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Big Walk developers rule out an Xbox release due to a BDS boycott of Microsoft

Big Walk is one of the biggest indie game releases of this year, selling over 1 million copies in just six days following its release on August 4, 2026. It's a light-hearted, co-operative adventure game that requires friends to work together to explore its world and solve puzzles.

The game is currently available on PC, PlayStation 5, and Nintendo Switch 2, which has led many fans to wonder why the Xbox release hasn't arrived yet. Well, now we have our answer. Developers House House have broken their silence, citing a line that the studio refuses to cross.

House House is boycotting Microsoft and Xbox

A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it.

(Image credit: Microsoft)

In a new blog post, the studio behind Big Walk and Untitled Goose Game has explained its decision not to bring the game to Xbox:

“We have made the decision not to release Big Walk on Xbox, in accordance with the Palestinian-led BDS (Boycott, Divestment, Sanctions) movement’s call to boycott Microsoft, and their designation of Microsoft Games (and Xbox) as a priority boycott target. If you need help understanding our motives, we would recommend reading about why Microsoft is a BDS priority target, the successes this kind of pressure has already had on Microsoft, and especially, watching this great introductory piece by People Make Games.”

BDS is a Palestinian-led movement that calls for boycotts, divestment, and sanctions against Israel and companies it considers complicit in violations of Palestinian rights. Since the announcement, I've seen plenty of discussion online about the decision. Ultimately, it's up to the developer to decide which platforms it wants to release its games on.

How is Microsoft connected to this?

A Microsoft office in New York, US, on Tuesday, July 22, 2025.

(Image credit: Getty Images | Bloomberg)

According to BDS, Microsoft is considered a priority boycott target because of its provision of Azure cloud and AI services to the Israeli military, which the movement alleges have contributed to Israel's military operations. House House goes into some more detail in its statement, acknowledging that the decision will prevent some Xbox players from enjoying Big Walk with their friends:

“It has always been our intention for Big Walk to be played by groups of friends, and we know that keeping the game off Xbox runs counter to those intentions. This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we’re causing. We are disappointed too. We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets.”

For now, Xbox players hoping to jump into Big Walk with their friends will have to look elsewhere for an alternative, as House House has made its position clear. Whether that changes in the future is unknown, but the studio hasn't ruled out bringing the game to Xbox forever. However, unless Microsoft or Xbox is removed from the BDS movement's boycott targets, it seems an Xbox release of Big Walk is off limits.

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Xbox Surveys Fans on Full Console Exclusivity for Major Franchises like Minecraft and Fallout

Microsoft appears to be taking a fresh look at its multi-platform strategy. The Xbox Research team has begun distributing targeted surveys to Xbox Insiders and multi-platform gamers, floating bold hypothetical scenarios about strict console exclusivity for Microsoft’s biggest gaming IPs. The survey poses a critical question to gamers: What if virtually all future Xbox-developed titles—with […]

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Microsoft reveals a new pocket-sized Xbox Nano Controller

Microsoft announced (via on Xbox Wire) a brand new Xbox controller called the Xbox Nano Controller, and it will be released in November 2026 for Xbox consoles, Windows PC, iOS and Android mobile devices, and select Smart TVs.

The Xbox Nano Controller is an extremely small gamepad (5 inches long and 3.5 ounces in weight) that can fit into your pocket for easier portability while still packing the form factor and standard 18-button layout of regular Xbox controllers.

Additionally, its smaller size makes the Xbox Nano Controller easier for players with smaller hands to use who struggle to use larger controllers.

Meet the XBOX Nano Controller. Smaller, lighter and shorter than most modern smartphones, and designed to fit nearly every pocket and budget. Find out more:https://t.co/reB7PdakGaOctober 14, 2026

The Xbox Nano Controller also includes a rechargeable battery, an extra reprogrammable Action Button, and Xbox Wireless and Bluetooth support.

Plus, it's designed for Xbox Cloud Gaming and casual use. It mimics a TV remote in form factor and weight, so it can sit on the sofa or coffee table without taking up space.

You can pre-order the Xbox Nano Controller right now on the Xbox website for $49.99.

It will be made available in the following countries: Argentina, Australia, Austria, Belgium, Brazil, Canada, China, Colombia, Czechia, Denmark, Dominican Republic, Finland, France, Germany, Guatemala, Hong Kong SAR, Hungary, Ireland, Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Norway, Panama, Peru, Poland, Portugal, Slovakia, Spain, Switzerland, Taiwan, Trinidad & Tobago, the United Kingdom, and the United States, with additional markets to follow.

For a limited time, Xbox is partnering with Samsung to offer a special Xbox Nano Controller with two months of Xbox Game Pass Ultimate membership (for new users) in the US for anyone who purchases select Samsung TVs during the holiday season.

Additionally, Xbox is partnering with Meta to offer an Xbox Nano Controller with two months of Xbox Game Pass Ultimate membership (for new users) in the US for anyone purchasing a Meta Quest.

The Xbox Nano Controller has a cool nostalgic design, but some of its spec choices and price leave it to be desired

A white Xbox-style game controller with black thumbsticks, directional pad, and colored ABXY buttons, shown alone on a clean white background.

A full render of the Xbox Nano Controller (Image credit: Microsoft)

Upon first impressions of this controller, I got a wave of nostalgia, as its design reminds me a lot of the Super Nintendo controller I used as a kid. However, my interest in the Xbox Nano controller suddenly dropped upon looking at its MSRP and specs.

$49.99 is a lot of money for a controller these days. For that price, it better have some advanced tech like Hall Effect or TMR thumbsticks to justify such a cost.

Sadly, the Xbox Nano Controller does not have any such tech. On top of that, the Xbox Nano Controller has no direct WiFi connection for Xbox Cloud Gaming and instead relies on Xbox Wireless and Bluetooth connections, which are more laggy and unresponsive by comparison.

So on paper, the Xbox Nano Controller doesn't sound like a good controller at that price point. However, that won't stop us from reviewing the gamepad in the future to see if its performance, design, and ergonomics can make up for the Xbox Nano Controller's omissions of advanced tech and its steep price.


The Xbox Nano Controller is a pint-sized gamepad built for easy portability and compatibility with Xbox Cloud Gaming while maintaining the solid form factor and intuitive button layout of traditional Xbox controllers.

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Microsoft is asking players if its biggest franchises should go Xbox‑only — including Minecraft

It's no secret that Microsoft's gaming division has struggled to keep pace with PlayStation and Nintendo for active console users, and this Xbox survey suggests the firm might be considering the nuclear option to fix things.

Yesterday, a new survey appeared for a subset of Xbox users on the Insider Program, presumably among those who Microsoft tracks as having multiple devices. A user sent us the below survey screens, which Windows Central has verified as real.

Microsoft's problematic Xbox multiplatform strategy has left many users who own multiple devices with fewer reasons to actually turn their consoles on. In that universe, it reduces Microsoft's chances to earn users in it's own ecosystem considerably, impacting both first party revenue and third party port viability. Microsoft sells mountains of games on PlayStation, but it has to pay a 30% cut for the privilege. Many PlayStation users already own an Xbox too, so Microsoft is potentially handing away potential users for no real reason.

These new surveys suggest Microsoft may be considering some drastic moves to change the situation.

Xbox surveys asking about exclusivity
Windows Central
Xbox surveys asking about exclusivity
Windows Central

The survey asks a variety of questions of users across multiple ecosystems, asking how likely they would be to invest in the Xbox platform if various games went timed, or even fully console exclusive.

Microsoft asks if users would switch to Xbox on a per game basis, including pitches of exclusivity for games like Fallout, The Elder Scrolls, DOOM, Hideo Kojima's PHYSINT, Diablo, and even Minecraft itself. The survey even stresses that existing titles wouldn't be removed from other platforms, but would no longer receive new content.

There's even a nuclear option question, asking users how they'd change their habits if every single Xbox game (except Call of Duty, likely owing to acquisition requirements) went fully console exclusive.

It asks users to consider the hypothetical scenario, offering multiple choice responses below it.

"Imagine it was announced that all future title releases from every XBOX-developed gaming franchise except Call of Duty will be console-exclusive to XBOX," the final survey question reads. "For Minecraft only, existing titles would no longer be available for purchase on PlayStation or Nintendo consoles, and would not receive any new content updates. However, there is no impact to any of the existing titles or content you already own. Nothing changes on PC in this announcement."

It asks users if they would move to an existing Xbox console they already own, buy a new one, switch to PC, or skip it entirely in this scenario.

Going multiplatform didn't work, would going maximum exclusivity work instead?

PS5 controller with Xbox logo

Is Xbox looking at ditching PlayStation completely? (Image credit: Windows Central)

In the near term, even if Microsoft did create massive desire for its platform and was somehow able to make even GTA6 magically exclusive, the RAMpocalypse has driven hardware sales to historic lows. Even if there was Xbox stock available globally, they've become prohibitively expensive for many. But, that situation (hopefully) won't last forever.

If games like Fallout 5, The Elder Scrolls 6, and Diablo 5 were Xbox Helix exclusive, it would undoubtedly drive masses of sales for Xbox hardware. But would the stock even be available? Microsoft has historically struggled with global distribution even before the component crisis. As much as I think Xbox desperately needs exclusive content, the risks are undeniable on paper.

But sacrificing the entire platform is just as risky potentially. PlayStation itself just massively clawed back from Steam and Windows PC gaming too.

There's little point in maintaining Xbox as an entity if it was to become a simple publisher. Microsoft is more of a hardware company than it has ever been arguably, powered by data centers and increasingly home grown silicon, like its new Maia chips which has driven the stock to new highs recently. Microsoft has already sacrificed mobile as a platform endpoint, greatly limiting its ability to distribute and train its AI platforms. I can't imagine they'll seek to make the same mistake with Xbox.

Surveys are just surveys, and it all might amount to nothing. It could also be a hint around Xbox's thought processes. Perhaps there's math that exists that proves that the juice just isn't worth the squeeze. Halo Campaign Evolved on PlayStation likely did irreparable brand damage to Xbox as a hardware entity, even though the game itself wasn't spectacularly well-received.

The future of Xbox could end up being more interesting than expected.

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xboxrecomp - Transformer un jeu Xbox en .exe Windows

xboxrecomp est un outil de recompilation qui vient de voir le jour et qui devrait vous intéresser si vous êtes nostalgique de la première Xbox. En effet, ce dernier prend l'exécutable d'un jeu de la Xbox originale, traduit chacune de ses fonctions x86 en code C, puis recompile le résultat en programme Windows 100% natif. Cela veut dire que le jeu ensuite peut tourner directement sur votre ordinateur, sans faire appel à un interpréteur ni à un émulateur. C'est ce qui s'appelle de la recompilation statique, et je vous en parle régulièrement parce que je trouve ça assez magique (rappelez vous de Zelda 64 recompilé ).

Le dépôt de xboxrecomp ne contient évidemment aucun fichier de jeu pour ne pas s'exposer au courroux des ayants-droits. Vous devez donc avoir votre propre disque, en extraire le default.xbe, et la chaîne d'outils (du Python avec capstone, puis Visual Studio 2022 pour compiler) génèrera chez vous tout le code C du jeu. Pas de bouton magique, par contre, le premier lancement d'un jeu recompilé plantera et ensuite, ça avancera crash après crash. Notez que ce projet s'est construit avec Claude Code également.

Pour le moment, le seul jeu qui va au bout de sa recompilation, c'est Burnout 3: Takedown. Tous les modes démarrent et se jouent, seul ou à deux, mais les menus tournent à environ 14 images par seconde et les courses à 2 à 4 FPS sur une machine à 12 cœurs. Y'a pas non plus de possibilité de faire des sauvegardes et c'est manette obligatoire. Bref, c'est pas encore très jouable.

En fait le problème c'est le GPU de la Xbox (le NV2A) qui est émulé en logiciel, et c'est malheureusement ça qui fait chuter les FPS. Le "No emulation" du slogan ne vaut donc que pour le processeur, mais pas les morceaux audio ni le GPU repris de xemu. Mais ça changera peut-être bientôt.

Maintenant, si vous cherchez un jeu Xbox précis à installer, regardez plutôt du côté de SCDA-XBERecomp , qui est l'inverse de xboxrecomp. C'est n'est pas un outil universel mais une recompilation uniquement du jeu Splinter Cell: Double Agent. Celui-ci réimplémente le noyau, Direct3D et DirectSound côté Windows, et vous laisse régler le champ de vision ou lever la limite de 30 images par seconde.

Et si vous voulez juste rejouer à vos jeux Xbox ce soir, un émulateur comme xemu fera très bien comme d'hab.

Moi de mon côté, j'avance toujours sur mon recompilateur universel de ROMs Kompote et ça marche vraiment très bien. Là je suis en train d'implémenter le support des jeux Amiga... je pense que dans quelques jours, ce sera cuit à point.

Source : xboxrecomp sur GitHub

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