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  • ✇Yanko Design
  • CHEKT’s Chessboard Refuses to Hide Its Layered Design
    The carrying handle on Jess Wiseman’s CHEKT board is the detail that makes the design click for me. Chessboards have an awkward domestic life: leave one out and it claims a chunk of your table; put it away and playing becomes another thing to unpack. CHEKT’s board design considers that friction through a clear enclosure with a handle, while giving the familiar checkerboard a visual personality closer to a desk accessory than a formal game set. It also addresses a smaller, relatable problem: cho
     

CHEKT’s Chessboard Refuses to Hide Its Layered Design

14 octobre 2026 à 10:20

The carrying handle on Jess Wiseman’s CHEKT board is the detail that makes the design click for me. Chessboards have an awkward domestic life: leave one out and it claims a chunk of your table; put it away and playing becomes another thing to unpack. CHEKT’s board design considers that friction through a clear enclosure with a handle, while giving the familiar checkerboard a visual personality closer to a desk accessory than a formal game set.

It also addresses a smaller, relatable problem: choosing a board usually means committing to one look. The supplied images show four transparent shells with different graphic treatments, suggesting a way to change the board’s appearance without replacing the underlying object. That’s a more interesting proposition than another beautifully finished slab. I like objects that leave room for your taste to change, especially when they’re likely to spend as much time sitting around as being used.

Designer: Jess Wiseman

Underneath those shells, CHEKT has an eight-by-eight grid of black and pale peach forms. Rounded corners soften the geometry, and the raised surfaces make it look almost like an oversized keyboard. Circular details occupy the middle area, while square forms dominate elsewhere. The images don’t establish what those individual components do mechanically, so I wouldn’t call them buttons or switches. Visually, though, they give the board depth and rhythm that a printed checkerboard doesn’t have.

The clear outer enclosure makes those layers visible rather than hiding them behind a finished exterior. Small orange details along the edges interrupt the black-and-peach palette, and the slim, silver-colored handle gives the whole thing a faint briefcase quality. It’s playful without relying on a novelty shape. Sitting on a desk beside an orange mushroom lamp in one image, the board looks quite comfortable sharing space with objects chosen for their appearance.

The shell graphics are where the design becomes especially expressive. One uses yellow outlines around the squares, another introduces dark diagonal hatching, and a third has red, dot-built chess-piece illustrations. The fourth features large blue circles and angular linework. They offer different degrees of visual busyness, which matters. A graphic you enjoy looking at across the room might be less welcome when you’re trying to read a complicated position. I’d probably start with the quieter option.

One image shows a hand wiping drawn red arrows from the illustrated shell. That suggests a useful secondary role as a surface for working through moves, explaining a position, or marking an idea before clearing it away. It’s an appealing detail for casual learning because the discussion can happen directly over the board. The specific writing tools and surface compatibility aren’t established here, but the pictured interaction gives the transparent layer a purpose beyond changing the color scheme.

That ability to annotate is arguably more compelling than making a chessboard resemble a collectible gadget. You can imagine two people tracing a possible move rather than trying to explain everything through gestures. It wouldn’t replace learning the rules or recognizing positions, but it could make that conversation easier to follow. For me, this is where the graphic design starts earning its place: the surface becomes something you can use, not merely something to admire.

The packaging carries the same attitude. Oversized yellow CHEKT lettering, blue corner accents, chess-piece drawings, and diagrams of the layered board give the boxes a lively, almost hobby-kit character. The shell package explicitly labels its contents as a set of four, making the customization idea legible before anything is opened. I appreciate that clarity. Attractive packaging is more persuasive when it helps explain what the object is, rather than asking the branding to do all the work.

I’d still want to know how the shells attach, how easily their surfaces scratch, and whether the added graphics complicate play. Those answers would determine whether CHEKT feels practical rather than merely photogenic. But the design’s appeal is already clear: it gives a familiar game a place in a less formal room, with an appearance that doesn’t have to be permanent. A chessboard you can carry, customize, and potentially draw on offers several reasons to take it off the shelf.

The post CHEKT’s Chessboard Refuses to Hide Its Layered Design first appeared on Yanko Design.

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  • This Robotic Pavilion Concept Would Change Its Layout Only When Empty
    A public pavilion can give people somewhere to gather, but returning to it usually means finding the same spaces and following the same paths. Self-Assembling Robotic Environments explores a more flexible alternative: mobile architectural sections that could rearrange themselves between visits. This unbuilt public art concept would pause whenever someone enters, letting people explore one arrangement before the space changes for another group. Each section combines a floor, wall, and roof in a
     

This Robotic Pavilion Concept Would Change Its Layout Only When Empty

Par : JC Torres
13 octobre 2026 à 12:20

A public pavilion can give people somewhere to gather, but returning to it usually means finding the same spaces and following the same paths. Self-Assembling Robotic Environments explores a more flexible alternative: mobile architectural sections that could rearrange themselves between visits. This unbuilt public art concept would pause whenever someone enters, letting people explore one arrangement before the space changes for another group.

Each section combines a floor, wall, and roof in a large C-shaped profile, like a little shelter with its sides left open. Two versions stand about 10 and 14 feet tall, both four feet wide. Place several together, and those simple shapes could become passages or covered pockets. Separate them again and the same pieces would offer a different place to wander.

Designer: Michael Jantzen

Of course, rearranging those sections wouldn’t mean asking someone to wheel them into position. Each floor would contain its own computer, sensors, motors, wheels, and battery, allowing the entire unit to travel forward, backward, or sideways. The wall and roof would move with it. The robotics aren’t proposed as equipment that builds the installation and then leaves; they’d remain part of the architecture.

Rather than following one permanent floor plan, the modules would use artificial intelligence to decide on their positions through majority agreement. The proposal doesn’t explain how they would evaluate possible arrangements, though. A gap between two units could become a passage, while several facing one another might define a gathering spot. The same pieces could give visitors different ways to use the space.

The roof would do more than shelter whoever stands beneath it. Solar cells on top would recharge the battery inside the floor, keeping the proposed power supply within each moving section. It’s a sensible place to collect sunlight, but the project doesn’t specify how much energy movement would require. Keeping these large pieces in motion isn’t as simple as putting solar panels overhead.

A black perimeter would mark the robots’ territory, containing their movements within a circular arena. Sensors would watch for people or objects entering that space, pausing every module until the area is clear. You wouldn’t be expected to dodge a moving wall while exploring. The intended sequence is straightforward: the pieces rearrange when empty, then hold their positions while visitors are inside.

That rule still needs engineering before anyone could walk in. Detecting a visitor isn’t the same as stopping safely, and the project doesn’t establish braking distances or structural performance. Raised floor sections also need an accessible way in. These are questions for a working installation, rather than reasons to dismiss the idea, but the concept drawings don’t settle them on their own.

For visitors, the pause could make staying put part of the interaction. Sit inside a sheltered corner for a while, and that particular arrangement would remain available until everyone leaves. A later group might find a different route or gathering spot. Someone lingering to finish a conversation would therefore be doing something rather unusual: keeping a version of the architecture from disappearing yet.

The post This Robotic Pavilion Concept Would Change Its Layout Only When Empty first appeared on Yanko Design.

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