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- You can now preorder ASUS' ridiculously powerful 2-in-1 detachable gaming laptop
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The ASUS ROG Flow Z13 (2025) in four positions, including upright with its keyboard attached, upright with its keyboard detached, laying down with its screen up, and laying down with its back up.
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Yanko Design
- Game-Changing Haptic 3D Mouse Lets You Feel Digital Objects Like They’re Real… We Tried It
Game-Changing Haptic 3D Mouse Lets You Feel Digital Objects Like They’re Real… We Tried It
Going to CES is a lot like going on a treasure hunt. You know you’re going to be surrounded by tech, but a lot of the stuff you see is either mediocre or iterative. Only one in maybe a thousand or two thousand products actually achieves something so game-changing, you stop, observe, interact, and then praise. At this year’s CES in Las Vegas, the Haply MinVerse was that product for me. At first glance, it looked like an unassuming input device, but the moment I placed my hand on it, everything changed. This wasn’t a typical mouse. It moved in ways no mouse ever had before—through three dimensions instead of two—and, more importantly, it let me feel what was happening on the screen.
The MinVerse, developed by Haply Robotics, introduces a level of tactile interaction that redefines digital creation. Instead of passively gliding through surfaces, it reacts to the virtual world, pushing back when encountering solid surfaces, offering the sensation of weight, and making digital objects feel real. Sculpting in 3D suddenly felt natural, as if I was actually pushing clay rather than manipulating polygons. Controlling objects felt precise, like my hands were directly influencing on-screen physics. I’ve spent years playing VR games knowing fully well that the virtual wall in front of me isn’t real… but with the MinVerse, I tried touching a 3D surface, and the mouse stopped my hand the moment it hit resistance. That’s truly mind-bending.
Designers: Felix Desourdy & Romain Bursi
Click Here to Buy Now: $670 $1500 ($830 off). Hurry, only 13/15 left! Raised over $80,000.
The MinVerse was developed by the folks at Haply Robotics as an iterative improvement to their Inverse robot. The Inverse (which I saw first) is a 3D input and haptic feedback device designed for industrial and scientific applications. It’s impressive, but it isn’t consumer-grade. Realizing that 3D input should be for consumers and smaller creators too, Haply designed the MinVerse, a smaller, flatter, and more advanced version of its predecessor. About the size of a large power-bank, the MinVerse sits at just 40mm or 1.5 inches in height, with the ability to be used on its own, attached to a computer mouse, or even a stylus – effectively revolutionizing fields like design, engineering, creative coding, game development, and even gaming itself.
The device measures 240mm (9.4 inches) wide, 120mm (4.7 inches) deep, and 40mm (1.5 inches) tall when folded shut. Open it and you notice how unique it looks compared to any mouse you’ve ever seen, but you also immediately get the hang of it in minutes without really any learning curve. The mouse’s parallel linkage arms allow for any movement on a 2D plane, but lift your hand off the floor and you realize that you can now manipulate the same cursor in another axis.
A 4kHz refresh rate means smooth usage whether you’re modeling or gaming. Plus, its force feedback, ranging from 2N to 4N, ensures that users don’t just see virtual objects but physically sense them. If a cursor hits a wall, the MinVerse pushes back, making the digital barrier feel solid… and I can’t stress enough how much of a quantum leap this combination of 3D manipulation and haptic reaction is for a lot of professions.
For 3D artists and designers, it offers a way to sculpt, model, and manipulate objects with realistic force feedback. Instead of relying solely on visual cues, they can feel the depth, texture, and weight of their creations. Game developers using software like Blender and Unity can position assets, adjust camera angles, and refine animations with an intuitive sense of touch, making workflows more natural.
Engineers and robotics enthusiasts benefit from the precise force feedback when controlling robotic arms or piloting drones. Instead of abstract joystick movements, they can physically feel the machine’s response, leading to more accurate and immersive control. Even gamers will find the experience transformative—whether it’s feeling the tension of a bowstring, the weight of a sword, or the kickback of a firearm, the MinVerse brings digital interactions closer to reality.
Imagine designing a product and being able to feel how its parts fit together before manufacturing. Or training in a simulated environment where the controls respond like real-world machinery. This technology has the potential to go beyond creative industries, extending into education, medical training, and even remote-controlled robotics.
I’ll be honest – Haptic feedback isn’t new, but integrating it into a consumer device at this level is a major leap forward. The device recreates the sensation of textures, resistance, and force, allowing users to feel surfaces, materials, and physical interactions as if they were truly there. The MinVerse does for mice what the Oculus Rift did in 2012 for VR headsets – make them popular, affordable, compact, and potentially create a new device category for consumers and professionals.
The MinVerse is available for a discounted price of $670 for early adopters, studios (both design and gaming), robotics startups, engineers, and 3D modelers/animators. It’s not cheap – but devices that are a generational leap aren’t supposed to be budget-focused. It comes in a gorgeous matte-metallic space-grey finish along with a comprehensive kit of modules. The modular attachments—including a stylus, a 2D mouse mode, and a VR controller—allow the MinVerse to switch functions seamlessly. The MinVerse connects via USB-C and features a wireless stylus, with a wireless mouse mode coming soon.
Click Here to Buy Now: $670 $1500 ($830 off). Hurry, only 13/15 left! Raised over $80,000.
The post Game-Changing Haptic 3D Mouse Lets You Feel Digital Objects Like They’re Real… We Tried It first appeared on Yanko Design.
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Standing floor lamp uses recycled leather to mix urban boldness and cozy warmth
Lamps do more than just illuminate our surroundings. They can very well change the mood in a room, especially ones whose designs are visible to everyone. The lights could give off a cool vibe that encourages productivity, or it could have a warm glow that makes you feel comfortable and at peace. Sometimes the lamp designs themselves turn a room’s narrative in a certain direction, from nature-inspired organic forms to minimalist, modern, and geometric shapes.
Lamp designs don’t have to be elaborate and complicated to have such effects. Sometimes, just the combination of form and materials is enough to be associated with certain themes and emotions. This standing floor lamp, for example, has a simple bar bent at an angle and a textile cover, but these already effectively convey the atmosphere of a city street mixed with the softness of a pasture.
Designer: Amuni Studio
Traditional street lamps cast a unique glow on the world of the night. Given their utility, their light can sometimes be harsh and cold, but it also offers safety and confidence in the dark of night. The shape of these lamps has almost become iconic, and one only needs to see the silhouette to make the association.
Corium is a standing floor lamp design that does exactly that, using the simple shape of a lamp arm bent forward at a slight angle. The lampshade is also nothing more than a long sheet of metal curving over the length of the light element like an arch. A layer of proprietary recycled leather is draped over this shade, adding a touch of organic texture and warmth to the composition.
In a way, Corium represents contrasting elements that find their harmony inside the modern home. There is the street lamp that is a staple of outdoor urban lighting, while leather is more closely associated with nature and fashion. Utility and luxury, coldness and warmth, light and shade all come together in a simple yet striking design that gives light in its own unique way.
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Created using Luxion Technology (luxion.com)
Initially designed to be a pendant lamp, Corium is also an experiment in designing and producing a product entirely done in Latin America. In addition to components sourced locally, the talent and manufacturing involved were also done locally. It gives the lamp an even deeper narrative and a value that transcends its surface appearance.
The post Standing floor lamp uses recycled leather to mix urban boldness and cozy warmth first appeared on Yanko Design.
Teenage Engineering-inspired flashlight concept breaks the mold with a boxy design
In the course of using some everyday products, we probably seldom stop to question why things are designed the way they are. Why are appliances like speakers and air purifiers traditionally rectangular and boxy while flashlights and lamps are cylindrical? Sometimes, the answers lie in history and practicality, but other times it’s just a matter of convention and the lack of motivation to think outside the box.
This flashlight design concept, however, isn’t afraid to dare to be different, perhaps even to the point of sacrificing some ergonomics. Embracing a trending design aesthetic, it isn’t just breaking the mold by throwing out most conventions. It is also challenging those conventions to see what’s possible if we’re not afraid to ask “What if?”
Designer: Nikhil Kapoor
Industrial design aesthetics has carried a rather negative connotation of being cold and impersonal, but recent trends have cast a more positive light on modern renditions of the design language. Teenage Engineering’s products, in particular, have presented a certain flavor of minimalism that embraced the cold surface of metal, the angular and sharp edges of boxes, and an intentionally limited color palette.
The FL-1 flashlight concept embraces these design elements to shock and confound. Instead of the conventional barrel form, it comes in a box that will admittedly be cumbersome to hold for long periods of time, at least depending on the size. It could easily fit in the palm of your hand, as many EDC flashlights do these days, but the sharp edges could bite into your skin over time.
The design does have a few interesting features beyond its industrial aesthetic. The rectangular shape gives it enough room to fit two LED lights, which can be turned on individually or together with a simple sliding switch mechanism. There’s also a display to show the remaining battery charge so you’re never caught unaware. The flashlight is charged via USB-C, which is the only reference to the correct scale of the object.
Like Teenage Engineering’s designs, the FL-1 practically uses only two colors, or three if you count the contrasting shade of gray. A vibrant orange backside increases its visibility, but only if it’s upside down, while there’s no method for seeing the flashlight in the dark if it’s right side up. The concept definitely has its flaws, but it is still a worthwhile thought experiment on how we can challenge the status quo and come up with designs that aren’t just different but also even better.
The post Teenage Engineering-inspired flashlight concept breaks the mold with a boxy design first appeared on Yanko Design.
Modular laptops and mini PCs might be around the corner thanks to Intel
Despite laptops overtaking their towering cousins in market share, these portable computers still lack one vital trait that has kept stationary desktops still relevant today. Desktop computers are, to a very large extent, modular by design, making it easier to upgrade and replace components as needs and technologies change. Sure, some laptops have upgradable RAM and storage, but that’s pretty much all there is to them given certain limitations in design.
Those limitations include the design of the motherboard itself, an all-in-one all-or-nothing object that is pretty much the soul of a computer. Intel, however, is proposing a rather ground-breaking change that will help make these components more repairable and less wasteful. If followed by its partners, it won’t just kick off a new age of modular laptops, it could even give Intel and AMD a huge edge over their Arm-based rivals such as Qualcomm and, of now, Apple.
Designer: Intel
The difference in motherboards between desktops and laptops is like night and day. Desktops follow an industry convention that has been shaped over decades, allowing components from rival companies to be mixed and matched as the consumer desires. Laptop motherboards, on the other hand, are often designed based on brand needs and whims. More importantly, they come as a whole package, with many parts soldered onto the board, including the ones that get worn out faster than others.
Intel’s proposed guidelines try to split the laptop motherboard into three distinct parts, two of which would hold the I/O or input out components such as USB and HDMI ports. The third would be where the core silicon is located, specifically the CPU and the GPU, among others. The modularity would allow different affected parts to be replaced if broken or, if desired, even upgraded, without throwing away the rest of the motherboard.
Those guidelines also have something for mini PCs, which are like the middle child between desktops and laptops. In this matter, the CPU and motherboard are separated from the graphics card and other components, making it easier to swap out GPUs or CPUs in the future. The growing popularity of mini PCs, partially thanks to the Mac mini and Mac studio, could be the driving force behind this initiative. Ironically, Intel itself has given up on the form factor, licensing its “NUC” brand to ASUS.
Designer: Framework
These guidelines might be ideal for reducing e-waste and promoting the right to repair, but it still all depends on whether other players are willing to play ball. Laptop manufacturers might be hesitant to do the work redesigning their laptops, and Intel’s rival AMD might not be keen to cooperate either. It’s still a distant dream, but one can already have a foretaste of the future today with the Framework laptops, proving that it can indeed be done with the right design.
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Yanko Design
- 3D printed, biodegradable battery made of fungi powers sensors, feeds on sugar instead of charging
3D printed, biodegradable battery made of fungi powers sensors, feeds on sugar instead of charging
Graphene batteries are developing into the next big improvement in our everyday devices. As opposed to Lithium-ion, these have the potential to improve the performance of our gadgets, but their disposal (like that of their counterparts) is also going to be a hazardous problem. This is where a new biodegradable fungal battery from the Swiss Federal Laboratories for Materials Science and Technology (Empa) may help.
Courtesy of this breakthrough by Swiss researchers, fungi – which can feed on sugar instead of charging – could be used to power devices in the near future. This is achieved through a 3D printed fungi for battery, which is biodegradable. It can digest itself from the inside once it has served its life purpose, a researcher suggests.
Designer: Empa
The fungal battery is 3D-printed using fungi cells mixed with printing ink (which is nutritious for the fungi and completely biodegradable) that can feed on sugar and be stored in a dried state for transportation and activated by “adding water and nutrients.” This is for the first time, according to the researchers that two types of fungi – yeast fungus for negative (or anode) side and a white rot fungus on the positive (cathode) side – have been combined to create a functioning fuel cell.
“Strictly speaking, the cell is not a battery, but a…microbial fuel cell.” Empa researcher Carolina Reyes informs. The fungi fuel cell has been developed over a period of three years. It does not generate a lot of electricity to maybe power your smartphone today, but can produce enough to “power a temperature sensor for several days.”
So, if you were thinking, these fungi cells are not going to replace the batteries in your everyday devices, instead such batteries when encased in beeswax “can power small sensors to monitor temperature, light, and humidity in agriculture and environmental research in remote areas.” In addition to running devices in the outdoors, these can decompose safely leaving no harmful traces behind. There is no information about making these cells commercially available anytime soon, but the research opens new horizons for the use of fungi to produce electricity and become probable battery alternatives for our portable devices.
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