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Card game helps kids learn about colours and be offline

Par : Ida Torres
9 mai 2024 à 10:07

There is still an ongoing conversation (debate) amongst educators, parents, and psychologists on the amount of screen time that we should allow kids to have. Of course there’s a balance between screens and offline activities although that’s pretty hard to achieve. It’s also hard to wean this generation away from their devices but one way is to provide alternative activities for them at school and especially at home. And maybe, we can even get them to create their own alternatives.

Designer: Pupils from The Piggot School

The winner for this year’s Design Museum’s Design Ventura competition may be a fun alternative for children and adults alike. The Colour Countdown card game created by the pupils at The Piggot School was inspired by classic analog games Uno and I Spy. It can bring out the competitive spirit amongst players but also lets them interact with their surroundings instead of just focusing on various screens. This is an annual competition for students aged 13-16 to create something that will eventually be sold in the Design Museum.

Each card has a coloured cellophane window and can be combined with other cards to create different blends of colours. The players have to find things around their space which will match the card or cards that they’re holding. It can be played in any environment but of course since you’re dealing with colours, it is better played somewhere with a lot of colourful objects around. The cards are also eco-friendly as it uses FSC-certified paper and the cellophane is made from wood pulp.

The next step for the Colour Countdown is that it will be developed by the students with a professional agency. It will eventually be manufactured and then sold at the Design Museum Shop so you actually have the chance to own and play this game. Who says only kids need to be weaned away from their screens?

The post Card game helps kids learn about colours and be offline first appeared on Yanko Design.

Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light

Par : JC Torres
17 février 2024 à 21:45

When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is definitely the primary way to experience an immersive fusion of the physical and the digital, mixed reality actually goes beyond living in virtual worlds or seeing apps floating in front of you. You could, for example, point your smartphone somewhere in the real world and see a glimpse of digital information through that small window. Limited as that experience might sound, it can actually open up a whole new world to discover, especially if it allows children to learn more about the world they live in, giving them access to flora and fauna that they would have never encountered in the wild.

Designer: Junwoo Lim

To a child’s eyes, the world is both magical and mysterious, and that’s just for the things they can actually see. Our planet has a lot more treasures and oddities than they could possibly imagine, but most of them are out of reach due to urban development and safety considerations. At most, kids can learn about them through books, videos, and other flat media that, while informative, lack the proper context that young minds need to truly appreciate the scale of these earthbound creatures.

Mono is a mixed reality device concept that unlocks that world and allows kids to not only learn but also enjoy discovering these nuggets of knowledge in a way that doesn’t take them away from their current environment. Using mixed reality technologies, the gadget overlays virtual creatures like insects and animals on top of real-world objects, making them look like they’re actually there on the roof or in your hand. This allows kids to see them in their proper scale, observe their natural movement, or even see them interact with each other, all while still having access to additional text information layered on top of this view.

The device comes in a design that looks like a toy magnifying glass, an object that has long been associated with exploration and discovery. Instead of a transparent lens, it has a camera on one side and a screen on the other. Theoretically, the user can put the screen close to their eye the same way they would use a real magnifying glass, though that raises questions about the safety of that method. The controls for the device are simple enough for a child to understand, including a single button for power and a slider for zooming in and out to understand the scale of the creature being observed.

The Mono concept design tries to fill in an educational need for kids to learn more about the world in a safe and engaging environment, but without weighing down their heads with headsets. It demonstrates how mixed reality can be more than just an entertainment medium or a productivity tool for adults, but something that kids can also benefit from. A magnifying glass design definitely carries that exploration vibe, though it’s questionable whether it’s an appropriate one given how kids are likely to put the screen right in front of their eyes.

The post Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light first appeared on Yanko Design.

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