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Elgato releases new Wave Go wireless microphone — here's how it works

Elgato, the tech company that prides itself on high-quality accessories for streaming, content creation, and gaming, has launched its first wireless microphone called the Elgato Wave Go.

This extension of Elgato's 'Wave ecosystem' is a combined clip-on and handheld microphone system that allows its users to record audio any time, anywhere, on their terms, with studio-level quality, processing, and routing.

Here's everything you need to know about how the Elgato Wave Go works, which you can buy right now on Elgato's official store for $99.99.

The Elgato Wave Go has a convertible design that allows users to record audio in two ways while being connected to a phone via a USB-C receiver.

While in Clip-on Mode (which is a 7g transmitter the size of a coin), it can mount magnetically onto clothing with custom tuning that restores clarity and audio presence quality at chest distance.

In Handheld mode, Elgato Wave Go's transmitter fits inside a Smart Handle to become a full-sized interview mic with integrated controls, charging, and a sound profile that's been tuned for warmth and presence audio levels when used close up.

This microphone also features toggleable noise cancellation to block out annoying background noise, automatic EQ Shift and Auto Gain systems to apply different sound profiles and audio gain levels depending on its position and mode (without needing to mess around with its settings), and compatibility with the free Wave Go app on iOS and Android for users to customize these aforementioned features to their preference.

A man interviews a woman outdoors, holding a microphone as she speaks in a stone courtyard with café benches; the scene feels relaxed and conversational.

The Elgato Wave Go in Handheld mode. (Image credit: Elgato)

On top of that, the Elgato Wave Go will last you for a good long session, as its transmitter can run for up to 8 hours on a single charge or a full day while recording audio.

Its Smart Handle can be recharged alongside the transmitters when it's docked inside (even while recording), and it can store up to 5 full recharges so it can operate for at most 48 hours. The Elgato Wave Go can have all its components recharged while inside its carrying case, which can connect to USB-C chargers.

Its USB-C receiver also has pass-through charging, so you can recharge the Elgato Wave Go while connected to your phone.

Close-up of a person wearing a cream jacket over a teal shirt, with a small black wireless microphone clipped to the collar; the scene feels polished and professional.

The Elgato Wave Go in Clip-On mode. (Image credit: Elgato)

Lastly, the Elgato Wave Go can integrate with Elgato's free mixing software called Wave Link. When this mic is used in tandem with the app, users can route audio, apply effects, control its settings via Stream Deck, and unlock Voice Focus, which cleans up reverb and background noise while recording audio indoors.

If this lightweight, convertible microphone with expert sound quality, portability, and customization sounds appealing for your content creation needs, you can buy the Elgato Wave Go on Elgato.com for the MSRP of $99.99 (other retailers will sell it shortly after). The Elgato Wave Go will be available in 40 countries and regions.

Elgato is also offering a Sky Blue variant of the Elgato Wave Go for a limited time on its website. Plus, the microphone will have a second transmitter sold separately for an MSRP of $29.99 (or $14.99 when bought together with the Elgato Wave Go).

Wave Go Convertible wireless mic: $99.99

Let your voice be heard in your content with the Wave Go wireless microphone. It can be used in hand or clipped onto your shirt collar, convey and record your voice with pro-level quality, and last you over 48 hours before needing to recharge.View Deal

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Razer wants Pokémon fans to choose their fighter with three new gaming headsets, and I choose Charizard

Pokémon turns 30 this year, which means those of you who remember playing Pokémon Red and Blue on a Game Boy are now old enough to have disposable income. Razer apparently understands the assignment.

Razer has announced three new Pokémon-themed gaming headsets featuring Charizard, Lucario, and Sylveon, expanding a collection that already proves Pokémon merchandise does not have to be confined to plushies, trading cards, and whatever extraordinarily expensive piece of cardboard you just lost an eBay auction for.

Technically, none of these headsets is new. Razer is giving existing models Pokémon makeovers rather than launching new hardware. Charizard and Lucario get versions of the Razer BlackShark V3 X HyperSpeed, while Sylveon adorns the wired Razer Kraken V4 X. They're being released as part of Pokémon's ongoing 30th anniversary celebrations.

That's fine by me. Sometimes I don't need a revolutionary new driver architecture. Sometimes I just want Charizard on my head.

Charizard wins the headset battle, obviously

Charizard Edition: Razer BlackShark V3 X HyperSpeed Charizard Edition headset in black and orange, featuring flame graphics on the earcups, a boom mic, and Charizard headband art.

Razer BlackShark V3 X HyperSpeed Charizard Edition headset in black and orange, featuring flame graphics. (Image credit: Razer)

I've got the BlackShark V3 X HyperSpeed Charizard Edition here for photography, and Razer wisely resisted the temptation to simply make the entire thing bright orange.

Instead, there's a black exterior with fiery red Charizard artwork across the earcups and headband, contrasting against orange ear cushions and headband padding. The result looks unmistakably Pokémon without resembling something stolen from a ten-year-old's bedroom.

It also helps that Charizard remains one of the most immediately recognizable Pokémon ever created. The original Generation I Pokémon is officially Fire/Flying type, despite decades of childhood logic insisting that the giant fire-breathing dragon surely had to be Dragon type.

Razer BlackShark V3 X HyperSpeed Charizard Edition retail box on a wood deck with trees in the background.

Razer BlackShark V3 X HyperSpeed Charizard Edition retail box. (Image credit: Daniel Rubino)

Underneath that paint job is the regular Razer BlackShark V3 X HyperSpeed, which starts at $99.99 without the Pokémon treatment. It uses Razer's second-generation TriForce 50mm drivers and 2.4GHz HyperSpeed wireless, with Bluetooth and USB connectivity also available. Razer lists the standard model at just 270g.

The Charizard tax, therefore, works out to $20, with this edition carrying a $119.99 MSRP in the United States. (And for some reason, it's at Target for $139.99, but you can pick it up today, at least!)

If you're still reading this, I'm sure you've paid more for considerably less sensible Pokémon-related things.

Close-up of the black earcup faceplate featuring swirling red flame designs around the Razer logo, framed by a yellow cushion and metal wire slider.
Daniel Rubino
Close-up inside the yellow headset ear cushion, showing the red interior speaker fabric printed with a black line-art illustration of Charizard.
Daniel Rubino
Close-up of the Razer Charizard headset headband featuring red flame graphics, gold line art, and a black hinge piece stamped with the yellow Pokémon logo.
Daniel Rubino
Hand holding the headset earcup, showing bottom controls including a USB-C port, power button, volume dial, and mic mute button against a yellow cushion.
Daniel Rubino

It's worth emphasizing that the V3 X isn't the flagship BlackShark. That distinction belongs to the BlackShark V3 Pro, which Windows Central's Zachary Boddy reviewed last year. He called the V3 Pro "the closest to perfection I've ever seen a gaming headset reach," praising Razer for addressing seemingly every complaint about the previous generation.

Basically, the "X" versions of Razer products are more budget-friendly, as the V3 Pro is $249.99.

If Pokémon isn't enough to dictate your purchasing decision, we've also extensively tested the competition in our best Xbox headsets guide.

Product shot of the Razer Charizard headset.

Pokémon
Razer
BlackShark V3 X Hyper Speed (Charizard edition)

The Razer BlackShark V3 X Hyper Speed – Charizard Edition unleashes Charizard’s fiery determination into an officially licensed Pokémon wireless gaming headset, perfect for staying locked in and ready to roast the competition on PC, console, and mobile.

Team Lucario has entered the chat

Lucario Edition: Razer BlackShark V3 X HyperSpeed Lucario Edition headset in blue and black, featuring aura designs on cyan earcups, a boom mic, and Lucario headband art.

Razer BlackShark V3 X HyperSpeed Lucario Edition headset in blue and black, featuring aura designs on cyan earcups. (Image credit: Razer)

If Charizard is a little too "look at me, I'm on fire" for your tastes, Lucario gets exactly the same BlackShark V3 X HyperSpeed treatment for $119.99.

Razer describes the design as inspired by Lucario's "calm intensity," and the blue finish certainly makes it the more restrained of the pair. The actual Pokémon is Fighting/Steel type, which makes attaching it to a competitive gaming headset feel appropriately on-brand.

Same headset, same 50mm Gen-2 drivers, same HyperSpeed wireless. Your decision essentially comes down to which monster you'd rather have watching over your K/D ratio.

Lucario gets a slight head start in the US, too. It's available exclusively from Target from October 7, while Charizard launches October 13 through Razer.com and Target. Both are also headed to broader retail in Latin America, Europe, Australia, and New Zealand.

And then there's Sylveon

Pastel pink Razer Kraken V4 X Sylveon Edition wired headset with a white microphone, featuring Sylveon headband graphics and a Sylveon character illustration.

The new Pastel pink Razer Kraken V4 X Sylveon Edition wired headset. (Image credit: Razer)

Sylveon goes in an entirely different direction, and not just aesthetically.

The Razer Kraken V4 X Sylveon Edition is a wired headset with 40mm TriForce drivers, a retractable HyperClear cardioid microphone, and Chroma RGB lighting (sweet). It comes decked out in Sylveon's characteristic pink-and-blue color scheme.

It's wonderfully unapologetic.

Sylveon is a Fairy-type Pokémon and one of Eevee's evolutions, officially categorized as the "Intertwining Pokémon." Its ribbon-like feelers can apparently send out a soothing aura that erases hostility, which frankly sounds like technology every Call of Duty voice-chat lobby desperately needs.

The Sylveon Kraken V4 X costs $109.99 and launches October 13 exclusively through Target in the United States, with wider retail availability across Latin America, Europe, Australia, and New Zealand.

I choose you, Charizard

There's obviously no technical reason to replace a perfectly good headset purely because Razer printed a Pokémon on it. This is merchandising. Razer knows it, Pokémon knows it, I know it, and your wallet is about to find out.

But that's also rather missing the point.

The BlackShark V3 X HyperSpeed is already a lightweight wireless headset offering 2.4GHz, Bluetooth, and USB connectivity. For an extra $20, Pokémon fans can get essentially the same hardware dressed as Charizard or Lucario. Sylveon fans have a slightly cheaper, wired alternative with RGB.

And having actually seen the Charizard edition outside Razer's immaculate press renders, I'll say this: it's pretty damn cool.

Sometimes that's enough justification.

Besides, it's Pokémon's 30th anniversary. Treat yourself.

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Apple’s iPhone 18 is getting a ‘cheaper’ A20 chip to keep the overall phone affordable

Apple has a long habit of handing last year’s brain to this year’s regular iPhone. The iPhone 15 shipped with the A16 chip while the 15 Pro got the shiny new A17 Pro, and nobody stormed Cupertino with pitchforks. It works because people shop for cameras and battery life, and nobody has ever asked a store clerk about die size. The iPhone 18 is about to run the same play with a twist. This time the regular model gets a brand new A20 chip, except it arrives months after everyone else’s.

The chip is the A20, and a leaked solder ball map analyzed on Weibo by user 白饭炒白米饭 (reported by Notebookcheck on October 1) suggests it is a slimmed down sibling of the A20 Pro. That Pro chip already powers the iPhone 18 Pro, starting at $1,199, and the iPhone Duo, starting at $1,999. Both reportedly use TSMC’s 2nm process, but the standard version supposedly keeps the AI hardware and trims the GPU, cache, and clock speeds. The base iPhone 18 is expected in spring 2027, and Apple has announced no price or date. So what does Apple cut when it wants a cheaper 2nm chip, and what does it refuse to touch?

Designer: Demon’s Tech

A Smaller Die Than Last Year’s Chip, on a Pricier 2nm Node

The standard A20’s bare die is estimated at 70 to 80 mm², which would make it smaller than the A19 at 82.8 mm² and well under the A20 Pro’s 98.8 mm². A die is the actual slab of silicon, and every square millimeter you shave off means more chips per wafer and a lower bill. On 2nm the savings count for more, since Notebookcheck’s report notes those wafers cost significantly more than earlier nodes. Our own look at the base iPhone 18 pegged its body as basically an iPhone 17 in disguise, so there is no fresh industrial design to pay for either. Apple looks to be spending the budget on silicon instead.

Apple reportedly gets there by halving the cache. The standard A20 is expected to carry 8 MB of L2 cache for its two super cores and 4 MB for its four efficiency cores, which is 50% less than the A20 Pro. Cache is the small, ultra fast memory sitting right next to the processor cores, so a smaller helping can mean slightly more trips out to slower memory under heavy load. It is also one of the most direct ways to shrink a die, because SRAM, the circuitry cache is built from, has scaled poorly on recent chip nodes. Honestly, it is the smartest corner to trim, since you will never see a cache spec on a phone box.

Why the A20 Pro Gets Fancy Packaging and the A20 Skips It

The A20 Pro reportedly uses WMCM, short for wafer-level multi-chip module, which places the processor and its memory side by side instead of stacking one on the other. That layout lets the chip connect straight to the vapor chamber, the cooling plate Apple introduced with the iPhone 17 Pro. Apple says the new Pro design delivers up to 40% better sustained performance than the 17 Pro. The standard A20 is expected to stay with traditional package-on-package, where the memory sits on top of the chip like a hat. A hat is cheap and compact, but it also traps heat right where you do not want it.

Packaging is how Apple reportedly gets the A20 Pro to 4.93 GHz, a figure from the leak analysis that Apple has never confirmed. The standard A20 is expected to clock considerably lower, so it likely does not need the same cooling tricks. Pair that with an expected 5-core GPU against the Pro’s 7 cores, and the gap could show up in a long gaming session. Past base chips trailed their Pro siblings by one GPU core, so a two-core deficit would be wider than usual. The vapor chamber stole the show in the iPhone 17 Pro teardown we covered, and the leak says nothing about the base model getting similar cooling.

The AI Hardware Apple Keeps, and What Spring 2027 Looks Like

The AI side of the chip reportedly survives the cuts largely intact. The leak says the A20 keeps the same dual 16-core Neural Engine as the Pro, the dedicated block that handles on-device AI tasks, along with its own 4 MB cache. The system-level cache, a shared pool of memory every part of the chip can tap, may grow from the A19’s 12 MB to 16 MB. The memory bus is also expected to widen to 96 bits, matching the Pro, which means more data can flow to the chip per second. In real life that means live translation and photo cleanup running on the phone instead of waiting on a server.

The iPhone Duo (the one with the open and close animation we gushed over) runs the same A20 Pro, so Apple’s fall lineup now shares one chip. The base model is expected to follow in spring 2027 with a lighter version of that platform. Apple has confirmed no date, price, or chip for it, so every number here is a leak. The iPhone 17 started at $799 and the Pros just rose $100, so the base model’s price is the number to watch. Back in the A16 days the hand-me-down chip was a consolation prize, but this time the regular iPhone gets a fresh 2nm brain with a little muscle trimmed, a deal I would happily take.

The post Apple’s iPhone 18 is getting a ‘cheaper’ A20 chip to keep the overall phone affordable first appeared on Yanko Design.

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These Bose headphones changed how I shop forever

"Babe?... Babe!? Is everything alright?" If you're in my house on a relaxing weekend afternoon, you'll often hear me trying to get a hold of my wife. I have to ask a few times, not because she's ignoring me, but because she has a pair of noise cancelling headphones on.

For the last couple of years, my wife has donned a pair of Bose QuietComfort Wireless Noise Cancelling Headphones. They're sleek, comfortable, and do a great job blocking out noise. And right now, they're on sale for $190 off.

QuietComfort Wireless Noise Cancelling Headphones: was $359.00 now $169.00

These noise cancelling headphones are comfortable, sound great, and last all day. They charge through USB-C, so even if they do run out of battery they're easy to top up.View Deal

You may be surprised to hear that I rarely spend a lot of money on gadgets. I love covering tech, but I try to keep my spending down when it comes to laptops, phones, and accessories. That's why it was a major shift when I bought my wife a pair of Bose QuietComfort Wireless Noise Cancelling Headphones. Back then, the headphones were newer and closer to full price.

But I wanted to splurge on a gift for my wife. She loves music, audiobooks, and podcasts, so I knew she needed a pair of headphones that she could wear all day. The headset from Bose delivered. They're comfortable, block out noise with active and passive noise cancellation, and last a long time.

They're mostly my wife's headphones, but I use them at least once a month and am frequently reminded of how much I like them. After years of heavy use they show some wear and tear (I just ordered new ear pads), but they still sound great.

The Bose QuietComfort Wireless Noise Cancelling Headphones are now a bit older, but they still deliver high-quality audio and are comfortable. They lack some of the bells and whistles you'll see in newer headsets, but they've aged well.

The $190 discount on the Bose QuietComfort Wireless Noise Cancelling Headphones makes them easy to recommend.

Do I need Prime membership for Big Deal Days?

Amazon Prime: Free 30-day trial

New members can enjoy exclusive Prime Day discounts for free and cancel anytime. After the trial, membership is $14.99/month plus tax. Includes access to games via Prime Gaming alongside Prime Video and Prime Music.

How long does Amazon Prime Big Deal Days last?

Amazon has launched this year's Prime Big Deal Days event with 48 hours of more exclusive deals, which started on Tuesday, October 6, and runs until Wednesday, October 7, 2026

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The Selfie Camera on Your Phone Has Always Been in the Wrong Place

Most budget phones have one screen you stare at and a back you think about. The Honor X5d s makes that back worth a second look by placing a 2.01-inch touchscreen next to its rear camera. It shows the time and alerts, handles music, and helps you take selfies with the better camera. That’s a useful design trick for an inexpensive phone.

The camera island looks like it was built around that display, rather than having a screen tacked on afterward. Two dark circles sit beside it, although Honor lists only one rear camera. Forest Green makes the island pop against a pale back, while Midnight Black keeps things subdued. Either way, the phone’s most interesting feature is visible before you even wake it.

Designer: Honor

That rear screen makes sense when you’re trying to get everyone into a photo. Instead of extending your arm, guessing at the framing, and discovering that someone’s head is missing, you can see the shot while using the 50-megapixel rear camera. A tap on the back takes the picture. There’s also a 5-megapixel front camera, but this arrangement gives selfies another option.

Of course, a phone can’t spend all day posing for pictures. Leave the X5d s face down on a desk, and its little window can still show the time or a call alert. Music controls live there too, so skipping a song doesn’t require turning the whole device over. It’s a small convenience, but those are often the ones you keep using.

On the other side, there’s a 6.78-inch LCD for more than a glance. Its size makes room for videos, messages, and the photos you took, although the 1,576×720 resolution isn’t particularly sharp for such a large panel. The rear display doesn’t fix that limitation. It simply gives quick tasks their own place instead of asking the bigger screen to do everything.

There’s a 6,000mAh battery to keep both screens running, though the phone’s 15W wired charging might test your patience when it finally needs a refill. Honor also provides 64GB of storage and a three-card slot, letting you add a microSD card without sacrificing either SIM. That’s handy if you keep your photos and music on the phone rather than in the cloud.

Inside, the Unisoc T610 processor and 4GB of RAM tell a more familiar budget-phone story. The side-mounted fingerprint reader is convenient, but there’s nothing particularly exotic about the rest of the hardware. In South Africa, the 4GB/64GB version costs R2,499 (about $150), which puts the extra screen in reach of people who aren’t shopping for a flagship just to get a conversation-starting feature.

That display won’t replace your phone’s main screen, nor will it make the X5d s a better choice for demanding games. But it changes the small interactions that fill a day: a glance at a call, a tap to skip a song, a preview before taking a selfie. At this price, giving the back something useful to do feels refreshing.

The post The Selfie Camera on Your Phone Has Always Been in the Wrong Place first appeared on Yanko Design.

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4 Times a Day the StillFrame Headphones Switch Jobs For You

A lot of people spend the entire eight hours of a working day just sitting in front of their screens. You probably have your speakers on or put on your headphones to listen to some background music or for online meetings. But for those of us who don’t want to spend one-third of the day like this, we go through different “phases,” which means that the audio that accompanies us throughout the day also changes. From commuting to work to sitting down at your workstation to going on a dinner date and finally relaxing at home, you don’t want the same setting all day.

That’s the more interesting way to look at the StillFrame Headphones. Rather than asking them to create one uninterrupted listening session, imagine taking them through a day full of stops and starts. They offer Noise Cancelling and Transparency modes, Bluetooth 5.4 connectivity, a USB-C wired option, and dual microphones with noise control. Each feature has a place in that routine, even if no two days follow quite the same route.

Click Here to Buy Now: $245

The first part of the day for most of those who go to a regular office is the morning commute. You might be on a noisy train with a lot of people talking or walking along a busy street with a lot of city noise. StillFrame’s Noise Cancelling mode will help you focus on what you’re listening to and drown out some of the chaotic noise around you. It is always there as an option for times when you want to immerse yourself in your playlist or the next chapter of the book you’re listening to.

When you do need to let the world back in, you don’t have to turn off your podcast episode at a crucial moment. The headphones have a Transparency Mode option that’s there with a tap for moments when you need to order a coffee or you’re walking somewhere that requires your full attention. Just tap between the two modes for what you need at the moment without having to pause or stop what you’re listening to. It’s also a good reminder that the world isn’t always a distraction.

When you finally reach your office, you might have a scheduled meeting sometime during the day. StillFrame is useful even for work things, as it has dual microphones with noise control so you can shift from consuming audio to communicating with others using the headphones. That doesn’t mean every conversation will sound perfect in every environment. It does mean you can move from a podcast or playlist to a meeting without reaching for a separate pair of headphones just because your role in the audio has changed.

When you finally get home to your cozy bed, you sometimes still want to continue listening to that audiobook, start a new podcast episode, or let some soothing music lull you to sleep. You can choose to continue using your StillFrame headphones over Bluetooth 5.4 or use the USB-C wired option if you’d rather plug in. Either way, the wired option is an alternative to wireless listening and not a reason to assume the headphones will work after their battery runs out.

A few other details help round out the picture. StillFrame weighs 103 grams and has a stainless-steel headband, a minimalist frame, and 40mm drivers. Its ear cushions attach magnetically, making them easy to swap; the white model comes with extra pairs in light gray and turquoise. Battery life is rated at up to 24 hours per charge, though actual use may vary. Those details aren’t the main story here, but they help explain what you’re carrying from one part of the day to the next.

No pair of headphones can make a commute quiet, a meeting short, or a busy day slow down. What StillFrame Headphones offer is a set of ways to respond as those moments change. You can focus, let the world in, take a call, or settle into an evening listen. The best setting isn’t one you choose in the morning and keep all day. It’s the one that fits where you are now.

The post 4 Times a Day the StillFrame Headphones Switch Jobs For You first appeared on Yanko Design.

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Why Logitech’s new Zone Vibe Pro headset caught my eye

Logitech just announced a pair of headphones that I'm sure will make my wife jealous. The new Zone Vibe Pro headphones promise all-day battery life, clear audio powered by AI voice isolation, and Adaptive Noise Cancellation. But what makes me wish I had a pair is the repairable nature of the headphones.

The Zone Vibe Pro headphones are far from the first headphones to have replaceable parts. But they caught my eye because the earpads of my wife's primary headphones just fell off the other day, and battery life is not what it used to be. Official earpads are available, but those are the only parts that can be replaced.

In contrast, Logitech will sell replacement earpads, head straps, and batteries for the Zone Vibe Pro through its Spare Parts Store.

While writing this article, I briefly mentioned to my wife how Logitech sells spare parts and she emphatically asked why we couldn't get parts the same way for our other accessories.

Zone Vibe Pro: $259.99

These headphones feature AI-powered voice isolation, adaptive noise canceling, and built-in microphones that don't require a drop-down boom. You'll be able to purchase replacement earpads, head straps, and batteries through Logitech's store.View Deal

The most expensive parts of electronic devices are rarely the first parts to wear out. Wires, woofers, and most of the vital components are encased in plastic, metal, or some fancy material depending on what gadget you're dealing with. Considering the current economy and the way prices are trending, I'd rather spend a few dollars on replacement parts than buy a new device altogether.

The Zone Vibe Pro costs $259.99. That price is in line with similar headphones, but it's still quite a bit of money to invest. Being able to replace a worn-out part for a fraction of the total price of the headphones will help future-proof them.

The Zone Vibe Pro headphones have a boomless design that differentiates them from the less premium Zone Vibe (non-pro). Logitech says the headphones get up to 30 hours of listening or 18 hours of call time when ANC is enabled.

When the battery does run out, you can charge the headphones for five minutes to get an additional hour of call time.

If you are a business user, you can get the Zone Vibe Pro for Business which are certified for meeting apps like Microsoft Teams and support IT fleet management through Logitech Sync.

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Shure’s latest MV6 Gen 2 microphone blends broadcast‑level sound with gamer‑friendly design

There are plenty of USB microphones aimed at gamers these days, but few come from a company with the audio credentials of Shure. For more than 100 years, Shure has built microphones for musicians, broadcasters, performers, and recording professionals, with products like the SM58 and SM7 becoming industry standards along the way. During a recent briefing with me, Shure described the new MV6 lineup as part of its effort to bring that expertise to creators who want professional-quality audio without the cost and complexity that often comes with traditional XLR gear.

That's what immediately appealed to me about the new MV6 Gen 2 ($169). I've spent the last 15 years using microphones for the Windows Central Podcast, livestreams, media appearances, and interviews. I've used plenty of microphones from Razer, HyperX, Blue, and others, but somehow this was my first extended experience with a Shure. After several weeks of testing, including an appearance on TWiT Episode 1101 where I received compliments on the audio quality afterward, I can see why the company has such a strong reputation among podcasters and broadcasters.

The MV6 Gen 2 may be marketed as a gaming microphone, but after using it, that label feels a little too narrow. This is a microphone for anyone who wants better voice quality without needing an audio interface, mixer, XLR cables, or a degree in audio engineering.

Shure had no input, nor did it see the contents of this review, prior to publication.

What's new with the Shure MV6 USB Gaming Microphone Gen 2?

White Shure MV6 USB Gaming Microphone Gen 2 on a desktop stand at a gaming setup with a keyboard, monitor, and purple ambient lighting.

The new Shure MV6 USB Gaming Microphone Gen 2 now comes in a white option, as well. (Image credit: Shure)

I didn't review the original MV6, but most reviews of the first-generation model praised its strong audio quality, easy setup, and excellent value while noting that customization was relatively limited compared to some competitors.

Shure appears to have taken that feedback seriously.

The second-generation MV6 focuses primarily on expanding user control through software and onboard DSP processing rather than reinventing the hardware itself. The microphone still ships with Shure's "sounds great out of the box" philosophy, but users now have significantly more flexibility if they want to fine-tune their audio.

New features include:

  • Adjustable Auto Level controls with configurable target levels
  • New Adaptation Rate settings that determine how quickly gain recovers after volume spikes
  • Adjustable Real-Time Denoiser intensity
  • New Speech, Singing, and Instrument presets
  • A full 5-band EQ for advanced tuning
  • White and black color options
  • A longer included USB-C cable
  • The ability to disable the microphone's touch-sensitive mute button
  • Enhanced DSP processing and customization through the MOTIV Mix software suite

Perhaps most importantly, Shure accomplished this without turning the MV6 into a microphone that demands constant tweaking.

During my briefing, product manager T Banks repeatedly emphasized that users shouldn't need to understand gain staging, EQ curves, or audio engineering to get excellent results. The advanced controls are there if you want them, but the microphone is designed to sound great from the moment it's plugged in.

Shure MV6 USB Gaming Microphone Gen 2: Price and specifications

Direct bottom-up view of the Shure MV6 Gen 2 microphone displaying its 3.5mm headphone jack and USB-C port.

Direct bottom-up view of the Shure MV6 Gen 2 microphone displaying its 3.5mm headphone jack and USB-C port. (Image credit: Daniel Rubino)

At $169, the MV6 Gen 2 lands squarely in one of the most competitive segments of the USB microphone market.

That's a price bracket occupied by products like the Razer Seiren V3 Chroma 32-bit and HyperX QuadCast 2 S, both of which offer feature-rich experiences and recognizable gaming branding. The Shure takes a different approach. Instead of trying to out-RGB the competition, it leans heavily on audio quality, DSP processing, and the company's professional heritage.

On paper, the specifications are solid:

  • Dynamic cardioid microphone
  • USB-C connectivity
  • 24-bit / 48 kHz audio
  • Adjustable Auto Level processing
  • Real-Time Denoiser
  • Digital Popper Stopper
  • High-pass filter
  • 5-band EQ
  • 3.5mm monitoring jack
  • Windows, macOS, iOS, and Android support

Basically, these are all the things I want and need in a mic, and none of the extra stuff that I don't.

Shure MV6 USB Gaming Microphone Gen 2: Design and setup

Close-up shot of the Shure MV6 Gen 2 microphone capsule with the foam windscreen off, showing the inner ribbed cage.

Close-up shot of the Shure MV6 Gen 2 microphone capsule with the foam windscreen off, showing the inner ribbed cage. (Image credit: Daniel Rubino)

The MV6 Gen 2 won't be mistaken for a gaming centerpiece.

Compared to the RGB-heavy HyperX QuadCast 2 S or the eye-catching Razer Seiren V3 Chroma, the Shure looks almost understated. The cylindrical design, compact desktop stand, and minimal branding prioritize functionality over personality.

Personally, I like that approach, but I also like glowy things.

The MV6 disappears into the background during video calls and recordings rather than demanding attention. It feels more like a professional tool than a gaming accessory.

Setup is about as painless as USB microphones get. Connect the included USB-C cable, select the device in Windows, and start talking.

One of the more interesting insights from my conversation with Shure involved the company's decision to omit XLR entirely. Shure believes many creators are paying extra for XLR connectivity (like the $249 Razer Seiren V3 Pro) they never actually use. By focusing exclusively on USB and investing heavily in onboard DSP, the company was able to keep costs lower while delivering audio quality that approaches much more complex setups.

Having owned mixers and used XLR microphones myself, I completely understand that reasoning. For most people, this approach makes more sense.

Shure MV6 USB Gaming Microphone Gen 2: MOTIV Mix software

Shure MOTIV Mix app audio settings menu for MV6 G2 showing tone controls, 50% real-time denoiser, Popper Stopper toggle, high pass filter options, and a reset to defaults button.

(Image credit: Daniel Rubino)

The MOTIV Mix software is where many of the Gen 2 improvements come to life.

My first impression was admittedly amusing. The installer feels surprisingly old-school, almost like a utility from an earlier Windows era. Once installed, however, the application is refreshingly straightforward.

That's a good thing.

Companies often fall into the trap of treating audio software like a cockpit. MOTIV Mix feels more like a well-organized control panel.

One of my favorite additions is the ability to disable the microphone's touch-sensitive mute button on the side. The mute function works extremely well, maybe a little too well. I accidentally triggered it more than once while adjusting the microphone, so being able to disable it entirely turned out to be an unexpectedly useful feature.

Auto Level and Adaptation Rate

Auto Level is enabled by default and serves as Shure's answer to automatic gain control.

The new system allows users to set different output targets while also adjusting how quickly the microphone responds after loud volume spikes. According to Shure, this feature was added after feedback from gamers who found the first-generation microphone could take too long to recover after sudden loud reactions.

For streamers, podcasters, and excitable gamers, it's a genuinely useful improvement.

Monitor Mix

Monitor Mix lets users balance their own voice against system audio heard through connected headphones.

Anyone who records podcasts, livestreams, or interviews will appreciate having direct control over that monitoring experience without needing external hardware.

Shure MOTIV Mix Windows 11 app main interface for the MV6 G2 microphone showing mute, speech preset, auto-level gain toggles, target level settings, and adaptation rate.

(Image credit: Daniel Rubino)

Tone and Advanced EQ

The Tone section illustrates Shure's overall philosophy particularly well.

Users who don't want to learn EQ can simply slide between Dark, Natural, and Bright tonal profiles. Those who want deeper control can switch to a five-band EQ and manually adjust key frequencies.

It's an elegant balance between simplicity and flexibility.

Real-Time Denoiser

One of the standout Gen 2 upgrades.

The original MV6 offered denoising, but Gen 2 allows users to adjust its intensity. Whether you're recording in a quiet office or trying to overcome computer fans, HVAC systems, or general background noise, the Denoiser provides meaningful control over how aggressively the microphone cleans up your environment.

Popper Stopper and High Pass Filter

The Digital Popper Stopper is designed to reduce plosive sounds caused by hard "P" and "B" consonants. During testing, it worked well enough that I never felt compelled to add an external pop filter.

The High Pass Filter can be set to 75Hz or 150Hz, helping reduce low-frequency rumble from HVAC systems, vibrations, and other environmental noise. Combined with the denoiser, it's surprisingly effective.

Shure MV6 USB Gaming Microphone Gen 2: Audio quality

This is where the MV6 Gen 2 earns its asking price.

Throughout my testing, voices consistently sounded warm, natural, and broadcast-ready with remarkably little effort. The microphone's dynamic capsule does an excellent job focusing on the speaker while minimizing distractions from the surrounding room.

(You can listen to how it sounds above during my 3+ hour guest appearance on This Week in Tech a few weeks ago.)

More importantly, it sounds good before you open the software.

That might sound obvious, but it's becoming surprisingly rare. Many gaming microphones feel like they require software processing to reach their full potential. The MV6 Gen 2 starts from an already excellent baseline and simply gives you tools to refine it further.

That philosophy came up repeatedly during my conversation with Shure. I compared its audio approach to brands like Bose, where tuning and DSP should complement the product rather than compensate for its shortcomings. The expectation is that users plug it in and immediately sound better.

In my experience, that's exactly what happens.

Against the Razer Seiren V3 Chroma 32-bit, I generally preferred Shure's warmer, more natural vocal presentation for podcasting and spoken-word content. The Razer offers more visual flair and creator-focused effects (and the auto-tuning setup in Synapse is great), but the MV6 sounded more like a broadcast microphone.

Compared to the HyperX QuadCast 2 S, the Shure again prioritizes voice quality over spectacle. The HyperX remains one of the best-looking microphones on the market, while the MV6 feels more focused on delivering clean, professional audio.

Neither comparison is a knock against Razer or HyperX. Instead, it highlights how different Shure's priorities are. This feels like an audio company that happens to be making a gaming microphone rather than a gaming company trying to make an audio product.

Shure MV6 USB Gaming Microphone Gen 2: Competition

Razer Seiren V3 Chroma microphone on its stand next to its black product box on a white table.

Razer Seiren V3 Chroma microphone offers similar capabilities to the Shure MV6 Gen 2, but with a lot more typical gaming RGB flair. (Image credit: Daniel Rubino)

The biggest competition comes from the Razer Seiren V3 Chroma 32-bit and HyperX QuadCast 2 S, both of which we've reviewed and given high praise.

If RGB lighting, aesthetics, and streamer-focused visual features are top priorities, either competitor may be the better fit.

If audio quality is the top priority, the MV6 Gen 2 presents an extremely compelling argument.

Shure's competitive advantage isn't lighting, software effects, or gaming branding. It's more than 100 years of microphone experience combined with DSP technology that originated from the company's broader professional audio business.

That heritage is difficult to replicate.

Should you buy it?

✅You should buy this if ...

  • You want excellent audio without needing XLR hardware
  • You podcast, stream, create videos, or appear in meetings regularly
  • You value audio quality more than RGB lighting
  • You want useful DSP features that work automatically

❌You should not buy this if ...

  • RGB lighting and visual customization are important to you
  • You want a microphone with multiple polar patterns
  • You prefer software ecosystems as polished as Synapse or NGENUITY

Final thoughts

Shure MV6 Gen 2 microphone and retail box illuminated under vibrant pink and purple studio lighting.

(Image credit: Daniel Rubino)

The Shure MV6 USB Gaming Microphone Gen 2 feels less like a gaming microphone and more like a professional USB microphone that happens to be affordable enough for gamers (or anyone who just needs a good mic that's not XLR-level).

For a first-time Shure user, that's probably the biggest compliment I can give it. After years of seeing Shure microphones dominate podcasts and broadcasts, I finally understand why so many creators trust the brand. The sound quality is excellent, the setup is effortless, the DSP features are genuinely useful, and the software gives you just enough control without becoming overwhelming.

My only real criticism is that MOTIV Mix lacks some of the visual polish and ecosystem refinement found in competing software suites. Beyond that, there isn't much to complain about.

At $169, the MV6 Gen 2 delivers exactly what Shure set out to achieve: professional-grade audio that simply works.

The black Shure MV6 USB Gaming Microphone Gen 2 at a 45 degree angle on its included desk stand.

Professional Grade
Shure
MV6 USB Gaming Microphone Gen 2

Engineered specifically for PC gaming, streaming, and content creation, the MV6 Gen 2 brings Shure's professional broadcast technology to more creators, including those purchasing their first dedicated microphone and looking to elevate their sound beyond a headset.

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Would you pay $14,000 for an iPhone Duo without any cameras?

Imagine sitting at a table with friends and whipping your phone out. Your friends see it’s a foldable… then as you unfold it, the animation looks suspiciously like the iPhone Duo. Your friends are impressed, they designate you as the group photo taker… and you tell them regrettably that your iPhone Duo has no cameras. Then you add… not only does it not sport any cameras, it also costs fourteen grand.

To be honest, that scenario is entirely imaginary. Mainly for a bunch of key reasons. Caviar built this version of the iPhone Duo for privacy, championing what they call “Privacy, Minimalism, and a Refined Masculine Style.” Someone who sees truth in that ethos isn’t designated photographer material. And if they were, shelling 14k on a phone means you probably have a few extra grand to hire a photographer wherever you go. The only reason someone buys this hare-brained version of the iPhone Duo is because they can. Plain and simple.

Designer: Caviar Global

Removing the camera stack from the back of the iPhone Duo does something unexpected: the phone becomes genuinely beautiful. That rear panel, normally dominated by the triple-lens module, turns into a single flat sheet of satin-finished black titanium. No bumps, no rings, no glass circles competing for visual real estate, just one uninterrupted surface that shifts character depending on the light hitting it. Caviar calls the inspiration “supersonic aviation aesthetics,” which sounds like marketing speak until you actually look at the product photos. A blacked-out Apple logo sits flush in the titanium, the Caviar crown marks the opposite panel in a swept fabric-like texture, and the whole thing looks less like a phone and more like a prop from a very expensive spy film.

Apple’s decision to use Touch ID for the iPhone Duo, abandoning Face ID, turns out to be what makes Caviar’s camera-free execution actually hold up. A Face ID phone needs its front camera array to function as a biometric sensor, so pulling that out would mean a very pretty device that cannot unlock. Touch ID lives in the frame rather than behind the screen, so Caviar could strip the entire camera stack, front hole-punch and rear module both, without breaking anything fundamental. Based on product images, the inner display on the Ultimate appears completely clean, no hole-punch interrupting the screen, which makes the inside as seamless as the outside. Two separate design decisions from two separate companies ended up fitting together better than either could have planned.

Caviar made 19 of these total. Each unit ships in a custom lockable black luxury box, presented the way a jeweler presents a watch rather than the way Apple ships a phone. A smaller gold-colored wooden case inside holds what appears to be a gold-plated commemorative coin, the kind of object that exists purely to make the unboxing feel like a ceremony. The side of the phone is engraved with a serial number too, for exclusivity. Caviar knows exactly who they are selling to, and made sure the packaging matches the energy.

Caviar has been doing this for years, taking flagship Apple hardware somewhere Apple would never go, for clients who appreciate the gesture. The formula is consistent: start with the most premium Apple product on the market, make it rarer, make it more dramatic, and let the price be the final statement. We have covered their gold-plated and titanium iPhone builds here before, and none of them committed this hard to stripping features as a form of self-expression. At $13,990 for 19 units (mind you, that’s just the 512GB variant), the Ultimate is the purest version of the Caviar argument: a phone that costs seven times its base price because it does less, and somehow makes that sound like the point.

The post Would you pay $14,000 for an iPhone Duo without any cameras? first appeared on Yanko Design.

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A Fan Imagined Nokia’s Comeback With One Feature Worth Stealing

Nokia’s phone business has been fading for years, reduced mostly to budget handsets sold under license, so a concept calling itself the N90 Ultra was never going to become a real product. It’s a fan-rendered video, not a leaked roadmap, and it borrows a legendary name attached to a swivel-barrel camcorder phone from 2005. What it does get right is a smaller, more interesting idea already spreading across actual flagships: a second screen living on the back of the phone.

That rear panel holds a titanium alloy frame finished in a glossy cobalt blue or a graphite silver, with a raised visor housing three lens rings alongside a small rectangular display. Instead of sitting blank until a camera app opens, that mini-screen shows the time, the date, and glanceable notifications, all without waking the main display. It’s a small addition, but it changes how often a phone actually needs to come out of a pocket.

Designer: AndroidLeo (Concept)

A phone left face down on a desk during a meeting no longer has to stay silent about the time or a new message. A glance at the back shows both, then nothing more demanding follows, no bright wake screen lighting up a quiet room. That’s the appeal secondary displays have chased since Xiaomi and Meizu first tried the format years back, trimming how often the front screen needs to switch on at all.

The concept pushes its camera claims further than any current phone can back up, listing a 200 MP main sensor with 8K recording and a 200x zoom figure that would require optics no slim smartphone body can physically fit without an extending lens barrel. Two different Snapdragon chipsets get listed side by side too, a sign the spec sheet reads more like a wish list than an engineering plan. None of that undermines what’s genuinely worth noticing here.

The mini-display sitting flush against the camera visor is the detail carrying real design weight, because it reflects a question phone makers keep circling back to: how much information really needs a full screen turned on. Some phones use that rear space purely for decoration, a small strip showing a logo or a battery percentage and nothing else. Others, like this concept, treat it as a working display capable of running widgets, a clock face, or quick status checks.

Nokia returning to flagship phones remains unlikely no matter how sharp a fan render looks, and the camera math here falls apart well before any of these specs reach a factory floor. What holds up is the smaller premise underneath all of it, that a phone’s back panel can carry its own useful screen instead of sitting there as blank glass. That idea keeps showing up across the industry, with or without a Nokia badge attached to it.

The post A Fan Imagined Nokia’s Comeback With One Feature Worth Stealing first appeared on Yanko Design.

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Poco F9 Ultra Review: Great Sound, Grown-Up Design

PROS:


  • Bose-tuned speaker remains a genuine standout

  • big , bright 185Hz display

  • Huge 8,050mAh battery

  • Great performance

CONS:


  • Relatively large and heavy body will not suit everyone

  • Ultrawide still does not feel especially wide

RATINGS:

AESTHETICS
ERGONOMICS
PERFORMANCE
SUSTAINABILITY / REPAIRABILITY
VALUE FOR MONEY

EDITOR'S QUOTE:

The F9 Ultra feels like Poco growing into its strengths, with Bose-tuned sound still leading the experience.

The Poco F8 Ultra felt like a turning point for Poco. Up to that point, the brand had always been easy to understand. You bought a Poco for speed, sharp pricing, and a bit of swagger. The F8 series added something new to that formula with Bose-tuned speakers, and that changed the feel of the phone in a way a faster chip or brighter screen usually does not.

It was not just about volume or clarity. The whole device felt more built around entertainment. Games had more punch, films had more room to breathe, and even everyday audio felt less like an afterthought. The denim-inspired rear panel helped give the F8 Ultra a bit of tactile identity too, even if the finish was more denim-adjacent than truly fabric-like, but the thing that stayed with you was the sound.

Designer: POCO

The Poco F9 Ultra takes that idea and pushes it further. Rather than treating the Bose-tuned system as a one-off flourish, Poco seems to be building on it with more confidence this time, wrapping that sound-first approach in a package that feels bigger, more polished, and more ambitious. If the F8 Ultra introduced a new side of Poco, the F9 Ultra feels like the phone that tries to make it stick.

Aesthetics

If the Poco F8 Ultra leaned young and fashionable, the Poco F9 Ultra leans sophisticated. It keeps the brand’s taste for visual confidence, but expresses it in a more restrained way, swapping tactile playfulness for cleaner lines, flatter surfaces, and a more polished sense of control.

That shift is obvious the moment you look at the back. The denim-inspired treatment from the F8 Ultra is gone, replaced by a finish that feels more metallic and more architectural. The overall silhouette is simpler, but it does not come across as plain. Instead, it feels like Poco has traded novelty for composure, letting shape and proportion do more of the work.

The camera island design remains largely the same as its predecessor, but it feels more resolved here. A large rectangular module sits across the top portion of the phone, housing three cameras and an LED flash in a neat 2 by 2 arrangement, with the speaker grille set off to the right. It is still a bold layout, but one that now feels less experimental and more like a defining part of the phone’s identity.

New to the F9 Ultra is a dynamic light ring built around the speaker grille. It supports personalized visual effects for incoming calls, games, and music. The effect itself appears to be fairly simple, closer to a clean white LED accent than anything overly flashy, but that may be exactly the point. It feels like Poco’s way of keeping a hint of gaming-phone energy alive without letting it overwhelm the more sophisticated direction of the design.

The two colors also tell slightly different stories. The Dark Cherry finish is the more expressive option, bringing warmth and a bit of drama without tipping into flashiness. The Black version feels more understated and technical, especially with the red side-button accent adding a small but effective point of contrast. Both work, but they speak to different moods. One is richer and more characterful, while the other is cooler and more controlled.

Ergonomics

That more sophisticated look does come with a more substantial physical presence. At 235g, the Poco F9 Ultra is about 15g heavier than the F8 Ultra, and you feel that extra weight immediately. It sits firmly on the heavier side, especially in one-handed use, where its size and mass are hard to ignore.

Its dimensions, 163.49 x 77.94 x 8.74mm, are broadly in line with its predecessor, so the overall footprint will feel familiar if you are coming from the older model. It is still a wide phone, though, and not the easiest to manage with one hand. The curved edges do help soften the grip and make it feel less severe than the numbers suggest, but this is still a device that feels more at home in two-handed use.

The matte finish does its part as well. It feels premium, pleasant to touch, and better at disguising smudges than a glossier surface would be. Add in the familiar button placement and unchanged in-display fingerprint scanner, and the F9 Ultra ends up feeling less like a phone you need to relearn and more like one you simply need to get used to carrying.

Performance

The F9 Ultra runs on Qualcomm’s Snapdragon 8 Elite Gen 5, the same flagship platform used in the F8 Ultra. Poco has also retained the VisionBoost D8, a dedicated chip aimed at improving gaming and video performance. In practice, that makes the F9 Ultra feel less like a leap in raw power and more like a refinement of an already capable performance formula.

The F9 Ultra pairs that gaming focus with a 6.9-inch 1.5K AMOLED display, and it is exactly the kind of panel you would want on a phone built around entertainment. It is large, sharp, and vibrant, with a refresh rate that gives the phone a clear performance edge in games that can actually take advantage of it. Outside of gaming, that same smoothness carries over into scrolling, animations, and general navigation, even if the practical difference becomes less dramatic in everyday use.

Brightness is another clear strength. Poco says this is the first global lineup to use the new M11 luminescent material, which helps the panel reach up to 4,500 nits in peak brightness and as high as 10,000 nits for HDR highlights. The numbers are extreme, but the more practical takeaway is that the screen stays very readable outdoors and gives bright scenes a stronger sense of punch and contrast without losing too much detail.

The F9 series is also Poco’s first to push to 185Hz, with support for 24 games running at a native 185fps. That sounds more dramatic than it always feels in practice, because the benefit depends heavily on the kind of game you are playing. In faster titles like Blood Strike, Crossfire: Legends, and Brawl Stars, the higher refresh rate does make a difference. Motion looks cleaner, visual updates come faster, and the game feels a little more immediate under your fingers. In slower games like Clash of Clans, Clash Royale, or Hearthstone, the gain is much smaller. You still get smoother animations and interface movement, but not the same kind of gameplay advantage.

In an hour-long session of Blood Strike at the highest graphic settings, the F9 Ultra was able to hold 185fps without any obvious frame drops. Just as importantly, it did not get uncomfortably hot, staying at around 40 degrees Celsius on the surface. There is clearly enough cooling here to keep performance from falling off over time, but the more important takeaway is that the phone stays consistent under load.

Main Camera, 1x

Portrait mode, Main Camera, 3.1x

The F9 Ultra is the second phone to come out of Poco’s partnership with Bose, which makes the collaboration feel less like a one-off experiment and more like part of the series identity. The Bose-tuned speaker system remains one of its most distinctive features, and also one of the easiest to appreciate in daily use. Poco says it has redesigned the acoustic port and upgraded the dual speakers for clearer sound and richer bass. It also keeps the sound profile presets and 10-band EQ introduced on the F8 Ultra, which means there is still plenty of room to tailor the sound to your liking.

Telephoto Camera, 5x

Telephoto Camera, 10x

In use, the speakers are easy to like. Just like the F8 Ultra, the F9 Ultra delivers some of the best smartphone audio you can get. The sound is fuller and more open than what most phones manage, with enough bass presence to give games, films, and music a bit more body. Dialogue comes through clearly, and the overall presentation feels less cramped than the average smartphone speaker setup.

Main Camera, 1x

Telephoto Camera, 5x

Telephoto Camera, 10x

The F9 Ultra upgrades the main camera from 50MP on the F8 Ultra to 200MP here, though the sensor itself is smaller, dropping from 1/1.31-inch to 1/1.56-inch. That makes it less a straightforward upgrade and more a different kind of tradeoff. The rest of the setup remains familiar, with a 50MP 5x telephoto, a 50MP ultrawide, and a 32MP front camera.

Poco has also made a subtle but useful change to the focal lengths. The F9 Ultra uses a 24mm-equivalent main camera and a 17mm-equivalent ultrawide, compared with 23mm and 18mm on the F8 Ultra. The shift is small, and the ultrawide still does not feel especially expansive, but the added separation between the two lenses makes the jump from main to ultrawide feel a little more purposeful.

Ultrawide Camera, 0.7x

Main Camera, 1x

Telephoto Camera, 10x

In use, the main camera captures photos with good detail, solid dynamic range, and vibrant color. The 5x telephoto is also capable, though it tends to produce images that look a bit more saturated and contrast-heavy. Video is solid too, with crisp footage and enough consistency to make the camera system feel dependable for everyday shooting.

Night Shot, Ultrawide Camera, 0.7x

Night Shot, Main Camera, 1x

Night Shot, Telephoto Camera, 5x

Night Shot, Telephoto Camera, 10x

Battery life remains one of the F9 Ultra’s biggest strengths. The 8,050mAh battery is enormous even by flagship standards, and it gives the phone a clear advantage in the kind of heavy use it is designed for. In my use, it was easy to stretch the phone across two days on a charge, which suits the F9 Ultra’s media-heavy, gaming-friendly character especially well.

Charging is just as capable, with 100W wired and 50W wireless support, plus 27W wired reverse charging and 22.5W wireless reverse charging. It is a battery setup that feels as well-rounded as the rest of the phone.

Sustainability

The F9 Ultra is not a phone that talks much about sustainability in the material-driven sense, but it does make a decent case for longevity. Its IP68 rating and Corning Gorilla Glass 7i should help it stand up to everyday wear, which is still one of the most practical ways a phone can stay useful for longer.

Poco also promises four major Android OS updates and six years of security patches, which gives the F9 Ultra a fairly credible long-term support story. That matters because software support plays a big role in whether a phone remains worth keeping. Poco may not be leading the conversation around recycled materials or repairability here, but the basics of durability and usable lifespan are in place.

Value

The F9 Ultra starts at $799 for the 12GB/256GB version, which puts it $70 above the F8 Ultra. That is still an increase, but not an especially aggressive one in the current climate, where similar phones have seen price jumps closer to $100. Some of that restraint may come from Poco reusing the same Snapdragon 8 Elite Gen 5 platform, which likely helped balance out the rising cost of RAM and other components.

As an upgrade, though, the case is less convincing. If you already have the F8 Ultra, moving to the F9 Ultra does not make a lot of sense unless you specifically want the new design, the 185Hz display, or the 200MP main camera. As a fresh buy, however, it remains one of the best affordable flagship-level phones around. Poco may be edging upward in price, but it still knows how to deliver a lot of phone for the money.

Verdict

The Poco F9 Ultra feels like Poco settling into a formula that actually works. The design is more mature, the gaming side is still strong, and the Bose-tuned speakers remain one of the best reasons to care about the series in the first place. Add the huge battery and the 185Hz display, and you end up with a phone that feels very sure of what it wants to be.

If you already have the F8 Ultra, I do not think this is the upgrade to chase. The older phone is still good enough that the differences here feel more iterative than urgent. But if you are buying fresh, the F9 Ultra is still one of the better affordable flagship-level phones around, especially if you care as much about sound and gaming as you do about the usual specs.

The post Poco F9 Ultra Review: Great Sound, Grown-Up Design first appeared on Yanko Design.

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MAKERphone 2.0 Assembles Like LEGO, Calls Like a Real 4G Phone

Most phones arrive finished, sealed behind glass before you open the box. MAKERphone 2.0 flips that script. It ships as loose parts that only become a phone once you build it yourself: no soldering iron, no electronics background, just a screwdriver and about two hours. Once assembled, it’s a working 4G device that makes real calls and sends texts over a live network.

The build is what really sells the design. Every piece, from the board to the display to the numpad and to the joystick, clicks or screws into place. The entire endeavor is guided by an illustrated manual that reads like a LEGO instruction booklet, with video walkthroughs for anyone who gets stuck. By the time you finish, you’ve seen the processor, the modem, and the battery close, not used them.

Designer: CircuitMess

Click Here to Buy Now: $129 $160 (24% off). Hurry, only a few left! Raised over $300,000.

Pop in a nano-SIM and the phone comes alive on 4G networks, handling calls and texts like any device off a shelf. There’s a music player, a photo and video gallery, a calendar, notes, and a handful of retro games loaded onto that small color screen. What’s missing says as much: no app store, no social feed, nothing designed to keep anyone scrolling past bedtime.

That absence is the whole appeal for anyone shopping for a kid’s first phone. It calls and texts the people a child needs to reach, without opening the door to an internet’s worth of distraction. When a kid wants a new app or game, the answer isn’t downloading one; it’s building it. Screen time stops being something to limit and starts being something to spend making.

That building happens inside VibeBoy, the phone’s companion coding studio that runs on a computer. Describe an idea in plain English, like a taco dodging falling pickles, and the AI writes code sent to the phone with one click. The goal isn’t to let AI do all the thinking but to let VibeBoy teach users to read that code, question it, and eventually rewrite it.

That teaching happens across four stages built into the same app. Beginners describe what they want and watch it appear on-screen, before moving on to reading and tweaking the Python code the AI generates. Eventually, they write their own Python and C++ from a blank file. Nobody stays at one skill level long; the ladder is designed so most people climb it faster than expected.

Six snap-on modules turn the phone into something closer to a small hardware platform than a single-purpose device. A camera module captures pixelated stills and video, a bigger speaker adds volume, and a flashlight adds utility. An environment sensor reads temperature and humidity, an infrared module controls other devices, and a bare perforated board lets anyone solder a custom circuit and plug it in.

A companion smartwatch called MAKERband follows the same idea, arriving as a kit to assemble rather than a sealed gadget. Once built, it pairs with the phone over Bluetooth and also works with iOS and Android, running 15 watchfaces and five mini-games out of the box. It connects to VibeBoy, so a custom watchface, say, a pixel cat that naps after 9 PM, is a prompt away.

The company behind it, CircuitMess, has spent years building kits like this from a small studio in Croatia. It has shipped hundreds of thousands of units to customers across more than 100 countries, developed dozens of products, and earned coverage from outlets like Wired and The Verge. Just as important, the MAKERphone 2.0 isn’t a rendering or an early prototype: the hardware is finished and ready for production.

What sticks with you isn’t any single spec but the sequence. A pile of components turns into a working phone, and that phone turns into whatever its owner decides to code next. Somewhere between the last screw and the first successful call, the device stops feeling like something you bought and starts feeling like something you actually built, one working call at a time.

Click Here to Buy Now: $129 $160 (24% off). Hurry, only a few left! Raised over $300,000.

The post MAKERphone 2.0 Assembles Like LEGO, Calls Like a Real 4G Phone first appeared on Yanko Design.

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