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First Time Using the Apple Vision Pro: It Blew My Mind

18 avril 2024 à 00:30

From the moment I set my eyes on the Apple Vision Pro, the intuitive nature of its interface struck me. Controlling the device through natural gestures—like tapping fingers together for selection or pinching to zoom—felt like an extension of my own movements, creating a seamless user experience that was truly impressive. “Everything’s all eye track,” I marveled, amazed by the device’s responsiveness, which made every interaction feel intuitive and natural.

Designer: Apple

During the initial setup, the Digital Crown—borrowed from the Apple Watch—brought up the home view with a simple press. The blend of futuristic technology with familiar elements made the icons react as I looked at them, creating a magical experience. This immediate and responsive engagement reinforced the intuitive nature of the user interface. As I explored this advanced technology, I remember thinking, “I haven’t read any reviews on the Vision Pro, and that’s a good thing.” Approaching the device without any preconceptions allowed me to truly immerse myself in the experience.

As I navigated through a demo photo library, the ambient lighting dimmed, focusing my attention on images that transported me to places like Iceland and the Oregon coast, displayed panoramically. “That was so amazing,” I exclaimed, overwhelmed by the vividness and the immersive experience the photos provided.

Viewing spatial photos and videos added incredible depth to everyday moments. Watching a family birthday party captured with the Apple Vision Pro felt as if I stood among the celebrating children, bringing these moments to life. “So no one else can see this except you and me, huh?” I remarked to Avnish, my guide through this journey, who was able to see what I saw through an iPad. This added layer of interaction enhanced my appreciation for the technology as I watched a spatial video shot with the iPhone 15 Pro, captivated by the depth and realism.

The design of the Apple Vision Pro was notably sleek and modern, with a lightweight, comfortable frame suitable for extended wear. The minimal physical buttons enhanced its streamlined appearance, highlighting its advanced gesture and eye-tracking capabilities. A dedicated button for capturing spatial photos and videos added real-world interactions into vivid digital clarity, showcasing Apple’s meticulous attention to hardware design.

Manipulating my environment with a turn of the Digital Crown was particularly impressive. I could adjust my immersion levels from partial to full, exploring digital renditions of places like Mount Hood National Forest as if I were truly there. This smooth transition back to reality, while remaining connected with those around me, showcased the device’s seamless integration into personal and social settings.

Spatial multitasking introduced a new way to interact with applications, allowing me to manipulate windows in a spatial context as if handling physical objects. This dynamic, intuitive approach transformed traditional interfaces into a vibrant, three-dimensional workspace.

The entertainment capabilities of the Apple Vision Pro were striking. Watching 3D movies like “Super Mario Bros. Movie” and “Avatar: The Way of Water” transformed any space into a personal cinema. The high-resolution display and spatial audio created a viewing experience that far surpassed traditional setups. “That’s impressive,” I remarked, blown away by the depth and immersion of the features.

The Apple Immersive Video demo was a highlight, transporting me to the center of the action—flying over landscapes, diving with sharks, and standing on a soccer field. This segment was so engaging that I was left nearly speechless, managing only to say, “That was so amazing.”

An interactive session where a butterfly landed on my hand and a close encounter with a dinosaur showcased the Apple Vision Pro’s unique capabilities, blurring the lines between digital and physical realities. These experiences felt real and tangible, enhancing my appreciation for the device’s ability to create such vivid and interactive moments.

Finally, with the Apple Vision Pro, I got the chance to rehearse—well, more like pretend—to present Apple’s infamous “one more thing” on the stage of the Steve Jobs Theater. It felt so real that I almost waved to the nonexistent crowd! I’ve been to press events there before, but never on stage. The closest I’ve gotten was the last third of the theater.

Photo credit: YouTuber MKBHD demonstrates Keynote on Vision ProMKBHD on YouTube

After the demo—and yes, I highly encourage anyone and everyone remotely interested in spatial computing to visit your local Apple store—I had the option to purchase a brand new Vision Pro constructed right there. The Solo Knit Band, Dual Loop Band, and importantly, the Light Seal are available in size 21W, which fits me perfectly. Apple has streamlined the sizing process in the Apple Store app, which now includes a 3D scan of the face for a customized fit, guiding you through capturing the necessary facial dimensions.

The Apple Vision Pro demo was a breathtaking introduction to futuristic technology that felt straight out of science fiction. Its intuitive interface and gesture controls impressed me immediately, making every interaction feel natural and fluid. While the immersive experience of exploring vibrant, distant locales and engaging with life-like spatial videos was captivating, the demo ended too soon, leaving me eager for a more extended, immersive exploration with the Vision Pro. I’m looking forward to delving deeper into its potential in a longer session.

The post First Time Using the Apple Vision Pro: It Blew My Mind first appeared on Yanko Design.

Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light

Par : JC Torres
17 février 2024 à 21:45

When people talk about augmented or mixed reality, they most likely imagine strapping bulky visors to their heads and blocking their eyes. Although that is definitely the primary way to experience an immersive fusion of the physical and the digital, mixed reality actually goes beyond living in virtual worlds or seeing apps floating in front of you. You could, for example, point your smartphone somewhere in the real world and see a glimpse of digital information through that small window. Limited as that experience might sound, it can actually open up a whole new world to discover, especially if it allows children to learn more about the world they live in, giving them access to flora and fauna that they would have never encountered in the wild.

Designer: Junwoo Lim

To a child’s eyes, the world is both magical and mysterious, and that’s just for the things they can actually see. Our planet has a lot more treasures and oddities than they could possibly imagine, but most of them are out of reach due to urban development and safety considerations. At most, kids can learn about them through books, videos, and other flat media that, while informative, lack the proper context that young minds need to truly appreciate the scale of these earthbound creatures.

Mono is a mixed reality device concept that unlocks that world and allows kids to not only learn but also enjoy discovering these nuggets of knowledge in a way that doesn’t take them away from their current environment. Using mixed reality technologies, the gadget overlays virtual creatures like insects and animals on top of real-world objects, making them look like they’re actually there on the roof or in your hand. This allows kids to see them in their proper scale, observe their natural movement, or even see them interact with each other, all while still having access to additional text information layered on top of this view.

The device comes in a design that looks like a toy magnifying glass, an object that has long been associated with exploration and discovery. Instead of a transparent lens, it has a camera on one side and a screen on the other. Theoretically, the user can put the screen close to their eye the same way they would use a real magnifying glass, though that raises questions about the safety of that method. The controls for the device are simple enough for a child to understand, including a single button for power and a slider for zooming in and out to understand the scale of the creature being observed.

The Mono concept design tries to fill in an educational need for kids to learn more about the world in a safe and engaging environment, but without weighing down their heads with headsets. It demonstrates how mixed reality can be more than just an entertainment medium or a productivity tool for adults, but something that kids can also benefit from. A magnifying glass design definitely carries that exploration vibe, though it’s questionable whether it’s an appropriate one given how kids are likely to put the screen right in front of their eyes.

The post Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light first appeared on Yanko Design.

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