❌

Vue normale

  • ✇Yanko Design
  • No Switches Needed. Just Press, Pull, or Bop These Silicone Lamps: Behind The Design with YD
    Here is a fun little contradiction to chew on before we get into the actual lamps. The whole point of Call It a Day, Tongqi Design’s new lighting collection, is that you barely have to try. You bop it, you tug it, you flop your hand near it, and it turns on. Zero precision required, zero thinking involved, which is exactly the pitch when you have just walked through the door after a day that emptied you out. But get this. The less effort the lamp asks of you, the more effort someone else clearl
     

No Switches Needed. Just Press, Pull, or Bop These Silicone Lamps: Behind The Design with YD

12 septembre 2026 à 19:30

Here is a fun little contradiction to chew on before we get into the actual lamps. The whole point of Call It a Day, Tongqi Design’s new lighting collection, is that you barely have to try. You bop it, you tug it, you flop your hand near it, and it turns on. Zero precision required, zero thinking involved, which is exactly the pitch when you have just walked through the door after a day that emptied you out. But get this. The less effort the lamp asks of you, the more effort someone else clearly put into making that possible. That is the trade we are here to unpack.

Shanghai-based designer Tongqi Lu built the collection, a table lamp, floor lamp, and pendant, around soft silicone shades with zero switches anywhere on them. Every gesture works because the material itself is doing the sensing, not a button hunting for your finger. It sounds simple sitting in your living room. It is not simple to make, and that gap between the two is basically our whole story today.

Designer: Tongqi Lu

Click Here to Know More

The Design

Call It a Day is a three piece lighting collection, a table lamp, a floor lamp, and a pendant, and every one of them is dressed in soft, translucent silicone instead of glass or fabric. That alone is a break from convention, since silicone shades are usually reserved for LED strip diffusers rather than the whole visible body of a lamp. But the real departure is that none of these lamps have a switch. You bop the table lamp, you tug the pendant by its cord, you press the floor lamp wherever feels natural, and the light responds. There is no correct spot to find in the dark. The entire shade is the input, which sounds like a small shift until you realize how much of lamp design has always been built around finding one tiny precise point.

Lu frames the whole thing around the moment you get home and your body checks out before your brain does. She has talked about dropping onto the sofa and reaching out to press, pull, or tap without really thinking about it, and the light turning on not because she followed a rule but because she did not. That is a genuinely sharp way to think about interaction design. Most lighting asks you to be at your most coordinated right when you are at your least. Call It a Day flips that expectation, and the coiled yellow cable running through the collection is a nice touch too, borrowing the old pull chain gesture without being precious about it.

The Process

Here is where things get interesting, because the studio itself is not some slick production facility. It is an office in Shanghai with a plastic sheeted folding table, jerrycans of liquid silicone lined up against the wall, and a window looking out over the skyline. Before any of it was cast, the whole collection existed as full scale cardboard mockups, a pendant hung from a coiled cord and a table lamp balanced on a paper cone, sitting in the corner of the room like a rough draft nobody threw away. That is a genuinely useful thing to see, because it shows the gesture and the proportions were locked in long before the material was.

The shades themselves come out of large block molds with a fine grid texture cut into the cavity, which shows up on the finished silicone as a soft woven pattern once the lamp is lit. Getting silicone out of a mold cleanly is trickier than it sounds, since silicone tends to bond to itself, so getting a cast shade out of a cast mold without either tearing or fusing takes real care with release agents and material choice. Pouring it clean adds another layer of difficulty, since bubbles trapped in a translucent material show up as visible flaws once the light hits them. In the photos, you can see two people pouring together, one holding the bucket steady, the other running a palette knife across the lip so the silicone comes down in a thin ribbon instead of glugging out in one shot, which is a simple trick for keeping air out of the pour. It is not a factory process. It is a hand process, done carefully, on a folding table, gallon by gallon.

The Perspective

What I like most about Call It a Day is that the ease on the user’s end is clearly paid for somewhere upstream, and that upstream cost is visible if you know where to look. A switchless lamp sounds like a simple idea until you have to actually engineer a material that can be grabbed, twisted, and mistreated without breaking or losing its shape, and then cast that material cleanly at scale in a small studio. That gap between the lived experience and the labor behind it is exactly what a lot of good product design tries to hide, and here it is sitting right out in the open in the process photos.

It also helps that the whole thing traces back to something real. Lu’s early work, the lemon shaped Citron lamp, her furniture line built around trees and water lilies, all of it circles the same idea of pulling people back into their bodies after a long day in a city that does not really let them slow down. Call It a Day feels like the most literal version of that idea yet, a lamp built entirely around the ninety seconds when you have officially given up on being careful. Whether or not the gesture control holds up over years of actual use is a question only time and daily wear will answer, but as a piece of intent, this one lands.

Click Here to Know More

The post No Switches Needed. Just Press, Pull, or Bop These Silicone Lamps: Behind The Design with YD first appeared on Yanko Design.

  • ✇Yanko Design
  • This Desk Lamp Puts a Spotlight in a Ring Light With One Knob
    Desk lighting has long been a compromise between task and atmosphere. Professional lamps tend to lean one way or the other: too directional and harsh for extended use, or too diffuse to support fine detail work. A lamp that’s good for examining physical samples often isn’t comfortable over long stretches, and one that’s gentle on the eyes doesn’t always deliver when you need a hard, directed beam. The Focus Light is a desktop lamp concept built around a different premise. Rather than committing
     

This Desk Lamp Puts a Spotlight in a Ring Light With One Knob

Par : JC Torres
17 août 2026 à 12:20

Desk lighting has long been a compromise between task and atmosphere. Professional lamps tend to lean one way or the other: too directional and harsh for extended use, or too diffuse to support fine detail work. A lamp that’s good for examining physical samples often isn’t comfortable over long stretches, and one that’s gentle on the eyes doesn’t always deliver when you need a hard, directed beam.

The Focus Light is a desktop lamp concept built around a different premise. Rather than committing to one kind of output, it combines two independent light sources into a single lamp head, giving the user the ability to shift between a precise, concentrated beam and a broad ambient glow, or run both at once. All of it’s controlled by a single rotary knob, and there aren’t any menus, apps, or extra switches involved.

Designers: Zhen Yang, Siting Lin

The lamp head is organized concentrically: an outer ring delivers ambient light while a central optical lens handles the focused beam. That layout has both functional and visual logic to it. Both sources sit in deliberate, concentric relation to each other, and the overall form looks as precise as it performs. The whole thing is finished in space gray metal, which lends it a professional, precision-tool character.

Control comes from a rotary knob on top, marked with a red indicator line. Rotating it 15 degrees activates focusing mode, sending a tight, concentrated beam straight down. At 30 degrees, the lamp shifts into diffusing mode, spreading the output into something closer to fill light. Push it to 60 degrees, and both sources run simultaneously, combining the central spot with the ambient ring for a layered workspace light.

For detailed hands-on tasks, being able to shift between modes without touching an app or dimmer panel makes a real difference. An illustrator tracing fine lines benefits from the precision of the focused beam, but that same beam creates harsh contrast against a dark surrounding surface. Bringing in the ambient ring softens that contrast, and having both running at once makes moving between close-up precision work and wider desk visibility much more seamless.

The same flexibility serves anyone who switches between different types of work at the same desk. Reading calls for something even and non-glare; marking up documents or working with small physical components benefits from a harder, more directed light. The Focus Light doesn’t ask the user to swap lamps or reposition the arm for each shift. The knob handles it, and the change is immediate.

The physical form reflects the precision the lamp is meant to support. The lamp head is a clean disc with radiating heat fins arranged around the inner lens assembly, and the arm connects at a ball joint that allows repositioning without loosening a series of screws. A threaded desk clamp handles the mounting, so it doesn’t demand a grommet hole or take up surface area with a weighted base.

What stands out about the concept isn’t just the dual-source setup, but that a single physical control manages both. There’s no menu to scroll, no app to open. The red indicator on the knob tells you exactly where you are, and the three positions are distinct enough that you’d find your way back to any of them by feel after just a few days.

The post This Desk Lamp Puts a Spotlight in a Ring Light With One Knob first appeared on Yanko Design.

  • ✇Yanko Design
  • The Italian Lamp That Uses Toy Race Cars as Light Bulbs
    Most lighting gets chosen the same way people pick curtains: functional, inoffensive, and quickly forgotten. You walk through a showroom, you point at something that won’t clash with the sofa, and that’s more or less the end of the design conversation. That’s not a criticism of how people live; it’s just an observation of how light, despite being the single most transformative element in any space, rarely gets to have fun. Davide Groppi’s Race of Lights is the exception to all of that. The Ital
     

The Italian Lamp That Uses Toy Race Cars as Light Bulbs

17 août 2026 à 06:07

Most lighting gets chosen the same way people pick curtains: functional, inoffensive, and quickly forgotten. You walk through a showroom, you point at something that won’t clash with the sofa, and that’s more or less the end of the design conversation. That’s not a criticism of how people live; it’s just an observation of how light, despite being the single most transformative element in any space, rarely gets to have fun.

Davide Groppi’s Race of Lights is the exception to all of that. The Italian lighting brand, based in Piacenza and known for making some of the most quietly radical lamps in contemporary design, released Race of Lights in 2025. On paper, it is a modular wall lamp. In reality, it is a slot-car racing track that someone decided should also be your light source, and the whole thing somehow works beautifully.

Designer: Davide Groppi

The concept is exactly what it sounds like. An electrified track, made from textured matte black polyethylene, gets mounted on the wall in whatever configuration you want. The track carries current, and the light sources are tiny car-shaped spotlights that snap into place magnetically and can be moved, repositioned, or rearranged any time the mood strikes. The basic kit includes two short straight modules, four longer sections, six curves, and four colored light-cars in green, white, blue, and red. The whole system can run up to five metres across your wall and power up to eight spotlights, each with an adjustable head so you can direct the beam exactly where you want it. This is, objectively, absurd. It is also one of the most genuinely exciting things to come out of the lighting world in years.

What makes Race of Lights so interesting to think about is how it sits within Davide Groppi’s broader body of work. This is a designer who built his reputation on doing less. His lamp Nulla, which won the Compasso d’Oro in 2014, measures just 18 millimetres in diameter and is practically invisible in a ceiling. The name literally translates to “nothing.” The philosophy has always been that the lamp should disappear so the light can remain. Race of Lights does not disappear. It sits on your wall, looped and curved, with little colored cars parked along the track. It makes a statement in the exact opposite direction of everything Groppi has been doing, and yet it makes complete sense.

Because the brand has never really been about minimalism for minimalism’s sake. The design language has always carried a sense of emotion. Groppi has spoken about light as a tool for seduction and curiosity, about design emerging from the heart as much as the mind. Race of Lights just takes that emotional dimension and makes it literal. The inspiration was childhood, specifically the memory of electric slot-car racing sets, the kind where small cars zip around a winding track spread across the living room floor. The track moves to the wall; the cars stay put and illuminate. Play becomes design, and the object retains the spirit of the original thing it was borrowing from.

The result is a piece that functions as a legitimate lighting solution and as a conversation starter and as something closer to a sculptural installation. You can compose it in a new shape whenever you want. That kind of flexibility tends to age well in a space, because you never quite exhaust the possibilities.

Cynics will say it is a gimmick. I understand the instinct, but I think that reading misses the point. Good design has always borrowed from play. The best chairs make sitting feel effortless. The best lamps make light feel intentional. Race of Lights makes light feel like something you chose with genuine enthusiasm rather than resigned practicality.

Lighting does not have to be a decision you make and then stop thinking about. Davide Groppi has spent decades proving that point in quietly different ways. Race of Lights is just the first time the argument came painted in red, white, blue, and green, with tiny cars attached.

The post The Italian Lamp That Uses Toy Race Cars as Light Bulbs first appeared on Yanko Design.

❌