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À partir d’avant-hierYanko Design

The Projector Concept That’s Almost Too Beautiful to Use

Par : Ida Torres
21 mars 2026 à 20:45

Most concept designs exist to generate buzz, collect awards, and then quietly disappear. The BeoLens Horizon, a projector concept imagined by French industrial designer Baptiste Baumeister, feels different. It feels like a glimpse into a future that Bang & Olufsen should absolutely be building right now.

If you’re not familiar with B&O, the short version is this: the Danish audio brand has been setting the benchmark for luxury consumer electronics since 1925. Their products don’t just sound good; they’re designed to be desired as objects. The BeoSound Shape, the BeoVision Harmony, the Beosound Theatre, all of them treat your living room like a gallery wall. Baumeister clearly understands that DNA, and with BeoLens Horizon, he runs with it in a direction that feels genuinely exciting.

Designer: Baptiste Baumeister

The design comes in two distinct configurations. The first is a horizontal, low-profile unit that sits flat on a surface like a refined soundbar crossed with a Scandinavian jewelry box. The second is a taller, cylindrical form that reads more like a speaker column or a sculptural object you’d place on the floor. Both share the same material vocabulary: light ash wood, brushed gold-toned aluminum, and tightly woven acoustic fabric in warm grey. It’s the kind of material combination that makes you think of an architect’s weekend house rather than a tech showroom.

The horizontal unit is particularly interesting because of how it conceals the projector itself. A wooden slat panel sits on top, almost like a miniature version of those slatted screens you see in high-end Japanese interiors, and the lens assembly slides out from beneath it. The 4K projection capability is written right into the design, quietly labeled without fanfare. There are no aggressive vents, no branding that screams for attention, no black plastic anywhere. It’s restrained in a way that feels almost provocative in a market where most projectors try hard to look “cinematic” and end up looking aggressive instead.

The controls are worth noting too. Rather than a touchscreen or a button cluster, Baumeister places minimal icon-etched controls directly into the wood panel. A Bluetooth symbol, a pair of directional arrows, a power circle. They’re barely visible until you know to look for them, which feels very much in keeping with how B&O has always approached interaction design, treating it as something that should feel intuitive and slightly magical rather than mechanical.

Looking at the exploded view of the horizontal model, you can see just how much thought went into the layering of components. The speaker array sits sandwiched between the wood base and the metal-framed top, with the projector mechanism occupying the central cavity. It’s genuinely elegant engineering, even if this is still a concept. Baumeister also developed a series of small-scale physical prototypes exploring the form from different angles, which you can see in a lineup of matte black study models. That process matters. It tells you this isn’t just a pretty render; it’s a design that was worked through with real hands.

Here’s my honest opinion: the TV industry has been coasting on size for years. Bigger screens, thinner bezels, more pixels. But the BeoLens Horizon asks a more interesting question. What if the device itself was worth looking at even when it was off? What if the experience of owning the hardware was part of the experience of using it? These aren’t new ideas in the B&O world, but a projector built around this philosophy feels like a genuinely fresh proposition, especially as ultra-short-throw technology continues to improve.

Baumeister is a young designer out of Strate, a design school in Lyon, and BeoLens Horizon joins a portfolio that already shows a real feel for the intersection of material craft and technology. Whether Bang & Olufsen ever picks this up or not, the concept makes a compelling case that the future of home cinema doesn’t have to look like a gadget. It can look like something you actually want to live with.

The post The Projector Concept That’s Almost Too Beautiful to Use first appeared on Yanko Design.

When Your Speaker Is Also a Puzzle, Music Hits Different

Par : Ida Torres
21 mars 2026 à 00:30

Most speaker designs ask a pretty simple question: how do we make this thing louder and smaller? Merge asks a completely different one. How do we make music something you can actually take apart?

Created by a five-person design team, Junchuan Shi, Junhao Lv, Xiangzhao Meng, Ping He, and Genghao Ma, from a cross-institutional collaboration across Sichuan Vocational and Technical College, CityU Macau, TUT, and QZUIE, Merge is a conceptual speaker system that just picked up a 2025 European Product Design Award in the Consumer Electronics category. It’s the kind of student concept that makes you wonder why no major brand has thought of it first.

Designers: Junchuan Shi, Junhao Lv, Xiangzhao Meng, Ping He, Genghao Ma

The central idea is deceptively clever. Merge physically separates music into its component layers: the accompaniment on one module, the vocals on another, and the full combined sound handled by the complete assembly. You choose what you hear depending on how the pieces are arranged. Pull the vocal module away, and you’ve got an instant karaoke track. Keep just the vocal module, and you hear a singer stripped back from all the production. Snap everything together and you get the whole song. It sounds gimmicky when you describe it that way, but it really isn’t. It’s an intuitive way to interact with music that streaming apps, for all their data and algorithms, still haven’t cracked with the same sense of physical satisfaction.

The three modules connect via electromagnetic induction, which also handles charging between units. That detail matters more than it sounds. It means the product doesn’t rely on fiddly clips or pins; the connection is seamless and the experience stays clean. When you hold all three pieces assembled, they sit together like a solid little object. When you pull them apart, you’re not wrestling with latches. You’re just… separating music.

Visually, the design is confident without being loud. The modules are geometric and compact: a rectangular flat piece, a squared speaker body, and a triangular wedge that caps the top when assembled. The whole thing sits in your palm like a premium toy, which is very much the point. The team describes the tactile experience of rearranging the modules as analogous to playing with building blocks, and that framing is spot on. Listening becomes a physical act rather than a passive one. You’re not adjusting a slider on an app; you’re literally picking up a piece of the song and putting it somewhere else.

The color language is considered too. The renders show options in slate blue, orange-coral, silver metallic, and white-grey, each colorway with its own character but all sharing the same graphic vocabulary: pixel waveform icons and quiet typography showing floating lyrics directly on the module surface. It reads like something between a well-designed toy and a serious piece of consumer electronics, which is an interesting space for a speaker to occupy.

I’ll be upfront: Merge is still a concept. It won in the EPDA’s conceptual category, and it hasn’t crossed into production territory yet. That’s a long road, and the audio technology behind splitting tracks in real time at the hardware level would require serious engineering. The images are renders and physical prototypes, not retail-ready products. But the best conceptual design has always worked like that. It shows an industry where something should go, even when the technology and the business case haven’t fully caught up yet.

What makes Merge genuinely compelling is that it treats the listener as someone with curiosity rather than just convenience-seeking habits. The assumption baked into most audio product design is that people want everything done for them, simplified, smoothed over. Merge assumes the opposite: that people might actually enjoy engaging with the layers of a song, touching them, moving them around. Given how obsessed the current cultural moment is with stems, remixes, and stripped-back sessions, that assumption feels exactly right.

Whether it ever becomes a product you can buy, Merge is already doing the thing good design is supposed to do. It makes you look at something ordinary and ask why it was never done this way before.

The post When Your Speaker Is Also a Puzzle, Music Hits Different first appeared on Yanko Design.

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