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  • ✇Yanko Design
  • Bloom Built a Cat Tower Around the Cat You Haven’t Got Yet
    A kitten might be happy with a hideaway, but give it a few months and that same nook starts looking cramped. Add another cat, and a single perch becomes contested territory. Bloom takes that problem literally, building a cat tower from separate cylindrical modules that can be arranged as its occupants grow. It starts small instead of demanding space for a feline family. Most cat towers arrive as a collection of platforms, posts, and houses, whether your cat needs all of them or not. Their bulk
     

Bloom Built a Cat Tower Around the Cat You Haven’t Got Yet

Par : JC Torres
7 octobre 2026 à 12:20

A kitten might be happy with a hideaway, but give it a few months and that same nook starts looking cramped. Add another cat, and a single perch becomes contested territory. Bloom takes that problem literally, building a cat tower from separate cylindrical modules that can be arranged as its occupants grow. It starts small instead of demanding space for a feline family.

Most cat towers arrive as a collection of platforms, posts, and houses, whether your cat needs all of them or not. Their bulk can make a living room feel as if it has been furnished around the pet. Bloom swaps that predetermined silhouette for a cluster of open tubes, each one a place to curl up, climb through, or watch the room.

Designers: Joonseo Choi, Taewoon Kang

Those cylinders come in several diameters, so arranging them feels closer to stacking play objects than assembling pet furniture. A smaller cat can settle into a tighter opening, while a larger one has room to stretch out in a wider tube. The circles also give Bloom its character: soft, repeating forms that can take different shapes instead of committing your room to one tower.

Of course, loose tubes wouldn’t make much of a cat tower once the occupants started leaping about. Bloom uses orange straps to hold the modules together, with hook-and-loop fastening that makes them easier to attach and detach. The straps add a punch of color to the pale cylinders, but their important job is letting you change the arrangement without committing to a rebuild.

You might begin with two tubes near the sofa, then add another when your kitten starts climbing above everybody’s heads. If a second cat joins the household, a wider cluster could give each animal somewhere to pause without fighting over the same opening. The exact layout can follow the cats, rather than asking them to adapt to whatever configuration came in a box.

The holes along the sides serve another purpose beyond giving the straps somewhere to attach. Slide a toy toward one, and a cat tucked inside has something to investigate, while you get a way to join the game without reaching into the tube. It’s a detail, but it turns the enclosed space into somewhere for interaction rather than just another hiding place.

There are still questions a concept can’t answer. A tall arrangement would need to stay steady under a cat’s weight, especially if one launches itself at an upper opening. Bloom doesn’t specify load limits or explain how every possible configuration would be supported, so that flexibility shouldn’t be mistaken for unlimited stacking. For now, its flexibility remains an intriguing, unproven design proposition.

Still, Bloom understands something about cats that a fixed tower often misses: the creature you bring home won’t always be small, and it might not always be alone. Its tubes can be rearranged as that story changes, while its openings leave room for curiosity. The furniture doesn’t need to grow overnight; it can take shape alongside the animals that claim it.

The post Bloom Built a Cat Tower Around the Cat You Haven’t Got Yet first appeared on Yanko Design.

  • ✇Yanko Design
  • Apple is Working on Two iPhone Game Controllers Under its Beats Brand
    Concept Image Apple and the gaming crowd have always had one of those relationships where you nod at each other across a party and never actually walk over. Apple makes the chips, brags about them beating a PS5 in some benchmark slide, then goes right back to talking about spreadsheets and stargazing apps. Gamers, meanwhile, buy a Steam Deck or a Switch and never think about the iPhone in their pocket as a gaming device at all. Bloomberg’s Mark Gurman just reported that Apple wants to finally cr
     

Apple is Working on Two iPhone Game Controllers Under its Beats Brand

13 septembre 2026 à 16:45
Concept Beats branded iPhone game controller, close-up on the right grip showing X, Y, A, B face buttons, thumbstick, and red Beats logo, with the clamped iPhone home screen visible at left, lit in red.

Concept Image

Apple and the gaming crowd have always had one of those relationships where you nod at each other across a party and never actually walk over. Apple makes the chips, brags about them beating a PS5 in some benchmark slide, then goes right back to talking about spreadsheets and stargazing apps. Gamers, meanwhile, buy a Steam Deck or a Switch and never think about the iPhone in their pocket as a gaming device at all. Bloomberg’s Mark Gurman just reported that Apple wants to finally cross the room, having spent over a year quietly developing its own gaming controllers for the iPhone. The bigger twist is who gets to wear the name tag. Rather than an Apple logo, the hardware is reportedly launching under Beats, the audio label Apple has been slowly turning into its lifestyle catch-all since buying it in 2014.

Code unearthed in a leaked macOS 26.7 build gives the rumor real teeth, naming two unreleased devices, T6502 and T1057, each carrying its own dedicated controller profile instead of placeholder code. Both come with the standard gamepad vocabulary, sticks, triggers, a D-pad, face buttons, the stuff every controller on the planet already has. T6502 keeps things simple and wired. T1057 adds Bluetooth, motion sensors, and a noticeably different haptic engine, suggesting more than one idea is being tested at once. Nothing is priced, dated, or confirmed, but the code alone says this has moved well past a mood board.

Designer: Apple

Concept Beats branded iPhone game controller shown fully assembled with an iPhone clamped in the center, both grips visible with D-pad, thumbsticks, and red Beats logos, set against a dark background with a large red Beats logo behind it.

Gurman’s sourcing on the branding is the part I keep chewing on. He says Beats executives are leading both the engineering and the product concept, not just slapping a logo on something Apple’s industrial design team already finished. His reasoning is that the culture and lifestyle around gaming controllers fits Beats better than it fits Apple, and that the sub-brand gives the company room to use cheaper materials and a louder design without dragging down the premium finish people expect from anything wearing the actual Apple logo. Read between the lines and that is Apple admitting its own aesthetic has a ceiling. Titanium and glass photograph beautifully, but nobody wants to grip a cold slab for a three-hour Genshin Impact session. Beats, with its glossy plastics and its very unserious relationship with color, is a far more honest home for an object designed to be squeezed, dropped, and thrown in a backpack pocket.

Concept Beats branded iPhone game controller in two separated halves with the iPhone floating above, left grip showing D-pad and right grip showing face buttons, both with red Beats logos, resting on a dark reflective surface.

There is a decent trade-off lurking here too, and it is worth naming before anyone gets too excited. T6502, the wired one, is basic by design, which means it will likely be the cheaper, more disposable option with none of the motion sensing or richer haptics that make a controller feel alive. T1057 sounds like the one worth wanting, but Bluetooth controllers introduce pairing friction and battery anxiety that a simple USB-C plug-in never has to deal with. Apple will have to pick a lane, or price the two far enough apart that the choice makes sense, and so far there is no signal on either price or release window. History also isn’t fully on Apple’s side. The company has floated controller ideas for years without shipping one, and it once required developers to support the Siri Remote’s accelerometer as a de facto gaming input before quietly dropping that mandate. A leaked profile in a beta build is not a keynote slide.

Close-up of the left grip of a concept Beats branded iPhone game controller, showing the D-pad, thumbstick, and red Beats logo, with the clamped iPhone visible in soft focus behind it.

Where this actually matters long term is the software Apple has already built around it. iOS 26 shipped a dedicated Games app that pulls your library, your Game Center friends, and Apple Arcade into one hub across iPhone, iPad, Mac, and Apple TV, and Arcade itself has quietly grown past 250 titles for $6.99 a month. A first-party controller, even a scrappy Beats-branded one, gives all of that infrastructure something physical to plug into, which is a very different goal from just selling more hardware. It also puts Apple in the odd position of competing with its own shelf space, since the Apple Store already sells the Backbone One and the SteelSeries Nimbus, and we covered how Backbone’s own Pro model already chases full-size ALPS sticks and forty-hour battery life at a premium price. Razer’s brand new Prio takes the opposite approach entirely, folding down to credit card size for people who would rather not carry a controller-shaped commitment at all. Apple showing up now, later than everyone, wearing someone else’s logo, says less about gaming and more about how Apple treats every category it enters late. Quietly, sideways, and only once it has found a version of itself that does not feel like Apple at all.

The post Apple is Working on Two iPhone Game Controllers Under its Beats Brand first appeared on Yanko Design.

Meta Gives WhatsApp Group Chats a Productivity Boost With New Collaboration Features

6 août 2026 à 08:45

WhatsApp is adding anonymous polls, timed voting, @all mentions, and new group tools as Meta expands the app’s collaboration capabilities.

The post Meta Gives WhatsApp Group Chats a Productivity Boost With New Collaboration Features appeared first on TechRepublic.

Uber’s $14.8B Delivery Hero Deal Expands Its Reach Across Europe, Asia

17 juillet 2026 à 03:52

Uber’s $14.8 billion Delivery Hero acquisition would expand its global delivery business and intensify consolidation across Europe and Asia.

The post Uber’s $14.8B Delivery Hero Deal Expands Its Reach Across Europe, Asia appeared first on TechRepublic.

  • ✇Articles on TechRepublic
  • 10 Best Applicant Tracking Systems in 2026
    The best applicant tracking systems for 2026 include Rippling for all-in-one HR, Pinpoint for scalable hiring, and Freshteam by Freshworks for easy candidate management. The post 10 Best Applicant Tracking Systems in 2026 appeared first on TechRepublic.
     

10 Best Applicant Tracking Systems in 2026

26 juin 2026 à 01:00

The best applicant tracking systems for 2026 include Rippling for all-in-one HR, Pinpoint for scalable hiring, and Freshteam by Freshworks for easy candidate management.

The post 10 Best Applicant Tracking Systems in 2026 appeared first on TechRepublic.

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