❌

Vue normale

  • ✇Yanko Design
  • Pokémon Beats Pill Adds Charms Without Raising the Price
    2026 is the year when Trainers everywhere celebrate Pokémon’s 30th anniversary, so we expected a lot of new merchandise, themed events, and collaborations with other well-known brands. We’ve seen footwear and apparel rollouts with adidas and PUMA, LEGO sets, even a partnership with the European Space Agency, and food collaborations like Pokémon-themed Hershey’s Kisses. If you’re looking for audio equipment featuring your favorite monster, you’re in luck with this newly announced collaboration.
     

Pokémon Beats Pill Adds Charms Without Raising the Price

14 octobre 2026 à 04:15

2026 is the year when Trainers everywhere celebrate Pokémon’s 30th anniversary, so we expected a lot of new merchandise, themed events, and collaborations with other well-known brands. We’ve seen footwear and apparel rollouts with adidas and PUMA, LEGO sets, even a partnership with the European Space Agency, and food collaborations like Pokémon-themed Hershey’s Kisses. If you’re looking for audio equipment featuring your favorite monster, you’re in luck with this newly announced collaboration.

The Pokémon Beats Pill is a Bluetooth speaker announced by audio brand Beats in partnership with The Pokémon Company International. It features two familiar Pokémon characters, the ubiquitous Pikachu and the more mysterious Mimikyu. It brings the bright yellow and minimalist gray associated with these characters to a portable speaker with what Beats calls its signature sound. Both Beats collectors and Pokémon Trainers may want to have this special-edition collaboration to bring their music and other audio content to life.

Designers: Beats x Pokémon

The speaker’s design is a contrast between the electric yellow most identified with Pikachu and a grayscale interpretation of Mimikyu, with the latter hiding beneath a cloth that resembles the former. More than just attaching a logo to the Bluetooth speaker, this is a character-driven design. Both Pokémon appear on the grille, while the speaker itself remains compact and elongated like other Beats Pill devices.

According to Beats, this is also the first Pill release that comes with charms. Trainers who like collecting accessories get the iconic Poké Ball, Pikachu-inspired lightning bolts, and the equally recognizable Beats “b.” The color-matched gray carry lanyard is removable, so there’s a practical carrying accessory alongside the collectible details. It also comes with interactive packaging, which Beats says includes a movable piece, plus special-edition stickers. The exact packaging mechanism isn’t explained in detail on the collaboration page.

The familiar shape has a practical side, too. Its 20-degree upward tilt is designed to direct sound toward your ears when it sits on a table, while the soft-grip silicone backing is intended to make it easier to hold. At 8.6 inches long and 24 ounces, it’s portable enough for a bag, although not pocket-sized. Keeping the existing Pill shape also means the Pokémon treatment doesn’t turn it into a bulky character figurine that needs its own dedicated space.

Specs-wise, the speaker has a bespoke acoustic system that Beats says delivers room-filling sound and deep bass for your favorite tunes, podcasts, or audiobooks. It offers up to 24 hours of battery life and has an IP67 rating for dust and water resistance. That battery figure is a manufacturer claim, not a guarantee for every listening session. You can also charge a compatible phone from the speaker via USB-C, using some of its battery in the process.

You can listen over Bluetooth or plug in a compatible device via USB-C for high-resolution lossless audio. The wired connection matters here; lossless playback isn’t being promised over Bluetooth. You can even pair two Beats Pills together in Amplify Mode or Stereo Mode. The former synchronizes playback across both speakers, while the latter separates the left and right channels. You’ll need a second Pill for either option.

The speaker also supports both iOS and Android devices, so you don’t need an iPhone to use it. One-touch pairing and supported device-location features add to its everyday usefulness. It can also serve as a speakerphone, letting you take calls through the paired speaker rather than reaching for your phone every time. The Pokémon Beats Pill is scheduled to become available in the United States for $149.99 on October 15, 2026, at 8 a.m. PDT, through Apple and Target online and at select Target stores.

For Pokémon fans, the appeal is having a collectible that doesn’t have to stay on a shelf. The collaboration’s announced changes focus on appearance, accessories, and packaging, rather than a Pokémon-specific audio upgrade. If you already own a Pill, the reason to choose this one is mainly the character treatment. For someone looking for a portable speaker, though, Pikachu and Mimikyu give a familiar everyday device some personality.

The post Pokémon Beats Pill Adds Charms Without Raising the Price first appeared on Yanko Design.

  • ✇Yanko Design
  • Apple is Working on Two iPhone Game Controllers Under its Beats Brand
    Concept Image Apple and the gaming crowd have always had one of those relationships where you nod at each other across a party and never actually walk over. Apple makes the chips, brags about them beating a PS5 in some benchmark slide, then goes right back to talking about spreadsheets and stargazing apps. Gamers, meanwhile, buy a Steam Deck or a Switch and never think about the iPhone in their pocket as a gaming device at all. Bloomberg’s Mark Gurman just reported that Apple wants to finally cr
     

Apple is Working on Two iPhone Game Controllers Under its Beats Brand

13 septembre 2026 à 16:45
Concept Beats branded iPhone game controller, close-up on the right grip showing X, Y, A, B face buttons, thumbstick, and red Beats logo, with the clamped iPhone home screen visible at left, lit in red.

Concept Image

Apple and the gaming crowd have always had one of those relationships where you nod at each other across a party and never actually walk over. Apple makes the chips, brags about them beating a PS5 in some benchmark slide, then goes right back to talking about spreadsheets and stargazing apps. Gamers, meanwhile, buy a Steam Deck or a Switch and never think about the iPhone in their pocket as a gaming device at all. Bloomberg’s Mark Gurman just reported that Apple wants to finally cross the room, having spent over a year quietly developing its own gaming controllers for the iPhone. The bigger twist is who gets to wear the name tag. Rather than an Apple logo, the hardware is reportedly launching under Beats, the audio label Apple has been slowly turning into its lifestyle catch-all since buying it in 2014.

Code unearthed in a leaked macOS 26.7 build gives the rumor real teeth, naming two unreleased devices, T6502 and T1057, each carrying its own dedicated controller profile instead of placeholder code. Both come with the standard gamepad vocabulary, sticks, triggers, a D-pad, face buttons, the stuff every controller on the planet already has. T6502 keeps things simple and wired. T1057 adds Bluetooth, motion sensors, and a noticeably different haptic engine, suggesting more than one idea is being tested at once. Nothing is priced, dated, or confirmed, but the code alone says this has moved well past a mood board.

Designer: Apple

Concept Beats branded iPhone game controller shown fully assembled with an iPhone clamped in the center, both grips visible with D-pad, thumbsticks, and red Beats logos, set against a dark background with a large red Beats logo behind it.

Gurman’s sourcing on the branding is the part I keep chewing on. He says Beats executives are leading both the engineering and the product concept, not just slapping a logo on something Apple’s industrial design team already finished. His reasoning is that the culture and lifestyle around gaming controllers fits Beats better than it fits Apple, and that the sub-brand gives the company room to use cheaper materials and a louder design without dragging down the premium finish people expect from anything wearing the actual Apple logo. Read between the lines and that is Apple admitting its own aesthetic has a ceiling. Titanium and glass photograph beautifully, but nobody wants to grip a cold slab for a three-hour Genshin Impact session. Beats, with its glossy plastics and its very unserious relationship with color, is a far more honest home for an object designed to be squeezed, dropped, and thrown in a backpack pocket.

Concept Beats branded iPhone game controller in two separated halves with the iPhone floating above, left grip showing D-pad and right grip showing face buttons, both with red Beats logos, resting on a dark reflective surface.

There is a decent trade-off lurking here too, and it is worth naming before anyone gets too excited. T6502, the wired one, is basic by design, which means it will likely be the cheaper, more disposable option with none of the motion sensing or richer haptics that make a controller feel alive. T1057 sounds like the one worth wanting, but Bluetooth controllers introduce pairing friction and battery anxiety that a simple USB-C plug-in never has to deal with. Apple will have to pick a lane, or price the two far enough apart that the choice makes sense, and so far there is no signal on either price or release window. History also isn’t fully on Apple’s side. The company has floated controller ideas for years without shipping one, and it once required developers to support the Siri Remote’s accelerometer as a de facto gaming input before quietly dropping that mandate. A leaked profile in a beta build is not a keynote slide.

Close-up of the left grip of a concept Beats branded iPhone game controller, showing the D-pad, thumbstick, and red Beats logo, with the clamped iPhone visible in soft focus behind it.

Where this actually matters long term is the software Apple has already built around it. iOS 26 shipped a dedicated Games app that pulls your library, your Game Center friends, and Apple Arcade into one hub across iPhone, iPad, Mac, and Apple TV, and Arcade itself has quietly grown past 250 titles for $6.99 a month. A first-party controller, even a scrappy Beats-branded one, gives all of that infrastructure something physical to plug into, which is a very different goal from just selling more hardware. It also puts Apple in the odd position of competing with its own shelf space, since the Apple Store already sells the Backbone One and the SteelSeries Nimbus, and we covered how Backbone’s own Pro model already chases full-size ALPS sticks and forty-hour battery life at a premium price. Razer’s brand new Prio takes the opposite approach entirely, folding down to credit card size for people who would rather not carry a controller-shaped commitment at all. Apple showing up now, later than everyone, wearing someone else’s logo, says less about gaming and more about how Apple treats every category it enters late. Quietly, sideways, and only once it has found a version of itself that does not feel like Apple at all.

The post Apple is Working on Two iPhone Game Controllers Under its Beats Brand first appeared on Yanko Design.

❌