Refurb HP Slim Desktop: Efficient, Compact, and Capable
The J5040 offers responsive everyday computing in a small footprint, now under $200
The post Refurb HP Slim Desktop: Efficient, Compact, and Capable appeared first on TechRepublic.
The J5040 offers responsive everyday computing in a small footprint, now under $200
The post Refurb HP Slim Desktop: Efficient, Compact, and Capable appeared first on TechRepublic.
Fin de journée, c’est presque le week end et en plus les vacances scolaires sont là ! Mais je ne pouvais pas finir ma journée sans vous parler de Vault. Vault c’est une application Electron pour Mac, Windows et Linux qui vous permet de sauvegarder vos liens, vos notes et vos images à 100% en local sur votre machine.
Vous installez l’app, vous créez un ou plusieurs “coffres” (des dossiers qui organisent votre contenu), et vous commencez à sauvegarder tout ce qui vous intéresse. L’app extrait automatiquement les métadonnées des liens que vous lui donnez, le temps de lecture estimé, les infos produit si c’est une page e-commerce, et comme ça, tout reste bien organisé dans votre interface.
Vault propose aussi une extension navigateur pour Chrome, Firefox et dérivés. Comme ça, si vous tombez sur un article intéressant, hop, un clic et c’est sauvegardé directement dans votre coffre local. Et pas besoin d’ouvrir l’app, car l’extension communique directement avec elle en arrière-plan.
Ce qui me plaît dans cette approche, c’est qu’on revient aux bases. Rien n’est stocké en ligne, et si vous gérez bien vos sauvegardes, tout restera chez vous ad vitam eternam ! Après comme y’a pas de synchro native entre vos appareils, si vous bossez sur deux ou trois machines différentes, faudra gérer ça à la main avec un Dropbox ou iCloud Drive en plaçant vos coffres dans un dossier synchronisé. Mais bon, on peut pas tout avori dans la vie.
L’app supporte le Markdown pour vos notes, ce qui est sympa si vous aimez écrire en texte formaté et vous pouvez importer vos bookmarks depuis Chrome en deux clics, et exporter vos coffres pour les partager ou les archiver.
Le projet est open source sous licence MIT et est dispo ici .
Vault ne va pas changer votre vie mais c’est une app qui fait ce qu’on lui demande, sans chichi, sans tracking, sans casser les pieds et ça, moi j’adore !
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Apple will gladly sell you a $3,500 headset that wraps curved virtual displays around your entire field of view, but the company has never once shipped a physical curved display. Not on the iMac. Not on the Studio Display. Not even a subtle waterfall edge on the iPhone. This isn’t an oversight or technical limitation, it’s ideology made manifest in aluminum and glass.
While competitors like Samsung have built entire marketing campaigns around dramatic curved edges and Dell has carved out profitable niches with wraparound gaming monitors, Apple has spent decades systematically avoiding curves with the dedication of a geometry teacher. The result reveals something fascinating about how the world’s most valuable technology company thinks about design, professional workflows, and the fundamental nature of what a display should be.
Image Credits: Sarang Sheth
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Jony Ive’s design philosophy wasn’t just about minimalism, it was about what he called “truth to materials.” Every curve had to justify its existence through function rather than form. In his worldview, inherited from design mentor Dieter Rams, displays served a singular purpose: presenting information with maximum clarity and minimum distraction. Curves introduced visual complexity that violated this core principle.
This wasn’t mere aesthetic preference but philosophical conviction. When Ive described transforming the iPad Pro from curved to flat edges, he emphasized how engineering advances allowed them to achieve “a very simple straightforward edge detail.” The language reveals everything: simplicity and straightforwardness were virtues, while curves represented unnecessary complexity. For Ive, flat displays weren’t just better designed, they were more honest about their purpose.
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Physical curved displays present real-world problems that Apple’s engineering obsessives couldn’t stomach. Curved monitors suffer from geometric distortion near the edges, making straight lines appear bent, a nightmare for professionals working on architectural drawings or precise graphic design. Color accuracy varies across the curved surface as viewing angles change, violating Apple’s commitment to professional-grade color reproduction.
Manufacturing curved panels also means lower yields and higher costs, factors that conflict with Apple’s desire for predictable production economics. More importantly, curved displays complicate internal component layout, thermal management, and the kind of seamless integration that Apple prizes above flashy visual effects. Every curved panel represents engineering compromises that Apple’s teams historically refused to accept.
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Apple positioned their displays squarely in professional creative markets where accuracy trumped immersion. Video editors, photographers, and graphic designers need displays that present images exactly as they’ll appear in final output. Even subtle curvature can introduce distortion that makes precision work difficult, particularly when multiple team members need to view the same screen from different angles.
This professional focus also explained Apple’s resistance to gaming-oriented features like high refresh rates until recently. Curved displays were marketed primarily for gaming and entertainment, markets where immersion mattered more than geometric precision. Apple’s customer base of creative professionals had different priorities, and the company built its display strategy around serving those specific needs rather than chasing broader consumer trends.
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The Vision Pro’s enthusiastic embrace of curved virtual displays exposes the fundamental contradiction in Apple’s anti-curve stance. The latest visionOS update explicitly promotes wraparound displays that “curve around your periphery,” creating immersive experiences that physical displays simply cannot match. Apple actively markets these curved virtual screens as superior to traditional flat displays.
Virtual curvature solves every problem Apple cited with physical curved displays. Software can eliminate geometric distortion through pixel-perfect rendering. Color accuracy remains consistent because the underlying pixels are physically flat. Manufacturing yields become irrelevant because curves exist only in code. Most importantly, users can switch between curved and flat presentations depending on their task, providing the flexibility that rigid physical displays cannot offer.
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Understanding Apple’s curved display aversion requires understanding Ive’s broader design philosophy, which extended far beyond hardware into software. His push for flat design in iOS 7 represented the same geometric principles applied to digital interfaces. He described the aesthetic as “profound and enduring beauty in simplicity,” explicitly rejecting decorative elements that didn’t serve essential functions.
This geometric obsession influenced every Apple product during Ive’s tenure. The iPhone’s evolution toward increasingly flat surfaces, the MacBook’s elimination of curves wherever possible, and even architectural elements in Apple Stores all reflected this commitment to geometric purity. Curves were acceptable only when they served clear functional purposes, never as decorative flourishes or visual drama.
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While Apple maintained its flat display orthodoxy, competitors found success with curved screens across multiple product categories. Samsung’s Galaxy Edge phones created differentiation through dramatic curved edges. Gaming monitor manufacturers like ASUS and MSI built enthusiastic followings with ultrawide curved displays. Even premium TV makers embraced subtle curves to enhance viewing experiences.
The curved display market grew substantially without Apple’s participation, suggesting that consumer demand existed for these products. Professional users began adopting curved ultrawide monitors for tasks like video editing and financial trading, undermining Apple’s argument that curves were incompatible with serious work. The company watched potential revenue streams flow to competitors while maintaining its geometric principles.
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Apple’s curved display absence has cost the company market opportunities in gaming, entertainment, and even some professional segments where immersive displays provide clear benefits. Curved ultrawide monitors have become popular among content creators for timeline-based work, offering advantages that Apple’s flat Studio Display simply cannot match. The company has effectively ceded these markets to maintain design consistency.
Yet Apple seems remarkably unconcerned about these missed opportunities, and their Vision Pro strategy suggests why. The company appears to view curved physical displays as a transitional technology, something to skip entirely in favor of the ultimate curved display: virtual reality. Why compromise with curved glass when you can eventually sell customers infinitely configurable virtual curves instead? It’s a typically Apple approach, waiting to leapfrog an entire product category rather than participate in its incremental evolution.
The contradiction between Apple’s curved virtual displays and flat physical ones isn’t really a contradiction at all. It’s the logical endpoint of a design philosophy that values function over form, professional utility over consumer spectacle, and long-term vision over short-term market participation. Apple didn’t avoid curved displays because they couldn’t make them work. They avoided them because curved glass was never the destination, just a waypoint on the road to curved light.
The post Apple Refused to Make Curved Monitors For Decades. Here’s Why… first appeared on Yanko Design.

President and CEO of Nvidia Jensen Huang speaks on AI at the return of American manufacturing at the Hill and Valley Forum at the U.S. Capitol on April 30, 2025 in Washington, DC.
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Geekom IT13 mini PC on a desk below a monitor. A graphic reads "Windows Central Amazon Prime Day Deals."
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The Legion Go S resting on a chair with a dBrand screen protector installed on it.
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Windows Central deals 8bitdo xbox keyboard
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A graphic that reads "Windows Central Deals on the left of the screen with a Geekom mini PC on the right of the screen.
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Beelink SER9 PRo
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Google, Amazon, Nvidia LOGOS
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Jensen Huang, co-founder and chief executive officer of Nvidia Corp.
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SUQIAN, CHINA - JULY 31, 2025 - A illustration photo shows NVIDIA logo in a smartphone in Suqian, Jiangsu Province, China on July 31, 2025 (Photo credit should read CFOTO/Future Publishing via Getty Images)
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AORUS GeForce RTX 4070 Ti Master 12G review
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A top down view of a customized computer built in 1982 with a keyboard built into the wooden frame.
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Western Digital My Passport Ultra connected to laptop.
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U.S. President Donald Trump speaks in the Oval Office on August 14, 2025 in Washington, DC.
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CHONGQING, CHINA - JULY 17: In this photo illustration, the logo of Nvidia Corporation (NASDAQ: NVDA) is displayed on a smartphone screen, with the reflection of the Chinese national flag from a computer screen visible on the device, placed on a red-lit keyboard, on July 17, 2025 in Chongqing, China. (Photo illustration by Cheng Xin/Getty Images)
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TAIPEI, TAIWAN - APRIL 16: The logo of NVIDIA, an American tech company which designs and supplies GPUs, APIs, and Artificial Intelligence (AI) software and hardware, in Taipei, Taiwan, on April 16, 2025. The United States President Donald Trump's administration has confirmed that tariffs on semiconductors and some other technology products will 'take place in the very near future'. With tariffs and export restrictions expected to be implemented by the American government, electronic products such as iPhone, smartphones, tablet, computer and other digital devices requiring advanced microchips, as well as such global supply chain are likely to be affected. (Photo by Daniel Ceng/Anadolu via Getty Images)
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Windows Central Senior Editor Ben Wilson holding a Geekom A8 Max mini PC with a red background
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