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Aujourd’hui — 26 avril 2025Flux principal

Mimic’s hands-on approach to humanoid teaching bridges emotion and AI through wearable input

Par : Gaurav Sood
25 avril 2025 à 19:15

As the boundaries between human experience and artificial intelligence continue to blur, designers are rethinking how we interact with technology on an emotional level. In the rapidly evolving landscape of domestic robotics, the conversation is no longer just about efficiency or automation—it’s about connection. While robots are becoming more capable, their integration into intimate human spaces still sparks discomfort for many. This friction doesn’t stem from technological limitations alone, but from the absence of a natural, empathetic bridge between user and machine. That’s the context in which Mimic emerges—not just as a wearable, but as a reimagined interface for trust-building with humanoid companions.

The next-gen wearable is designed to bridge the emotional and psychological gap between humans and humanoid robots. In a future where household humanoids are commonplace, Mimic enables users to teach robots actions based on their behavior data. Initially, humanoids perform basic functions, but over time, they learn to understand and personalize tasks for the user. Through this process, users actively teach humanoids, forming emotional bonds and overcoming psychological barriers.​

Designer: Dohyuk Joo

By wearing the device and performing desired actions, users provide real-time data that the robot uses to learn and adapt. This hands-on approach fosters a sense of control and agency, reducing feelings of unease and promoting a more harmonious relationship between humans and robots. The device is lightweight and ergonomically designed to be worn during daily activities. Its intuitive interface ensures that users can seamlessly integrate it into their routines without disruption.

The robot can adapt to changes in user behavior over time. By allowing users to wear the device and physically demonstrate tasks they want their robots to perform, Mimic shifts the paradigm from command-based interaction to embodied teaching. For example, if a user is preparing their own version of Korean stew, Mimic enables the humanoid to grasp more than just the recipe—it interprets the specific ingredients, motions, and subtle preferences involved. This context-aware learning gives the robot a far deeper understanding of the user’s world, moving beyond generic presets.

The device comprises two integrated modules: the Vision tracker and the Hand tracker. The Vision tracker collects visual and auditory data using an array of infrared sensors, tracking cameras, and vision-based AI. It maps the environment with Lidar and captures head movement using a 6-DOF camera alongside a front-facing RGB camera, forming a dynamic world model. It’s engineered to adjust comfortably to different body types through an adaptable rail system, ensuring seamless wearability.

Meanwhile, the Hand tracker—worn on the forearm—records nuanced physical data like grip strength, arm angle, and muscle activity through electromyography (EMG) sensors and precision tracking cameras. By analyzing electrical signals and motion patterns, it decodes how users interact with objects on a tactile level. This fusion of data is processed through deep learning to construct a comprehensive behavioral profile. Even passive moments become learning opportunities, as Mimic uses 360-degree and dual-facing cameras to observe environmental structure and object purpose, enabling the humanoid to understand intent even when it’s unstated.

Through these layers of sensory input and contextual modeling, Mimic doesn’t just teach tasks—it conveys intuition. It represents a new approach to robotics, one that leverages embodied cognition to break down psychological resistance and cultivate emotional resonance. As our homes evolve alongside technology, Mimic points to a future where machines don’t just serve—they relate, reflect, and respond.

The post Mimic’s hands-on approach to humanoid teaching bridges emotion and AI through wearable input first appeared on Yanko Design.

À partir d’avant-hierFlux principal

I tested Corsair's affordable Void Wireless V2 gaming headset, offering incredible battery life and sound

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Corsair Void Wireless V2 gaming headset on a blue colorful background

Turtle Beach Stealth 600 (Gen-3) headset review: Is this 2024's best affordable multi-platform option?

Turtle Beach Stealth 600 (Gen-3) 2024 review: Is Turtle Beach's staple entry-level wireless headset worth the upgrade? Let's dive in deep to and examine one of the most multi-functional entry-level headsets on the market today.

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Here's why Razer's vibrating gaming headset (weird!) is lowkey the coolest tech I use every day

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Cheaper Apple Vision design might have you connecting to an iPhone or Mac

Par : JC Torres
25 juin 2024 à 13:20

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

The post Cheaper Apple Vision design might have you connecting to an iPhone or Mac first appeared on Yanko Design.

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