Vue normale

Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.
À partir d’avant-hierFlux principal

Test de la Yoto Mini : le baladeur sans ecran qui sauve les trajets en voiture avec vos gosses

Par : Korben
8 avril 2026 à 14:14
- Contient des liens affiliés Amazon -

Après le test du Yoto Player Gen 3 , on a voulu voir ce que valait la version portable. La Yoto Mini coûte environ 70 euros, tient dans une poche et promet 20 heures d'autonomie. On l'a confiée au même testeur de 4 ans, le fils d'une amie. Et on a été plutôt convaincus.

Un petit bloc qui encaisse

La Yoto Mini fait 7 cm de côté. C'est un petit bloc dense, qui a l'air de pouvoir survivre à peu près à tout, surtout avec sa protection en silicone : chute sur le bitume, fond de sac à dos, mains d'un enfant de 4 ans. On retrouve les deux gros boutons rotatifs orange pour le volume et la navigation, pas d'écran tactile, pas de lumière bleue. Juste de la mécanique simple que notre cobaye a prise en main tout de suite.

Elle se recharge en USB-C et affiche une autonomie d'environ 20 heures, de quoi traverser la France sans trop de stress. Et point important : la Mini fonctionne toute seule. Pas besoin d'avoir le gros modèle pour l'utiliser, c'est un appareil indépendant. Pour les parents qui hésitent à mettre 100 euros dans le cube de salon, c'est une bonne entrée en matière à 70 euros.

La prise jack et les cartes personnalisables

La vraie différence avec le modèle de salon, c'est la prise jack. On branche un casque, et l'enfant écoute ses histoires sans imposer le générique de ses dessins animés à tout le wagon. La qualité audio est très bonne pour un si petit appareil, on n'est pas sur un jouet qui crachote. Et en Bluetooth, la Mini peut tout à fait servir de petite enceinte une fois arrivé à destination.

Côté contenu, on retrouve le système de cartes physiques Yoto. Les cartes vierges "Make Your Own" sont d'ailleurs le vrai bon plan : en quelques clics sur l'application, on peut y lier un flux RSS de podcast ou des MP3, et l'enfant se balade avec sa propre bibliothèque. Un peu comme nos baladeurs cassettes dans les années 90.

Les cartes ne contiennent pas les données audio, elles servent de clés. Pour écouter en avion, en train ou en rase campagne, il faut juste que le contenu ait été téléchargé dans la mémoire de la Mini avant de partir.

Rien de compliqué : on la laisse sur le Wi-Fi à la maison la veille du départ, et c'est réglé. L'application mobile gère tout le reste : bridage du volume (indispensable sous un casque pour un enfant), état des téléchargements, et le Yoto Daily, un petit podcast matinal gratuit qui est devenu un rituel chez notre testeur.

Pour 70 euros, la Yoto Mini fait le job et elle le fait bien. Solide, simple à utiliser, 20 heures d'autonomie et une vraie qualité audio pour sa taille. Le système de cartes personnalisables est malin, et la prise jack résout le problème numéro un des trajets en famille : le bruit.

Que ce soit en complément du gros cube ou comme premier appareil Yoto, c'est franchement difficile de trouver mieux dans cette catégorie. Un achat qu'on ne regrette pas, pour peu que vous ayez un enfant bien sûr. Disponible par ici sur Amazon !

Rename World - Et si on renommait la Terre entière ?

Par : Korben
8 avril 2026 à 11:30

Et si vous pouviez renommer n'importe quel lieu sur la carte du monde ?

Genre, transformer "Paris" en "Pain au Chocolat City" ou "Bordeaux" en "Chocolatine Land" ? Hé bien c'est exactement ce que propose Rename World , et y'a déjà plus de 40 000 renommages au compteur.

Le principe est hyper simple : vous cliquez sur un nom de lieu, vous proposez un nouveau nom, et la communauté vote. Les meilleures propositions restent, les autres disparaissent dans l'oubli. Y'a pas besoin de créer un compte pour explorer la carte, c'est ouvert à tout le monde et c'est dispo en français !

J'ai d'abord cru que ça allait être un festival de noms vulgaires et de spam... mais en fait non. Le créateur (qui se fait appeler kafk) a mis en place un filtre de mots plus un dashboard d'administration qui lui permet de dégager les trolls en quelques clics. Sur les 40 000+ propositions, le spam reste donc marginal et la majorité des renommages sont soit créatifs, soit du jeu de mots inoffensif. Après évidemment, si quelqu'un challenge votre proposition, faudra convaincre la communauté de voter pour vous.

Je vous présente Clermont-Ferrand ^^ :

Mais le site ne s'arrête pas au simple renommage. Y'a aussi un mode Name Duel où deux propositions s'affrontent en face à face, un Quiz pour tester vos connaissances géo, et un Leaderboard pour les plus prolifiques. Du coup c'est devenu un vrai petit jeu communautaire.

Il y a également un bouton "Hide NZ" qui permet de supprimer carrément la Nouvelle-Zélande de la cartographie mondiale. Si vous traînez un peu sur r/MapsWithoutNZ, vous comprendrez la référence. Et un bouton "Show NZ" pour les gens bien, évidemment.

Côté technique, kafk a préféré utiliser des PMTiles (40 Go stockées chez Cloudflare) plutôt que des tuiles raster classiques, ce qui rend la navigation bien plus fluide. Le rendu vectoriel s'appuie comme d'hab sur OpenStreetMap et tourne sur le serveur d'un de ses potes équipé de 256 Go de RAM (oui, on a les amis qu'on mérite ^^). Attention par contre, si vous cherchez à renommer un endroit précis (genre votre village de consanguins) et que le libellé ne s'affiche pas, faudra jouer avec le niveau de zoom car c'est du vectoriel, les étiquettes géographiques apparaissent à des échelles différentes.

Si vous avez déjà perdu des heures sur des cartes interactives de Westeros , attendez de voir ce qui se passe quand Internet a le droit de renommer le monde réel. Perso, j'ai cherché ce que les gens avaient fait de ma ville... et j'ai pas été déçu. Y'a aussi un Discord pour la communauté si vous voulez proposer des idées ou signaler des soucis.

Bref, allez-y, renommez votre bled, la préfecture de votre département, et bon courage à kafk pour la modération !

Ah et merci à AV pour l'info !

MUJI-Meets-Cyberpunk Vinyl Record Player Glows Like an Ambient Light and Charges Wirelessly

Par : Sarang Sheth
8 avril 2026 à 01:45

Minimalism in product design has gotten boring. We’re swimming in smooth white rectangles, touch controls that offer zero feedback, and devices designed to vanish. Apple spent two decades training the industry to sand away every visible seam, and now we live in a world where a Bluetooth speaker looks like a cylinder because a cylinder offends nobody. Bang & Olufsen understood early that audio equipment could occupy space like sculpture, could earn its place in a room through presence instead of absence. Teenage Engineering proved that mechanical honesty and playful geometry could coexist with premium materials. Both approaches work because they have a point of view.

TRETTITRE’s TTT series combines those instincts into something harder to categorize. The TTT-LP3 wireless vinyl player uses CNC-machined aluminum for the main frame and features a diffused lighting panel that spreads light evenly across the surface when music plays. The TTT-DP3 Bluetooth CD player takes inspiration from a UFO-like form with a transparent magnetic cover that rotates open to reveal the spinning disc. The TTT-CP3 cassette player uses a metal housing with sharp geometric lines and mechanical transport keys that deliver clear physical response. All three mount on the TTT-W magnetic modular wall rack, turning physical media playback into a visible, functional part of interior design.

Designers: Noah – Founder & Designer, Trettitre

Click Here to Buy Now: $229 $449 ($220 off). Hurry, only 55/99 left! Raised over $654,000.

TTT-LP3: A Vinyl Player That Doubles as Ambient Light

The back of the LP3 includes a hidden mounting structure that allows it to hang directly on a wall. You can mount it vertically so the record becomes part of the visual display, or go for the classic horizontal layout. When you want to move it, you lift the silicone leather handle at the top and take it down. The player detaches easily and gives you the freedom to listen wherever you choose. Traditional turntables usually stay exactly where you put them, limiting your options for when and where you listen. The LP3 works a little differently because of the battery and the wall mount’s wireless charging system, which keeps it powered without a visible cable.

Behind the LP3 sits a diffused lighting panel that spreads light evenly across the surface of the unit. When it’s on, the entire body of the player glows softly, designed to feel closer to ambient lighting than decorative lighting. You can change the lighting effects with the touch of a button. When a record spins, the moving shadows create a quiet visual effect. You can also leave the player mounted on the wall as a soft light source even when no music is playing. That ambient quality pushes the LP3 from well-designed product into something more considered: a slow, breathing light fixture that happens to play records.

The LP3 uses a self-balancing tonearm system that automatically sets the correct pressure when the player powers on. You place the record on the platter and lower the needle, and the system handles the rest. Many turntables require careful calibration before they can be used properly, with tonearm balance, tracking pressure, and counterweight adjustment all part of the process. For experienced collectors that process can be enjoyable, but for beginners it often feels complicated. The LP3 removes that barrier entirely while preserving the tactile experience people enjoy. The player supports both 33 RPM and 45 RPM records, and includes a manual control dial that allows small adjustments to playback speed (roughly ±0.5%), useful for older records that may not spin perfectly at their original speed anymore.

Wireless audio is handled through Qualcomm Bluetooth v5.3 with SBC, aptX, aptX HD, and aptX Adaptive, which allows higher-quality and lower-latency wireless audio than basic Bluetooth streaming. For wired setups, the player also includes a 3.5mm audio output. The built-in battery provides up to 6 hours of vinyl playback or up to 3 hours when used purely as an ambient light source. Full specs: dimensions 342×233×87mm, weight 1430g, Audio-Technica AT3600L moving magnet stereo cartridge, CNC-machined aluminum frame with silicone leather carrying strap. The LP3 arrives in June 2026 for Early Bird backers, May 2026 for Fast Delivery backers.

TTT-DP3: Giving the Compact Disc Its Aura Back

The DP3 keeps the reliability of CDs but gives the player a different visual presence. The design takes inspiration from a UFO-like form with a transparent magnetic cover. When the cover rotates open, the disc is partially visible as it spins, turning something simple into a small visual moment. A CD player shaped like a flying saucer with a rotating transparent lid is an audacious idea, and it works because it doesn’t try to evoke nostalgia. It reframes a CD player as a mechanical object of curiosity, something you watch as much as use.

The control buttons include raised tactile dots combined with a gold-embossed finish, making it easy to identify the buttons by touch alone. You can pause or skip tracks without needing to look down at the player. A small OLED display on the player shows track numbers, playback status, and battery level. The interface is intentionally simple so the information you need is visible immediately. A built-in battery allows the DP3 to run for several hours on its own, so you can move it from room to room, bring it to a small gathering, or take it while traveling. Full specs: Ø170×27mm, 324g, supports CD-DA and HDCD formats, Bluetooth 5.4, SNR >70dB, THD <3%, ABS+PC+Metal construction. The DP3 ships in May 2026.

TTT-CP3: Cassette Hardware for Modern Audio Setups

The CP3 keeps the tactile mechanical elements people associate with tapes while updating the electronics inside. The player uses a metal housing with sharp geometric lines that give it a distinctly industrial appearance. Instead of trying to imitate retro plastic designs, the CP3 leans into a more modern interpretation of cassette hardware. The playback controls use independent mechanical keys similar to piano keys. Each press has a clear physical response. Play, rewind, and stop feel deliberate instead of soft or mushy.

Inside the CP3 sits a Bluetooth module that allows cassette audio to stream wirelessly to speakers or headphones. The player decodes analog audio signals with high precision, helping reduce background noise and preserve more detail from the original recording. The result still sounds like cassette tape, but with greater clarity. Full specs: 122×120×32mm, 360g, supports Type I-IV cassette cartridges, Bluetooth 5.4, SNR ≥55dB, THD <3.5%, Metal+PC+ABS construction. The CP3 ships in May 2026.

When Storage Becomes Part of the Spectacle

The TTT-W Magnetic Modular Wall Rack uses an all-metal geometric structure that allows multiple TTT players to be arranged into a clean wall display while keeping them organized and ready to use. The rack integrates magnetic alignment and wireless charging for the vinyl player, so the LP3 can stay powered without visible cables while being part of the room’s design. Two configurations are available: a T-shaped rack (263×196×27mm, 300g) and a magnetic modular wall rack (612×302×27mm, 775g, combined style T+3). Both support wireless charging at 5-10W and use USB-C 5V 2A input.

The Supporting Cast, from Sculptural Speakers to Planar IEMs

TRETTITRE offers a range of add-ons designed to complement the TTT system. The TreSound1 Speaker arrives in concrete and wooden editions, delivering 2×30W + 1×60W output power with a 1″ tweeter, 2.75″ mid-range, and 5.25″ subwoofer for 30Hz-25KHz frequency response. The conical speaker features 360° surround sound, Bluetooth 5.2 with Qualcomm aptX HD, and a sculptural form that occupies space like a piece of furniture. The TreSound Mini is a portable Bluetooth speaker with a 5200mAh battery, 30W RMS output, and 360° surround sound. The TTT-E3 in-ear headphones use a 13mm planar magnetic driver with a 4-strand silver-copper hybrid conductor, available in 3.5mm and 4.4mm configurations. An aluminum alloy side table (300×300×750mm, 1.75kg, max load 50kg) rounds out the ecosystem.

What It Costs to Build the Setup, and When It Ships

The TTT-LP3 wireless vinyl player is available at $229 for Early Bird backers (June 2026 delivery), down from a planned $449 MSRP. The TTT-DP3 Bluetooth CD player is priced at $79 standalone ($179 MSRP), while the TTT-CP3 cassette player is also $79 standalone ($199 MSRP). If you’re a bonafide audiophile, a $399 bundle gets you all three devices. Optional add-ons include the TreSound Mini Bluetooth Speaker at $169 ($299 MSRP), TreSound1 Wooden Edition at $449 ($659 MSRP), TreSound1 Concrete Edition at $499 ($799 MSRP), TTT-E3 planar IEMs at $139 ($239 MSRP), and the TTT Side Table at $89 ($199 MSRP). The campaign runs through April 9, 2026, with worldwide delivery beginning May 15, 2026.

Click Here to Buy Now: $229 $449 ($220 off). Hurry, only 55/99 left! Raised over $654,000.

The post MUJI-Meets-Cyberpunk Vinyl Record Player Glows Like an Ambient Light and Charges Wirelessly first appeared on Yanko Design.

A Tiny Pinwheel Is Doing What AI Giants Won’t

Par : Ida Torres
7 avril 2026 à 16:20

Every time you type a prompt into ChatGPT, something happens somewhere far away. Servers spin up. Electricity moves. Carbon gets generated. The whole transaction is so clean and invisible on your end that it might as well not be happening. That’s by design, and it’s worth thinking about. Although with the way we use technology these days, we seldom think about the consequences on our environment.

London-based creative studio Oio wants to change that, starting with a small 3D-printed box and a bright yellow pinwheel. Their project, the Hot Air Factory, is a domestic AI device that processes your questions and requests locally, without connecting to the cloud, and every time it thinks, it physically exhales. Hot air pushes out of the top of the device and spins that cheerful little pinwheel. The harder it thinks, the faster it spins. You’re watching computation happen in real time, which turns out to be a surprisingly powerful thing.

Designer: Oio

The concept is simple: make the invisible visible. We know AI uses energy. We’ve read the headlines. But knowing abstractly that data centers are energy-hungry is different from watching a pinwheel turn every time you ask your AI assistant to summarize something. One is a statistic. The other is a moment of honest accountability.

What makes the Hot Air Factory smart, beyond its obvious design appeal, is how it translates cost into human-readable terms. It doesn’t give you kilowatt-hours because most people have no idea what that means. Instead, it tells you something like “that prompt cost the equivalent of brewing a cup of tea” or “watching Netflix for five minutes.” Suddenly the math becomes personal. Suddenly you start wondering whether you really needed a 500-word AI response to a question you could have Googled.

Oio co-founder Matteo Loglio describes it as “a small, domestic AI that reveals the hidden energy cost behind every prompt.” The factory also lets you dial up or down the level of intelligence it uses. Want a quick answer? Use a lighter model, spend less energy. Need something more complex? Crank it up, and watch that pinwheel work for it. You can even schedule your heavier prompts for the night shift, when energy is cleaner and the grid is quieter. These are design decisions that carry real ethical weight, and they’re baked in with zero condescension.

The playfulness and the seriousness aren’t in conflict here. They’re exactly the point. The Hot Air Factory is built in a Frutiger Aero visual language, all soft curves and clean optimism, the kind of aesthetic that makes you want to put it on a shelf next to your plants. But underneath that approachable exterior is a genuinely complicated machine running open-source large language models on a local GPU. It looks like something a friendly robot would carry. It functions like a small act of protest.

AI companies have very little incentive to make their energy costs legible to users. Invisibility is convenient. It keeps things frictionless. It keeps you prompting without thinking about the bill. A report from the US Department of Energy projected that by 2028, data centers could account for 12% of total electricity consumed in the US. That’s not a small number, and it keeps growing every time we treat AI like it runs on good intentions and cloud magic.

The Hot Air Factory isn’t saying AI is bad. It isn’t demanding you stop using it. What it’s doing is quieter and more persuasive than that. It’s asking you to look. To see. To feel, just a little, what your digital habits cost in the physical world. That’s the argument made not through a lecture or a campaign, but through a yellow pinwheel spinning in your living room.

Design can do that. Sometimes a small, well-made object says more than a policy paper ever could. The Hot Air Factory is currently looking for collaborators to help bring it to a wider audience, still working its way from experiment to something anyone can own. If the goal is conscious computing, the first step might just be this: a tiny box, a spinning fan, and the quiet discomfort of watching a machine breathe.

The post A Tiny Pinwheel Is Doing What AI Giants Won’t first appeared on Yanko Design.

GAMEMT E5 MODX handheld’s detachable control module can be connected to Magsafe phones

Par : Gaurav Sood
6 avril 2026 à 15:20

The craze for handhelds over the last 24 months has driven a surge in portable gaming consoles. We’ve seen it all, right from retro handheld devices to modern consoles that can handle AAA titles without breaking a sweat. GAMEMT has been in the thick of things with a Android handheld released last month and a unique portable console with a dial knob.

Now the Chinese manufacturer has revealed yet another handheld, which is an eye turner for sure. This is the E5 MODX console based on the original E5 released in 2024. The console has a removable modular display that can be connected to your MagSafe-compatible smartphone. It would be safe to say that the handheld draws inspiration from the MCON controller, but we haven’t seen a detachable-display handheld yet. Now, that’s downright cool.

Designer: GAMEMT

In its native form, the handheld looks and feels just like any other 3:4 display device. However, when you detach the 5.5″ screen (1024 x 768) and connect its controller module magnetically to a mobile phone, it turns into an altogether different beast. The gaming machine comes with the MTK6771 Helio P60 chipset, which is not that highly rated in the tech circles, given its inconsistent performance. Still, it’ll be interesting to see what GAMEMT has managed to achieve with this microchip in terms of hardware and software compatibility in the E5 MODX. The chipset is paired with a 3GB RAM for optimized performance, and 32 GB internal memory is more than enough to store the suite of AA games.

You can expect to emulate PS1 games, or the option to pair with the Dreamcast/N64/PS2 and GameCube emulation. Clearly, you would better explore the retro arcade game library with this one, to be honest. The real magic happens when you connect the device to your flagship smartphone, and the fun of playing AAA games is again real. For now, it is unclear whether the magnetically detachable accessory pairs via Bluetooth or works with the physical connection, and also for low latency.

According to GAMEMT, the first 3D prototype of the E5 Modx is in the works, and there is no word yet on when the handheld will be released. For now, the idea sounds very interesting, given the landscape of handheld consoles that gamers now can choose from.

The post GAMEMT E5 MODX handheld’s detachable control module can be connected to Magsafe phones first appeared on Yanko Design.

Sandboxels - 500 éléments, zéro limite

Par : Korben
31 mars 2026 à 08:05

Si vous avez déjà passé des heures sur Sandspiel, Orb.farm ou l'un de ces vieux jeux sandbox en Flash, ce site va bien bien vous replonger là-dedans... mais en mieux. Il s'agit de Sandboxels et c'est un simulateur de particules jouable directement dans le navigateur, avec plus de 500 éléments qui interagissent entre eux selon les lois de la physique (enfin, à peu près).

Le concept, c'est que vous choisissez un élément (eau, feu, sable, acide, TNT...), vous le placez sur une grille de pixels, et vous regardez ce qui se passe. Sauf que ça va beaucoup plus loin qu'un bête falling sand game des années 2000 puisqu'il y a de la simulation de chaleur qui se propage, de l'électricité pour créer des circuits fonctionnels, des réactions chimiques entre éléments, et même de la biologie avec des plantes, des insectes et des humains qui se baladent sur votre terrain. Du coup, on peut construire des écosystèmes entiers, des villes miniatures, ou juste tout faire péter au TNT. Chacun son kiff !

Le jeu est l'oeuvre de R74n et il vient de débarquer sur neal.fun , la plateforme de Neal Agarwal (le mec derrière Infinite Craft et The Password Game).

Et l'aspect le plus addictif, je trouve, ce sont les entités vivantes. Vous pouvez par exemple balancer des rats dans une ville que vous avez construite et regarder le bazar s'installer. Ou planter une forêt, y foutre le feu, et observer la propagation pixel par pixel. C'est un peu un god game version bac à sable pixelisé, où chaque grain de matière a son propre comportement. Par contre, attention sur les grosses scènes avec des milliers de particules, ça peut vite faire ramer votre vieux laptop.

Et si le navigateur ne vous suffit pas, le jeu est aussi dispo sur Steam à 0,99 € , parce que oui, ça existe en version desktop. Avec le Workshop pour partager vos créations, la sauvegarde dans le cloud, et même des cartes à collectionner.

Y'a aussi un support complet du modding, ce qui en fait un terrain de jeu quasi infini. Vous pouvez alors créer vos propres éléments, inventer vos propres réactions chimiques, et les partager avec la communauté. La dernière mise à jour a même ajouté des pushers, des affichages texte LCD, des humains qui nagent et qui traînent des objets... et plus d'une centaine de changements. Bref, ça bouge pas mal pour un projet indé !

Après, le problème avec ce genre de jeu, c'est que le côté "lâcher des trucs et voir ce qui se passe" est hyper addictif. C'est le genre de jeu où vous vous dites "allez, 5 minutes" et quand vous relevez la tête 2 heures plus tard avec un volcan en fusion au milieu d'un lac d'acide, c'est déjà l'heure de partir du taf... hahaha.

En tout cas, si vous aimez bidouiller, expérimenter et observer des réactions en chaîne, c'est exactement ce qu'il vous faut pour vous relaxer !

Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls

Par : Gaurav Sood
1 avril 2026 à 15:20

For retro gaming enthusiasts, few platforms have embraced nostalgia with the same dedication as the Evercade lineup. Developed by Blaze Entertainment, the Evercade ecosystem has steadily carved out a niche by doing something many modern gaming platforms have abandoned, delivering classic games through collectible physical cartridges.

Since the original Evercade gaming handheld console arrived in 2020, the brand has built a reputation for preserving classic titles while presenting them in a curated, officially licensed format. Now the company is taking a more ambitious step forward with the Evercade Nexus, a device designed to modernize the handheld experience without losing the retro soul that defines the platform.

Designer: Evercade

The Nexus is a significant leap in hardware compared to earlier Evercade devices. One of the most noticeable changes is the 5.89-inch IPS screen (with 840×512 resolution) having a wider 16:9 aspect ratio. Previous Evercade systems focused primarily on the classic 4:3 format used by older consoles, but the wider screen allows the Nexus to better support enhanced versions of classic games as well as titles that benefit from a broader viewing area. The larger display also improves overall comfort for handheld play, giving retro games more space while maintaining the pixel clarity enthusiasts expect.

Controls have also received a major update. For the first time in the Evercade lineup, the Nexus includes dual analog sticks alongside the traditional D-pad and face buttons. While retro gaming is often associated with simpler control layouts, the addition of analog sticks expands the handheld’s compatibility with early 3D titles and games that demand more precise movement. The system also introduces TATE mode, allowing the console to be rotated vertically. This feature is particularly useful for classic arcade shooters originally designed for upright cabinets, recreating their intended orientation on a handheld device.

Under the hood, the Evercade Nexus runs on a quad-core processor clocked at around 1.5GHz. Power comes from a 5,000mAh battery that provides roughly five hours of gameplay on a single charge, while modern conveniences such as wireless headphone support bring the device closer to contemporary handheld expectations without sacrificing portability. Another notable addition is EverSync, a wireless multiplayer feature that allows two Nexus systems to connect locally. With EverSync, players can temporarily share a game from a single cartridge so both devices can participate, offering a simple way to enjoy multiplayer titles without requiring multiple copies.

Like every Evercade device, the Nexus remains fully compatible with the platform’s growing library of physical cartridges. The ecosystem now includes more than 700 officially licensed retro games spread across dozens of curated collections from classic publishers and arcade developers. Instead of relying on digital downloads, the Evercade philosophy continues to center on physical ownership and preservation. At launch, the Evercade Nexus will include a special cartridge featuring enhanced versions of classic titles such as Banjo‑Kazooie and Banjo‑Tooie, optimized for the handheld’s widescreen display.

Evercade Nexus handheld is up for preorder at $199.99 with release set for October 2026, which is a long time away if you are already curious. You can also go for the $229.99 Nexus 64 Edition, which boasts an exclusive Hard Shell EVA Case themed with the Evercade Nexus 64 Edition style, screen protectors, and of course, the certificate of authenticity. It is going to be limited to 2,000 units with pre-order availability on Funstock.

The post Evercade Nexus upgrades retro gaming with widescreen play and refreshed modern controls first appeared on Yanko Design.

Comment j'ai rendu mon serveur Plex surpuissant et silencieux grâce à un Mac Mini et des SSD Lexar

Par : Korben
25 mars 2026 à 16:07
– Ccontient des liens affiliés Amazon –

Après des années de galère avec un NAS bruyant puis un miniPC pas beaucoup mieux, j'ai fini par trouver la configuration Plex idéale. Un Mac Mini M4 , deux SSD Lexar SL500 , et le silence absolu. Retour d'expérience.

Le bruit, l'ennemi numéro un

J'ai un serveur Plex depuis des années. Un serveur que je partage avec ma famille et mes amis les plus proches, et qui me sert à stocker des films et des séries souvent introuvables sur les plateformes légales, ou des versions numérisées de DVD et Blu-Ray que j'ai achetés, mais que je veux pouvoir streamer sur mon Apple TV. Vous voyez l'idée. Pendant longtemps, tout ça tournait sur un NAS Synology d'entrée de gamme. Ça marchait, mais dès que je voulais transcoder un film pour le regarder à distance, c'était mort. Lecture directe obligatoire, avec les problèmes de débit que ça implique, surtout à l'époque où j'étais encore en ADSL. Il y a trois ou quatre ans, j'ai décidé de monter d'un cran en déportant le serveur Plex sur un miniPC Beelink. Plus de puissance, transcodage enfin possible, bien pratique pour moi à distance ou pour mes proches qui n'ont pas forcément la fibre.

Sauf que toutes ces solutions avaient le même défaut. Le bruit. Entre les disques durs mécaniques, le ventilateur du NAS Synology qui ronronnait en permanence et celui du miniPC Beelink qui se mettait à souffler dès qu'on lui demandait un peu d'effort, c'était toujours pénible. Et comme je n'ai jamais eu la place de planquer tout ça dans un bureau ou un placard technique, le serveur a toujours tourné dans mon salon. Autant dire que les soirs de film, l'ambiance était moyennement au rendez-vous.

Le Mac Mini M4, une bête silencieuse

Et puis il y a quelques semaines, j'ai tout changé. Adios le miniPC, filé à un ami, et place au Mac Mini M4. Ce petit machin tout mignon, complètement silencieux, est une vraie bête de course pour Plex. On parle de quatre à cinq transcodages simultanés sans broncher, avec une sollicitation processeur qui reste sous les 3 à 4%. C'est presque absurde. Le tout en restant frais, sans ventilateur qui se déclenche, sans bruit parasite. Rien. Le silence total.

Pour l'administration, pas besoin d'écran ni de clavier. Tout se fait à distance via l'application Partage d'écran de macOS. Le Mac Mini est branché directement sur ma Livebox, et ça tourne comme une horloge. Et comme bonus, ça me fait un second Mac pour faire des tests quand j'en ai besoin. Pas mal pour une machine qui fait à peine la taille d'une main.

Les SSD Lexar SL500 en remplacement du NAS

Pour compléter le tableau, j'ai déplacé mes données les plus consultées, les films et les séries que ma famille et moi regardons le plus souvent, sur deux SSD SL500 de chez Lexar. Et là, c'est le coup de grâce pour le bruit. Non seulement les ventilateurs ont disparu avec le Mac Mini, mais les vibrations et le ronronnement des disques mécaniques du NAS aussi. Le silence est total. J'ai quand même gardé un NAS Synology en arrière-plan pour stocker les données froides, mon Time Machine et les films que personne ne regarde jamais. Il reste accessible à Plex au cas où, mais il est si peu sollicité qu'on l'entend à peine.

Le résultat, c'est une configuration compacte, silencieuse, et qui gère sans effort tout ce que je lui demande. Le Mac Mini fait tourner Plex comme si de rien n'était, les SSD Lexar offrent des temps d'accès instantanés, et le NAS se contente de dormir dans son coin.

Franchement, si vous êtes du genre à soigner votre setup multimédia à la maison, ce genre de configuration change la vie. Ça a un coût, on ne va pas se mentir, un Mac Mini M4 plus deux SSD externes ce n'est pas donné. Mais le confort au quotidien est incomparable. Plus de bruit, des performances de dingue pour le transcodage, et une machine qui ne chauffe même pas. Si vous avez la possibilité de basculer votre serveur Plex sur un Mac Mini, n'hésitez pas trop longtemps. Moi en tout cas, je ne reviendrais pas en arrière.

Si vous voulez vous équiper, voilà ma config :

A GameCube Controller on the Nintendo Switch 2? Meet Abxylute’s Deck-style Joy-Con Alternatives

Par : Sarang Sheth
22 mars 2026 à 01:45

When the Nintendo Switch 2 arrived in June 2025 at $449.99, it came with a 7.9-inch display, a faster processor, and a Joy-Con that doubles as a mouse. What it didn’t come with was a comfortable way to hold it for long sessions. The handheld form factor has always been a compromise between portability and ergonomics, and for players who log serious hours, that compromise starts showing up as wrist fatigue, awkward thumb angles, and a nagging wish for something with a proper grip. The accessory market has tried to fill that space for years, with results ranging from decent to deeply uninspiring.

Abxylute’s answer comes in two forms: the N6 and the N9C, both deck-style controllers purpose-built for Switch 2 play. The N6 wraps the console in a full-size ergonomic grip with Hall-effect joysticks, native 9-axis motion control, a dedicated C Button for GameChat, and adjustable vibration levels the player can cycle through without leaving a session. The N9C leans into personality, drawing from GameCube design DNA with mechanical buttons, trigger switches, and a capacitive joystick system paired with swappable gates.

Designer: Abxylute

Click Here to Buy Now: $79 $110 (28% off) Hurry! Only 10 days left.

Joy-Cons were engineered for flexibility: detachable, shareable, usable solo or in pairs, functional as individual controllers for two-player sessions on a single console. That versatility comes at the cost of ergonomics, because a controller small enough to slide into a rail and function independently will never offer the grip depth, trigger travel, or palm support of something purpose-built for extended solo play. The N6 and N9C abandon that modularity entirely in favor of doing one thing exceptionally well, which is making handheld Switch 2 sessions feel like you’re holding a full-size controller instead of a tablet with thumbsticks glued to the sides. The tactile feedback is immediate and familiar, the kind of responsiveness you get from hardware designed around sustained single-player sessions rather than multi-function compromise. Both controllers connect via wired USB-C, skipping wireless pairing lag entirely, because when the target is solo handheld performance, eliminating variables takes priority over flexibility.

The N6’s open-top design is the first thing people will argue about online, and they’ll mostly be wrong. The Switch 2 stands over 11 cm tall, and a fully enclosed grip pushes that height further, putting your palms in the kind of awkward hover position that builds exactly the fatigue you were trying to avoid. Abxylute held the grip height at 8.5 cm, matching full-size controller proportions, so your palms have something to rest against rather than squeeze. The 7-inch grip width sits narrower than the console body deliberately, keeping your hands at a natural, relaxed spread instead of forcing them wide across a bulky frame. The physics of holding something for two hours straight are pretty straightforward, and this design reads those physics correctly.

Hall-effect joysticks solve a specific, measurable problem that standard potentiometer sticks fundamentally cannot. Potentiometer sticks use resistive contact that physically degrades over repeated use, which is why drift rates climb after a year or two of regular play. Hall-effect reads joystick position magnetically, with zero physical contact between moving components, and the N6 bumps the stick travel angle to 23 degrees compared to 18 degrees on Joy-Con, giving your thumbs more range for fine-grained inputs. A POM anti-wear ring around each stick handles mechanical stability without adding stiffness or noise to the movement. It’s a small detail, but the kind that separates purpose-built hardware from a generic controller with a different shell. On a device you use daily, that engineering choice compounds in your favor in a way that contact-based sticks simply never will.

Inputs across the N6 break down by material type, and the distinctions matter. ABXY buttons use conductive rubber for cushioned presses that reduce finger fatigue; the D-pad uses tactile switches for sharper directional accuracy; shoulder buttons deliver tactile clicks for faster responses in action-heavy play; and the linear digital triggers provide a genuine 0-100% input range rather than binary on/off clicks. That trigger range matters considerably in racing games and anything relying on gradual pressure inputs. Vibration adjusts at four levels, 0%, 40%, 70%, and 100%, switchable via button combo directly on the controller, bypassing the game-by-game settings adjustment that the Pro Controller requires. The grip’s internal structure forms a resonance chamber that redirects the Switch 2’s speakers forward and reinforces bass by around 10%, which you’ll register in a quiet room as fuller, punchier audio than bare Joy-Cons produce.

The N9C is doing something more niche and, honestly, more interesting. Where the N6 chases Pro Controller parity, the N9C chases the GameCube controller’s specific feel, complete with a centered A button and asymmetric face layout, rebuilt for a modern console using mechanical micro-switches and ALPS tactile shoulder buttons. Capacitive joysticks sidestep magnetic interference entirely, and the swappable 8-way and circular gate rings mean you can dial in a tight directional gate for fighters and swap to a smooth circular gate for platformers. A built-in battery hatch holds two replaceable batteries that reverse-charge the Switch 2 directly during play. Most grips on the market ignore battery life almost entirely, and a reverse charge system that powers the Switch 2 directly from the controller is a differentiator almost nothing else in this category offers.

The N9C carries four programmable rear buttons, two per side compared to the N6’s one per side, and each supports the same macro-recording system that chains directional inputs and actions into a single trigger. Switch 2 system-level button remapping works natively, requiring no third-party software, so a custom layout travels across every game without reconfiguring anything. An integrated rear stand sets the N9C apart from virtually every grip in this category, giving the Switch 2 a propped tabletop angle without relying on the console’s own kickstand. The primary connection is wired USB-C for ultra-low latency, with BLE available for configuration only, keeping the input chain clean during actual play. Every N9C ships with both C-stick and ring-style joystick caps in the box, so players can dial in the stick feel before the packaging hits the trash.

Mass production kicked off in March 2026, with shipping expected between April and June. Super Early Bird pricing runs $79 for the N6 (retail $110) and $89 for the N9C (retail $120), with a bundle sitting at $159. Nintendo’s own Pro Controller for Switch 2 retails at $79.99 and carries none of the Hall-effect sticks, programmable back buttons, or turbo functionality. Abxylute has shipped over 120,000 units across more than 20 projects to 100,000-plus customers, so the production infrastructure exists. What they’re solving for is specific: handheld Switch 2 play that performs at Pro Controller level without forcing players to accept the Joy-Con’s ergonomic ceiling as permanent.

Click Here to Buy Now: $79 $110 (28% off) Hurry! Only 10 days left.

The post A GameCube Controller on the Nintendo Switch 2? Meet Abxylute’s Deck-style Joy-Con Alternatives first appeared on Yanko Design.

The Shargeek 300 is a Cyberpunk-style Power Bank that can charge two MacBook Pros

Par : Sarang Sheth
21 mars 2026 à 01:45

Power banks have spent years being boring on purpose. Black rectangles, white rectangles, the occasional textured finish. The category settled into a kind of utilitarian invisibility, as if the industry collectively decided that anything carrying electrons should look like a bar of soap. SHARGE never got that memo. The Shargeek 300 looks like a prop from a near-future thriller, with transparent panels revealing glowing circuitry beneath, RGB light bars running along its flanks, and a CNC aluminum body that catches light the way expensive things tend to. It belongs on a desk you’d actually want to show people.

Founded in 2020, SHARGE built its identity around the conviction that charging hardware deserves the same design attention as the devices it powers. The original Shargeek 100, launched in 2021, was the proof of concept: a transparent, display-equipped power bank with DC charging that found a devoted audience almost immediately. The Shargeek 300 is what four years of that bet looks like fully cashed in. It pushes 300 watts of total output, enough to charge two 16-inch MacBook Pros simultaneously while still fast-charging a smartphone on a third port. The 24,000mAh battery lands at 86.4Wh, sitting just under the 100Wh threshold airlines enforce for carry-on batteries. Recharge time from flat to full is 75 minutes with a 140W input. The whole unit is roughly the size of a 330ml can of cola. SHARGE spent 40 months getting here, and the result makes most rivals in the category look underprepared.

Designer: Sharge

Click Here to Buy Now: $159 $199 ($40 off) Hurry! Only 6 days left.

That meticulous attention to detail is most obvious in the physical construction. The main body is a matte silver CNC aluminum frame, which is then given a 180-grit sandblasted, anodized finish for a smooth, premium feel. The company’s head of production is even quoted as personally comparing the feel of every unit to an iPhone to ensure they are equally premium. The signature transparent casing is not just a window, but a piece of safety equipment, made from V0 flame-retardant, UL94-certified polycarbonate that resists both scratches and heat. The dual RGB light bars are fully customizable, allowing users to adjust brightness, change colors, and cycle through effects via the onboard display, turning a functional object into a piece of personalized desk art.

Inside that striking shell is technology that sets a new benchmark for portable power. The Shargeek 300 is the first power bank to use the same Full-Tab Battery Cell technology pioneered by Tesla. This design significantly lowers internal resistance compared to conventional cells, a change that unlocks faster charging speeds, higher sustained output, and superior heat dissipation. This internal efficiency is the key to how a device this compact can safely manage a 300W total output without overheating or degrading quickly. The advanced battery structure results in a longer-lasting, more stable power source that can handle the demanding, continuous power draws required by high-performance laptops and other professional equipment, putting truly next-generation power in your hands.

This power is routed through a versatile array of four output ports designed to handle nearly any device. The stars of the show are the two USB-C ports, both of which support the Power Delivery 3.1 standard to deliver a massive 140W of power each. This is what allows the Shargeek 300 to simultaneously fast-charge two 16-inch MacBook Pros at their maximum charging speed. A third USB-A port provides up to 20W for legacy devices and smartphones. The fourth and most unique port is the adjustable DC barrel port, a feature carried over from the Shargeek 100. It now supports up to 140W and its voltage can be manually set between 5V and 28V, unlocking compatibility with a world of gear that USB-C cannot serve, from professional camera equipment to high-performance drones. The 24,000mAh capacity provides enough energy for approximately one full charge of a modern MacBook Pro, six charges for an iPhone 16 Pro, or two charges for an iPad Pro.

The user experience is managed through a 1.9-inch IPS display, which is 60% larger than the screen on the previous model. It provides a level of control that is unheard of in this category. Beyond showing real-time input and output wattage, the display allows you to monitor battery health, track charging cycles, and check internal temperatures. You can use it to precisely adjust the DC output voltage, set a custom welcome message, and configure the RGB lighting. This smart display transforms the power bank from a simple battery into an intelligent power hub. This intelligence extends to its handling of delicate electronics. A dedicated Low-current Mode ensures that devices like earbuds, smartwatches, and fitness trackers receive a safe, optimized charge, preventing the overcharging that can damage the small batteries in those devices.

This combination of raw power and intelligent control is backed by a comprehensive suite of safety features, including overvoltage, undervoltage, short-circuit, and real-time temperature protection. This commitment to safety extends to its travel-readiness. Crucially, the power bank’s 24,000mAh capacity is engineered to a rating of 86.4Wh, keeping it comfortably under the 100Wh limit imposed by airlines for carry-on luggage. This makes it one of the most powerful charging solutions that can be legally carried onto a plane, a critical detail for mobile professionals. The low standby power consumption is another practical benefit, allowing the Shargeek 300 to retain over 90% of its charge after 15 days of inactivity. For anyone who has pulled a power bank from a bag after weeks only to find it unexpectedly dead, this is a genuinely valuable feature.

The Shargeek 300 starts at $199 but is available at a discounted $159 price for earlybird backers. Cobble together $209 and you can get the power bank along with its companion Pixel 140W PD 3.1 wall charger from Sharge with its adorable pixel-matrix display. The Shargeek 300 comes with a 12-month warranty, and ships globally as early as May 2026.

Click Here to Buy Now: $159 $199 ($40 off) Hurry! Only 6 days left.

The post The Shargeek 300 is a Cyberpunk-style Power Bank that can charge two MacBook Pros first appeared on Yanko Design.

This Fan Made the Sony-Nintendo Handheld the Companies Never Would

Par : JC Torres
20 mars 2026 à 17:20

The retro handheld market has a strange problem. The hardware keeps getting better, the screens get sharper, the processors get faster, and yet most of these devices land looking like prototypes someone forgot to finish. Generic shells, forgettable proportions, and LED lighting as a substitute for actual design thinking. For a category built entirely on nostalgia, very few of these devices actually look like they belong to any era at all.

That tension is what one Reddit user decided to address. Starting with a Retroid Pocket 5, a $199 Android handheld running a Snapdragon 865 and a 5.5-inch AMOLED display, the mod layers Sony and Nintendo branding onto the same shell. Vinyl decals, translucent polycarbonate, a 3D-printed volume rocker from Etsy, and a cable replaced in PS2 color. The result looks less like a sticker job and more like a concept render from an alternate 1999.

Designer: Mitchieyan

The translucent shell is doing most of the work. It pulls from the visual language of the N64’s Funtastic series, those clear and atomic-purple controllers Nintendo released in the late 1990s, where showing the circuitry was the design choice rather than concealing it. Over a piano-black grip body with PlayStation-colored face buttons, the frosted polycarbonate shifts from grey to near-white depending on the light. It shouldn’t feel considered. It does.

The branding placement is where intent becomes clear. The Sony wordmark sits centered on the upper face, exactly where it appeared on a PSOne. Below it, the PlayStation four-color logo. At the bottom bezel, the Nintendo badge mirrors its position on a Game Boy Advance SP. None of it is licensed, of course. These are adhesive vinyls placed by someone who grew up with both systems and wanted their coexistence on one device to feel inevitable rather than absurd.

Not everything here reaches backward. The analog sticks are translucent caps over hall-effect sensors, lit teal on the left and purple on the right, owing nothing to 1999. That generation didn’t have RGB anything. The lighting reads as a concession to the present; the one feature announcing this is still an Android device in 2025, not a prototype from some alternate Sony-Nintendo licensing meeting. Whether it sits comfortably alongside the retro shell is a fair question.

The rear view shifts the frame again. A large dual-grip body in smooth black rubber dominates the back, a clear plastic hinge connecting the screen to grip in full view, structural and unapologetic. The 3D-printed volume rocker at the top edge puts a physical control where fingers naturally land. The back half feels closer to a DualShock than a Game Boy, which is either the point or the problem, depending on what you wanted this thing to be.

Flip to the front screen, and the emulator grid makes the whole thing literal. DuckStation for PS1, Dolphin for GameCube, PPSSPP for PSP, melonDS for Nintendo DS, and a live PS2 wallpaper cycling behind all of it. This device runs both companies’ libraries simultaneously without asking permission from either. The branding on the shell, in that context, stops being a novelty and starts reading as a plain statement of what the hardware already does.

The retro handheld category is large enough now that sameness has become its default. The Retroid Pocket 6, the current flagship from the same manufacturer, drew community criticism for being indistinguishable from competitors: glass front, LED sticks, rounded edges, and no particular character. A fan mod building identity out of borrowed logos is one response to a problem the manufacturers haven’t solved. It’s also just someone enjoying a hobby and being honest about what they want.

The hardware to play PS1, PS2, GameCube, and Game Boy Advance all on one screen already exists and costs under $200. What the market hasn’t resolved is what that device should actually look like, or whose name should go on it. This mod doesn’t answer either question. It just makes the gap between what’s technically possible and what anyone has bothered to design feel a little harder to dismiss.

The post This Fan Made the Sony-Nintendo Handheld the Companies Never Would first appeared on Yanko Design.

J'ai testé la station de charge UGREEN 200W à huit ports pour remplacer tous vos chargeurs

Par : Korben
20 mars 2026 à 11:29
– Article invité, rédigé par Vincent Lautier , contient des liens affiliés Amazon –

UGREEN a lancé la Zapix 200W , une station de charge GaN avec six ports USB-C et deux USB-A pour une puissance totale de 200W. De quoi alimenter en même temps un MacBook Pro, un PC portable, des smartphones et quelques accessoires, le tout dans un seul bloc posé sur le bureau. Chaque port principal peut monter jusqu'à 100W, et la station gère tous les protocoles de charge rapide du marché. J'ai testé la bête.

Huit ports et jusqu'à 100W par sortie

La Zapix 200W propose donc huit sorties au total : six USB-C et deux USB-A. Les trois premiers ports USB-C (C1, C2, C3) sont les plus costauds, avec chacun jusqu'à 100W en individuel.

Vous pouvez même charger deux portables à 100W en même temps sur les ports C1 et C2, ce qui couvre les besoins d'un MacBook Pro ou d'un Dell XPS sans forcer. La puissance est gérée par un contrôleur qui répartit le courant en fonction de ce qui est branché.

Par contre, quand les huit ports sont occupés, la puissance est partagée et les derniers ports (C6, A1, A2) se retrouvent à 15W à eux trois. Il y a donc une logique de branchement à respecter : les appareils gourmands sur C1 à C3, le reste après.

GaN et compatibilité tous protocoles

Le bloc repose sur la technologie GaN, ce qui lui permet de rester compact malgré les 200W de puissance.

La chauffe est contenue même en charge maximale grâce au système ThermalGuard, qui surveille la température en temps réel et ajuste la sortie si besoin. Côté protections, on a le classique du genre : surtensions, courts-circuits, surcharges.

Pour ce qui est de la compatibilité, la Zapix 200W gère le Power Delivery 3.0, le Quick Charge 4.0 et 3.0, et aussi le PPS en 45W sur les ports C1 et C2.

Ce dernier point est intéressant si vous avez un Samsung Galaxy S25 Ultra, qui a besoin du PPS pour atteindre sa vitesse de charge maximale. Les ports USB-A sont utiles pour les accessoires plus anciens ou les appareils moins exigeants. Par exemple j'y charge le GPS de mon chat !

Un format bureau bien pensé

Le bloc se pose à plat sur le bureau et se branche au secteur via un câble standard. Les ports sont bien organisés en façade pour un accès facile. Vous pouvez aussi le placer droit, avec un petit support livré avec.

Bref, deux portables à 100W en simultané, c'est quand même pas mal, et la compatibilité avec tous les protocoles de charge rapide évite de se poser la question de l'écosystème. Je vous recommande donc ce petit appareil que j'ai bien rapidement adopté perso. Et en plus elle est en promotion sur Amazon en ce moment, à moins de 63 euros au lieu de 80, disponible ici .

This $130 Mario Kart Racing Wheel for the Switch 2 Has Seven Sensitivity Levels for Throwing Banana Peels

Par : Sarang Sheth
18 mars 2026 à 20:30

Nobody sits down to play Mario Kart and thinks “what this experience needs is a force feedback wheel, a pedal set, and a clamp-mounted desk rig.” And yet here we are, with Hori releasing two officially licensed racing wheels for the Switch 2, timed to launch alongside Mario Kart World on March 23. The Deluxe has an 11-inch wheel, a full pedal set, seven sensitivity levels, an adjustable dead zone, and a Quick Handling Mode that toggles steering output between 270 and 180 degrees. That last feature exists so you can more precisely navigate a rainbow-colored highway while a cartoon turtle throws a shell at you.

To be fair, the wheels look genuinely good. The Deluxe goes for a dark, almost aggressive red-and-black motorsport aesthetic, while the Mini leans fully into Mario’s red-blue-white color scheme with the Mario Kart World logo stamped on the base. Both add a C button for Switch 2’s GameChat, connect via a 9.8-foot USB-A cable, and work with the original Switch and OLED too. The Deluxe is $129.99, the Mini is $79.99, and both are available for pre-order now.

Designer: Hori

Click Here to Buy Now

The two wheels are closer in spec than the price gap suggests. Both have textured rubber grips, ZL and ZR buttons, racing paddles, programmable buttons, and the same ZL hold function that lets you drag items behind your kart in Mario Kart 8 Deluxe. That hold function is disabled in Mario Kart World, which handles item use differently, so if World is the primary reason you’re buying one of these, that particular feature is decorative. The Mini’s 8.6-inch wheel is smaller but not dramatically so, and for a game where precision steering matters about as much as knowing when to deploy a star, the size difference probably won’t register mid-race. Both also carry the Nintendo/PC toggle on the back, which is new to the Switch 2 versions and means you can run either wheel through a PC racing title if the Mario Kart novelty wears off.

The Mini, with its Fischer-Price aesthetic, attaches via suction cups only, which works fine on a smooth desk but becomes a liability if you’re the type to slam the wheel hard into a corner. The Deluxe, on the other hand, adds a physical clamp mount, a meaningful upgrade for anyone who takes their banana peel delivery system seriously. The dead zone adjustment and the 180/270 degree toggle are also Deluxe-only, and those matter more than they sound: dialing in the dead zone tightens center response considerably, and 180-degree mode makes the wheel feel snappier in arcadey conditions where full-rotation sim behavior would actively work against you.

The Deluxe reads like a peripheral that wants to be taken seriously, with perforated black leather-look grip material, metallic red spokes, and a fairly restrained button cluster around the center M logo. The Mini abandons that restraint completely: solid red rim, blue and white spokes, yellow accent buttons, Mario Kart World branding on the base. They’re aimed at different buyers within the same audience, and the visual split is deliberate enough that you wouldn’t mistake one for the other in a product lineup.

Both wheels connect over USB-A, which is worth flagging because the Switch 2 uses USB-C natively. You will need an adapter or a hub, and Hori ships neither in the box. The 9.8-foot cable is generous in length, but the connector mismatch is a friction point on a product designed specifically for a new console, and it’s the kind of thing that should have been sorted at the design stage rather than left to the buyer.

Hori has been the default answer for Switch racing wheels since the original console launched, and these Switch 2 versions do not reinvent that position. The older Switch wheels already work on the Switch 2, so this is really a product for new Switch 2 buyers rather than existing Hori customers looking to upgrade. For that audience, $79.99 for the Mini is a reasonable ask, $129.99 for the Deluxe is justified by the clamp mount and calibration options alone, and both are about as good as a wired USB wheel built around Mario Kart is ever going to get. Whether you need one is a separate question, but if you’re going to sit down with a dedicated racing rig to hurl banana peels at a go-kart driven by a plumber, at least Hori has given you two good ways to do it.

Click Here to Buy Now

The post This $130 Mario Kart Racing Wheel for the Switch 2 Has Seven Sensitivity Levels for Throwing Banana Peels first appeared on Yanko Design.

This classic 1979 LEGO computer brick hides a fully functional Mac mini workstation inside

Par : Gaurav Sood
18 mars 2026 à 19:15

Retro designs often carry a sense of nostalgia, but occasionally they evolve into something more functional and imaginative. The M2x2 workstation by Watt IV is a good example with the inventive reinterpretation of a classic LEGO element transformed into a fully working desktop computer. Created by Dutch designer Paul Staal, the device takes inspiration from the iconic sloped LEGO computer brick introduced in 1979 and scales it up into a practical workstation powered by a modern Mac mini.

The DIY centers around the familiar wedge-shaped Slope 45 2×2 LEGO piece, a part historically used in LEGO space-themed sets as a representation of computer terminals inside spacecraft cockpits. Staal enlarged this element to roughly ten times its original size, turning it into a functional housing that blends retro toy aesthetics with contemporary computing power. Inside the oversized brick sits an Apple Mac mini equipped with Apple’s M4 chip, transforming the playful concept into a capable desktop system.

Designer: Paul Staal

Rather than serving as a simple decorative shell, the M2x2 integrates several practical features that enhance its usability as a workstation. A slanted 7-inch IPS touchscreen is embedded in the front face of the structure, echoing the display graphic printed on the original LEGO piece while providing real functionality. The compact screen acts as a secondary interface, often used for quick system information or dashboards. Staal, for instance, uses it primarily to monitor and control his smart home through a Home Assistant interface while working on a larger external display.

The case includes front-facing ports enabled through a USB-C hub, along with an SD card reader for easy access to external storage and accessories. This arrangement ensures the device remains practical for everyday use despite its playful form factor. The system also retains portability elements inspired by early Apple computers, including a built-in handle at the back that makes the unit easy to move around a desk or workspace. While the M2x2 works as a self-contained computer, it is typically paired with a larger external monitor for full productivity. In everyday use, the Mac mini handles the heavy computing tasks while the built-in display functions as a control panel or status screen.

Perhaps the most creative detail lies in the oversized LEGO studs on top of the case. Instead of being purely decorative, these studs are designed to perform useful functions. One of them operates as a rotary control that can adjust volume or media playback, while the other conceals a wireless charging bay capable of powering devices such as AirPods or an Apple Watch. The studs themselves remain compatible with standard LEGO elements, allowing users to attach minifigures or bricks for a playful finishing touch.

The M2x2 is largely built from 3D-printed components, making it accessible to enthusiasts who want to build their own version. Staal modeled the structure in CAD software and designed it as a modular system consisting of multiple printable parts. Aside from the Mac mini itself, the required materials are relatively simple, including PLA filament, a small touchscreen display, screws, and a USB-C hub. Assembly instructions and downloadable files are available, allowing makers to replicate or modify the design to suit their needs.

The post This classic 1979 LEGO computer brick hides a fully functional Mac mini workstation inside first appeared on Yanko Design.

A Student Built a Pocket Planet Tracker That Works Without Your Phone

Par : JC Torres
18 mars 2026 à 14:20

Most of us have looked up at the night sky at some point and felt that brief, humbling recognition that there is an enormous universe out there, and we have no idea what is happening in it. Then a notification comes in, and the moment passes. Lumen Orbit, a student concept from CEPT University, is a small handheld accessory designed to keep that awareness alive without requiring a telescope, a star chart, or a dedicated app.

The device is disc-shaped and roughly palm-sized, with a two-part body split along its equator by a copper-toned accent band. The upper half is a polished silver-gray cap; the lower sits wider and shallower in a dark matte gunmetal finish. A woven braided lanyard with a hexagonal metal clasp attaches to the body, making it something you can loop around a wrist, hook to a bag, or hang using a built-in fold-out carabiner.

Designer: Kinshuk Agarwal

The primary face carries a circular display showing real-time planetary positions: which planet is currently visible, where it sits in the sky relative to your location, and when it rises and sets. Flip the device over, and a second, smaller screen on the reverse offers a close-up planetary render. The UI uses pixel-art-style graphics for its planet illustrations, landing somewhere between retro charm and deliberate restraint.

The interaction model is equally considered. A flip gesture switches between the two display modes, squeezing the body cycles through planets, and haptic vibration signals astronomical events such as meteor showers, eclipses, and alignments. The idea is that information about the cosmos arrives the same way a text message does, as a quiet nudge rather than something you have to actively seek out.

What the concept is really proposing is a dedicated single-purpose ambient device for astronomical awareness. Smartphones can technically do all of this through apps, but a specialized physical object changes the relationship to the information entirely. Carrying something whose only purpose is to connect you to the solar system is a genuinely different proposition than opening an app between emails.

The open questions are substantial. How the real-time tracking handles connectivity, how the device charges, and how positional accuracy works without confirmed GPS integration are things the concept leaves unspecified. The form is confident, and the interaction logic is coherent. The more interesting problem is whether a working version could fit into a jacket pocket for easy access.

The post A Student Built a Pocket Planet Tracker That Works Without Your Phone first appeared on Yanko Design.

❌
❌