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À partir d’avant-hierYanko Design

Sony’s PS6 Could Triple the PS5’s Power. It Could Also Cost $800 and Land in 2029

Par : Sarang Sheth
12 mai 2026 à 00:30

Seven years is a strange unit of time. Long enough to finish a PhD, short enough to remember an event vividly, and apparently, exactly long enough for Sony to build, test, manufacture, and ship a new generation of PlayStation hardware. PS3 to PS4, PS4 to PS5: seven years, twice, with the precision of a Swiss movement. The console industry built its entire release calendar ecosystem around that cadence. Publishers scheduled their biggest titles around it. Retailers planned inventory cycles for it. Analysts forecast revenue curves based on it. So the news that Sony has not yet decided when the PS6 will launch, with Bloomberg and MST International both pointing toward 2028 at the earliest (if not 2029), carries weight well beyond a single product launch.

The culprit is DDR7 memory, or more precisely, the catastrophic shortage of it, as AI data centers absorb the global supply of high-bandwidth RAM faster than Samsung, SK Hynix, and Micron can produce it. One year of delay sounds manageable until you zoom out. GTA6, announced in December 2023 for a 2025 launch, has been publicly delayed three separate times and is currently targeting November 2026, with bettors still skeptical. Beyond the Spider-Verse slipped from March 2024 to June 2027, a three-year crater in the release calendar of one of the most acclaimed animated franchises in history. Apple is formally retiring the single annual iPhone event in favor of a split premium-then-standard cadence. The PS6 delay is a symptom of something structural, and the structure is bending.

Image Credits: Latif Ghouali

The memory crisis at the root of Sony’s problem is unlike previous supply chain disruptions in one important way: it is being driven by a competitor class that simply outclasses consumer electronics on every financial dimension. Samsung, SK Hynix, and Micron have made a calculated pivot toward high-bandwidth memory for AI accelerators, with demand expected to grow 70 percent year-over-year in 2026 alone. Meanwhile, Alphabet and Amazon have announced capital expenditure plans of roughly $185 billion and $200 billion respectively this year, among the largest in corporate history, further intensifying competition for advanced memory. Sony is not losing a bidding war. It is sitting in a market that has structurally reorganized around different priorities, and the PS6 is waiting at the back of a very long, very expensive queue.

Sony President and CEO Hiroki Totoki addressed the uncertainty directly at the FY2025 earnings briefing, saying through a translator: “We have not yet decided on at what timing we will launch the new console, or at what prices. So we would like to really observe and follow the situation.” That is an extraordinary statement from the head of one of the most strategically disciplined hardware companies on the planet. Sony does not typically observe and follow. It plans, announces, and executes. The fact that Totoki’s language sounds more like a macroeconomist reading a volatile market than a product chief managing a launch calendar tells you everything about how abnormal this moment is.

The hardware itself, when it arrives, looks genuinely transformative. Leakers and supply chain sources indicate Sony awarded the PS6 chip contract to AMD back in 2022, with the console expected to feature a custom Zen 6 CPU and RDNA 5 GPU architecture, targeting roughly triple the PS5’s rasterization performance with 4K gaming at 120 frames per second and advanced ray tracing. A companion handheld codenamed Project Canis is reportedly riding alongside the main console as part of a unified two-device platform strategy, which would represent the most significant structural shift in PlayStation’s hardware philosophy since the PS3’s disastrous Cell processor gamble. The specs, in other words, are not the problem. The atoms are.

The delay also arrives at a peculiar competitive moment. If supply chains stabilize by 2027, Sony could target a late 2028 launch with multiple SKUs and the handheld companion. If shortages persist, the PS6 could slip to 2029 or beyond, risking market momentum loss to rivals. Microsoft has been conspicuously quiet about its own next-generation plans, and a scenario where Xbox gets to market first, even with a smaller install base, would hand the competition a narrative advantage that Sony has not faced since the PS3 era. As of early April 2026, prediction markets showed only about 25 percent probability that Sony would announce the PS6 before 2027. The crowd is not optimistic.

What the PS6 situation actually exposes is the fragility of product cycles that have been treated as laws of nature rather than engineered outcomes. GTA6 has been delayed not once or twice but three times since its December 2023 reveal, bouncing from a 2025 window to May 2026, then to its current November 19, 2026 target, with Take-Two CEO Strauss Zelnick deploying identical “we feel really good about it” language each time a new date was announced. Beyond the Spider-Verse, a sequel to a film that grossed $690 million and earned a near-universal critical consensus as a generational achievement in animation, has been pushed from March 2024 to June 2027, a three-year gap that would have been unthinkable for a franchise at that level of commercial and artistic momentum. And Apple, the company that arguably invented the modern product launch as cultural event, is now formally splitting its iPhone releases across a fall premium window and a spring standard window, with Mark Gurman reporting the expectation that this pattern continues for years to come. Clockwork, everywhere, is slipping.

Sony will ship the PS6. The hardware is real, the AMD partnership is locked, and the performance targets are serious enough to make the wait feel justified when the box finally lands on a shelf. But the seven-year cycle, that beautiful, reliable, industry-organizing drumbeat, is not coming back on its original terms. The PS6 will arrive when the memory market allows it, which is to say when AI infrastructure spending pauses long enough for consumer electronics to get a turn. That is a sentence that would have read like science fiction in 2020, when the PS5 launched on schedule into a pandemic and sold out globally within minutes. The world has reorganized itself around different priorities. The PlayStation, for the first time in a long time, has to wait in line like everyone else.

The post Sony’s PS6 Could Triple the PS5’s Power. It Could Also Cost $800 and Land in 2029 first appeared on Yanko Design.

Leaked iPhone 18 Pro Screen Protector Shows A 35% Smaller Dynamic Island

Par : Sarang Sheth
1 avril 2026 à 00:30

Four years is a long time in smartphone design, long enough for entire product categories to rise, peak, and fade. Samsung has cycled through multiple foldable generations. Google has rebooted its Pixel lineup twice. Nothing has gone from startup curiosity to legitimate contender. Apple, meanwhile, has kept the Dynamic Island exactly where it was when it debuted with the iPhone 14 Pro, same width, same height, same visual footprint. Leaked screen protectors for the iPhone 18 Pro, sourced from Weibo, suggest that Apple has finally decided four years is long enough.

According to the leak, the infrared flood illuminator that powers Face ID is moving under the display on the iPhone 18 Pro, leaving only the infrared camera requiring a physical cutout alongside the front-facing lens. The result is a Dynamic Island roughly 35% smaller than what ships on the iPhone 17 Pro today. Apple is also expected to pair this with its first 2nm chip, the A20 Pro, along with a variable aperture system on the main camera. The 20th anniversary iPhone in 2027 is widely expected to go further with a fully clean display, but the 18 Pro represents the clearest signal yet that Apple is working its way there on a deliberate schedule.

Image Credits: Weibo

The size reduction is more significant than the percentage suggests when you look at the two side by side. The iPhone 17 Pro’s Island is a wide, commanding presence even at rest. The 18 Pro’s leaked cutout reads almost delicate by comparison, a narrow pill sitting unobtrusively at the top of the screen. Apple will still need to revisit four years of Live Activities design and the entire interaction vocabulary built around the existing Island’s dimensions, which is a reasonable explanation for why this transition is taking as long as it is.

Android manufacturers have shipped under-display cameras for years, with visible quality tradeoffs that Apple’s user base simply would not accept on a thousand-dollar phone. Holding the line until the technology meets the standard, rather than shipping it to win a spec sheet argument, is the kind of call that frustrates people in the short term and builds loyalty over time. The iPhone 18 Pro may read as a modest update on paper. That smaller pill tells a different story.

The post Leaked iPhone 18 Pro Screen Protector Shows A 35% Smaller Dynamic Island first appeared on Yanko Design.

LiberNovo Omni Just Won the iF Design Award 2026 for Wellness Design

Par : JC Torres
16 mars 2026 à 01:45

Most office chairs operate on a quiet assumption that sitting is something your body should adapt to, not the other way around. You adjust the height, nudge the lumbar support into roughly the right position, and then spend the rest of the day subtly fighting the chair anyway. The ache between your shoulders, the stiffness in your lower back by mid-afternoon, that’s just part of the deal, apparently, and most of us have accepted it without much argument.

LiberNovo decided not to accept it. The result is the Omni, a chair the company calls a Dynamic Ergonomic Chair, and it just picked up the iF DESIGN AWARD 2026 in the Product Design – Beauty/Wellness category. The iF Design Award has been one of the most internationally respected design recognitions since 1954, with this year’s cycle drawing more than 10,000 entries from over 60 countries. That’s a serious field to stand out in

Designer: LiberNovo

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The core idea behind the Omni is that your posture doesn’t stay fixed throughout a workday, so your chair probably shouldn’t either. The Bionic FlexFit Backrest is built around that logic, using 16 spherical pivot points, 8 adaptive flexible panels, and 14 dual-connection points to follow the natural curve of your spine as it shifts. It covers you from the hips up through the shoulders, spreading pressure across the whole back rather than piling it onto one fixed lumbar point.

What makes this work in practice is the Dynamic Support system, which adjusts automatically to changes in your posture without you having to reach for anything. Lean forward during a focused stretch of work, sit back when you’re thinking something through, the chair tracks those shifts, and responds in real time. It’s the kind of feature that sounds modest until you realize how much of your day you’ve spent adjusting a chair that couldn’t do this.

Then there’s OmniStretch, which is where the Omni starts to feel like something genuinely different. Sitting for long hours compresses the lower spine gradually, and most chairs just let that happen. OmniStretch is a guided decompression feature that gently stretches the lower spine during the workday, designed to actively relieve pressure rather than simply tolerate it. It’s probably why the iF jury placed the Omni in the Beauty/Wellness category: this chair isn’t just holding you up, it’s doing a bit of recovery work along the way.

The Omni also offers four recline positions running from 105 to 160 degrees. The shallower end is built for focused, upright work, while the deep 160-degree Spine Flow position is designed for full spinal decompression between sessions. The two intermediate angles cover the range in between, which gives the chair a kind of daily rhythm that matches how most people actually move through their hours rather than sitting rigidly in one position all day.

The chair was developed by LiberNovo’s team in Shenzhen alongside industrial design firm Kairos Innovation, also based there. Winning an iF award is meaningful external confirmation that the design thinking behind the Omni translates beyond the product brief. For a chair that started from the premise that desk work doesn’t have to hurt, that’s a pretty good place to land.

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The post LiberNovo Omni Just Won the iF Design Award 2026 for Wellness Design first appeared on Yanko Design.

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