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Vue lecture

Halo: Combat Evolved is running on Nintendo 64 with split-screen multiplayer

This is all becoming very commonplace now, and I am even starting to not be surprised when something like this comes across my feeds. This time, it's Halo: Combat Evolved running on a Nintendo 64, of all things.

The project, known as Halo-64, is playable, but it does require the Nintendo 64 8MB Expansion Pack. You also need a copy of the original Xbox version of Halo: CE to get it working. The setup process seems a bit complicated if you are uncomfortable with the Command Prompt, but the project itself is really cool and appears to be working pretty well.

We are in the midst of pretty unprecedented times, what with all the AI modding happening and Xbox itself essentially jumping on the bandwagon with Xbox Labs. However, there’s currently no indication that this project uses AI, and I thought that was important to mention before I dive into what you can expect from Halo-64.

Halo on the Nintendo 64 shouldn't be possible, yet here we are

Halo-64 title screen on Nintendo 64, showing the multiplayer, Firefight, controls, and settings menu options.

Halo: Combat Evolved on Nintendo 64? Yes, really, and it even comes with Firefight (Image credit: JackTulli | Xbox)

The game supports all 13 multiplayer maps with up to four-player split-screen, including game modes we’ve all come to know and love, like Team Slayer and Capture the Flag. It also supports bots in-game, with up to 8 AI players at four different skill levels. In a nice touch, those bots take random names from a "list of about 300 Mario, Zelda, GoldenEye, and Rare N64 characters."

Most impressively, the game features a Firefight mode. For those who don’t know, Firefight is Halo’s PvE mode featuring wave-based enemies, and it’s something that Halo: Campaign Evolved, the latest remake, doesn’t even have. The port also includes Rumble Pak support, so you can feel the shots and such on your controller.

Unfortunately, there’s no campaign, and I’d be surprised if we ever did get something like that. It’s crazy enough that we get multiplayer and Firefight, but Halo: CE’s campaign on a Nintendo 64? Now I do think that would be impossible.

I do love little projects like this, and I’ve been doing my best lately to highlight community-driven Halo creations, whether it’s Halo 5 on PC, Halo 3’s resurgence thanks to a new launcher, or Campaign Evolved getting multiplayer. It’s clear now more than ever that Halo’s community is what is driving the game forward, at least until we see what Activision cooks up with the franchise.

Do let me know your thoughts on Halo-64 in the comments, and don’t forget to take part in the poll above!

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Gears of War: E-Day adds Ranked Versus alongside a huge patch with game fixes

Gears of War: E-Day is off to a fantastic start. The game has hit the top of the charts across the globe, becoming the second biggest Xbox launch this year, and that’s without even mentioning how well it has been reviewed across the board, including here on Windows Central.

I’m not here to hype up how great the game is; fans who’ve played it already know that much. Instead, I’m here to explain the latest updates. The Coalition, the game’s developer, took to X to reveal that the game is finally getting Ranked Versus. The team says:

“It's time to lock-in, Gears. Ranked Versus is available now in E-Day... Gather your squad, choose from four playlists - Demolition, Crucible, Conquest, and Team Deathmatch, and grind your Rank for exclusive rewards.”

The Coalition rolls out dozens of E-Day fixes

Gears of War: E-Day graphic, showing the games logo, and the date of when the patch notes released

(Image credit: The Coalition)

The introduction of Ranked Versus came with a caveat, however. The Coalition quickly noticed an issue with placement matches that resulted in some players being placed in the wrong skill division. That issue has now been addressed, so placement matches should accurately determine your rank moving forward.

That’s not all, either. Alongside the new mode, the team has deployed a second patch for the game that addresses a range of bugs impacting the entire experience. I’ll do my best to highlight the ones I think are most important.

On PC, Xbox, and handhelds, the patch includes numerous improvements to stability and optimization across devices. It also makes multiple memory improvements to address crashing and performance degradation during long play sessions.

It also addresses multiple account linking and login issues, fixes problems with the Social Menu and friends list, and makes further improvements to server anti-cheat protection. Plus, it fixes an issue causing certain colorblind settings to not display as described, and in both Campaign and Horde Siege, it corrects multiple issues causing certain Weapon Mods to not perform as intended.

What about the story mode?

Armored sci-fi soldiers take cover beneath a steel bridge, firing toward enemies amid flames, smoke, and wreckage in a tense urban battle.

(Image credit: Xbox Game Studios)

For Campaign players specifically, the patch fixes multiple issues causing parts of the War Journal and Achievement progress not to track, which is something that actually happened to me in my playthrough. It is worth mentioning, however, that missing collectibles are unable to be automatically re-granted.

Players will be able to see which collectibles are missing in order to re-collect them. Similarly, missing in-game rewards, such as skins and titles earned through Campaign completion, cannot be automatically re-granted. To work around this, players can start a new campaign from a completed mission and replay that mission to re-earn the missing rewards.

You can, of course, read the full patch notes linked here. For now, though, that’s the update. It’s great to see The Coalition hot on the heels of the launch with these updates, addressing important issues. When I played the campaign, I did come across a few bugs here and there, but nothing game-breaking.

Let me know your thoughts on E-Day’s patch notes and the introduction of Ranked Versus in the comments.

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Epic boasted a lighter, vibe-coded game launcher, then Valve made Steam faster

I’m sure we’ve all seen the socials by now. Epic Games CEO Tim Sweeney is proudly claiming that Linux support for Fortnite was “vibe coded,” and the official @EpicGames account on X (Formerly Twitter) is doing the same for the new Epic Games Launcher. They’re boasting about faster speeds than Steam, citing improvements of up to 46%.

I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while Epic’s new launcher clocks in at around five seconds. At least, that’s what Epic says, and that was likely true 48 hours ago. But on the same day Epic decided to vibe code their way to success, Valve had already decided to update Steam.

Somehow, Valve managed to cut that 10-second startup time down to around five seconds as well. Which does put a bit of a damper on Epic’s bold claims.

Is the new Epic Games Launcher actually better?

Epic Games Store

(Image credit: Windows Central)

As for Epic’s launcher itself, it does look rather buggy, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI.

I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.

I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. My colleague Jez Corden recently broke news about it, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.

Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? Let me know in the comments and be sure to take part in our poll!

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Golden Joystick Awards' vote time for its 'PC Game of the Year' winner closes soon

2026 is coming to an end, so it's that time again for the long-running Golden Joystick Awards show to celebrate the best games of the year we've played.

On September 25, 2026, the Golden Joystick Awards announced all the shortlist nominees for 21 game-of-the-year categories, including PC Game of the Year, Console Game of the Year, Best Indie Game, and more.

However, time for voting for the winners is running out, as it closes next week on October 23, 2026 at 4:00pm PT / 7:00pm ET / 12:00am BST.

Here is the full list of nominees for all the Golden Joystick Awards' shortlist categories, which you can vote for on GamesRadar.com, to see if your favorite games of 2026 made the cut.

Golden Joystick Awards — Shortlist nominees

Click here to expand the full list ↴

Best Audio Design

Best Early Access Game

  • Dead as Disco
  • MENACE
  • skate.
  • Slay the Spire 2
  • Subnautica 2
  • WARDOGS

Best Game Adaptation

  • Devil May Cry (Season 2)
  • Exit 8
  • Fallout (Season 2)
  • Iron Lung
  • Mortal Kombat II
  • Resident Evil

Best Game Expansion

Best Game Trailer

  • Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer
  • Big Walk - Release Date Announcement
  • Cairn - Launch Trailer
  • MOUSE: P.I. For Hire | Official Launch Trailer
  • Prove You're Human - Announcement Trailer
  • Resident Evil Requiem - Evil Has Always Had A Name

Best Gaming Hardware

Best Indie Game

  • Big Walk
  • Denshattack!
  • Esoteric Ebb
  • Mixtape
  • Mouse: P.I. for Hire
  • Order of the Sinking Star
  • REANIMAL
  • Sovereign Tower
  • Titanium Court
  • Valheim

Best Indie Game - Self-published

  • Cairn
  • Fields of Mistria
  • MECCHA CHAMELEON
  • Mewgenics
  • Mina the Hollower
  • Perfect Tides: Station to Station
  • Phonopolis
  • Rhythm Doctor
  • The Incident at Galley House
  • Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

Best Lead Performer

Best Supporting Performer

  • Frankie Kevich - Zoe de Vera, CONTROL Resonant
  • Grace Saif - Diana, PRAGMATA
  • Lennie James - John Greenway, 007 First Light
  • Terry O'Quinn - Richard, SILENT HILL: Townfall
  • Troy Baker - Nathaniel Essex, Marvel's Wolverine
  • Vic Michaelis - Runa Blask, STAR WARS: Zero Company

Best Multiplayer Game

  • ARC Raiders
  • Big Walk
  • Marathon
  • MARVEL Tōkon: Fighting Souls
  • MECCHA CHAMELEON
  • Valheim

Best Remake / Remaster

Best Soundtrack

Best Storytelling

  • 007 First Light
  • Dispatch
  • Fire Emblem: Fortune’s Weave
  • SILENT HILL: Townfall
  • The Blood of Dawnwalker
  • ZERO PARADES: For Dead Spies

Best Visual Design

  • CONTROL Resonant
  • Forza Horizon 6
  • Orbitals
  • Phonopolis
  • Resonance: A Plague Tale Legacy
  • SAROS

Most Wanted Game

Still Playing - Mobile

  • Balatro
  • Genshin Impact
  • Honkai: Star Rail
  • MARVEL SNAP
  • MONOPOLY GO!
  • NTE: Neverness to Everness
  • Old School RuneScape
  • Pokémon GO
  • Roblox
  • Sky: Children of the Light
  • Tom Clancy's Rainbow Six Mobile
  • Wuthering Waves

Still Playing - PC & Console

Studio of the Year

PC Game of the Year

  • Big Walk
  • Crimson Desert
  • Escape from Tarkov
  • Esoteric Ebb
  • MECCHA CHAMELEON
  • Mewgenics
  • Order of the Sinking Star
  • STAR WARS: Zero Company
  • The Blood of Dawnwalker
  • Valheim

Console Game of the Year

Golden Joystick Awards — Ultimate Game of the Year

On October 26, 2026, the Golden Joystick Awards will reveal nominees for its Ultimate of the Gear award, and voting for the winner will open that day.

Additionally, journalists from GamesRadar+, PC Gamer, Future Games Show, Edge magazine, Knowledge, Retro Gamer, and Future's trusted network of freelance writers and content creators will select winners in other categories.

The winners for the following awards will be selected on the night:

  • Streamers’ Choice Award
  • Breakthrough Award
  • Critics’ Choice Award

Golden Joystick Awards — Where can we watch the show?

All of the winners will be announced during the Golden Joystick Awards ceremony on November 11, 2026, and will be hosted at Troxy, London, United Kingdom.

No start times or streaming platforms have been announced as of yet, but it is likely the show will be broadcast on major streaming platforms like YouTube, as it did last year.

Who will sweep this year's Golden Joystick Awards?

We are honored to be nominated for an incredible 5 categories at this year’s Golden Joystick Awards.🏆 Console Game of the Year🏆 Best Storytelling🏆 Best Soundtrack🏆 Best Lead Performer - Patrick Gibson🏆 Best Supporting Performer - Lennie JamesVoting is open now!https://t.co/n6fVfrXkF6 #007FirstLight #GoldenJoystickAwards #WeAreIOISeptember 30, 2026

Last year, the critically acclaimed RPG, Clair Obsur: Expedition 33, completely swept almost every major category at the Golden Joystick Awards, picking up seven awards (including the Ultimate Game of the Year award).

This year, it seems the only games that have a chance to sweep awards are Resident Evil: Requiem and 007: First Light, as they've been nominated in five categories thus far.

Both of these are games incredible in their own right, but will they be nominated for the Golden Joystick Awards' Ultimate Game of the Year? Even if they do, will Resident Evil Requiem or 007: First Light be able to win it, or will an unexpected, underdog entry take home the gold?

Tune in on November 11, 2026, to find out when the Golden Joystick Awards announce its winners.

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Big Walk developers rule out an Xbox release due to a BDS boycott of Microsoft

Big Walk is one of the biggest indie game releases of this year, selling over 1 million copies in just six days following its release on August 4, 2026. It's a light-hearted, co-operative adventure game that requires friends to work together to explore its world and solve puzzles.

The game is currently available on PC, PlayStation 5, and Nintendo Switch 2, which has led many fans to wonder why the Xbox release hasn't arrived yet. Well, now we have our answer. Developers House House have broken their silence, citing a line that the studio refuses to cross.

House House is boycotting Microsoft and Xbox

A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it.

(Image credit: Microsoft)

In a new blog post, the studio behind Big Walk and Untitled Goose Game has explained its decision not to bring the game to Xbox:

“We have made the decision not to release Big Walk on Xbox, in accordance with the Palestinian-led BDS (Boycott, Divestment, Sanctions) movement’s call to boycott Microsoft, and their designation of Microsoft Games (and Xbox) as a priority boycott target. If you need help understanding our motives, we would recommend reading about why Microsoft is a BDS priority target, the successes this kind of pressure has already had on Microsoft, and especially, watching this great introductory piece by People Make Games.”

BDS is a Palestinian-led movement that calls for boycotts, divestment, and sanctions against Israel and companies it considers complicit in violations of Palestinian rights. Since the announcement, I've seen plenty of discussion online about the decision. Ultimately, it's up to the developer to decide which platforms it wants to release its games on.

How is Microsoft connected to this?

A Microsoft office in New York, US, on Tuesday, July 22, 2025.

(Image credit: Getty Images | Bloomberg)

According to BDS, Microsoft is considered a priority boycott target because of its provision of Azure cloud and AI services to the Israeli military, which the movement alleges have contributed to Israel's military operations. House House goes into some more detail in its statement, acknowledging that the decision will prevent some Xbox players from enjoying Big Walk with their friends:

“It has always been our intention for Big Walk to be played by groups of friends, and we know that keeping the game off Xbox runs counter to those intentions. This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we’re causing. We are disappointed too. We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets.”

For now, Xbox players hoping to jump into Big Walk with their friends will have to look elsewhere for an alternative, as House House has made its position clear. Whether that changes in the future is unknown, but the studio hasn't ruled out bringing the game to Xbox forever. However, unless Microsoft or Xbox is removed from the BDS movement's boycott targets, it seems an Xbox release of Big Walk is off limits.

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Halo 5: Reforged is an unofficial community effort that brings the game to PC

Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, one determined fan is putting in most of the legwork.

I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously terrible by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.

Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.

How 'Halo 5: Reforged' actually works on PC

Halo 5: Reforged uses a custom PC runtime built around Halo 5: Forge, adapted to work with content you supply locally. This does mean you’ll need to source your own legitimate copy of the game to extract the necessary files.

It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, they've even managed to support up to 32 players, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.

Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord here.

Will Xbox shut down this community project?

Master Chief with an angry emoji face

(Image credit: Windows Central)

As for whether this project will get taken down, it’s sort of up in the air. Prior to Halo Studios essentially being closed down, with few staff remaining, Ske7ch, the Community Director for Halo Studios, commented on the project.

Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that they couldn't know for sure.

Now if I were to speculate, I would say that given the recent announcement of Xbox Labs and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.

Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? Leave a comment and be sure to take part in our poll!

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OpenCNC3D - Le Command & Conquer de la N64 revit sur PC et Mac

La version Nintendo 64 de Command & Conquer, c'était une drôle de bestiole. Sortie en 1999 et portée par Looking Glass Studios, elle reprenait le RTS de Westwood avec des unités, des bâtiments et un terrain en vraie 3D. Pour ma part, je ne l'ai jamais testé à l'époque (moi j'étais sur PC) mais ça va pouvoir changer puisque c'est ce que le projet OpenCNC3D fait revivre sous la forme d'un programme Windows et macOS.

Pour y parvenir, le mystérieux dev qui s'occupe de ce projet, a repris la logique de jeu de Tiberian Dawn, dont EA a publié le code source sous licence GPL en 2020, puis y a collé les modèles 3D, les textures, le terrain et même la caméra à l'identique en les extrayant de la cartouche originale. Le tout est ensuite redessiné par un moteur de rendu écrit pour l'occasion, avec les menus et les sons des CD de la version MS-DOS de 1995.

Derrière ce projet se cacherait d'après les rumeurs, Frederik Schreiber , le patron de Slipgate Ironworks, le studio de Tempest Rising. C'est en tout cas ce qu'affirme le site Command & Conquer Saga, puisque le dépôt est signé freschism3000, un pseudo proche de son compte X, Freschism.

Côté contenu, vous retrouverez les 36 missions de campagne GDI et Nod, 27 missions Special Ops et 67 cinématiques d'origine, alors que la version N64 les avait tristement remplacées par des images fixes. Et il y a aussi du neuf, à commencer par le multijoueur en réseau dispo jusqu'à huit joueurs, que la cartouche n'avait pas, plus le mode escarmouche contre l'ordinateur et un éditeur de cartes.

Ce clic autorise une connexion à Google : adresse IP transmise et traceurs possibles. En savoir plus Voir cette vidéo sur YouTube

La v0.8.0, sortie le 10 octobre dernier, ajoute également trois nouveaux rendus. Classic, c'est l'image plate en 320x200 du jeu de 1995, N64, celle de la cartouche, et Enhanced, ce sont les bâtiments refaits et peints à la main, les véhicules et les soldats remodélisés, ainsi que de l'herbe qui ondule et des bruits d'ambiance. Et vous pouvez passer de l'un à l'autre en pleine partie sans souci.

Ce clic autorise une connexion à Google : adresse IP transmise et traceurs possibles. En savoir plus Voir cette vidéo sur YouTube

Je vous préviens quand même, maintenant que vous êtes bien hypé, le dépôt GitHub du projet , sous GPL v3, ne contient aucune donnée du jeu. Donc pour le faire tourner, vous devez en théorie fournir le dump de votre propre cartouche européenne et vos CD MS-DOS de 1995... Mais bon, comme les paquets du site, eux, livrent le jeu complet , sans la bénédiction d'EA, vous pourrez y jouer même sans ça. Oui, on est dans un genre de zone grise totale ce qui veut dire que ça pourrait, comme tout ce qui est beau dans ce monde, se faire shooter du jour au lendemain par les ayants droits.

C'est gratuit avec installeur pour Windows mais également une version universelle Apple Silicon et Intel pour macOS. Et ça tourne à 60 images par seconde jusqu'en 4K ! La vie est belle !

Un grand merci à Command & Conquer Saga pour le tuyau !

Source : Command & Conquer Saga

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Microsoft reveals a new pocket-sized Xbox Nano Controller

Microsoft announced (via on Xbox Wire) a brand new Xbox controller called the Xbox Nano Controller, and it will be released in November 2026 for Xbox consoles, Windows PC, iOS and Android mobile devices, and select Smart TVs.

The Xbox Nano Controller is an extremely small gamepad (5 inches long and 3.5 ounces in weight) that can fit into your pocket for easier portability while still packing the form factor and standard 18-button layout of regular Xbox controllers.

Additionally, its smaller size makes the Xbox Nano Controller easier for players with smaller hands to use who struggle to use larger controllers.

Meet the XBOX Nano Controller. Smaller, lighter and shorter than most modern smartphones, and designed to fit nearly every pocket and budget. Find out more:https://t.co/reB7PdakGaOctober 14, 2026

The Xbox Nano Controller also includes a rechargeable battery, an extra reprogrammable Action Button, and Xbox Wireless and Bluetooth support.

Plus, it's designed for Xbox Cloud Gaming and casual use. It mimics a TV remote in form factor and weight, so it can sit on the sofa or coffee table without taking up space.

You can pre-order the Xbox Nano Controller right now on the Xbox website for $49.99.

It will be made available in the following countries: Argentina, Australia, Austria, Belgium, Brazil, Canada, China, Colombia, Czechia, Denmark, Dominican Republic, Finland, France, Germany, Guatemala, Hong Kong SAR, Hungary, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Norway, Panama, Peru, Poland, Portugal, Slovakia, Spain, Switzerland, Taiwan, Trinidad & Tobago, the United Kingdom, and the United States, with additional markets to follow.

For a limited time, Xbox is partnering with Samsung to offer a special Xbox Nano Controller with two months of Xbox Game Pass Ultimate membership (for new users) in the US for anyone who purchases select Samsung TVs during the holiday season.

Additionally, Xbox is partnering with Meta to offer an Xbox Nano Controller with two months of Xbox Game Pass Ultimate membership (for new users) in the US for anyone purchasing a Meta Quest.

The Xbox Nano Controller has a cool nostalgic design, but some of its spec choices and price leave it to be desired

A white Xbox-style game controller with black thumbsticks, directional pad, and colored ABXY buttons, shown alone on a clean white background.

A full render of the Xbox Nano Controller (Image credit: Microsoft)

Upon first impressions of this controller, I got a wave of nostalgia, as its design reminds me a lot of the Super Nintendo controller I used as a kid. However, my interest in the Xbox Nano controller suddenly dropped upon looking at its MSRP and specs.

$49.99 is a lot of money for a controller these days. For that price, it better have some advanced tech like Hall Effect or TMR thumbsticks to justify such a cost.

Sadly, the Xbox Nano Controller does not have any such tech. On top of that, the Xbox Nano Controller has no direct WiFi connection for Xbox Cloud Gaming and instead relies on Xbox Wireless and Bluetooth connections, which are more laggy and unresponsive by comparison.

So on paper, the Xbox Nano Controller doesn't sound like a good controller at that price point. However, that won't stop us from reviewing the gamepad in the future to see if its performance, design, and ergonomics can make up for the Xbox Nano Controller's omissions of advanced tech and its steep price.


The Xbox Nano Controller is a pint-sized gamepad built for easy portability and compatibility with Xbox Cloud Gaming while maintaining the solid form factor and intuitive button layout of traditional Xbox controllers.

• Xbox Store
• Best Buy
• WalmartView Deal

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Microsoft is asking players if its biggest franchises should go Xbox‑only — including Minecraft

It's no secret that Microsoft's gaming division has struggled to keep pace with PlayStation and Nintendo for active console users, and this Xbox survey suggests the firm might be considering the nuclear option to fix things.

Yesterday, a new survey appeared for a subset of Xbox users on the Insider Program, presumably among those who Microsoft tracks as having multiple devices. A user sent us the below survey screens, which Windows Central has verified as real.

Microsoft's problematic Xbox multiplatform strategy has left many users who own multiple devices with fewer reasons to actually turn their consoles on. In that universe, it reduces Microsoft's chances to earn users in it's own ecosystem considerably, impacting both first party revenue and third party port viability. Microsoft sells mountains of games on PlayStation, but it has to pay a 30% cut for the privilege. Many PlayStation users already own an Xbox too, so Microsoft is potentially handing away potential users for no real reason.

These new surveys suggest Microsoft may be considering some drastic moves to change the situation.

Xbox surveys asking about exclusivity
Windows Central
Xbox surveys asking about exclusivity
Windows Central

The survey asks a variety of questions of users across multiple ecosystems, asking how likely they would be to invest in the Xbox platform if various games went timed, or even fully console exclusive.

Microsoft asks if users would switch to Xbox on a per game basis, including pitches of exclusivity for games like Fallout, The Elder Scrolls, DOOM, Hideo Kojima's PHYSINT, Diablo, and even Minecraft itself. The survey even stresses that existing titles wouldn't be removed from other platforms, but would no longer receive new content.

There's even a nuclear option question, asking users how they'd change their habits if every single Xbox game (except Call of Duty, likely owing to acquisition requirements) went fully console exclusive.

It asks users to consider the hypothetical scenario, offering multiple choice responses below it.

"Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX," the final survey question reads. "For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement."

It asks users if they would move to an existing Xbox console they already own, buy a new one, switch to PC, or skip it entirely in this scenario.

Going multiplatform didn't work, would going maximum exclusivity work instead?

PS5 controller with Xbox logo

Is Xbox looking at ditching PlayStation completely? (Image credit: Windows Central)

In the near term, even if Microsoft did create massive desire for its platform and was somehow able to make even GTA6 magically exclusive, the RAMpocalypse has driven hardware sales to historic lows. Even if there was Xbox stock available globally, they've become prohibitively expensive for many. But, that situation (hopefully) won't last forever.

If games like Fallout 5, The Elder Scrolls 6, and Diablo 5 were Xbox Helix exclusive, it would undoubtedly drive masses of sales for Xbox hardware. But would the stock even be available? Microsoft has historically struggled with global distribution even before the component crisis. As much as I think Xbox desperately needs exclusive content, the risks are undeniable on paper.

But sacrificing the entire platform is just as risky potentially. PlayStation itself just massively clawed back from Steam and Windows PC gaming too.

There's little point in maintaining Xbox as an entity if it was to become a simple publisher. Microsoft is more of a hardware company than it has ever been arguably, powered by data centers and increasingly home grown silicon, like its new Maia chips which has driven the stock to new highs recently. Microsoft has already sacrificed mobile as a platform endpoint, greatly limiting its ability to distribute and train its AI platforms. I can't imagine they'll seek to make the same mistake with Xbox.

Surveys are just surveys, and it all might amount to nothing. It could also be a hint around Xbox's thought processes. Perhaps there's math that exists that proves that the juice just isn't worth the squeeze. Halo Campaign Evolved on PlayStation likely did irreparable brand damage to Xbox as a hardware entity, even though the game itself wasn't spectacularly well-received.

The future of Xbox could end up being more interesting than expected.

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xboxrecomp - Transformer un jeu Xbox en .exe Windows

xboxrecomp est un outil de recompilation qui vient de voir le jour et qui devrait vous intéresser si vous êtes nostalgique de la première Xbox. En effet, ce dernier prend l'exécutable d'un jeu de la Xbox originale, traduit chacune de ses fonctions x86 en code C, puis recompile le résultat en programme Windows 100% natif. Cela veut dire que le jeu ensuite peut tourner directement sur votre ordinateur, sans faire appel à un interpréteur ni à un émulateur. C'est ce qui s'appelle de la recompilation statique, et je vous en parle régulièrement parce que je trouve ça assez magique (rappelez vous de Zelda 64 recompilé ).

Le dépôt de xboxrecomp ne contient évidemment aucun fichier de jeu pour ne pas s'exposer au courroux des ayants-droits. Vous devez donc avoir votre propre disque, en extraire le default.xbe, et la chaîne d'outils (du Python avec capstone, puis Visual Studio 2022 pour compiler) génèrera chez vous tout le code C du jeu. Pas de bouton magique, par contre, le premier lancement d'un jeu recompilé plantera et ensuite, ça avancera crash après crash. Notez que ce projet s'est construit avec Claude Code également.

Pour le moment, le seul jeu qui va au bout de sa recompilation, c'est Burnout 3: Takedown. Tous les modes démarrent et se jouent, seul ou à deux, mais les menus tournent à environ 14 images par seconde et les courses à 2 à 4 FPS sur une machine à 12 cœurs. Y'a pas non plus de possibilité de faire des sauvegardes et c'est manette obligatoire. Bref, c'est pas encore très jouable.

En fait le problème c'est le GPU de la Xbox (le NV2A) qui est émulé en logiciel, et c'est malheureusement ça qui fait chuter les FPS. Le "No emulation" du slogan ne vaut donc que pour le processeur, mais pas les morceaux audio ni le GPU repris de xemu. Mais ça changera peut-être bientôt.

Maintenant, si vous cherchez un jeu Xbox précis à installer, regardez plutôt du côté de SCDA-XBERecomp , qui est l'inverse de xboxrecomp. C'est n'est pas un outil universel mais une recompilation uniquement du jeu Splinter Cell: Double Agent. Celui-ci réimplémente le noyau, Direct3D et DirectSound côté Windows, et vous laisse régler le champ de vision ou lever la limite de 30 images par seconde.

Et si vous voulez juste rejouer à vos jeux Xbox ce soir, un émulateur comme xemu fera très bien comme d'hab.

Moi de mon côté, j'avance toujours sur mon recompilateur universel de ROMs Kompote et ça marche vraiment très bien. Là je suis en train d'implémenter le support des jeux Amiga... je pense que dans quelques jours, ce sera cuit à point.

Source : xboxrecomp sur GitHub

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