.
Haptics & Triggers
Impulse trigger motors (ERMs) and "advanced haptics" using VCA motors.
Audio Controls
Dedicated audio scroll wheel.
Faceplates
Multiple faceplate options including metal finishes, named designs, colour variations and engraving.
Silent Sticks
Low-friction/silent stick option alongside standard and long stick variants.
Rear Paddles
Multiple paddle designs including standard, classic, doublewide, short, long and butterfly-style options.
D-Pad Options
Standard, cross and grippy/faceted D-pad designs, with cosmetic and performance variants.
Accessory Configurations
Support for 27 mapped topper and paddle combinations.
Price
Unknown?!
The post alleges that there were four SKUs listed. Two with, and two without the full haptics motors, split between base models and "complete" models that likely come with additional bells and whistles like charge docks, carry cases, and so on. Other features I've been hearing about include direct-to-WiFi connectivity to minimize Xbox Cloud Gaming latency, as well as easier device switching and management between Xbox, Bluetooth, and other sources.
I had heard that the Xbox Elite Controller Series 3 was imminent for a reveal. If this API leak is indeed true, its addition on the Xbox Design Lab suggests Microsoft may want it out in time for Christmas and the holiday shopping season.
Although, the leaks make no mention of price ... and that'll be the big kicker for many.
The new Xbox Elite Controller (Series 3) is doubtlessly imminent
A short while ago, the Xbox Elite Controller (Series 3) leaked in full on social media. (Image credit: Reddit (r/Controller) | Xbox)
I teased on the Xbox Two Podcast last week that I was expecting the Xbox Elite Series 3 out before Christmas, and this leak aligns with what I've been hearing.
I really enjoy the Xbox Elite Controller Series 2 for the convenience of having a permanently-charged controller. The battery life on the Series 2 is truly absurd, and the convenient and weighty charge dock beats all the other options I've seen on the market. Although ... the Series 2 is indeed notorious for quality issues. I've gone through at least two of them, maybe even more, with issues ranging from shoulder button failures to rubber grips falling off.
From speaking with sources about the Xbox Elite Controller, quality control and repairability has been a priority for the Xbox Elite Controller Series 3. It remains to be seen of course how it functions in practice. I'll be eager to get my hands on it and do a full review and teardown video so you guys know whether or not this is the one to buy.
I, for one, am pretty excited. Although there's no information yet on price, and the split between haptic and non-haptic versions makes me wonder just how pricy the haptic-based version will be if they're going as far to split them into separate SKUs. 🤔
Take this all with a pinch of salt for now, of course, but it probably won't be long until all of this is confirmed by Microsoft itself.
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DMZ returns as Call of Duty turns its hand to an extraction shooter once more. The original DMZ first touched on this, and then subsequent attempts were made with Modern Warfare 3 Zombies (MWZ) and later Endgame in Black Ops 7.
Unlike MWZ and Endgame, DMZ returns to the PvPvE gameplay loop of the original DMZ, much like other popular extraction shooters such as Marathon and Arc Raiders. Unlike those two, however, there is currently no planned PvE-only mode.
DMZ gets its own map, Hajin, where operators will drop into the Exclusion Zone. The basic loop is drop in, complete objectives, earn loot, and extract with your spoils. As it's PvEvP, though, you'll encounter both AI enemies and real-world players.
DMZ will also have its own progression track (though you'll still be able to earn overall player and weapon XP), leveling up to 70. Progression through the levels will unlock new FOB stations and crafting recipes among its rewards, so the higher you get, the better equipped you'll be. Pretty standard.
The Forward Operating Base (FOB) is your DMZ command center
The Forward Operating Base is your command center for all DMZ runs. (Image credit: Activision)
More is to come later in the week regarding the full tour of the FOB, but we do at least already have a basic overview of what it is and how it'll work.
Essentially this is your base of operations for all DMZ runs. The FOB "evolves with you" as you progress, turning from nothing into your own personal stronghold.
From the off you'll have five stations available, which will help you manage your operators, your stash, your mission directives, a firing range, and survival kits, which are "themed packs of loot items" used for crafting or gearing up. I'm hoping that these kits are acquirable via means that don't revolve around paying money, but we'll have to wait for the full intel drop to know more.
There's also the Deploy station that is permanently available, as you'll use it for the pretty obvious task of deploying into Hajin.
As you progress through DMZ, there are a further seven stations to unlock, some of which will track progression and offer a little vanity, others for crafting and acquiring better gear using resources or the mode's dedicated currency, DMZ cash.
Drop in, gear up, go hunting. (Image credit: Activision)
Each run in DMZ will follow a fairly regular pattern, albeit always with the threat of other players derailing you.
Progression relies on exploration, combat, and completing objectives across the various POIs. And looting, of course. Part of this can be influenced by the 3D Printer at your FOB, which will give you a heads-up on which parts of the map will drop items that you're specifically looking for.
Side Ops are the lower-stress objectives that will allow you to explore Hajin a little more, gather materials, and get intel on some boss locations. Dynamic Operations will reward DMZ Cash, XP, and Supply Drops that scale up in quality based on how many you've completed.
Looting will remain key, though, as besides stocking up on essential consumables such as armor plates and bandages, you'll also be on the lookout for special items, like keys to unlock better loot rooms. There are also apparently a bunch of underground entrances to locate from the more rural areas of Hajin.
You're also guided by DMZ Orders, which will help you both get to grips with DMZ and guide you on the right path to progression, as well as further the narrative.
After every DMZ deployment, you'll be presented with an After Action Report, whether you managed to exfil or not. Ratings go from F (I'm definitely getting plenty of those) all the way up to S++. It'll show you how you did on your run, as well as the XP progress you've made on your DMZ rank as well as your Dog Tag level. The latter will help you upgrade your operator's traits, so it's one to pay close attention to as you start to attempt the more difficult content.
DMZ is shaping up to be a big deal if they can execute it right. (Image credit: Activision)
The Hajin map for DMZ is a sizeable location packed with POIs of varying difficulty. If you've played MWZ or Endgame before, you'll have a basic idea of how it goes. The low-threat zone is where you'll start out, find your feet, and do some looting, and gradually you'll begin making your way into the higher-threat zones where the more difficult objectives (and better rewards) lie.
There is a lot more to digest as we head towards the launch of Modern Warfare 4 on October 23. I have plenty of my own questions that can't be answered until it's actually here, like how it's going to play out for solo players, how 'sweaty' the PvP will get, and such. But the initial impressions are pretty good.
In the "From the Ward" video (which you can see above) there's also a brief tease of what's to come via seasonal content, including new bosses, and, apparently, new maps, or at least, new parts of Hajin.
I want DMZ to be good, and I want it to be stacked with content throughout the lifespan of Modern Warfare 4. With only multiplayer or Warzone to play otherwise, I'm banking a lot on this mode. I'm probably not alone there, either. I can't do a full year on multiplayer alone.
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Call of Duty: Modern Warfare 4 is finally launching on October 23, and the mode that's probably most hyped is DMZ. It's been teased for some time, but as we get closer to launch we're finally getting more information on what it is, how it's going to play, and the mechanics we're going to be experiencing.
One of the key parts of DMZ will be the Forward Operating Base (FOB). This is essentially your command center before and after your runs, and crucially, it will evolve as you play the game and progress further.
The FOB will be made up of a number of different Stations, some more crucial to how well you're going to do than others. You'll start out with some, and as you level up, you'll unlock more, as well as be able to upgrade them.
At a glance
The FOB is your pre- and post-match hub where you'll manage every aspect of your DMZ deployments.
It's divided into FOB Stations, some of which are available immediately; others will unlock as you progress.
The Stations will help you manage loadouts and your stash, craft better gear, track your objectives, and even show off a little.
All Modern Warfare 4 DMZ FOB Stations and what they do
Your FOB will start out quite barren, but that will change as you progress. (Image credit: Activision)
When you begin, your FOB will be far from complete. Some Stations will be available straight away; others you'll need to unlock by leveling up through your DMZ progression.
Some will be essential to success in future runs. Others seem purely for your own vanity. Here are all the currently announced FOB Stations for Modern Warfare 4 DMZ, which are available immediately and which you can unlock as you progress, as well as what they can do for you.
Immediately available FOB Stations
Operators (Active Duty): Manage available operators, their status, upgrade traits, and choose one for deployment.
Stash/Loadout: The stash allows you to store gear you've looted from previous runs in DMZ, including weapons, gear, crafting materials, and more. When you extract from a run, you're able to offload items into your stash and then use the Loadout menu to equip weapons and gear for your next one.
DMZ Orders: The place to see your Mission Directives that will help guide you through DMZ, tell the story, and help you master the Exclusion Zone.
Firing Range: A Call of Duty staple for testing your weapons before dropping in for a run.
Survival Kits: Themed packs of loot that can be used to craft items or as part of your next loadout.
Unlockable FOB Stations
3D Printer: This is used for crafting items and upgrading other FOB Stations once you have the right items. Printer Resources and Ingredients can be found during deployments in DMZ.
Gunsmith: Spend DMZ Cash to buy attachments for weapons you've looted or craft new ones from scratch. Attachments are based on the level of the weapon and the shared attachments you've unlocked. Extracting Weapon Manuals increases the selection of weapons you can craft.
Vendor: A daily rotation of items you can buy with DMZ Cash.
Bounty Leaderboard: Tracking the most successful PvP players in the Exclusion Zone.
Boss Board: Buy intel on Lieutenants, and additional information on Commanders.
Dog Tag Case: Show off the dog tags you've collected from defeating other players during your deployments.
DMZ Progression: Monitor your DMZ progression track and the rewards unlocked at their corresponding levels.
Always available FOB Station
Deploy: Does what it says on the tin. You'll go here to drop into Hajin for a new DMZ run.
We're promised a further intel drop on the FOB soon, including a full tour. As we know more about the FOB Stations in Call of Duty: Modern Warfare 4 DMZ, this post will be updated with all the details you need to know.
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Acclaimed gaming journalist Destin Legarie recently spoke with the developers of Gears of War: E-Day about behind-the-scenes development, story elements, audience expectations, and more.
During this conversation, Destin asked the developers how they felt about Gears of War: E-Day being an Xbox console exclusive title.
The developers responded by saying that they were "proud" to be one of Xbox's pillar titles, "We feel great that they feel great because Gears is like part of Xbox's DNA. It's woven into it. And at The Coalition, we feel honored to have Gears and be the ones bringing that legacy forward."
The developers mentioned they know Xbox means so much to a lot of people and that they're proud to be one of Xbox's main console-exclusive titles, filling that role again with Gears of War: E-Day.
Of course, this isn't full exclusivity, as the game is still available on Steam for PC, as has been tradition for Xbox for many years now. As of writing, Gears of War: E-Day has achieved its highest franchise concurrency figures on Steam at around 20,000 users in the early access period, and has become the top-selling Steam game in the United States ahead of its official October 6, 2026 launch. The game is also of course available on Xbox Game Pass and PC Game Pass, where I suspect many will be opting to play over an out-right purchase.
Will Xbox exclusivity pay off for Gears of War: E-Day?
Personally, while I prefer games being available on any platform (especially these days when people can't afford to buy every console at once), I can't deny the power exclusivity brings to a console and a game series' brand.
For example, I bought a Nintendo Switch many years ago just to play Monster Hunter Generations Ultimate, simply because I knew it wasn't going to be made available on any other console.
So I'm guessing at least some will have the same sentiment for Gears of War: E-Day, which will ultimately be beneficial for Xbox in the long run. Having exclusives will give Xbox its own unique identity and entice console players to play their games not found anywhere else (besides Windows PC, which is also a part of the Xbox ecosystem).
But this is all speculation on my end. Only time will tell if this console-exclusivity strategy pays off financially for Gears of War: E-Day when it leaves early access and launches for the general public on October 6, 2026, for Xbox Series X|S, Xbox Game Pass, PC Game Pass, and Windows PC (all with Xbox Play Anywhere support).
Gears of War: E-Day (Xbox): $69.00 Relive the tragic day that started the long, grueling war between the COGs and the Locust horde in the highly anticipated prequel of the Gears of War franchise, Gears of War: E-Day.