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  • Retroid Pocket Duo makes dual-screen gaming feel fresh again with its modern clamshell design
    There is something immediately satisfying about a handheld that refuses to make two screens behave like one. Retroid’s new Pocket Duo takes that idea and builds it into a modern clamshell, giving Nintendo DS and 3DS-style gaming a form factor that feels considerably more natural than squeezing both displays onto a single screen. The Pocket Duo puts a 5.5-inch 16:9 OLED display above a smaller 4.5-inch 4:3 OLED screen, with both running at 120Hz. Rather than treating the second display as an aft
     

Retroid Pocket Duo makes dual-screen gaming feel fresh again with its modern clamshell design

10 septembre 2026 à 14:20

There is something immediately satisfying about a handheld that refuses to make two screens behave like one. Retroid’s new Pocket Duo takes that idea and builds it into a modern clamshell, giving Nintendo DS and 3DS-style gaming a form factor that feels considerably more natural than squeezing both displays onto a single screen.

The Pocket Duo puts a 5.5-inch 16:9 OLED display above a smaller 4.5-inch 4:3 OLED screen, with both running at 120Hz. Rather than treating the second display as an afterthought, Retroid has designed the handheld around the way dual-screen games were originally meant to be played. The company has already demonstrated 3DS titles running at 4x resolution, along with DS games through melonDS.

Designer: Retroid

Under the hood, the Duo has Qualcomm’s Dragonwing Q-7790 – an IoT-focused chip based on the Snapdragon 7 Gen 4 – mated to Adreno 722 graphics. Active cooling helps keep the hardware running under load, while a 6,000mAh battery handles power. The device runs Android 16 and weighs 350g, with a 180-degree free-stop hinge allowing the two displays to be positioned at different angles. Retroid has also paid attention to the physical controls. The thumbsticks sit symmetrically in recessed positions, while the ABXY buttons use tactile clicks. The shoulder buttons are stacked, giving the Duo a layout that is intended to feel like a proper gaming handheld rather than a phone with an extra screen attached.

The Pocket Duo Lite takes the same dual-screen concept and makes some straightforward changes to bring the price down. Its upper display remains 5.5 inches, but switches from OLED to a 60Hz IPS LCD, while the lower screen is slightly smaller at 4.2 inches. Both displays retain their respective 16:9 and 4:3 formats. The Lite also steps down to Qualcomm’s Dragonwing QCS6125 processor with Adreno 610 graphics and runs Android 15.

The handheld uses in-line shoulder triggers instead of the stacked controls found on the regular Duo. Despite those compromises, it retains the 180-degree free-stop hinge, symmetrical recessed thumbsticks, active cooling and a 6,000mAh battery. There are two Lite configurations: 4GB RAM with 64GB storage and 6GB RAM with 128GB storage. It comes in Black, GC, 16Bit, Ice Blue and Clear Purple, matching the colour choices of the standard model.

For anyone who grew up with dual-screen handhelds, the Pocket Duo is an intriguing modern interpretation of a familiar idea. Instead of mere recreation of the classic era, Retroid is giving the format a faster display and contemporary hardware. The Lite, however, makes the same unusual design considerably easier to justify.

The pricing also makes the Lite particularly compelling. The 4GB/64GB version starts at $135 during pre-orders and will retail for $149, while the standard Pocket Duo is priced at $250 during pre-orders and $270 at retail. There is no official release date, though.

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GameSir has to defend its controllers against internet misinformation about "built-in cheats" — or has turned it into a perfect marketing tool

Ah, social media, the place where misinformation can fly around at breakneck speed, all supported by "experts". The latest case? GameSir controllers.

This one has gathered so much steam that the company has chosen to respond or has used the opportunity to turn it into a brilliant marketing campaign. You be the judge.

Why all the hullabaloo? On a recent stream, Call of Duty pro players were heard discussing GameSir controllers and the idea of "GA-ing them" from the Modern Warfare 4 season of the Call of Duty League. Because of features that amount to "built-in cheats".

It seemed like a fairly obvious troll to me and to many others. These were guys on a stream just shooting the breeze, and it smells like a troll a mile off. Call of Duty pro-players are notorious for using a GA to avoid using most of the weapons in any Call of Duty during pro play in order to provide as level a playing field as possible.

But the idea of GA-ing a controller is ludicrous, but then the internet did its thing. You can see GameSir's statement posted to X below.

Anyone who has ever used a GameSir controller can tell you that it's farcical someone could suggest it comes with built-in cheats. There's no magic button that suddenly gives you no recoil in an FPS game. You still have to do that yourself. Believe me, I know. I'm still just as terrible.

That's not to say GameSir hasn't had some trouble in recent times. It removed a feature, the RC filter, because it was (unintentionally) always allowing rotational aim assist in Apex Legends and was banned from official competitions. But the company responded and took the feature away. It wasn't designed to 'cheat' but it was an unfortunate side effect.

GameSir has been responding on social media to some of these posts in a more casual manner, but it's the internet; people will keep talking. So there's an official response, and with it, I think, a genius marketing move.

I actually think that if some of the pro players put down their current controllers, in many cases a Scuf or a Razer — sometimes linked to sponsorship — and they tried a GameSir, they'd be surprised.

A photo of a prototype GameSir Swift Drive controller steering a race car in Assetto Corsa.

GameSir is doing incredible work in controllers, like its upcoming racing-focused one with a tiny direct drive wheel built-in. (Image credit: Windows Central)

I'm currently trying out the Tarantula 8K, and I can confirm that it doesn't give you cheats. It gives you a lot of features to customize, but so do competing brands. The difference here is this controller is $80, and right now, I'm picking it up every time over my much more expensive Razer Wolverine V3 Pro 8K. A controller I reviewed and called an "unfair advantage".

A full review on that will be coming soon. But this is another example of not believing everything you see on the internet, especially if the source is "pRoGaMeR619" or "trust me bro." But if you get one of GameSir's latest controllers, you're getting an incredible package at the sort of price that should put the industry on notice.

Everyone's always looking for an edge. In gaming, you want the best hardware your budget allows for. Be it a higher frame rate, a fast mouse, keyboard, controller, the best display. It's not cheating. Is it cheating when a race car driver wants to be using the best equipment? Let's not be silly now.

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Monster Hunter Wilds: Ascendance seems to return the Insect Glaive's playstyle to its roots with a new weapons showcase

We're reaching the home stretch of Monster Hunter Wilds: Ascendance's weapons showcase trailer series as we're now on to the 9th on the list, Insect Glaive.

This complex weapon type, which mixes aerial and ground-based combat with bug companion management, has some new techniques to dispatch monsters in Monster Hunter Wilds' upcoming DLC expansion, and they're somewhat subtle compared to the other weapon changes we've seen so far.

In contrast to previous weapon showcase trailers, which revealed that weapon types like Hammer and Dual Blades are getting various new aerial attacks granted by the DLC's Boost Bracer gimmick, Insect Glaive's changes keep it fairly grounded.

Some of the Insect Glaive's new Boost Driver attacks consist of spinning the glaive around while sending out the weapon type's unique 'Kinsect' bug pet to attack monsters and steal its Extract to power yourself up without manually commanding the Kinsect to do so.

While the Boost Gauge is active, the Insect Glaive gains extended ground-based combo attacks, your Kinsect can deal extra tick damage, and you perform new Offset counterattacks that can be followed up with aerial jump attacks.

Windows Central's take

A golden-armored warrior battles a large, spider-like monster with a vibrant red mane and sharp limbs in a shallow, splashing forest stream.

An Insect Glaive user fighting a Lala Barina. (Image credit: Capcom)

Overall, this weapon trailer felt underwhelming compared to the previous ones, as most of the changes seem to focus on improving the Insect Glaive's pre-existing ground attacks without adding any flashy new aerial moves or aerial combo attacks.

I'm guessing that Capcom wants the Insect Glaive's playstyle to function more like it did back when it was introduced in Monster Hunter 4. In that game, Insect Glaive dominated the entire monster roster with its insanely powerful, acrobatic, and literally grounded glaive attacks that made you feel like Darth Maul from the Star Wars franchise.

Unfortunately, many people these days (myself included) prefer Insect Glaive to focus on aerial-based combat, as it helps it stand out from other weapon types; otherwise, it will feel like we're playing Longsword or Dual Blades but with extra steps.

Hopefully, Capcom is hiding some new cool aerial combo attacks we can pull off with Insect Glaive in the final game, when Monster Hunter Wilds: Ascendance launches in 2027 for Xbox Series X|S, PlayStation 5, and PC via Steam.

Monster Hunter Wilds (Xbox): $23

Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

Xbox Store
GreenManGaming (Steam)View Deal


Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

Steam StoreView Deal

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Warhammer 40,000: Dawn of War IV shows off a new gameplay deep dive of its exciting multiplayer mode, with more to follow in the coming weeks

If you're still feeling salty about Warhammer 40,000: Dawn of War IV being delayed until December 3, 2026, then don't fret, because the developers will be posting several gameplay deep dives to satiate us Warhammer 40,000 fans until then.

The first of these deep dives is a new battlefield report that shows a 15-minute match between the Necron and Ork factions in a 1v1 PvP game mode called Annihilation.

It was a fast-paced, chaotic match that showcased the unstoppable, near-immortal tankiness of the Necron army and how it slowly but surely weathered the aggressive, quantity-over-quality playstyle of the Ork army.

This gameplay deep dive also shows that the developers are incorporating player feedback, like making units more readable on the battlefield and adding a configurable match settings menu.

A video game lobby menu showing match settings, map preview for Glacier's Ridge, and a player list with jtheysen and orvie.thumel in a dark interface.

Make matches easier or harder for yourself or your opponents with the new Multiplayer match configurations menu. (Image credit: Deep Silver)

This menu will allow players to change various aspects of a match before fighting. Some examples include, but are not limited to:

  • The HP, damage, and defense stats of units.
  • The speed at which your army generates resources.
  • How fast you capture Control Points.
  • How much WAAAGH resources Ork players and Dominion resources Necron players start with.
  • Whether or not to include a time limit.

There's more Warhammer 40,000: Dawn of War IV videos to come this month

I'm not too versed in real-time strategy games, but having a multiplayer match-setting menu where players can have a gentleman's agreement to either buff or nerf their own units or their rivals' units to make matches challenging is an interesting concept.

Though I was more entertained seeing Orks getting curbstomped by Necrons because it's always entertaining that the monster factions of Warhammer 40,000 duke it out.

And there will be more entertainment in the coming weeks, as the developers are releasing two more Warhammer 40,000: Dawn of War IV gameplay deep dives and battlefields for September 2026.

The next report will feature a 2v2 Team Domination game mode where all four factions (Space Marines, Orks, Necrons, and Adeptus Mechanicus) will duke it out, and it will be released on September 16, 2026.

After that will be a 2v2 Team Skirmish match where the developers team up against computer opponents whose AI will be set to hard difficulty settings.

Tune into those dates to see more exciting gameplay footage of this long-awaited return for the classic RTS franchise, before Warhammer 40,000: Dawn of IV launches on December 3, 2026 for PC via Steam.


Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.View Deal

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Ubisoft is removing its launcher from Prince of Persia on Steam, pledging to cut 'Ubisoft Connect' from more games "in the future"

Ubisoft is starting to test a change to how its PC games work on Steam, removing its own game launcher from games bought in Valve's storefront app, according to a patch note shared on Reddit. Previously, launching a Ubisoft-made game would require gamers to first install the Ubisoft Connect PC launcher to support cross-progression and other stat tracking.

[The new tool] keeps Ubisoft game features (..) without requiring the Ubisoft Connect PC launcher to be installed or launched.

Ubisoft

The change will first apply to 2024's 2D platformer Prince of Persia: The Lost Crown and, presuming this test proves to be successful, will "progressively evolve and roll out to more Ubisoft games on Steam in the future". Crucially, there's no definite confirmation that this will retroactively apply to even older Ubisoft games on Steam, but it's a reasonable assumption.

The impossible is less of a barrier

Finally another launcher out of steam
 from r/Steam

This is fantastic news for PC gamers, if it works as expected. Connecting my Steam and Ubisoft accounts should, in theory, be as much effort as I need to play these games from my library, skipping the frustrating process of navigating (and quickly closing) Ubisoft's launcher. I'm crossing all my fingers that this soon applies to my entire catalog, so I can stop neglecting Watch_Dogs 2.

Having to re-enter my password every time I boot up Assassin's Creed unity or whatever is painful. Hopefully this will help

u/mango__moose, Reddit

Sentiments are fairly unanimous across the r/Steam thread on Reddit, with most agreeing that the Ubisoft Connect launcher has never been a positive feature in games they've bought on Steam. Ditto for other companies, as launching Grand Theft Auto IV or Red Dead Redemption 2 on my Steam Deck still tediously forces me through Rockstar Games' own launcher variant.

Curiously, this announcement is currently restricted to the Steam-hosted patch note, which can't be viewed outside a library that already owns the relevant game, so Ubisoft is seemingly keeping this test on the downlow for now. Maybe they're trying to save face after pushing Ubisoft Connect for so long, but frankly, this is a step in the right direction to celebrate — if it passes testing.

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Xbox heads to Tokyo Game Show 2026: Here's how you can watch, and what we expect to see in the upcoming showcase

Tokyo Game Show is almost here, and it's ready to bring all kinds of exciting gaming news from the Land of the Rising Sun. Microsoft will be among the many publishers attending this year, and it's planning some big reveals to mark the Xbox brand's 25th anniversary.

Here's where and how you can watch Xbox's Tokyo Game Show 2026 showcase livestream and get a little taste of what to expect at the show.

Xbox Tokyo Game Show 2026: Watch times and platforms

The XBOX cat is back… it’s TGS time! 🐈‍⬛👀 Watch the XBOX Tokyo Game Show Broadcast on Sept 17 at 7pm JST / 3am PDT, live or on demand🎮 XBOX FanFest hits Tokyo⚔️ Minecraft Dungeons II on the TGS showfloorLearn more: https://t.co/4NqQoEyeHI pic.twitter.com/XC69Ge62YBSeptember 9, 2026

The Xbox Tokyo Game Show 2026 showcase livestream will commence on Thursday, September 17, 2026, at 7:00 pm (JST) / 3:00 am (PT) / 6:00 am (ET) / 11:00 am (BST).

It will be available to watch on the following YouTube and Twitch platforms:

Xbox Tokyo Game Show 2026: What to expect

Microsoft will be showing off many upcoming Xbox games during its Xbox Tokyo Game Show 2026 livestream.

Two of these games are confirmed to be Minecraft Dungeons 2 and Call of Duty: Modern Warfare 4, and they'll also be playable on the Tokyo Game Show's show floor for people attending the event in person.

Minecraft Dungeons 2 is an upcoming ARPG where you and your friends hack and slash your way through the Minecraft universe for glory and loot in a similar manner to Blizzard Entertainment's Diablo series.

Call of Duty: Modern Warfare 4 is the latest upcoming entry in the Call of Duty Modern Warfare sub-series. Players will engage enemies in thrilling military shooter combat through an epic single-player campaign and chaotic 6v6 online multiplayer modes.

The community-driven Xbox FanFest will also be at the Tokyo Game Show to host a watch party for the Xbox Tokyo Game Show livestream, with special guests Misuzu Araki and Larry Hyrb.

What are you hoping to see at Xbox's Tokyo Game Show 2026 showcase?

Hideo Kojima's PHYSINT

Could we see our first look at Hideo Kojima's successor to Metal Gear Solid at the Xbox Tokyo Game Show 2026 showcase? (Image credit: Hideo Kojima)

As for what else will be at the Xbox Tokyo Game Show, your guess is as good as mine.

While I'm personally hoping to see gameplay footage of long-awaited titles like Spyro: A Realm Beyond and Persona 6, my colleagues are hoping to see footage of Physint.

Physint is an upcoming action-stealth game made by Kojima Productions that's meant to be a successor to the legendary Metal Gear Solid franchise. It was originally a PlayStation exclusive, but when Sony unexpectedly tried to cancel it, Hideo Kojima cut off ties with Sony and permitted Xbox to publish Physint instead.

Will we see gameplay of Physint, Spyro: A Realm Beyond, and Persona 6 at the Xbox Tokyo Game Show livestream, or will we see some new games that haven't been announced yet?

Tune in next week to find out when the Xbox Tokyo Game Show 2026 livestream launches on Thursday, September 17, 2026.

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Black Ops Cold War is the Call of Duty game you should be playing right now while waiting on Modern Warfare 4

I almost entirely skipped 2020's Call of Duty: Black Ops Cold War. I'd pretty much done the same with 2019's Modern Warfare because at the time, I wasn't feeling the new look and feel after Black Ops 4.

I didn't actually get any kind of mojo back until the launch of Black Ops 6, helped in large part because of Microsoft's acquisition of Activision, and the arrival of Call of Duty into Xbox Game Pass.

The back catalog has gradually joined, too, and going forward, it'll only be a back catalog since the new games won't join for a year. While I do fear for how that decision (among other things) will affect Modern Warfare 4 and its player count, subscribers still have a smorgasboard of older games to enjoy.

Black Ops Cold War is the latest addition, having joined Xbox Game Pass this week as I write this. So I installed it, because I can, and I spent an evening playing it. What a breath of fresh air. Having just completed, finally, the gruelling Singularity Mastery Camo on Black Ops 7 in the sweatiest lobbies of all time, Black Ops Cold War feels so good.

Importantly, it feels fun. As much as I may have played the last two Call of Duty games, I can't always say it's been fun. Maybe it's the 'no pressure' environment of not actually trying to do anything. Not chasing unlocks, filling battle passes, or completing challenges to get the new items that I apparently need, but never use. It feels low commitment, and it feels absolutely fantastic.

The slower pace of Call of Duty: Black Ops Cold War is perfect for more casual players

A screenshot from Standoff hardpoint on Call of Duty: Black Ops Cold War

The reduced movement makes us more casual players feel like we can compete! (Image credit: Windows Central)

I'll admit, I don't hate the movement in Black Ops 6 or Black Ops 7, but it is pretty outrageous. The term "movement demon" is one us less sweaty players fear, and every lobby in the current game seems to have multiple.

While there's a satisfaction to flying, sliding, and wall bouncing around the map, it feels like hard work, and it's hard work to play against. Black Ops Cold War has a slower pace; there's no wall bouncing, no Omnimovement, just a run and fairly basic slide. Being an average player that can kinda sorta aim decently well, I feel like I can actually compete.

Positioning, map knowledge, and tactics feel like they have more of an impact in Black Ops Cold War compared to Black Ops 7. In the current game the movement and the pace make it so, if you're capable, you can just fly around and rely on this to get you out of trouble. Or to make trouble for the opponents.

I played a bunch of objective modes in Black Ops Cold War, and every match felt like where I positioned myself mattered. Breaking into hardpoints took a measured approach and actually aiming, rather than just bouncing around. Even Nuketown doesn't feel like a miserable experience, and that's saying a lot.

The weapons look and feel good, and the camo grind is a different type of challenge

A screenshot of Call of Duty: Black Ops Cold War showing the Prosper Camo unlock for the XM4 on the Nuketown map.

I think I prefer the way the camo grind was set up in the older games. (Image credit: Windows Central)

The gunplay in Black Ops Cold War is obviously different from the two most recent Black Ops titles, and I think it's better. It's closer to how Modern Warfare feels, which, traditionally, I wasn't much of a fan of.

Maybe it's old age, but I like it better this way.

To say it's from 2020, the weapons look great and still hold up today. The sound also feels better, like you're firing an actual weapon. It's loud.

Going back to an older Call of Duty also highlights the difference in the camo grind to what we've had the last couple of years. I don't think I'm bothering, but compared to the all headshots, then specials, then multikill challenges we've had to do in order in Black Ops 6 and Black Ops 7, I think this is still a better way.

Once a weapon is leveled high enough, you can progress multiple categories at the same time. You can get those Bloodthirsty medals alongside the long shots, headshots, and general eliminations, for example. I just finished doing the three Bloodthirsty's per weapon 30 times in Black Ops 7, and it's exhausting. Working on it earlier seems like it'd be better.

The overall aesthetic is really nice, too. I love the 80's theme, and while graphically the textures on some maps do definitely look old, some others look really good.

The BIG problem: Black Ops Cold War will eat up your PC or Xbox storage

A screenshot from Hijacked on Call of Duty: Black Ops Cold War with the Debris Camo unlock popup for the XM4.

You don't seem to have the option not to have the 4K texture pack on the PC Game Pass version, so it needs A LOT of storage space. (Image credit: Windows Central)

We're used to Call of Duty being a storage hog, but this is a game from 2020, detached from Warzone, and it's absolutely gigantic.

On Xbox you're looking at 158 GB (according to the store listing), and the "Windows Edition" on PC takes up a whopping 220 GB, including the high-res texture pack. A pack you seemingly on this version cannot play without.

That's more than the current Call of Duty launcher is taking up on my PC, and that at least also has Warzone installed. There's nothing we can do about it, and they're certainly not going to try and shrink down a six-year-old game, but you'll need a lot of space to be able to play it.

I'm at the point now where I think I'm mostly done with Black Ops 7. There's a couple of things I want to finish still, like the Endgame 100% since I've only got two challenges left, but a new game is coming soon.

While I'm feeling better about it after the beta than before, I'm still up in the air over whether it's going to be worth playing longer term.

But I haven't even touched the Campaign or Zombies in Black Ops Cold War yet, and I'm actively looking forward to playing the game again. Maybe this will be the Call of Duty to scratch the itch until Modern Warfare 4 comes out.

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Xbox has acquired rights to publish Hideo Kojima's 'PHYSINT' from PlayStation — "We're honored that Kojima-san has chosen to work with Xbox."

In a major coup for Xbox game publishing, Microsoft has landed the contract to publish Physint, Hideo Kojima's long-awaited follow up to Death Stranding.

Despite being announced by PlayStation, somehow, Xbox has managed to acquire the rights to publish Hideo Kojima's return to the "action-espionage" genre. It was all announced just now via Xbox Wire.

Physint in essence sounds like a spiritual successor to Kojima's classic Metal Gear Solid franchise. Metal Gear owner Konami and Hideo Kojima had a high-profile bust-up a few years ago, following the launch of MGSV: The Phantom Pain — which arguably remains unfinished to this day.

Since then, Kojima went independent, developed the award-winning Death Stranding franchise, and later landed a publishing deal with Xbox for horror title OD. Death Stranding 2 is presently a PlayStation exclusive, but the first Death Stranding since launched on Xbox with Xbox Play Anywhere. Later, Kojima re-acquired the rights to Death Stranding from PlayStation itself. It stands to reason Death Stranding 2 will eventually hit Xbox in the future as well.

During the previous announcement two years ago, PlayStation Studios' lead Herman Hulst said that Physint was "part of the PlayStation and Kojima Productions partnership," although that no longer seems to be the path Kojima chose.

“Creators have choices about where and how they bring their ideas to life," Xbox CEO Asha Sharma said in today's blog post. "We’re honored that Kojima-san has chosen XBOX to work with KOJIMA PRODUCTIONS on PHYSINT. His ambition to challenge conventions reflects the kind of creativity we want to support at XBOX."

"This expands our relationship with XBOX beyond OD," said Hideo Kojima. "As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world."

Microsoft and Hideo Kojima also said that the two are collaborating across film and television as well, beyond horror title OD. It sounds as though Microsoft is investing a ton into Kojima Productions to bring this partnership to life, although it sounds as though there's some drama that has taken place behind the scenes between Kojima Productions and PlayStation. Physint was announced on the PlayStation stage, so for it to swap hands in such a stark way suggests there's a bigger story at play here.

As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep… pic.twitter.com/rQqhxAnb7NSeptember 10, 2026

In response, Sony has released a statement confirming that it has "made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT."

An update from PlayStation Studios: After careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima's vision for the game.Our relationship…September 10, 2026

Either way, it's a fantastic win for Xbox, potentially. Working with such high-profile developers like Hideo Kojima boosts Xbox's visibility with audiences that Microsoft has typically struggled to access. It also feeds into Asha Sharma's strategy of targeting more ambitious AAA projects with trans-media opportunities for TV and movie treatments.

Whether it all lands remains to be seen, but man oh man, this is NOT one I saw coming.

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Xbox is quietly turning nostalgia, identity, and cloud gaming into its biggest console advantage

Microsoft dropped a surprisingly substantial batch of Xbox Insider features today, ranging from nostalgia-fueled startup animations to higher-quality Remote Play streaming.

While none of these additions are major enough to warrant their own showcase, they're all pulling Xbox in the same direction: making the platform feel more personal.

This latest update suggests Xbox sees that shift coming and wants to be the platform that adapts to the player rather than asking the player to adapt to it, and I like where that is going.

Looking through the feature list, it becomes clear that Microsoft's biggest focus is reducing friction, not just adding new features for the sake of it.

Xbox Streaming preferences menu highlighting the option

Xbox Streaming preferences menu highlighting the option "Allow downloads while cloud gaming" with a checked box. (Image credit: Microsoft | XBOX)

That philosophy appears in the new cloud gaming improvements. Xbox Insiders can now continue downloading games in the background while streaming, reducing one of the small but persistent friction points that come with digital gaming.

These updates may not be groundbreaking, but they represent the kind of quality-of-life improvements that users want, which contribute to making a platform feel more refined and complete.

The new personalization features tell a similar story.

Being able to select startup animations from different eras of Xbox history may sound like a cosmetic addition, but it reflects a growing recognition that players often have a deeper connection to gaming platforms than companies traditionally acknowledge.

Users can now pick from Xbox One, Xbox One X, Xbox Series X|S, or We Are Xbox, which is kinda cool.

Xbox System Startup menu displaying startup animation choices like Xbox One and Series X|S alongside a TV preview screen.

Xbox System Startup menu displaying startup animation choices like Xbox One and Series X|S alongside a TV preview screen. (Image credit: Microsoft | XBOX)

Remote Play is also getting some new improvements.

The company is now testing support for up to 1440p streaming and higher video bitrates through Xbox Remote Play for Xbox Series X|S users in select Insider rings. The technical upgrade matters, but the broader implication matters more.

A few years ago, Remote Play felt like an extra feature. Today, it feels increasingly central to Microsoft's vision (though we're not thrilled with those new Cloud gaming caps).

Microsoft has spent years talking about making Xbox available wherever players want to play. At first, that messaging was often interpreted as a cloud gaming pitch. What we're seeing now is something more nuanced.

Xbox Badge Showcase menu displaying user profile badges with options to remove or hide them.

Xbox Badge Showcase menu displaying user profile badges with options to remove or hide them. (Image credit: Microsoft | XBOX)

Microsoft now seems more interested in letting players decide which parts of Xbox's history they want to keep with them.

That trend extends to profile customization, where users can choose which achievements and badges are visible and which remain private. If Nintendo's strength is iconic franchises and PlayStation's strength is prestige gaming, Xbox's emerging niche may be flexibility.

Play your games where you want.

Show off your profile how you want.

Start your console how you want.

Access your library how you want.

That seems to be a definable pattern, at least for this update.

Finally, Microsoft is also testing a new Voice Clarity feature for Xbox Series X|S, designed to reduce background noise and improve voice communication in party chat and supported games. Clear communication remains one of the foundations of online gaming, particularly in co-op and competitive titles, so this is a nice nod.

The update also arrives alongside broader backend improvements aimed at making Xbox parties more reliable and secure.

You can get more details from Xbox Wire about today's update.

Windows Central's Take

Again, there's no single standout feature here (although you may disagree), but the bigger picture is that Microsoft is apparently focusing on letting users make Xbox reflect more of their personality and preferences. That's something PC fans are used to, but it's a bit new for console users, where you're more boxed in (pardon the pun).

Maybe this really is all laying the groundwork for the next-gen Xbox (Helix), which is supposed to be more PC-like.

Of course, you could always say this is what Xbox should have been like for years now, but I'm happy to see these changes and like this direction of giving users more choice.

At a time when hardware is becoming unaffordable, the Xbox user experience is becoming the real battleground to keep fans interested, and Microsoft seems to have gotten the message.

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Spyro’s 27th birthday comes with a surprise — a sneak peek at A Realm Beyond’s first level

It still feels like a dream that Spyro the Dragon, one of my childhood favorite platformer games, is finally getting a true successor to the classic PlayStation One trilogy with Spyro: A Realm Beyond.

Fortunately, Toys for Bob is here to remind me that it's indeed real by showing off a sneak preview of Arcadian Vale, one of the first locales you'll explore in the game, as part of a special event celebrating Spyro's 27th anniversary called Spyro Community Day.

Something from the Realmis hiding below.But what could it be?There’s only one way to know.Start in the center.Let the fire spread.Burn away the questionand see what’s ahead.#HappyBirthdaySpyro pic.twitter.com/NfWBZjb9mYSeptember 9, 2026

As you can see from the concept art, the Acadian Vale is a lush and colorful locale that perfectly captures the childlike wonder you'd normally associate with Spyro games, complete with cascading waterfalls, ancient buildings, and cutesy critters running around (which I totally won't roast alive to spawn butterflies that will replenish my health like in previous games).

The art also implies that the Arcadian Vale will feature a fair degree of verticality, most likely to help players practice the new free-roaming flight mechanic that will allow us to fly anytime, anywhere instead of specific levels and boss fights like in previous games.

A special birthday surprise from Spyro's biggest fans 💜 #HappyBirthdaySpyro #Spyroversary pic.twitter.com/tpEOvxkTMVSeptember 9, 2023

It's going to be a long, painful wait until we get to play Spyro, but in the meantime, you can celebrate Spyro's legacy by showing off fan art, appreciation messages, and other content for Spyro Community Day on social media platforms like X with the hashtag #HappyBirthdaySpyro.

Spyro: A Realm Beyond is set to launch sometime in 2027 for Xbox Series X|S and Xbox on PC with Xbox Play Anywhere support, PlayStation 5, Nintendo Switch 2, Steam, and the Epic Games Store.


Take to the skies and save the day from the invading Skavs in Spyro: A Realm Beyond, a next-gen evolution in the iconic Spyro the Dragon series.

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  • ✇Yanko Design
  • SteelSeries Aeon Pro switches between PC and console without re-pairing
    There is something slightly ridiculous about having a PC and an Xbox sitting on the same desk, then needing to re-pair a gaming controller every time you move from one to the other.  SteelSeries thinks the controller should simply know where it needs to go. That is the idea behind the Aeon Pro. The new wireless gamepad is built around a QuickSwitch Dock that can stay connected to both a PC and an Xbox. Instead of disconnecting one system, pairing with the other, and repeating the process later,
     

SteelSeries Aeon Pro switches between PC and console without re-pairing

9 septembre 2026 à 11:20

There is something slightly ridiculous about having a PC and an Xbox sitting on the same desk, then needing to re-pair a gaming controller every time you move from one to the other.  SteelSeries thinks the controller should simply know where it needs to go. That is the idea behind the Aeon Pro.

The new wireless gamepad is built around a QuickSwitch Dock that can stay connected to both a PC and an Xbox. Instead of disconnecting one system, pairing with the other, and repeating the process later, the controller can switch between them from the dock. SteelSeries says the system is patent-pending and describes it as the first of its kind for Xbox and PC.

Designer: SteelSeries

The dock is also where the Aeon Pro gets its other unusual trick. It holds a second battery while the first one is being used in the controller. When that battery runs low, it can be swapped for the charged one rather than plugging the controller into a cable and waiting. The batteries are the same type used in SteelSeries’ Arctis Nova Pro headsets, which makes the system particularly interesting for anyone already invested in that ecosystem. SteelSeries calls this its Infinite Power System. The numbers are up to 25 hours over 2.4GHz wireless or 28 hours over Bluetooth, although those figures account for the combined use of the two batteries rather than one battery lasting that long on its own. The Aeon Pro can also connect through USB-C and Bluetooth, and supports mobile devices alongside Xbox and PC.

The controller itself follows the now-familiar premium gamepad formula, but pushes it fairly far. Its thumbsticks use Hall-effect sensors, while the triggers can switch between full travel and a shorter hair-trigger setting. There are 18 mechanical switches across the controller and four programmable rear paddles, giving players plenty of ways to alter how they interact with a game. SteelSeries has also avoided burying every adjustment inside an app. A small OLED display built into the controller can show the active device, battery status, and profiles, while letting users remap controls and change settings directly.

PC players can go deeper through SteelSeries GG, including trigger and button configuration, rumble adjustments, and software profiles. Then there are the smaller touches. The thumbsticks are interchangeable, with different shapes and heights supplied in the box, and the spare pieces can be stored in the dock. A textured grip runs around the controller, while its 310-gram weight makes it considerably heavier than a standard Xbox controller, though still lighter than Microsoft’s Elite model.

The catch is the $259.99 price tag. The Aeon Pro costs more than most premium gamepads, including Microsoft’s own Elite-class controller in many markets. That makes the QuickSwitch dock and battery system more than clever conveniences. They are the features that need to justify why this particular controller deserves a permanent spot on a gaming desk.

The post SteelSeries Aeon Pro switches between PC and console without re-pairing first appeared on Yanko Design.

I rebuilt my classic Xbox 360 avatar in this clever web-based generator, with outfits from "every collection Microsoft released"

This web-based recreation of the iconic Xbox 360 avatar creator features tens of thousands of clothing and prop items from the original marketplace, and it's even more impressive when you learn that '360sona' was the project of a single person, Ezra Kruger. Shared across Reddit and YouTube, it also carefully denies any direct affiliation with Microsoft.

21,425 items across every collection Microsoft released – 2,644 props and every one of them plays its animation.

Ezra Kruger

Built primarily with JavaScript and WebGL, 360sona.com is a "pixel-for-pixel" representation that lets you accurately rebuild your old-school Xbox avatar and even embed it into your personal website via an iframe. The whole project includes "every animation, every camera the console had, drawn the way the console drew them", and each part looks exactly how you remember.

"Well, bam, there it is"

I was enamored with the idea before I even opened it, as the first images took me on an instant nostalgia trip, and I love nostalgia trips. 360sona has everything I remembered, and I rebuilt my original avatar in minutes, including the Max Payne outfit I never removed back in the day. Armor from Halo, Gears of War, and Mass Effect is also here, all authentically rendered.

If I wanted to, I could even export my finished avatar as a .glb model, rigged and ready for inspection in free 3D software like Blender, with baked textures included. It's all built around a basic account system and, importantly, 360sona never asks for your email address. You only need a simple username and password (and you're given a one-time-use recovery code).

Every item, texture, animation and piece of artwork in the catalogue was created by Microsoft Corporation and its partners and licensors. They are the rights holders.

360sona Terms

The branded elephant in the room is the absolutely gigantic collection of licensed content, including logos of major sports franchises, movies, and real-world clothing icons. Again, Kruger explains in 360sona's terms that you shouldn't expect to reuse absolutely anything exported from the project, stressing the intention of personal, non-commercial use.

Still, I can't shake the feeling that a potential DMCA takedown request could be looming, even though 360sona doesn't feature any on-page ads or other money-making schemes. At face value, this is a purely fan-driven hobby project that exists only to let long-serving Xbox fans spend some time reminiscing about the Xbox 360's heyday. That hasn't stopped mega-corpos in the past, though.

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Thank you, Monster Hunter Wilds: Ascendance, for finally giving Gunlance this much-needed change we've been requesting for 20 years

Capcom has released its 8th weapon showcase trailer for Monster Hunter Wilds: Ascendance, and it covers all the changes coming to one of my all-time favorite weapon types of the entire Monster Hunter franchise: Gunlance.

The base game of Monster Hunter Wilds already did an amazing job giving this normally underpowered weapon type the explosive and defensive capabilities it deserved.

But in this DLC expansion, Gunlance has been made even better with some insane new techniques while incorporating a mechanic change fans have been requesting ever since the Gunlance was introduced in 2006's Monster Hunter 2 (a.k.a. Monster Hunter Dos) on the PlayStation 2.

First off, Gunlance can now let you perform Boost Driver attacks that make you dash forward while blocking incoming attacks with the shield thanks to this DLC expansion's new Boost Bracer mechanic.

At the end of this Boost Driver dash, you can either impale the enemy with a drill launched from the Gunlance or perform a rising uppercut Offset attack that can counter an enemy's attack. The uppercut can also be followed up by a forward aerial divebomb attack to close the gap with enemies.

Once you activate the Boost Bracer's Boost Gauge, the Gunlance gains the following enhancements while it is active:

  • Regular and Shelling attacks become faster.
  • New combo attack paths,
  • Reduced knockback while blocking attacks with a shield, so you can recover faster to counterattack.
  • The ability to side-step while reloading your gunlance's ammo and block attacks simultaneously.
  • Being able to mount a monster, pierce its body, and fire a Wyrmstake Cannon inside it for massive damage.

We finally have Elemental Shelling for Gunlance, dreams come do true

A warrior in dark armor swings a large, ornate golden weapon at a spiky, dark creature in a rocky landscape with floating islands in the background.

A hunter firing an ice-elemental Wyvern's Fire attack with the Kushala Daora Gunlance. (Image credit: Capcom)

All these gameplay improvements are pretty awesome by themselves, but the biggest change I'm most excited for in Gunlance is that we're finally getting Elemental Shelling attacks! This is confirmed near the end of the trailer, where the player fires a cloud of icy wind at a monster, which is a special effect normally associated with weapons that deal Ice elemental damage.

This is HUGE because Monster Hunter fans (myself included) have been wanting the Gunlance's Shelling attacks to include elemental properties for years.

This is because in previous games, a Gunlance's Shelling attacks normally deal fixed amounts of damage with some additional but pitiful Fire-elemental damage. This forced players to stick to non-elemental Gunlances to get the most damage possible out of their physical attacks to compensate for the lacking Shelling damage (especially for Master Rank quests where Shelling damage falls off hard).

With this change, combined with the balance adjustment the base game made that allowed Shelling damage to scale with a Gunlance's raw attack power, Elemental Gunlances can finally be useful.

We can use the elemental Shelling attacks to deal extra damage to monsters that normally resist physical attacks but are weak to elements like Fire, Water, Thunder, Ice, and Dragon. Not to mention, it will open up so much build-crafting variety so we're not stuck using the same one or two Gunlances by the time we reach the endgame content.

I'm so happy Elemental Shelling is finally in Monster Hunter that it makes me wonder if Gunlances that deal Status effects like Poison, Paralysis, Sleep, and Blast will be able to apply them with Shelling attacks too now.

Either way, I can't wait to blow things up with Gunlance again once Monster Hunter Wilds: Ascendance launches in 2027 for Xbox Series X|S, PlayStation 5, and PC via Steam.

Monster Hunter Wilds (Xbox): $23

Venture into Forbidden Lands to discover uncharted lands and hunt giant monsters alongside your friends in online co-op to protect nature and mankind in Monster Hunter Wilds.

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Empower your weapons with the new Boost Bracer, explore a mysterious land floating in the sky, and hunt down ancient Elder Dragons in Monster Hunter Wilds' epic DLC expansion, Monster Hunter Wilds: Ascendance.

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  • ✇Yanko Design
  • Clear-Shell Game Boys Never Made the Screen Transparent, Arduview Did
    Every gadget on a desk is built to hide what makes it work. Phones, consoles, controllers, they’re all sealed slabs designed to keep the copper and silicon out of sight. Arduview refuses that logic entirely. Its shell is clear, its circuit board is clear, and its OLED display lets you watch pixels light up while seeing straight through to the components producing them. Retro handhelds have flirted with transparency before. Clear-shell Game Boys and modded Miyoo units let you glimpse a shadow of
     

Clear-Shell Game Boys Never Made the Screen Transparent, Arduview Did

Par : JC Torres
9 septembre 2026 à 05:15

Every gadget on a desk is built to hide what makes it work. Phones, consoles, controllers, they’re all sealed slabs designed to keep the copper and silicon out of sight. Arduview refuses that logic entirely. Its shell is clear, its circuit board is clear, and its OLED display lets you watch pixels light up while seeing straight through to the components producing them.

Retro handhelds have flirted with transparency before. Clear-shell Game Boys and modded Miyoo units let you glimpse a shadow of the board through tinted plastic, but the display itself stayed opaque, a black rectangle sitting in an otherwise see-through frame. Arduview closes that gap by making the screen itself transparent, so nothing on the device breaks the illusion of looking clean through it.

Designer: Louis Huang

Peer through the front and the internals aren’t just visible; they’re the entire visual identity. The board, the chip, an orange copper flex cable, the button domes, and the USB-C port all sit in plain view, arranged the way a watchmaker might arrange gears behind sapphire crystal. Nothing here was designed to be hidden later. It was designed to be looked at from day one.

That philosophy extends to how the thing works, not just how it looks. Built on Arduboy, an open-source handheld platform, Arduview skips the layers that usually complicate small electronics. There’s no app store hunting, no Wi-Fi pairing, no account setup standing between you and 400 preloaded games. Power it on and it plays, the same instant gratification that made simple handhelds addictive in the first place.

At 50 grams and roughly the footprint of a credit card, the size does real work here. A device this small and this light stops being a dedicated gaming session and starts being something you carry the way you’d carry a keychain or a pocketknife, small enough to disappear until the moment you want it. Pull it out on a train platform or set it on a desk between meetings, and it reads less like a toy and more like a curiosity someone can’t resist picking up.

That reaction seems to be the entire point. A transparent gadget invites touching in a way an opaque one never does, because there’s an implicit dare in showing your internals: come look closer. Arduview leans into that dare completely, treating the space usually reserved for a case as prime real estate for the very thing most companies spend their design budgets concealing.

Retro gaming has always had a strong current of nostalgia running through it: chunky buttons, pixel art, low-resolution charm. Arduview borrows all of that while adding something genuinely new to the mix: a device that looks like it belongs in a display case at a design museum as much as it belongs in a pocket.

The post Clear-Shell Game Boys Never Made the Screen Transparent, Arduview Did first appeared on Yanko Design.

  • ✇Yanko Design
  • The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers
    Most controllers ask you to adapt to them. The 8BitDo Ultimate 3E flips that arrangement entirely, building a controller around the idea that your hands, your genre, and your platform should decide its shape instead of the factory floor. The face buttons, the d-pad, and even the joystick tops snap in and out as swappable modules, turning what’s usually a sealed, one-size-fits-all object into something closer to a toolkit. Pop off the magnetic faceplate and the accessory pack reveals its real pu
     

The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers

Par : JC Torres
9 septembre 2026 à 04:15

Most controllers ask you to adapt to them. The 8BitDo Ultimate 3E flips that arrangement entirely, building a controller around the idea that your hands, your genre, and your platform should decide its shape instead of the factory floor. The face buttons, the d-pad, and even the joystick tops snap in and out as swappable modules, turning what’s usually a sealed, one-size-fits-all object into something closer to a toolkit.

Pop off the magnetic faceplate and the accessory pack reveals its real purpose. A silicone membrane d-pad sits next to a tactile micro-switch version, and the joysticks come in tall, dome, and thick-neck shapes, each suited to a different grip or genre. Racing games favor a different thumb position than platformers, and for once, the hardware bends to match instead of forcing a single compromise across everything you play.

Designer: 8BitDo

Underneath those swappable caps, the joysticks themselves run on Tunneling Magnetoresistance sensors, a technology built specifically to resist the drift that eventually creeps into analog sticks after enough hours of use. Interactive RGB fire rings pulse around the base of each stick, translating movement into visual feedback in real time, a small touch that turns an otherwise invisible input into something you can actually watch respond.

The triggers carry their own bit of adaptability. Hall-effect sensors power two selectable trigger-stop positions, letting a shooter’s hair-trigger tap coexist with a racing game’s need for a longer, more gradual pull. Switching between them takes a flick of a physical switch, not a trip through a menu, which matters when a genre change happens mid-session rather than between them.

Connectivity spreads just as wide as the physical customization. The Ultimate 3E runs 2.4G wireless and wired modes for Xbox and PC, and switches to Bluetooth for mobile devices, now backed by a USB-C signal adapter for steadier range across more rooms and setups. Apple has officially signed off on compatibility too, covering iPhone, iPad, Mac, Apple TV, and even Apple Vision Pro, stretching the controller’s use well past the console it was designed around.

An integrated wireless charging dock handles power without cables cluttering a desk, while two pro-level back buttons and a pair of extra-fast bumpers add inputs for players who map more complex combinations. Three custom profiles let different games, or different people, keep their own configuration ready to load instantly, and a 3.5mm jack keeps wired headphones in the mix for anyone who still prefers a physical connection over Bluetooth audio.

None of this treats customization as an afterthought bolted onto a finished product. Every swappable piece, every sensor choice, feels like it was scoped out before the shell was ever molded, built around the idea that serious players tend to have very specific, very personal preferences about how a controller should feel in their hands.

The post The 8BitDo Ultimate 3E Is the LEGO Set of Gaming Controllers first appeared on Yanko Design.

Ubisoft is officially joining Xbox’s Disc‑to‑Digital program — and more publishers are lining up behind it

Microsoft's long-rumored disc-to-digital program for Xbox went live in testing last week, and it has grown to supporting hundreds upon hundreds of games since.

So far, there are well over 1,000 games available as part of Xbox's disc-to-digital testing program, which gives you digital rights for disc-based games.

Simply inserting a compatible disc into an Xbox One or Xbox Series X console gives you the ability to attach it digitally to your account, giving you the ability to play, download, stream from the cloud, and access Xbox Play Anywhere support without the disc. You can also console share the license as well to another player.

The disc doesn't become inert after licensing the digital version either. If you sell the disc or give it away, the next user can grab the digital license from your account. You won't lose your cloud save either, so if you re-acquire the disc or buy it outright digitally later on, you'll be able to continue on as normal.

Some users have been disappointed with the initial roll out, however, as some major publishers have so far not opted in.

Some outlets went with headlines today decrying Ubisoft and others for their apparent decision to boycott the system. Ubisoft has long been the target of game preservationists, given that Ubisoft's shuttering of The Crew and other games led to stronger calls for digital rights. Ubisoft denying access to digital versions from disc-based games already sold would seem a bit like their M.O. in that universe. It seems the anger was premature, though.

Microsoft has always stated that this initial testing phase doesn't represent the full scope of content coming to the disc-to-digital program. Indeed, many publishers are still likely going over the contracts and ensuring that the legalese all matches up before going ahead with it. SEGA, Square Enix, Bandai Namco, and Ubisoft were among those apparently not honoring the program.

Today, it seemed that Ubisoft games have now gone live in the system for Xbox Insider testers in the Alpha and Alpha Skip-Ahead, however.

Yeah, I just converted my Ubisoft games. Trials Fusion with the season pass, AC Ezio Collection, AC Syndicate and Far Cry Primal.September 8, 2026

As you can see in the X (Twitter) thread above, Ubisoft games are now fully available on the disc-to-digital program, with titles like Far Cry Primal, Far Cry 4, Trials Fusion, Assassin's Creed titles, and many more going live.

I received a DM about an hour ago informing me of the change, and it seems other titles are now following suit.

It remains to be seen when (or if) other publishers come on board. Given how aggressively Square Enix has supported forward-facing Xbox initiatives like Xbox Play Anywhere and Xbox Cloud Gaming, it's fairly obvious to me that Square Enix will jump on board pretty soon. I'm told other publishers are just going over the detailing before committing, which is standard practice for any big corporation.

Xbox's disc-to-digital program is one of the most impressive innovations we've seen from Microsoft's gaming efforts in recent years, although it was originally pitched in 2013 as part of the Xbox One. It was pretty poorly presented back then, though, and users in 2026 are far more knowledgeable about the potential benefits of digital gaming. Still, there's more Xbox could potentially do here to sweeten the deal. With PlayStation committing to the phase out of discs entirely by 2028, many are wondering (and hoping) on whether Xbox will continue the disc-based torch with the next-gen Xbox Helix.

What publishers are you hoping to see jump on board? Hit the comments, let us know.

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BlizzCon 2026 preview: Speculation, hopes, dreams — what to expect for Warcraft, StarCraft, Overwatch, Diablo, and even more surprises

BlizzCon 2026 kicks off in full next weekend, and for the Blizzard faithful, hype is reaching fever pitch already.

Last month, Blizzard President Johanna Faries declared internally that the Warcraft division is now the "top-performing" within Xbox, beating out Bethesda, Call of Duty, and other franchises. It follows a massive year for Blizzard, where Diablo IV's Lord of Hatred expansion landed incredibly well, and a resurgent Overwatch reconnected with its audience and found new players in the process.

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There still exists enormous untapped potential within Blizzard franchises, in my view. World of Warcraft has yet to reclaim the heights of the Wrath of the Lich King days, although I would argue the potential still exists therein. Dormant franchises like StarCraft are waiting in the wings for a big-budget revival, and even classic games like Heroes of the Storm would likely have a new audience with the right business model and investment.

We haven't seen BlizzCon since 2023, as the firm now typically waits for a wider variety of announcements to coalesce before spinning up the event. As such, I'm expecting this year's BlizzCon to be perhaps its biggest and most important yet — in an age where competition for Blizzard's staples is also more aggressive than ever.

RELATED: How to watch BlizzCon 2026

Here are some spoiler-free hopes, dreams, speculations, and information about what to expect from Blizzard Entertainment's big show.

The big one: StarCraft at Blizzcon 2026

Three armored soldiers in blue and metallic suits stand on a dusty, rocky planet surface against a backdrop of a large, glowing blue planet in space.

Long dormant, StarCraft remains one of Blizzard's most beloved and nostalgic franchises. (Image credit: Blizzard Entertainment)

StarCraft is coming back this year, after a long period in cryostasis.

StarCraft is Blizzard's flagship sci-fi franchise, although it has been dormant since the conclusion of StarCraft II: Legacy of the Void back in 2015. If we're talking about major tentpole releases, the wait has been even longer.

StarCraft is set in a bleak future where humanity is besieged by futuristic Protoss and Alien-like infesting Zerg. StarCraft and Battle.net were both instrumental in legitimizing esports in general, particularly in Korea, where the game's demanding real-time strategic gameplay won over millions.

In the Activision era, former CEO Bobby Kotick preferred franchises that could reach mass mainstream audiences, and eschewed "niche" genres even if their fans were incredibly engaged. Now under Xbox, which arguably specializes in "niche," there's every chance we could see StarCraft see a bombastic revival.

StarCraft Remastered in-game screenshot

Even in 2026, the classic StarCraft games more than hold up. We all know about the long-rumored StarCraft shooter, but what about a revival for the RTS games too? (Image credit: Blizzard Entertainment Inc.)

The big reveal is most likely going to be the StarCraft shooter, first reported on by Bloomberg's Jason Schreier.

Blizzard has been hiring for an "open world shooter" for many years, seeking disciplinary expertise for vehicular gameplay and first- and third-person combat. I've personally seen some early test footage of the project Schreier first reported on, featuring playable Terran marines battling Zerg threats in what appears to be an open-world setting, complete with high-end visuals and cinematic campaign treatment.

It's unclear exactly what the finished product will be like, but I'm expecting and hoping for a full-blown co-op campaign with multiplayer PvE content, akin to Gears of War's new Siege mode, for example, or perhaps something broader like Helldivers 2. Schreier recently said on his podcast not to expect it to be an MMO-lite akin to Destiny, but StarCraft would surely be a ripe option for multiplayer PvE content on the side, or maybe even PvP content, pitting Protoss, human, and Zerg players against each other somehow.

Led by Far Cry alumni Dan Hay, I'm fully expecting StarCraft to lead the biggest announcements at the show, particularly since the StarCraft website mysteriously began "glitching out" recently.

I'm also curious if Blizzard plans to revive some of the StarCraft RTS games as well. Nexon has reportedly pitched to Blizzard to build a game within the StarCraft IP. I've heard rumors that Blackbird Interactive, which was a co-dev on Warcraft Remastered, might also be once again involved in Blizzard's classic RTS efforts — although perhaps that is for Warcraft itself again. Speaking of ...

Warcraft at BlizzCon 2026

World of Warcraft: Midnight

The conclusion of Xal'atath's story arc should be revealed at BlizzCon 2026. (Image credit: Blizzard)

Warcraft remains Blizzard's most visible franchise, more than likely, as the industry-leading subscription-based MMORPG enters its third decade.

I'm fully expecting that Blizzard will reveal not only the next major content patch for the current expansion, Midnight, but also give us the full rundown of The Last Titan.

World of Warcraft is in a bit of an odd place in my view, with something of an identity crisis. Warcraft's writing team seems intent on making it more "cozy" and appealing to broader audiences, at the cost of the franchise's historical bite and edge. Horde and Alliance faction war has been edited out of the story, and the game's writing in general has been a lot more "gentle" in recent times.

I've long thought World of Warcraft still has a ton of untapped potential to reach its old-school audience; whether that comes in the form of gameplay or story direction (or a combination of both) remains to be seen, but I'm expecting Blizzard to over-deliver for World of Warcraft in the near future. Why? Blizzard potentially has some serious competition looming on the horizon in the form of the League of Legends MMO, long in development at Riot Games. Final Fantasy 14 has also proven itself to be a viable alternative. Blizzard tends to do best when it has competitors biting at its heels.

Warcraft 3

With RTS games like Age of Empires and WH40K: Dawn of War getting a lot of love this year, could Blizzard circle back on classic Warcraft RTS games too? (Image credit: Blizzard)

Beyond World of Warcraft retail, there are strong rumors of a so-called "Classic+" reveal on the horizon.

Blizzard has been trying to deliver two separate experiences of WoW for some time, with the more RPG-leaning classic rendition of the game re-emerging as a separate experience. Fans of that gameplay style want something more, leading many to think that codename "Camelot" might represent a World of Warcraft Classic "prequel" of sorts, taking place in Azeroth's ancient history.

On top of that, there are also rumors that Blizzard might be exploring Warcraft's RTS roots again. A title, "Warcraft Chronicles," emerged alongside the Camelot codename, and given rumors I've heard about RTS aficionados Blackbird Interactive being on board with Blizzard again, perhaps we could see new expansions for Warcraft 3, or remakes of Warcraft 1 or 2 even.

It does seem like a general industry trend right now to bring new content to older games. Witcher 3 is getting a new expansion, for example, and Microsoft un-canceled expansions for Age of Empires II and III both, as the franchise finds a small but very passionate audience. I think new content for Blizzard's classic RTS games is something I personally highly expect, given what we've heard.

Overwatch, Diablo, and ... Heroes of the Storm?!

Heroes of the Storm

Could we see an Age of Empires-style Heroes of the Storm revival? (Image credit: Windows Central)

Finally, we have Overwatch and Diablo. Overwatch is arguably Blizzard's biggest franchise now, enjoyed by millions across the world. Blizzard's strategy of over-delivering a huge tranche of heroes all at once really helped Overwatch regain popularity, and remains one of the few big service games capable of tapping both Gen-Z and Millennial audiences in equal measure.

I'm expecting Overwatch to continue its upward trajectory with new hero announcements, and perhaps, finally, we'll see some form of transmedia announcement for the franchise. Overwatch's lore and characterization have received a ton of investment in recent months. What better way to top that off than a big-budget Netflix Anime or perhaps even an animated movie?

Speaking of, I'm also expecting Diablo to get the same transmedia treatment. I've been hearing for months that Diablo has a TV show in development. It's unclear whether it's at Netflix or Amazon or whoever else. Perhaps we'll see that revealed in full here at BlizzCon 2026, if it's indeed true.

Lillith from Diablo IV

Lillith's story arc might be over, but Diablol (Image credit: Blizzard)

I expect we'll also hear what's next for Diablo. One thing I've heard is that Blizzard wants the waiting time between tentpole Diablo launches to be shorter, although it's probably still too early for a reveal of Diablo 5 if I had to guess. It's more likely we'll see a big season reveal for Diablo 4, and if we're lucky, maybe more classic content for Diablo 2 like the recent Warlock DLC. This is one area where Blizzard could surprise me, though.

I'm not expecting a new Diablo 4 expansion right now, instead with resources flowing towards Diablo 5. But I could be wrong; I'm excited to find out what they're cooking here.

Beyond that, we'll likely get new content for Hearthstone (perhaps the long-awaited Monk class inclusion?), and I wouldn't be surprised if Blizzard also announces other new mobile game spin-offs from third parties, such as Overwatch Rush.

But what about ... Heroes of the Storm? Blizzard's long-dormant MOBA has been getting an uptick in love recently, with updates filtering through, and it even has some esports tournaments at BlizzCon this year as well. A little birdie has been teasing me that this upcoming weekend could be exciting for Heroes of the Storm fans ... what would it look like if Heroes of the Storm got a similar Overwatch-style multi-hero announcement?! Let me have my hopium ...

What do YOU want to see from BlizzCon 2026?

Heroes of the Storm

Heroes of the Storm is ready for a revival in my view. Bring on the classics! (Image credit: Blizzard)

Blizzard is one of the game industry's most legendary outlets, on par with the likes of Nintendo. Few studios have managed to deliver so consistently for so long, creating so many millions of fans across such a wide variety of genres.

I have my issues with Blizzard's direction at times, particularly with World of Warcraft's writing, and the lack of love for games like StarCraft and Heroes of the Storm. BlizzCon is always an opportunity to see Blizzard addressing feedback, however. And we know that they can do it: Overwatch is proof that awesome games can be revived with the right amount of love and investment. Diablo 4 is proof that Blizzard can still deliver top-shelf story writing, too.

BlizzCon 2026 feels like the first time in years every major Blizzard franchise has real momentum again.

I'd love to see Heroes of the Storm get a console port to Xbox, PlayStation, and even Nintendo Switch. MOBAs absolutely can work on console, and with an eclectic cast of known characters, I think Heroes of the Storm could find a huge new audience, especially if they opened it up to third-party characters. Microsoft-owned characters like The Doom Slayer, Master Chief, and even weirder stuff like Banjo would be a perfect fit for the game in my view, even if some Heroes fans might consider it sacrilegious ... it hardly makes a ton of sense for Tracer to be fighting Deathwing in the first place, no?

Adding new content to Warcraft 3 or remaking classic RTS titles like StarCraft 1 or Warcraft 1 and 2 would also help the genre's resurgence. I'd love to see something surprising and new for Overwatch too, beyond new heroes, and I'm intrigued to see where Blizzard takes Diablo from here.

Writing a spoiler-free BlizzCon predictions/preview/hopes and dreams article today. What do YOU want to see?September 8, 2026

Either way, there's still so so much potential within Blizzard in my view, despite how big it already is. BlizzCon is becoming an industry event in its own right, now featuring content from third parties like CD Projekt RED for the first time. Could we eventually see it evolve to include even more games and franchises? It's exciting to think about.

Let me know what you want to see from BlizzCon 2026 in the comments. I'll be out there, so say hi if you see me!

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Get the Red Dead Redemption 2 Ultimate Edition Xbox Key for $50 (reg. $100)

8 septembre 2026 à 09:43

Rockstar's complete western epic and every online bonus now arrive as an Xbox key at half the usual price.

The post Get the Red Dead Redemption 2 Ultimate Edition Xbox Key for $50 (reg. $100) appeared first on TechRepublic.

  • ✇Korben
  • reVCDOS - Vice City en entier dans un onglet
    Vous vous souvenez de GTA Vice City ? Non ? C'est normal, c'est un petit jeu qui est passé relativement inaperçu ^^. Dans ce jeu, on est plongé dans le Miami des années 80, avec ses chemises à fleurs, Tommy Vercetti et la radio à fond dans une décapotable volée. Eh bien bonne nouvelle pour les fans, le jeu tourne aujourd'hui en entier dans un onglet de votre navigateur, sans rien avoir à installer, et ça s'appelle reVCDOS. Derrière, c'est reVC, on retrouve la décompilation du moteu
     

reVCDOS - Vice City en entier dans un onglet

8 septembre 2026 à 08:13

Vous vous souvenez de GTA Vice City ?

Non ? C'est normal, c'est un petit jeu qui est passé relativement inaperçu ^^. Dans ce jeu, on est plongé dans le Miami des années 80, avec ses chemises à fleurs, Tommy Vercetti et la radio à fond dans une décapotable volée.

Eh bien bonne nouvelle pour les fans, le jeu tourne aujourd'hui en entier dans un onglet de votre navigateur, sans rien avoir à installer, et ça s'appelle reVCDOS.

Derrière, c'est reVC, on retrouve la décompilation du moteur du jeu dont je vous ai déjà parlé, recompilée en WebAssembly par l'équipe de DOS.Zone. Autrement dit, ce n'est pas de l'émulation mais le vrai moteur d'origine qui tourne direct dans un browser.

Et ça se joue comme vous voulez, au clavier et à la souris, à la manette, ou carrément du bout de votre doigt tout gras sur un téléphone en portrait comme en paysage.

Les codes de triche marchent aussi, tapés au clavier comme à l'époque, et vous pouvez charger vos propres mods dans le navigateur avec des fichiers dff et txt qui sont supportés tels quels, sans conversion.

Si vous êtes chaud, pour jouer, ça se passe sur la page du projet . Le jeu a besoin des données de Vice City, et le site vous propose cinq façons de les lui donner : Il y en a 2 qui les téléchargent pour vous, dont un torrent, et 3 qui vous laissent envoyer les vôtres, en dossier, en fichiers ou en zip. Je vous conseille la deuxième méthode, car la première, c'est du piratage, et le piratage, c'est maaaal ! Et ouais, il faut bien financer les petits studios comme Rockstar.

Bref, il vous faut les fichiers du jeu d'origine mais bonne nouvelle : sur Steam, on trouve encore aujourd'hui la Definitive Edition, à 59,99 €. Franchement, pour un jeu sorti y'a 24 ans, c'est vraiment donné, non ? Ah bah oui, je vous l'ai dit, il faut financer les petits studios.

Et si vous préférez héberger le bidule vous-même, sachez que le dépôt Github du projet publie les binaires et une image Docker qui convertit vos fichiers au format attendu ! Comptez une cinquantaine de mégas au démarrage, le reste arrive en cours de partie.

Un truc à savoir avant de vous lancer, parce que ça pique : les sauvegardes locales sont pétées depuis des mois, et l'auteur a fini par lâcher sur son forum que "les sauvegardes ne sont disponibles qu'avec un abonnement". Donc si vous vous lancez dans une partie, il faudra jouer jusqu'au bout. Ou alors, vous vous démerdez pour débuguer votre install.

Et profitez-en tant que c'est là, parce que Take-Two a déjà fait tomber ce portage à coups de DMCA l'an dernier. Bref, un tour à Vice City ce soir, ça ne se refuse pas.

Source : Tom's Hardware

Grand Theft Auto 6 will launch earliest in New Zealand, so I'm reminding you that changing your Xbox's region is really easy

Grand Theft Auto 6 will finally launch on November 19, 2026, at midnight in your region. Technically, that means New Zealand gets it earliest, as 00:00 NZDT (New Zealand Daylight Time) aligns with 06:00 EST (Eastern Standard Time) on November 18, while the rest of us wait for our own clocks to tick over. Dedicated fans at GTAVice.net spotted the regional launch plans, but there's a catch.

The timestamps come from Sony's PlayStation Store listings, which is actually better news for Xbox fans. PS5 users can't change their console's region so easily to trick the system, while Xbox Series X|S gamers can still head to their Settings menu and change their Language & location settings to match New Zealand's kickoff of the rolling midnight launch.

PlayStation 5 owners can put extra effort into making a new account, but that also means finding a way to buy the game in the local NZ$ currency. If you already pre-ordered on Xbox in your own country, switching to a region on the furthest edge of the time zones should be a relatively simple trick for eager Xbox gamers looking to play GTA 6 early.

How to change your region on Xbox Series X|S

Xbox Series X dashboard screenshot showing steps through Settings to change region
Find the Settings cogwheel at the top of your dashboard.Windows Central
Xbox Series X dashboard screenshot showing steps through Settings to change region
Next, navigate to Language & location.Windows Central
Xbox Series X dashboard screenshot showing steps through Settings to change region
Finally, change your location and restart.Windows Central
  1. From your Xbox dashboard, enter Settings (the cogwheel)
  2. On the left menu, scroll to System
  3. Move to the right side and select Language & location
  4. Choose your new region, e.g., New Zealand
  5. Select Restart now to apply the changes

Is this trick guaranteed to work for GTA6?

Grand Theft Auto 6 Lucia in prison

Lucia is the the other playable half, waiting for a November release. (Image credit: Rockstar Games)

In theory, I can't think of any compelling reasons this shouldn't work on an Xbox Series X|S, as it has in the past for digital games with rolling midnight launches. However, that doesn't mean Rockstar Games and its publisher, Take-Two, don't have a trick up their sleeve to prevent GTA 6 from being playable a day earlier with the same region tweak we used on titles like Call of Duty.

Even though Grand Theft Auto VI doesn't have any multiplayer components planned for its launch, that doesn't mean it's a strictly offline experience. It's reasonable to assume that stat tracking will apply during the single-player campaign, presumably shared among players when their console is connected to the internet.

Otherwise, if the game verifies your previous purchase and confirms your new region is a valid location (and the game doesn't require a day-one patch to launch), we might be able to play the story of GTA 6 entirely offline. Personally, I'm not feeling the same level of excitement as many others, so I'm willing to wait, but I don't see why this wouldn't work for anyone who already pre-ordered in their local currency.

In XBOX's official messaging, the brand warns of regional caveats. For example, any local currency tied to your account will not transfer over, and Microsoft can't help with that. If you were planning to buy any GTA 6 "Ultimate Edition" add-ons, you'll need to do it before changing your region. Still, it's easy to revert your Xbox console to its original region, so it's certainly tempting.

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