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Rather than fight GTA VI, Logitech gave employees a day off

We're just over one week from the release of GTA VI. After years of delays and rumors, Rockstar's iconic franchise is back. Some analysts suspect there will be a record number of sick days in mid-November on the day GTA VI launches, but employees at Logitech won't be part of that wave.

According to Fortune, a new initiative by Logitech called "Logi Game Day" allows employees to take a day off work to play a game.

Logi Game Day is not actually a specific day. It's also not set aside exclusively for GTA VI. Logitech employees can take off any individual day over the next year to play the game of their choosing.

It's unlikely that the timing of the initiative is a coincidence. At least one expert estimates that the launch of GTA VI will cost $1 billion in productivity in the United States.

Rather than trying to squeeze productivity out of distracted employees eager to go home and play GTA VI, Logitech leaned into the skid and gave people the green light to take off work.

"It’s time to retire the stereotype that gaming is a waste of time,” said Hanneke Faber, Logitech’s chief executive officer. “As a company designing products for work and play, we see every day how engagement in one sphere supports performance in the other."

Times are definitely changing, and I'd argue it's for the better. When I grew up, it was common knowledge that little got done during the NCAA basketball tournament, but people would have scoffed at similar dips in productivity caused by a video game launch.

Of course, we don't all work for Logitech and may have to work on GTA VI launch day.

While most of us won't be getting a dedicated gaming holiday from our employer, there are still ways to squeeze in some GTA VI during a lunch break or while away from your console. GTA VI will not be playable through Xbox Cloud Gaming, but it will support Xbox Remote Play. That means you could squeeze in some playtime on a PC or mobile device by streaming from an Xbox or PlayStation console.

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GTA 6’s Xbox files hint at FSR 4.1, and I’m betting it arrives after launch

Dataminers have been busy at work snooping through the Xbox's Grand Theft Auto 6 preload files, and two recent discoveries are grounds for a bit of performance optimism.

Library files named amd_fidelityfx_loader_xbox.dll and amd_fidelityfx_upscaler_xbox.dll are both present in the package snooped by Tex2, who posted their findings on X.

These names match the terms found in Microsoft's FSR 4.1 GDK sample that was published last week, as pointed out by blue nugroho and Y1ng.

thanks to @Y1ng5dvv that find the equivalent dll on FSR 4.12 doc, possibly hinted that GTA VI indeed already ready with FSR 4.12 👀👀👀👀 https://t.co/Xo9sgMTltbNovember 10, 2026

While this certainly doesn't mean that AMD's FSR 4.1 is a lock for GTA 6 when it launches — or thereafter — it's good to know that there's at least the possibility of having the latest upscaling tech on board.

What is AMD FSR 4.1?

FSR 4 was a major update that moved AMD's upscaling tech from manual to machine learning. Instead of using spatial and temporal algorithms, it now uses neural networks.

The results? A clearer image with less ghosting, shimmering, and artifacts at the cost of a small amount of GPU overhead.

Microsoft and AMD sent out FSR 4.1 for Xbox developers on November 5, roughly two weeks after it kicked off with beta drivers for the Xbox Ally handhelds.

Compared to competing methods like NVIDIA DLSS and Intel XeSS, AMD FSR is quickly catching up. I think most people hold DLSS as the benchmark for what can be done with AI upscaling, but AMD's broad compatibility can't be forgotten.

And for consoles, FSR is the only option there is, with the 4.1 version representing a significant upgrade over the FSR predecessors.

Why FSR 4.1 might not be in Xbox's GTA VI at launch

Xbox Series S GTA 6 styled

FSR 4.1 probably won't be in GTA VI at launch ... but there's always a chance. (Image credit: Windows Central)

I won't be so bold as to claim that FSR 4.1 will be in GTA 6 at launch. The datamined FSR 4.1 files make it a possibility, but their inclusion doesn't guarantee implementation.

Developer Rockstar has not said anything about it. And you'd think that Xbox would be quick to make an announcement to counter the recent PS5's PSSR upscaling news.

Timing is the biggest issue. Unless Rockstar had advance access to FSR 4.1 during development, configuring the upscaler for a game that's days away from a November 19 launch just doesn't seem realistic.

Will FSR 4.1 come to Grand Theft Auto 6 after launch?

GTA 6 art with Xbox logo in the background

There's no proof that FSR 4.1 will work in GTA VI at launch. (Image credit: Rockstar Games | Edit by: Windows Central)

I'm leaning more towards a post-launch FSR 4.1 integration for GTA 6 on Xbox. The groundwork seems to already be in place, and Rockstar surely has a strong incentive to make the game as playable as possible on aging hardware.

That's especially true for the Xbox Series S, where any help with rendering will go a long way. Waiting until after launch would mean less risk to the release build, and in this case, late is certainly better than never.

Bottom line? Don't panic if GTA 6 on Xbox doesn't get FSR 4.1 at launch. It was never a guarantee. It'll likely be a post-launch addition. After all, it's hard to imagine that a generational game like this wouldn't be the best place to show off the tech.

I'll be playing the game through Xbox Cloud Gaming and a dusty Xbox One at launch, and I'll make the switch to PC as soon as it arrives. Let me know in the comments below how you plan to play!

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