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Rather than fight GTA VI, Logitech gave employees a day off

We're just over one week from the release of GTA VI. After years of delays and rumors, Rockstar's iconic franchise is back. Some analysts suspect there will be a record number of sick days in mid-November on the day GTA VI launches, but employees at Logitech won't be part of that wave.

According to Fortune, a new initiative by Logitech called "Logi Game Day" allows employees to take a day off work to play a game.

Logi Game Day is not actually a specific day. It's also not set aside exclusively for GTA VI. Logitech employees can take off any individual day over the next year to play the game of their choosing.

It's unlikely that the timing of the initiative is a coincidence. At least one expert estimates that the launch of GTA VI will cost $1 billion in productivity in the United States.

Rather than trying to squeeze productivity out of distracted employees eager to go home and play GTA VI, Logitech leaned into the skid and gave people the green light to take off work.

"It’s time to retire the stereotype that gaming is a waste of time,” said Hanneke Faber, Logitech’s chief executive officer. “As a company designing products for work and play, we see every day how engagement in one sphere supports performance in the other."

Times are definitely changing, and I'd argue it's for the better. When I grew up, it was common knowledge that little got done during the NCAA basketball tournament, but people would have scoffed at similar dips in productivity caused by a video game launch.

Of course, we don't all work for Logitech and may have to work on GTA VI launch day.

While most of us won't be getting a dedicated gaming holiday from our employer, there are still ways to squeeze in some GTA VI during a lunch break or while away from your console. GTA VI will not be playable through Xbox Cloud Gaming, but it will support Xbox Remote Play. That means you could squeeze in some playtime on a PC or mobile device by streaming from an Xbox or PlayStation console.

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GTA 6’s Xbox files hint at FSR 4.1, and I’m betting it arrives after launch

Dataminers have been busy at work snooping through the Xbox's Grand Theft Auto 6 preload files, and two recent discoveries are grounds for a bit of performance optimism.

Library files named amd_fidelityfx_loader_xbox.dll and amd_fidelityfx_upscaler_xbox.dll are both present in the package snooped by Tex2, who posted their findings on X.

These names match the terms found in Microsoft's FSR 4.1 GDK sample that was published last week, as pointed out by blue nugroho and Y1ng.

thanks to @Y1ng5dvv that find the equivalent dll on FSR 4.12 doc, possibly hinted that GTA VI indeed already ready with FSR 4.12 👀👀👀👀 https://t.co/Xo9sgMTltbNovember 10, 2026

While this certainly doesn't mean that AMD's FSR 4.1 is a lock for GTA 6 when it launches — or thereafter — it's good to know that there's at least the possibility of having the latest upscaling tech on board.

What is AMD FSR 4.1?

FSR 4 was a major update that moved AMD's upscaling tech from manual to machine learning. Instead of using spatial and temporal algorithms, it now uses neural networks.

The results? A clearer image with less ghosting, shimmering, and artifacts at the cost of a small amount of GPU overhead.

Microsoft and AMD sent out FSR 4.1 for Xbox developers on November 5, roughly two weeks after it kicked off with beta drivers for the Xbox Ally handhelds.

Compared to competing methods like NVIDIA DLSS and Intel XeSS, AMD FSR is quickly catching up. I think most people hold DLSS as the benchmark for what can be done with AI upscaling, but AMD's broad compatibility can't be forgotten.

And for consoles, FSR is the only option there is, with the 4.1 version representing a significant upgrade over the FSR predecessors.

Why FSR 4.1 might not be in Xbox's GTA VI at launch

Xbox Series S GTA 6 styled

FSR 4.1 probably won't be in GTA VI at launch ... but there's always a chance. (Image credit: Windows Central)

I won't be so bold as to claim that FSR 4.1 will be in GTA 6 at launch. The datamined FSR 4.1 files make it a possibility, but their inclusion doesn't guarantee implementation.

Developer Rockstar has not said anything about it. And you'd think that Xbox would be quick to make an announcement to counter the recent PS5's PSSR upscaling news.

Timing is the biggest issue. Unless Rockstar had advance access to FSR 4.1 during development, configuring the upscaler for a game that's days away from a November 19 launch just doesn't seem realistic.

Will FSR 4.1 come to Grand Theft Auto 6 after launch?

GTA 6 art with Xbox logo in the background

There's no proof that FSR 4.1 will work in GTA VI at launch. (Image credit: Rockstar Games | Edit by: Windows Central)

I'm leaning more towards a post-launch FSR 4.1 integration for GTA 6 on Xbox. The groundwork seems to already be in place, and Rockstar surely has a strong incentive to make the game as playable as possible on aging hardware.

That's especially true for the Xbox Series S, where any help with rendering will go a long way. Waiting until after launch would mean less risk to the release build, and in this case, late is certainly better than never.

Bottom line? Don't panic if GTA 6 on Xbox doesn't get FSR 4.1 at launch. It was never a guarantee. It'll likely be a post-launch addition. After all, it's hard to imagine that a generational game like this wouldn't be the best place to show off the tech.

I'll be playing the game through Xbox Cloud Gaming and a dusty Xbox One at launch, and I'll make the switch to PC as soon as it arrives. Let me know in the comments below how you plan to play!

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Grand Theft Auto 6 confirmed for Xbox Cloud Gaming on Xbox consoles

Fans of Xbox Cloud Gaming, I have good news for you. Today Rockstar Games has announced that, in addition to being available for pre-loading, Grand Theft Auto 6 will be playable via Xbox Cloud on Xbox Series X|S and Xbox One.

Do note that, like most Xbox Cloud Gaming titles, Grand Theft Auto 6 will be utilizing the Xbox Series S's graphical settings, so the resolution will be lower compared to running locally on Xbox Series X. Xbox Cloud Gaming servers typically use the Xbox Series S mode to save on video encoding bandwidth, as Xbox Series X versions take anywhere up to 4x more compute, and most people don't have the speed or locality to run cloud titles at 4K typically anyway.

In addition, Grand Theft Auto 6 will support Remote Play on Xbox and PlayStation consoles to stream to devices like PCs, TVs, and mobile devices. Weirdly, though, GTA 6 will not be available via Xbox Cloud Gaming to mobile, TV, or PC devices ... making it one of the only games (as far as we can tell, the ONLY Xbox Cloud game?) with this arbitrary restriction.

No PC or mobile support cloud via Xbox Cloud Gaming

Today marks the first step in our new 10-year strategic partnership with Take-Two. GTA VI, already the most pre-ordered game ever on Microsoft Store, will be playable on XBOX One through cloud gaming when it launches on November 19.November 10, 2026

Indeed, confirming earlier reports, note Grand Theft Auto 6's Xbox Cloud Gaming compatibility is only limited to Xbox consoles. This means you can't stream it on PC or mobile devices via the cloud.

It does however, give Xbox One users the chance to jump in. The Xbox One launched originally back in 2013, and still has hundreds of thousands of active users according to our sources. Given that Xbox Series X|S consoles and PS5s are extortionately expensive right now, meeting as many players where they are is a great bet.

It is, however, painfully weird that Take Two and Xbox aren't meeting the potential audience across Xbox Cloud Gaming compatible TVs and mobile devices. We've reached out to Microsoft to comment on exactly why this unique restriction is in place.

Don't forget to check out our GTA 6 pre-order guide for retailer links and gift card strategies so you can save a few extra dollars before Grand Theft Auto 6 finally launches on November 19, 2026, for Xbox Series X|S and PlayStation 5.

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A custom 'Playnite' theme recreates the Xbox Series X|S experience on Windows

I've had my Xbox Ally X for almost a year now, and there's still one thing I genuinely hate about it: the Xbox app. Yes, I know Microsoft's recent refresh claims to have made the app 60% faster, but it's still the same general experience, and I've always disliked how it looks and feels.

Microsoft's official app makes the Xbox Ally X feel less like a portable console and more like a Windows PC with a controller attached (which, of course, it is). Still, I don't want it to feel like a PC; I want it to feel like an Xbox. Well, if you use Playnite, a popular third-party launcher, you actually can.

While I usually stick to Winhanced, Playnite is a popular option that does much of the same job. For those unfamiliar, it's a replacement launcher that lets you browse and launch your games from a single interface. Whether that’s Xbox, Steam, Epic, GOG, emulators, or more, it all pretty much lives in one place.

It's gained such a following thanks in part to its community, which develops custom add-ons. There's one for pretty much anything, and if you couldn’t have guessed, there are custom themes, too. That brings us to XFSE-Compact, created by 'mufflerexoz'.

XFSE-Compact brings the Series X|S experience

XFSE-Compact Playnite theme displaying the Watch Dogs Legion game details page with artwork, a video preview, playtime statistics, and a Play button.

Individual game pages feature artwork, descriptions, playtime statistics, and shortcuts to launch games. (Image credit: mufflerexoz)

The theme aims to bring the UI from Xbox Series X and S consoles straight to Playnite, and it is pretty impressive. It comes complete with an Xbox-style Guide, something I wish replaced Xbox Game Bar on PC, because I loathe it, but I digress.

If you want to try out the launcher, you can download it from the official Playnite website. Then, to install the theme, you can visit the XFSE-Compact GitHub to grab it.

It's all very cool. I have longed for my handheld to actually feel like it belonged alongside my Xbox consoles. While Winhanced gets the job done, I do appreciate consistency across my devices. Picking up a handheld that feels exactly like my actual console really goes a long way.

Am I wrong? Let me know your thoughts in the comments below, and be sure to take part in our poll!

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Before you preload GTA VI, grab this XBOX expansion card

After years and years of anticipation, GTA VI will finally ship this week. In fact, the game may have already pre-loaded on your console if you pre-ordered it. Regardless of whether you pre-load the game or download it later, it will take up a lot of storage.

Rockstar says you need up to 212GB free to pre-load GTA VI, depending on your device.

With the game being so large, you'll likely want additional storage so you can install GTA VI without clearing out other games to make space.

The good news is that the XBOX Series X and XBOX Series S support seamless storage expansion. The bad news is that stock of supported cards is extremely limited.

You may be able to find select individual XBOX storage cards in stock, but the only one I've been able to find available online consistently is the 2TB SANDISK Optimus GX C50 Xbox Storage Expansion Card.

Optimus GX C50 Storage Expansion Card for XBOX Series X|S (2TB): was $599.99 now $479.99

This expansion card slots seamlessly into your XBOX Series X or XBOX Series S. Its performance matches the speed of the built-in storage of your console, allowing you to play games directly off the card.View Deal

Is the SANDISK Optimus GX C50 a good XBOX storage card?

SanDisk website popup promoting the renamed Optimus GX C50 Xbox Storage Expansion Card, formerly sold as the WD_BLACK C50 Storage Expansion Card.

(Image credit: SanDisk)

The SANDISK Optimus GX C50 is the WD_BLACK C50 Storage Expansion Card under a new name. If you search for the old WD_BLACK card on SANDISK's website, you'll see a prompt explaining the change (shown above).

Regardless of the name, the performance of the card is excellent. The SANDISK Optimus GX C50 fully supports features like Xbox Quick Resume. You can quickly transfer games back and forth between the card and your console as well.

In short, using the SANDISK Optimus GX C50 should feel exactly like having a game stored directly on your XBOX Series X|S.

Unless you care about the graphics and logo on the card, you can take a deeper dive into the SANDISK Optimus GX C50 by reading our WD_BLACK C50 Storage Expansion Card review. I'll warn you that doing so may make you cry when you see the launch price of that card.

Is now a good time to buy XBOX storage?

If you haven't shopped for a console or gaming accessories for a while, you're likely shocked by the price of additional storage. The $479.99 price of the 2TB SANDISK Optimus GX C50 is more than an XBOX Series X cost just a few years ago if you found a good deal.

The XBOX Series X launched at $499.99, but for years it was easy to find one for less. Heck, Verizon used to literally give them away if you signed up for broadband. But like laptops and other gadgets, gaming devices have skyrocketed in price over the years due to the global component shortage.

So, through the twisted lens of current gaming prices, you could almost say that $479.99 is a "fair" price for 2TB of storage. Maybe a better way to say it would be to call it an "expected" price.

With GTA VI pre-loading on consoles starting November 10 and the game launching on November 19, now is the perfect time to expand the storage of your XBOX Series X|S.

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  • ✇Yanko Design
  • 8BitDo’s $40 Xbox controller has a cable, a headphone jack, and drift-resistant sticks
    Wired earbuds staged a comeback a couple of years ago, helped by Gen Z deciding a dangling white cable looks cooler than an AirPods case. Wired gaming controllers could use some of that goodwill. 8BitDo’s new Ultimate 3C+ Wired Controller for Xbox skips the battery entirely and plugs straight into your console over USB-C. It costs $39.99, carries an official Xbox license, and brings tunable TMR sticks to the lowest-priced model in the Ultimate 3 family. You trade a little freedom of movement fo
     

8BitDo’s $40 Xbox controller has a cable, a headphone jack, and drift-resistant sticks

9 novembre 2026 à 18:30

Wired earbuds staged a comeback a couple of years ago, helped by Gen Z deciding a dangling white cable looks cooler than an AirPods case. Wired gaming controllers could use some of that goodwill. 8BitDo’s new Ultimate 3C+ Wired Controller for Xbox skips the battery entirely and plugs straight into your console over USB-C. It costs $39.99, carries an official Xbox license, and brings tunable TMR sticks to the lowest-priced model in the Ultimate 3 family. You trade a little freedom of movement for a controller that never needs charging, pairing, or a panicked hunt for a dongle.

There’s no battery to degrade over years of late-night Call of Duty sessions, and a 3.5mm jack sends game audio straight to your headset. The controller works with Xbox Series X|S, Xbox One, and Windows 10 or later. It arrives a few weeks after the wireless Ultimate 3C+, which launched in October for PC and Android at the same price. The Xbox version is built for console players who would rather never think about charge levels again. The included cable stretches 8.2 feet (2.5m), so measure your couch distance accordingly.

Designer: 8BitDo

TMR sticks you can tune for shooters or racing

8BitDo’s Dual Force Ring sticks combine adjustable tension with a soft-stop silicone ring under each stick to cushion the moment it hits the edge of its travel. Increase the tension if you prefer firmer resistance when aiming in shooters, or loosen it for the long, sweeping inputs of racing games. A 12-bit ADC sampling chip and a 216MHz processor read the stick position, which 8BitDo says improves precision and response. The sensors are TMR, short for tunneling magnetoresistance, and track stick position magnetically, without sliding electrical contacts. Potentiometer sticks rely on contacts that physically wear, which can cause stick drift.

Earlier this year, 8BitDo’s fanciest stick tech lived in controllers costing $99 and up. The Ultimate 3 series kicked off at CES 2026 with the $149.99 Ultimate 3E, and the $99 Ultimate 3 for Xbox brought force rings along in May. Now that adjustable tension sits inside a $39.99 controller with a cable hanging off it. Compare that with Microsoft’s Xbox Nano Controller, a $49.99 pocket pad that still ships with conventional potentiometer sticks. If your last Xbox controller died of drift, that difference in sensor tech may be the most persuasive line on this spec sheet.

Switchable triggers, extra bumpers, and lockable back buttons

A switch flips the triggers between linear Hall Effect mode and short micro-switch mode. Linear gives you the full analog pull for feathering a throttle, while micro-switch turns each trigger into something closer to a mouse click. Impulse Trigger rumble lives inside the triggers, with more vibration tucked into the grips. 8BitDo says a dedicated rapid-stop chip cuts vibration off quickly, so a gunshot’s rumble doesn’t linger. The idea is that when an explosion fades on screen, your palms stop buzzing too.

Two extra bumpers, labeled R4 and L4, join the standard shoulder buttons and can be remapped without software. Two back buttons sit under the grips, and a lock disables them when you would rather not trigger a reload by accident. 8BitDo describes the D-pad as clicky but smooth, says it has refined the ABXY buttons, and lists wear-resistant stick rings. It also widened the grip angle compared with the older Ultimate C Wired, stretching the body to 5.96 inches (151.5mm) long. It weighs 7.9 ounces (224g), just 8 grams more than its predecessor, with the revised grip intended to offer a more relaxed hold.

Ten dollars less than the Xbox Nano

Compared with the wireless 3C+, the Xbox model drops the turbo function and its sibling’s polling rate of up to 1,000Hz. It also skips the cardboard DIY stand that ships in the wireless box, a minor tragedy for anyone who enjoys a little arts and crafts with their unboxing. In return, you get the headphone jack, full Xbox console support, and an official license. Competitive players chasing every millisecond may miss the higher polling rate. For couch play, cable reach is likely to be the more immediate concern.

At $39.99, the 3C+ Wired undercuts the $49.99 Xbox Nano by ten dollars and Microsoft’s standard $64.99 controller by twenty-five. It also costs just $5 more than the older Ultimate C Wired for Xbox, which paired Hall Effect sticks with an RGB light ring. 8BitDo swapped that light show for tunable TMR sticks, which seems a useful trade for anyone more interested in stick feel than desk glow. Pre-orders are live on the 8BitDo eShop and Amazon in the US, with Matcha Green and Charcoal Gray units shipping November 16.

The post 8BitDo’s $40 Xbox controller has a cable, a headphone jack, and drift-resistant sticks first appeared on Yanko Design.

The shiny new Xbox PC app is going live today for Insiders — Here's how to get it early

The new Xbox PC app, which we recently dived into in its earlier forms, is finally going live for testers today. Here's what you need to know.

On Xbox Wire, Microsoft's VP for Xbox Experiences, Jason Beaumont, revealed that the latest Xbox PC app iteration offers 60% improved launch speed and detailed some of the usability refinements we previously saw in earlier versions.

I demonstrated the upcoming Xbox PC app in a couple of videos recently. It is a web app, but it's orders of magnitude faster than previous versions, and rubber banding on devices like the Xbox Ally X has been virtually eliminated.

"We’re also bringing the refreshed XBOX web experience to more players and rolling out updates to XBOX cloud gaming apps on supported TVs and VR headsets," Beamont explained. "These changes are part of our work to make XBOX faster, simpler, and more familiar wherever you play."

Indeed, the Xbox Cloud Gaming app has also received a similar overhaul, the interface of which has been in testing and early rollout for a few months. The idea revolves around unifying the different Xbox experiences across PC, TV, mobile devices, cloud, consoles, and handhelds so that the most familiar parts of the apps are always within muscle memory.

If you want to test out the new Xbox PC app today, you'll need to enroll your gaming PC in the Xbox Insider test on PC specifically, using the Xbox Insider Hub app from the Microsoft Store.

  1. Download the Xbox Insider Hub on your PC from here.
  2. Navigate to Previews from the left panel.
  3. Scroll down to find "PC gaming."
  4. Click "Join" and wait while it says "Pending." You can leave the app.
  5. Check 10-15 minutes later to see if it now says "Manage." If so, you're now enrolled.
  6. Reboot your PC and check the Xbox app and Microsoft Store for an update.

The Xbox PC app has improved leaps and bounds

New Xbox PC app 2026

The new app performs far better on desktop PCs and on gaming handhelds. (Image credit: Windows Central | Jez Corden)

The Xbox PC app still has a big feature gap compared to Steam, for sure. There's a lack of community tooling, in-app mod delivery and curation, and the search functionality is often slow to catch up with recently launched products. There's also still a big catalog gap between Xbox's PC store and other platforms, although Microsoft's initiatives with Xbox Play Anywhere have been doing some strong heavy lifting recently.

As someone who primarily games via Xbox, I've found recently that I don't really need Steam at all anymore for new PC games, given that so many now support Xbox Play Anywhere across devices.

I'd love to see more customization features go live in the Xbox PC app to line up with what we have on console. I'd love to see more community tools and ways for developers to interact with their audiences. I think Microsoft's game recommendation is very poor overall (why are you recommending me Roblox when you literally know I'm in my 40s, Microsoft?).

But the work is being done; Microsoft has uncharacteristically stuck it out with this aspect of its platform despite being very late to the party, and it's great to see as an Xbox customer. But it remains to be seen if Microsoft can win over non-Xbox customers in a PC universe dominated by Steam.

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AMD FSR 4.1 upscaling tech is now in the hands of Xbox Series X|S game developers

On October 23, 2026, AMD began rolling out FSR 4.1 for Xbox, starting with beta drivers for Xbox Ally handhelds. Now, AMD has announced that FSR 4.1 is available for Xbox developers working on Series X|S games.

FSR 4.1 is the latest version of AMD's AI-powered upscaling technology, rendering games at lower internal resolutions before reconstructing them to a higher output resolution while preserving detail and improving performance.

It's also part of Microsoft's wider push toward a more unified Xbox ecosystem across consoles, handhelds, and desktop gaming PCs. While the tech has mostly been showcased on Xbox Ally X hardware so far, early beta driver results showed meaningful improvements to image quality and frame rates, at least in supported games.

AMD FSR Upscaling 4.1.2 on XBOX Series X|S is available to developers today! Our new GDK sample demonstrates both Full and Lite models, optimized for each console. Thanks to our partners at @AMD for the great collaboration! We can't wait to see what developers create with it.https://t.co/geZTRYNW5pNovember 5, 2026

In our own testing, demanding games such as Cyberpunk 2077, Control Resonance, and Gears of War: E-Day showed more consistent frame rates on the Xbox Ally X with FSR 4.1 enabled, while titles like The Witcher 3 Remaster ran closer to 60 FPS with even more image clarity improvements.

Certain games that previously appeared noticeably soft or blurry in their Quality modes on Xbox Ally X also showed substantial image-quality improvements while maintaining strong performance, even in games that show dozens of enemies on screen at once, like Warhammer 40,000: Darktide.

How much of a difference FSR 4.1 makes on Xbox Series X|S will depend on per-developer implementation, and we already know that certain games that rely on ray-traced lighting, like Silent Hill 2, need more work. Still, those early Xbox Ally X results suggest FSR 4.1 could act as a software-driven mid-generation upgrade of sorts, helping developers squeeze more performance out of existing hardware. Good news.

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  • ✇WinCentral
  • A Faster, Simpler Xbox Experience Is Coming to PC, Web, and Cloud Gaming
    A Faster, Simpler Xbox Experience Is Coming to PC, Web, and Cloud Microsoft is taking a major step forward in standardizing its gaming ecosystem across non-console devices. Announced via Xbox Wire, Microsoft is officially rolling out a comprehensive redesign of the Xbox experience across Windows PCs, web browsers, and Xbox Cloud Gaming destinations. Rather than […]
     

A Faster, Simpler Xbox Experience Is Coming to PC, Web, and Cloud Gaming

Par : Nisha
6 novembre 2026 à 00:16
A Faster, Simpler Xbox Experience Is Coming to PC, Web, and Cloud Microsoft is taking a major step forward in standardizing its gaming ecosystem across non-console devices. Announced via Xbox Wire, Microsoft is officially rolling out a comprehensive redesign of the Xbox experience across Windows PCs, web browsers, and Xbox Cloud Gaming destinations. Rather than […]

  • ✇Korben
  • Wing Commander - Volez en coop dans votre navigateur
    Le premier Wing Commander, celui qui tournait sous DOS, peut maintenant êtré joué en coop dans votre navigateur, chacun le cul posé dans son chasseur. Suffit simplement d'entrer un petit code pour rejoindre un salon et retrouver votre ailiers intergalactique pour une partie endiablée.. Et ce n'est pas un remake puisque c'est le jeu d'origine qui tourne dans un DOSBox compilé spécialement pour le web, avec donc ce mode multijoueur greffé dessus à force de rétro-ingénierie. Ch
     

Wing Commander - Volez en coop dans votre navigateur

5 novembre 2026 à 02:33

Le premier Wing Commander, celui qui tournait sous DOS, peut maintenant êtré joué en coop dans votre navigateur, chacun le cul posé dans son chasseur. Suffit simplement d'entrer un petit code pour rejoindre un salon et retrouver votre ailiers intergalactique pour une partie endiablée.. Et ce n'est pas un remake puisque c'est le jeu d'origine qui tourne dans un DOSBox compilé spécialement pour le web, avec donc ce mode multijoueur greffé dessus à force de rétro-ingénierie.

Ce clic autorise une connexion à Google : adresse IP transmise et traceurs possibles. En savoir plus

Voir cette vidéo sur YouTube

Si vous voulez tester, vous devrez donc vous rendre sur la page du jeu et y glisser-déposer l'installeur GOG de Wing Commander ou un zip de son dossier. Tout est ensuite décompressé localement dans le navigateur sans que vos fichiers ne soient téléversés nulle part, et surtout ils y restent pour la prochaine fois. Ensuite vous entrez le code de salon et un indicatif, vous envoyez le lien à votre pote, et le premier pilote arrivé lance la partie pour tout le monde ! Ça se joue à deux, ou à trois si l'hôte ouvre un siège de plus, soit au clavier, soit à la souris ou à la manette.

Cet exploit a été réalisé par 2 frères, Daniel et Patrick, qui gamins jouaient déjà à deux sur le même vaisseau, l'un aux commandes, l'autre aux lasers et à la postcombustion, en rêvant de voler côte à côte. Puis en octobre 2015, Daniel qui était en train de jouer dans DOSBox se dit que ce serait carrément possible de retrouver les coordonnées de son vaisseau et celui d'un allier dans les fameux 640 Ko de mémoire. Et s'il retrouve ça, il pourra piloter l'allier via le réseau...

Alors il se met au boulot, copie la mémoire vaisseau à l'arrêt, donne un petit coup d'accélérateur, et compare avec le résultat... Et voilà comment des années plus tard, à force de jouer avec le debugger de DOSBox et de reverser la mémoire, ils arrivent en 2017 à mettre au point un protocole réseau avec le meneur qui envoie la position de chaque vaisseau à chaque image.

Seulement, pour y jouer, il fallait retrouver le jeu, récupérer une version bricolée de DOSBox, s'échanger ses adresses IP et ouvrir des ports sur les firewalls... Bien relou donc... Et le projet s'est donc endormi sur GitHub.

Mais l'IA est arrivée et a permis à Daniel et son frère de ressortir le jeu avec une communication WebRTC, jouable directement dans le navigateur ! Comme quoi, il ne suffit pas de grand chose pour dépoussiérer de grandes idées ! Les frangins se sont même un peu enflammés et on ajouté dans le jeu un chat vocal !

Bref, le mieux c'est encore de tester ça avec vos amis. En plus comme c'est la GRÊVE GÉNÉRALE !!, vous aurez un peu de temps pour lancer ça sur Chrome (oui Firefox et Safari, ça n'a pas été testé donc je ne sais pas ce que ça donne).

Ah et notez aussi que le dépôt du projet annonce aussi Wing Commander II en multi, et les sources sont sur GitHub pour ceux qui voudraient héberger leur propre salon.

Ne vous reste plus qu'à trouver votre ailier !

Microsoft confirms direct Wi-Fi for the Xbox Nano controller plus you can use your phone as a TV gamepad.

The Xbox Nano's worst-kept secret is finally out in the open, and Xbox Cloud Gaming is more accessible than ever.

We’ve been following the ultra-portable Xbox Nano Controller since its initial reveal, and while its pocket-friendly, SNES-inspired design has been the main talking point, we were pretty bemused by the lack of Wi-Fi capabilities. However, as the controller landed in reviewers hands, it turned out there was indeed Direct to Wifi connection included but Microsoft had kept it a secret for some unknown reason. Today, Xbox officially revealed the news officially. The much-anticipated direct Wi-Fi connection feature, officially dubbed "Cloud Connect", is rolling out in preview.

But the real surprise reveal lies in the rest of the announcement. Xbox have also announced a brand-new feature that lets you use your smartphone as a virtual controller for Xbox Cloud Gaming on supported Smart TVs. This will truly open Cloud Gaming up wide to loads of people who want to try it out.

Here is everything you need to know about the new updates and how to test them out.

The Nano's secret weapon: Cloud Connect

Screenshots of the new Xbox Cloud Gaming experience

(Image credit: Windows Central | Adam Hales)

If you caught our preview of the Xbox Nano Controller, you already knew this was coming. Up until now, playing Xbox Cloud Gaming on a TV or web browser meant connecting your controller via Bluetooth. While functional, Bluetooth does introduce an extra layer of input latency before your command even begins its journey to the cloud servers.

Cloud Connect bypasses that entirely. By using a direct Wi-Fi connection from the Xbox Nano Controller straight to Microsoft’s cloud servers, input latency is significantly reduced, making gameplay feel noticeably more responsive. It is the exact same approach that Google Stadia's controller used, and bringing it to the Xbox ecosystem is a massive win for cloud players.

How to try it out:

Currently, the Cloud Connect preview is restricted to players in the US, and it is limited to supported Smart TVs and web browser experiences.

To set it up, you will need to configure the Nano Controller to your home Wi-Fi network. You can do this using the Xbox beta app on Android, or the Xbox Accessories app on PC (note: PC setup requires you to be enrolled in the Xbox Insider program). Once connected to your Wi-Fi, simply launch a supported Xbox Cloud Gaming session and sign in with the same Xbox account used during your setup. The controller will handle the rest.

The best news, your phone is now an Xbox controller?

Surface Duo 2 open and showing a video game

Some Xbox Cloud games have in built touch controls, but now you can use your phone as a standalone for all games and play on the TV. (Image credit: Windows Central | Jez Corden)

The Nano getting Wi-Fi Connect wasn't really the biggest news today. If you want to fire up a cloud game on your Smart TV but don't have a physical controller handy, Microsoft has rolled out a solution: your phone.

In a new global preview available on supported Smart TVs where Xbox Cloud Gaming is live, players can now use an iOS or Android smartphone as a virtual gamepad.

The controls load entirely within your phone's web browser, meaning there is no bulky companion app required to get started. Even better, Xbox confirmed that some games will feature custom-tailored touch layouts specifically designed for how they play, rather than just slapping a generic digital gamepad on your screen.

How to try it out:

To access the virtual phone controller, boot up the latest Xbox Cloud Gaming app on your supported Smart TV and navigate to Settings > Account. Toggle on Preview Features. From there, whenever you launch a game without a physical controller connected to the TV, you will be prompted with an option to link your phone for that session.

Both of these features are still in their testing phases, so expect the occasional hiccup and a limited roster of fully supported titles while Microsoft gathers telemetry and player feedback. You can check out the official support page for guidance.

Behold the sheer convenience of using your phone for a quick Vampire Survivors run on the living room TV!

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  • ✇Yanko Design
  • Xbox Put a Working Series X Inside a Giant Fake Alligator
    Finding a place for a game console usually means clearing a shelf, not making room for a reptile. Microsoft’s Xbox Series X-BITE puts a working Series X inside an artificial alligator measuring more than five feet long. The one-off creation trades a discreet electronics box for something closer to a wildlife exhibit, complete with a controller between its teeth. The alligator rests on slim posts above a rectangular, wood-grain base, with its legs hanging below and its tail curling toward the fl
     

Xbox Put a Working Series X Inside a Giant Fake Alligator

Par : JC Torres
4 novembre 2026 à 09:20

Finding a place for a game console usually means clearing a shelf, not making room for a reptile. Microsoft’s Xbox Series X-BITE puts a working Series X inside an artificial alligator measuring more than five feet long. The one-off creation trades a discreet electronics box for something closer to a wildlife exhibit, complete with a controller between its teeth.

The alligator rests on slim posts above a rectangular, wood-grain base, with its legs hanging below and its tail curling toward the floor. Dark, ridged scales and a lighter belly give it the appearance of a mounted specimen. That familiar display format does much of the work, making the oversized enclosure feel deliberately theatrical rather than like an ordinary console wearing a novelty cover.

Designer: Microsoft (Xbox)

A raised section on its back interrupts those scales, with an illuminated Xbox Nexus symbol worked into the surface. It’s the clearest clue that the animal has supposedly swallowed something it shouldn’t. The branding stays small against the length of the body, allowing the fabrication to carry the joke before the glowing logo explains why there’s an alligator underneath your television in the first place.

The head gets a less subtle treatment. Xbox-green irises surround pupils shaped around the Nexus symbol, turning the creature’s stare into another brand reference. Between the open jaws sits a custom Xbox Wireless Controller with artificial bite marks. It gives the sculpture a little unfinished business, as though the console wasn’t quite enough of a meal and the accessories were next on the menu.

The commission went to creature-effects specialists, who used 3D modeling, sculpting, and fabrication to build the animal around the hardware. That process gives a promotional console the attention normally associated with a film prop. Florida supplied the inspiration, according to Xbox, although the animal itself is entirely artificial. No actual alligators were used or harmed in creating this unusually elaborate console enclosure.

For the person who eventually owns it, the obvious challenge is finding a suitable place to put it. More than five feet of reptile won’t disappear into the usual gap beside a television. Its long base asks for a substantial display surface, and the raised mounting makes the whole assembly something to plan a room around rather than tuck away.

There’s also a qualification behind the playable-console claim. Xbox says the Series X inside works, but its fine print recommends the finished creation for display. The announcement doesn’t explain ventilation, access to ports, or servicing inside the sculpted body. That leaves a distinction between functioning hardware and a practical replacement for the console you switch on every evening after work.

Only one Series X-BITE exists, and it’s being offered through a sweepstakes rather than a retail release. There isn’t a shelf price to weigh against a standard console or a choice of less toothy finishes. The appeal is owning the fabrication itself, with a working Xbox as its unlikely inhabitant. The controller has a home, provided you don’t mind the teeth.

The post Xbox Put a Working Series X Inside a Giant Fake Alligator first appeared on Yanko Design.

Microsoft wants to give you an Xbox Series X swallowed by a giant alligator

Microsoft has announced (via Xbox Wire) one of the strangest promotions it's done in years. It's hosting a free giveaway on social media for the Xbox Series X–Bite, a custom-made Xbox Series X trapped in a fake alligator.

This is not a gimmick display piece; there is an actual, fully functional Xbox Series X inside this fabricated beast, complete with a built-in resting place for an Xbox Series X controller rest in the alligator's jaw.

Do note that only one Xbox Series X-Bite exists and that Microsoft will only give it away to one winner. If you're interested in this monstrosity.

Here are the rules for entering this giveaway promotion:

  • Step 1 - Make an X, Instagram, or TikTok account.
  • Step 2 - Follow @XBOX on your platform of choice.
  • Step 3- Repost the designated XBOX sweepstakes post.
  • Step 4 - Manually add #XbiteSweepstakes to your repost.
  • Step 5 - Make sure to set your account's privacy settings to public so Microsoft can see your post.

The Xbox Series X-Bite sweepstakes giveaway will run from 9:00 a.m. PT on November 3, 2026, to 11:59 p.m. PT on November 10, 2026.

Keep an eye out for notifications from Microsoft after you enter. If you've won, you will need to claim your prize within 48 hours of Microsoft's notification; otherwise, you'll miss your chance.

Windows Central's take

Now I've seen my fair share of bizarre gaming promotions as a gaming journalist over the years, but this one takes the cake for how random it is. I mean, how do you even put any discs in this gator (and will Xbox controllers' wireless connections be able to get through its stomach)?

I can't help but wonder if this was originally meant to be a Grand Theft Auto 6-themed Xbox Series X giveaway (considering the game takes place in a satirical version of Florida called "Leonida"), but something happened to cause Microsoft to veer away from any mention of it.

Either way, with Xbox consoles struggling for stock, I'm sure there will be plenty of people crazy enough to enter this contest to win the Xbox Series X-Bite and display it as a treasured heirloom for future generations to guard with their lives...or take the console out of the gator's stomach and toss out the reptile if it's too big to fit in their rooms.

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XBOX's 'Nano' Controller launches today for $49.99 — An ultra-compact alternative

Microsoft's tiny XBOX Nano controller is now available from Microsoft and third-party retailers like Antonline for $49.99. Just last month, Microsoft officially announced its new pocket-sized Nano, and it's on track for its targeted release, with a launch today, November 4, 2026.

It's a slim alternative, measuring slightly over 5 inches and weighing only 3.5 oz (~99 g), which makes its Cloud Gaming appeal to smartphone gamers pretty obvious, but it works on Microsoft's consoles as expected. Our own Jez Corden went hands-on with the XBOX Nano, and his initial impressions are positive, with a full review to follow.


The Nano Controller is a smaller XBOX gamepad built for portability and smaller hands, while keeping the solid form factor and intuitive button layout of traditional controllers.

👉 Also available at:
• Amazon ($49.00)
• Best Buy ($49.99)
• Walmart ($49.00)
• XBOX Store ($49.99)View Deal

What makes the XBOX Nano so special?

What makes the XBOX Nano Controller unique is that, despite its small stature, it's billed as having the same high-level quality as regular-sized XBOX controllers (though there's no rumble feature). Still, Microsoft made sure to have the Nano stand out with some unique features:

  • It fits easily in your coat or bag pocket, even when traveling.
  • An ergonomic design makes it more comfortable for gamers with small hands.
  • A rechargeable battery.
  • An 'Action Button' that can take screenshots, record gameplay, or perform other in-game shortcuts.
  • XBOX Wireless or Bluetooth support.
  • Compatibility with XBOX Series X|S, XBOX One, Windows PCs, Android, iOS, smart TVs, and XBOX Cloud Gaming.

So, if you like the idea of a compact XBOX controller you can take with you without bulky carry cases, the XBOX Nano Controller might interest you. For some of us, the $49.99 retail price might feel steep for a controller without Hall Effect or TMR thumbsticks, but it certainly has its appeal elsewhere.

We'll see if the Nano can prove us wrong about cost when we review it, but judging by Jez's early impressions, it's looking solid so far.

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Arkane Lyon may have found a lifeline as Ubisoft and others reportedly bid for the Xbox studio

As Xbox tries to shed studios, there may a light at the end of the tunnel in store for Arkane Lyon. According to a new report from Bloomberg’s Jason Schreier, multiple companies, including French publisher Ubisoft, have submitted offers to acquire the acclaimed studio behind Dishonored, Deathloop, and the upcoming (at least we hope so) Marvel’s Blade.

Sources familiar with the negotiations revealed that at least two other gaming entities have made bids, while Microsoft has also considered management buyout options to spin the Lyon-based team out as an independent entity. Not unlike what has become of Undead Labs. While terms have not been finalized, a successful acquisition would reportedly allow Arkane Lyon to finish development on Marvel’s Blade, which was first unveiled at The Game Awards in 2023.

A critical deadline in Xbox's sweeping "reset" of studios under it's wing

Ubisoft and Xbox logos

(Image credit: Ubisoft, Microsoft)

The bidding comes after months of intense uncertainty for Arkane Lyon. Following the arrival of CEO Asha Sharma earlier this year, Xbox embarked on a sweeping "reset" across its studio portfolio aimed at reining in operational costs.

In July, Microsoft outlined plans to divest five internal studios. While teams like Double Fine and Compulsion Games transitioned toward independence and others secured new homes, Arkane Lyon was placed in an official consultation period under French labor laws to determine its fate.

Reports last month revealed that Arkane Lyon faced a strict mid-November deadline to secure a buyer or face complete closure, putting roughly 217 jobs and the future of Marvel’s Blade at risk.

An Xbox spokesperson confirmed the company is actively exploring options ahead of a December deadline, though Microsoft declined to elaborate on specific negotiations.

Ubisoft actually makes sense

Deathloop promo screenshot

(Image credit: Xbox Game Studios)

Ubisoft's bid has some geographic logic at least, they are headquartered in France and already have an extensive local infrastructure which would make it easy for them to absorb Arkane Lyon.

Interestingly, it won't be the first major asset Ubisoft has taken off Microsoft's hands. Back in 2023, Microsoft famously offloaded the cloud streaming rights for all current and future Activision Blizzard titles to Ubisoft for 15 years to appease regulators in the UK and close its merger. Securing Arkane Lyon would be the latest instance of Ubisoft swooping in to swipe up pieces of Microsoft's portfolio, if it happens!

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Warhammer Survivors, Vampire Crawlers, and more join Xbox Game Pass

Microsoft has announced the next wave of Xbox Game Pass titles coming and going during the first half of November 2026 (via Xbox Wire).

13 Xbox games are expected to join the vaunted subscription service. They include the likes of Football Manager 27 (the latest entry in SEGA's long-running series of football manager simulators) and two spin-offs of the popular indie game, Vampire Survivors.

These spin-offs are the turn-based dungeon crawler, Vampire Crawlers, and Warhammer Survivors, which is basically Vampire Survivors but with characters and enemies from Games Workshop's Warhammer 40,000 and Warhammer: Age of Sigmar franchises.

Here is the full 1st batch list of Xbox Game Pass titles for November 2026.

Game

Date Available

Available on (Game Pass versions)

Football Manager 27 (PC)

November 3, 2026

PC (Game Pass Ultimate, PC Game Pass)

Pit of Goblin

November 3, 2026

Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

November 4, 2026

Cloud, XBOX Series X|S, Handheld, and PC (Premium, Ultimate and PC Game Pass)

Void/Breaker

November 4, 2026

Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)

Escape Academy 2: Back 2 School

November 5, 2026

Cloud, XBOX Series X|S, Handheld, and PC (Ultimate and PC Game Pass)

Firefighting Simulator: Ignite 

November 5, 2026

Cloud, XBOX Series X|S, and PC (Premium, Ultimate and PC Game Pass)

MySims Cozy Bundle 

November 5, 2026

Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)

Football Manager 2027 Console

November 10, 2026

Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)

Warhammer Survivors

November 10, 2026

Cloud, XBOX Series X|S, Handheld, and PC (Ultimate and PC Game Pass)

Tanuki: Pon’s Summer

November 10, 2026

Cloud, Console, and PC (Ultimate and PC Game Pass)

Hope in the City 

November 11, 2026

Cloud, XBOX Series X|S, and PC (Ultimate and PC Game Pass)

Thronefall

November 11, 2026

Cloud, XBOX Series X|S, and PC (Ultimate and PC Game Pass)

John Carpenter’s Toxic Commando

November 12, 2026

Cloud, XBOX Series X|S, and PC (Premium, Ultimate and PC Game Pass)

Aphelion 

November 17, 2026

Cloud, XBOX Series X|S, Handheld and PC (Premium, Ultimate and PC Game Pass)

Paw Patrol: Dino World 

November 17, 2026

Cloud, XBOX Series X|S, Handheld and PC (Premium, Ultimate and PC Game Pass)

New games coming to Xbox Game Pass Essential (November 15)

  • Banjo Kazooie (Cloud and Console)
  • Banjo Tooie (Cloud and Console)
  • Banjo Kazooie: Nuts & Bolts (Cloud and Console)
  • Gears of War: Judgement (Cloud and Console)
  • Halo: Spartan Assault (Cloud, Console, and PC)
  • Perfect Dark (Cloud and Console)
  • Viva Piñata (Cloud and Console)
  • Viva Piñata: TIP (Cloud and Console)

Games leaving Xbox Game Pass (November 15)

  • 1000xResist (Cloud, Console, and PC)
  • Barbie Horse Trails (Cloud, Console, and PC)
  • Dragon Ball Xenoverse 2 (Cloud, Console, and PC)
  • Firefighting Simulator – The Squad (Cloud, Console, and PC)
  • GoldenEye 007 (Cloud and Console)
  • Great God Grove (Cloud, Console, and PC)
  • Moonlighter (Cloud, Console, and PC)
  • Pigeon Simulator (Cloud, Console, and PC)
  • Police Simulator: Patrol Officers (Cloud, Console, and PC)
  • Relic Hunters Legend (Cloud, Console, and PC)
  • Total Chaos (Cloud, Console, and PC)
  • Winter Burrow (Cloud, Console, and PC)
  • Wreckfest (Cloud, Console, and PC)

Windows Central's take

Out of all the games announced, the one I'm most looking forward to playing is Warhammer Survivors. It features the same addictive roguelike, "Bullet-Heaven" gameplay as Vampire Survivors but with the grim-dark aesthetics and over-the-top violence of Warhammer 40,000 and Warhammer: Age of Sigmar.

It will feature over 40 playable characters, over 75 weapons that you can combine into new ones, mountains of funny fan-service Easter eggs, and tons of enemies and challenging bosses to fight across multiple stages.

I had a blast playing the demo on Steam, so I can't wait to try the whole thing when Warhammer Survivors drops onto Xbox and Xbox Game Pass on November 10, 2026.

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Microsoft’s Xbox 25th anniversary gift is 25 free games for new Windows 11 PC buyers

We're quickly approaching XBOX's 25th anniversary. Many companies are celebrating the event with special accessories and gear, but you can also build your game library as part of the festivities. If you purchase an eligible Windows 11 PC, you can claim 25 XBOX games that have a total value of over $500.

When Microsoft announced the promotion, it highlighted The Elder Scrolls V: Skyrim Special Edition, Halo: Combat Evolved Anniversary, Age of Empires II: Definitive Edition, Minecraft Dungeons, and Gears of War: Reloaded as games you can claim after buying a PC. We now have a full list of what you'll receive.

  • The Elder Scrolls V: Skyrim Special Edition
  • Halo: Combat Evolved Anniversary
  • Age of Empires II: Definitive Edition
  • Minecraft Dungeons
  • Gears of War: Reloaded
  • Call of Duty: WWII
  • The Elder Scrolls Online
  • Fallout 76
  • DOOM
  • DOOM II
  • The Elder Scrolls IV: Oblivion Game of the Year Edition
  • Age of Mythology: Retold
  • Quake
  • Quake II
  • Wolfenstein: The New Order
  • The Outer Worlds
  • Rise of Nations: Extended Edition
  • As Dusk Falls
  • Battletoads
  • Pillars of Eternity II: Deadfire
  • Zoo Tycoon: Ultimate Animal Collection
  • Fuzion Frenzy
  • Gears Tactics
  • Crimson Skies: High Road to Revenge
  • BLINX: The Time Sweeper

That collection of games includes old classics like Fuzion Frenzy and recent AAA games. The bundle is a great way to grow your library or to help a friend or family member get started if you grab them a PC or gaming handheld as a gift.

Gaming handhelds are eligible

Xbox Ally X on a desk with Xbox PC app open

(Image credit: Windows Central)

The X25 bundle can be claimed after purchasing any eligible PC running Windows 11, but I'd argue that it's best paired with a gaming handheld PC. Those types of devices are going to be popular gifts over the coming months. They allow you to take many of your favorite games on the go and are also a comfortable way to enjoy your favorite titles around your home.

Many of the games included in the bundle support XBOX Play Anywhere, meaning you can play them on your Windows PC and XBOX consoles. Age of Empires II: Definitive Edition, Gears of War: Reloaded, and The Elder Scrolls Online all support XBOX Play Anywhere.

There are some notable games that do not support XBOX Play Anywhere, meaning their Windows and XBOX versions are treated separately. Call of Duty: WWII, Fallout 76, Halo: Combat Evolved Anniversary, and Minecraft Dungeons are the biggest games from the bundle to not support XBOX Play Anywhere.

Our Managing Editor Jez Corden just re-reviewed the XBOX Ally X after using the gaming handheld for the past year. He called the gaming handheld "a fantastic device, a perfect companion for any XBOX player with a big Xbox Play Anywhere library."

That praise makes the XBOX Ally X arguably the best Windows PC to pick up when looking to claim the X25 bundle.

Terms and conditions

To get the free games, you need to purchase an eligible PC. Microsoft outlines the requirements:

"Eligible PCs include new Windows PCs and handhelds pre-installed with Windows Home and new Windows PCs pre-installed with Windows Pro running on NVIDIA RTX Spark silicon. Refurbished Windows PCs, and PCs purchased from unauthorized resellers, online marketplaces, liquidators, or auction websites, are not eligible."

The promotion runs from November 2, 2026 until December 31, 2026. You have to be in the United States to claim the games.

To claim the games, you'll have to open the Microsoft Store app on Windows 11. No later than November 30, 2026, the bundle will appear on eligible PCs and give you a chance to claim all 25 games.

Before you make any plans to purchase a PC to claim the free games then return the computer, Microsoft notes that it may revoke promotional benefits if a purchase is returned, canceled, or incomplete for other reasons.

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Xbox Is Working on New Features to Keep Gamers Coming Back: “Winning on Console” Job Listing Revealed

Par : Nisha
3 novembre 2026 à 07:37
Microsoft is actively laying the groundwork to refine the Xbox ecosystem, sharpening its focus on player engagement, long-term retention, and console-first experience upgrades. While discussions surrounding cloud gaming and multi-platform expansion continue across the industry, a newly published job listing for Microsoft’s Xbox Product Growth team confirms that hardware and console retention remain central to […]

South of Midnight's creative director says Xbox's previous spending strategy was 'unsustainable'

South of Midnight creative director David Sears recently made a surprisingly candid admission in an interview, saying that if he had been responsible for Xbox's budget decisions, he "probably" wouldn't have approved funding for the project.

This bizarre (or perhaps expected) twist now links two Xbox-related studios with comments questioning whether their games should have been funded at all. Before this, online drama surrounded Double Fine (Psychonauts, Keeper) saying something similar, albeit in a more tongue-in-cheek way.

I literally told people, I was like, yeah, this is, wow, this could be terrible, because somebody is going to say one day, you know, the money tap, it was like, we're closing those floodgates, and that's going to have really traumatic results downstream.

David Sears, Creative Director

To which MinnMax's Ben Hanson asked: “You would not have funded it yourself? If you were actually running Xbox, you would have been like, ‘No, turn off that tap much quicker?’”

Sears replies, “Yeah, probably.”

Xbox's creative freedom came at a cost

A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it.

Xbox logo in red (Image credit: Microsoft)

Sears went on to explain: “Yeah, I mean, I wanted to make it, no doubt, right? And obviously because we made it. Um, you know, would I have turned off, you know, someone else's money flow before South of Midnight? Yeah, cuz I'm not completely selfless.”

“But, you know, it just seems like in hindsight at least, it was unsustainable. So, of course, it was going to have a, you know, shocking outcome.”

Interestingly, Sears wasn't entirely critical of Microsoft. Earlier in the interview, he praised the company's support for South of Midnight, saying, “Microsoft encouraged everything,” while describing the creative freedom Compulsion Games enjoyed during development.

It’s a shame that things turned out the way they did. It’s hard to know who to fully blame, but Phil Spencer’s vision for Xbox of letting studios have complete creative freedom was fantastic on paper, yet in practice, it clearly didn’t work, especially for this era of gaming.

Who knows, maybe back in the Xbox 360 days, when games were regularly made on smaller budgets within a year or two, it might have been more sustainable. But given the bloated budgets for gaming that exist after 25 years of Xbox, and how development for major games can now span five-plus years, it’s difficult to see how that approach could continue indefinitely.

That said, let me know your thoughts on Sears’ comments. Are they shocking, or are you not surprised at all? Let me know in the comments, and be sure to take part in our poll!

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October was Xbox's biggest months for new games, with 210 titles vying for wallets

October 2026 was an extremely stacked month for Xbox games, with titles like Gears of War: E-Day, Call of Duty: Modern Warfare 4, Final Fantasy Resonance, and many vying for attention and our wallets.

How many games, you ask? Well, via analysis from @KoreaXBOXnews on X, 210 Xbox games launched in October 2026, 95 of which supported Xbox Play Anywhere.

October 2026 was the biggest month of the year for Xbox releases, with 210 games launched.Of those, 95 games supported Xbox Play Anywhere, giving XPA a 45% share.Since June 2026, XPA has consistently hovered around 50%, meaning about half of all new Xbox releases support buy-once-play-anywhere functionality.I excluded "triple-stack" achievement games (separate Xbox One, Series X|S, and PC lists). Including them would push the XPA share well above 50%, potentially close to 70%.Interestingly, Xbox recently signaled that it wants these games to move toward the Xbox Play Anywhere model.https://t.co/650xGdGs5vNovember 1, 2026

That huge statistic highlights the general market challenge so far, as users debate market saturation. Gears of War: E-Day and its virtue as an "exclusive" game on Xbox has been under a microscope, with claims that the game hasn't delivered for Microsoft. Even if that was true, it was among many big high-quality releases actively competing with hundreds of other Xbox games at once for attention, and that's without mentioning the 187 Xbox games released in September 2026.

On the plus side, @KoreaXBOXnews's analysis shows that Xbox Play Anywhere is gaining more momentum, consistently hovering around 50% share since June 2026 (or 70% if you count "triple-stack" achievement games, otherwise known as shovelware titles. Microsoft is cracking down on this exploitative practice, where developers ship multiple versions of the same game to bait achievement hunters.)

This means Microsoft is focusing on encouraging more games adopt Xbox Play Anywhere going forward, as more people are liking the idea of buying an Xbox game once and then being able to play it on console, handheld, and Windows PC within the Xbox ecosystem.

Can't say I blame them because being able to buy and play a game on an Xbox Series X|S, and then being able to play on an Xbox Ally X while carrying over data with no extra charge is a pretty good deal.

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