Alongside the new, and honestly quite epic-looking, campaign trailer for Call of Duty: Modern Warfare 4 that was released during the Xbox Tokyo Game Show presentation, we have some comments on the future of one of Microsoft's crown jewels.
Underneath the X post publishing the trailer on the official Call of Duty account, Modern Warfare 4 players are invited to "witness the epic conclusion".
The latest game does indeed follow Modern Warfare 3 and the storyline first introduced when the franchise was rebooted back in 2019, and all signs point to this being the final entry in a now quadrilogy.
You could read into this however you wish. It's obviously bringing the current series to a close, but does Modern Warfare still have a future as a franchise?
What we do at least know is that Call of Duty 2027 is being made by Sledgehammer Games, and we're anticipating a new sub-series, the first in six years by that point from Sledgehammer last introducing the newness that was Vanguard.
Will Modern Warfare 4 be the last we see of the franchise, or will it just get rebooted again? (Image credit: Windows Central)
I think now is the time to draw the curtain on both Modern Warfare and Black Ops, in all honesty. Since 2019 we've had four Modern Warfare games, three Black Ops games, and Vanguard.
The complaints will never go away, though, whatever Call of Duty does. But I genuinely think that Modern Warfare and Black Ops fatigue, even if subconscious, is partly at fault. By October 23, these two series will have resulted in 14 of the 23 total Call of Duty games we've had.
Business-wise, it's easy to see why. The likes of Ghosts, Advanced Warfare, and Infinite Warfare weren't as well received, nor were WW2 or Vanguard. But I'm convinced now that we've played more than enough Modern Warfare and Black Ops for a while. Unless the original Black Ops games are to get remakes, I don't think we need to see it again for some time after back-to-back years.
And that's the other thing. The last five years have seen back-to-back Modern Warfare titles, then back-to-back Black Ops titles, before going back to Modern Warfare again. They're clearly the most successful by a number of metrics, but it isn't going to last forever.
Campaign aside, Black Ops 7 hasn't been a bad game at all. (Image credit: Xbox Game Studios)
I do think there's an element of rose-tinted glasses, too. Modern Warfare (2019) is looked upon very highly, but we also need to remember that it, and Warzone that came in the same year, was around at a time we were all locked indoors with nothing to do. Personally, I didn't take to the all-new Modern Warfare coming after Black Ops 4 and ended up having some time away from playing Call of Duty entirely.
Treyarch has already teased that the studio is ready to make "something new and something that nobody's ever experienced before" when it comes back around to its turn for Call of Duty in a couple of years.
I will close, though, by saying that I have (mostly) enjoyed Black Ops 6 and Black Ops 7, and the latter I don't think is deserving of a lot of the negativity thrown its way. But it is time for something new, something that isn't Black Ops or Modern Warfare, and frankly, something that doesn't feel like it's built entirely to provide a platform for Warzone.
What that looks like only time will tell, but if Microsoft wants to keep its golden goose going strong, it needs to take some risks. I'm already of the mind that not putting Modern Warfare 4 on Game Pass is going to affect its player count, especially given GTA 6 launches less than a month later. I guess we'll see what happens.
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I am chuckling a little at this, because among all the discourse around physical media of late, I feel like Rockstar Games just threw out an almighty troll.
GTA 6 will, of course, only be available digitally. Even if you buy it from a third-party retailer, you're only getting a download code inside the case. You can put it in your collection with your other physical games, but there's nothing inside.
Today, though, Rockstar has announced there is some physical media coming for fans and collectors. Except, no, it hasn't done a massive U-turn. But you can buy a copy of the GTA 6 soundtrack to listen to and keep forever.
I'm not belittling the fact that the GTA 6 soundtrack is getting a physical release. I love that it is. GTA games usually have outstanding soundtracks thanks to the variety of radio stations you can listen to. And my love of physical media doesn't just cover games.
Better still, you'll be able to get it on both CD and vinyl, with two versions of the latter including a significantly more expensive limited edition release. This one seems to have some exclusive artwork, as well as "transparent magenta discs filled with blue liquid."
That should look pretty trippy as it goes around on your turntable.
It's hard not to see a troll in this, though, too. GTA 6 is going to be one of the biggest game launches in the history of game launches, and merchandise of all kinds will be part of that.
But given the stance regarding digital vs physical for the game, the irony isn't lost that the same doesn't apply to the soundtrack. Even if it existing is a good thing.
Some of the artists and tracks teased so far include:
Yung Lean - That's It (feat. Future & Metro Boomin)
Travis Scott - RHYNO (prod. by Guy-Manuel de Homem-Christo)
CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.., & Etienne de Crécy - Sexy Magic
Morgan Wallen - Last Thing You Need
Rauw Alejandro - Macacoa 2000
Keith Richards - Bright Lights, Big City
If you want a copy of your own, you can pre-order it now on Rockstar's new dedicated store, with shipping expected on November 20. Will you be picking one up?
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It's that time of year again where a new Call of Duty is on the horizon and the existing game has been played so much that older titles in the franchise get wheeled out for a dose of nostalgia and a change of pace.
With an Xbox Game Pass subscription, that's even easier. In my case, I've been checking out a couple of previous Call of Duty games I originally skipped for various reasons. The first being Black Ops Cold War, the latest to join Game Pass, and now, Modern Warfare 3.
Except, in a change of pace, I haven't touched multiplayer, nor the campaign, not yet, anyway. My YouTube feed was filling up with folks playing Modern Warfare 3 Zombies (also referred to as MWZ), and it looked very much like my jam. So I installed it and jumped right in.
How have I not played this before? Zombies purists may look upon this take on the franchise very differently, but I'm the furthest thing from that. Traditionally I love open-world games, looter shooters, and experiences with a big sandbox to explore and find things to do with rewards to chase. It's why I love The Division 2 so much.
I'm hooked. Instantly hooked. A good chunk of my time in Black Ops 7 has been spent in the Endgame mode, with its lighter take on an extraction shooter proving to be a lot of fun. MWZ is also a PvE-exclusive extraction shooter; it came a couple of years before Black Ops 7, and I think it's actually better.
MWZ feels less daunting as a newcomer over more classic Call of Duty Zombies experiences
Some of the content is harder solo, but much of it, especially early on, isn't too daunting. (Image credit: Windows Central)
Don't get me wrong, I totally get why people love Zombies. All told, I should be one of them. PvE gameplay is always my preference, and the whole idea of the easter egg quests, the continued storyline that's crossed multiple games, and the replay value ticks the right kind of boxes.
But I've never really played the mode for whatever reason, and the round-based gameplay does feel a little daunting to me. The way the difficulty keeps ramping up is a good challenge to have, but I can also see how it could be off-putting to newcomers and more casual players.
Like Black Ops 7 Endgame, MWZ lets you play entirely at your own pace. Eventually you'll need to go into the higher-tier threat level zones, but you decide when. While you're getting to grips with the mode, as I have been doing, you can just run around in tier 1.
Getting used to the map, the gameplay, doing the Act 1 missions, and raising your Containment Level to make life simpler when you do decide to take on the more difficult parts.
You don't want to pet this dog. (Image credit: Windows Central)
What I also really like as a new player is that thanks to the scale of the Urzikstan map over a more traditional round-based Zombies map, it's easier to get out of trouble. The trap I always fall into any time I try Zombies is getting boxed in, and it's game over. MWZ has the added bonus that even without a Self Revive equipped, other players in your match can pick you back up, even if they're not in your squad.
It's not easy, but it does feel more approachable. And if you ever played Warzone on Urzikstan, you'll already feel at home on the map.
MWZ also has a series of story missions to progress through that you don't have to figure out for yourself like a traditional easter egg. There still are easter eggs to complete if you wish, but there's a more linear story you can also follow in the different Acts, with smaller side missions to progress through before hitting the final story mission.
I don't think it's "hand-holding," but I do appreciate being pointed in the right direction without needing to follow a YouTube video.
I love the loot system in Modern Warfare 3 Zombies
Being able to start a new run with sweet loot extracted from previous ones is real handy! (Image credit: Windows Central)
As a looter-shooter kind of guy at heart, I really like the way that your gear is handled in MWZ. In traditional round-based Zombies, you can build a loadout, but you're starting from scratch every game.
In MWZ, if you've managed to extract with the right gear, you can use it right away to juice yourself up for more difficult content right out of the chopper.
I've barely scratched the surface so far, but already I've built up a stash of Aetherium Crystals to avoid needing to use the Pack-a-Punch machine (and save my points for something else) as well as getting my hands on the schematics for some of the perks.
Acquiring Schematics to craft items before a run is a fantastic addition. (Image credit: Windows Central)
The cooldown on using the Schematics adds an element of planning to the equation, but already as a total noob I can drop in with a couple of useful perks, as well as any I managed to extract from a previous run.
As a not-very-good Zombies player, one of the things I always seem to struggle with the most is managing my points with how many different things you have to use them for. MWZ doesn't rely as heavily on them when you get rolling and build up a good stash.
But also as a looter-shooter fan, I love that in MWZ you actually have a loot chase. There's a ton of stuff to acquire, and thanks to RNG, plenty of reasons to keep replaying, chasing the items. It's a different experience from the traditional Call of Duty grind, where the focus is on Camos and Calling Card challenges.
It's also pretty fantastic that you can literally start at level 1 and get your hands on weapons that, in multiplayer, you wouldn't get access to until you unlock them at their relevant levels. I'm running around with a WSP Swarm right now (and have already done some of its Camo challenges) that I still haven't reached the right level for.
Living proof PvE content in Call of Duty is worth having
Would you look at that, a Dead Wire ammo mod from the easiest zone that I can come back into a different run with! (Image credit: Windows Central)
While I have enjoyed Black Ops 7 in Endgame, dipping into MWZ immediately made me think of the upcoming DMZ mode in Modern Warfare 4.
There is no Zombies this year, be it round-based or an MWZ-type experience. There's nothing. The continual focus of Call of Duty is on its bread and butter: multiplayer and Warzone.
Zombies has always proved that PvE has a place in Call of Duty, and Endgame was a decent experiment with Black Ops 7, too. But DMZ in Modern Warfare 4 is planned as a PvPvE experience, always throwing in the chance that other real-world players will spoil your fun.
And let's face it, this is Call of Duty; it will absolutely fill up with sweats that have no mission beyond wiping out as many players as possible.
I'm all for as much PvE content in Call of Duty as we can get. (Image credit: Windows Central)
We're seeing the thirst for purely PvE play elsewhere, too. Bungie is adding a PvE-only mode to its own extraction shooter, Marathon. There's plenty of us out there that want to enjoy these types of experiences without wanting to be on edge constantly waiting for a PvP demon who exists just to ruin your day.
It's why in my 1,000 or so hours in The Division 2, probably 6 of those have been spent in the Dark Zone. If I want PvP, I play multiplayer.
So I hope that it's at least a consideration down the line to add a PvE mode to DMZ in Modern Warfare 4. It's the mode I'm pinning most of my hopes on, but if it ends up turning into Warzone lite, it'll get dropped.
It's a typically 'me' thing to do discovering games years later that I actually really enjoy, and that's the same here. I haven't touched Modern Warfare 3's campaign or multiplayer modes at all. Only Zombies.
Being on Xbox Game Pass makes it easy enough to try. Even if you're not into Zombies, it's worth giving a go if you skipped it in the past and you like open-world looter-type games.
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Call of Duty: Black Ops Cold War recently joined Xbox Game Pass, and as such, there's an influx of folks who haven't played before. That goes for me, too, having played only a small amount back in 2020 on the PS4.
If you're on console, it's mostly OK. But on PC there are some issues, one of which is a problem with textures not rendering properly. Sometimes it'll look blocky, others the sky won't render in at all, and when it happens, it looks like you're playing a PS1 game. Horrible.
It turns out this has been an issue pretty much always on PC, and given it's a six-year-old game, it's unlikely to get a patch to fix it. General consensus is that it suffers from a memory leak, and while I would expect Microsoft to make sure new arrivals on Game Pass aren't broken, let's face it, it's not happening.
It affects all game modes, so even if you only jump into the Campaign and Zombies, you're going to see it eventually.
Many attribute the issue to AMD graphics, but I've seen it on NVIDIA, too, and no amount of trying different drivers makes a difference. There is no fix, but there are some workarounds you can employ that can help it happen less often. You may not need all of them, but some of these have worked for me.
1. Reduce your settings to medium and don't use the high resolution textures
Trust me, you don't need the HD textures. Just turn them off, chances are it'll help. (Image credit: Future)
It's an older game, and it doesn't look as crisp as Black Ops 7 or the upcoming Modern Warfare 4. It's best to just accept this, and even though you may well be able to run it maxed out (I certainly can on an RTX 5090), dropping the settings is one way to help reduce the texture issue. Create less strain on the system.
The other thing to do is to make sure you're not trying to use the HD texture pack. In my experience it doesn't make that much difference, anyway. But having this enabled prompted texture issues in every single game for me; turning it off and going down to medium, it rarely happens now.
The HD texture pack can't be removed if you're playing on Game Pass (and is part of the reason the game is so ridiculously large in size), so just make sure you're not using it.
2. Tweak your targeted VRAM usage
You only have three options for VRAM usage targets on Black Ops Cold War, but it's worth playing with to see if it makes a difference. (Image credit: Windows Central)
In the graphics settings you have an option to tell the game what target to aim for regarding VRAM usage.
One step you can take to try and help with texture issues is dropping this down, especially if you don't have mountains of it to spare. I appreciate that while I'm using 32GB VRAM, most aren't, and it's a more precious commodity.
For most, 80% should be good. It's not a magic fix, but it's worth trying anyway.
3. Turn off upscaling
In my experience, DLSS being disabled can help reduce texture issues. (Image credit: Windows Central)
For me, it was the combination of turning off DLSS along with dropping the settings to medium that had the most impact. I didn't realise DLSS was even enabled at first, but I've had the least texture issues since turning it off.
It also means you have to turn off any ray tracing effects, which is fine; you don't need that anyway.
Black Ops Cold War isn't the most demanding game out there; after all, it is from 2020. If you have a GPU from the last decade, you should be fine without relying on upscaling.
If it does start to chug a little, you can play with the render resolution to try and overcome it. But turning off the upscaler seems to have been an important step for me, at least on NVIDIA.
I spent a good amount of time trying to see if anyone had a fix for the texture issues in Black Ops Cold War, and there's also talk out there regarding page files and other configuration changes that I didn't feel comfortable messing with unless it was a last resort.
Fortunately, the combination of dropping the graphics settings and turning off the upscaling has mitigated it to the point that where it once happened multiple times an hour, I can now play for multiple hours at a time and not see it happen once.
It's also worth making sure you're not using your GPU for anything else while playing. If you're watching video content on the side, make sure you turn off hardware acceleration (in Chrome and Edge this can be done in the flags), or just don't have anything else open to be safe.
It'd be nice for Microsoft/Activision to get a patch out since the game just got added to Game Pass and a bunch of people are experiencing it for the first time. The ancient version of Modern Warfare 2 on PC just got patched to fix exploits, so you never know. I think they have a duty of care to make sure games being offered are in a good place.
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